[FBX] Pistol Basic

By Motus Digital

$ 44.99


120+ PISTOL ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 194 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Pistol-Basic
Format: FBX
Anim Count: 86
Total Files: 194

Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Stabilized Aim Turns
    • Added more Relaxed Walks, Jogs, CrouchWalks,
    • Various Minor Fixes.
Notes
    • Matches Rifle Basic 2.7A animation set.
    • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All animations are .fbx format, standard fbx bone names.
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
    • FBX format with standard FBX bone names.
    • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

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Pistol Basic - Animation Player


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Media


Animation List

FBX PISTOL BASIC - Animation List

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC

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