{"title":"Halloween Sale","description":"\u003cp\u003eStarter packs from $1.99 · 50% off eligible full packs\u003c\/p\u003e\u003cp\u003eThrough Nov 2 (PT)\u003c\/p\u003e","products":[{"product_id":"ue4-shooter-blueprints","title":"UE4 Blueprints: Multiplayer 3rd Person Shooter","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eUnreal Engine Shooter Blueprints — FPS Animation Integration\u003c\/h2\u003e\n\u003cp\u003eThe UE4 Shooter Blueprints package provides a complete \u003cstrong\u003eUnreal Engine shooter template\u003c\/strong\u003e with professional motion capture animations integrated through Blueprint visual scripting. This project demonstrates production-ready \u003cstrong\u003eFPS and TPS animation systems\u003c\/strong\u003e including weapon aiming, firing, reloading, hit reactions, and locomotion — all driven by MoCap Online studio-quality animation data.\u003c\/p\u003e\n\u003cp\u003eInside you will find fully configured \u003cstrong\u003eAnimation Blueprints\u003c\/strong\u003e with aim offset blend spaces, weapon state machines, and montage-driven action sequences. The shooter template handles common FPS challenges: smooth aim transitions between hip-fire and ADS, upper-body layering for shoot-while-moving, additive hit reactions that preserve locomotion, and proper weapon socket attachment with IK adjustments.\u003c\/p\u003e\n\u003cp\u003eBuilt for \u003cstrong\u003eUnreal Engine 4 and 5\u003c\/strong\u003e, every Blueprint graph is fully editable and documented. Study the implementation to learn how professional studios integrate motion capture data into shooter games. The project structure follows Unreal best practices with clean folder organization, descriptive variable naming, and modular Blueprint components you can extract for your own projects.\u003c\/p\u003e\n\u003cp\u003eUse this template alongside our \u003ca href=\"\/products\/rifle\"\u003eRifle Animation Pack\u003c\/a\u003e or \u003ca href=\"\/products\/pistol\"\u003ePistol Animation Pack\u003c\/a\u003e for a complete shooter animation solution. See all available \u003ca href=\"\/collections\/unreal-engine-animations\"\u003eUnreal Engine animations\u003c\/a\u003e or start with our \u003ca href=\"\/pages\/free-animations\"\u003efree pack\u003c\/a\u003e to evaluate quality.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003c\/h2\u003e\n\u003ch2\u003e\n\u003cstrong\u003eUE4 Multiplayer Shooter V3.0:\u003c\/strong\u003e Blueprints \u0026amp; MoCap Animations\u003c\/h2\u003e\n\u003ch2\u003e\n\u003cstrong\u003eNEW UPDATE \/ Version 3.0\u003c\/strong\u003e\u003cstrong\u003e\u003cbr\u003e\u003cb\u003eUE4 Engine 4.26 - 4.27\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cbr\u003e\u003c\/strong\u003e\n\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003e***VERSION 3.0 UPDATE!!***\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eVersion 3.0 Update and Additional Features:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eEngine 4.26.2 - 4.27.x  (4.25 had issues)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003eDeprecated variable “PlayerName” replaced, BP fixed and tweaked.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThree new skeletal meshes for Player and NPC's\u003c\/strong\u003e(in addition to SK_Mannequin):\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMotusMan\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMotusWoman\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMotusChild\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAll NPC actors and their animations converted to stock Unreal Skeleton\u003c\/strong\u003e, so Player and NPCs share all of the same skeletal meshes and animations.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e“Set Audio Listener Override”\u003c\/strong\u003e added and replicated setting the position to on the Player’s head, not the default of on the Camera 10ft behind the Player, for more accurate and realistic audio perception of Player position.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e***NOTE: As of this time Epic has broken Steam multiplayer in 4.27.2\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHosting a game on Steam returns the error: “No Session Could be Created” or similar.\u003c\/li\u003e\n\u003cli\u003eThere is not an error on our part, the BP is solid. See bug report here:\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/issues.unrealengine.com\/issue\/UE-136316\" target=\"_blank\"\u003eEpic Games Bug Report UE-136316\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003ePlease log in a vote to get this fixed before 5.1!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eVersion 3.0 Addendum:\u003c\/strong\u003e \u003cbr\u003e\u003ca href=\"https:\/\/drive.google.com\/file\/d\/1IXfDZhxaaIjvPFnfnIsAm02BwKSo4uht\/view?usp=sharing\" target=\"_blank\"\u003e\u003cstrong\u003e\u003cu\u003eMCO_UE4_MPTPS_Blueprints_v3 ADDENDUM 03_21_2022.pdf\u003c\/u\u003e\u003c\/strong\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDocumentation is in the HDD folder: “...Project\/Source_MPTPS\/” - Please read all included docs.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eOriginal Version 2.1 Features:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eOver 200 Animations from Mocap Online, many custom to this pack only.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003ev2.1 New revised Weapon Sockets and Animations\u003c\/li\u003e\n\u003cli\u003eGravity\/Velocity based falling damage for Player\u003c\/li\u003e\n\u003cli\u003eMoving\/Rotating Platforms and Elevators\u003c\/li\u003e\n\u003cli\u003eAcid Pools that cause progressive damage with audio feedback\u003c\/li\u003e\n\u003cli\u003eMassively redone “TestMap” Level with expanded Ramps and SkyWays\u003cspan\u003e, Lookout Sniper Tower, New Audio, and many new entertaining things and places to see and explore.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eNetwork Replicating Multiplayer 3rd Person Shooter \u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eMaster Blueprints for all Assets\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cstrong\u003eUE4 SK_Mannequin and MotusMan 3D Characters\u003cbr\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003cstrong\u003eWeapon and Projectile system\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eCharacter Animations \u0026amp; Controls\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eDemo \"TestMap\" Level Included\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003ca title=\"Mocap Online Multiplayer TPS Blueprints - FREE DEMO\" href=\"https:\/\/mocaponline.com\/products\/ue4-blueprints-demo\" target=\"_blank\"\u003eDownload Free UE4 Shooter Blueprint Demo (Version 2)\u003c\/a\u003e\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eA comprehensive set of Blueprints for a third-person shooter with network replication for multiplayer support. A modular system and great starting point to create your own game, with many custom animations and audio. Our MotusMan skeletal mesh is used for NPCs and includes several demo animations from our other Mocap Online Animation Packs.\u003c\/p\u003e\n\u003cp\u003ePlease check out the FREE Playable Demo Level! It is included with the Blueprints and fun to run around fragging, do some platforming exploration in more remote areas with a few surprises. Have fun! Explore!\u003c\/p\u003e\n\u003ch6\u003eWalkthrough\u003c\/h6\u003e\n\u003ch3\u003eQUICK \u003cstrong\u003eWALKTHROUGH\u003c\/strong\u003e OF THE \u003cstrong\u003eV2 PLAYABLE DEMO LEVEL:\u003c\/strong\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003ch6\u003eOverall Project Features\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eOriginal Version 2 - \u003c\/strong\u003e\u003cstrong\u003eFEATURES:\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eMassively redone and expanded “TestMap” Level with many new environment additions and Audio.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eThree types of automated moving platforms actor Blueprints: Elevator, Free Translate\/Rotate Platform, and Free Translate\/Rotate Platform w\/Automatic Doors. All with custom audio and auto-reverse collisions.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eGravity\/Velocity based falling damage for Player - Initial plus two thresholds for damage multipliers, and three damage thresholds for different custom audio cues.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAcid Pools that cause progressive damage with audio feedback.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eControls and Gameplay instructions throughout the \"TestMap\" on various walls as Text Objects.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ePickups have values as floating text that always faces camera.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ePlayer and Weapon are invisible during scope mode.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAudio field tweaks.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMany new entertaining things and places to see too numerous to mention.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli\u003eFull Player movement in eight directions - Crouching, Walk, Jog, Sprint -  Jumping\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBasic Network Setup for playing through LAN or via Steam.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFive base weapons plus Pistol to start with, one with Scope.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003e\u003cb\u003eTechnical Info\u003c\/b\u003e\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eProject is done with 100% Blueprints.\u003c\/li\u003e\n\u003cli\u003ePlayer animations all in-place, non-root motion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVersion 2.1\u003c\/strong\u003e has new \u003cstrong\u003eSockets\u003c\/strong\u003e on the Right Hand and Middle Finger for \u003cstrong\u003eall Weapons\u003c\/strong\u003e, and updated \u003cstrong\u003ePlayer Animations\u003c\/strong\u003e for them. The “hand_r_wep” bone is no longer used.\u003cbr\u003eThis allows other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to instantly integrate into the Project with the “Assign Skeleton” function.\u003c\/li\u003e\n\u003cli\u003eElements from the \u003cstrong\u003eFree - \"Shooter Game Pack\" and \"Starter Content\" © Epic Games\u003c\/strong\u003e - including audio cues\/.wav's, materials, particles, textures and objects - are included and used as examples.\u003c\/li\u003e\n\u003cli\u003eCustom audio and objects also included and implemented.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e178 Rifle and Pistol Animations and 32 Aim Offsets\u003c\/strong\u003e, many custom to this pack only.\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e42 MotusMan MocapOnline demo Animations.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e46 WAV’s and Audio Cue’s\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eWeapons Blueprint Details:\u003c\/strong\u003e\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eMaster Weapon Blueprint can create Child Blueprints from 5 different type firing modes in Hitscan or Projectile variants.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFiring modes include:\u003c\/span\u003e\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eSingle Fire\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003eAuto Fire\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBurst Fire\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMulti-Fire (shotgun type weapons)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eStream fire (continuous beam weapons)\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli\u003e\u003cspan\u003eWeapons also deal random damage by setting a min and max damage, including a critical damage multiplier that can be set for increasing headshot damage.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMaster Projectile Blueprint that can create Child Blueprints of various types of projectiles, including bullet or explosives with area of effect damage.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eAll Player animations are on the UE4 Mannequin skeletal mesh with IK bones.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eNPC animations are on our MotusMan skeletal mesh, its collisions are set up and ready for Ragdoll if you choose. It is also set as Humanoid for the Retarget Manager, so all animations can be transferred and used on the UE4 Mannequin if desired. The animations are available for separate purchase already on the UE4 Mannequin if desired.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFull movement in eight directions - Crouching, Walk, Jog, Sprint - Jumping\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRelaxed and Shooting aim offsets.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMaster Health and Ammo Pickups that can create Child Blueprints set to different amounts and respawn times.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMaster Weapon Station that stores up to 5 weapons that can be changed during a match by interacting with it.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRandom respawn that selects at random any player start in the level to respawn a player after death.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBasic Network Setup for playing through LAN or via Steam.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eWeaponSocket is attached to “hand-r-wep” and is for animated attachment of the Rifle. “hand-r-wep” creates the correct Rifle position always.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRifleHolsterSocket and PistolHolsterSocket for Rifle and Pistol body attachment.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eDocumentation and Instructions are in the HDD folder: “...\/Project\/Source_MPTPS\/”  \u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003e\u003ca title=\"Military Rifle Pro Mocap Animation List\" href=\"https:\/\/drive.google.com\/open?id=0B-Z-hxYLrNEUQlpLZ2N4RWJDMUk\" target=\"_blank\"\u003eMilitary Rifle Pro Mocap Animation List\u003c\/a\u003e\u003c\/h2\u003e\n\u003ch3\u003e\n\u003cstrong\u003e\u003cb\u003eTUTORIALS - Mocap Online YouTube Playlist:\u003cbr\u003e\u003c\/b\u003e\u003c\/strong\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=EMkfCCFMtPI\u0026amp;list=PLOMs5MZk_S5NpjVrpwK3J6S-YiGOmwxj7\"\u003eUnreal Engine 4 - MP Third Person Shooter Tutorials\u003c\/a\u003e\u003cstrong\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/strong\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\n\u003cstrong\u003eJohn Galt - Programmer \u003cimg height=\"47\" width=\"47\" alt=\"Galtphoto Medium\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/Galtphoto_medium.jpg?v=1523512759\"\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cspan\u003e\u003ca title=\"John Galt - YouTube\" href=\"https:\/\/www.youtube.com\/channel\/UCpuKe9wEgwyusqni1ZnWdBQ\" target=\"_blank\"\u003eJohn Galt on YouTube\u003c\/a\u003e\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003ca title=\"UE4 Multiplayer Third Person Shooter Blueprints\" href=\"https:\/\/mocaponline.com\/products\/ue4-shooter-blueprints\" target=\"_blank\"\u003eUE4 Multiplayer Shooter Blueprints — Full Project\u003c\/a\u003e\u003cbr\u003e\u003ca title=\"MocapOnline.com - [UE4] MULTIPLAYER THIRD PERSON SHOOTER BLUEPRINTS - FREE DEMO\" href=\"https:\/\/mocaponline.com\/products\/ue4-blueprints-demo\" target=\"_blank\"\u003e\u003cspan\u003eFree UE4 Blueprint Demo\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eMOTION CAPTURE ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca title=\"Motion Capture Online\" href=\"https:\/\/mocaponline.com\" target=\"_blank\"\u003e\u003cspan\u003emocaponline.com\u003c\/span\u003e\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:UE4@MotusDigital.com\" target=\"_blank\"\u003e\u003cspan\u003eUE4@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eNOTE:\u003c\/b\u003e\u003cspan\u003e \u003cbr\u003eElements from the \u003cstrong\u003eFree - \"Shooter Game Pack\" and \"Starter Content\" © Epic Games\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003e - including audio cues\/.wav's, materials, textures, particles, objects - are included and used as examples.\u003cbr\u003e\u003cbr\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003cbr\u003e\u003ca title=\"Motion Capture Online\" href=\"https:\/\/mocaponline.com\/\" target=\"_blank\"\u003emocaponline.com\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"mailto:UE4@MotusDigital.com\" target=\"_blank\"\u003eUE4@MotusDigital.com\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca title=\"MoCap Online Mobility Starter UE4 Marketplace\" href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/slug\/mobility-01-starter-mocap-pack\" target=\"_blank\"\u003e\u003cspan\u003eAlso available on the UE4 Marketplace.\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/game-developer-animation-workflow\"\u003eGame Developer Animation Workflow\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eBlueprint Architecture \u0026amp; System Overview\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe UE4 Multiplayer Third Person Shooter Blueprints package is built on a modular, inheritance-based architecture. Every major gameplay system uses a Master Blueprint that spawns specialized Child Blueprints, making it straightforward to extend or replace individual components without touching the core framework. This design philosophy means you can swap out weapon types, modify damage calculations, or add entirely new movement modes while the networking layer handles replication automatically.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nAt the heart of the system is the \u003cstrong style=\"color: #ffffff;\"\u003ePlayer Character Blueprint\u003c\/strong\u003e, which manages input handling, animation state machines, weapon attachment sockets, health tracking, and network replication. The character blueprint communicates with the \u003cstrong style=\"color: #ffffff;\"\u003eGame Mode\u003c\/strong\u003e and \u003cstrong style=\"color: #ffffff;\"\u003eGame State\u003c\/strong\u003e blueprints to coordinate match flow, player spawning, score tracking, and session management across all connected clients.\n\u003c\/p\u003e\n\n\u003cdiv style=\"background: #1a1a1a; border-left: 4px solid #BC0404; padding: 20px 24px; margin: 24px 0; border-radius: 4px;\"\u003e\n\u003cp style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin: 0 0 8px;\"\u003e100% Blueprint — Zero C++ Required\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; margin: 0; line-height: 1.7;\"\u003e\nEvery system in this package is implemented entirely in Unreal Engine Blueprints. No C++ compilation needed. This makes the project accessible to designers and artists who want to prototype multiplayer shooter mechanics without writing a single line of code, while still providing a professional-grade foundation that programmers can extend.\n\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eAnimation System \u0026amp; State Machines\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe animation system uses layered Animation Blueprints with Blend Spaces and Aim Offsets to deliver smooth, responsive character movement. The locomotion state machine handles transitions between idle, walk, jog, sprint, crouch, and jump states across all eight movement directions. Each state blends seamlessly using motion-captured animation data from MoCap Online's professional studio sessions.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eKey animation features include:\u003c\/strong\u003e\n\u003c\/p\u003e\n\u003cul style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; line-height: 2;\"\u003e\n\u003cli\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eLayered Animation Blending\u003c\/strong\u003e — Upper body aiming and weapon handling blend independently over lower body locomotion, so a character can sprint while aiming or crouch-walk while reloading.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eAim Offsets\u003c\/strong\u003e — 32 directional aim offset poses for both relaxed and combat stances, providing precise weapon targeting that follows the camera orientation.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eAnimation Montages\u003c\/strong\u003e — Weapon firing, reloading, melee attacks, and hit reactions use montages that layer on top of the base locomotion, with proper network replication so all players see the same animations.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eIK Bone Support\u003c\/strong\u003e — All player animations are built on the UE4 SK_Mannequin skeleton with inverse kinematics bones, enabling foot placement and hand positioning adjustments at runtime.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong style=\"color: #ffffff;\"\u003eRetargeting Ready\u003c\/strong\u003e — The MotusMan skeletal mesh is configured as Humanoid in the Retarget Manager, so every animation can be transferred to the UE4 Mannequin, MetaHuman, or your own custom character rig.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eWeapon \u0026amp; Projectile System\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe weapon system is built around a \u003cstrong style=\"color: #ffffff;\"\u003eMaster Weapon Blueprint\u003c\/strong\u003e that defines shared behavior for all weapons: equipping, firing, reloading, ammo tracking, and socket attachment. Child Blueprints inherit from the master and override specific properties like fire rate, damage values, projectile type, and audio cues. Five firing modes are supported out of the box: single shot, automatic, burst, multi-projectile (shotgun), and stream (flamethrower).\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe \u003cstrong style=\"color: #ffffff;\"\u003eMaster Projectile Blueprint\u003c\/strong\u003e follows the same pattern. Standard bullet projectiles use line traces for instant hit detection with per-bone damage multipliers, including headshot bonuses. Explosive projectiles use radial damage with falloff, making it simple to create grenades, rockets, or area-denial weapons by adjusting a few exposed variables in the child blueprint.\n\u003c\/p\u003e\n\n\u003ch3 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #BC0404; margin-top: 32px;\"\u003eWeapon Socket Configuration\u003c\/h3\u003e\n\u003ctable style=\"width: 100%; border-collapse: collapse; margin: 16px 0;\"\u003e\n\u003ctr\u003e\n\u003cth style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; background: #242424; padding: 10px 14px; text-align: left; border-bottom: 2px solid #BC0404;\"\u003eSocket Name\u003c\/th\u003e\n\u003cth style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; background: #242424; padding: 10px 14px; text-align: left; border-bottom: 2px solid #BC0404;\"\u003eLocation\u003c\/th\u003e\n\u003cth style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; background: #242424; padding: 10px 14px; text-align: left; border-bottom: 2px solid #BC0404;\"\u003ePurpose\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003ehand-r-wep\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eRight Hand\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eActive weapon attachment during gameplay — ensures correct rifle positioning at all times\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eRifleHolsterSocket\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eBack \/ Spine\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eHolstered rifle placement when switching to secondary weapon\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003ePistolHolsterSocket\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eHip \/ Thigh\u003c\/td\u003e\n\u003ctd style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; padding: 10px 14px; border-bottom: 1px solid #333;\"\u003eHolstered pistol placement when rifle is active\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eNetwork Replication \u0026amp; Multiplayer Setup\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nEvery gameplay-relevant action in the blueprint system is network-replicated. Player movement, weapon firing, damage events, health changes, animation states, and score updates all synchronize across server and clients using Unreal Engine's built-in replication framework. The system supports up to 8 concurrent players via LAN or Steam online sessions.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe networking architecture uses a listen-server model where one player hosts the match. The \u003cstrong style=\"color: #ffffff;\"\u003eSession Manager Blueprint\u003c\/strong\u003e handles game discovery, connection, and disconnection gracefully. Player spawning uses a randomized system that selects from all available Player Start actors in the level, preventing spawn camping and ensuring fair distribution across the map.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe \u003cstrong style=\"color: #ffffff;\"\u003eAudio Listener Override\u003c\/strong\u003e added in Version 3.0 repositions the audio listener from the default camera location (roughly 10 feet behind the player) to the player character's head bone. This replicated setting ensures that every player hears spatial audio relative to their character's actual position, dramatically improving gameplay awareness in multiplayer firefights.\n\u003c\/p\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eSetting Up in Your Unreal Engine Project\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nGetting started with the Shooter Blueprints is straightforward. The package includes a complete Unreal Engine project with all assets, animations, materials, and blueprints pre-configured and ready to play.\n\u003c\/p\u003e\n\u003col style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; line-height: 2.2;\"\u003e\n\u003cli\u003eDownload and extract the project archive to your Unreal Engine projects directory.\u003c\/li\u003e\n\u003cli\u003eOpen the project in UE4 4.26 or 4.27 (recommended). The project file will prompt for engine version association if needed.\u003c\/li\u003e\n\u003cli\u003eNavigate to the TestMap level in the Content Browser and open it to explore the complete demo environment.\u003c\/li\u003e\n\u003cli\u003ePress Play in the editor to launch a single-player session, or use the multiplayer menu to host or join a LAN\/Steam session.\u003c\/li\u003e\n\u003cli\u003eReview the documentation in the \u003ccode style=\"background: #242424; color: #b0b0b0; padding: 2px 6px; border-radius: 3px;\"\u003eSource_MPTPS\u003c\/code\u003e folder for detailed setup instructions, blueprint explanations, and customization guides.\u003c\/li\u003e\n\u003c\/ol\u003e\n\n\u003cdiv style=\"background: #1a1a1a; border-left: 4px solid #BC0404; padding: 20px 24px; margin: 24px 0; border-radius: 4px;\"\u003e\n\u003cp style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin: 0 0 8px;\"\u003eUE5 Migration Notes\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; color: #b0b0b0; margin: 0; line-height: 1.7;\"\u003e\nWhile this project targets UE4 4.26–4.27, many users have successfully migrated the blueprints to Unreal Engine 5. UE5's backward compatibility handles most blueprint nodes automatically. You may need to update deprecated nodes flagged during migration and adjust material references for UE5's rendering changes. The animation assets (FBX-based motion capture data) transfer cleanly. For guidance on working with MoCap Online animations in UE5, see our \u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\" style=\"color: #BC0404; text-decoration: underline;\"\u003ecomplete UE5 animation guide\u003c\/a\u003e.\n\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eIntegrating Additional MoCap Online Animation Packs\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nThe Shooter Blueprints are designed to work with MoCap Online's full library of motion capture animation packs. Because all animations use the standard UE4 Mannequin skeleton with IK bones, you can import additional packs directly into the project and reference them in the Animation Blueprint without any retargeting steps.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nPopular packs that complement the Shooter Blueprints include combat rifle animations, pistol sets, melee attack sequences, and movement packs with additional locomotion variations. Each pack follows the same skeleton and naming conventions, so integrating new animations into existing Blend Spaces and state machines is a matter of adding new entries and adjusting transition rules.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nFor packs that use a different skeleton (such as our MotusMan or MotusWoman meshes), the Retarget Manager in UE4 handles cross-skeleton animation transfer. Version 3.0 of the Shooter Blueprints already includes all three skeletal meshes (MotusMan, MotusWoman, MotusChild) configured and ready for retargeting, so you can use any MoCap Online animation across any character in the project.\n\u003c\/p\u003e\n\n\u003ch2 style=\"font-family: 'Montserrat', sans-serif; font-weight: 600; color: #ffffff; margin-top: 40px;\"\u003eCompatible Formats \u0026amp; Resources\u003c\/h2\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nMoCap Online delivers animation data in industry-standard formats optimized for each engine. The Shooter Blueprints use the Unreal Engine format natively. If you work across multiple engines or need raw animation data for custom pipelines, our other format options include FBX, BIP, Unity, Blender, and iClone.\n\u003c\/p\u003e\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 16px; color: #b0b0b0; line-height: 1.8;\"\u003e\nVisit the \u003ca href=\"\/pages\/formats\/unreal-engine\" style=\"color: #BC0404; text-decoration: underline;\"\u003eUnreal Engine format page\u003c\/a\u003e for detailed specifications on skeleton configuration, bone naming, scale settings, and import procedures. For a comprehensive walkthrough of using motion capture data in Unreal Engine 5, read our \u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\" style=\"color: #BC0404; text-decoration: underline;\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e blog post.\n\u003c\/p\u003e\n\n\u003cp style=\"font-family: 'Raleway', sans-serif; font-size: 13px; color: #7D7D7D; margin-top: 24px;\"\u003e\n\u003cem\u003eMoCap Online is a division of Motus Digital, providing professional motion capture animations since 2007. All animations are captured in our studio using professional optical and inertial motion capture systems.\u003c\/em\u003e\n\u003c\/p\u003e\n\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eQ: What Unreal Engine versions are compatible with these shooter blueprints?\u003c\/h3\u003e\n\u003cp\u003eThese blueprints were created for Unreal Engine 4 and are compatible with UE4 versions 4.15 and above. While UE5 can import UE4 projects, some blueprint nodes may require updating to match the latest engine API. The core animation logic and state machine architecture will transfer to UE5 with minimal adjustments.\u003c\/p\u003e\n\u003ch3\u003eQ: Do I need programming experience to use these blueprints?\u003c\/h3\u003e\n\u003cp\u003eNo traditional coding experience is required since Unreal Engine blueprints use a visual scripting system. However, a basic understanding of game logic concepts like state machines, variables, and event-driven programming will help you customize the system. The included blueprints provide a fully functional foundation that you can modify and extend without writing any C++ code.\u003c\/p\u003e\n\u003ch3\u003eQ: Can I use my own animations with these shooter blueprints?\u003c\/h3\u003e\n\u003cp\u003eYes, the blueprint system is designed to work with any properly formatted animation assets. You can swap in your own motion capture data or animations from packs available on MoCap Online, as long as they target the UE4 mannequin skeleton or are retargeted to match. The animation blueprint's state machine and blend space setups will work with any compatible animation sequences you assign to them.\u003c\/p\u003e\n\u003ch3\u003eQ: What shooter mechanics are included in this blueprint pack?\u003c\/h3\u003e\n\u003cp\u003eThe pack includes core third-person shooter mechanics including weapon aiming and firing, movement with directional animation blending, reload systems, hit reactions, and death animations. The animation state machine handles transitions between idle, walk, run, aim, fire, and reload states with proper blending. These blueprints serve as a production-ready starting point that can be expanded with additional mechanics like cover systems, weapon switching, or melee combat.\u003c\/p\u003e\n\u003cp\u003eThe UE4 Shooter Blueprints pack includes a complete animation blueprint system built specifically for Unreal Engine first-person and third-person shooter projects. Every animation is driven by production-quality motion capture data recorded with professional performers executing authentic tactical movements including weapon handling, reloading sequences, aim-down-sight transitions, and cover-based shooting mechanics.\u003c\/p\u003e\n\u003cp\u003eEach blueprint is fully commented and modular so developers can integrate individual systems like weapon switching, movement speed blending, and hit reactions without importing the entire framework. The pack ships with documentation and video walkthroughs that explain the state machine logic, blend space configuration, and anim notify setup so teams can extend the system to fit their specific gameplay requirements.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/shooter-animation-pack\"\u003eShooter Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/third-person-shooter-animation-guide\"\u003eThird-Person Shooter Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/unreal-engine-animation-blueprint-guide\"\u003eUnreal Engine Animation Blueprints\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":43487024078,"sku":"UE4-Blueprint","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/ue4-blueprints-multiplayer-3rd-person-shooter-mocap-online-1.png?v=1708901262"},{"product_id":"pistol","title":"Pistol - MoCap Animation Packs","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePistol Animations — Motion Capture Gun Animations for Games\u003c\/h2\u003e\n\u003cp\u003ePistols are the universal sidearm of action games. Detective noir. Military sims. Survival horror. Cyberpunk. Every genre needs a pistol animation set that feels tight, weighted, and responsive. This pack delivers the full catalog of pistol gun animations, all captured on a professional motion capture stage with an actor trained in firearm handling.\u003c\/p\u003e\n\u003cp\u003eYou get the complete animated firearm loop: aim, \u003ca href=\"\/products\/hipfire\" style=\"color:#bc0404;text-decoration:none;\"\u003ehip fire\u003c\/a\u003e, shoot, reload, tactical reload, draw, holster, inspect, and weapon swap. Movement is covered with walk, run, strafe, crouch, and prone variations — all with the pistol held in a ready or aimed position. The guns animated here maintain proper grip and stance throughout, because the performer was a real shooter, not a keyframe artist guessing at pose.\u003c\/p\u003e\n\u003cp\u003eThe clips work on any humanoid rig and are ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, and \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Build aim blend spaces, layer fire on top of locomotion, and wire up reload state machines with confidence. Whether you are making a third-person shooter, a cover-based action game, or a first-person horror title, authentic pistol animations give your gameplay the foundation it needs.\u003c\/p\u003e\n\u003c\/div\u003e\n\n﻿\u003ch2\u003ePISTOL: MOCAP ANIMATION PACKS - HANDGUN, PISTOL, REVOLVER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; 3D ANIMATION\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003ePISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eGoing in! Pack your Pistol and take the fight to the enemy with our Pistol MoCap Animation Packs. Stand, walk, jog, run, crouch with gun-aiming and gun-down animations. Pistol Animation Packs match all \u003ca href=\"\/products\/rifle\" style=\"color:#bc0404;text-decoration:none;\"\u003eRifle\u003c\/a\u003e Animation Packs allowing military 3d character to seamlessly swap between one-handed and two-handed weapons.