UNITY-Rifle-Starter

By MoCap Online

$ 5.99

24+ Rifle Animations For Unity 3D

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 33 Total Animation Files

3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

Technical Info
ID: UNITY-Rifle-Starter
Format: UNITY
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton and Avatar.
    • All Animations Humanoid.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place
    • Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

RIFLE Starter - 3D Viewer - Animation Player


Click Play Button to Start - Please allow time to load...

Media

RIFLE MoCap - Overview Video

Rifle - Overview V2
Animation List

UNITY RIFLE STARTER - Animation List

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com

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