{"title":"Creature Packs","description":"\u003cp\u003eNon-humanoid and horror-genre animations — zombies, monsters, and creature performances.\u003c\/p\u003e","products":[{"product_id":"zombie","title":"Zombie - 3D Character Animations","description":"\u003cp\u003eZombies have driven horror games and films for over fifty years, from Romero's Night of the Living Dead through Resident Evil, Left 4 Dead, Days Gone, and The Last of Us. Every game in the lineage stands or falls on enemy animation. A zombie that looks keyframed is not scary — it is silly. A zombie performance that lands carries the drag, the wrongness, and the unpredictable lurch that makes the genre work.\u003c\/p\u003e\n\u003cp\u003eThe Zombie pack delivers a full motion-capture undead library performed by a professional actor on a broadcast-grade optical stage. The Pro version contains 165+ animations across 220+ files, with the smaller Starter and Basic tiers available for prototype budgets. Coverage breaks into menacing standing idles, slow walkers for atmospheric dread, fast runners for high-intensity chases, hyper-chases for boss enemies, bite and arm attacks with recovery loops, multiple death falls in every direction, crawling, turn loops, and hand-built transitions between every state. Aggressive idles are pose-matched to hyper-attack startup so the AI never snaps between states.\u003c\/p\u003e\n\u003cp\u003eFormats included: FBX, BIP, native Unreal Engine, Unity, Blender, iClone, and CryEngine. The pack uses the MotusMan_v55 skeleton, so it layers cleanly with our Mobility, Punch, Sword, and Death packs without retargeting. Root motion is stabilized to a single axis and single speed for predictable multiplayer replication.\u003c\/p\u003e\n\u003cp\u003eUse cases: zombie shooters in the Left 4 Dead and World War Z mold, slow-burn survival horror in the vein of Days Gone or The Last of Us, atmospheric horror cinematics, parody projects in the Shaun of the Dead tradition, VR experiences with melee zombie combat, and any film or game previs needing a horde.\u003c\/p\u003e\n\u003cp\u003eAuthentic undead body language requires an actor who can sustain physical wrongness for take after take. We did the capture, cleaned the data, and shipped it production-ready in every format your engine reads.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31536679157831,"sku":"FBX-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536679190599,"sku":"BIP-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536679321671,"sku":"ICL-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536679223367,"sku":"UE4-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536678797383,"sku":"BIP-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536678862919,"sku":"UNITY-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510225059911,"sku":"BLENDER-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510225092679,"sku":"BLENDER-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536678993991,"sku":"BIP-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536679125063,"sku":"ICL-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ CRY","offer_id":31536679288903,"sku":"CRY-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536679256135,"sku":"UNITY-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536679026759,"sku":"UE4-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31536678764615,"sku":"FBX-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536679059527,"sku":"UNITY-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ CRY","offer_id":31536679092295,"sku":"CRY-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536678830151,"sku":"UE4-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ CRY","offer_id":31536678895687,"sku":"CRY-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510224601159,"sku":"BLENDER-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536678961223,"sku":"FBX-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536678928455,"sku":"ICL-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/zombie-3d-character-animations-mocap-online-1.png?v=1708901416"},{"product_id":"death","title":"Deaths - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eDeath Animation Pack — Motion Capture Character Death Animations\u003c\/h2\u003e\n\u003cp\u003eDeath animations sell the impact of combat. A weak death animation undercuts every hit that came before it. A great death animation adds weight, consequence, and narrative to every kill. That is why studios rely on professional motion capture for their most important death moments — the subtle collapse, the moment of impact, the final settling of the body all require real physical performance that keyframes simply cannot replicate.