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003efbx\u003c\/a\u003e file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Back Rifle Socket and Hip Rifle Socket with Matching Animations \u003c\/li\u003e\r\n\u003cli\u003e M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Back Rifle Socket and Hip Rifle Socket with Matching Animations \u003c\/li\u003e\r\n\u003cli\u003e M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Update Version 2.7A1 \u003c\/li\u003e\r\n\u003cli\u003e All Animations Set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e Animations Root Transform Rotation and Position set to \"Original\" and Bake Into Pose for correct default behavior. \u003c\/li\u003e\r\n\u003cli\u003e A set of Military Pistol animations for a third-person shooter game. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e All Animations Set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Minor Fixes \u003c\/li\u003e\r\n\u003cli\u003e 2.7A1 - Animations Root Transform Rotation and Position set to \"Original\" and Bake Into Pose for correct default behavior. \u003c\/li\u003e\r\n\u003cli\u003e Transitions with matching connections to Rifle and Mobility. Including Rifle\/Pistol swaps and Holster animations. \u003c\/li\u003e\r\n\u003cli\u003e All Animations set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e Version 2.7A matches the animation set and features in Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps in all directions.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS  for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e16+ Pistol Animations  for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Latest Update: V-2.7A2\r\n\u003c\/li\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n\u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks,\r\n\u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eID: FBX-Pistol-Basic\r\nFormat: FBX\r\nAnim Count: 86\r\nTotal Files: 194\r\n\r\n\r\nIn-Place Animations: ALL INCLUDED AS IN-PLACE\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eID: FBX-Pistol-Basic\r\nFormat: FBX\r\nAnim Count: 86\r\nTotal Files: 194\r\n\r\n\r\nIn-Place Animations: ALL INCLUDED AS IN-PLACE\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Latest Update: V-2.7A2\r\n\u003c\/li\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\r\nMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\r\nMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Starter - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1AL4KdiFS0UVG9oAk9UiMnyy4DsKb3RRpm7mbvRrzE8Y\/edit?usp=drivesdk\"\u003ePISTOL-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTAND\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALK\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH\u003c\/strong\u003e\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOG\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1AL4KdiFS0UVG9oAk9UiMnyy4DsKb3RRpm7mbvRrzE8Y\/edit?usp=drivesdk\"\u003ePISTOL-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Basic - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1k-a81k8YyXXlZdfVyroULUYkOO9s9ouwwEuku3bQGzo\/edit?usp=drivesdk\"\u003ePISTOL-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Aim_L_90\r\n\u003cbr\u003eW1_Stand_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_Jump\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Aim_To_Relaxed\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Aim\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_L\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_R\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_Center\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_L90\r\n\u003cbr\u003eW1_Stand_Aim_Point_R90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_Center\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_D90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_Center\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_L90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_R90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e\r\n\u003cbr\u003eW2_Stand_Aim_Swap_To_W1\r\n\u003cbr\u003eW1_Stand_Aim_Swap_To_W2\r\n\u003cbr\u003eW2_Crouch_Aim_Swap_To_W1\r\n\u003cbr\u003eW1_Crouch_Aim_Swap_To_W2\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Relaxed_Reload\r\n\u003cbr\u003eW1_Stand_Aim_Reload\r\n\u003cbr\u003eW1_Stand_Fire_Continuous\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Aim_Reload\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Continuous\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003eW1_Walk_Aim_B_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_F_Loop\r\n\u003cbr\u003eW1_Walk_B_Loop\r\n\u003cbr\u003eW1_Walk_L_Loop\r\n\u003cbr\u003eW1_Walk_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_Loop\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003eW1_CrouchWalk_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_Loop\r\n\u003cbr\u003eW1_Crouch_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Crouch\r\n\u003cbr\u003eW1_Crouch_Aim_L_90\r\n\u003cbr\u003eW1_Crouch_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Stand_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_F\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003eW1_Jog_Aim_B_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_Loop\r\n\u003cbr\u003eW1_Jog_F_Loop\r\n\u003cbr\u003eW1_Jog_B_Loop\r\n\u003cbr\u003eW1_Jog_L_Loop\r\n\u003cbr\u003eW1_Jog_R_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Run_F_Loop\r\n\u003cbr\u003eW1_Run_L_Loop\r\n\u003cbr\u003eW1_Run_R_Loop\r\n\u003cbr\u003eW1_Run_L_CIR_Loop\r\n\u003cbr\u003eW1_Run_R_CIR_Loop\r\n\u003cbr\u003eW1_Run_F_Jump_RU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1k-a81k8YyXXlZdfVyroULUYkOO9s9ouwwEuku3bQGzo\/edit?usp=drivesdk\"\u003ePISTOL-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Pro - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1ILFL0IBzYgiBy0c7zTjEfPBUpuHCjrViVBkjDE_ifl4\/edit?usp=drivesdk\"\u003ePISTOL-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Aim_L_45\r\n\u003cbr\u003eW1_Stand_Aim_R_45\r\n\u003cbr\u003eW1_Stand_Aim_L_90\r\n\u003cbr\u003eW1_Stand_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_L_135\r\n\u003cbr\u003eW1_Stand_Aim_R_135\r\n\u003cbr\u003eW1_Stand_Aim_L_180\r\n\u003cbr\u003eW1_Stand_Aim_R_180\r\n\u003cbr\u003eW1_Stand_Aim_Jump\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v3\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v4\r\n\u003cbr\u003eW1_Stand_Aim_To_Relaxed\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_F\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_B\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_F\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_B\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_L_45\r\n\u003cbr\u003eW1_Stand_Relaxed_R_45\r\n\u003cbr\u003eW1_Stand_Relaxed_L_90\r\n\u003cbr\u003eW1_Stand_Relaxed_R_90\r\n\u003cbr\u003eW1_Stand_Relaxed_L_135\r\n\u003cbr\u003eW1_Stand_Relaxed_R_135\r\n\u003cbr\u003eW1_Stand_Relaxed_L_180\r\n\u003cbr\u003eW1_Stand_Relaxed_R_180\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v3\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v4\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Aim\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B_Fly\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_L\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_B\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_B\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R180_Fwd\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_Center\r\n\u003cbr\u003eW1_Stand_Aim_Point_D45\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_L45\r\n\u003cbr\u003eW1_Stand_Aim_Point_L90\r\n\u003cbr\u003eW1_Stand_Aim_Point_LD45\r\n\u003cbr\u003eW1_Stand_Aim_Point_LD90\r\n\u003cbr\u003eW1_Stand_Aim_Point_LU45\r\n\u003cbr\u003eW1_Stand_Aim_Point_LU90\r\n\u003cbr\u003eW1_Stand_Aim_Point_R45\r\n\u003cbr\u003eW1_Stand_Aim_Point_R90\r\n\u003cbr\u003eW1_Stand_Aim_Point_RD45\r\n\u003cbr\u003eW1_Stand_Aim_Point_RD90\r\n\u003cbr\u003eW1_Stand_Aim_Point_RU45\r\n\u003cbr\u003eW1_Stand_Aim_Point_RU90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U45\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_Center\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_D90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_L90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_LD45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_LU45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_R90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_RD45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_RU45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_Center\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_L90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LD45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LD90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LU45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LU90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_R90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RD45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RD90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RU45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RU90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003eW1_Crouch_Look_Center\r\n\u003cbr\u003eW1_Crouch_Look_D90\r\n\u003cbr\u003eW1_Crouch_Look_L90\r\n\u003cbr\u003eW1_Crouch_Look_LD45\r\n\u003cbr\u003eW1_Crouch_Look_LU45\r\n\u003cbr\u003eW1_Crouch_Look_R90\r\n\u003cbr\u003eW1_Crouch_Look_RD45\r\n\u003cbr\u003eW1_Crouch_Look_RU45\r\n\u003cbr\u003eW1_Crouch_Look_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEGACY\u003c\/strong\u003e\r\n\u003cbr\u003eNW_Stand_Relaxed_Pistol_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Holster\r\n\u003cbr\u003eW1_Stand_Relaxed_Unholster\r\n\u003cbr\u003eW1_Stand_Aim_Holster\r\n\u003cbr\u003eW1_Stand_Aim_Unholster\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Rlx_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Rlx_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003ePistol\/Pistol Swaps\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Swap_To_W2\r\n\u003cbr\u003eW1_Stand_Rlx_Swap_To_W2\r\n\u003cbr\u003eW1_Crouch_Aim_Swap_To_W2\r\n\u003cbr\u003eW1_Crouch_Rlx_Swap_To_W2\r\n\u003cbr\u003eW2_Stand_Aim_Swap_To_W1\r\n\u003cbr\u003eW2_Stand_Rlx_Swap_To_W1\r\n\u003cbr\u003eW2_Crouch_Aim_Swap_To_W1\r\n\u003cbr\u003eW2_Crouch_Rlx_Swap_To_W1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Fire_Continuous\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Stand_Fire_Powerful\r\n\u003cbr\u003eW1_Stand_Aim_Reload\r\n\u003cbr\u003eW1_Stand_Relaxed_Reload\r\n\u003cbr\u003eW1_Stand_Aim_Unjam\r\n\u003cbr\u003eW1_Stand_Relaxed_Unjam\r\n\u003cbr\u003eW1_Crouch_Aim_Reload\r\n\u003cbr\u003eW1_Crouch_Rlx_Reload\r\n\u003cbr\u003eW1_Crouch_Fire_Continuous\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Powerful\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003eW1_Walk_Aim_B_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_FL_Loop\r\n\u003cbr\u003eW1_Walk_Aim_FR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_B_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_B_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_L_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_L_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_R_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_R_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_F_Loop\r\n\u003cbr\u003eW1_Walk_B_Loop\r\n\u003cbr\u003eW1_Walk_L_Loop\r\n\u003cbr\u003eW1_Walk_L_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_R_Loop\r\n\u003cbr\u003eW1_Walk_R_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_FL_Loop\r\n\u003cbr\u003eW1_Walk_FR_Loop\r\n\u003cbr\u003eW1_Walk_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_F_Jump\r\n\u003cbr\u003eW1_Walk_F_Jump_LU\r\n\u003cbr\u003eW1_Walk_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_L_Jump\r\n\u003cbr\u003eW1_Walk_L_Jump_LU\r\n\u003cbr\u003eW1_Walk_L_Jump_RU\r\n\u003cbr\u003eW1_Walk_R_Jump\r\n\u003cbr\u003eW1_Walk_R_Jump_LU\r\n\u003cbr\u003eW1_Walk_R_Jump_RU\r\n\u003cbr\u003eW1_Walk_B_Jump\r\n\u003cbr\u003eW1_Walk_B_Jump_LU\r\n\u003cbr\u003eW1_Walk_B_Jump_RU\r\n\u003cbr\u003eW1_Walk_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_B_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_B_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_L_45\r\n\u003cbr\u003eW1_Crouch_L_90\r\n\u003cbr\u003eW1_Crouch_L_135\r\n\u003cbr\u003eW1_Crouch_L_180\r\n\u003cbr\u003eW1_Crouch_R_45\r\n\u003cbr\u003eW1_Crouch_R_90\r\n\u003cbr\u003eW1_Crouch_R_135\r\n\u003cbr\u003eW1_Crouch_R_180\r\n\u003cbr\u003eW1_CrouchWalk_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_BL_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_BR_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_FL_Loop\r\n\u003cbr\u003eW1_CrouchWalk_FR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_FL_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_FR_Loop\r\n\u003cbr\u003eW1_Crouch_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Crouch\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_L_135\r\n\u003cbr\u003eW1_Crouch_Aim_L_180\r\n\u003cbr\u003eW1_Crouch_Aim_L_45\r\n\u003cbr\u003eW1_Crouch_Aim_L_90\r\n\u003cbr\u003eW1_Crouch_Aim_R_135\r\n\u003cbr\u003eW1_Crouch_Aim_R_180\r\n\u003cbr\u003eW1_Crouch_Aim_R_45\r\n\u003cbr\u003eW1_Crouch_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Stand_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_F\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_B\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Crouch\r\n\u003cbr\u003eW1_Crouch_To_Stand_Relaxed\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_F\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_B\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L45_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L90_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L135_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L180_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R45_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R90_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R135_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R180_Fwd\r\n\u003cbr\u003eW1_CrouchWalk_F_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_F_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_B_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_B_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_L_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_L_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_R_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_R_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_L_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_CIR_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003eW1_Jog_Aim_B_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_FL_Loop\r\n\u003cbr\u003eW1_Jog_Aim_FR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_B_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_B_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_L_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_R_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_F_Loop\r\n\u003cbr\u003eW1_Jog_B_Loop\r\n\u003cbr\u003eW1_Jog_L_Loop\r\n\u003cbr\u003eW1_Jog_L_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_R_Loop\r\n\u003cbr\u003eW1_Jog_R_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_FL_Loop\r\n\u003cbr\u003eW1_Jog_FR_Loop\r\n\u003cbr\u003eW1_Jog_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_F_Jump\r\n\u003cbr\u003eW1_Jog_F_Jump_LU\r\n\u003cbr\u003eW1_Jog_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_L_Jump\r\n\u003cbr\u003eW1_Jog_L_Jump_LU\r\n\u003cbr\u003eW1_Jog_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_R_Jump\r\n\u003cbr\u003eW1_Jog_R_Jump_LU\r\n\u003cbr\u003eW1_Jog_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Run_F_Loop\r\n\u003cbr\u003eW1_Run_L_Loop\r\n\u003cbr\u003eW1_Run_R_Loop\r\n\u003cbr\u003eW1_Run_FL_Loop\r\n\u003cbr\u003eW1_Run_FR_Loop\r\n\u003cbr\u003eW1_Run_L_CIR_Loop\r\n\u003cbr\u003eW1_Run_R_CIR_Loop\r\n\u003cbr\u003eW1_Run_F_Jump\r\n\u003cbr\u003eW1_Run_F_Jump_LU\r\n\u003cbr\u003eW1_Run_F_Jump_RU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_L_Jump_LU\r\n\u003cbr\u003eW1_Run_L_Jump_RU\r\n\u003cbr\u003eW1_Run_R_Jump_LU\r\n\u003cbr\u003eW1_Run_R_Jump_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1ILFL0IBzYgiBy0c7zTjEfPBUpuHCjrViVBkjDE_ifl4\/edit?usp=drivesdk\"\u003ePISTOL-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/game-developer-animation-workflow\"\u003eGame Developer Animation Workflow\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat pistol and handgun animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Pistol pack includes aim-down-sights shooting, hip fire, tactical reloads, drawing and holstering, pistol whip melee, cover shooting, and movement with weapon raised. Multiple stances cover standing, crouching, and prone positions.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the pistol animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll pistol animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eAre these compatible with FPS and TPS game templates?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations include both first-person and third-person compatible variants. The Unreal Engine version works with standard FPS\/TPS Animation Blueprint setups including Aim Offsets and Blend Spaces.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include tactical movement with the weapon?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes walking, jogging, and running while holding the pistol in ready position, plus tactical movements like corner peeking, weapon transitions, and combat-ready strafing.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMoCap Animation Packs\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-file-formats-explained\"\u003eFBX vs BVH vs BIP\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31536178626631,"sku":"FBX-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536178724935,"sku":"BIP-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536178921543,"sku":"BIP-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510215229511,"sku":"BLENDER-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536178659399,"sku":"UE4-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536179085383,"sku":"UNITY-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536179118151,"sku":"BIP-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536178856007,"sku":"UE4-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510215917639,"sku":"BLENDER-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536179052615,"sku":"UE4-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536178692167,"sku":"UNITY-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536178757703,"sku":"ICL-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536179150919,"sku":"ICL-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536178888775,"sku":"UNITY-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536178954311,"sku":"ICL-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31536179019847,"sku":"FBX-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510215032903,"sku":"BLENDER-PISTOL-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536178823239,"sku":"FBX-PISTOL-BASIC","price":22.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/pistol-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"mobility","title":"Mobility: 3D Character Animation Pack","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eProfessional Motion Capture Mobility Animations for Game Characters\u003c\/h2\u003e\n\u003cp\u003eLocomotion is the foundation of every character in every game. \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003eWalking\u003c\/a\u003e, running, turning, crouching, sprinting, jumping — if the base movement feels wrong, nothing else works. This mobility pack gives your characters a complete motion capture locomotion library ready for gameplay.\u003c\/p\u003e\n\u003cp\u003eEvery clip was performed by a professional actor on a full-body mocap stage. That is the same process AAA studios use for their hero characters. You get smooth walk cycles, natural runs, precise turns, starts, stops, and speed transitions. Every animation is in-place, root-motion ready, and pose-matched for clean blends inside your state machine.\u003c\/p\u003e\n\u003cp\u003eDrop the clips into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. The motions work on any humanoid rig that accepts standard character animation. Build responsive third-person controllers, stealth systems, open-world traversal, or combat footwork. Whatever your genre, natural locomotion makes the character feel alive.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eLocomotion \u0026amp; Movement Animation Pack for Game Characters\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK \/ AIM OFFSETS \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBuild a complete character locomotion system with 223+ professionally captured movement animations. Walk, jog, run, crouch, jump, strafe, and turn in eight directions with smooth pose-matched transitions between every movement state. Whether you need a basic walk cycle or a full-featured character controller with sprint, crouch-walk, and directional jumps, the Mobility pack provides the animation foundation your project needs.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eNew Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eNew Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Ani mation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eNew Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eFree Demo Blueprint Controller included, and provided as-is with no direct support.\u003c\/li\u003e\n\u003cli\u003eBlueprints created by: \"3 Prong Gaming\" https:\/\/www.youtube.com\/user\/ShortBusTrip\u003c\/li\u003e\n\u003cli\u003e**NOTE: When using \"Add To Project\" in the \"Vault\" -The Config files need to be set correctly for the Demo Controller. See the included \"BP Config Settings\" (https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Mobility\/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\\Project\\Source\\” (not visible in the editor).\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eFree Demo Blueprint Controller included, and provided as-is with no direct support.\u003c\/li\u003e\n\u003cli\u003eBlueprints created by: \"3 Prong Gaming\" https:\/\/www.youtube.com\/user\/ShortBusTrip\u003c\/li\u003e\n\u003cli\u003e**NOTE: When using \"Add To Project\" in the \"Vault\" -The Config files need to be set correctly for the Demo Controller. See the included \"BP Config Settings\" (https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Mobility\/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\\Project\\Source\\” (not visible in the editor).\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eMoving Jumps are included as traveling and in-place motion.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eMoving Jumps are included as traveling and in-place motion.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003eNOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003eMobility Starter - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/166N3bHbx0BFD4IqC_-gvCAQRvWqQPjq2AVhHOONxByw\/edit?usp=drivesdk\"\u003eMOBILITY-Starter - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTAND, TURNS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, JUMPS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eWalk_F \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALK, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouchWalk_F \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOG, JUMP\u003c\/strong\u003e \u003cbr\u003eJog_F \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Jump_RU_Start \u003cbr\u003eWalk_F_Jump_RU_Air \u003cbr\u003eWalk_F_Jump_RU_Land \u003cbr\u003eJog_F_Jump_RU_Start \u003cbr\u003eJog_F_Jump_RU_Air \u003cbr\u003eJog_F_Jump_RU_Land \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/166N3bHbx0BFD4IqC_-gvCAQRvWqQPjq2AVhHOONxByw\/edit?usp=drivesdk\"\u003eMOBILITY-Starter - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003eMobility Basic - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1GW2OYmpLyMHKUilWGB41nXGQjRTJGiwmr7knwZLag5c\/edit?usp=drivesdk\"\u003eMOBILITY-Basic - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Relaxed_Jump \u003cbr\u003eStand_Relaxed_Jump_F \u003cbr\u003eStand_Relaxed_Fgt_v1 \u003cbr\u003eStand_Relaxed_Conv_v1 \u003cbr\u003eStand_Relaxed_Death_B \u003cbr\u003eStand_Relaxed_Death_F \u003cbr\u003eStand_Relaxed_Death_L \u003cbr\u003eStand_Relaxed_Death_R \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003eStand_Relaxed_To_Run_F \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_B_Loop \u003cbr\u003eWalk_L_Loop \u003cbr\u003eWalk_R_Loop \u003cbr\u003eWalk_BL_BkPd_Loop \u003cbr\u003eWalk_BR_BkPd_Loop \u003cbr\u003eWalk_FL_Loop \u003cbr\u003eWalk_FR_Loop \u003cbr\u003eWalk_L_CIR_Loop \u003cbr\u003eWalk_R_CIR_Loop \u003cbr\u003eWalk_L_90 \u003cbr\u003eWalk_R_90 \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_L_Jump \u003cbr\u003eWalk_L_Jump_RU \u003cbr\u003eWalk_R_Jump \u003cbr\u003eWalk_R_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouchWalk_F_Loop \u003cbr\u003eCrouchWalk_B_Loop \u003cbr\u003eCrouchWalk_L_Loop \u003cbr\u003eCrouchWalk_R_Loop \u003cbr\u003eCrouchWalk_BL_BkPd_Loop \u003cbr\u003eCrouchWalk_BR_BkPd_Loop \u003cbr\u003eCrouchWalk_FL_Loop \u003cbr\u003eCrouchWalk_FR_Loop \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eJog_F_Loop \u003cbr\u003eJog_B_Loop \u003cbr\u003eJog_L_Loop \u003cbr\u003eJog_R_Loop \u003cbr\u003eJog_BL_BkPd_Loop \u003cbr\u003eJog_BR_BkPd_Loop \u003cbr\u003eJog_FL_Loop \u003cbr\u003eJog_FR_Loop \u003cbr\u003eJog_L_CIR_Loop \u003cbr\u003eJog_R_CIR_Loop \u003cbr\u003eJog_L_90 \u003cbr\u003eJog_R_90 \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003eJog_L_Jump \u003cbr\u003eJog_L_Jump_RU \u003cbr\u003eJog_R_Jump \u003cbr\u003eJog_R_Jump_RU \u003cbr\u003eJog_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eRun_F_Loop \u003cbr\u003eRun_L_Loop \u003cbr\u003eRun_R_Loop \u003cbr\u003eRun_FL_Loop \u003cbr\u003eRun_FR_Loop \u003cbr\u003eRun_L_CIR_Loop \u003cbr\u003eRun_R_CIR_Loop \u003cbr\u003eRun_F_Jump \u003cbr\u003eRun_F_Jump_RU \u003cbr\u003eRun_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Jump_RU_Air_IPC \u003cbr\u003eWalk_F_Jump_RU_Land_IPC \u003cbr\u003eWalk_F_Jump_RU_Start_IPC \u003cbr\u003eWalk_L_Jump_RU_Air_IPC \u003cbr\u003eWalk_L_Jump_RU_Land_IPC \u003cbr\u003eWalk_L_Jump_RU_Start_IPC \u003cbr\u003eWalk_R_Jump_RU_Air_IPC \u003cbr\u003eWalk_R_Jump_RU_Land_IPC \u003cbr\u003eWalk_R_Jump_RU_Start_IPC \u003cbr\u003eJog_F_Jump_RU_Air_IPC \u003cbr\u003eJog_F_Jump_RU_Land_IPC \u003cbr\u003eJog_F_Jump_RU_Start_IPC \u003cbr\u003eJog_L_Jump_RU_Air_IPC \u003cbr\u003eJog_L_Jump_RU_Land_IPC \u003cbr\u003eJog_L_Jump_RU_Start_IPC \u003cbr\u003eJog_R_Jump_RU_Air_IPC \u003cbr\u003eJog_R_Jump_RU_Land_IPC \u003cbr\u003eJog_R_Jump_RU_Start_IPC \u003cbr\u003eRun_F_Jump_RU_Air_IPC \u003cbr\u003eRun_F_Jump_RU_Land_IPC \u003cbr\u003eRun_F_Jump_RU_Start_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1GW2OYmpLyMHKUilWGB41nXGQjRTJGiwmr7knwZLag5c\/edit?usp=drivesdk\"\u003eMOBILITY-Basic - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003eMobility Pro - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1y3TYajPIM8o-GEwWnmBRZbAp4Eom8FriouGtiyXIN_8\/edit?usp=drivesdk\"\u003eMOBILITY-Pro - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_L_45 \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_L_135 \u003cbr\u003eStand_Relaxed_L_180 \u003cbr\u003eStand_Relaxed_R_45 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Relaxed_R_135 \u003cbr\u003eStand_Relaxed_R_180 \u003cbr\u003eStand_Relaxed_Jump \u003cbr\u003eStand_Relaxed_Jump_F \u003cbr\u003eStand_Relaxed_Jump_B \u003cbr\u003eStand_Relaxed_Jump_L \u003cbr\u003eStand_Relaxed_Jump_R \u003cbr\u003eStand_Relaxed_Hop \u003cbr\u003eStand_Relaxed_Hop_F \u003cbr\u003eStand_Relaxed_Hop_B \u003cbr\u003eStand_Relaxed_Hop_L \u003cbr\u003eStand_Relaxed_Hop_R \u003cbr\u003eStand_Relaxed_Fgt_v1 \u003cbr\u003eStand_Relaxed_Fgt_v2 \u003cbr\u003eStand_Relaxed_Fgt_v3 \u003cbr\u003eStand_Relaxed_Fgt_v4 \u003cbr\u003eStand_Relaxed_Conv_v1 \u003cbr\u003eStand_Relaxed_Conv_v2 \u003cbr\u003eStand_Relaxed_Conv_v3 \u003cbr\u003eStand_Relaxed_Conv_v4 \u003cbr\u003eStand_Relaxed_Death_B \u003cbr\u003eStand_Relaxed_Death_F \u003cbr\u003eStand_Relaxed_Death_L \u003cbr\u003eStand_Relaxed_Death_R \u003cbr\u003eStand_Relaxed_To_Walk_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_F \u003cbr\u003eStand_Relaxed_To_Run_L \u003cbr\u003eStand_Relaxed_To_Run_R \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Walk_B \u003cbr\u003eStand_Relaxed_To_Walk_L \u003cbr\u003eStand_Relaxed_To_Walk_R \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003eStand_Relaxed_To_Jog_L \u003cbr\u003eStand_Relaxed_To_Jog_R \u003cbr\u003eStand_Relaxed_To_Jog_B \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_LD45 \u003cbr\u003eStand_Relaxed_Look_LU45 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eStand_Relaxed_Look_RD45 \u003cbr\u003eStand_Relaxed_Look_RU45 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_LD45 \u003cbr\u003eCrouch_Look_LU45 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_RD45 \u003cbr\u003eCrouch_Look_RU45 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_B_Loop \u003cbr\u003eWalk_L_Loop \u003cbr\u003eWalk_R_Loop \u003cbr\u003eWalk_L_BkPd_Loop \u003cbr\u003eWalk_R_BkPd_Loop \u003cbr\u003eWalk_BL_BkPd_Loop \u003cbr\u003eWalk_BR_BkPd_Loop \u003cbr\u003eWalk_FL_Loop \u003cbr\u003eWalk_FR_Loop \u003cbr\u003eWalk_L_CIR_Loop \u003cbr\u003eWalk_R_CIR_Loop \u003cbr\u003eWalk_L_90 \u003cbr\u003eWalk_R_90 \u003cbr\u003eWalk_L_180 \u003cbr\u003eWalk_R_180 \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_LU \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_L_Jump \u003cbr\u003eWalk_L_Jump_LU \u003cbr\u003eWalk_L_Jump_RU \u003cbr\u003eWalk_R_Jump \u003cbr\u003eWalk_R_Jump_LU \u003cbr\u003eWalk_R_Jump_RU \u003cbr\u003eWalk_B_Jump \u003cbr\u003eWalk_B_Jump_LU \u003cbr\u003eWalk_B_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed \u003cbr\u003eWalk_F_To_Stand_Relaxed_LU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003eWalk_B_To_Stand_Relaxed \u003cbr\u003eWalk_B_To_Stand_Relaxed_LU \u003cbr\u003eWalk_B_To_Stand_Relaxed_RU \u003cbr\u003eWalk_L_To_Stand_Relaxed \u003cbr\u003eWalk_L_To_Stand_Relaxed_LU \u003cbr\u003eWalk_L_To_Stand_Relaxed_RU \u003cbr\u003eWalk_R_To_Stand_Relaxed \u003cbr\u003eWalk_R_To_Stand_Relaxed_LU \u003cbr\u003eWalk_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_45 \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_L_135 \u003cbr\u003eCrouch_L_180 \u003cbr\u003eCrouch_R_45 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouch_R_135 \u003cbr\u003eCrouch_R_180 \u003cbr\u003eCrouchWalk_F_Loop \u003cbr\u003eCrouchWalk_B_Loop \u003cbr\u003eCrouchWalk_L_Loop \u003cbr\u003eCrouchWalk_R_Loop \u003cbr\u003eCrouchWalk_L_BkPd_Loop \u003cbr\u003eCrouchWalk_L_CIR_Loop \u003cbr\u003eCrouchWalk_R_CIR_Loop \u003cbr\u003eCrouchWalk_R_BkPd_Loop \u003cbr\u003eCrouchWalk_BL_BkPd_Loop \u003cbr\u003eCrouchWalk_BR_BkPd_Loop \u003cbr\u003eCrouchWalk_FL_Loop \u003cbr\u003eCrouchWalk_FR_Loop \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouch_To_CrouchWalk_B \u003cbr\u003eCrouch_To_CrouchWalk_L \u003cbr\u003eCrouch_To_CrouchWalk_R \u003cbr\u003eCrouchWalk_F_To_Crouch \u003cbr\u003eCrouchWalk_F_To_Crouch_LU \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003eCrouchWalk_B_To_Crouch \u003cbr\u003eCrouchWalk_B_To_Crouch_LU \u003cbr\u003eCrouchWalk_B_To_Crouch_RU \u003cbr\u003eCrouchWalk_L_To_Crouch \u003cbr\u003eCrouchWalk_L_To_Crouch_LU \u003cbr\u003eCrouchWalk_L_To_Crouch_RU \u003cbr\u003eCrouchWalk_R_To_Crouch \u003cbr\u003eCrouchWalk_R_To_Crouch_LU \u003cbr\u003eCrouchWalk_R_To_Crouch_RU \u003cbr\u003eCrouch_To_CrouchWalk_L45_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L90_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L135_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L180_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R45_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R90_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R135_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R180_Fwd \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eJog_F_Loop \u003cbr\u003eJog_B_Loop \u003cbr\u003eJog_L_Loop \u003cbr\u003eJog_R_Loop \u003cbr\u003eJog_L_BkPd_Loop \u003cbr\u003eJog_R_BkPd_Loop \u003cbr\u003eJog_BL_BkPd_Loop \u003cbr\u003eJog_BR_BkPd_Loop \u003cbr\u003eJog_FL_Loop \u003cbr\u003eJog_FR_Loop \u003cbr\u003eJog_L_CIR_Loop \u003cbr\u003eJog_R_CIR_Loop \u003cbr\u003eJog_L_90 \u003cbr\u003eJog_R_90 \u003cbr\u003eJog_L_180 \u003cbr\u003eJog_R_180 \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_LU \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003eJog_L_Jump \u003cbr\u003eJog_L_Jump_LU \u003cbr\u003eJog_L_Jump_RU \u003cbr\u003eJog_R_Jump \u003cbr\u003eJog_R_Jump_LU \u003cbr\u003eJog_R_Jump_RU \u003cbr\u003eJog_F_To_Stand_Relaxed \u003cbr\u003eJog_F_To_Stand_Relaxed_LU \u003cbr\u003eJog_F_To_Stand_Relaxed_RU \u003cbr\u003eJog_B_To_Stand_Relaxed \u003cbr\u003eJog_B_To_Stand_Relaxed_LU \u003cbr\u003eJog_B_To_Stand_Relaxed_RU \u003cbr\u003eJog_L_To_Stand_Relaxed \u003cbr\u003eJog_L_To_Stand_Relaxed_LU \u003cbr\u003eJog_L_To_Stand_Relaxed_RU \u003cbr\u003eJog_R_To_Stand_Relaxed \u003cbr\u003eJog_R_To_Stand_Relaxed_LU \u003cbr\u003eJog_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eRun_F_Loop \u003cbr\u003eRun_L_Loop \u003cbr\u003eRun_R_Loop \u003cbr\u003eRun_L_CIR_Loop \u003cbr\u003eRun_R_CIR_Loop \u003cbr\u003eRun_L_90 \u003cbr\u003eRun_R_90 \u003cbr\u003eRun_L_180 \u003cbr\u003eRun_R_180 \u003cbr\u003eRun_F_Jump \u003cbr\u003eRun_F_Jump_LU \u003cbr\u003eRun_F_Jump_RU \u003cbr\u003eRun_L_Jump_LU \u003cbr\u003eRun_L_Jump_RU \u003cbr\u003eRun_R_Jump_LU \u003cbr\u003eRun_R_Jump_RU \u003cbr\u003eRun_FL_Loop \u003cbr\u003eRun_FR_Loop \u003cbr\u003eRun_F_To_Stand_Relaxed \u003cbr\u003eRun_F_To_Stand_Relaxed_LU \u003cbr\u003eRun_F_To_Stand_Relaxed_RU \u003cbr\u003eRun_L_To_Stand_Relaxed \u003cbr\u003eRun_L_To_Stand_Relaxed_LU \u003cbr\u003eRun_L_To_Stand_Relaxed_RU \u003cbr\u003eRun_R_To_Stand_Relaxed \u003cbr\u003eRun_R_To_Stand_Relaxed_LU \u003cbr\u003eRun_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eJog_F_Jump_LU_Start_IPC \u003cbr\u003eJog_F_Jump_LU_ Air_IPC \u003cbr\u003eJog_F_Jump_LU_Land_IPC \u003cbr\u003eJog_F_Jump_RU_Start_IPC \u003cbr\u003eJog_F_Jump_RU_Air_IPC \u003cbr\u003eJog_F_Jump_RU_Land_IPC \u003cbr\u003eJog_L_Jump_LU_Start_IPC \u003cbr\u003eJog_L_Jump_LU_Air_IPC \u003cbr\u003eJog_L_Jump_LU_Land_IPC \u003cbr\u003eJog_L_Jump_RU_Start_IPC \u003cbr\u003eJog_L_Jump_RU_Air_IPC \u003cbr\u003eJog_L_Jump_RU_Land_IPC \u003cbr\u003eJog_R_Jump_LU_Start_IPC \u003cbr\u003eJog_R_Jump_LU_Air_IPC \u003cbr\u003eJog_R_Jump_LU_Land_IPC \u003cbr\u003eJog_R_Jump_RU_Start_IPC \u003cbr\u003eJog_R_Jump_RU_Air_IPC \u003cbr\u003eJog_R_Jump_RU_Land_IPC \u003cbr\u003eRun_F_Jump_LU_Start_IPC \u003cbr\u003eRun_F_Jump_LU_Air_IPC \u003cbr\u003eRun_F_Jump_LU_Land_IPC \u003cbr\u003eRun_F_Jump_RU_Start_IPC \u003cbr\u003eRun_F_Jump_RU_Air_IPC \u003cbr\u003eRun_F_Jump_RU_Land_IPC \u003cbr\u003eRun_L_Jump_LU_Start_IPC \u003cbr\u003eRun_L_Jump_LU_Air_IPC \u003cbr\u003eRun_L_Jump_LU_Land_IPC \u003cbr\u003eRun_L_Jump_RU_Start_IPC \u003cbr\u003eRun_L_Jump_RU_Air_IPC \u003cbr\u003eRun_L_Jump_RU_Land_IPC \u003cbr\u003eRun_R_Jump_LU_Start_IPC \u003cbr\u003eRun_R_Jump_LU_Air_IPC \u003cbr\u003eRun_R_Jump_LU_Land_IPC \u003cbr\u003eRun_R_Jump_RU_Start_IPC \u003cbr\u003eRun_R_Jump_RU_Air_IPC \u003cbr\u003eRun_R_Jump_RU_Land_IPC \u003cbr\u003eStand_Relaxed_Jump_Start_IPC \u003cbr\u003eStand_Relaxed_Jump_Air_IPC \u003cbr\u003eStand_Relaxed_Jump_Land_IPC \u003cbr\u003eWalk_B_Jump_LU_Start_IPC \u003cbr\u003eWalk_B_Jump_LU_Air_IPC \u003cbr\u003eWalk_B_Jump_LU_Land_IPC \u003cbr\u003eWalk_B_Jump_RU_Start_IPC \u003cbr\u003eWalk_B_Jump_RU_Air_IPC \u003cbr\u003eWalk_B_Jump_RU_Land_IPC \u003cbr\u003eWalk_F_Jump_LU_Start_IPC \u003cbr\u003eWalk_F_Jump_LU_Air_IPC \u003cbr\u003eWalk_F_Jump_LU_Land_IPC \u003cbr\u003eWalk_F_Jump_RU_Start_IPC \u003cbr\u003eWalk_F_Jump_RU_Air_IPC \u003cbr\u003eWalk_F_Jump_RU_Land_IPC \u003cbr\u003eWalk_L_Jump_LU_Start_IPC \u003cbr\u003eWalk_L_Jump_LU_Air_IPC \u003cbr\u003eWalk_L_Jump_LU_Land_IPC \u003cbr\u003eWalk_L_Jump_RU_Start_IPC \u003cbr\u003eWalk_L_Jump_RU_Air_IPC \u003cbr\u003eWalk_L_Jump_RU_Land_IPC \u003cbr\u003eWalk_R_Jump_LU_Start_IPC \u003cbr\u003eWalk_R_Jump_LU_Air_IPC \u003cbr\u003eWalk_R_Jump_LU_Land_IPC \u003cbr\u003eWalk_R_Jump_RU_Start_IPC \u003cbr\u003eWalk_R_Jump_RU_Air_IPC \u003cbr\u003eWalk_R_Jump_RU_Land_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1y3TYajPIM8o-GEwWnmBRZbAp4Eom8FriouGtiyXIN_8\/edit?usp=drivesdk\"\u003eMOBILITY-Pro - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" title=\"MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat mobility and movement animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Mobility pack is the most comprehensive movement set available, covering walks, jogs, runs, sprints, starts, stops, turns, strafes, jumps, crouches, and transitions between all movement states at multiple speeds.