[ICL] Ninja Pro

By MoCap Online

$ 149.99

265+ iClone Zombie MoCap Animations

INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

3D Viewer

  

Technical Info
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • A full set of ninja animations for game development and CG production.
  • Many versions of idles and fidgets.
  • Both combat and relaxed animations.
  • Hits and attacks from all directions.
  • Many variations of stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC

 

- The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor. 
- All locomotions are included as one cycle traveling loops as well as in-place. 
- All idles and transitions have been carefully pose-matched, for seamless motion trees. 
- All animations are .fbx format, standard fbx bone names. 
- Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs.  

Animation List

Ninja Pro - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
Combat_Stand_Idle
Relaxed_Stand_Idle
Relaxed_Stand_To_Combat_Stand
Combat_Stand_To_Relaxed_Stand
Combat_Stand_L_90
Combat_Stand_R_90
Combat_Stand_R_180
Relaxed_Stand_L_90
Relaxed_Stand_R_90
Relaxed_Stand_L_180
Relaxed_Stand_R_180
Relaxed_Stand_Fidget_V1
Relaxed_Stand_Fidget_V2
Relaxed_Stand_Fidget_V3
Relaxed_Stand_Fidget_V4
Relaxed_Stand_Fidget_V5
Relaxed_Stand_Fidget_V6
Relaxed_Stand_Fidget_V7
Relaxed_Stand_Fidget_V8

JOGS, TURNS JUMPS
Combat_Jog_Forward
Combat_Jog_Forward_InPlace
Combat_Jog_Back
Combat_Jog_Back_InPlace
Combat_Jog_Left
Combat_Jog_Left_InPlace
Combat_Jog_Right
Combat_Jog_Right_InPlace
Combat_Jog_Forward_To_Cbt_Std
Combat_Jog_Back_To_Cbt_Std
Combat_Jog_Left_To_Cbt_Std
Combat_Jog_Right_To_Cbt_Std
Relaxed_Jog_Forward
Relaxed_Jog_Forward_InPlace
Relaxed_Jog_Back
Relaxed_Jog_Back_InPlace
Relaxed_Jog_Left
Relaxed_Jog_Left_InPlace
Relaxed_Jog_Right
Relaxed_Jog_Right_InPlace
Relaxed_Jog_Forward_To_Cbt_Std
Relaxed_Jog_Back_To_Cbt_Std
Relaxed_Jog_Left_To_Cbt_Std
Relaxed_Jog_Right_To_Cbt_Std
Relaxed_Jog_Forward_To_Rlx_Std
Relaxed_Jog_Back_To_Rlx_Std
Relaxed_Jog_Left_To_Rlx_Std
Relaxed_Jog_Right_To_Rlx_Std

WALKS, TURNS, JUMPS
Combat_Walk_Forward
Combat_Walk_Forward_InPlace
Combat_Walk_Back
Combat_Walk_Back_InPlace
Combat_Walk_Left
Combat_Walk_Left_InPlace
Combat_Walk_Right
Combat_Walk_Right_InPlace
Relaxed_Walk_Forward
Relaxed_Walk_Forward_InPlace
Relaxed_Walk_Back
Relaxed_Walk_Back_InPlace
Relaxed_Walk_Left
Relaxed_Walk_Left_InPlace
Relaxed_Walk_Right
Relaxed_Walk_Right_InPlace

JUMPS, STEPS
Combat_Jump
Combat_Jump_Air_Loop
Combat_Jump_Landing
Combat_Jump_TakeOff
Combat_Jump_Wave
Combat_Std_Jump_Forward
Combat_Std_Jump_Backward
Combat_Std_Jump_Left
Combat_Std_Jump_Right
Combat_Std_Step_Back
Combat_Std_Step_Fwd
Combat_Std_Step_Left
Combat_Std_Step_Right
Run_Flip_Long_Jump_Cbt_Stand
Run_Flip_Run