\u003c\/p\u003e\n\u003cp\u003eThis pack delivers a comprehensive library of death animation clips. Sudden drops for headshots. Slow collapses for bleed-out moments. Dramatic falls for cinematic finishers. Ragdoll-ready death poses for physics systems. Hit reactions leading into death for combat combos. Each clip includes the natural follow-through and settling that sells the moment as real. Use them as reference for your own death 3d model animations or drop them directly into your game.\u003c\/p\u003e\n\u003cp\u003eWorks with any humanoid rig. Ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Perfect for shooters, action games, survival horror, and any scenario where combat needs weight and consequence.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eRealistic Character Death Animations for Game Development\u003c\/h2\u003e\n\n\u003cp\u003eAdd dramatic, believable death sequences to your game with 16 professional motion-captured death animations. From quick body shots to slow, dramatic bleedouts, this pack gives you the variety needed for combat-driven games where death animations are triggered constantly and repetition kills immersion.\u003c\/p\u003e\n\n\u003cp\u003eEach animation was performed by professional motion capture actors, delivering the kind of physical authenticity that sells the moment — stumbling weight shifts, realistic collapse mechanics, and varied directional falls. Multiple hit reactions from different angles ensure your characters don't always die the same way.\u003c\/p\u003e\n\n\u003ch3\u003eWhat's Inside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e7 Body Shot Deaths\u003c\/strong\u003e — Hits to chest, mid-right, left side, with both quick drops and slow bleedout variations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e4 Head Shot Deaths\u003c\/strong\u003e — Left, right, and center head shots with spinning and dazed reactions\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e2 Gut Injuries\u003c\/strong\u003e — Gut shot and dramatic guts-fallout for intense combat scenarios\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e3 In-Motion Deaths\u003c\/strong\u003e — Hit while \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e, shoulder-hit crawl, and hit-dazed stumble for dynamic gameplay moments\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eThird-Person Shooters\u003c\/strong\u003e — Varied death animations prevent repetitive-looking enemy deaths\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFirst-Person Shooters\u003c\/strong\u003e — Directional deaths (left, right, front) react to where the shot came from\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRPGs \u0026amp; Action Games\u003c\/strong\u003e — Mix quick and slow deaths for different damage types and enemy tiers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVR Combat Games\u003c\/strong\u003e — Realistic physical reactions that sell close-quarters combat in VR\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eCan I trigger different deaths based on hit direction?\u003c\/strong\u003e\u003cbr\u003eYes. The pack includes deaths from multiple directions (left, right, front, mid) so you can match the death animation to the direction of incoming damage.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eDo the slow bleedout animations loop?\u003c\/strong\u003e\u003cbr\u003eThe bleedout animations play through as one-shot sequences — they transition from the hit reaction through the collapse to a final resting pose. Use the final frame as a hold pose or blend to ragdoll.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eAre these compatible with ragdoll physics?\u003c\/strong\u003e\u003cbr\u003eYes. You can blend from any point in these animations into your engine's ragdoll system for hybrid animation-to-physics death sequences.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eWhat's the difference between Unity and \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e versions?\u003c\/strong\u003e\u003cbr\u003eThis is the Unity-native version with Humanoid avatar setup. For the universal FBX format compatible with any 3D software, see our \u003ca href=\"\/collections\/animation-library\" title=\"Browse FBX animation packs\"\u003eAnimation Library\u003c\/a\u003e.\u003c\/p\u003e\n\n\u003cp\u003eNeed hit reactions without the death? Check out our \u003ca href=\"\/collections\/all\" title=\"Hit reaction animations\"\u003eHits Pack\u003c\/a\u003e. For a complete combat animation set, browse our \u003ca href=\"\/collections\/animation-library\" title=\"Full animation library\"\u003eAnimation Library\u003c\/a\u003e for 2,500+ professional animations.\u003c\/p\u003e\n\n\u003ch2\u003e16 CHARACTER DEATH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Hit while walking, hits to different body parts, quick and slow deaths with injuries, many more.