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the mobility animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll mobility animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eIs this pack suitable as a base locomotion system for games?\u003c\/h3\u003e\n\u003cp\u003eYes. The Mobility pack is specifically designed as a complete locomotion foundation. It includes all the movement states, directional variants, and state-change transitions needed to build a full character controller with smooth blending between walk, run, sprint, crouch, and jump.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include root motion?\u003c\/h3\u003e\n\u003cp\u003eYes. All locomotion animations include root motion data, allowing you to drive character movement directly from the animation in Unreal Engine Blueprints or Unity Animator Controllers for physically accurate movement speed and distance.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"STARTER \/ FBX","offer_id":31536237281351,"sku":"FBX-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536237936711,"sku":"BIP-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536237609031,"sku":"UE4-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ FBX","offer_id":31536237772871,"sku":"FBX-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536237707335,"sku":"ICL-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510213165127,"sku":"BLEND-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536237543495,"sku":"BIP-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536237903943,"sku":"ICL-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536237412423,"sku":"UNITY-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536237740103,"sku":"BIP-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536237510727,"sku":"ICL-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536237641799,"sku":"UNITY-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536237838407,"sku":"UNITY-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536237346887,"sku":"UE4-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510213328967,"sku":"BLEND-Mobility-Starter-01","price":3.33,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536237576263,"sku":"FBX-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510213394503,"sku":"BLEND-Mobility-Basic-01","price":17.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536237805639,"sku":"UE4-Mobility-Pro-01","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/mobility-3d-character-animations-mocap-online-1.png?v=1708901180"},{"product_id":"punch","title":"Punch - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePunch Animation Pack — Professional Motion Capture Combat Reference\u003c\/h2\u003e\n\u003cp\u003eUnarmed combat lives or dies on the quality of the punch animation. A weak punch breaks immersion instantly. A convincing punch sells the impact, the weight, and the intent behind every hit. This pack was captured specifically as a professional punching reference for game developers and animators who need fight scenes that actually land.\u003c\/p\u003e\n\u003cp\u003eYou get jabs, crosses, hooks, uppercuts, body shots, and combo sequences. Every strike was performed by a trained actor on a broadcast-grade motion capture stage. That gives you the real timing, the real hip rotation, and the real weight transfer that makes a punch feel like it hurts. Variations include quick jabs for speed characters, heavy haymakers for power builds, and flowing combo strings for multi-hit systems.\u003c\/p\u003e\n\u003cp\u003eThe clips also include hit reactions, stumbles, and recoveries so you can build complete fight exchanges. Everything works on any humanoid rig and imports cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Use them for brawlers, fighting games, action adventure combat, or cinematic fight sequences — anywhere a punch needs to feel real.\u003c\/p\u003e\n\u003c\/div\u003e\n\n﻿\u003ch2\u003ePUNCH: MOCAP ANIMATIONS - PUNCH, FIGHT, BOXING \u0026amp; BRAWLING ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; 3D PRODUCTION\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003eLEFT PUNCH, RIGHT PUNCH, JAB, HOOK UPPERCUT, COMBO, DODGE, BLOCK, HIT, KNOCKDOWN \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eRound 2 - FIGHT! Get into the ring with pounding offensive blows, brutal defensive hits and knockouts, while dodging and weaving your way to the title. Detailed variations of punches, blocks and hits to create complex animation sequences for a rock'em sock'em 3d character fist fight.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.9 - 4.xx \u003c\/li\u003e\r\n\u003cli\u003e All animations now include root motion. \u003c\/li\u003e\r\n\u003cli\u003e Motion list now has detailed descriptions of each animation. \u003c\/li\u003e\r\n\u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. \u003c\/li\u003e\r\n\u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\\Content\\Boxing_01\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e\r\n\u003cli\u003e A \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionbuilder\u003c\/a\u003e 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. \u003c\/li\u003e\r\n\u003cli\u003e A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and cg production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and cg production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e47+ FIGHT ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.9 - 4.xx \u003c\/li\u003e\r\n\u003cli\u003e All animations now include root motion. \u003c\/li\u003e\r\n\u003cli\u003e Motion list now has detailed descriptions of each animation. \u003c\/li\u003e\r\n\u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. \u003c\/li\u003e\r\n\u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\\Content\\Boxing_01\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e\r\n\u003cli\u003e A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. \u003c\/li\u003e\r\n\u003cli\u003e A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.15 - 4.xx\r\n \u003c\/li\u003e\r\n\u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly.\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations included as Root Motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e\r\n\u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.\r\n\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\r\n\u003ch3\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1G5Y9au97iag-f2Ys3acAMuBgLh1M1fDvVvLgjhzUPLA\/edit?usp=drivesdk\"\u003ePUNCH-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1G5Y9au97iag-f2Ys3acAMuBgLh1M1fDvVvLgjhzUPLA\/edit?usp=drivesdk\"\u003ePUNCH-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\r\n\u003ch3\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1-OBW_5VVyO-vGXW68dwoNVSv5cCTTUKR-5wVIi0j450\/edit?usp=drivesdk\"\u003ePUNCH-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003eIdle_Hurt_V1\r\n\u003cbr\u003eIdle_Really_Tired_V1\r\n\u003cbr\u003eIdle_Tired\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Cross_ Hard\r\n\u003cbr\u003eRight_Cross_ Miss\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Hook_Hard\r\n\u003cbr\u003eRight_Hook_Miss\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003eRight_Uppercut_ Hard\r\n\u003cbr\u003eRight_Uppercut_ Miss\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Jab_Hard\r\n\u003cbr\u003eLeft_Jab_Miss\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Hook_ Hard\r\n\u003cbr\u003eLeft_Hook_ Miss\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003eLeft_Uppercut_Hard\r\n\u003cbr\u003eLeft_Uppercut_ Miss\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_GutShot_V1\r\n\u003cbr\u003eHit_By_GutShot_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V1\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V1\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBack_Dodge\r\n\u003cbr\u003eLeft_Weave\r\n\u003cbr\u003eRight_Weave\r\n\u003cbr\u003eBack_Weave\r\n\u003cbr\u003eQuick_Weave\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eKnockout_V2\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003eWin_V2\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1-OBW_5VVyO-vGXW68dwoNVSv5cCTTUKR-5wVIi0j450\/edit?usp=drivesdk\"\u003ePUNCH-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\r\n\u003ch3\u003ePunch Pro - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1oMlbpx7TxsK5aCYf7B1n2ZL_y1JO6s3CrRIkNtRR3CY\/edit?usp=drivesdk\"\u003ePUNCH-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003eIdle_Fidget_V2\r\n\u003cbr\u003eIdle_Fidget_V3\r\n\u003cbr\u003eIdle_Fidget_V4\r\n\u003cbr\u003eIdle_Fidget_V5\r\n\u003cbr\u003eIdle_Fidget_V6\r\n\u003cbr\u003eIdle_Fidget_V7\r\n\u003cbr\u003eIdle_Fidget_V8\r\n\u003cbr\u003eIdle_Hurt_V1\r\n\u003cbr\u003eIdle_Hurt_V2\r\n\u003cbr\u003eIdle_Hurt_V3\r\n\u003cbr\u003eIdle_Really_Tired_V1\r\n\u003cbr\u003eIdle_Really_Tired_V2\r\n\u003cbr\u003eIdle_Slighty_Tired\r\n\u003cbr\u003eIdle_Tired\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Cross_A\r\n\u003cbr\u003eRight_Cross_B\r\n\u003cbr\u003eRight_Cross_C\r\n\u003cbr\u003eRight_Cross_ Hard\r\n\u003cbr\u003eRight_Cross_ Hurt\r\n\u003cbr\u003eRight_Cross_ Miss\r\n\u003cbr\u003eRight_Cross_ Special\r\n\u003cbr\u003eRight_Cross_FT\r\n\u003cbr\u003eRight_Cross_ Hurt_FT\r\n\u003cbr\u003eRight_Cross_Hard_FT\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Hook_FT\r\n\u003cbr\u003eRight_Hook_Hard\r\n\u003cbr\u003eRight_Hook_Hard_FT\r\n\u003cbr\u003eRight_Hook_Hurt\r\n\u003cbr\u003eRight_Hook_Hurt_FT\r\n\u003cbr\u003eRight_Hook_Miss\r\n\u003cbr\u003eRight_Hook_Special\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003eRight_Uppercut_ Hard\r\n\u003cbr\u003eRight_Uppercut_ Miss\r\n\u003cbr\u003eRight_Uppercut_FT\r\n\u003cbr\u003eRight_Uppercut_Hard_FT\r\n\u003cbr\u003eRight_Uppercut_Hurt\r\n\u003cbr\u003eRight_Uppercut_Hurt_FT\r\n\u003cbr\u003eRight_Uppercut_Special\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Jab_A\r\n\u003cbr\u003eLeft_Jab_B\r\n\u003cbr\u003eLeft_Jab_C\r\n\u003cbr\u003eLeft_Jab_Hurt\r\n\u003cbr\u003eLeft_Jab_Hard\r\n\u003cbr\u003eLeft_Jab_Miss\r\n\u003cbr\u003eLeft_Jab_Special\r\n\u003cbr\u003eLeft_Jab_FT\r\n\u003cbr\u003eLeft_Jab_Hard_FT\r\n\u003cbr\u003eLeft_Jab_Hurt_FT\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Hook_V2\r\n\u003cbr\u003eLeft_Hook_FT\r\n\u003cbr\u003eLeft_Hook_ Hard\r\n\u003cbr\u003eLeft_Hook_ Hard_FT\r\n\u003cbr\u003eLeft_Hook_Hurt\r\n\u003cbr\u003eLeft_Hook_Hurt_FT\r\n\u003cbr\u003eLeft_Hook_ Miss\r\n\u003cbr\u003eLeft_Hook_Special\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003eLeft_Uppercut_FT\r\n\u003cbr\u003eLeft_Uppercut_Hard\r\n\u003cbr\u003eLeft_Uppercut_Hard_FT\r\n\u003cbr\u003eLeft_Uppercut_Hurt\r\n\u003cbr\u003eLeft_Uppercut_Hurt_FT\r\n\u003cbr\u003eLeft_Uppercut_ Miss\r\n\u003cbr\u003eLeft_Uppercut_Special\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_Combo_V2\r\n\u003cbr\u003eHit_By_Combo_V2_Short\r\n\u003cbr\u003eHit_By_Cross_V1\r\n\u003cbr\u003eHit_By_Cross_V1_Short\r\n\u003cbr\u003eHit_By_Cross_V2\r\n\u003cbr\u003eHit_By_Cross_V2_Short\r\n\u003cbr\u003eHit_By_Cross_V3\r\n\u003cbr\u003eHit_By_Cross_V4\r\n\u003cbr\u003eHit_By_GutShot_V1\r\n\u003cbr\u003eHit_By_GutShot_V1_Short\r\n\u003cbr\u003eHit_By_GutShot_V2\r\n\u003cbr\u003eHit_By_GutShot_V2_Short\r\n\u003cbr\u003eHit_By_GutShot_V3\r\n\u003cbr\u003eHit_By_Hook_V1\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V2\r\n\u003cbr\u003eHit_By_Hook_V2_Short\r\n\u003cbr\u003eHit_By_Hook_V3\r\n\u003cbr\u003eHit_By_Hook_V3_Short\r\n\u003cbr\u003eHit_By_Hook_V5\r\n\u003cbr\u003eHit_By_Hook_V6\r\n\u003cbr\u003eHit_By_Hook_V6_Short\r\n\u003cbr\u003eHit_By_Hook_V7\r\n\u003cbr\u003eHit_By_Hook_V7_Short\r\n\u003cbr\u003eHit_By_Hook_V8\r\n\u003cbr\u003eHit_By_Hook_V8_Short\r\n\u003cbr\u003eHit_By_Jab_V1\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V2\r\n\u003cbr\u003eHit_By_Jab_V2_Short\r\n\u003cbr\u003eHit_By_Jab_V3\r\n\u003cbr\u003eHit_By_Jab_V4\r\n\u003cbr\u003eHit_By_Jab_V4_Short\r\n\u003cbr\u003eHit_By_Jab_V5\r\n\u003cbr\u003eHit_By_Jab_V5_Short\r\n\u003cbr\u003eHit_By_Kidneyshot_V1\r\n\u003cbr\u003eHit_By_Uppercut_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBack_Dodge\r\n\u003cbr\u003eLeft_Weave\r\n\u003cbr\u003eRight_Weave\r\n\u003cbr\u003eBack_Weave\r\n\u003cbr\u003eCombo_LH_RU\r\n\u003cbr\u003eCombo_Punch\r\n\u003cbr\u003eBody_Shot\r\n\u003cbr\u003eQuick_Weave\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003eBlock_Straight_Hit_V2\r\n\u003cbr\u003eBlock_Straight_Hit_V3\r\n\u003cbr\u003eKidney_Shot\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_Countdown_V2\r\n\u003cbr\u003eKnockout_Countdown_V3\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eKnockout_V2\r\n\u003cbr\u003eKnockout_V3\r\n\u003cbr\u003eKnockout_V4\r\n\u003cbr\u003eKnockout_V5\r\n\u003cbr\u003eKnockout_V6\r\n\u003cbr\u003eKnockout_V7\r\n\u003cbr\u003eKnockout_V8\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003eWin_V2\r\n\u003cbr\u003eWin_V3\r\n\u003cbr\u003eWin_V4\r\n\u003cbr\u003eWin_V5\r\n\u003cbr\u003eWin_V6\r\n\u003cbr\u003eWin_V7\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1oMlbpx7TxsK5aCYf7B1n2ZL_y1JO6s3CrRIkNtRR3CY\/edit?usp=drivesdk\"\u003ePUNCH-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-state-machine-guide\"\u003eAnimation State Machine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat punch and fighting animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Punch pack includes jabs, hooks, uppercuts, cross punches, combo chains, defensive blocks, dodge and weave movements, hit reactions, knockdowns, and recovery animations. The Pro tier has 145+ animations with 55 unique punch variations.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the punch animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll punch animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats. Each format is optimized for its target engine with correct skeleton hierarchy and coordinate space.\u003c\/p\u003e\n\u003ch3\u003eAre the fighting animations compatible with Unreal Engine?\u003c\/h3\u003e\n\u003cp\u003eYes. The Unreal Engine version includes properly configured animation assets that work directly with Unreal's Animation Blueprint system. They support Blend Spaces, Montages, and Anim Notify events for combat hit detection and sound timing.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include hit reactions and knockdowns?\u003c\/h3\u003e\n\u003cp\u003eYes. Every tier includes matching hit reaction animations (body hits, head hits, stumbles) and knockdown sequences. The Pro tier includes 56 hit reactions and 18 knockdown variants, giving you enough variety to avoid repetitive combat sequences.\u003c\/p\u003e\n\u003ch3\u003eCan these animations be used for fighting games?\u003c\/h3\u003e\n\u003cp\u003eThese animations are specifically designed for fighting and combat games. They include pose-matched loops for seamless state machine transitions, idle-to-attack blending, and combo chain sequences. Used in fighting games, action RPGs, beat-em-ups, VR boxing, and martial arts simulations.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/new-punch-animations\"\u003eIntroducing MoCap Online's New Punch Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation for Games\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-pack\"\u003eCombat Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"STARTER \/ FBX","offer_id":31536801808455,"sku":"FBX-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510217687111,"sku":"BLENDER-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ CRY","offer_id":31536801972295,"sku":"CRY-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510219423815,"sku":"BLENDER-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536801841223,"sku":"UE4-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536801710151,"sku":"ICL-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536801513543,"sku":"ICL-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536801546311,"sku":"BIP-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536801480775,"sku":"UNITY-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ CRY","offer_id":31536801775687,"sku":"CRY-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536801677383,"sku":"UNITY-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536801611847,"sku":"FBX-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536801906759,"sku":"ICL-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536801448007,"sku":"UE4-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536801742919,"sku":"BIP-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536801939527,"sku":"BIP-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ FBX","offer_id":31536801415239,"sku":"FBX-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ CRY","offer_id":31536801579079,"sku":"CRY-PUNCH-PRO","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536801873991,"sku":"UNITY-PUNCH-STARTER","price":1.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510217752647,"sku":"BLENDER-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536801644615,"sku":"UE4-PUNCH-BASIC","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/punch-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"zombie","title":"Zombie - 3D Character Animations","description":"\u003cp\u003eZombies have driven horror games and films for over fifty years, from Romero's Night of the Living Dead through Resident Evil, Left 4 Dead, Days Gone, and The Last of Us. Every game in the lineage stands or falls on enemy animation. A zombie that looks keyframed is not scary — it is silly. A zombie performance that lands carries the drag, the wrongness, and the unpredictable lurch that makes the genre work.\u003c\/p\u003e\n\u003cp\u003eThe Zombie pack delivers a full motion-capture undead library performed by a professional actor on a broadcast-grade optical stage. The Pro version contains 165+ animations across 220+ files, with the smaller Starter and Basic tiers available for prototype budgets. Coverage breaks into menacing standing idles, slow walkers for atmospheric dread, fast runners for high-intensity chases, hyper-chases for boss enemies, bite and arm attacks with recovery loops, multiple death falls in every direction, crawling, turn loops, and hand-built transitions between every state. Aggressive idles are pose-matched to hyper-attack startup so the AI never snaps between states.\u003c\/p\u003e\n\u003cp\u003eFormats included: FBX, BIP, native Unreal Engine, Unity, Blender, iClone, and CryEngine. The pack uses the MotusMan_v55 skeleton, so it layers cleanly with our Mobility, Punch, Sword, and Death packs without retargeting. Root motion is stabilized to a single axis and single speed for predictable multiplayer replication.\u003c\/p\u003e\n\u003cp\u003eUse cases: zombie shooters in the Left 4 Dead and World War Z mold, slow-burn survival horror in the vein of Days Gone or The Last of Us, atmospheric horror cinematics, parody projects in the Shaun of the Dead tradition, VR experiences with melee zombie combat, and any film or game previs needing a horde.\u003c\/p\u003e\n\u003cp\u003eAuthentic undead body language requires an actor who can sustain physical wrongness for take after take. We did the capture, cleaned the data, and shipped it production-ready in every format your engine reads.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31536679157831,"sku":"FBX-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536679190599,"sku":"BIP-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536679321671,"sku":"ICL-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536679223367,"sku":"UE4-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536678797383,"sku":"BIP-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536678862919,"sku":"UNITY-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510225059911,"sku":"BLENDER-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510225092679,"sku":"BLENDER-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536678993991,"sku":"BIP-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536679125063,"sku":"ICL-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ CRY","offer_id":31536679288903,"sku":"CRY-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536679256135,"sku":"UNITY-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536679026759,"sku":"UE4-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31536678764615,"sku":"FBX-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536679059527,"sku":"UNITY-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ CRY","offer_id":31536679092295,"sku":"CRY-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536678830151,"sku":"UE4-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ CRY","offer_id":31536678895687,"sku":"CRY-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510224601159,"sku":"BLENDER-ZOMBIE-PRO","price":49.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536678961223,"sku":"FBX-ZOMBIE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536678928455,"sku":"ICL-ZOMBIE-STARTER","price":3.66,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/zombie-3d-character-animations-mocap-online-1.png?v=1708901416"},{"product_id":"death","title":"Death Animation Pack — Character Deaths MoCap","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eDeath Animation Pack — Motion Capture Character Death Animations\u003c\/h2\u003e\n\u003cp\u003eDeath animations sell the impact of combat. A weak death animation undercuts every hit that came before it. A great death animation adds weight, consequence, and narrative to every kill. That is why studios rely on professional motion capture for their most important death moments — the subtle collapse, the moment of impact, the final settling of the body all require real physical performance that keyframes simply cannot replicate.\u003c\/p\u003e\n\u003cp\u003eThis pack delivers a comprehensive library of death animation clips. Sudden drops for headshots. Slow collapses for bleed-out moments. Dramatic falls for cinematic finishers. Ragdoll-ready death poses for physics systems. Hit reactions leading into death for combat combos. Each clip includes the natural follow-through and settling that sells the moment as real. Use them as reference for your own death 3d model animations or drop them directly into your game.\u003c\/p\u003e\n\u003cp\u003eWorks with any humanoid rig. Ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Perfect for shooters, action games, survival horror, and any scenario where combat needs weight and consequence.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eRealistic Character Death Animations for Game Development\u003c\/h2\u003e\n\n\u003cp\u003eAdd dramatic, believable death sequences to your game with 16 professional motion-captured death animations. From quick body shots to slow, dramatic bleedouts, this pack gives you the variety needed for combat-driven games where death animations are triggered constantly and repetition kills immersion.\u003c\/p\u003e\n\n\u003cp\u003eEach animation was performed by professional motion capture actors, delivering the kind of physical authenticity that sells the moment — stumbling weight shifts, realistic collapse mechanics, and varied directional falls. Multiple hit reactions from different angles ensure your characters don't always die the same way.\u003c\/p\u003e\n\n\u003ch3\u003eWhat's Inside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e7 Body Shot Deaths\u003c\/strong\u003e — Hits to chest, mid-right, left side, with both quick drops and slow bleedout variations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e4 Head Shot Deaths\u003c\/strong\u003e — Left, right, and center head shots with spinning and dazed reactions\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e2 Gut Injuries\u003c\/strong\u003e — Gut shot and dramatic guts-fallout for intense combat scenarios\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e3 In-Motion Deaths\u003c\/strong\u003e — Hit while \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e, shoulder-hit crawl, and hit-dazed stumble for dynamic gameplay moments\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eThird-Person Shooters\u003c\/strong\u003e — Varied death animations prevent repetitive-looking enemy deaths\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFirst-Person Shooters\u003c\/strong\u003e — Directional deaths (left, right, front) react to where the shot came from\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRPGs \u0026amp; Action Games\u003c\/strong\u003e — Mix quick and slow deaths for different damage types and enemy tiers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVR Combat Games\u003c\/strong\u003e — Realistic physical reactions that sell close-quarters combat in VR\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eCan I trigger different deaths based on hit direction?\u003c\/strong\u003e\u003cbr\u003eYes. The pack includes deaths from multiple directions (left, right, front, mid) so you can match the death animation to the direction of incoming damage.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eDo the slow bleedout animations loop?\u003c\/strong\u003e\u003cbr\u003eThe bleedout animations play through as one-shot sequences — they transition from the hit reaction through the collapse to a final resting pose. Use the final frame as a hold pose or blend to ragdoll.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eAre these compatible with ragdoll physics?\u003c\/strong\u003e\u003cbr\u003eYes. You can blend from any point in these animations into your engine's ragdoll system for hybrid animation-to-physics death sequences.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eWhat's the difference between Unity and \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e versions?\u003c\/strong\u003e\u003cbr\u003eThis is the Unity-native version with Humanoid avatar setup. For the universal FBX format compatible with any 3D software, see our \u003ca href=\"\/collections\/animation-library\" title=\"Browse FBX animation packs\"\u003eAnimation Library\u003c\/a\u003e.\u003c\/p\u003e\n\n\u003cp\u003eNeed hit reactions without the death? Check out our \u003ca href=\"\/collections\/all\" title=\"Hit reaction animations\"\u003eHits Pack\u003c\/a\u003e. For a complete combat animation set, browse our \u003ca href=\"\/collections\/animation-library\" title=\"Full animation library\"\u003eAnimation Library\u003c\/a\u003e for 2,500+ professional animations.\u003c\/p\u003e\n\n\u003ch2\u003e16 CHARACTER DEATH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Hit while walking, hits to different body parts, quick and slow deaths with injuries, many more.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 7 BODY SHOTS, 4 HEAD SHOTS, 2 GUT SPILLS, 3 IN-MOTION - \u003cstrong\u003e Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e3D Character Animations for Game Development in Unity 3D\u003cbr\u003e\u003c\/strong\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/p\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Death-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  16\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\n \u003c\/li\u003e\n\u003cli\u003e All animations set as Humanoid, ready for use.\n \u003c\/li\u003e\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\n \u003c\/li\u003e\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \n \u003c\/li\u003e\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Deaths in many directions \u003c\/li\u003e\n\u003cli\u003e Single and multiple hits \u003c\/li\u003e\n\u003cli\u003e Quick instant deaths as well as dramatic slow deaths.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \n\u003c\/li\u003e\n\u003cli\u003eMocap Online - Unity Animation Notes \n\u003c\/li\u003e\n\u003cli\u003e Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\n\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eDeaths - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\nClick Play Button to Start - Please allow time to load...\u003c\/p\u003e\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\u003cp\u003e\u003cbr\u003e\n\nUNITY DEATHS ~ Overview Video\n\n\n\n\u003c\/p\u003e\n\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\n\u003ch3\u003e\u003ca href=\"\/pages\/animlist\/death-pack\" target=\"_blank\" title=\"UNITY DEATHS\" rel=\"noopener noreferrer\"\u003eUNITY DEATHS - Animation List\u003c\/a\u003e\u003c\/h3\u003e\n\n\u003cp\u003e\n\u003cstrong\u003eSTANDING \/ WALKING\u003c\/strong\u003e\n\u003cbr\u003eDeaths_Gut_Shot\n\u003cbr\u003eDeaths_Guts_Fallout\n\u003cbr\u003eDeaths_Hit_Dazed\n\u003cbr\u003eDeaths_Hit_Head_Spinning\n\u003cbr\u003eDeaths_Hit_Left_Chest_Head\n\u003cbr\u003eDeaths_Hit_Left_Slow_Bleedout\n\u003cbr\u003eDeaths_Hit_Mid_Right\n\u003cbr\u003eDeaths_Hit_Slow_Bleedout\n\u003cbr\u003eDeaths_Shot_Chest_Head\n\u003cbr\u003eDeaths_Shot_In_Chest\n\u003cbr\u003eDeaths_Shot_Left_Head\n\u003cbr\u003eDeaths_Shot_Mid_Right\n\u003cbr\u003eDeaths_Shot_Right_Head\n\u003cbr\u003eDeaths_Shot_Slow_Bleedout\n\u003cbr\u003eDeaths_Shoulder_Crawl\n\u003cbr\u003eDeaths_Walk_Forward_Decked\n\u003cbr\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\/edit?usp=drivesdk%22\" target=\"_blank\" title=\"Death Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\u0026amp;exportFormat=pdf\" title=\"Death Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1idnwNvSp5JXzKZvhD8Tk8yNHra2yrV9TCMxBInQfPvA\u0026amp;exportFormat=xlsx\" title=\"Death Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\n\n\u003cspan\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"Motion Capture Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eM\u003c\/span\u003e\u003cspan\u003eoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-pack\"\u003eCombat Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814268715079,"sku":"FBX-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814268780615,"sku":"UNITY-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814268846151,"sku":"ICL-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814268813383,"sku":"BIP-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814268747847,"sku":"UE4-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222733383,"sku":"BLENDER-Death-Pack","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/death-3d-character-animations-mocap-online-1.png?v=1708901041"},{"product_id":"convo","title":"Conversation - 3D Character Animations","description":"\u003cp\u003eConversation is the part of cinematic storytelling most projects underbudget. Two characters stand still while their dialogue plays. Identical idle loops on both sides. The lines land but the scene reads like a stage direction. Real conversation is built on weight shifts, glances, head tilts, hand emphasis, and the listening beats between sentences. Without that physical layer, dialogue feels recited rather than performed.\u003c\/p\u003e\n\u003cp\u003eThe Conversation pack is 28 motion-capture animations recorded from trained actors performing in pairs, so the rhythm of every gesture matches a real exchange. The library breaks down into nine long extended takes (each over 60 seconds of continuous variation), nine looped 30-second versions for steady NPCs, seven gesture clips covering side and overhead emphasis, and three directional looped variants. Mood coverage spans low-key talk, upbeat exchange, animated debate, escalating argument, and contemplative listening. Fingers are individually animated.\u003c\/p\u003e\n\u003cp\u003eYou get the pack in FBX, BIP, Unreal Engine, Unity, Blender, and iClone, all delivered on the MotusMan_v55 skeleton that matches the rest of our catalog. Drop into a tavern crowd, a tutorial NPC scripted dialogue, a courtroom scene, a shop-keeper exchange, a visual-novel-style cutscene, a corporate meeting room, or any RPG conversation hub. Because the takes are long-form rather than short loops, you can also slice them as background ambient motion behind voiced lines without the repetition becoming noticeable.\u003c\/p\u003e\n\u003cp\u003eHand-keying 28 conversational performances with this fidelity is roughly two months of animator time. A skilled keyframer can fake the body but rarely the listening posture. We captured trained actors doing the real exchange so the listening is as performed as the speaking. Production-ready out of the box, ready to import the same day you buy.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814240370759,"sku":"FBX-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814240403527,"sku":"UE4-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814240501831,"sku":"ICL-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814240436295,"sku":"UNITY-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814240469063,"sku":"BIP-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222274631,"sku":"BLENDER-Convo-Pack","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/conversation-3d-character-animations-mocap-online-1.png?v=1708901024"},{"product_id":"crowd","title":"Crowd - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eCrowd Animation Pack — Motion Capture Audience and Background Characters\u003c\/h2\u003e\n\u003cp\u003eCrowds bring the world to life. An empty stadium feels dead. A bustling city with nobody in it breaks immersion. Believable background characters transform any scene from a diorama into a living environment. This mocapped crowd pack delivers the varied audience and background performances your 3D world needs.\u003c\/p\u003e\n\u003cp\u003eYou get a wide range of crowd behaviors: standing, chatting, clapping, cheering, reacting, watching, looking around, casual conversations, and idle fidgets. The clips were captured on a full mocap stage so the weight shifts and subtle body language feel real. That is the difference between a crowd that looks like humans and a crowd that looks like mannequins swaying in place.\u003c\/p\u003e\n\u003cp\u003eUse these animations for stadium audiences, concert crowds, market scenes, street background NPCs, town squares, and cinematic wide shots where dozens of characters need to read as alive. They work on any humanoid 3d rig and import cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, and \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Mix and match the clips with random offsets to build convincing diverse crowds without repetition.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eProfessional Crowd \u0026amp; Stadium Animations for 3D Environments\u003c\/h2\u003e\n\n\u003cp\u003eFill stadiums, arenas, concert venues, and public spaces with 108 diverse crowd animations. This comprehensive pack delivers the full range of spectator behavior — from bored fidgeting and quiet watching to explosive cheering, angry reactions, and coordinated crowd moments like the wave and YMCA.\u003c\/p\u003e\n\n\u003cp\u003ePopulating crowd scenes with believable background characters is one of the hardest challenges in game development and architectural visualization. Generic idle loops make crowds feel lifeless. This pack solves that with 108 unique animations covering seated, standing, and transitional behaviors that let you create varied, authentic-looking crowds where no two characters behave the same way.\u003c\/p\u003e\n\n\u003ch3\u003eWhat's Inside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e45 Seated Animations\u003c\/strong\u003e — Knees\/lap hand positions, clapping, cheering, score reactions, bored fidgeting, angry responses, disappointment, excitement, the wave, YMCA, high-fives, and polite applause\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e54 Standing Animations\u003c\/strong\u003e — Overhead cheering (6 variations), fist pumps, lighter waving, jaws cheer, angry yelling at refs, bored standing, clapping sequences with start\/loop\/end\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e9 Moving\/Transition Animations\u003c\/strong\u003e — Seat-to-stand and stand-to-seat transitions, enabling smooth state changes between seated and standing behaviors\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eSports Games\u003c\/strong\u003e — Fill stadiums with reactive crowds that cheer scores, boo bad calls, and do the wave\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eConcert \u0026amp; Event Simulations\u003c\/strong\u003e — Audience members with lighter-waving, clapping, and cheering behaviors\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArchitectural Visualization\u003c\/strong\u003e — Populate waiting areas, lobbies, and public spaces with varied standing\/sitting NPCs\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOpen-World Games\u003c\/strong\u003e — Background crowd characters for street scenes, protests, or public gatherings\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVR Experiences\u003c\/strong\u003e — Surround the player with believable crowd behavior in virtual venues\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eHow do I make the crowd look varied with one skeleton?