UE4-Rifle-Starter

By MoCap Online

$ 5.99

24+ Rifle Animations For Unreal Engine

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 33 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Rifle-Starter
Format: UE4
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • v2.7B: "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
    • The original custom added“hand_r_wep”bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the“Assign Skeleton”function, or the Retarget Manager. No custom rigging needed.
    • New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
    • The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • Full Animation List has frame/seconds delay timings for Holster/UnHolster.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

RIFLE Starter - 3D Viewer - Animation Player


Click Play Button to Start - Please allow time to load...

Media

RIFLE MoCap - Overview Video

Rifle - Overview V2
Animation List

UNREAL RIFLE STARTER - Animation List

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com
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