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 7 BODY SHOTS, 4 HEAD SHOTS, 2 GUT SPILLS, 3 IN-MOTION - \u003cstrong\u003e Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e3D Character Animations for Game Development in Unity 3D\u003cbr\u003e\u003c\/strong\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/p\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Death-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  16\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\n \u003c\/li\u003e\n\u003cli\u003e All animations set as Humanoid, ready for use.\n \u003c\/li\u003e\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\n \u003c\/li\u003e\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \n \u003c\/li\u003e\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Deaths in many directions \u003c\/li\u003e\n\u003cli\u003e Single and multiple hits \u003c\/li\u003e\n\u003cli\u003e Quick instant deaths as well as dramatic slow deaths.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \n\u003c\/li\u003e\n\u003cli\u003eMocap Online - Unity Animation Notes \n\u003c\/li\u003e\n\u003cli\u003e Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\n\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eDeaths - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\nClick Play Button to Start - Please allow time to load...\u003c\/p\u003e\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\u003cp\u003e\u003cbr\u003e\n\nUNITY DEATHS ~ Overview Video\n\n\n\n\u003c\/p\u003e\n\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\n\u003ch3\u003e\u003ca href=\"\/pages\/animlist\/death-pack\" target=\"_blank\" title=\"UNITY DEATHS\" rel=\"noopener noreferrer\"\u003eUNITY DEATHS - Animation List\u003c\/a\u003e\u003c\/h3\u003e\n\n\u003cp\u003e\n\u003cstrong\u003eSTANDING \/ WALKING\u003c\/strong\u003e\n\u003cbr\u003eDeaths_Gut_Shot\n\u003cbr\u003eDeaths_Guts_Fallout\n\u003cbr\u003eDeaths_Hit_Dazed\n\u003cbr\u003eDeaths_Hit_Head_Spinning\n\u003cbr\u003eDeaths_Hit_Left_Chest_Head\n\u003cbr\u003eDeaths_Hit_Left_Slow_Bleedout\n\u003cbr\u003eDeaths_Hit_Mid_Right\n\u003cbr\u003eDeaths_Hit_Slow_Bleedout\n\u003cbr\u003eDeaths_Shot_Chest_Head\n\u003cbr\u003eDeaths_Shot_In_Chest\n\u003cbr\u003eDeaths_Shot_Left_Head\n\u003cbr\u003eDeaths_Shot_Mid_Right\n\u003cbr\u003eDeaths_Shot_Right_Head\n\u003cbr\u003eDeaths_Shot_Slow_Bleedout\n\u003cbr\u003eDeaths_Shoulder_Crawl\n\u003cbr\u003eDeaths_Walk_Forward_Decked\n\u003cbr\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\/edit?usp=drivesdk%22\" target=\"_blank\" title=\"Death Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\u0026amp;exportFormat=pdf\" title=\"Death Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\u0026amp;exportFormat=xlsx\" title=\"Death Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\n\n\u003cspan\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"Motion Capture Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eM\u003c\/span\u003e\u003cspan\u003eoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-pack\"\u003eCombat Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814268715079,"sku":"FBX-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814268780615,"sku":"UNITY-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814268846151,"sku":"ICL-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814268813383,"sku":"BIP-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814268747847,"sku":"UE4-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222733383,"sku":"BLENDER-Death-Pack","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/death-3d-character-animations-mocap-online-1.png?v=1708901041"},{"product_id":"scared","title":"Scared - 3D Character Animations","description":"\u003cp\u003eThe difference between a horror game that lands and a horror game that does not is rarely the lighting or the audio — both can be bought off the shelf. The thing that almost every project gets wrong is the character animation in fear states. A scared NPC reading a few generic 'cower' loops is the moment the player remembers it is just a game.\u003c\/p\u003e\n\u003cp\u003eThis pack ships 60 motion-captured fear performances structured for direct use as a behavior-tree library. The 27 stationary clips cover the static fear states a horror or crime narrative needs: begging standing and crouching, crying over a body, hiding in a closet, hiding in a corner, hiding under a bed, hiding under a desk, handcuffed standing, hostage poses, gunpoint compliance, and tied-to-chair-or-wall variants. The 25 moving clips cover the locomotion every fear scene needs: scared walking with looking around, looking behind, looking left, looking right; creeping forward in multiple speeds; runaway falls in every direction; scrambling recoveries; and handcuffed walking. Eight transitions stitch the standing, creeping, and spooked-fall states together.\u003c\/p\u003e\n\u003cp\u003eEvery clip rides the MotusMan_v55 skeleton; the pack is delivered in FBX and BIP for 3ds Max workflows, native Unreal Engine project, Unity package, Blender, and iClone. Hiding clips are performed to match standard furniture dimensions so the character lines up with prop placement out of the box. Idles, locomotion, and transitions are pose-matched.