\u003c\/strong\u003e\u003cbr\u003eApply different animations from this pack to duplicate characters with varied timing offsets. Combined with different character models\/skins, even a few dozen clones look like a unique crowd.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eAre seated and standing animations interchangeable?\u003c\/strong\u003e\u003cbr\u003eYes. The pack includes 9 seat-to-stand and stand-to-seat transitions so you can dynamically switch characters between seated and standing states during gameplay.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eCan these animations react to game events?\u003c\/strong\u003e\u003cbr\u003eAbsolutely. The pack includes reactive animations (score celebrations, bad-call anger, disappointment, surprise) that you can trigger based on in-game events for responsive crowd behavior.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eWhat formats are available?\u003c\/strong\u003e\u003cbr\u003eThis pack is in \u003ca href=\"\/pages\/format\/fbx\" title=\"FBX format details\"\u003eFBX format\u003c\/a\u003e. Check our \u003ca href=\"\/collections\/animation-library\" title=\"Browse all animation packs\"\u003eAnimation Library\u003c\/a\u003e for engine-specific versions.\u003c\/p\u003e\n\n\u003cp\u003eNeed more environmental NPCs? Check our \u003ca href=\"\/products\/park\" title=\"Park animations\"\u003ePark Pack\u003c\/a\u003e for outdoor leisure scenes or our \u003ca href=\"\/products\/desk\" title=\"Office desk animations\"\u003eOffice\/Desk Pack\u003c\/a\u003e for workplace environments. Browse the full \u003ca href=\"\/collections\/animation-library\" title=\"All animation packs\"\u003eAnimation Library\u003c\/a\u003e for 2,500+ professional motion capture animations.\u003c\/p\u003e\n\n\u003ch2\u003e108 STADIUM CROWD ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Many variations of sitting and standing with reactions, bored, fidgeting, quiet, excited, upset, joyous, surprised, cheering, clapping, gestures, waiting in line, and much more.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e108 Animations\u003c\/strong\u003e - 54 STANDING, 45 SITTING, 9 MOVING - \u003cstrong\u003e Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eMotion Capture 3D Character Animation provided in .FBX file format.\u003cbr\u003e\u003c\/strong\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/p\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Crowd-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  108\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  108\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Fingers are animated expressively. \u003c\/li\u003e\n\u003cli\u003e Transitions to and from different sitting and stand motions. \u003c\/li\u003e\n\u003cli\u003e All animations are looped or transition to or from other states.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e FBX format with standard FBX bone names. \n\u003c\/li\u003e\n\u003cli\u003e .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\n\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eCrowd - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\nClick Play Button to Start - Please allow time to load...\u003c\/p\u003e\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\u003cp\u003e\u003cbr\u003e\n\nFBX CROWD ~ Overview Video\n\n\n\n\u003c\/p\u003e\n\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\n\u003ch3\u003e\u003ca href=\"\/pages\/animlist\/crowd-pack\" target=\"_blank\" title=\"FBX CROWD\" rel=\"noopener noreferrer\"\u003eFBX CROWD - Animation List\u003c\/a\u003e\u003c\/h3\u003e\n\n\u003cp\u003e\n\u003cstrong\u003eSEATED \/ STANDING\u003c\/strong\u003e\n\u003cbr\u003eCrowd_Seat_KneeHds_Cheer_Score_1\n\u003cbr\u003eCrowd_Seat_KneeHds_Disgusted_Fidget_1\n\u003cbr\u003eCrowd_Seat_KneeHds_Idle_1\n\u003cbr\u003eCrowd_Seat_KneeHds_Stunned_1\n\u003cbr\u003eCrowd_Seat_KneeHds_To_LapHds\n\u003cbr\u003eCrowd_Seat_KneeHds_To_Std\n\u003cbr\u003eCrowd_Seat_KneeHds_To_Std_Angry_Seat_2\n\u003cbr\u003eCrowd_Seat_KneeHds_To_Std_the_Wave_Seat_1\n\u003cbr\u003eCrowd_Seat_KneeHds_To_Std_YMCA_Seat_1\n\u003cbr\u003eCrowd_Seat_KneeHds_Wave_Left_1\n\u003cbr\u003eCrowd_Seat_KneeHds_Wave_Right_1\n\u003cbr\u003eCrowd_Seat_KneesHds_React_Almost_Big_Play_1\n\u003cbr\u003eCrowd_Seat_LapHds To_Std_Polite_Clap_Seat_1\n\u003cbr\u003eCrowd_Seat_LapHds To_Std_Polite_Clap_Seat_2\n\u003cbr\u003eCrowd_Seat_LapHds_Angry_1\n\u003cbr\u003eCrowd_Seat_LapHds_Angry_2\n\u003cbr\u003eCrowd_Seat_LapHds_Angry_3\n\u003cbr\u003eCrowd_Seat_LapHds_Bad_Call_1\n\u003cbr\u003eCrowd_Seat_LapHds_Bored_Fidget_1\n\u003cbr\u003eCrowd_Seat_LapHds_Bored_Fidget_2\n\u003cbr\u003eCrowd_Seat_LapHds_Bored_Fidget_3\n\u003cbr\u003eCrowd_Seat_LapHds_Bored_Fidget_4\n\u003cbr\u003eCrowd_Seat_LapHds_Bored_Idle_1\n\u003cbr\u003eCrowd_Seat_LapHds_Cheer_2H_1\n\u003cbr\u003eCrowd_Seat_LapHds_Clapping_1\n\u003cbr\u003eCrowd_Seat_LapHds_Clapping_2\n\u003cbr\u003eCrowd_Seat_LapHds_Clapping_3\n\u003cbr\u003eCrowd_Seat_LapHds_Dissapointed_1\n\u003cbr\u003eCrowd_Seat_LapHds_Excited_Fidget_1\n\u003cbr\u003eCrowd_Seat_LapHds_Idle_1\n\u003cbr\u003eCrowd_Seat_LapHds_Look_Lean_LR_1\n\u003cbr\u003eCrowd_Seat_LapHds_React_Big_Play_1\n\u003cbr\u003eCrowd_Seat_LapHds_Score_1\n\u003cbr\u003eCrowd_Seat_LapHds_Score_2\n\u003cbr\u003eCrowd_Seat_LapHds_To_KneeHds\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_3Pointer_1\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_Angry_Seat_1\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_Clap_Seat_1\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_Clap_Seat_2\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_High_Five_Seat_1\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_Score_Seat_1\n\u003cbr\u003eCrowd_Seat_LapHds_To_Std_Score_Seat_2\n\u003cbr\u003eCrowd_Seat_LapHds_Watch_Excited_1\n\u003cbr\u003eCrowd_Seat_LapHds_Watch_Excited_2\n\u003cbr\u003eCrowd_Std_Angry_1\n\u003cbr\u003eCrowd_Std_Angry_2\n\u003cbr\u003eCrowd_Std_Angry_3\n\u003cbr\u003eCrowd_Std_Angry_4\n\u003cbr\u003eCrowd_Std_BBall_Yell_At_Ref_1\n\u003cbr\u003eCrowd_Std_Bored_Fidget_1\n\u003cbr\u003eCrowd_Std_Bored_Fidget_2\n\u003cbr\u003eCrowd_Std_Cheer_2H_End\n\u003cbr\u003eCrowd_Std_Cheer_2H_Start\n\u003cbr\u003eCrowd_Std_Cheer_Jaws_1\n\u003cbr\u003eCrowd_Std_Cheer_LH_1\n\u003cbr\u003eCrowd_Std_Cheer_Lighter_1\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_1\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_2\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_3\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_4\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_5\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_6\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_Loop_4\n\u003cbr\u003eCrowd_Std_Cheer_Overhead_2H_Loop_5\n\u003cbr\u003eCrowd_Std_Cheer_RH_End\n\u003cbr\u003eCrowd_Std_Cheer_RH_Loop_1\n\u003cbr\u003eCrowd_Std_Cheer_RH_Loop_2\n\u003cbr\u003eCrowd_Std_Cheer_RH_Start\n\u003cbr\u003eCrowd_Std_Cheer_Wave_1\n\u003cbr\u003eCrowd_Std_Clap_Fist_Pump_1\n\u003cbr\u003eCrowd_Std_Clapping_1\n\u003cbr\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1gFcfMlihafHtDgU4iwVdEOyiv7pNdg-eyeOx3LD6MfE\/edit?usp=drivesdk%22\" target=\"_blank\" title=\"Crowd Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gFcfMlihafHtDgU4iwVdEOyiv7pNdg-eyeOx3LD6MfE\u0026amp;exportFormat=pdf\" title=\"Crowd Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gFcfMlihafHtDgU4iwVdEOyiv7pNdg-eyeOx3LD6MfE\u0026amp;exportFormat=xlsx\" title=\"Crowd Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\n\n\n\u003cdiv style=\"background:#1a1a1a; border-left:3px solid #BC0404; padding:24px 28px; margin:32px 0; border-radius:4px;\"\u003e\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404; margin-top:0;\"\u003eInside the Crowd Animation Pack\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eWith \u003cstrong\u003e108 motion-captured animations\u003c\/strong\u003e, this is one of the largest single-theme packs in the MoCap Online library. Every clip was performed by a live actor and recorded in a professional mocap studio, preserving the natural weight, timing, and personality that separate a convincing crowd from a field of synchronized robots.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e45 seated animations\u003c\/strong\u003e split across two base hand positions — hands on knees and hands in lap — so adjacent characters already look different before you even offset their timing. Each position has its own idles, cheering reactions, score celebrations, bored fidgeting, angry outbursts, disappointment, and excitement clips. Signature crowd moments like \u003cem\u003ethe wave\u003c\/em\u003e, \u003cem\u003eYMCA\u003c\/em\u003e, and \u003cem\u003ehigh-fives\u003c\/em\u003e are included as seated-to-standing bursts that look natural when triggered mid-game.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e54 standing animations\u003c\/strong\u003e cover everything from quiet clapping to full overhead two-handed cheering with six distinct variations. Angry reactions include yelling at referees and frustrated fist shaking. Lighter-waving and the Jaws cheer add genre-specific flavor for concert and sports scenarios. Clapping sequences ship with separate start, loop, and end clips so you can control duration precisely through your animation blueprint.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e9 transition animations\u003c\/strong\u003e handle the seat-to-stand and stand-to-seat changes that make dynamic crowd behavior possible. When a goal is scored, trigger the transition and chain it into a standing cheer — the pose-matched endpoints ensure a smooth, pop-free blend.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eUse Cases \u0026amp; Applications\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eSports game stadiums\u003c\/strong\u003e — Layer seated and standing fans with randomized timing offsets to fill 50,000-seat arenas. Trigger score celebrations, angry bad-call reactions, and the wave based on real-time game events for a crowd that feels alive and responsive.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eConcert and music games\u003c\/strong\u003e — Use lighter-waving, overhead cheering, and clapping loops to build believable audiences for rhythm games, music festival sims, or band-management titles. The variation count means the front row never looks like a copy-paste job.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eOpen-world and narrative games\u003c\/strong\u003e — Protest scenes, political rallies, street performances, and courtroom galleries all need background characters that move. Mix standing and seated clips with different character meshes to populate any large-group scenario.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eArchitectural visualization and VR\u003c\/strong\u003e — Show stakeholders what a finished arena, theater, or convention center looks like during a live event. The animations loop cleanly and hold up under the close viewing distances typical of VR walkthroughs.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eFilm and broadcast pre-visualization\u003c\/strong\u003e — Block out crowd coverage for live-action shoots or plan camera angles for virtual productions. The range of emotional states — bored, excited, angry, surprised — lets you previsualize audience reactions before committing to expensive shoot days.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eIntegration Tips\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eFor maximum visual variety, assign each crowd-member instance a random start frame offset and a randomized playback speed between 0.9x and 1.1x. Combined with three or four different character meshes, even a section of 200 cloned actors will read as a unique crowd. Use the transition animations in your state machine to switch characters between seated-idle and standing-cheer states on game-event triggers — the pose-matched endpoints make this seamless.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eThis pack is available in \u003cstrong\u003eFBX format\u003c\/strong\u003e, compatible with Autodesk Maya, \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionBuilder\u003c\/a\u003e, 3ds Max, Blender, and virtually every 3D application that supports the FBX standard. All animations use the MotusMan_v55 skeleton with expressive finger animation and are delivered as in-place clips ready for your retargeting pipeline.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003cspan\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"Motion Capture Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eM\u003c\/span\u003e\u003cspan\u003eoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/crowd-npc-animation-guide\"\u003eCrowd \u0026amp; NPC Animation Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/open-world-game-animation-guide\"\u003eOpen World Game Animation Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/crowd-simulation-animation-guide\"\u003eCrowd Simulation \u0026amp; AI Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/crowd-npc-animation-guide\"\u003eNPC Animation Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/open-world-game-animation-guide\"\u003eOpen World Game Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31740091138119,"sku":"FBX-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31740091203655,"sku":"UE4-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222667847,"sku":"BLENDER-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31740091170887,"sku":"BIP-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31740091236423,"sku":"UNITY-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31740091301959,"sku":"CRY-Crowd-Pack","price":17.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/stadium-crowd-3d-character-animations-mocap-online-1.png?v=1708901262"},{"product_id":"desk","title":"Office \/ Desk - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eProfessional Desk Animation Pack for Games and Film\u003c\/h2\u003e\n\u003cp\u003eThe Desk Animation Pack from MoCap Online delivers a comprehensive set of professional \u003cstrong\u003edesk animations\u003c\/strong\u003e and \u003cstrong\u003eoffice motion capture data\u003c\/strong\u003e captured with industry-grade optical systems. Every clip features authentic seated movements — typing, reaching for objects, phone conversations, stretching, and subtle idle fidgets that bring office characters to life in your game or cinematic project.\u003c\/p\u003e\n\u003cp\u003eThese \u003cstrong\u003eoffice character animations\u003c\/strong\u003e work seamlessly across major engines and DCC tools. Import the included FBX files directly into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, or \u003cstrong\u003e3ds Max\u003c\/strong\u003e. Each animation is captured at 30fps from professional actors performing natural desk interactions, giving your seated NPCs the believable quality that separates polished productions from amateur work.\u003c\/p\u003e\n\u003cp\u003eWhether you are building corporate environments, detective game office scenes, or architectural visualization walkthroughs, this pack covers the essential \u003cstrong\u003eseated animation\u003c\/strong\u003e repertoire. Idle loops keep characters alive during gameplay, while interaction clips handle common desk activities like writing, drinking, and adjusting monitors. The clean motion capture data retargets easily to custom character rigs with standard humanoid bone hierarchies.\u003c\/p\u003e\n\u003cp\u003eMoCap Online desk animations are used by indie studios, AAA teams, and VFX houses worldwide. All clips come with our \u003ca href=\"\/pages\/licensing\"\u003estandard license\u003c\/a\u003e for commercial use in games, film, and interactive media. \u003ca href=\"\/pages\/free-animations\"\u003eTry our free animation pack\u003c\/a\u003e to test the quality before purchasing, or explore our full \u003ca href=\"\/collections\/all\"\u003eanimation library\u003c\/a\u003e for additional office and workplace movements.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2\u003eProfessional Office \u0026amp; Desk Animations for 3D Characters\u003c\/h2\u003e\n\n\u003cp\u003eBring your office environments to life with 35 professional motion-captured desk and office animations. From phone calls and computer work to standing conversations and \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e meetings, this pack covers the full range of workplace interactions that populate modern architectural visualizations, corporate training simulations, and game environments.\u003c\/p\u003e\n\n\u003cp\u003eEvery animation in this collection was recorded using professional-grade motion capture equipment, delivering authentic office body language — the subtle shift of weight while on a phone call, natural hand gestures during \u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e, and realistic seated postures at a desk. These details make the difference between believable NPCs and stiff, robotic characters.\u003c\/p\u003e\n\n\u003ch3\u003eWhat's Inside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e16 Seated Animations\u003c\/strong\u003e — Computer work, phone calls (happy, angry, pacing), writing, signing papers, opening drawers, bored idle, laptop use, cellphone\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10 Walking Animations\u003c\/strong\u003e — Clipboard walks, talking while walking (left\/right), listening, turning corners, phone conversations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e7 Standing Animations\u003c\/strong\u003e — Greetings, handshakes, relaxed idle, coffee breaks, standing conversations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e2 Transitions\u003c\/strong\u003e — Sit-to-stand and stand-to-sit for seamless motion trees\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eArchitectural Visualization\u003c\/strong\u003e — Populate office scenes with realistic worker NPCs for client presentations and virtual walkthroughs\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCorporate Training \u0026amp; Simulation\u003c\/strong\u003e — Create interactive workplace scenarios with authentic character behavior\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGame Development\u003c\/strong\u003e — Add life to office, hospital, school, or any indoor environment with ready-to-use NPC animations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFilm \u0026amp; Animation\u003c\/strong\u003e — Pre-visualize office scenes or use directly in CG productions\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDo these animations work with my own character?\u003c\/strong\u003e\u003cbr\u003eYes. FBX animations use standard bone naming and can be retargeted to any humanoid skeleton in Maya, \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionBuilder\u003c\/a\u003e, 3ds Max, Blender, or other DCC tools.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eAre seated and standing animations pose-matched?\u003c\/strong\u003e\u003cbr\u003eYes. The sit-to-stand and stand-to-sit transitions are carefully pose-matched to the seated and standing idles, enabling seamless blending in animation state machines.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eCan I use these for Unreal Engine or Unity?\u003c\/strong\u003e\u003cbr\u003eFBX files import directly into both engines. For engine-native formats with optimized settings, see our \u003ca href=\"\/collections\/animation-library\" title=\"Browse all animation packs\"\u003eAnimation Library\u003c\/a\u003e for Unreal and Unity versions.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eWhat skeleton is included?\u003c\/strong\u003e\u003cbr\u003eAnimations ship with the MotusMan_v55 skeleton. Retarget to your own character using your software's retargeting tools.\u003c\/p\u003e\n\n\u003cp\u003eLooking for more civilian animations? Check out our \u003ca href=\"\/products\/meeting\" title=\"Meeting animations for 3D characters\"\u003eMeeting Pack\u003c\/a\u003e for conference room scenarios, or browse the full \u003ca href=\"\/collections\/animation-library\" title=\"Browse all MoCap Online animation packs\"\u003eAnimation Library\u003c\/a\u003e for 2,500+ professional motion capture animations.\u003c\/p\u003e\n\n\u003ch2\u003e35 OFFICE DESK ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eINCLUDES: On the phone, at computer, writing, talking, standing, sitting, walking, many more.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 16 SITTING, 10 WALKING, 7 STANDING, 2 TRANSITIONS - \u003cstrong\u003e Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eMotion Capture 3D Character Animation provided in .FBX file format.\u003cbr\u003e\u003c\/strong\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/p\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Desk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  35\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  35\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Fingers animated expressively. \u003c\/li\u003e\n\u003cli\u003e Sitting, standing and walking animations. \u003c\/li\u003e\n\u003cli\u003e Many different office activities, interactions and conversations.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e FBX format with standard FBX bone names. \n\u003c\/li\u003e\n\u003cli\u003e .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\n\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eOffice Desk - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\nClick Play Button to Start - Please allow time to load...\u003c\/p\u003e\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\u003cp\u003e\u003cbr\u003e\n\nFBX OFFICE \/ DESK ~ Overview Video\n\n\n\n\u003c\/p\u003e\n\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\n\u003ch3\u003e\u003ca href=\"\/pages\/animlist\/desk-pack\" target=\"_blank\" title=\"FBX OFFICE \/ DESK\" rel=\"noopener noreferrer\"\u003eFBX OFFICE \/ DESK - Animation List\u003c\/a\u003e\u003c\/h3\u003e\n\n\u003cp\u003e\n\u003cstrong\u003eSEATED \/ STANDING\u003c\/strong\u003e\n\u003cbr\u003eMOB1_M1_Stand_Relaxed_Idle_v2\n\u003cbr\u003eOffice_Coffee_Break_1\n\u003cbr\u003eOffice_Coffee_Break_2\n\u003cbr\u003eOffice_Desk_Answer_Phone_1\n\u003cbr\u003eOffice_Desk_Answer_Phone_2\n\u003cbr\u003eOffice_Desk_Answer_Phone_Angry\n\u003cbr\u003eOffice_Desk_Answer_Phone_Happy\n\u003cbr\u003eOffice_Desk_Answer_Phone_Lands_Big_Deal\n\u003cbr\u003eOffice_Desk_Answer_Phone_Pace\n\u003cbr\u003eOffice_Desk_Bored_Idle\n\u003cbr\u003eOffice_Desk_Cellphone\n\u003cbr\u003eOffice_Desk_Computer_Idle\n\u003cbr\u003eOffice_Desk_Computer_L_Idle\n\u003cbr\u003eOffice_Desk_Computer_R_Idle\n\u003cbr\u003eOffice_Desk_Laptop\n\u003cbr\u003eOffice_Desk_Open_Drawer\n\u003cbr\u003eOffice_Desk_Signing_Papers\n\u003cbr\u003eOffice_Desk_Sit_Idle\n\u003cbr\u003eOffice_Desk_Sit_To_Stand\n\u003cbr\u003eOffice_Desk_Stand_To_Sit\n\u003cbr\u003eOffice_Desk_Writing\n\u003cbr\u003eOffice_Standing_Greeting\n\u003cbr\u003eOffice_Standing_Handshake\n\u003cbr\u003eOffice_Standing_Talking_1\n\u003cbr\u003eOffice_Standing_Talking_2\n\u003cbr\u003e\n\u003cbr\u003e\u003cstrong\u003eWALKING\u003c\/strong\u003e\n\u003cbr\u003eOffice_Walk_Clipboard_1\n\u003cbr\u003eOffice_Walk_Clipboard_2\n\u003cbr\u003eOffice_Walk_Listening_L\n\u003cbr\u003eOffice_Walk_Listening_R\n\u003cbr\u003eOffice_Walk_Talking_Cell_Turn_Left\n\u003cbr\u003eOffice_Walk_Talking_Cell_Turn_Right\n\u003cbr\u003eOffice_Walk_Talking_L\n\u003cbr\u003eOffice_Walk_Talking_R\n\u003cbr\u003eOffice_Walk_Turning_Corner_Left\n\u003cbr\u003eOffice_Walk_Turning_Corner_Right\n\u003cbr\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\/edit?usp=drivesdk%22\" target=\"_blank\" title=\"Desk Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\u0026amp;exportFormat=pdf\" title=\"Desk Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\u0026amp;exportFormat=xlsx\" title=\"Desk Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\n\n\u003cspan\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"Motion Capture Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eM\u003c\/span\u003e\u003cspan\u003eoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/unreal-engine-guide\"\u003eUnreal Engine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814286540871,"sku":"FBX-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814286573639,"sku":"UE4-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222929991,"sku":"BLENDER-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814286639175,"sku":"BIP-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814286606407,"sku":"UNITY-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814286671943,"sku":"ICL-Desk-Pack","price":18.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/office-desk-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"meeting","title":"Office \/ Meeting - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eMeeting and Conference Room Animation Pack\u003c\/h2\u003e\n\u003cp\u003eThe Meeting Animation Pack provides a curated library of \u003cstrong\u003emeeting room animations\u003c\/strong\u003e and \u003cstrong\u003econference motion capture data\u003c\/strong\u003e for game developers and filmmakers. Captured with professional optical motion capture systems, these animations cover the full spectrum of seated conference interactions — presenting, listening, gesturing during discussions, note-taking, and standing transitions.\u003c\/p\u003e\n\u003cp\u003eEvery animation in this \u003cstrong\u003ebusiness meeting motion capture\u003c\/strong\u003e collection features realistic body language captured from professional actors. Subtle weight shifts, hand gestures during \u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e, and natural head movements create the authentic boardroom presence your corporate, thriller, or simulation project demands. The clips loop cleanly for idle states and transition smoothly between actions.\u003c\/p\u003e\n\u003cp\u003eCompatible with all major \u003cstrong\u003e3D animation\u003c\/strong\u003e pipelines, the Meeting pack exports in FBX format for direct import into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e3ds Max\u003c\/strong\u003e, and \u003cstrong\u003e\u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e\u003c\/strong\u003e. Standard humanoid bone mapping ensures fast retargeting to your custom characters without manual cleanup. Each clip ships at 30fps with clean root motion data.\u003c\/p\u003e\n\u003cp\u003eFrom architectural visualization boardrooms to RPG quest-giver encounters, meeting animations add polish to any scene requiring seated group interaction. Browse our full \u003ca href=\"\/collections\/all\"\u003eanimation catalog\u003c\/a\u003e or start with our \u003ca href=\"\/pages\/free-animations\"\u003efree animation pack\u003c\/a\u003e to evaluate quality. See our \u003ca href=\"\/pages\/licensing\"\u003elicensing page\u003c\/a\u003e for commercial use terms.\u003c\/p\u003e\n\u003c\/div\u003e\n﻿\u003ch2\u003eMEETING: 3D CHARACTER ANIMATIONS\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003eSITTING AT MEETING, LISTENING, PRESENTING, READING AT TABLE OR DESK.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eBring your Board Room to life with these office meeting animations. Participants listen, discuss, agree and disagree, shake hands, hand out reports, get up and make presentations, and many more. Fingers animated expressively. Many variations of activities and interactions.Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#FBX\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#ICL\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR ICLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#UE4\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.15 - 4.xx\r\n \u003c\/li\u003e\r\n\u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations included as Root Motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e\r\n\u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.\r\n\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \r\n \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e38+ MEETING Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Meeting-Life\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#All\u003c\/h6\u003e\r\n\u003ch3\u003eOffice Meeting - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#All\u003c\/h6\u003e\u003ch3\u003e\n\u003cahref title=\"MEETING-Life Animation List\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1la7rNVpWt70g20Y0ZCFcXlZofQ8yXlVlwkuMO2Kb6XQ\/edit?usp=drivesdk\"\u003e\u003cspan\u003eMEETING-Life - Animation List (Download)\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/ahref\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSEATED \/ STANDING\u003c\/strong\u003e\r\n\u003cbr\u003eMeeting_Presentor_Sit_To_Stand\r\n\u003cbr\u003eMeeting_Stand_Presentation_Idle_v2\r\n\u003cbr\u003eMeeting_Presentation_Loop\r\n\u003cbr\u003eMeeting_Presentor_Stand_To_Sit\r\n\u003cbr\u003eMeeting_Bored\r\n\u003cbr\u003eMeeting_Clap\r\n\u003cbr\u003eMeeting_Drink_Coffee\r\n\u003cbr\u003eMeeting_Face_FWD_Agree\r\n\u003cbr\u003eMeeting_Face_FWD_Angry\r\n\u003cbr\u003eMeeting_Face_FWD_Convo\r\n\u003cbr\u003eMeeting_Face_FWD_Disagree\r\n\u003cbr\u003eMeeting_Face_FWD_Idle\r\n\u003cbr\u003eMeeting_Face_FWD_Listen\r\n\u003cbr\u003eMeeting_Handout_Reports\r\n\u003cbr\u003eMeeting_Handshake_To_Left\r\n\u003cbr\u003eMeeting_Handshake_To_Right\r\n\u003cbr\u003eMeeting_Handshakes_FWD\r\n\u003cbr\u003eMeeting_Left_Agree\r\n\u003cbr\u003eMeeting_Left_Angry\r\n\u003cbr\u003eMeeting_Left_Bored\r\n\u003cbr\u003eMeeting_Left_Convo\r\n\u003cbr\u003eMeeting_Left_Disagree\r\n\u003cbr\u003eMeeting_Left_Idle\r\n\u003cbr\u003eMeeting_Left_Listen\r\n\u003cbr\u003eMeeting_Left_Talk\r\n\u003cbr\u003eMeeting_Read_Report\r\n\u003cbr\u003eMeeting_Right_Agree\r\n\u003cbr\u003eMeeting_Right_Angry\r\n\u003cbr\u003eMeeting_Right_Bored\r\n\u003cbr\u003eMeeting_Right_Convo\r\n\u003cbr\u003eMeeting_Right_Disagree\r\n\u003cbr\u003eMeeting_Right_Idle\r\n\u003cbr\u003eMeeting_Right_Listen\r\n\u003cbr\u003eMeeting_Right_Talk\r\n\u003cbr\u003eMeeting_Sit_To_Stand\r\n\u003cbr\u003eMeeting_Stand_To_Sit\r\n\u003cbr\u003eMeeting_Start\r\n\u003cbr\u003eMOB1_M1_Stand_Relaxed_Idle_v2\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003cahref title=\"MEETING-Life Animation List\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1la7rNVpWt70g20Y0ZCFcXlZofQ8yXlVlwkuMO2Kb6XQ\/edit?usp=drivesdk\"\u003e\u003cspan\u003eMEETING-Life - Animation List (Download)\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/ahref\u003e\u003c\/h3\u003e\r\n\n\u003cdiv style=\"background:#1a1a1a; border-left:3px solid #BC0404; padding:24px 28px; margin:32px 0; border-radius:4px;\"\u003e\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404; margin-top:0;\"\u003eWhat's Inside This Pack\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eThe Office Meeting animation pack delivers \u003cstrong\u003e38 professional motion-captured animations\u003c\/strong\u003e covering the full range of conference-room behavior. Every clip was recorded with a live actor in a professional mocap studio, capturing the subtle weight shifts, hand gestures, and postural nuances that separate believable NPCs from stiff mannequins.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e31 seated animations\u003c\/strong\u003e form the core of the set. Characters face forward, left, or right — each direction featuring its own idle, listening, talking, agreeing, disagreeing, angry, bored, and conversational variants. This directional variety lets you seat multiple characters around a table and have each one look like they are reacting to a different speaker. Specialized clips include handing out reports, reading documents, drinking coffee, and clapping — the small details that make a boardroom scene feel alive.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e3 standing presenter animations\u003c\/strong\u003e cover the classic meeting scenario where someone rises to address the room. A looping presentation idle, a presentation gesture loop, and a relaxed standing idle give you everything you need for a character delivering a quarterly report or pitching a new idea.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e4 transition animations\u003c\/strong\u003e bridge sitting and standing states. Sit-to-stand and stand-to-sit clips are carefully pose-matched to the seated and standing idles, so your animation state machine can blend between them without popping or foot sliding.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eUse Cases \u0026amp; Applications\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eCorporate training simulations\u003c\/strong\u003e — Build interactive onboarding or compliance courses where virtual coworkers react to the learner's choices. The directional variants make it easy to populate a conference table with six or more distinct-looking participants.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eArchitectural visualization\u003c\/strong\u003e — Show clients how their new office or coworking space will feel when occupied. Drop meeting animations into boardrooms, huddle rooms, and open-plan collaboration zones to bring static renders to life.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eNarrative game development\u003c\/strong\u003e — Cutscenes set in offices, courtrooms, government buildings, or any seated-discussion context benefit from these animations. Pair the talking and listening clips with a dialogue system for characters that gesture naturally while delivering lines.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eVR and interactive experiences\u003c\/strong\u003e — Populate a virtual meeting room for teleconference demos, social VR platforms, or immersive storytelling. The looping idles and seamless transitions keep background characters looking natural even under close VR scrutiny.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eFormat Compatibility\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eThis pack ships in six industry-standard formats so you can drop the files straight into your pipeline: \u003cstrong\u003eFBX\u003c\/strong\u003e (Maya, \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionBuilder\u003c\/a\u003e, 3ds Max, Blender, and most DCC tools), \u003cstrong\u003eBIP\u003c\/strong\u003e (3ds Max Biped), \u003cstrong\u003eUnreal Engine\u003c\/strong\u003e (UE4 skeleton with project file and source FBX), \u003cstrong\u003eUnity\u003c\/strong\u003e (Humanoid-ready asset package), \u003cstrong\u003eBlender\u003c\/strong\u003e (native .blend), and \u003cstrong\u003eiClone\u003c\/strong\u003e (.rlMotion for iClone 7+). All animations are delivered as in-place clips with root motion options, and every idle and transition is pose-matched for seamless blending in your animation state machine.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat office and meeting animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Meeting pack includes sitting in office chairs, standing presentations, whiteboard gestures, handshakes, note-taking, phone calls, typing, and professional workplace interactions.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the meeting animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll meeting animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for architectural visualization?\u003c\/h3\u003e\n\u003cp\u003eYes. These animations are widely used in architectural visualization (archviz) to populate office spaces, conference rooms, and commercial interiors with realistic human activity.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include both seated and standing poses?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack covers the full range of office behavior including seated desk work, standing presentations, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e between areas, and transitional movements like sitting down and standing up.