RUNS, TURNS, JUMPS
Combat_Run_Forward
Combat_Run_Forward_InPlace
Combat_Run_Left
Combat_Run_Left_InPlace
Combat_Run_Right
Combat_Run_Right_InPlace
Relaxed_Run_Forward
Relaxed_Run_Forward_InPlace
Relaxed_Run_Left
Relaxed_Run_Left_InPlace
Relaxed_Run_Right
Relaxed_Run_Right_InPlace
Combat_Run_Forward_To_Cbt_Stnd
Combat_Run_Left_To_Cbt_Stnd
Combat_Run_Right_To_Cbt_Stnd
Run_Flip_Long_Jump_Cbt_Stand
Run_Flip_Run

KICKS
Kick_High_v1
Kick_High_v2
Kick_High_v3
Kick_Mid_v1
Kick_Mid_v2
Kick_Mid_v3
Kick_Low_v1
Kick_Low_v2
Kick_Low_v3
Kick_Back_v1
Kick_Back_v2
Kick_Back_v3

PUNCH
Punch_High_v1
Punch_High_v2
Punch_High_v3
Punch_Mid_v1
Punch_Mid_v2
Punch_Mid_v3
Punch_Back_v1
Punch_Back_v2
Punch_Back_v3

KNOCK DOWNS
Combat_Knock_Dn_Bkwd_Mid_Recover
Combat_Knock_Dn_Fwd_Mid_Recover
Combat_Knock_Dn_Fwd_Hi_Recover

DUCKS, FLIPS, ROLLS, DIVES
Combat_Duck
Combat_Back_Flip
Combat_Jump_Up_Flip
Combat_Fwd_OneHand_Cartwheel
Combat_Forward_Roll_v1
Combat_Forward_Roll_v2
Combat_Forward_Roll_v3
Combat_Bkwd_Roll
Combat_Left_Roll
Combat_Right_Roll
Run_Dive_Forward_Roll
Combat_Forward_Cartwheel
Combat_Back_Cartwheel
Combat_Left_Cartwheel
Combat_Right_Cartwheel
Run_Jump_Kickoff_Reverse_Run

HIGH PLATFORMS
Rlx_Stand_Jump_Up_Hang_Platform_Hi
Hang_Platform_Hi_Idle
Hang_Platform_Hi_Idle_Backwards
Hang_Platform_Hi_Drop_To_Rlx_Stand
Run_Jump_Hang_Platform_Hi
Rlx_Stand_Platform_Hi_To_Hang_Hi_Idle
Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
Hang_Platform_Hi_Drop_Dead
Hang_Platform_Hi_Drop_Dead_Reverse
Rlx_Std_Platform_Hi_Hand_Jump_Rlx_Std
Rlx_Std_Platform_Hi_Jump_Rlx_Std
Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v1
Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v2
Rlx_Std_Platform_Hi_Hand_Jump_Roll_Rlx_Std

MID PLATFORMS
Run_Platform_Mid_Jump_Down_Run
Run_Platform_Mid_Jump_Down_Roll_Cbt_Std
Run_Jump_Roll_Up_Platform_Mid
Run_Jump_Up_Platform_Mid_Cbt_Std
Run_Jump_Up_Platform_Mid_Run
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v2
Cbt_Std_Platform_Mid_Jump_Dn_Roll_Cbt_Std
Cbt_Std_Fwd_Platform_Mid_Drop_Cbt_Std
Cbt_Std_Bkwd_Platform_Mid_Drop_Cbt_Std

LOW PLATFORMS
Run_Platform_Low_Dive_Roll_Dn_Cbt_Stand
Run_Platform_Low_Roll_Dn_Cbt_Stand
Cbt_Std_Platform_Low_Roll_Dn_Cbt_Std
Run_Platform_Low_Dive_Aerial_Cbt_Std
Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
Cbt_Std_Platform_Low_Jump_Dn_Hard_Cbt_Std
Run_Jump_Up_Roll_Platform_Low_Cbt_Std
Run_Jump_Up_Platform_Low_Run
Cbt_Std_Jump_Up_Roll_Platform_Low_Cbt_Std
Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com