\u003c\/p\u003e\n\u003cp\u003eGenres that depend on this kind of coverage: survival horror, slasher games, escape-room VR, crime-thriller adventures with hostage scenarios, detective games featuring witness statements, and any narrative cutscene where the character is meant to be in danger.\u003c\/p\u003e\n\u003cp\u003eAnimating credible fear by hand is months of senior-level work and most teams settle for a small set that the player notices repeating. We captured the full library in a single performance session so the gestures share a consistent emotional register from the very first clip to the last.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814498713671,"sku":"FBX-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510223159367,"sku":"BLENDER-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814498811975,"sku":"BIP-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814498877511,"sku":"ICL-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814498779207,"sku":"UNITY-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814498746439,"sku":"UE4-Scared-Pack","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/scared-3d-character-animations-mocap-online-1.png?v=1708901234"},{"product_id":"humble-bundle-apocalypse-t3","title":"Unreal Humble Bundle Apocalypse - T3","description":"\u003cp\u003eTier 3 is the ship-the-game tier of the Humble Bundle Apocalypse promotion. Where Tier 1 covers protagonist combat and Tier 2 closes the death-animation gap, Tier 3 collects seven packs into one redemption — enough animation surface area to ship a complete survival-horror experience without piecing together purchases from across the catalog.\u003c\/p\u003e\n\u003cp\u003eThe seven-pack lineup, by role. Protagonist movement and combat: Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — the four packs from Tier 1, covering every protagonist-side state from walk through ranged combat to melee fallback. Combat feedback: the Death pack from Tier 2, with directional falls, hit reactions, and recovery transitions. Enemy AI: Zombie Basic, motion-captured undead behavior including standing-attack sequences with biting and striking variations, hyper-attacks for boss encounters, crawling for atmospheric horror moments, and walking-and-chasing locomotion for AI behavior trees. Civilian and victim states: the Scared pack, covering 60+ frightened-civilian motion-capture animations including hiding under furniture, hostage compliance, gunpoint surrender, panicked running, and the directional spooked-fall transitions that link standing to fleeing.\u003c\/p\u003e\n\u003cp\u003eEvery pack ships as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton. The Animation Blueprint integration is consistent across all seven packs because the skeleton, naming convention, and frame rate match. Pose-matched transitions link protagonist combat to civilian fear states to enemy attacks without animation pops between the categories.\u003c\/p\u003e\n\u003cp\u003eGenres this enables: full survival-horror games in the Last of Us, Days Gone, or Dying Light traditions, narrative apocalypse experiences with hostage-rescue mechanics, zombie shooters with civilian zones, post-apocalyptic open-world prototypes, atmospheric VR horror with full-body NPC interaction, and indie horror projects ready to move from prototype to release.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the Humble Bundle license key as the discount code at checkout. Order totals zero. Download is immediate after the license-key match completes.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44076695585071,"sku":"UE4-HumbleBundle-Apocalypse-T3","price":135.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t3-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t2","title":"Unreal Humble Bundle Apocalypse - T2","description":"\u003cp\u003eIn a survival-horror project, the death animation is one of the most-watched clips in the entire game. Players see it every time they fail an encounter, and they see it for every enemy they defeat. Bad deaths kill immersion fast — a T-pose collapse or a single canned fall shared between protagonist and enemy reads as cheap regardless of how polished the rest of the game is.\u003c\/p\u003e\n\u003cp\u003eTier 2 of the Humble Bundle Apocalypse redemption fills that gap. On top of the Tier 1 four-pack foundation (Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — together a complete movement-and-combat system for a survival shooter), Tier 2 adds the Death pack: motion-captured directional fall variations, slump-to-the-ground collapses, hit-reaction sequences in multiple directions, and the recovery transitions that link a knock-down to a get-up rather than a respawn.