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814402375751,"sku":"FBX-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814402506823,"sku":"ICL-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510215000135,"sku":"BLENDER-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814402441287,"sku":"UNITY-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814402408519,"sku":"UE4-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814402474055,"sku":"BIP-Meeting-Pack","price":18.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/office-meeting-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"scared","title":"Scared - 3D Character Animations","description":"\u003cp\u003eThe difference between a horror game that lands and a horror game that does not is rarely the lighting or the audio — both can be bought off the shelf. The thing that almost every project gets wrong is the character animation in fear states. A scared NPC reading a few generic 'cower' loops is the moment the player remembers it is just a game.\u003c\/p\u003e\n\u003cp\u003eThis pack ships 60 motion-captured fear performances structured for direct use as a behavior-tree library. The 27 stationary clips cover the static fear states a horror or crime narrative needs: begging standing and crouching, crying over a body, hiding in a closet, hiding in a corner, hiding under a bed, hiding under a desk, handcuffed standing, hostage poses, gunpoint compliance, and tied-to-chair-or-wall variants. The 25 moving clips cover the locomotion every fear scene needs: scared walking with looking around, looking behind, looking left, looking right; creeping forward in multiple speeds; runaway falls in every direction; scrambling recoveries; and handcuffed walking. Eight transitions stitch the standing, creeping, and spooked-fall states together.\u003c\/p\u003e\n\u003cp\u003eEvery clip rides the MotusMan_v55 skeleton; the pack is delivered in FBX and BIP for 3ds Max workflows, native Unreal Engine project, Unity package, Blender, and iClone. Hiding clips are performed to match standard furniture dimensions so the character lines up with prop placement out of the box. Idles, locomotion, and transitions are pose-matched.\u003c\/p\u003e\n\u003cp\u003eGenres that depend on this kind of coverage: survival horror, slasher games, escape-room VR, crime-thriller adventures with hostage scenarios, detective games featuring witness statements, and any narrative cutscene where the character is meant to be in danger.\u003c\/p\u003e\n\u003cp\u003eAnimating credible fear by hand is months of senior-level work and most teams settle for a small set that the player notices repeating. We captured the full library in a single performance session so the gestures share a consistent emotional register from the very first clip to the last.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814498713671,"sku":"FBX-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510223159367,"sku":"BLENDER-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814498811975,"sku":"BIP-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814498877511,"sku":"ICL-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814498779207,"sku":"UNITY-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814498746439,"sku":"UE4-Scared-Pack","price":27.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/scared-3d-character-animations-mocap-online-1.png?v=1708901234"},{"product_id":"walk","title":"Walking - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eWalking Animation Pack — Motion Capture Walk Cycles for Game Characters\u003c\/h2\u003e\n\u003cp\u003eA character walk cycle is the most basic test of any animation system. If the walk feels wrong, nothing else in the game will feel right. That is why professional studios invest heavily in walking animations sourced from real motion capture — because keyframed walks never capture the natural weight shift, the subtle sway, or the idiosyncratic rhythm that makes a walking 3d model feel like a living character.\u003c\/p\u003e\n\u003cp\u003eThis pack includes a full library of walking animation files covering every common game scenario. Casual strolls for ambient NPCs. Purposeful strides for hero characters. Tired shuffles for exhausted characters. Cautious sneaks for stealth gameplay. Fast walks for urgency. Slow walks for tension. Every clip was captured on a broadcast-grade motion capture stage and is provided as clean, root-motion-ready animation files suitable for any 3D engine.\u003c\/p\u003e\n\u003cp\u003eWhether you are building a cinematic, creating a mocap website reference library, or animating NPCs for an open world, these animated walking clips give you the foundation you need. Import into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e and drop the clips into your locomotion state machine or cinematic timeline.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eWALKING: 3D CHARACTER ANIMATIONS OF FORWARD LOCOMOTION IN VARIOUS STYLES\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eWALKING RELAXED, MAD, CHEERFUL, TEXTING, PHONE CALL, LOOKING AROUND, STROLLING, DANCING, RUNNING LATE, CAUTIOUS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e15 different types of Walking Animations, a good way to populate a street scene with many types of pedestrians. From a chill stroll, jammin’ with headphones, to a business guy in a hurry, on the phone, or a happy \u003ca href=\"\/products\/dance\" style=\"color:#bc0404;text-decoration:none;\"\u003edance\u003c\/a\u003e down the street like a fool.\u003c\/p\u003e\n\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations In .Bip Format\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BIP\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e Fingers animated expressively.\n\u003c\/li\u003e\n\u003cli\u003e New MotusMan_V55 Biped\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Full length continuous original animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e  All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\n\u003c\/li\u003e\n\u003cli\u003e Expressively animated fingers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\u003cstrong\u003e.BIP Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All animations are .bip format, standard bip bone names. \n\u003c\/li\u003e\n\u003cli\u003e Animations are on our MotusMan_V55 Biped.\n\u003c\/li\u003e\n\u003cli\u003e 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations In .Fbx Format\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-FBX\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e Fingers animated expressively.\n\u003c\/li\u003e\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\n\u003c\/li\u003e\n\u003cli\u003e All animations are included as Root Motion and In­ Place.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Full length continuous original animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e  All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\n\u003c\/li\u003e\n\u003cli\u003e Expressively animated fingers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\u003cstrong\u003e.FBX Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e FBX format with standard FBX bone names. \n\u003c\/li\u003e\n\u003cli\u003e MotusMan_v55 Skeleton\n\u003c\/li\u003e\n\u003cli\u003e .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations For Iclone\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e Fingers animated expressively.\n\u003c\/li\u003e\n\u003cli\u003e New MotusMan_V55 Skeleton\n\u003c\/li\u003e\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\n\u003c\/li\u003e\n\u003cli\u003e All animations are included as Root Motion and In­ Place.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Full length continuous original animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e  All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\r\n\u003c\/li\u003e\n\u003cli\u003e Expressively animated fingers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\u003cstrong\u003eiClone\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\n\u003c\/li\u003e\n\u003cli\u003e Animations provided with MotusManv55 iAvatar skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations For Unreal Engine\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the \u003cb\u003eUE4 Skeleton\u003c\/b\u003e in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e Engine 4.15 - 4.xx\n\u003c\/li\u003e\n\u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.\n\u003c\/li\u003e\n\u003cli\u003e Fingers animated expressively.\n\u003c\/li\u003e\n\u003cli\u003e All animations included as Root Motion and In-Place. (IPC) \n\u003c\/li\u003e\n\u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.\n\u003c\/li\u003e\n\u003cli\u003e Reference Pose is an \"A\". \n\u003c\/li\u003e\n\u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.\n\u003c\/li\u003e\n\u003cli\u003e Source Animation import and A\/T Poses explained here: \"“A” POSE OR “T” POSE CONVERSION\" https:\/\/blog.mocaponline.com\/blog\/a-pose-or-t-pose-conversion-unreal-engine-retarget-manager\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Full length continuous original animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e  All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\r\n\u003c\/li\u003e\n\u003cli\u003e Expressively animated fingers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\u003cstrong\u003eUnreal Engine\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e \u003cb\u003eTransfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e \u003cb\u003eView Quick Tutorial: Video - \u003ca href=\"https:\/\/youtu.be\/UFa4yyDlrk4\" target=\"_blank\" title=\"https:\/\/youtu.be\/UFa4yyDlrk4\" rel=\"noopener noreferrer\"\u003eUE4 to UE5 Retargeting Tutorial\u003c\/a\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e \u003cb\u003eDOWNLOAD THE \"UE4 to UE5 Retargeting Project\" ZIP HERE: \u003ca href=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" target=\"_blank\" title=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" rel=\"noopener noreferrer\"\u003eUE4 to UE5 Retargeting Project Files\u003c\/a\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e The stock unmodified IK-Retargeters included with UE5... are not good as is.\n\u003c\/li\u003e\n\u003cli\u003e Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations For Unity 3D\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e* Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n**Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e Fingers animated expressively.\n\u003c\/li\u003e\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\n\u003c\/li\u003e\n\u003cli\u003e All animations set as Humanoid, ready for use.\n\u003c\/li\u003e\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.\n\u003c\/li\u003e\n\u003cli\u003e All animations are included as Root Motion and In­ Place.\n\u003c\/li\u003e\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003c\/li\u003e\n\u003cli\u003e Full length continuous original character walking animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e Expressively animated fingers.\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\n\u003c\/li\u003e\n\u003cli\u003e Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https:\/\/drive.google.com\/drive\/folders\/1xM16Bdd6bjzgXCLrZg_J8H9gbWMMOnFV)\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eUnity 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Latest MotusMan_V55 Skeleton and Avatar\n\u003c\/li\u003e\n\u003cli\u003e All animations set as Humanoid.\n\u003c\/li\u003e\n\u003cli\u003e Includes documents with \u003ca href=\"https:\/\/drive.google.com\/file\/d\/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2\/view\" target=\"_blank\" title=\"Unity tips\" rel=\"noopener noreferrer\"\u003eUnity Tips \u0026amp; Tricks Document\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e All animations are .fbx format, standard fbx bone names.\n\u003c\/li\u003e\n\u003cli\u003e Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e30+ Walking Animations For Blender 3D\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Relaxed, Mad, Cheerful, Texting, Phone Call, Look Around, Stroll, Music, Happy Dance, Running Late, Cautious, Creeping, Power Walk, Strut, \u0026amp; Skipping.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFull length continuous original animations with many random variations, all over 30 seconds. Happy Dance is 80 seconds, he does some crazy improv.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e30 Animations\u003c\/strong\u003e - 15 WALK STYLES - LONG AND LOOPED VERSIONS - \u003cstrong\u003e60 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Walk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  30\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  60\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Full length continuous original animations with many random variations.\n\u003c\/li\u003e\n\u003cli\u003e  All over 30 seconds.\n\u003c\/li\u003e\n\u003cli\u003e Happy Dance is 80 seconds, he does some crazy improv.\n\u003c\/li\u003e\n\u003cli\u003e Short looped versions, one to six cycles depending on Style\n\u003c\/li\u003e\n\u003cli\u003e Traveling and In­-Place for all.\r\n\u003c\/li\u003e\n\u003cli\u003e Expressively animated fingers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\u003cstrong\u003eBlender 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Fully Blender Native and Optimized \n\u003c\/li\u003e\n\u003cli\u003e Ready for use with all animation tools, including: \u003ca rel=\"noopener noreferrer\" title=\"Rig on The Fly\" href=\"https:\/\/gitlab.com\/dypsloom\/rigonthefly\/-\/blob\/master\/README.md\" target=\"_blank\"\u003eRig On The Fly\u003c\/a\u003e and\/or any other animation plugins, and Remap\/Retargeting with \u003ca rel=\"noopener noreferrer\" title=\"Auto Rig Pro\" href=\"https:\/\/blendermarket.com\/products\/auto-rig-pro\" target=\"_blank\"\u003eAuto_Rig_Pro\u003c\/a\u003e and \u003ca rel=\"noopener noreferrer\" title=\"Rokoko\" href=\"https:\/\/github.com\/Rokoko\/rokoko-studio-live-blender\" target=\"_blank\"\u003eRokoko_Studio\u003c\/a\u003e plugin for Advanced Rigging and Retargeting to other Characters.\n\u003c\/li\u003e\n\u003cli\u003e Blender Conversion created with Brad Clark in association with \u003ca rel=\"noopener noreferrer\" title=\"Rigging Dojo\" href=\"https:\/\/www.riggingdojo.com\" target=\"_blank\"\u003eRigging_Dojo\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\n\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003e\n\u003cbr\u003e\n\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"\/pages\/animviewer\/walk-pack\" target=\"_blank\" title=\"WALK Pack - 3D Viewer - Animation Player rel=noopener noreferrer\"\u003eWALK Pack - 3D Viewer - Animation Player\u003c\/a\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"\/pages\/animlist\/walk-pack\"\u003eWALK-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003eWalk_01_Relaxed \n\u003cbr\u003eWalk_01_Relaxed_IP\n\u003cbr\u003eWalk_01_Relaxed_Loop \n\u003cbr\u003eWalk_01_Relaxed_Loop_IP \n\u003cbr\u003eWalk_02_Cheerful\n\u003cbr\u003eWalk_02_Cheerful_IP \n\u003cbr\u003eWalk_02_Cheerful_Loop \n\u003cbr\u003eWalk_02_Cheerful_Loop_IP \n\u003cbr\u003eWalk_03_Mad\n\u003cbr\u003eWalk_03_Mad_IP \n\u003cbr\u003eWalk_03_Mad_Loop\n\u003cbr\u003eWalk_03_Mad_Loop_IP \n\u003cbr\u003eWalk_04_Texting\n\u003cbr\u003eWalk_04_Texting_IP \n\u003cbr\u003eWalk_04_Texting_Loop \n\u003cbr\u003eWalk_04_Texting_Loop_IP\n\u003cbr\u003eWalk_05_Phone_Call\n\u003cbr\u003eWalk_05_Phone_Call_IP \n\u003cbr\u003eWalk_05_Phone_Call_Loop \n\u003cbr\u003eWalk_05_Phone_Call_Loop_IP \n\u003cbr\u003eWalk_06_Look_Around\n\u003cbr\u003eWalk_06_Look_Around_IP \n\u003cbr\u003eWalk_06_Look_Around_Loop \n\u003cbr\u003eWalk_06_Look_Around_Loop_IP \n\u003cbr\u003eWalk_07_Stroll\n\u003cbr\u003eWalk_07_Stroll_IP \n\u003cbr\u003eWalk_07_Stroll_Loop \n\u003cbr\u003eWalk_07_Stroll_Loop_IP \n\u003cbr\u003eWalk_08_Listen_Music\n\u003cbr\u003eWalk_08_Listen_Music_IP \n\u003cbr\u003eWalk_08_Listen_Music_Loop \n\u003cbr\u003eWalk_08_Listen_Music_Loop_IP\n\u003cbr\u003eWalk_09_Happy_Dance\n\u003cbr\u003eWalk_09_Happy_Dance_IP\n\u003cbr\u003eWalk_09_Happy_Dance_Loop \n\u003cbr\u003eWalk_09_Happy_Dance_Loop_IP \n\u003cbr\u003eWalk_10_Running_Late\n\u003cbr\u003eWalk_10_Running_Late_IP \n\u003cbr\u003eWalk_10_Running_Late_Loop \n\u003cbr\u003eWalk_10_Running_Late_Loop_IP \n\u003cbr\u003eWalk_11_Cautious\n\u003cbr\u003eWalk_11_Cautious_IP \n\u003cbr\u003eWalk_11_Cautious_Loop \n\u003cbr\u003eWalk_11_Cautious_Loop_IP \n\u003cbr\u003eWalk_12_Creeping\n\u003cbr\u003eWalk_12_Creeping_IP \n\u003cbr\u003e\n\u003cbr\u003e\u003cstrong\u003eWalk_12_Creeping_Loop \u003c\/strong\u003e\n\u003cbr\u003eWalk_12_Creeping_Loop_IP\n\u003cbr\u003eWalk_13_Power_Walk\n\u003cbr\u003eWalk_13_Power_Walk_IP \n\u003cbr\u003eWalk_13_Power_Walk_Loop \n\u003cbr\u003eWalk_13_Power_Walk_Loop_IP \n\u003cbr\u003eWalk_14_Strut\n\u003cbr\u003eWalk_14_Strut_IP \n\u003cbr\u003eWalk_14_Strut_Loop \n\u003cbr\u003eWalk_14_Strut_Loop_IP \n\u003cbr\u003eWalk_15_Skip\n\u003cbr\u003eWalk_15_Skip_IP \n\u003cbr\u003eWalk_15_Skip_Loop \n\u003cbr\u003eWalk_15_Skip_Loop_IP \n\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003ca href='https:\/\/docs.google.com\/spreadsheets\/d\/151W6LIJi9r4V0rW8jHxvKhJyxHN-ax6kv00shlYLChI\/edit?usp=drivesdk\"' target=\"_blank\" title=\"Walk Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=151W6LIJi9r4V0rW8jHxvKhJyxHN-ax6kv00shlYLChI\u0026amp;exportFormat=pdf\" title=\"Walk Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=151W6LIJi9r4V0rW8jHxvKhJyxHN-ax6kv00shlYLChI\u0026amp;exportFormat=xlsx\" title=\"Walk Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/walk-cycle-animation\"\u003eWalk Cycle Animation\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/locomotion-system-design-guide\"\u003eLocomotion System Design Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat walking animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Walking pack includes casual walks, brisk walks, tired walks, confident strides, sneaking, limping, and directional walking (forward, backward, strafing) with start, stop, and turn transitions.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the walking animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll walking animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eHow are these different from the \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e pack?\u003c\/h3\u003e\n\u003cp\u003eThe Walk pack focuses exclusively on walking variations and styles with more personality and character in each walk cycle. The Mobility pack covers the full locomotion spectrum (walk, jog, run, sprint, crouch, jump) as a game-ready movement system. Walk is ideal when you need expressive character walks; Mobility is better for complete game locomotion.\u003c\/p\u003e\n\u003ch3\u003eDo the walk cycles loop seamlessly?\u003c\/h3\u003e\n\u003cp\u003eYes. All walking animations are pose-matched for seamless looping with clean blend points, ensuring characters can walk continuously without visible pops or hitches in the cycle.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/walk-cycle-animation\"\u003eWalk Cycle Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814521159751,"sku":"FBX-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814521258055,"sku":"BIP-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814521192519,"sku":"UE4-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814521225287,"sku":"UNITY-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814521290823,"sku":"ICL-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510224470087,"sku":"BLENDER-Walk-Pack","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/walking-3d-character-animations-mocap-online-1.png?v=1708901416"},{"product_id":"ninja","title":"Ninja - 3D MoCap Animation Packs","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eNinja Animation Pack for Combat and Stealth Game Development\u003c\/h2\u003e\n\u003cp\u003eMartial-arts and stealth games live or die on the quality of their combat animation. From the silent infiltration of \u003cem\u003eTenchu\u003c\/em\u003e and \u003cem\u003eMark of the Ninja\u003c\/em\u003e, to the acrobatic combat of \u003cem\u003eNinja Gaiden\u003c\/em\u003e, the parkour-fueled traversal of \u003cem\u003eAssassin's Creed\u003c\/em\u003e, and the precision sword play of \u003cem\u003eSekiro\u003c\/em\u003e, the genre demands a complete library of believable kicks, punches, knock-downs, rolls, jumps, and platform traversals. Hand-keying that volume of motion is months of work. The MCO Ninja pack solves it with motion capture.\u003c\/p\u003e\n\u003cp\u003eThis is the most complete ninja motion capture library available for game development. The full FBX Pro version delivers 177 animations across 388 total files, covering high, mid, and low kicks; jab, hook, and back punches; shuriken star throws with full start\/loop\/end states; back flips, cartwheels, forward and backward rolls, dive rolls, and one-hand cartwheels; knock-down recoveries from forward, backward, and high impacts; hanging idles and pull-ups on high platforms; jump-down rolls from mid and low platforms; and full four-way strafing locomotion across walks, jogs, and runs in both combat and relaxed stances. Thirty-nine aim offsets cover every direction the character can look, in standing and crouching poses, ready to wire into any aim-offset blend space.\u003c\/p\u003e\n\u003cp\u003eEvery animation is provided in both root-motion and in-place variants, so you can use whichever locomotion model your engine prefers. Idles and transitions are pose-matched for seamless motion trees, and the new MotusMan_v55 skeleton matches the rest of the MoCap Online catalog so you can layer this pack with \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e, \u003ca href=\"\/products\/punch\" style=\"color:#bc0404;text-decoration:none;\"\u003ePunch\u003c\/a\u003e, Sword, and other combat libraries without retargeting. Available in FBX, \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, \u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e, and \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e formats — choose the version below that matches your pipeline.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eNINJA: MOCAP ANIMATION PACKS - WITH VERTICAL JUMP TO AND FROM PLATFORM ANIMATIONS, FOR GAME DEVELOPMENT \u0026amp; 3D PRODUCTION\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eNINJA KICK, PUNCH, KNOCK-DOWN, DUCK, ROLL, PLATFORM-JUMP, IDLE, TURN \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eWax on. Wax off. Your 3D character completed training and is ready to kick some serious butt. Punch, kick, flip, and evade to slip through the shadows and seriously go Ninja on your enemies.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-BIP\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003eWalking\u003c\/a\u003e, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-FBX\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-ICL\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-UE4\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight. \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionbuilder\u003c\/a\u003e and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use. \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-BIP\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-FBX\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-ICL\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-UE4\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use. \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-BIP\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .bip format, standard bip bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .bip format, standard bip bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-FBX\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-ICL\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-UE4\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC) \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing. \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right. \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar  \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use.  \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.  \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf   \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:  \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e \u003ch2\u003e21+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e \u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e \u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e \u003ch2\u003e86+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e \u003ch2\u003e177+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003eMedia\u003c\/h6\u003e \u003ch6\u003e#all\u003c\/h6\u003e \u003cp\u003e\u003cbr\u003e NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.\u003cbr\u003e \u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Starter\u003c\/h6\u003e \u003ch3\u003eNinja Starter - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/10u7feBCV3j21vyWCusR5XjYJizYq0J9_Qfs1yQHTMHY\/edit?usp=drivesdk\"\u003eNINJA-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKICKS\u003c\/strong\u003e \u003cbr\u003eNJA_Kick_High_v1 \u003cbr\u003eNJA_Kick_Mid_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003ePUNCH\u003c\/strong\u003e \u003cbr\u003eNJA_Punch_High_v1 \u003cbr\u003eNJA_Punch_Mid_v3 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAR THROW\u003c\/strong\u003e \u003cbr\u003eNJA_Star_Throw_Fwd_Single \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKNOCK DOWNS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Knock_Dn_Bkwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Mid_Recover \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eDUCKS, FLIPS, ROLLS, DIVES\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Duck \u003cbr\u003eNJA_Cbt_Forward_Roll_v1 \u003cbr\u003eNJA_Cbt_Bkwd_Roll \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMID PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/10u7feBCV3j21vyWCusR5XjYJizYq0J9_Qfs1yQHTMHY\/edit?usp=drivesdk\"\u003eNINJA-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Basic\u003c\/h6\u003e \u003ch3\u003eNinja Basic - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1tr_z0CsVIjjQtHZkaL96MI8i3MQFideGywzQtML9TcI\/edit?usp=drivesdk\"\u003eNINJA-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_Stand_L_90 \u003cbr\u003eNJA_Cbt_Stand_R_90 \u003cbr\u003eNJA_Cbt_Stand_R_180 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V1 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V2 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V3 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCHING\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Crouch_Idle \u003cbr\u003eNJA_Cbt_Stand_To_Crouch \u003cbr\u003eNJA_Cbt_Crouch_To_Stand \u003cbr\u003eNJA_Cbt_Crouch_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Crouch_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_B_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_F_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_BkPd_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003eNJA_Cbt_Jog_Back_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003eNJA_Cbt_Walk_Back_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003eNJA_Cbt_Std_Jump_Forward \u003cbr\u003eNJA_Cbt_Std_Jump_Backward \u003cbr\u003eNJA_Cbt_Std_Jump_Left \u003cbr\u003eNJA_Cbt_Std_Jump_Right \u003cbr\u003eNJA_Cbt_Std_Step_Back \u003cbr\u003eNJA_Cbt_Std_Step_Fwd \u003cbr\u003eNJA_Cbt_Std_Step_Left \u003cbr\u003eNJA_Cbt_Std_Step_Right \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003eNJA_Cbt_Run_Back_Loop \u003cbr\u003eNJA_Cbt_Run_Left_Loop \u003cbr\u003eNJA_Cbt_Run_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Run_Right_Loop \u003cbr\u003eNJA_Cbt_Run_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKICKS, PUNCHES\u003c\/strong\u003e \u003cbr\u003eNJA_Kick_High_v1 \u003cbr\u003eNJA_Kick_Mid_v3 \u003cbr\u003eNJA_Kick_Low_v1 \u003cbr\u003eNJA_Kick_Back_v1 \u003cbr\u003eNJA_Punch_High_v2 \u003cbr\u003eNJA_Punch_Mid_v2 \u003cbr\u003eNJA_Punch_Mid_v3 \u003cbr\u003eNJA_Punch_Back_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAR THROW\u003c\/strong\u003e \u003cbr\u003eNJA_Star_Throw_Fwd_Single \u003cbr\u003eNJA_Star_Throw_Fwd_Start \u003cbr\u003eNJA_Star_Throw_Fwd_Loop \u003cbr\u003eNJA_Star_Throw_Fwd_End \u003cbr\u003eNJA_Star_Throw_Bkwd_Single \u003cbr\u003eNJA_Star_Throw_Bkwd_Start \u003cbr\u003eNJA_Star_Throw_Bkwd_Loop \u003cbr\u003eNJA_Star_Throw_Bkwd_End \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKNOCK DOWNS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Knock_Dn_Bkwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Mid_Recover \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eDUCKS, FLIPS, ROLLS, DIVES\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Duck \u003cbr\u003eNJA_Cbt_Back_Flip \u003cbr\u003eNJA_Cbt_Forward_Roll_v1 \u003cbr\u003eNJA_Cbt_Bkwd_Roll \u003cbr\u003eNJA_Cbt_Left_Roll \u003cbr\u003eNJA_Cbt_Right_Roll \u003cbr\u003eNJA_Run_Dive_Forward_Roll \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHIGH PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi \u003cbr\u003eNJA_Hang_Ptfm_Hi_Idle \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand \u003cbr\u003eNJA_Run_Jump_Hang_Ptfm_Hi \u003cbr\u003eNJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_Dead \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMED PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLOW PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Center \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_L90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_R90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1tr_z0CsVIjjQtHZkaL96MI8i3MQFideGywzQtML9TcI\/edit?usp=drivesdk\"\u003eNINJA-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pro\u003c\/h6\u003e \u003ch3\u003eNinja Pro - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1HfaoTGl6NUSk1n4m6DZj4QqtuQe2FUq0QlHCd4ZNmaI\/edit?usp=drivesdk\"\u003eNINJA-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Stand_L_90 \u003cbr\u003eNJA_Cbt_Stand_R_90 \u003cbr\u003eNJA_Cbt_Stand_R_180 \u003cbr\u003eNJA_Rlx_Stand_L_90 \u003cbr\u003eNJA_Rlx_Stand_R_90 \u003cbr\u003eNJA_Rlx_Stand_L_180 \u003cbr\u003eNJA_Rlx_Stand_R_180 \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003eNJA_Rlx_Stand_Fidget_V1 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V2 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V3 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V4 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V5 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V6 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V7 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V8 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCHING\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Crouch_Idle \u003cbr\u003eNJA_Cbt_Stand_To_Crouch \u003cbr\u003eNJA_Cbt_Crouch_To_Stand \u003cbr\u003eNJA_Cbt_Crouch_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Crouch_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_B_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_F_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_BkPd_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003eNJA_Cbt_Jog_Back_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Forward_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Back_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Left_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Right_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Forward_Loop \u003cbr\u003eNJA_Rlx_Jog_Back_Loop \u003cbr\u003eNJA_Rlx_Jog_Left_Loop \u003cbr\u003eNJA_Rlx_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Rlx_Jog_Right_Loop \u003cbr\u003eNJA_Rlx_Jog_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Jog_Forward_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Back_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Left_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Right_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Forward_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Back_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Left_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Right_To_Rlx_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003eNJA_Cbt_Walk_Back_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Walk_Forward_Loop \u003cbr\u003eNJA_Rlx_Walk_Back_Loop \u003cbr\u003eNJA_Rlx_Walk_Left_Loop \u003cbr\u003eNJA_Rlx_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Rlx_Walk_Right_Loop \u003cbr\u003eNJA_Rlx_Walk_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003eNJA_Cbt_Jump_Wave \u003cbr\u003eNJA_Cbt_Std_Jump_Forward \u003cbr\u003eNJA_Cbt_Std_Jump_Backward \u003cbr\u003eNJA_Cbt_Std_Jump_Left \u003cbr\u003eNJA_Cbt_Std_Jump_Right \u003cbr\u003eNJA_Cbt_Std_Step_Back \u003cbr\u003eNJA_Cbt_Std_Step_Fwd \u003cbr\u003eNJA_Cbt_Std_Step_Left \u003cbr\u003eNJA_Cbt_Std_Step_Right \u003cbr\u003eNJA_Run_Flip_Long_Jump_Cbt_Stand \u003cbr\u003eNJA_Run_Flip_Run \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003eNJA_Cbt_Run_Back_Loop \u003cbr\u003eNJA_Cbt_Run_Left_Loop \u003cbr\u003eNJA_Cbt_Run_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Run_Right_Loop \u003cbr\u003eNJA_Cbt_Run_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Run_Forward_Loop \u003cbr\u003eNJA_Rlx_Run_Back_Loop \u003cbr\u003eNJA_Rlx_Run_Left_Loop 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\u003cbr\u003eNJA_Punch_Back_v2 \u003cbr\u003eNJA_Punch_Back_v3 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAR THROW\u003c\/strong\u003e \u003cbr\u003eNJA_Star_Throw_Fwd_Single \u003cbr\u003eNJA_Star_Throw_Fwd_Start \u003cbr\u003eNJA_Star_Throw_Fwd_Loop \u003cbr\u003eNJA_Star_Throw_Fwd_End \u003cbr\u003eNJA_Star_Throw_Bkwd_Single \u003cbr\u003eNJA_Star_Throw_Bkwd_Start \u003cbr\u003eNJA_Star_Throw_Bkwd_Loop \u003cbr\u003eNJA_Star_Throw_Bkwd_End \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKNOCK DOWNS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Knock_Dn_Bkwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Hi_Recover \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eDUCKS, FLIPS, ROLLS, DIVES\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Duck \u003cbr\u003eNJA_Cbt_Back_Flip \u003cbr\u003eNJA_Cbt_Jump_Up_Flip \u003cbr\u003eNJA_Cbt_Fwd_OneHand_Cartwheel \u003cbr\u003eNJA_Cbt_Forward_Roll_v1 \u003cbr\u003eNJA_Cbt_Forward_Roll_v2 \u003cbr\u003eNJA_Cbt_Forward_Roll_v3 \u003cbr\u003eNJA_Cbt_Bkwd_Roll \u003cbr\u003eNJA_Cbt_Left_Roll \u003cbr\u003eNJA_Cbt_Right_Roll \u003cbr\u003eNJA_Run_Dive_Forward_Roll \u003cbr\u003eNJA_Cbt_Forward_Cartwheel \u003cbr\u003eNJA_Cbt_Back_Cartwheel \u003cbr\u003eNJA_Cbt_Left_Cartwheel \u003cbr\u003eNJA_Cbt_Right_Cartwheel \u003cbr\u003eNJA_Run_Jump_Kickoff_Reverse_Run \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHIGH PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi \u003cbr\u003eNJA_Hang_Ptfm_Hi_Idle \u003cbr\u003eNJA_Hang_Ptfm_Hi_Idle_Backwards \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand \u003cbr\u003eNJA_Run_Jump_Hang_Ptfm_Hi \u003cbr\u003eNJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle \u003cbr\u003eNJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_Dead \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_Dead_Reverse \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1 \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2 \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMID PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Ptfm_Mid_Jump_Down_Run \u003cbr\u003eNJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Roll_Up_Ptfm_Mid \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Run \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2 \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLOW PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand \u003cbr\u003eNJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std \u003cbr\u003eNJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Low_Run \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_45 \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_45 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Dn_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_45_Up_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_45 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_45 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Dn_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_45_Up_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_45 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_45 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Center \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_L90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_R90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1HfaoTGl6NUSk1n4m6DZj4QqtuQe2FUq0QlHCd4ZNmaI\/edit?usp=drivesdk\"\u003eNINJA-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/parkour-animation-games-guide\"\u003eParkour Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat ninja and martial arts animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Ninja pack includes sword attacks, kicks, acrobatic flips, stealth movement, wall runs, combat rolls, throwing animations, defensive blocks, and death sequences inspired by traditional martial arts and ninja combat.