MoCap Online Blog

“A” POSE OR “T” POSE CONVERSION - UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  CONVERSION -  UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  -  THE UE4 RETARGET MANAGER Most of our current packs come with a default “T” pose for the humanoid “Retarget Manager”. This is different from the new “A” pose from Epic. Since many users asked if we could provide a “T” that they were already using, we obliged. A small history lesson FWIW (Stay awake class): The "right" pose is a matter of opinion, since when Epic switched (thank goodness) to the much improved new SK_Mannequin for 4.8 it changed from a default “T” Pose to...

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Update on UE4 Version Compatiblility and Usage - New FAQ

Update on UE4 Version Compatiblility and Usage - New FAQ

A number of UE4 support questions have been forward compatibility of our packs to newer engine versions. Also the "T" versus "A" Pose has come up a lot. Please check out our FAQ and for these questions and more things UE4. PDF download here:https://goo.gl/gXK49z  ------------------------------------------------- MOCAPONLINE ANIMATIONS - UE4 VERSION COMPATIBILITY AND USAGE Most all of our animation packs are compatible with all current UE4 engine versions 4.8 - 4.xx. That is the short answer, this doc will go into detail about importing them and other notes on their usage. Please...

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UE4 MoCap Packs Now With Controller and Blueprints

UE4 MoCap Packs Now With Controller and Blueprints

UPDATE: 03/06/2017 Jesse has posted a new video showing off the new Mobility Pack controller WIP! Great stuff, please check it out:https://www.youtube.com/watch?v=T7SEINoSK4g   02/14/2017  After a lot of research and dev time, our first UE4 Mocap Animation Packs containing Blueprints and Animation Controllers are now available! “Zombie Pro” and “Zombie Basic” are available on Mocap Online and will be on the Unreal Marketplace as well soon. They have sample blueprints with notes, and a third person controller to make our undead friend walk, chase and attack. Taking advantage of custom attributes...

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