A-Test of [BIP] Mobility Starter

By Motus Digital

$ 4.99

Rifle: Basic - MoCap Animation Pack
123+ RIFLE ANIMATIONS FOR UNITY 3D

~ This "Basic" pack is a subset of "Rifle PRO"

INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.


59 ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 59 TOTAL ANIMATION FILESA basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.


See Animations on MoCap Online 3D Viewer :Rifle Basic - Animation Player



View Animation List: Rifle Basic 2.7A2


Download Animation List: Rifle Basic 2.7A2

https://drive.google.com/open?id=1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4

Highlight Video: Rifle - Highlight V2
Rifle: Highlight Video
https://vimeo.com/480576433


Technical Details ~ All Animations Root Motion and In-Place ~ Reference Root Motion ~ True Root Motion (moving reference root) as an option. ~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. ~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly. ~ Be sure to read the included docs on Rifle Attachment and Placement: Mocap Online - Unity Rifle Attachment https://cdn2.hubspot.net/hubfs/5854011/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Rifle%20Attachment%203-13-19.pdf ~ Update: 2.7A2 ~ New MotusMan_V55 Skeleton and Avatar ~ All Animations Humanoid ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ New Rifle attachment on the"RightHandMiddle1" finger bone, and all Animations updated to use it. ~ Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf ~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. ~ Animations also available on the Unity Asset Store. Please Read Documents for more information: DOC UNITY IPC
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
DOC UNITY RIFLE
New Rifle attachment on the "RightHandMiddle1" finger bone, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed. The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
DOC MotusMan V55

DOC UNITY ANIMATION NOTES (PDF)
Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference Root Motion".
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ Provided Motus Man character is copyright © Motus Digital, LLC Rifle Basic 2.7A2 - MCO Animation List https://mocaponline.com/pages/rifle-basic-animation-player STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
*View in Google Sheets https://drive.google.com/open?id=1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4 **Download PDF https://drive.google.com/open?id=1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4 ***Download XLSX https://drive.google.com/open?id=1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4 Provided Motus Man character is copyright © Motus Digital, LLC