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the ninja animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll ninja animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for action RPG or stealth games?\u003c\/h3\u003e\n\u003cp\u003eAbsolutely. The pack covers both fast-paced melee combat and stealthy movement styles, making it ideal for action RPGs, stealth games, hack-and-slash, fighting games, and martial arts combat systems.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include weapon combat moves?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes katana and sword attack combos, throwing weapon animations, and unarmed martial arts strikes. All combat moves include matching hit reactions and death animations.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/new-ninja-animations\"\u003eNew Release\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMoCap Animation Packs\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/fbx-animation-guide\"\u003eFBX Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31694435876935,"sku":"FBX-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31694435909703,"sku":"BIP-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510214639687,"sku":"BLENDER-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31694436073543,"sku":"FBX-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31694435975239,"sku":"UNITY-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31694436040775,"sku":"ICL-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31694435942471,"sku":"UE4-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31694436335687,"sku":"UE4-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31694436171847,"sku":"UNITY-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31694436302919,"sku":"BIP-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31694436106311,"sku":"BIP-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31694436433991,"sku":"ICL-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510214574151,"sku":"BLENDER-NINJA-PRO","price":69.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31694436237383,"sku":"ICL-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510214606919,"sku":"BLENDER-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31694436270151,"sku":"FBX-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31694436368455,"sku":"UNITY-NINJA-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31694436139079,"sku":"UE4-NINJA-BASIC","price":22.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/ninja-3d-character-animations-mocap-online-1.png?v=1708901180"},{"product_id":"rifle","title":"Rifle - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eRifle Animations — Professional Mocap Gun Animations for FPS and Third-Person Shooters\u003c\/h2\u003e\n\u003cp\u003eShooter gameplay relies on weapon animations that feel grounded and responsive. A rifle that floats. A reload that looks fake. An aim that lags the camera. Any of these breaks the experience. This pack gives you motion captured rifle animations built for modern FPS and third-person shooter projects — the kind of animated gun performances that AAA titles demand.\u003c\/p\u003e\n\u003cp\u003eYou get aiming, \u003ca href=\"\/products\/hipfire\" style=\"color:#bc0404;text-decoration:none;\"\u003ehip fire\u003c\/a\u003e, shooting, reloading, tactical reloads, checking the chamber, weapon swaps, and idle holds. Movement is covered too: \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e with rifle ready, running with rifle low, crouching, prone transitions, and cover entry. Every clip was performed by an actor trained in firearm handling on a real mocap stage, which is why the weight of the rifle reads correctly in every pose.\u003c\/p\u003e\n\u003cp\u003eThe animations work on any humanoid rig and are ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Drop them into your shooter controller, build aim blend spaces, and layer fire and reload on top of locomotion. Whether you are building a military sim, a post-apocalyptic survival game, or a sci-fi shooter with star rifle weapons, this pack gives your character credible combat footing.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eRIFLE: MOCAP ANIMATION PACKS - MILITARY STYLE, SHOOTER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; CG PRODUCTION\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eRIFLE RELAXED, RIFLE POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eLock and Load! Grab your Rifle and get into battle with our Rifle MoCap Animation Packs. Whether your character charges in Rambo style with gun-drawn or stealthily flanks the enemy with gun-down, you'll have the moves you need with MoCap Online - Rifle: 3D Character Animations for game development and 3D production.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Biped.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/pistol\" style=\"color:#bc0404;text-decoration:none;\"\u003ePistol\u003c\/a\u003e Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003efbx\u003c\/a\u003e file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE SHOOTER ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton and Avatar.\u003c\/li\u003e\n\u003cli\u003eAll Animations Humanoid.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on \"middle_01_r\", and all Animations updated to use it.\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eAll Animations Humanoid\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Rifle attachment on the\"RightHandMiddle1\" finger bone, and all Animations updated to use it.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Biped.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003ch2\u003e446+ MILITARY RIFLE ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on \"middle_01_r\", and all Animations updated to use it.\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eAll Animations set to Humanoid\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE SHOOTER ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE SHOOTER Animation for Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS for Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, Deaths, Swap \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweaks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003eRifle Starter - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Zg4vWI4aRU_5U3_HjJlzSKcY3EXGNHO34kFqzeAw6lE\/edit?usp=drivesdk\"\u003eRIFLE-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTAND\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALK\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH\u003c\/strong\u003e \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOG\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Zg4vWI4aRU_5U3_HjJlzSKcY3EXGNHO34kFqzeAw6lE\/edit?usp=drivesdk\"\u003eRIFLE-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003eRifle Basic - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4\/edit?usp=drivesdk\"\u003eRIFLE-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Aim_L_90 \u003cbr\u003eW2_Stand_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_Jump \u003cbr\u003eW2_Stand_Aim_Fgt_v1 \u003cbr\u003eW2_Stand_Aim_To_Relaxed \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_F \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v2 \u003cbr\u003eW2_Stand_Relaxed_To_Aim \u003cbr\u003eW2_Stand_Relaxed_Death_F \u003cbr\u003eW2_Stand_Relaxed_Death_B \u003cbr\u003eW2_Stand_Relaxed_Death_L \u003cbr\u003eW2_Stand_Relaxed_Death_R \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Stand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_L90 \u003cbr\u003eW2_Stand_Aim_Point_R90 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Stand_Relaxed_Look_Center \u003cbr\u003eW2_Stand_Relaxed_Look_L90 \u003cbr\u003eW2_Stand_Relaxed_Look_R90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_L90 \u003cbr\u003eW2_Crouch_Aim_Point_R90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Return_To_MOB \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Swap_To_W1 \u003cbr\u003eW1_Stand_Aim_Swap_To_W2 \u003cbr\u003eW2_Crouch_Aim_Swap_To_W1 \u003cbr\u003eW1_Crouch_Aim_Swap_To_W2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Relaxed_Reload \u003cbr\u003eW2_Stand_Aim_Reload \u003cbr\u003eW2_Stand_Fire_Burst \u003cbr\u003eW2_Stand_Fire_Continuous \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Crouch_Aim_Reload \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Continuous \u003cbr\u003eW2_Crouch_Rlx_Reload \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003eW2_Walk_Aim_B_Loop \u003cbr\u003eW2_Walk_Aim_L_Loop \u003cbr\u003eW2_Walk_Aim_R_Loop \u003cbr\u003eW2_Walk_Aim_L_CIR_Loop \u003cbr\u003eW2_Walk_Aim_R_CIR_Loop \u003cbr\u003eW2_Walk_Aim_F_Jump_RU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_F_Loop \u003cbr\u003eW2_Walk_B_Loop \u003cbr\u003eW2_Walk_L_Loop \u003cbr\u003eW2_Walk_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_CrouchWalk_Aim_B_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_Loop \u003cbr\u003eW2_CrouchWalk_F_Loop \u003cbr\u003eW2_CrouchWalk_B_Loop \u003cbr\u003eW2_CrouchWalk_L_Loop \u003cbr\u003eW2_CrouchWalk_R_Loop \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003eW2_Crouch_To_Crouch_Aim \u003cbr\u003eW2_Crouch_Aim_To_Crouch \u003cbr\u003eW2_Crouch_Aim_L_90 \u003cbr\u003eW2_Crouch_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_To_Crouch_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_Stand_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_F \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003eW2_Jog_Aim_B_Loop \u003cbr\u003eW2_Jog_Aim_L_Loop \u003cbr\u003eW2_Jog_Aim_R_Loop \u003cbr\u003eW2_Jog_F_Loop \u003cbr\u003eW2_Jog_B_Loop \u003cbr\u003eW2_Jog_L_Loop \u003cbr\u003eW2_Jog_R_Loop \u003cbr\u003eW2_Jog_Aim_L_CIR_Loop \u003cbr\u003eW2_Jog_Aim_R_CIR_Loop \u003cbr\u003eW2_Jog_Aim_F_Jump_RU \u003cbr\u003eW2_Jog_Aim_L_Jump_RU \u003cbr\u003eW2_Jog_Aim_R_Jump_RU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Run_F_Loop \u003cbr\u003eW2_Run_L_Loop \u003cbr\u003eW2_Run_R_Loop \u003cbr\u003eW2_Run_L_CIR_Loop \u003cbr\u003eW2_Run_R_CIR_Loop \u003cbr\u003eW2_Run_F_Jump_RU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Start_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Air_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_RU_End_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4\/edit?usp=drivesdk\"\u003eRIFLE-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003eRifle Pro - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14tUBBt-kYmAwn7YhMRKEkbPpMzjkuzK0HDLYJmVhv3s\/edit?usp=drivesdk\"\u003eRIFLE-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Aim_L_45 \u003cbr\u003eW2_Stand_Aim_R_45 \u003cbr\u003eW2_Stand_Aim_L_90 \u003cbr\u003eW2_Stand_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_L_135 \u003cbr\u003eW2_Stand_Aim_R_135 \u003cbr\u003eW2_Stand_Aim_L_180 \u003cbr\u003eW2_Stand_Aim_R_180 \u003cbr\u003eW2_Stand_Aim_Jump \u003cbr\u003eW2_Stand_Aim_Fgt_v1 \u003cbr\u003eW2_Stand_Aim_Fgt_v2 \u003cbr\u003eW2_Stand_Aim_Fgt_v3 \u003cbr\u003eW2_Stand_Aim_Fgt_v4 \u003cbr\u003eW2_Stand_Aim_To_Relaxed \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_F \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_B \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_F \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_B \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_Idle \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_L_45 \u003cbr\u003eW2_Stand_Relaxed_R_45 \u003cbr\u003eW2_Stand_Relaxed_L_90 \u003cbr\u003eW2_Stand_Relaxed_R_90 \u003cbr\u003eW2_Stand_Relaxed_L_135 \u003cbr\u003eW2_Stand_Relaxed_R_135 \u003cbr\u003eW2_Stand_Relaxed_L_180 \u003cbr\u003eW2_Stand_Relaxed_R_180 \u003cbr\u003eW2_Stand_Relaxed_Jump \u003cbr\u003eW2_Stand_Relaxed_Fgt_v1 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v2 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v3 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v4 \u003cbr\u003eW2_Stand_Relaxed_To_Aim \u003cbr\u003eW2_Stand_Relaxed_Death_F \u003cbr\u003eW2_Stand_Relaxed_Death_B \u003cbr\u003eW2_Stand_Relaxed_Death_B_Fly \u003cbr\u003eW2_Stand_Relaxed_Death_L \u003cbr\u003eW2_Stand_Relaxed_Death_R \u003cbr\u003eW2_Stand_Relaxed_To_Walk_F \u003cbr\u003eW2_Stand_Relaxed_To_Walk_B \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_F \u003cbr\u003eW2_Stand_Relaxed_To_Jog_B \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_F \u003cbr\u003eW2_Stand_Relaxed_To_Run_L \u003cbr\u003eW2_Stand_Relaxed_To_Run_R \u003cbr\u003eW2_Stand_Relaxed_To_Run_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R180_Fwd \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D45 \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_L45 \u003cbr\u003eW2_Stand_Aim_Point_L90 \u003cbr\u003eW2_Stand_Aim_Point_LD45 \u003cbr\u003eW2_Stand_Aim_Point_LD90 \u003cbr\u003eW2_Stand_Aim_Point_LU45 \u003cbr\u003eW2_Stand_Aim_Point_LU90 \u003cbr\u003eW2_Stand_Aim_Point_R45 \u003cbr\u003eW2_Stand_Aim_Point_R90 \u003cbr\u003eW2_Stand_Aim_Point_RD45 \u003cbr\u003eW2_Stand_Aim_Point_RD90 \u003cbr\u003eW2_Stand_Aim_Point_RU45 \u003cbr\u003eW2_Stand_Aim_Point_RU90 \u003cbr\u003eW2_Stand_Aim_Point_U45 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Stand_Relaxed_Look_Center \u003cbr\u003eW2_Stand_Relaxed_Look_D90 \u003cbr\u003eW2_Stand_Relaxed_Look_L90 \u003cbr\u003eW2_Stand_Relaxed_Look_LD45 \u003cbr\u003eW2_Stand_Relaxed_Look_LU45 \u003cbr\u003eW2_Stand_Relaxed_Look_R90 \u003cbr\u003eW2_Stand_Relaxed_Look_RD45 \u003cbr\u003eW2_Stand_Relaxed_Look_RU45 \u003cbr\u003eW2_Stand_Relaxed_Look_U90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_L90 \u003cbr\u003eW2_Crouch_Aim_Point_LD45 \u003cbr\u003eW2_Crouch_Aim_Point_LD90 \u003cbr\u003eW2_Crouch_Aim_Point_LU45 \u003cbr\u003eW2_Crouch_Aim_Point_LU90 \u003cbr\u003eW2_Crouch_Aim_Point_R90 \u003cbr\u003eW2_Crouch_Aim_Point_RD45 \u003cbr\u003eW2_Crouch_Aim_Point_RD90 \u003cbr\u003eW2_Crouch_Aim_Point_RU45 \u003cbr\u003eW2_Crouch_Aim_Point_RU90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003eW2_Crouch_Look_Center \u003cbr\u003eW2_Crouch_Look_D90 \u003cbr\u003eW2_Crouch_Look_L90 \u003cbr\u003eW2_Crouch_Look_LD45 \u003cbr\u003eW2_Crouch_Look_LU45 \u003cbr\u003eW2_Crouch_Look_R90 \u003cbr\u003eW2_Crouch_Look_RD45 \u003cbr\u003eW2_Crouch_Look_RU45 \u003cbr\u003eW2_Crouch_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLEGACY\u003c\/strong\u003e \u003cbr\u003eNW_Stand_Relaxed_Rifle_Idle \u003cbr\u003eNW_MOB_Stand_Relaxed_Rifle_Idle \u003cbr\u003eW2_Stand_Relaxed_Holster \u003cbr\u003eW2_Stand_Relaxed_MOB_Holster \u003cbr\u003eW2_Stand_Relaxed_Unholster \u003cbr\u003eW2_Stand_Relaxed_MOB_Unholster \u003cbr\u003eW2_Stand_Aim_Holster_MOB \u003cbr\u003eW2_Stand_Aim_Unholster_MOB \u003cbr\u003eW2_Stand_Aim_Unholster_MOB_v2 \u003cbr\u003eW2_Stand_Aim_Holster \u003cbr\u003eW2_Stand_Aim_Unholster \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Rlx_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Rlx_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Return_To_MOB \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Swap_To_W1 \u003cbr\u003eW2_Stand_Rlx_Swap_To_W1 \u003cbr\u003eW2_Crouch_Aim_Swap_To_W1 \u003cbr\u003eW2_Crouch_Rlx_Swap_To_W1 \u003cbr\u003eW1_Stand_Aim_Swap_To_W2 \u003cbr\u003eW1_Stand_Rlx_Swap_To_W2 \u003cbr\u003eW1_Crouch_Aim_Swap_To_W2 \u003cbr\u003eW1_Crouch_Rlx_Swap_To_W2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Fire_Burst \u003cbr\u003eW2_Stand_Fire_Continuous \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Stand_Fire_Powerful \u003cbr\u003eW2_Stand_Fire_Powerful_Chamber_Cycle \u003cbr\u003eW2_Stand_Aim_Reload \u003cbr\u003eW2_Stand_Relaxed_Reload \u003cbr\u003eW2_Stand_Aim_Unjam \u003cbr\u003eW2_Stand_Relaxed_Unjam \u003cbr\u003eW2_Crouch_Aim_Reload \u003cbr\u003eW2_Crouch_Rlx_Reload \u003cbr\u003eW2_Crouch_Fire_Burst \u003cbr\u003eW2_Crouch_Fire_Continuous \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Powerful \u003cbr\u003eW2_Crouch_Fire_Powerful_Chamber_Cycle \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003eW2_Walk_Aim_B_Loop \u003cbr\u003eW2_Walk_Aim_L_Loop \u003cbr\u003eW2_Walk_Aim_L_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_R_Loop \u003cbr\u003eW2_Walk_Aim_R_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_BL_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_BR_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_FL_Loop \u003cbr\u003eW2_Walk_Aim_FR_Loop \u003cbr\u003eW2_Walk_Aim_L_CIR_Loop \u003cbr\u003eW2_Walk_Aim_R_CIR_Loop \u003cbr\u003eW2_Walk_Aim_F_Jump \u003cbr\u003eW2_Walk_Aim_F_Jump_LU \u003cbr\u003eW2_Walk_Aim_F_Jump_RU \u003cbr\u003eW2_Walk_Aim_L_Jump \u003cbr\u003eW2_Walk_Aim_L_Jump_LU \u003cbr\u003eW2_Walk_Aim_L_Jump_RU \u003cbr\u003eW2_Walk_Aim_R_Jump \u003cbr\u003eW2_Walk_Aim_R_Jump_LU \u003cbr\u003eW2_Walk_Aim_R_Jump_RU \u003cbr\u003eW2_Walk_Aim_B_Jump \u003cbr\u003eW2_Walk_Aim_B_Jump_LU \u003cbr\u003eW2_Walk_Aim_B_Jump_RU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_B_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_B_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_L_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_L_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_R_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_R_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_F_Loop \u003cbr\u003eW2_Walk_B_Loop \u003cbr\u003eW2_Walk_L_Loop \u003cbr\u003eW2_Walk_L_BkPd_Loop \u003cbr\u003eW2_Walk_R_Loop \u003cbr\u003eW2_Walk_R_BkPd_Loop \u003cbr\u003eW2_Walk_BL_BkPd_Loop \u003cbr\u003eW2_Walk_BR_BkPd_Loop \u003cbr\u003eW2_Walk_FL_Loop \u003cbr\u003eW2_Walk_FR_Loop \u003cbr\u003eW2_Walk_L_CIR_Loop \u003cbr\u003eW2_Walk_R_CIR_Loop \u003cbr\u003eW2_Walk_F_Jump \u003cbr\u003eW2_Walk_F_Jump_LU \u003cbr\u003eW2_Walk_F_Jump_RU \u003cbr\u003eW2_Walk_L_Jump \u003cbr\u003eW2_Walk_L_Jump_LU \u003cbr\u003eW2_Walk_L_Jump_RU \u003cbr\u003eW2_Walk_R_Jump \u003cbr\u003eW2_Walk_R_Jump_LU \u003cbr\u003eW2_Walk_R_Jump_RU \u003cbr\u003eW2_Walk_B_Jump \u003cbr\u003eW2_Walk_B_Jump_LU \u003cbr\u003eW2_Walk_B_Jump_RU \u003cbr\u003eW2_Walk_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_B_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_B_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_R_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eW2_Crouch_Idle \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_L_45 \u003cbr\u003eW2_Crouch_L_90 \u003cbr\u003eW2_Crouch_L_135 \u003cbr\u003eW2_Crouch_L_180 \u003cbr\u003eW2_Crouch_R_45 \u003cbr\u003eW2_Crouch_R_90 \u003cbr\u003eW2_Crouch_R_135 \u003cbr\u003eW2_Crouch_R_180 \u003cbr\u003eW2_CrouchWalk_F_Loop \u003cbr\u003eW2_CrouchWalk_B_Loop \u003cbr\u003eW2_CrouchWalk_L_Loop \u003cbr\u003eW2_CrouchWalk_L_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_R_Loop \u003cbr\u003eW2_CrouchWalk_R_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_BL_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_BR_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_FL_Loop \u003cbr\u003eW2_CrouchWalk_FR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_CrouchWalk_Aim_B_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_BL_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_BR_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_FL_Loop \u003cbr\u003eW2_CrouchWalk_Aim_FR_Loop \u003cbr\u003eW2_Crouch_To_Crouch_Aim \u003cbr\u003eW2_Crouch_Aim_To_Crouch \u003cbr\u003eW2_Crouch_Aim_Idle \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_L_135 \u003cbr\u003eW2_Crouch_Aim_L_180 \u003cbr\u003eW2_Crouch_Aim_L_45 \u003cbr\u003eW2_Crouch_Aim_L_90 \u003cbr\u003eW2_Crouch_Aim_R_135 \u003cbr\u003eW2_Crouch_Aim_R_180 \u003cbr\u003eW2_Crouch_Aim_R_45 \u003cbr\u003eW2_Crouch_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_To_Crouch_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_Stand_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_F \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_B \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_B_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_B_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_L_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_L_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_R_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_R_to_Crouch_Aim_RU \u003cbr\u003eW2_Stand_Relaxed_To_Crouch_v2 \u003cbr\u003eW2_Crouch_To_Stand_Relaxed_v2 \u003cbr\u003eW2_Crouch_To_CrouchWalk_F \u003cbr\u003eW2_Crouch_To_CrouchWalk_B \u003cbr\u003eW2_Crouch_To_CrouchWalk_L \u003cbr\u003eW2_Crouch_To_CrouchWalk_R \u003cbr\u003eW2_Crouch_To_CrouchWalk_L45_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L90_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L135_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L180_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R45_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R90_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R135_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R180_Fwd \u003cbr\u003eW2_CrouchWalk_F_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_F_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_B_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_B_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_L_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_L_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_R_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_R_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_L_CIR_Loop \u003cbr\u003eW2_CrouchWalk_R_CIR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_CIR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_CIR_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003eW2_Jog_Aim_B_Loop \u003cbr\u003eW2_Jog_Aim_L_Loop \u003cbr\u003eW2_Jog_Aim_L_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_R_Loop \u003cbr\u003eW2_Jog_Aim_R_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_BL_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_BR_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_FL_Loop \u003cbr\u003eW2_Jog_Aim_FR_Loop \u003cbr\u003eW2_Jog_Aim_L_CIR_Loop \u003cbr\u003eW2_Jog_Aim_R_CIR_Loop \u003cbr\u003eW2_Jog_Aim_F_Jump \u003cbr\u003eW2_Jog_Aim_F_Jump_LU \u003cbr\u003eW2_Jog_Aim_F_Jump_RU \u003cbr\u003eW2_Jog_Aim_L_Jump \u003cbr\u003eW2_Jog_Aim_L_Jump_LU \u003cbr\u003eW2_Jog_Aim_L_Jump_RU \u003cbr\u003eW2_Jog_Aim_R_Jump \u003cbr\u003eW2_Jog_Aim_R_Jump_LU \u003cbr\u003eW2_Jog_Aim_R_Jump_RU \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_F_Loop \u003cbr\u003eW2_Jog_B_Loop \u003cbr\u003eW2_Jog_L_Loop \u003cbr\u003eW2_Jog_L_BkPd_Loop \u003cbr\u003eW2_Jog_R_Loop \u003cbr\u003eW2_Jog_R_BkPd_Loop \u003cbr\u003eW2_Jog_BL_BkPd_Loop \u003cbr\u003eW2_Jog_BR_BkPd_Loop \u003cbr\u003eW2_Jog_FL_Loop \u003cbr\u003eW2_Jog_FR_Loop \u003cbr\u003eW2_Jog_L_CIR_Loop \u003cbr\u003eW2_Jog_R_CIR_Loop \u003cbr\u003eW2_Jog_F_Jump \u003cbr\u003eW2_Jog_F_Jump_LU \u003cbr\u003eW2_Jog_F_Jump_RU \u003cbr\u003eW2_Jog_L_Jump \u003cbr\u003eW2_Jog_L_Jump_LU \u003cbr\u003eW2_Jog_L_Jump_RU \u003cbr\u003eW2_Jog_R_Jump \u003cbr\u003eW2_Jog_R_Jump_LU \u003cbr\u003eW2_Jog_R_Jump_RU \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Run_F_Loop \u003cbr\u003eW2_Run_L_Loop \u003cbr\u003eW2_Run_R_Loop \u003cbr\u003eW2_Run_FL_Loop \u003cbr\u003eW2_Run_FR_Loop \u003cbr\u003eW2_Run_L_CIR_Loop \u003cbr\u003eW2_Run_R_CIR_Loop \u003cbr\u003eW2_Run_F_Jump \u003cbr\u003eW2_Run_F_Jump_LU \u003cbr\u003eW2_Run_F_Jump_RU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_L_to_Stand_Relaxed \u003cbr\u003eW2_Run_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_R_to_Stand_Relaxed \u003cbr\u003eW2_Run_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_R_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_L_Jump_LU \u003cbr\u003eW2_Run_L_Jump_RU \u003cbr\u003eW2_Run_R_Jump_LU \u003cbr\u003eW2_Run_R_Jump_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_LU_End_IPC \u003cbr\u003eW2_Run_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_RU_End_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_L_Jump_LU_End_IPC \u003cbr\u003eW2_Run_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_L_Jump_RU_End_IPC \u003cbr\u003eW2_Run_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_R_Jump_LU_End_IPC \u003cbr\u003eW2_Run_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_R_Jump_RU_End_IPC \u003cbr\u003eW2_Run_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Air_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_End_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Start_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_Start_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14tUBBt-kYmAwn7YhMRKEkbPpMzjkuzK0HDLYJmVhv3s\/edit?usp=drivesdk\"\u003eRIFLE-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca title=\"MoCap Online\" href=\"https:\/\/mocaponline.com\/\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/game-developer-animation-workflow\"\u003eGame Developer Animation Workflow\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat rifle and long gun animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Rifle pack includes aiming, shooting, tactical reloads, weapon swaps, prone shooting, crouching, standing fire positions, cover mechanics, and full locomotion with weapon raised. The Pro tier has 390+ animations.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the rifle animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll rifle animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eAre these suitable for military simulation games?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations are captured with proper military weapon handling technique, including correct shouldering, sight alignment, magazine changes, and tactical movement patterns used in mil-sim, tactical shooter, and military training applications.\u003c\/p\u003e\n\u003ch3\u003eDo the animations support prone and crouch positions?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes full animation sets for standing, crouching, and prone positions, with transitions between each stance. This allows building complete tactical shooter locomotion systems with proper stance management.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/shooter-animation-pack\"\u003eShooter Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/third-person-shooter-animation-guide\"\u003eThird-Person Shooter Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"Pro \/ FBX","offer_id":32069797871687,"sku":"FBX-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ BLENDER","offer_id":39510222209095,"sku":"BLENDER-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ FBX","offer_id":32069798002759,"sku":"FBX-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ iClone","offer_id":32069812813895,"sku":"ICL-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ UNITY","offer_id":32069810946119,"sku":"UNITY-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ BIP","offer_id":32069811634247,"sku":"BIP-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ BLENDER","offer_id":39510221750343,"sku":"BLENDER-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Basic \/ UNITY","offer_id":32069810978887,"sku":"UNITY-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Basic \/ BIP","offer_id":32069811601479,"sku":"BIP-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Starter \/ UE4","offer_id":32069809242183,"sku":"UE4-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ UNITY","offer_id":32069811011655,"sku":"UNITY-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ BIP","offer_id":32069811535943,"sku":"BIP-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ iClone","offer_id":32069812650055,"sku":"ICL-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Basic \/ FBX","offer_id":32069797937223,"sku":"FBX-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pro \/ iClone","offer_id":32069812584519,"sku":"ICL-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ BLENDER","offer_id":39510221586503,"sku":"BLENDER-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ UE4","offer_id":32069809012807,"sku":"UE4-RIFLE-PRO","price":74.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ UE4","offer_id":32069809209415,"sku":"UE4-RIFLE-BASIC","price":22.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/rifle-3d-character-animations-mocap-online-1.png?v=1708901234"},{"product_id":"ladder","title":"Ladder - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eLadder Climbing Animations — Motion Capture Traversal for Games\u003c\/h2\u003e\n\u003cp\u003eLadder climbing is one of those animations that looks easy until you try to fake it. Every transition matters: the approach, the grab, the first step up, the rhythm of the climb, and the awkward moment at the top when the character needs to get off. Fake any of those and the whole sequence reads as broken. This animated ladder pack was captured on a real mocap stage with an actor on a real ladder.\u003c\/p\u003e\n\u003cp\u003eYou get the complete traversal sequence. Walk up to the ladder, grab the rungs, climb up at a steady pace, stop mid-climb, reverse direction, descend, and dismount at the bottom or the top. Variations include fast climbs for action scenes, cautious climbs for stealth, and tired climbs for exhausted characters. Every pose is anchored to real ladder geometry so your character's hands and feet actually line up with the rungs in-game.\u003c\/p\u003e\n\u003cp\u003eUse these clips for platformers, stealth games, survival titles, action adventure traversal systems, and any scenario where vertical movement matters. They work on any humanoid rig and import cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eLADDER: MOCAP ANIMATIONS OF TRAVERSING A LADDER IN MANY VARIOUS WAYS\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eLADDER, CLIMBING, ASCEND, DESCEND, MOUNT, DISMOUNT, JUMP OFF, FALL, CLIMB UP, CLIMB DOWN\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eYou'll be climbing the walls with our big pack of Ladder animations! Many ascending and descending variations including mounts, dismounts, jumping and idles.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e~  Ascending and Descending loops and Stop transitions, Idles and Idle Fidgets, Ascending and Descending reverse transitions, mounting and dismounting from a platform above including a 180 turn and mount, Step On and Off from below, Jogging and Jumping onto the ladder both to Low and High positions, Drop Off \/ Jump Off \/ and 180 Jump Off dismounts - including Split Jumps for extended long falls. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e\"~Fully Blender Native and Optimized -  ~Ready for use with all animation tools, including Rig on the Fly and\/or any other animation plugins, and Remap\/Retargeting with Auto Rig Pro and Rokoko Studio plugin for Advanced Rigging and Retargeting to other Characters. ~ Blender Conversion created with Brad Clark in association with Rigging Dojo\"\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  59\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e\"\u003c\/li\u003e \u003cli\u003eFully Blender Native and Optimized -  \u003c\/li\u003e \u003cli\u003eReady for use with all animation tools, including Rig on the Fly and\/or any other animation plugins, and Remap\/Retargeting with Auto Rig Pro and Rokoko Studio plugin for Advanced Rigging and Retargeting to other Characters. \u003c\/li\u003e \u003cli\u003e Blender Conversion created with Brad Clark in association with Rigging Dojo\"\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-Unity\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUnity - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-Unity\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  Unity-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  Unity\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003eMedia\u003c\/h6\u003e \u003ch6\u003e#all\u003c\/h6\u003e \u003cp\u003e\u003cbr\u003e \u003cbr\u003e \u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e \u003ch3\u003eLadder - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14f3muK35ZXPtnKHygHQv9fBizOC2Uft2ZKR3soIZ9s8\/edit?usp=drivesdk\"\u003eLADDER-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cbr\u003e\u003cstrong\u003eMobility Connection\u003c\/strong\u003e \u003cbr\u003eMOB_Stand_Relaxed_Idle_v2 \u003cbr\u003eMOB_Stand_Relaxed_Fidget_v2 \u003cbr\u003eMOB_Stand_Relaxed_To_Walk_F \u003cbr\u003eMOB_Walk_F_Loop \u003cbr\u003eMOB_Walk_F_to_Stand_Relaxed_RU \u003cbr\u003eMOB_Stand_Relaxed_To_Jog_F \u003cbr\u003eMOB_Jog_Fwd_Loop \u003cbr\u003eMOB_Jog_F_To_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eOSHA 12INCH RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_O12_Ascd_LU_Idle \u003cbr\u003eLDR_O12_Ascd_LU_Loop \u003cbr\u003eLDR_O12_Ascd_LU_Stop \u003cbr\u003eLDR_O12_Ascd_RU_Idle \u003cbr\u003eLDR_O12_Ascd_RU_Loop \u003cbr\u003eLDR_O12_Ascd_RU_Stop \u003cbr\u003eLDR_O12_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_O12_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_O12_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_O12_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_O12_Dscd_LU_Idle \u003cbr\u003eLDR_O12_Dscd_LU_Loop \u003cbr\u003eLDR_O12_Dscd_LU_Stop \u003cbr\u003eLDR_O12_Dscd_RU_Idle \u003cbr\u003eLDR_O12_Dscd_RU_Loop \u003cbr\u003eLDR_O12_Dscd_RU_Stop \u003cbr\u003eLDR_O12_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_O12_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_O12_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_O12_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_O12_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_O12_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_O12_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_O12_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_O12_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_O12_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_O12_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_O12_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_O12_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_O12_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_O12_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eISO 400MM RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_I400_Ascd_LU_Idle \u003cbr\u003eLDR_I400_Ascd_LU_Loop \u003cbr\u003eLDR_I400_Ascd_LU_Stop \u003cbr\u003eLDR_I400_Ascd_RU_Idle \u003cbr\u003eLDR_I400_Ascd_RU_Loop \u003cbr\u003eLDR_I400_Ascd_RU_Stop \u003cbr\u003eLDR_I400_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_I400_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_I400_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_I400_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_I400_Dscd_LU_Idle \u003cbr\u003eLDR_I400_Dscd_LU_Loop \u003cbr\u003eLDR_I400_Dscd_LU_Stop \u003cbr\u003eLDR_I400_Dscd_RU_Idle \u003cbr\u003eLDR_I400_Dscd_RU_Loop \u003cbr\u003eLDR_I400_Dscd_RU_Stop \u003cbr\u003eLDR_I400_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_I400_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_I400_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_I400_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_I400_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_I400_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_I400_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_I400_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_I400_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I400_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_I400_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_I400_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_I400_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_I400_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_I400_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eISO 230MM RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_I230_Ascd_LU_Idle \u003cbr\u003eLDR_I230_Ascd_LU_Loop \u003cbr\u003eLDR_I230_Ascd_LU_Stop \u003cbr\u003eLDR_I230_Ascd_RU_Idle \u003cbr\u003eLDR_I230_Ascd_RU_Loop \u003cbr\u003eLDR_I230_Ascd_RU_Stop \u003cbr\u003eLDR_I230_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_I230_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_I230_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_I230_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_I230_Dscd_LU_Idle \u003cbr\u003eLDR_I230_Dscd_LU_Loop \u003cbr\u003eLDR_I230_Dscd_LU_Stop \u003cbr\u003eLDR_I230_Dscd_RU_Idle \u003cbr\u003eLDR_I230_Dscd_RU_Loop \u003cbr\u003eLDR_I230_Dscd_RU_Stop \u003cbr\u003eLDR_I230_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_I230_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_I230_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_I230_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_I230_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_I230_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_I230_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_I230_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_I230_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I230_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_I230_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_I230_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_I230_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_I230_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_I230_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSplit Jumps\u003c\/strong\u003e \u003cbr\u003eLDR_O12_LU_Drp_Off_Start \u003cbr\u003eLDR_O12_RU_Drp_Off_Start \u003cbr\u003eLDR_I400_LU_Drp_Off_Start \u003cbr\u003eLDR_I400_RU_Drp_Off_Start \u003cbr\u003eLDR_I230_LU_Drp_Off_Start \u003cbr\u003eLDR_I230_RU_Drp_Off_Start \u003cbr\u003eLDR_Drp_Off_Air_Loop \u003cbr\u003eLDR_Drp_Off_Landing \u003cbr\u003eLDR_O12_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_O12_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_I400_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_I400_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_I230_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_I230_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_Jmp_Off_180_Air_Loop \u003cbr\u003eLDR_Jmp_Off_180_Landing \u003cbr\u003eLDR_O12_LU_Jmp_Off_Start \u003cbr\u003eLDR_O12_RU_Jmp_Off_Start \u003cbr\u003eLDR_I400_LU_Jmp_Off_Start \u003cbr\u003eLDR_I400_RU_Jmp_Off_Start \u003cbr\u003eLDR_I230_LU_Jmp_Off_Start \u003cbr\u003eLDR_I230_RU_Jmp_Off_Start \u003cbr\u003eLDR_Jmp_Off_Air_Loop \u003cbr\u003eLDR_Jmp_Off_Landing \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMeasurment Notes:\u003c\/strong\u003e \u003cbr\u003eRoot while Standing = 55cm to Ladder \u003cbr\u003eRoot while Ascending\/Descending = 40cm to Ladder \u003cbr\u003eLadder to Wall = 178mm \/ 7\" \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAbbreviation Key:\u003c\/strong\u003e \u003cbr\u003eO12 = OSHA 12inch Rise \u003cbr\u003eI400 = ISO 400mm Rise \u003cbr\u003eI230 = ISO 230mm Rise \u003cbr\u003eAscd = Ascend \u003cbr\u003eDscd = Descend \u003cbr\u003eStd = Stand \u003cbr\u003eRlx = Relax \u003cbr\u003eRev = Reverse \u003cbr\u003eJmp = Jump \u003cbr\u003eDrp = Drop \u003cbr\u003eFgt = Reverse \u003cbr\u003eLU = Left Foot Up \u003cbr\u003eRU = Right Foot Up \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14f3muK35ZXPtnKHygHQv9fBizOC2Uft2ZKR3soIZ9s8\/edit?usp=drivesdk\"\u003eLADDER-Pack - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat ladder animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Ladder pack includes climbing up, climbing down, mounting from ground, dismounting at top, idle on ladder, looking around while climbing, and speed variations from cautious to fast climbing.