\u003c\/p\u003e\n\u003cp\u003eAll five packs are delivered as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton in a ready-to-use Unreal Project, with source FBX files included for any custom retargeting. The Animation Blueprint integration is consistent across every pack — pose-matched idles and transitions mean a character can shift from walking to firing to taking damage to dying without an animation pop between states.\u003c\/p\u003e\n\u003cp\u003eWhere this earns its place: indie survival horror that has moved past the prototype phase and needs cinematic death feedback, zombie shooters where defeated enemies need varied falls so the same death does not play twice in a row, post-apocalyptic adventure games where character mortality is a story beat, narrative horror in the Days Gone or Last of Us tradition where dying is meaningful rather than transactional, and any project where the death animation is part of the game's visual identity.\u003c\/p\u003e\n\u003cp\u003eRedemption is the same as Tier 1: enter the Humble Bundle license key as the discount code, order totals $0, download immediately. Tier 3 stacks on Zombie Basic for the AI-enemy archetype and Scared for the frightened-civilian states.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138650829103,"sku":"UE4-HumbleBundle-Apocalypse-T2","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t2-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t1","title":"Unreal Humble Bundle Apocalypse - T1","description":"\u003cp\u003eTier 1 of the Humble Bundle Apocalypse promotion is the lightest-weight redemption in the Apocalypse series — four Starter-tier motion-capture packs that together cover protagonist movement and full combat for an Unreal Engine survival-horror prototype.\u003c\/p\u003e\n\u003cp\u003eWhat the four packs deliver, individually. Mobility Starter brings 35 motion-capture clips for the locomotion foundation: idles, aim offsets, walks, jogs, crouches, turns, jumps, and the pose-matched transitions that link them. Rifle Starter brings 20+ animations for long-gun combat: stand-aim, gun-up and gun-down offsets, walking, crouching, jogging, and split-jumps while aiming, plus standing turns and fire sequences. Pistol Starter brings parallel coverage for handgun gameplay — draw, aim, fire, walking with sidearm, and the firing-stance variations that drive a working sidearm system. Punch Starter brings 20+ animations for hand-to-hand melee — left and right punches, hits, blocks, dodges, and the recovery transitions that link combat back to idle.\u003c\/p\u003e\n\u003cp\u003eAll four packs are delivered as native Unreal Engine content for the UE4\/UE5 Mannequin skeleton, packaged in a ready-to-use Unreal Project file with the source FBX files included. Drop the .uproject into your existing project and every pack appears in the Animation Blueprint editor. No retargeting. No skeleton imports. No bone-weight cleanup.\u003c\/p\u003e\n\u003cp\u003eWhy the Apocalypse genre needs this: survival horror is built on the moment ammunition runs low and the protagonist has to choose between fleeing, swapping to a sidearm, or going melee. Tier 1 is the four-pack minimum to demonstrate that decision tree in a prototype.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie survival-horror in the Days Gone or Dying Light tradition, zombie-shooter game-jam entries, post-apocalyptic adventure prototypes, narrative survival games like the early Last of Us tone, and student work in the genre. Tier 2 adds the Death pack on top, and Tier 3 stacks on Zombie Basic and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138651320623,"sku":"UE4-HumbleBundle-Apocalypse-T1","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t1-mocap-online.jpg?v=1708901416"},{"product_id":"halloween-mocap-bundle-pack","title":"Halloween MoCap Bundle Pack","description":"\u003cp\u003eHorror is one of the few game genres where the animation library is genuinely load-bearing — fear, threat, and impact are all communicated through body language, and a game that fakes any of the three loses its grip on the player's attention fast. The Halloween MoCap Bundle was assembled to give horror developers the three packs that load-bearing animation depends on, at the bundle rate rather than the individual catalog price.\u003c\/p\u003e\n\u003cp\u003eThe three packs in the bundle. Zombie: a complete motion-capture undead library covering standing-attack sequences with bite and arm-strike variations, hyper-attacks for boss-tier enemies, slow-walker locomotion for atmospheric horror, crawling sequences, chasing cycles for AI pursuit, and multiple death falls — captured from a trained actor on a professional optical mocap stage. Scared: 60 motion-capture fear performances covering stationary fear states (hiding in closets, under desks, hostage poses, gunpoint compliance, tied-to-chair scenarios) and moving fear states (creeping forward, panicked running, scrambling escapes, walking with handcuffs), plus directional spooked-fall transitions. Death: directional fall variations, hit-reaction sequences, and the recovery transitions that link knock-downs to get-ups.