UE4-Zombie-Basic

By MoCap Online

$ 44.99

119+ Zombie Animations For Unreal Engine

INCLUDES: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 295 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Zombie-Basic
Format: UE4
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Unreal Engine 4.14 - 4.xx
    • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
    • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
    • Many New Animations
    • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
    • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
    • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
    • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
    • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • "A" Pose Skeleton Reference Stance
    • Previous 2.6 Update Version:
    • “A” and “T” pose files included to change the default retarget manager stance.
    • All animations as Root Motion and In-Place.
    • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
    • Demo Blueprint Controller is provided as is as a bonus.
    • Blueprints created by: 3 Prong Gaming
    • Hyper Attacks with variations.
    • Hyper Chases/Running with variations and transitions.
    • All animations are on the UE4 template skeleton with IK bones.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
    • Zombie 3d character animations
    • Standing, crawling, and chasing zombie movements.
    • Idles and attacks.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Zombie standing Idle transitions to and from Mobility_Stand_Idle.
    • All Animations Root Motion and In-Place
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

ZOMBIE Basic - 3D Viewer - Animation Player


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Media

ZOMBIE MoCap - Overview Video

Animation List

UNREAL ZOMBIE BASIC - Animation List

BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Forward_1
Zombie_Death_Left_1
Zombie_Death_Right_1
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Shamble_1
Zombie_Shamble_Long_1

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_90_1
Zombie_Turn_R_180_1
Zombie_Turn_R_90_1

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com
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