MoCap Online Blog

“A” POSE OR “T” POSE CONVERSION - UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  CONVERSION -  UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  -  THE UE4 RETARGET MANAGER Most of our current packs come with a default “T” pose for the humanoid “Retarget Manager”. This is different from the new “A” pose from Epic. Since many users asked if we could provide a “T” that they were already using, we obliged. A small history lesson FWIW (Stay awake class): The "right" pose is a matter of opinion, since when Epic switched (thank goodness) to the much improved new SK_Mannequin for 4.8 it changed from a default “T” Pose to...

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UE4 Multiplayer Third Person Shooter Blueprints - FREE Playable Demo!

UE4 Multiplayer Third Person Shooter Blueprints - FREE Playable Demo!

04/12/18 UPDATE - VERSION 2  IS NOW AVAILABLE!CHECK OUT THE NEW BLOG POST:UE4 Multiplayer Shooter V2: Blueprints & MoCap Animations - RELEASED ----------  ORIGINAL POST: We're excited to announce our new  UE4 Multiplayer Third Person Shooter Blueprints, with a FREE Playable Demo! UPDATE: 07/07/17New Version: MP_TPS_Template_170707 ***VERY IMPORTANT NOTE - PLEASE READ*** All Multi-players must be using the same version 170707.EXE Different versions are not compatible with one another! For Multiplayer, please make sure all participants have the same current version 170707 download. Weapons tweaks, added pickups and accessible areas, environment tweaks to...

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CryEngine Animation Packs - Now LIVE and for Sale on MocapOnline.com!

CryEngine Animation Packs - Now LIVE and for Sale on MocapOnline.com!

Our CryEngine Animation Packs are now LIVE and for sale on MocapOnline.com! Long time in the making, all of our CryEngine Motion Capture Animation Packs are now online and ready for purchase at our web store MocapOnline.com .  Zombies, Rifle, Mobility, Punching, Life/Architectural with Stadium Crowd, Office Desk and Meetings, Walks, Conversations and Deaths is all there with more on the way. We have more brand NEW Animation Packs coming soon as well. All animation files are in CryEngine native I_CAF format, and on the CryEngine version of our MotusMan skeletal mesh....

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