\u003c\/p\u003e\n\u003cp\u003eEvery animation in all three packs uses the MotusMan_v55 skeleton, so the same character can play through a frightened protagonist sequence, take damage, fall, and resurrect as a zombie threat — all without retargeting between packs. Pose-matched idles and transitions link the three packs into a single state graph.\u003c\/p\u003e\n\u003cp\u003eFormats: FBX, BIP, native Unreal Engine, Unity, Blender, and iClone. Every major engine and DCC tool is covered.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie survival horror, slasher games, VR haunted-house experiences, theme-park interactive attractions, horror anthology projects, Halloween-season game-jam entries, film and TV pre-vis for horror productions, narrative thrillers with hostage scenes, and any project where the horror animation is the genre identity.\u003c\/p\u003e\n\u003cp\u003eThe discount is roughly 30 percent off the per-pack catalog total. Same skeleton, same studio, same capture session approach across all three packs — the consistency is impossible to fake when assembling free assets from different sources.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Bundle","offer_id":54998747840815,"sku":"FBX-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Bundle","offer_id":54998747873583,"sku":"BIP-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Bundle","offer_id":54998747906351,"sku":"UE4-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Bundle","offer_id":54998747939119,"sku":"UNITY-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Bundle","offer_id":54998747971887,"sku":"ICL-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/Store_ZombieScaredDeaths_Thumb_3ab0f6c4-e78f-4d3a-9a3d-6a2b14b45238.png?v=1773194530"},{"product_id":"shooter-mocap-bundle-pack","title":"Shooter MoCap Bundle Pack","description":"\u003cp\u003eShooters live or die on weapon-handling animation. A rifle that floats is the moment a player asks for a refund. A reload that looks like a single-arm gesture rather than a two-handed magazine swap is the same. AAA shooter studios commit serious capture budget to gunplay animation because the body language sells the genre — and indie projects often skip the investment because catalog mocap is expensive when bought one pack at a time.\u003c\/p\u003e\n\u003cp\u003eThe Shooter MoCap Bundle Pack is the answer for indie shooter teams: three production-quality firearms packs at the bundle rate, performed by actors trained in firearm handling on a professional optical mocap stage. Rifle covers shouldered long-gun combat — aim, fire, reload, tactical reload, walking with rifle ready, prone transitions, cover entry. Pistol covers sidearm — draw, holster, one-handed and two-handed grips, quick-aim transitions, firing stance variations. HipFire covers run-and-gun — 140 animations across 375 files for hip-level locomotion, aim, fire, reload, and weapon-swap from the hip without ever shouldering, plus 30 aim offsets and 35 hand-built transitions.\u003c\/p\u003e\n\u003cp\u003eAll three packs use the MotusMan_v55 skeleton. Pose-matched transitions across the entire bundle mean the same character can shoulder a rifle, holster it, draw a pistol, fire from the hip, and switch back without animation pops at any state boundary.\u003c\/p\u003e\n\u003cp\u003eFormats: FBX and BIP across all three packs, native Unreal Engine for direct integration, Unity for Unity-based projects, Blender and iClone for cross-DCC pipelines. Both root-motion and in-place variants where movement applies.\u003c\/p\u003e\n\u003cp\u003eGenres this covers: tactical shooters, military simulation, post-apocalyptic survival shooters with limited ammunition (the rifle-to-pistol-to-melee fallback path), sci-fi shooters in the run-and-gun tradition, third-person action games with shooter sequences, hybrid action games where firearms appear alongside melee, and game-jam shooter entries scaling up to a vertical slice.\u003c\/p\u003e\n\u003cp\u003eRoughly 30 percent off the per-pack catalog total when bought as the bundle. Same skeleton, same actor discipline, same naming convention across all three packs.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Bundle","offer_id":54998751346991,"sku":"FBX-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Bundle","offer_id":54998751379759,"sku":"BIP-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Bundle","offer_id":54998751412527,"sku":"UE4-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"Unity \/ Bundle","offer_id":58052764172591,"sku":null,"price":299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/FBX_MoCap_ShooterBundle_67f512e4-62ed-4f9b-b47d-bad7568e1ee8.png?v=1773194426"}],"url":"https:\/\/mocaponline.com\/collections\/creature-packs.oembed","provider":"MoCap Online","version":"1.0","type":"link"}