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the ladder animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll ladder animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include mount and dismount transitions?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes complete sequences for getting on and off ladders from both the top and bottom, with smooth transitions between ground locomotion and climbing states.\u003c\/p\u003e\n\u003ch3\u003eCan these be used for any vertical climbing scenario?\u003c\/h3\u003e\n\u003cp\u003eThe animations are captured on actual ladders for authentic movement. They work for ladders, scaffolding, fire escapes, and similar vertical climbing gameplay mechanics common in platformers, survival games, and action-adventure titles.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":39262114775111,"sku":"FBX-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39429771919431,"sku":"BLENDER-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":39262114906183,"sku":"ICL-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":39262114807879,"sku":"UE4-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":39262114873415,"sku":"BIP-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":39262114840647,"sku":"UNITY-Ladder-Pack","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/climbing-ladder-3d-character-animations-mocap-online-1.png?v=1708901009"},{"product_id":"park","title":"Park - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePark and Outdoor Character Animation Pack\u003c\/h2\u003e\n\u003cp\u003eThe Park Animation Pack delivers a diverse collection of \u003cstrong\u003eoutdoor character animations\u003c\/strong\u003e and \u003cstrong\u003eleisure motion capture data\u003c\/strong\u003e perfect for open-world games, architectural visualization, and cinematic \u003ca href=\"\/products\/crowd\" style=\"color:#bc0404;text-decoration:none;\"\u003ecrowd\u003c\/a\u003e scenes. Every clip captures authentic park activities — \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e on paths, sitting on benches, stretching, exercising, and casual social interactions recorded with professional optical motion capture technology.\u003c\/p\u003e\n\u003cp\u003eThese \u003cstrong\u003epark and outdoor animations\u003c\/strong\u003e bring life to urban environments, nature scenes, and public spaces in your project. Background NPCs jog, rest, read, and interact naturally, creating the ambient population density that makes game worlds feel inhabited. Each animation features realistic weight distribution and natural locomotion captured from professional performers.\u003c\/p\u003e\n\u003cp\u003eThe pack supports all major game engines and DCC applications. Import \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e files directly into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, or \u003cstrong\u003e3ds Max\u003c\/strong\u003e with standard humanoid bone mapping for fast character retargeting. Clean root motion data and seamless loop points make integration straightforward for both real-time and pre-rendered workflows.\u003c\/p\u003e\n\u003cp\u003eWhether you need joggers for an open-world game, relaxing figures for an archviz courtyard, or background performers for a film scene, the Park pack delivers production-ready quality. Explore our complete \u003ca href=\"\/collections\/all\"\u003emotion capture library\u003c\/a\u003e, try our \u003ca href=\"\/pages\/free-animations\"\u003efree animation pack\u003c\/a\u003e, or check \u003ca href=\"\/pages\/licensing\"\u003elicensing details\u003c\/a\u003e for commercial projects.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2\u003ePARK \/ PUBLIC: 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; CG PRODUCTION\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003ePARK BENCH, SITTING, READING, PHONE, TEXTING, TALKING, LEGS TOGETHER, UNCROSSED, CROSSED, KNEES CROSSED, ANKLES CROSSED, FEEDING BIRDS, STANDING, LEANING, RELAXING, STAND TO SIT TRANSITIONS.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations IN .FBX Format\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Unity 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Unreal Engine\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations IN .BIP Format\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Blender 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-ICL\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e\n\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e \u003ch3\u003ePark - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Gmta0D2LEoGGyIAgsUE5ztvWjfKEMyvFh9xht5hcXhI\/edit?usp=drivesdk\"\u003ePARK-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003cstrong\u003eBENCH \/ SIT\u003c\/strong\u003e \u003cbr\u003ePRK_Bench_Sit_Feed_Birds_01 \u003cbr\u003ePRK_Bench_Sit_Feed_Birds_01A_F \u003cbr\u003ePRK_Bench_Sit_Phone_01 \u003cbr\u003ePRK_Bench_Sit_Phone_01A_F \u003cbr\u003ePRK_Bench_Sit_Phone_02 \u003cbr\u003ePRK_Bench_Sit_Phone_02A_F \u003cbr\u003ePRK_Bench_Sit_Read_01 \u003cbr\u003ePRK_Bench_Sit_Read_01A_F \u003cbr\u003ePRK_Bench_Sit_Read_02 \u003cbr\u003ePRK_Bench_Sit_Read_02A_F \u003cbr\u003ePRK_Bench_Sit_Read_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Read_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Read_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Read_Talk_04A_F \u003cbr\u003ePRK_Bench_Sit_Relax_01 \u003cbr\u003ePRK_Bench_Sit_Relax_01A_F \u003cbr\u003ePRK_Bench_Sit_Relax_02 \u003cbr\u003ePRK_Bench_Sit_Relax_03 \u003cbr\u003ePRK_Bench_Sit_Relax_04 \u003cbr\u003ePRK_Bench_Sit_Relax_04A_F \u003cbr\u003ePRK_Bench_Sit_Relax_05 \u003cbr\u003ePRK_Bench_Sit_Stand_Sit_01 \u003cbr\u003ePRK_Bench_Sit_Stand_Sit_02 \u003cbr\u003ePRK_Bench_Sit_Talk_02 \u003cbr\u003ePRK_Bench_Sit_Talk_02A_F \u003cbr\u003ePRK_Bench_Sit_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Talk_Left_02B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Left_03B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Left_05 \u003cbr\u003ePRK_Bench_Sit_Talk_Left_06 \u003cbr\u003ePRK_Bench_Sit_Talk_Right_02B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Right_03B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Right_07 \u003cbr\u003ePRK_Bench_Sit_Talk_Right_08 \u003cbr\u003ePRK_Bench_Sit_Text_01 \u003cbr\u003ePRK_Bench_Sit_Text_01A_F \u003cbr\u003ePRK_Bench_Sit_Text_02 \u003cbr\u003ePRK_Bench_Sit_Text_02A_F \u003cbr\u003ePRK_Bench_Sit_Text_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Text_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Text_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Text_Talk_04A_F \u003cbr\u003ePRK_Bench_Stand_Sit_Stand_01 \u003cbr\u003ePRK_Bench_Stand_Sit_Stand_02 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAND\u003c\/strong\u003e \u003cbr\u003ePRK_Stand_Feed_Birds_01 \u003cbr\u003ePRK_Stand_Lean_Relax_01 \u003cbr\u003ePRK_Stand_Lean_Relax_02 \u003cbr\u003ePRK_Stand_Lean_Relax_03 \u003cbr\u003ePRK_Stand_Lean_Relax_04 \u003cbr\u003ePRK_Stand_Lean_Talk_01 \u003cbr\u003ePRK_Stand_Lean_Talk_02 \u003cbr\u003ePRK_Stand_Lean_Talk_Left_03 \u003cbr\u003ePRK_Stand_Lean_Talk_Left_04 \u003cbr\u003ePRK_Stand_Lean_Talk_Right_05 \u003cbr\u003ePRK_Stand_Lean_Talk_Right_06 \u003cbr\u003ePRK_Stand_Talk to_Bench_01 \u003cbr\u003ePRK_Stand_Talk to_Bench_02 \u003cbr\u003ePRK_Stand_Talk to_Bench_03 \u003cbr\u003ePRK_Stand_Talk to_Bench_04 \u003cbr\u003ePRK_Stand_Talk to_Bench_Left_05 \u003cbr\u003ePRK_Stand_Talk to_Bench_Left_06 \u003cbr\u003ePRK_Stand_Talk to_Bench_Right_07 \u003cbr\u003ePRK_Stand_Talk to_Bench_Right_08 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e\u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMOBILITY\u003c\/a\u003e - Bonus\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_F_To_Stand_Relaxed_LU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Gmta0D2LEoGGyIAgsUE5ztvWjfKEMyvFh9xht5hcXhI\/edit?usp=drivesdk\"\u003ePARK-Pack - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat park and outdoor animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Park pack includes casual walking, sitting on benches, stretching, looking at phone, reading, feeding birds, playing with pets, jogging, and relaxed social interactions for outdoor park environments.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the park animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll park animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for open-world game NPCs?\u003c\/h3\u003e\n\u003cp\u003eYes. Park animations are ideal for populating open-world environments with realistic background NPC behavior. Characters can sit, walk, jog, stretch, and interact naturally in outdoor areas.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include both active and idle behaviors?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack balances active animations like walking and jogging with passive idle behaviors like sitting, phone browsing, and people-watching, giving NPCs natural variety in outdoor scenes.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-file-formats-explained\"\u003eFBX vs BVH vs BIP\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"Pack \/ FBX","offer_id":39676131803207,"sku":"FBX-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BLENDER","offer_id":39676131967047,"sku":"BLENDER-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ iClone","offer_id":39676131934279,"sku":"ICL-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UNITY","offer_id":39676131901511,"sku":"UNITY-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UE4","offer_id":39676131868743,"sku":"UE4-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BIP","offer_id":39676131835975,"sku":"BIP-Park-Pack","price":32.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/park-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"play","title":"Children At Play - 3D Character Animations","description":"\u003cp\u003eEducational apps, family games, school ArchViz, and childhood-flashback cutscenes all hit the same wall: the animation library is built for adult characters, and scaling adult clips down does not look right. The strides are still adult. The arm swings are still adult. The character reads as a tiny grown-up and pulls the viewer out of the moment.\u003c\/p\u003e\n\u003cp\u003eThis pack solves that problem with 27 motion-capture animations performed by a child actor on a professional mocap stage. Coverage was directed for the preschool age range — roughly 2 to 5 years old — so the body language is appropriately bouncy, exploratory, and unpredictable. The full library breaks down as: eight moving clips (running, walking, spinning around, acting like an airplane, jumping, hopping, forward rolls, and a hide-and-seek seek cycle), two sitting idles, and eleven standing performances including duck-duck-goose, falling-over recoveries, and casual standing fidgets. Each clip runs about 30 seconds and loops cleanly — roughly 14 minutes of unique authentic-kid animation in total.\u003c\/p\u003e\n\u003cp\u003eAnimations sit on the MotusChild skeleton, scaled and weighted for child proportions, and retarget onto Mixamo kids, custom child rigs, or any humanoid skeleton with appropriate proportions. Formats included: FBX, BIP, native Unreal Engine, Unity package, Blender, and iClone. Every clip has been pose-matched for clean motion-tree blending between idles, transitions, and locomotion.\u003c\/p\u003e\n\u003cp\u003eWhere it earns a place: educational platforms with avatar-based learning, mobile games for ages 4-10, interactive picture-book experiences, ArchViz of schools and playgrounds where the animated population needs to be appropriate, narrative games with a young protagonist or sibling NPC, and flashback cutscenes in adult-targeted RPGs.\u003c\/p\u003e\n\u003cp\u003eHiring a child actor and renting stage time for a custom kid-animation shoot starts at four figures. We did that capture session, cleaned the data, retargeted it to the MotusChild rig, and packaged it for every major engine.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Pack \/ FBX","offer_id":39654553714759,"sku":"FBX-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UNITY","offer_id":39654558269511,"sku":"Unity-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ iClone","offer_id":39654561349703,"sku":"ICL-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BLENDER","offer_id":39654551158855,"sku":"Blender-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UE4","offer_id":39654557352007,"sku":"UE4-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BIP","offer_id":39654527336519,"sku":"BIP-Play-Pack","price":22.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/children-at-play-3d-character-animations-mocap-online-1.png?v=1708901009"},{"product_id":"dance","title":"Dance Party - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eDance Animation Pack — Motion Capture Dance Moves for Games and 3D Animation\u003c\/h2\u003e\n\u003cp\u003eDance is one of the most expressive forms of character animation. Whether you are animating a dance 3d animation scene, designing personalized character celebrations, building a simple dance animation reference library, or capturing the energy of a party, dance motion demands real performance. Fake dance looks worse than no dance at all. Every beat needs weight. Every hip has to move with intention.\u003c\/p\u003e\n\u003cp\u003eThis pack gives you authentic motion captured dance performances across multiple styles. Celebration moves for victory screens. Idle grooves for background NPCs. Rhythm game moves for beat-matched gameplay. Social party dances for \u003ca href=\"\/products\/crowd\" style=\"color:#bc0404;text-decoration:none;\"\u003ecrowd\u003c\/a\u003e scenes. Slow sways for emotional moments. Fast combos for competitive dance-offs. Every clip was performed by a trained dancer on a professional motion capture stage, so the body language reads as real movement — not keyframed approximations.\u003c\/p\u003e\n\u003cp\u003eUse these animations to animate dancing characters in RPG taverns, victory celebrations, rhythm games, social emote wheels, cutscenes, and wherever characters need to move to music. The clips work on any humanoid rig and import cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eDANCE PARTY ANIMATIONS FROM A NIGHTCLUB OR PARTY, DANCING AND HAVING A GOOD TIME, RELAXED AND HIGH ENERGY ON THE DANCE FLOOR\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eChilling, Grooving, \u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003eConversation\u003c\/a\u003e, Jamming, Hands In Air, Hi And Low Energy, Freestyle, Strut, Jump Around, Waving\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e Head to the Nightclub or Party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. \u003c\/p\u003e\n\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e18+ Dance Animations in FBX Format\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  CHILLING, GROOVING, CONVERSATION, JAMMING, HANDS IN AIR, HI AND LOW ENERGY, FREESTYLE, STRUT, JUMP AROUND, WAVING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a nightclub or party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. Each animation is approximately 30 seconds in length, adding up to a combined 9 minutes of unique animation. All of them are perfect Loops and will repeat seamlessly. At a tempo of 120 beats per minute, one second of animation equals 2 beats, making it easy to mix and match have them all synchronised and dancing together.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e18 Animations\u003c\/strong\u003e - 5 LOW KEY AND CONVERSATION, 5 MEDIUM ENERGY, 4 VARIOUS HANDS IN AIR, 4 HIGH ENERGY AND FREESTYLE - \u003cstrong\u003e18 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-FBX\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Dance-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  18\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  18\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  Animations included as Root Motion  -  All Animations at 120 BPM\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e New Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e People hanging out quietly.\n\u003c\/li\u003e\n\u003cli\u003e Getting into it more and moving around a bit.\n\u003c\/li\u003e\n\u003cli\u003e Dancing and jamming with one or two hands in the air.\n\u003c\/li\u003e\n\u003cli\u003e All the way up to cutting loose and jumping around. \n\u003c\/li\u003e\n\u003cli\u003e All Animations at 120 BPM\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e These are not professional dance moves, just regular folks having a good time at a party.\n\u003c\/li\u003e\n\u003cli\u003e Many of the moves with hand gestures having a conversation at the same time. \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003e.FBX Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e FBX format with standard FBX bone names. \n\u003c\/li\u003e\n\u003cli\u003e MotusMan_v55 Skeleton\n\u003c\/li\u003e\n\u003cli\u003e .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003ch2\u003e18+ Dance Animations for Unity 3D\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  Chilling, Grooving, Conversation, Jamming, Hands In Air, Hi And Low Energy, Freestyle, Strut, Jump Around, Waving\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a nightclub or party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. Each animation is approximately 30 seconds in length, adding up to a combined 9 minutes of unique animation. All of them are perfect Loops and will repeat seamlessly. At a tempo of 120 beats per minute, one second of animation equals 2 beats, making it easy to mix and match have them all synchronised and dancing together.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e18 Animations\u003c\/strong\u003e - 5 LOW KEY AND CONVERSATION, 5 MEDIUM ENERGY, 4 VARIOUS HANDS IN AIR, 4 HIGH ENERGY AND FREESTYLE - \u003cstrong\u003e18 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e* Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n**Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Dance-PACK\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  18\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  18\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  Animations included as Root Motion  -  All Animations at 120 BPM\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e First Release\n\u003c\/li\u003e\n\u003cli\u003e MotusMan_v55 Skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e People hanging out quietly.\n\u003c\/li\u003e\n\u003cli\u003e Getting into it more and moving around a bit.\n\u003c\/li\u003e\n\u003cli\u003e Dancing and jamming with one or two hands in the air.\n\u003c\/li\u003e\n\u003cli\u003e All the way up to cutting loose and jumping around. \n\u003c\/li\u003e\n\u003cli\u003e All Animations at 120 BPM\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e These are not professional dance moves, just regular folks having a good time at a party.\n\u003c\/li\u003e\n\u003cli\u003e Many of the moves with hand gestures having a conversation at the same time. \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eUnity 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Latest MotusMan_V55 Skeleton and Avatar\n\u003c\/li\u003e\n\u003cli\u003e All animations set as Humanoid.\n\u003c\/li\u003e\n\u003cli\u003e Includes documents with \u003ca href=\"https:\/\/drive.google.com\/file\/d\/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2\/view\" target=\"_blank\" title=\"Unity tips\" rel=\"noopener noreferrer\"\u003eUnity Tips \u0026amp; Tricks Document\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e All animations are .fbx format, standard fbx bone names.\n\u003c\/li\u003e\n\u003cli\u003e Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003ch2\u003e18+ Dance Animations for Unreal Engine\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  CHILLING, GROOVING, CONVERSATION, JAMMING, HANDS IN AIR, HI AND LOW ENERGY, FREESTYLE, STRUT, JUMP AROUND, WAVING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a nightclub or party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. Each animation is approximately 30 seconds in length, adding up to a combined 9 minutes of unique animation. All of them are perfect Loops and will repeat seamlessly. At a tempo of 120 beats per minute, one second of animation equals 2 beats, making it easy to mix and match have them all synchronised and dancing together.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e18 Animations\u003c\/strong\u003e - 5 LOW KEY AND CONVERSATION, 5 MEDIUM ENERGY, 4 VARIOUS HANDS IN AIR, 4 HIGH ENERGY AND FREESTYLE - \u003cstrong\u003e18 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the \u003cb\u003eUE4 Skeleton\u003c\/b\u003e in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Dance-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  18\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  18\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  Animations included as Root Motion  -  All Animations at 120 BPM\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e New Release!\n\u003c\/li\u003e\n\u003cli\u003e Engine versions 4.24 - 5.xx\n\u003c\/li\u003e\n\u003cli\u003e For Engine 4.23 and previous - All FBX Source animation files are included and can be imported perfectly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e People hanging out quietly.\n\u003c\/li\u003e\n\u003cli\u003e Getting into it more and moving around a bit.\n\u003c\/li\u003e\n\u003cli\u003e Dancing and jamming with one or two hands in the air.\n\u003c\/li\u003e\n\u003cli\u003e All the way up to cutting loose and jumping around. \n\u003c\/li\u003e\n\u003cli\u003e All Animations at 120 BPM\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e These are not professional dance moves, just regular folks having a good time at a party.\n\u003c\/li\u003e\n\u003cli\u003e Many of the moves with hand gestures having a conversation at the same time. \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eUnreal Engine\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e \u003cb\u003eTransfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e \u003cb\u003eView Quick Tutorial: Video - \u003ca href=\"https:\/\/youtu.be\/UFa4yyDlrk4\" target=\"_blank\" title=\"https:\/\/youtu.be\/UFa4yyDlrk4\" rel=\"noopener noreferrer\"\u003eUE4 to UE5 Retargeting Tutorial\u003c\/a\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e \u003cb\u003eDOWNLOAD THE \"UE4 to UE5 Retargeting Project\" ZIP HERE: \u003ca href=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" target=\"_blank\" title=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" rel=\"noopener noreferrer\"\u003eUE4 to UE5 Retargeting Project Files\u003c\/a\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e The stock unmodified IK-Retargeters included with UE5... are not good as is.\n\u003c\/li\u003e\n\u003cli\u003e Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. \n\u003c\/li\u003e\n\u003cli\u003e Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e18+ Dance Animations For Blender\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  CHILLING, GROOVING, CONVERSATION, JAMMING, HANDS IN AIR, HI AND LOW ENERGY, FREESTYLE, STRUT, JUMP AROUND, WAVING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a nightclub or party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. Each animation is approximately 30 seconds in length, adding up to a combined 9 minutes of unique animation. All of them are perfect Loops and will repeat seamlessly. At a tempo of 120 beats per minute, one second of animation equals 2 beats, making it easy to mix and match have them all synchronised and dancing together.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e18 Animations\u003c\/strong\u003e - 5 LOW KEY AND CONVERSATION, 5 MEDIUM ENERGY, 4 VARIOUS HANDS IN AIR, 4 HIGH ENERGY AND FREESTYLE - \u003cstrong\u003e18 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Dance-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  18\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  18\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  Animations included as Root Motion  -  All Animations at 120 BPM\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e New Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e People hanging out quietly.\n\u003c\/li\u003e\n\u003cli\u003e Getting into it more and moving around a bit.\n\u003c\/li\u003e\n\u003cli\u003e Dancing and jamming with one or two hands in the air.\n\u003c\/li\u003e\n\u003cli\u003e All the way up to cutting loose and jumping around. \n\u003c\/li\u003e\n\u003cli\u003e All Animations at 120 BPM\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e These are not professional dance moves, just regular folks having a good time at a party.\n\u003c\/li\u003e\n\u003cli\u003e Many of the moves with hand gestures having a conversation at the same time. \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eBlender 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e Fully Blender Native and Optimized \n\u003c\/li\u003e\n\u003cli\u003e Ready for use with all animation tools, including: \u003ca rel=\"noopener noreferrer\" title=\"Rig on The Fly\" href=\"https:\/\/gitlab.com\/dypsloom\/rigonthefly\/-\/blob\/master\/README.md\" target=\"_blank\"\u003eRig On The Fly\u003c\/a\u003e and\/or any other animation plugins, and Remap\/Retargeting with \u003ca rel=\"noopener noreferrer\" title=\"Auto Rig Pro\" href=\"https:\/\/blendermarket.com\/products\/auto-rig-pro\" target=\"_blank\"\u003eAuto_Rig_Pro\u003c\/a\u003e and \u003ca rel=\"noopener noreferrer\" title=\"Rokoko\" href=\"https:\/\/github.com\/Rokoko\/rokoko-studio-live-blender\" target=\"_blank\"\u003eRokoko_Studio\u003c\/a\u003e plugin for Advanced Rigging and Retargeting to other Characters.\n\u003c\/li\u003e\n\u003cli\u003e Blender Conversion created with Brad Clark in association with \u003ca rel=\"noopener noreferrer\" title=\"Rigging Dojo\" href=\"https:\/\/www.riggingdojo.com\" target=\"_blank\"\u003eRigging_Dojo\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003ch2\u003e18+ Dance Animations In iClone Format\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eIncludes:  CHILLING, GROOVING, CONVERSATION, JAMMING, HANDS IN AIR, HI AND LOW ENERGY, FREESTYLE, STRUT, JUMP AROUND, WAVING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a nightclub or party! Where the music is happening and everyone is dancing and having a good time. Featuring animations of high energy on the dance floor, or chilling on the sidelines while grooving to the beat and having a conversation, and everything inbetween. Each animation is approximately 30 seconds in length, adding up to a combined 9 minutes of unique animation. All of them are perfect Loops and will repeat seamlessly. At a tempo of 120 beats per minute, one second of animation equals 2 beats, making it easy to mix and match have them all synchronised and dancing together.\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e18 Animations\u003c\/strong\u003e - 5 LOW KEY AND CONVERSATION, 5 MEDIUM ENERGY, 4 VARIOUS HANDS IN AIR, 4 HIGH ENERGY AND FREESTYLE - \u003cstrong\u003e18 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Dance-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  18\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  18\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  Animations included as Root Motion\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\n\u003cli\u003e New Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e People hanging out quietly.\n\u003c\/li\u003e\n\u003cli\u003e Getting into it more and moving around a bit.\n\u003c\/li\u003e\n\u003cli\u003e Dancing and jamming with one or two hands in the air.\n\u003c\/li\u003e\n\u003cli\u003e All the way up to cutting loose and jumping around. \n\u003c\/li\u003e\n\u003cli\u003e All Animations at 120 BPM\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e These are not professional dance moves, just regular folks having a good time at a party.\n\u003c\/li\u003e\n\u003cli\u003e Many of the moves with hand gestures having a conversation at the same time. \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eiClone\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\n\u003c\/li\u003e\n\u003cli\u003e Animations provided with MotusManv55 iAvatar skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees.\n\u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending. \n\u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\n\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003e\n\u003cbr\u003e\n\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/mocaponline.com\/pages\/animviewer\/dance-pack\" target=\"_blank\" title=\"DANCE Pack - 3D Viewer - Animation Player rel=noopener noreferrer\"\u003eDANCE Pack - 3D Viewer - Animation Player\u003c\/a\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"\/pages\/animlist\/dance-pack\"\u003eDANCE-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003eDNC_Party_Jam_01_Medium\n\u003cbr\u003eDNC_Party_Jam_02_Medium\n\u003cbr\u003eDNC_Party_Jam_03_Hands_Up\n\u003cbr\u003eDNC_Party_Jam_04_Hands_Hi\n\u003cbr\u003eDNC_Party_Jam_05_Chill\n\u003cbr\u003eDNC_Party_Jam_06_Chill_Convo\n\u003cbr\u003eDNC_Party_Jam_07_Chill_Convo\n\u003cbr\u003eDNC_Party_Jam_08_Chill_Convo\n\u003cbr\u003eDNC_Party_Jam_09_Chill_Convo\n\u003cbr\u003eDNC_Party_Jam_10_Freestyle\n\u003cbr\u003eDNC_Party_Jam_11_Medium_Hi\n\u003cbr\u003eDNC_Party_Jam_12_Medium\n\u003cbr\u003eDNC_Party_Jam_13_Freestyle\n\u003cbr\u003eDNC_Party_Jam_14_Chill_Medium\n\u003cbr\u003eDNC_Party_Jam_15_Medium_Low\n\u003cbr\u003eDNC_Party_Jam_16_Medium_Convo\n\u003cbr\u003eDNC_Party_Jam_17_Medium_Low\n\u003cbr\u003eDNC_Party_Jam_18_Freestyle_Hi\n\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/drive.google.com\/file\/d\/1ilGsMZfTLWclENBTU6oRUp5b9BbGADRE\/view?usp=drivesdk\" target=\"_blank\" title=\"Dance Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1zAWnr98gAZ0IT4y6NCySvzVOMoSnGywhQnWTnQykLg8\u0026amp;exportFormat=pdf\" title=\"Dance Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1zAWnr98gAZ0IT4y6NCySvzVOMoSnGywhQnWTnQykLg8\u0026amp;exportFormat=xlsx\" title=\" Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat dance animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Dance Party pack includes club dancing, freestyle moves, partner dance positions, celebratory dances, and party animations. Multiple dance styles ensure variety for crowds and individual characters.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the dance animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll dance animations are available in FBX, Unreal Engine, Unity, Blender, \u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for music games or club scenes?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations work for rhythm games, nightclub environments, party scenes, celebrations, music videos, and any scenario requiring dance movement. They include looping sequences for extended dance scenes.\u003c\/p\u003e\n\u003ch3\u003eDo the dance animations loop seamlessly?\u003c\/h3\u003e\n\u003cp\u003eYes. All dance animations are pose-matched for seamless looping, so characters can dance continuously without visible pops or jumps between cycles.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/dance-animation-styles-mocap\"\u003eDance Animation \u0026amp; Motion Capture Guide | MCO\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/dance-animation-games-guide\"\u003eDance Animation for Games\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/emote-system-design-guide\"\u003eEmote System Design\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":39802736312391,"sku":"FBX-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":39802736345159,"sku":"BIP-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":39802736377927,"sku":"UE4-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":39802737197127,"sku":"UNITY-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39802736443463,"sku":"BLENDER-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":39802736410695,"sku":"ICL-Dance-Pack","price":12.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/dance-party-3d-character-animations-mocap-online-1.jpg?v=1708901041"},{"product_id":"humble-bundle-apocalypse-t3","title":"Unreal Humble Bundle Apocalypse - T3","description":"\u003cp\u003eTier 3 is the ship-the-game tier of the Humble Bundle Apocalypse promotion. Where Tier 1 covers protagonist combat and Tier 2 closes the death-animation gap, Tier 3 collects seven packs into one redemption — enough animation surface area to ship a complete survival-horror experience without piecing together purchases from across the catalog.