[FBX] Ninja Pro

By Motus Digital

$ 149.99

167+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

3D Viewer

Technical Info
Motion Capture 3D Character Animation provided in .FBX file format.
  • A full set of ninja animations for game development and CG production.
  • Many versions of idles and fidgets.
  • Both combat and relaxed animations.
  • Hits and attacks from all directions.
  • Many variations of stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC

 

- The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor. 
- All locomotions are included as one cycle traveling loops as well as in-place. 
- All idles and transitions have been carefully pose-matched, for seamless motion trees. 
- All animations are .fbx format, standard fbx bone names. 
- Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs.   

    Animation List

    Ninja Pro - Animation List (Download)

    IDLES, TURNS, FIDGETS, TRANSITIONS
    Combat_Stand_Idle
    Relaxed_Stand_Idle
    Relaxed_Stand_To_Combat_Stand
    Combat_Stand_To_Relaxed_Stand
    Combat_Stand_L_90
    Combat_Stand_R_90
    Combat_Stand_R_180
    Relaxed_Stand_L_90
    Relaxed_Stand_R_90
    Relaxed_Stand_L_180
    Relaxed_Stand_R_180
    Relaxed_Stand_Fidget_V1
    Relaxed_Stand_Fidget_V2
    Relaxed_Stand_Fidget_V3
    Relaxed_Stand_Fidget_V4
    Relaxed_Stand_Fidget_V5
    Relaxed_Stand_Fidget_V6
    Relaxed_Stand_Fidget_V7
    Relaxed_Stand_Fidget_V8

    JOGS, TURNS JUMPS
    Combat_Jog_Forward
    Combat_Jog_Forward_InPlace
    Combat_Jog_Back
    Combat_Jog_Back_InPlace
    Combat_Jog_Left
    Combat_Jog_Left_InPlace
    Combat_Jog_Right
    Combat_Jog_Right_InPlace
    Combat_Jog_Forward_To_Cbt_Std
    Combat_Jog_Back_To_Cbt_Std
    Combat_Jog_Left_To_Cbt_Std
    Combat_Jog_Right_To_Cbt_Std
    Relaxed_Jog_Forward
    Relaxed_Jog_Forward_InPlace
    Relaxed_Jog_Back
    Relaxed_Jog_Back_InPlace
    Relaxed_Jog_Left
    Relaxed_Jog_Left_InPlace
    Relaxed_Jog_Right
    Relaxed_Jog_Right_InPlace
    Relaxed_Jog_Forward_To_Cbt_Std
    Relaxed_Jog_Back_To_Cbt_Std
    Relaxed_Jog_Left_To_Cbt_Std
    Relaxed_Jog_Right_To_Cbt_Std
    Relaxed_Jog_Forward_To_Rlx_Std
    Relaxed_Jog_Back_To_Rlx_Std
    Relaxed_Jog_Left_To_Rlx_Std
    Relaxed_Jog_Right_To_Rlx_Std

    WALKS, TURNS, JUMPS
    Combat_Walk_Forward
    Combat_Walk_Forward_InPlace
    Combat_Walk_Back
    Combat_Walk_Back_InPlace
    Combat_Walk_Left
    Combat_Walk_Left_InPlace
    Combat_Walk_Right
    Combat_Walk_Right_InPlace
    Relaxed_Walk_Forward
    Relaxed_Walk_Forward_InPlace
    Relaxed_Walk_Back
    Relaxed_Walk_Back_InPlace
    Relaxed_Walk_Left
    Relaxed_Walk_Left_InPlace
    Relaxed_Walk_Right
    Relaxed_Walk_Right_InPlace

    JUMPS, STEPS
    Combat_Jump
    Combat_Jump_Air_Loop
    Combat_Jump_Landing
    Combat_Jump_TakeOff
    Combat_Jump_Wave
    Combat_Std_Jump_Forward
    Combat_Std_Jump_Backward
    Combat_Std_Jump_Left
    Combat_Std_Jump_Right
    Combat_Std_Step_Back
    Combat_Std_Step_Fwd
    Combat_Std_Step_Left
    Combat_Std_Step_Right
    Run_Flip_Long_Jump_Cbt_Stand
    Run_Flip_Run

    RUNS, TURNS, JUMPS
    Combat_Run_Forward
    Combat_Run_Forward_InPlace
    Combat_Run_Left
    Combat_Run_Left_InPlace
    Combat_Run_Right
    Combat_Run_Right_InPlace
    Relaxed_Run_Forward
    Relaxed_Run_Forward_InPlace
    Relaxed_Run_Left
    Relaxed_Run_Left_InPlace
    Relaxed_Run_Right
    Relaxed_Run_Right_InPlace
    Combat_Run_Forward_To_Cbt_Stnd
    Combat_Run_Left_To_Cbt_Stnd
    Combat_Run_Right_To_Cbt_Stnd
    Run_Flip_Long_Jump_Cbt_Stand
    Run_Flip_Run

    KICKS
    Kick_High_v1
    Kick_High_v2
    Kick_High_v3
    Kick_Mid_v1
    Kick_Mid_v2
    Kick_Mid_v3
    Kick_Low_v1
    Kick_Low_v2
    Kick_Low_v3
    Kick_Back_v1
    Kick_Back_v2
    Kick_Back_v3

    PUNCH
    Punch_High_v1
    Punch_High_v2
    Punch_High_v3
    Punch_Mid_v1
    Punch_Mid_v2
    Punch_Mid_v3
    Punch_Back_v1
    Punch_Back_v2
    Punch_Back_v3

    KNOCK DOWNS
    Combat_Knock_Dn_Bkwd_Mid_Recover
    Combat_Knock_Dn_Fwd_Mid_Recover
    Combat_Knock_Dn_Fwd_Hi_Recover

    DUCKS, FLIPS, ROLLS, DIVES
    Combat_Duck
    Combat_Back_Flip
    Combat_Jump_Up_Flip
    Combat_Fwd_OneHand_Cartwheel
    Combat_Forward_Roll_v1
    Combat_Forward_Roll_v2
    Combat_Forward_Roll_v3
    Combat_Bkwd_Roll
    Combat_Left_Roll
    Combat_Right_Roll
    Run_Dive_Forward_Roll
    Combat_Forward_Cartwheel
    Combat_Back_Cartwheel
    Combat_Left_Cartwheel
    Combat_Right_Cartwheel
    Run_Jump_Kickoff_Reverse_Run

    HIGH PLATFORMS
    Rlx_Stand_Jump_Up_Hang_Platform_Hi
    Hang_Platform_Hi_Idle
    Hang_Platform_Hi_Idle_Backwards
    Hang_Platform_Hi_Drop_To_Rlx_Stand
    Run_Jump_Hang_Platform_Hi
    Rlx_Stand_Platform_Hi_To_Hang_Hi_Idle
    Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
    Hang_Platform_Hi_Drop_Dead
    Hang_Platform_Hi_Drop_Dead_Reverse
    Rlx_Std_Platform_Hi_Hand_Jump_Rlx_Std
    Rlx_Std_Platform_Hi_Jump_Rlx_Std
    Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v1
    Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v2
    Rlx_Std_Platform_Hi_Hand_Jump_Roll_Rlx_Std

    MID PLATFORMS
    Run_Platform_Mid_Jump_Down_Run
    Run_Platform_Mid_Jump_Down_Roll_Cbt_Std
    Run_Jump_Roll_Up_Platform_Mid
    Run_Jump_Up_Platform_Mid_Cbt_Std
    Run_Jump_Up_Platform_Mid_Run
    Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1
    Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v2
    Cbt_Std_Platform_Mid_Jump_Dn_Roll_Cbt_Std
    Cbt_Std_Fwd_Platform_Mid_Drop_Cbt_Std
    Cbt_Std_Bkwd_Platform_Mid_Drop_Cbt_Std

    LOW PLATFORMS
    Run_Platform_Low_Dive_Roll_Dn_Cbt_Stand
    Run_Platform_Low_Roll_Dn_Cbt_Stand
    Cbt_Std_Platform_Low_Roll_Dn_Cbt_Std
    Run_Platform_Low_Dive_Aerial_Cbt_Std
    Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
    Cbt_Std_Platform_Low_Jump_Dn_Hard_Cbt_Std
    Run_Jump_Up_Roll_Platform_Low_Cbt_Std
    Run_Jump_Up_Platform_Low_Run
    Cbt_Std_Jump_Up_Roll_Platform_Low_Cbt_Std
    Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

    MOCAP ONLINE / MOTUS DIGITAL 
    http://www.MoCapOnline.com 
    MoCap@MotusDigital.com