\u003c\/p\u003e\n\u003cp\u003eThe seven-pack lineup, by role. Protagonist movement and combat: Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — the four packs from Tier 1, covering every protagonist-side state from walk through ranged combat to melee fallback. Combat feedback: the Death pack from Tier 2, with directional falls, hit reactions, and recovery transitions. Enemy AI: Zombie Basic, motion-captured undead behavior including standing-attack sequences with biting and striking variations, hyper-attacks for boss encounters, crawling for atmospheric horror moments, and walking-and-chasing locomotion for AI behavior trees. Civilian and victim states: the Scared pack, covering 60+ frightened-civilian motion-capture animations including hiding under furniture, hostage compliance, gunpoint surrender, panicked running, and the directional spooked-fall transitions that link standing to fleeing.\u003c\/p\u003e\n\u003cp\u003eEvery pack ships as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton. The Animation Blueprint integration is consistent across all seven packs because the skeleton, naming convention, and frame rate match. Pose-matched transitions link protagonist combat to civilian fear states to enemy attacks without animation pops between the categories.\u003c\/p\u003e\n\u003cp\u003eGenres this enables: full survival-horror games in the Last of Us, Days Gone, or Dying Light traditions, narrative apocalypse experiences with hostage-rescue mechanics, zombie shooters with civilian zones, post-apocalyptic open-world prototypes, atmospheric VR horror with full-body NPC interaction, and indie horror projects ready to move from prototype to release.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the Humble Bundle license key as the discount code at checkout. Order totals zero. Download is immediate after the license-key match completes.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44076695585071,"sku":"UE4-HumbleBundle-Apocalypse-T3","price":67.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t3-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t2","title":"Unreal Humble Bundle Apocalypse - T2","description":"\u003cp\u003eIn a survival-horror project, the death animation is one of the most-watched clips in the entire game. Players see it every time they fail an encounter, and they see it for every enemy they defeat. Bad deaths kill immersion fast — a T-pose collapse or a single canned fall shared between protagonist and enemy reads as cheap regardless of how polished the rest of the game is.\u003c\/p\u003e\n\u003cp\u003eTier 2 of the Humble Bundle Apocalypse redemption fills that gap. On top of the Tier 1 four-pack foundation (Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — together a complete movement-and-combat system for a survival shooter), Tier 2 adds the Death pack: motion-captured directional fall variations, slump-to-the-ground collapses, hit-reaction sequences in multiple directions, and the recovery transitions that link a knock-down to a get-up rather than a respawn.\u003c\/p\u003e\n\u003cp\u003eAll five packs are delivered as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton in a ready-to-use Unreal Project, with source FBX files included for any custom retargeting. The Animation Blueprint integration is consistent across every pack — pose-matched idles and transitions mean a character can shift from walking to firing to taking damage to dying without an animation pop between states.\u003c\/p\u003e\n\u003cp\u003eWhere this earns its place: indie survival horror that has moved past the prototype phase and needs cinematic death feedback, zombie shooters where defeated enemies need varied falls so the same death does not play twice in a row, post-apocalyptic adventure games where character mortality is a story beat, narrative horror in the Days Gone or Last of Us tradition where dying is meaningful rather than transactional, and any project where the death animation is part of the game's visual identity.\u003c\/p\u003e\n\u003cp\u003eRedemption is the same as Tier 1: enter the Humble Bundle license key as the discount code, order totals $0, download immediately. Tier 3 stacks on Zombie Basic for the AI-enemy archetype and Scared for the frightened-civilian states.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138650829103,"sku":"UE4-HumbleBundle-Apocalypse-T2","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t2-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t1","title":"Unreal Humble Bundle Apocalypse - T1","description":"\u003cp\u003eTier 1 of the Humble Bundle Apocalypse promotion is the lightest-weight redemption in the Apocalypse series — four Starter-tier motion-capture packs that together cover protagonist movement and full combat for an Unreal Engine survival-horror prototype.\u003c\/p\u003e\n\u003cp\u003eWhat the four packs deliver, individually. Mobility Starter brings 35 motion-capture clips for the locomotion foundation: idles, aim offsets, walks, jogs, crouches, turns, jumps, and the pose-matched transitions that link them. Rifle Starter brings 20+ animations for long-gun combat: stand-aim, gun-up and gun-down offsets, walking, crouching, jogging, and split-jumps while aiming, plus standing turns and fire sequences. Pistol Starter brings parallel coverage for handgun gameplay — draw, aim, fire, walking with sidearm, and the firing-stance variations that drive a working sidearm system. Punch Starter brings 20+ animations for hand-to-hand melee — left and right punches, hits, blocks, dodges, and the recovery transitions that link combat back to idle.\u003c\/p\u003e\n\u003cp\u003eAll four packs are delivered as native Unreal Engine content for the UE4\/UE5 Mannequin skeleton, packaged in a ready-to-use Unreal Project file with the source FBX files included. Drop the .uproject into your existing project and every pack appears in the Animation Blueprint editor. No retargeting. No skeleton imports. No bone-weight cleanup.\u003c\/p\u003e\n\u003cp\u003eWhy the Apocalypse genre needs this: survival horror is built on the moment ammunition runs low and the protagonist has to choose between fleeing, swapping to a sidearm, or going melee. Tier 1 is the four-pack minimum to demonstrate that decision tree in a prototype.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie survival-horror in the Days Gone or Dying Light tradition, zombie-shooter game-jam entries, post-apocalyptic adventure prototypes, narrative survival games like the early Last of Us tone, and student work in the genre. Tier 2 adds the Death pack on top, and Tier 3 stacks on Zombie Basic and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138651320623,"sku":"UE4-HumbleBundle-Apocalypse-T1","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t1-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-essentials-t3","title":"Humble Bundle Unreal Essential MoCap - T3","description":"\u003cp\u003eTier 3 is the consolidate-and-ship tier of the Humble Bundle Essentials promotion. Where Tier 1 covers Walking and Tier 2 layers in Stadium Crowd, Tier 3 collects six packs into one redemption — the right pickup for a developer past the prototype phase who needs animation surface area across protagonist, combat, dialogue, and ambient population without paying catalog list price.\u003c\/p\u003e\n\u003cp\u003eInside Tier 3: Walking (the protagonist locomotion foundation), Mobility Basic (extended walks, jogs, crouches, jumps, idles, turns, and the pose-matched transitions that link them), Punch Basic (boxing combat — punches, blocks, dodges, hit reactions for hand-to-hand systems), Public Park (ambient outdoor population — sitting, walking, running, dog-walking, casual gathering), Conversation (speaking, listening, gesturing in twelve mood variations for dialogue scenes), and Stadium Crowd (audience reactions, claps, waves, and seated ambient performances).\u003c\/p\u003e\n\u003cp\u003eSix packs, all on the UE4\/UE5 Mannequin skeleton, all native Unreal Engine assets, all pose-matched to each other so the same character can transition from a stadium-crowd cheer into a walk into a punch-combat sequence into a dialogue with an NPC without retargeting between any of those states.\u003c\/p\u003e\n\u003cp\u003eWhat this enables: an indie narrative game with combat scenes and dialogue cutscenes. An ArchViz fly-through of a mixed-use venue with both indoor crowds and outdoor park populations. A tutorial sequence where the protagonist walks through a populated city before entering a combat arena. A game-jam vertical slice that demonstrates locomotion, combat, dialogue, and ambient population on a single asset purchase.\u003c\/p\u003e\n\u003cp\u003eRedemption: Humble Bundle license key as the discount code at checkout, order totals $0, download immediately. For developers ready to push beyond the Basic-tier Mobility and Punch packs, the $29.99 Pro upgrade swaps both for their full Pro counterparts and adds the Dance Party pack at no extra cost.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297701454127,"sku":"UE4-HB_Essentials-T3","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t3-mocap-online-1.jpg?v=1708901113"},{"product_id":"unreal-humble-bundle-essentials-t2","title":"Humble Bundle Unreal Essential MoCap - T2","description":"\u003cp\u003eTier 2 is for developers whose Unreal project outgrew the Walking pack and needs the next layer — populated background, crowd reaction, and the ambient ensemble work that makes a venue feel inhabited. The Humble Bundle Essential Tier 2 adds Stadium Crowd to the Tier 1 Walking pack and bundles them at the discounted Humble rate.\u003c\/p\u003e\n\u003cp\u003eWhat is in Stadium Crowd, mechanically: motion-captured spectator performances covering sitting idles, standing idles, hand-clap and applause cycles, wave gestures (single-arm and two-arm), seated lean-forwards for tense moments, standing-cheer celebrations, and the looping ambient chatter postures that fill out a populated venue without the variety becoming distracting. The clips were recorded as a directed ensemble — multiple performers in the same session — so the crowd reads as a real audience rather than a row of cloned animations.\u003c\/p\u003e\n\u003cp\u003eCombined with Tier 1's Walking pack, Tier 2 is the toolkit for a sports game, a narrative cutscene featuring a press conference or a courtroom audience, a concert ArchViz, an esports arena fly-through, or a tutorial NPC moving through a populated environment.\u003c\/p\u003e\n\u003cp\u003eTechnical specifics: every animation is delivered as native Unreal Engine content for the UE4\/UE5 Mannequin skeleton. No retargeting required for Mannequin-based characters; minimal retargeting for MetaHuman, Paragon, or Fab marketplace humanoids. Both root-motion and in-place variants are included. Animation framerates are consistent across the bundle, so blends in the State Machine produce predictable results.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie sports titles, ArchViz of event venues, narrative scenes set at concerts or rallies, courtroom drama prototypes, esports broadcast simulations, and any Unreal project needing background-population variety beyond a single ambient loop.\u003c\/p\u003e\n\u003cp\u003eRedemption: license key as the discount code at checkout, order totals zero, download is immediate. Tier 3 stacks on Punch Basic, Mobility Basic, Public Park, and Conversation; the $29.99 Pro upgrade adds Mobility Pro, Punch Pro, and a free Dance Party pack.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297722622255,"sku":"UE4-HB_Essentials-T2","price":17.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t2-mocap-online.jpg?v=1708901113"},{"product_id":"unreal-humble-bundle-essentials-t1","title":"Humble Bundle Unreal Essential MoCap - T1","description":"\u003cp\u003eFor Unreal Engine developers who picked up the Humble Bundle Essential tier promotion, Tier 1 is the lightest-weight entry into the MoCap Online catalog — one focused pack delivered as native Unreal content so the integration into your project is unzip, drop, and play.\u003c\/p\u003e\n\u003cp\u003eWhat you get in the box: the Walking animation pack, built on the UE4 and UE5 Mannequin skeleton. Walk cycles, idle variations, directional turns, and the pose-matched transitions that connect idle to movement and back. Every animation is from a single optical mocap session, which means the actor's weight, gait, and timing are consistent across every clip — a quiet but important quality factor that scavenged free-asset packs almost never have.\u003c\/p\u003e\n\u003cp\u003eHow the Mannequin compatibility helps: every Unreal Engine character built on the standard Mannequin skeleton can use these animations directly, and so can every project built around MetaHuman, Paragon characters, and most of the Fab marketplace humanoids. No retargeting step. No separate skeleton import. The clips show up in the Animation Blueprint editor and slot into the existing State Machine the same way the Mannequin's default animations do.\u003c\/p\u003e\n\u003cp\u003eWhere it earns its place in a project: walking is the locomotion the player sees most. A polished walk pays for the entire pack on first impression. ArchViz pedestrians, narrative-game NPCs, tutorial protagonists, and game-jam prototypes all benefit from a captured cycle rather than a hand-keyed one.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the Humble Bundle license key as the discount code at checkout. The order will total zero and the download will be available immediately. If your project grows beyond Tier 1, Tier 2 adds Stadium Crowd, Tier 3 stacks on Punch Basic, Mobility Basic, Public Park, and Conversation, and the $29.99 Pro upgrade unlocks Mobility Pro, Punch Pro, and a free Dance Party pack.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297728618799,"sku":"UE4-HB_Essentials-T1","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t1-mocap-online-1.jpg?v=1708901113"},{"product_id":"bar","title":"Bar Drinking - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eBar Drinking Animations — Mocap for Restaurant, Tavern, and Social Scenes\u003c\/h2\u003e\n\u003cp\u003eSocial environments need authentic background animation to feel alive. A tavern without drinkers is a set, not a scene. A \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e bar and restaurant environment becomes believable the moment the characters start reaching for glasses, sipping drinks, and gesturing mid-\u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e. This pack gives you the full library of drinking animation performances for bar, pub, restaurant, and tavern scenes.\u003c\/p\u003e\n\u003cp\u003eYou get every stage of the drink: picking up a glass, bringing it to the mouth, sipping, setting it down, clinking for a toast, and wiping the lip. Add in leaning on the counter, gesturing during conversation, laughing with friends, ordering from a bartender, and the casual body language that fills any bar scene. Every clip was performed by an actor on a professional mocap stage, so the weight of the glass and the timing of the sip read naturally.\u003c\/p\u003e\n\u003cp\u003eUse these animations for RPG tavern scenes, detective noir bar sequences, modern restaurant NPCs, medieval inns, cyberpunk dive bars, and any cinematic where characters need to drink, chat, or socialize convincingly. The clips work on any humanoid rig and import into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, Unity, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eBAR AND RESTAURANT: MOCAP ANIMATIONS OF SOCIAL DRINKING, TALKING, SITTING \u0026amp; STANDING FOR GAME DEV, 3D PRODUCTION \u0026amp; ARCH-VIZ\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eSit At Bar, Sit At Table, Drinking, Talking, Conversation, Stand At Bar, Stand, Gesturing\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or Introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations In .Fbx Format\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e.FBX Format\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFBX format with standard FBX bone names.\u003c\/li\u003e\n\u003cli\u003eMotusMan_v55 Skeleton\u003c\/li\u003e\n\u003cli\u003e.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Unity 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e* Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Bar-PACK\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eUnity 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eLatest MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eAll animations set as Humanoid.\u003c\/li\u003e\n\u003cli\u003eIncludes documents with \u003ca href=\"https:\/\/drive.google.com\/file\/d\/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2\/view\" title=\"Unity tips\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUnity Tips \u0026amp; Tricks Document\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003eAll animations are .fbx format, standard fbx bone names.\u003c\/li\u003e\n\u003cli\u003eAnimation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format.\u003c\/li\u003e\n\u003cli\u003eAnimations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Unreal Engine\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eUNREAL ENGINE\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cb\u003eTransfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cb\u003eView Quick Tutorial: Video - \u003ca href=\"https:\/\/youtu.be\/UFa4yyDlrk4\" title=\"https:\/\/youtu.be\/UFa4yyDlrk4\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUE4 to UE5 Retargeting Tutorial\u003c\/a\u003e\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cb\u003eDOWNLOAD THE \"UE4 to UE5 Retargeting Project\" ZIP HERE: \u003ca href=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" title=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUE4 to UE5 Retargeting Project Files\u003c\/a\u003e\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003eThe stock unmodified IK-Retargeters included with UE5... are not good as is.\u003c\/li\u003e\n\u003cli\u003eAnimations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.\u003c\/li\u003e\n\u003cli\u003eAnimations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Iclone\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animation provided in biped .\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eBIP Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\n\u003cli\u003eAnimations provided with MotusManv55 iAvatar skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BIP\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations In .Bip Format\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e.BIP Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations are .bip format, standard bip bone names.\u003c\/li\u003e\n\u003cli\u003eAnimations are on our MotusMan_V55 Biped.\u003c\/li\u003e\n\u003cli\u003e3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eBlender 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eFully Blender Native and Optimized\u003c\/li\u003e\n\u003cli\u003eReady for use with all animation tools, including: \u003ca rel=\"noopener noreferrer\" title=\"Rig on The Fly\" href=\"https:\/\/gitlab.com\/dypsloom\/rigonthefly\/-\/blob\/master\/README.md\" target=\"_blank\"\u003eRig On The Fly\u003c\/a\u003e and\/or any other animation plugins, and Remap\/Retargeting with \u003ca rel=\"noopener noreferrer\" title=\"Auto Rig Pro\" href=\"https:\/\/blendermarket.com\/products\/auto-rig-pro\" target=\"_blank\"\u003eAuto_Rig_Pro\u003c\/a\u003e and \u003ca rel=\"noopener noreferrer\" title=\"Rokoko\" href=\"https:\/\/github.com\/Rokoko\/rokoko-studio-live-blender\" target=\"_blank\"\u003eRokoko_Studio\u003c\/a\u003e plugin for Advanced Rigging and Retargeting to other Characters.\u003c\/li\u003e\n\u003cli\u003eBlender Conversion created with Brad Clark in association with \u003ca rel=\"noopener noreferrer\" title=\"Rigging Dojo\" href=\"https:\/\/www.riggingdojo.com\" target=\"_blank\"\u003eRigging_Dojo\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003eNONE\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"\/pages\/animviewer\/bar-pack\" title=\"BAR Pack - 3D Viewer - Animation Player rel=noopener noreferrer\"\u003eBAR Pack - 3D Viewer - Animation Player\u003c\/a\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"\/pages\/animlist\/bar-pack\"\u003eBAR-Pack - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eAT BAR\u003c\/strong\u003e \u003cbr\u003eBAR_Sit_At_Bar_01_LH_F \u003cbr\u003eBAR_Sit_At_Bar_01_LH_M \u003cbr\u003eBAR_Sit_At_Bar_01_RH_F \u003cbr\u003eBAR_Sit_At_Bar_01_RH_M \u003cbr\u003eBAR_Sit_At_Bar_02_LH_F \u003cbr\u003eBAR_Sit_At_Bar_02_LH_M \u003cbr\u003eBAR_Sit_At_Bar_02_RH_F \u003cbr\u003eBAR_Sit_At_Bar_02_RH_M \u003cbr\u003eBAR_Sit_At_Bar_03_LH_F \u003cbr\u003eBAR_Sit_At_Bar_03_LH_M \u003cbr\u003eBAR_Sit_At_Bar_03_RH_F \u003cbr\u003eBAR_Sit_At_Bar_03_RH_M \u003cbr\u003eBAR_Sit_At_Bar_04_LH_F \u003cbr\u003eBAR_Sit_At_Bar_04_LH_M \u003cbr\u003eBAR_Sit_At_Bar_04_RH_F \u003cbr\u003eBAR_Sit_At_Bar_04_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_08_LH_F \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003cbr\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/drive.google.com\/file\/d\/1cKQeTEC6q0TpBgX7NBi1L3ez4VRimR73\/view?usp=drivesdk\" title=\"Bar Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1qoeExNPOSXd0rFypBFysQxHS-4aqKVtWldT0GuORDiY\u0026amp;exportFormat=pdf\" title=\"Bar Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1qoeExNPOSXd0rFypBFysQxHS-4aqKVtWldT0GuORDiY\u0026amp;exportFormat=xlsx\" title=\"Bar Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e\u003c\/p\u003e\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" title=\"MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat bar and drinking animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Bar pack includes drinking from glasses and bottles, bar conversations, sitting on stools, leaning poses, toasting, pouring drinks, and social interaction animations for tavern, pub, and nightlife scenes.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the bar animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll bar animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats. Each is optimized for its target platform.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for tavern or restaurant scenes?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations are designed for any social drinking or dining environment including taverns, restaurants, bars, nightclubs, and outdoor cafes. They work for RPGs, life simulators, architectural visualization, and virtual social spaces.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include seated and standing variants?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes both seated bar stool animations and standing poses, with transitions between states for seamless character movement in your scenes.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/unreal-engine-guide\"\u003eUnreal Engine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/fbx-animation-guide\"\u003eFBX Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":45444990501167,"sku":"FBX-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":45444990533935,"sku":"UNITY-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":45444990599471,"sku":"UE4-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":45444990730543,"sku":"BIP-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":45444990828847,"sku":"ICL-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":45444990894383,"sku":"BLENDER-Bar-Pack","price":22.47,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/bar-drinking-3d-character-animations-mocap-online-1.png?v=1708900929"},{"product_id":"unreal-humble-bundle-fps-tps-t1","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T1","description":"\u003cp\u003eHumble Bundle Unreal FPS\/TPS MoCap Tier 1 is the entry-point shooter animation set for Unreal Engine developers — built around the foundational packs every first-person and third-person shooter project needs before it can be played.\u003c\/p\u003e\n\u003cp\u003eWhat is included: the Pistol Basic pack (handgun draw, aim, fire, holster, walking with sidearm, and the firing-stance variations that drive a working gunplay system), the Conversation pack (dialogue-scene body language for the cutscenes between firefights), and the Climbing Ladder Pro pack (full-body climb-up, climb-down, transition-to-and-from-ladder animations for vertical traversal). Together that is enough to demonstrate a shooter's core gameplay loop — engage, traverse, talk to NPCs — on a single Humble Bundle redemption.\u003c\/p\u003e\n\u003cp\u003eEvery animation is delivered as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton, so integration into the Animation Blueprint is drag-and-drop. No retargeting from a different skeleton, no skeleton import step, no manual cleanup of bone weights. The clips show up in the State Machine and slot directly into the Mannequin's existing animation graph.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie tactical shooters in early prototype, student projects building first-person controllers, narrative shooters with dialogue and combat segments, game-jam teams shipping a 48-hour shooter vertical slice, and small studios validating gameplay before committing to Tier 2 or Tier 3 depth.\u003c\/p\u003e\n\u003cp\u003eWhy those three packs together: combat alone is not a shooter. A working shooter prototype needs to engage, then traverse, then talk to a quest-giver or vendor before the loop closes. Pistol covers the engagement, Climbing Ladder covers the vertical traversal that distinguishes a flat shooter from one with level depth, and Conversation covers the cutscenes that wrap the gameplay into a story.\u003c\/p\u003e\n\u003cp\u003eRedemption: license key as the discount code at checkout, order totals $0, download is immediate. Tier 2 adds Punch Basic, and Tier 3 stacks on Rifle Pro, Park, Bar, Office Meeting, Office Desk, Mobility Basic, Ninja Basic, Zombie Basic, Stadium Crowd, and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488909398319,"sku":"UE4-HB_FPS_TPS-T1","price":62.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST1.jpg?v=1726326204"},{"product_id":"unreal-humble-bundle-fps-tps-t2","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T2","description":"\u003cp\u003eThe most common gap in indie shooter prototypes is melee — gunplay gets built first because it is the genre-defining mechanic, and then the project hits a stealth section or an out-of-ammo encounter and the animator realizes they need a fistfight system that does not exist yet. Tier 2 is the Humble Bundle answer to that gap.\u003c\/p\u003e\n\u003cp\u003eWhat Tier 2 adds on top of Tier 1: the Boxing Punch Basic pack, which delivers a complete hand-to-hand combat foundation built on the same UE4\/UE5 Mannequin skeleton as the rest of the FPS\/TPS bundle. The clips cover left and right punches, jab combinations, hooks and crosses, defensive blocks, ducks, dodges, and the directional hit reactions that make a fight feel reactive rather than canned. Recovery transitions link the combat back into idle and locomotion, so the character can throw a punch and then walk away without an animation pop.\u003c\/p\u003e\n\u003cp\u003eWhat stays from Tier 1: Pistol Basic for sidearm gunplay, Conversation for dialogue cutscenes, and Climbing Ladder Pro for vertical traversal. Together with the new Punch Basic pack, Tier 2 covers ranged combat, melee combat, traversal, and dialogue on a single Humble Bundle redemption.\u003c\/p\u003e\n\u003cp\u003eTechnical fit: every animation ships as native Unreal Engine content. The clips drop into the existing Animation Blueprint without retargeting from a different skeleton, without manual cleanup, and without naming-convention friction. Both root-motion and in-place variants are included for the locomotion-adjacent clips.\u003c\/p\u003e\n\u003cp\u003eGenres this enables: tactical shooters with melee-takedown moves for stealth, urban-action games where firearms and martial arts blend in the same encounter, narrative shooters with bar-fight set pieces, beat-em-ups that integrate a sidearm for occasional ranged segments, and game-jam shooter entries that need to feel more developed than ranged-only entries.\u003c\/p\u003e\n\u003cp\u003eRedemption: Humble Bundle license key as the discount code at checkout. Tier 3 adds the full shooter Pro library on top — Rifle Pro, Park, Bar, Office Meeting, Office Desk, Mobility Basic, Ninja Basic, Zombie Basic, Stadium Crowd, and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488910872879,"sku":"UE4-HB_FPS_TPS-T2","price":82.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST2.jpg?v=1726326231"},{"product_id":"unreal-humble-bundle-fps-tps-t3","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T3","description":"\u003cp\u003eTier 3 is the ship-this-game tier. Where Tier 1 demonstrates the gameplay loop and Tier 2 closes the melee gap, Tier 3 hands you the entire shooter animation library at the Humble Bundle redemption rate — fourteen motion-capture packs covering every animation surface a tactical shooter, narrative action game, or survival-horror project needs to ship.\u003c\/p\u003e\n\u003cp\u003eThe fourteen-pack lineup in Tier 3, by category. Combat: Rifle Pro for the full long-gun work, Pistol Basic for sidearm encounters, Boxing Punch Basic for melee, Ninja Basic for acrobatic close-quarters, Zombie Basic for the AI-enemy archetype that drives survival-horror or extraction-shooter modes. Traversal: Climbing Ladder Pro for vertical movement, Mobility Basic for the locomotion foundation. Civilian and ambient: Public Park for outdoor populations, Bar Drinking for tavern scenes, Office Meeting and Office Desk for corporate-environment cutscenes, Stadium Crowd for mass-reaction events, Scared for frightened civilians and hostage scenarios. Cutscene connective tissue: Conversation for dialogue scenes between firefights.\u003c\/p\u003e\n\u003cp\u003eEvery pack ships as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton. The Animation Blueprint integration is drag-and-drop across all fourteen packs because the skeleton, naming convention, and frame rate are consistent. Both root-motion and in-place variants are available for locomotion-adjacent clips. Pose-matched transitions link combat states to civilian states to traversal states without animation pops.\u003c\/p\u003e\n\u003cp\u003eGenres this stack supports: military tactical shooters with civilian zones and combat zones, narrative shooters with corporate-espionage chapters, post-apocalyptic survival shooters with infected enemies, extraction-shooter PvE modes, urban-action shooters with mixed melee and gunplay, and Unreal projects past the prototype phase that need to ship a complete experience without piecing together fourteen separate purchases.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the license key as the discount code at checkout. Order totals zero. Download is immediate.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488911298863,"sku":"UE4-HB_FPS_TPS-T3","price":352.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST3.jpg?v=1726326253"},{"product_id":"hipfire","title":"Hipfire Shooter - 3D Character Animations","description":"\u003cp\u003eRun-and-gun shooters live or die on hip-fire feel. The character never plants. Never raises the rifle to the eye. Never breaks stride to engage. Helldivers, Borderlands, Returnal, Max Payne — every game in this lineage is built on the assumption that the player can move and shoot in the same instant. That feel takes a complete locomotion library captured around a hip-level weapon hold, not just an aim-down-sights pack with extra clips bolted on.\u003c\/p\u003e\n\u003cp\u003eThe HipFire pack delivers 140 animations across 375 total files, every one motion-captured on a professional optical mocap stage. Coverage runs from hip-level idles and four-direction strafe locomotion (walk, jog, crouch-walk) through aim, fire, reload, holster, and weapon-swap from the hip without ever shouldering. Thirty aim offsets wire straight into Unreal and Unity blend spaces. Thirty-five hand-built transitions stitch every state to every other state. Jumps and split jumps cover parkour traversal. Pivots and turn loops cover tight cornering.\u003c\/p\u003e\n\u003cp\u003eEvery animation ships in both root-motion and in-place variants. The pack uses the MotusMan_v55 skeleton, so it stacks cleanly with our Rifle Pro, Pistol, Punch, and Mobility libraries — no retargeting between packs. Available in FBX, BIP, Unreal Engine native, Unity, Blender, and iClone formats.\u003c\/p\u003e\n\u003cp\u003eWhere the pack earns its keep: third-person extraction shooters, top-down twin-stick shooters, parkour-fueled action games, sci-fi shooters with Boltgun-style aggression, and modernized Max Payne tributes. Drop the clips into your animation graph and the character can sprint, strafe, slide-cancel, fire, reload, and pivot without ever stopping the locomotion engine to swap into an aiming pose.\u003c\/p\u003e\n\u003cp\u003eHand-keying a complete hip-fire locomotion set is six to eight weeks of senior animator time. We captured the whole stack on stage and ship it production-ready.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":50982743769391,"sku":"FBX-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":50982743802159,"sku":"UNITY-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":50982743834927,"sku":"UE4-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":50982746456367,"sku":"BIP-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":50982746489135,"sku":"ICL-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":50982746652975,"sku":"BLENDER-HipFire-Pack","price":24.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/studio-image_1.jpg?v=1738796395"},{"product_id":"shooter-mocap-bundle-pack","title":"Shooter MoCap Bundle Pack","description":"\u003cp\u003eShooters live or die on weapon-handling animation. A rifle that floats is the moment a player asks for a refund. A reload that looks like a single-arm gesture rather than a two-handed magazine swap is the same. AAA shooter studios commit serious capture budget to gunplay animation because the body language sells the genre — and indie projects often skip the investment because catalog mocap is expensive when bought one pack at a time.\u003c\/p\u003e\n\u003cp\u003eThe Shooter MoCap Bundle Pack is the answer for indie shooter teams: four production-quality packs at the bundle rate, performed by actors trained in firearm handling on a professional optical mocap stage. Mobility covers core locomotion — idles, walks, runs, turns, crouches, and the movement foundation every shooter character needs. Rifle covers shouldered long-gun combat — aim, fire, reload, tactical reload, walking with rifle ready, prone transitions, cover entry. Pistol covers sidearm — draw, holster, one-handed and two-handed grips, quick-aim transitions, firing stance variations. Deaths covers a full library of firearm death and hit-reaction animations for combat feedback.\u003c\/p\u003e\n\u003cp\u003eAll four packs use the MotusMan_v55 skeleton. Pose-matched transitions across the entire bundle mean the same character can move, shoulder a rifle, holster it, draw a pistol, and react to combat without animation pops at any state boundary.\u003c\/p\u003e\n\u003cp\u003eFormats: FBX and BIP across all packs, native Unreal Engine for direct integration, and Unity for Unity-based projects. Both root-motion and in-place variants where movement applies.\u003c\/p\u003e\n\u003cp\u003eGenres this covers: tactical shooters, military simulation, post-apocalyptic survival shooters, sci-fi shooters, third-person action games with shooter sequences, hybrid action games where firearms appear alongside melee, and game-jam shooter entries scaling up to a vertical slice.\u003c\/p\u003e\n\u003cp\u003eSave when bought as the bundle instead of purchasing Mobility, Rifle, Pistol, and Deaths separately. Same skeleton, same actor discipline, same naming convention across all four packs.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Bundle","offer_id":54998751346991,"sku":"FBX-ShooterBundle","price":149.5,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Bundle","offer_id":54998751379759,"sku":"BIP-ShooterBundle","price":149.5,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Bundle","offer_id":54998751412527,"sku":"UE4-ShooterBundle","price":149.5,"currency_code":"USD","in_stock":true},{"title":"Unity \/ Bundle","offer_id":58052764172591,"sku":null,"price":149.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/FBX_MoCap_ShooterBundle_67f512e4-62ed-4f9b-b47d-bad7568e1ee8.png?v=1773194426"}],"url":"https:\/\/mocaponline.com\/collections\/halloween-sale.oembed","provider":"MoCap Online","version":"1.0","type":"link"}