{"title":"New Animations","description":"\u003cp\u003eCurated list of freshly featured MoCap animation packs highlighted on the MoCap Online homepage. This collection controls the New Animations carousel and is not intended as a browsing landing page.\u003c\/p\u003e","products":[{"product_id":"desk","title":"Office \/ Desk - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eProfessional Desk Animation Pack for Games and Film\u003c\/h2\u003e\n\u003cp\u003eThe Desk Animation Pack from MoCap Online delivers a comprehensive set of professional \u003cstrong\u003edesk animations\u003c\/strong\u003e and \u003cstrong\u003eoffice motion capture data\u003c\/strong\u003e captured with industry-grade optical systems. Every clip features authentic seated movements — typing, reaching for objects, phone conversations, stretching, and subtle idle fidgets that bring office characters to life in your game or cinematic project.\u003c\/p\u003e\n\u003cp\u003eThese \u003cstrong\u003eoffice character animations\u003c\/strong\u003e work seamlessly across major engines and DCC tools. Import the included FBX files directly into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, or \u003cstrong\u003e3ds Max\u003c\/strong\u003e. Each animation is captured at 30fps from professional actors performing natural desk interactions, giving your seated NPCs the believable quality that separates polished productions from amateur work.\u003c\/p\u003e\n\u003cp\u003eWhether you are building corporate environments, detective game office scenes, or architectural visualization walkthroughs, this pack covers the essential \u003cstrong\u003eseated animation\u003c\/strong\u003e repertoire. Idle loops keep characters alive during gameplay, while interaction clips handle common desk activities like writing, drinking, and adjusting monitors. The clean motion capture data retargets easily to custom character rigs with standard humanoid bone hierarchies.\u003c\/p\u003e\n\u003cp\u003eMoCap Online desk animations are used by indie studios, AAA teams, and VFX houses worldwide. All clips come with our \u003ca href=\"\/pages\/licensing\"\u003estandard license\u003c\/a\u003e for commercial use in games, film, and interactive media. \u003ca href=\"\/pages\/free-animations\"\u003eTry our free animation pack\u003c\/a\u003e to test the quality before purchasing, or explore our full \u003ca href=\"\/collections\/all\"\u003eanimation library\u003c\/a\u003e for additional office and workplace movements.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2\u003eProfessional Office \u0026amp; Desk Animations for 3D Characters\u003c\/h2\u003e\n\n\u003cp\u003eBring your office environments to life with 35 professional motion-captured desk and office animations. From phone calls and computer work to standing conversations and \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e meetings, this pack covers the full range of workplace interactions that populate modern architectural visualizations, corporate training simulations, and game environments.\u003c\/p\u003e\n\n\u003cp\u003eEvery animation in this collection was recorded using professional-grade motion capture equipment, delivering authentic office body language — the subtle shift of weight while on a phone call, natural hand gestures during \u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e, and realistic seated postures at a desk. These details make the difference between believable NPCs and stiff, robotic characters.\u003c\/p\u003e\n\n\u003ch3\u003eWhat's Inside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e16 Seated Animations\u003c\/strong\u003e — Computer work, phone calls (happy, angry, pacing), writing, signing papers, opening drawers, bored idle, laptop use, cellphone\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10 Walking Animations\u003c\/strong\u003e — Clipboard walks, talking while walking (left\/right), listening, turning corners, phone conversations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e7 Standing Animations\u003c\/strong\u003e — Greetings, handshakes, relaxed idle, coffee breaks, standing conversations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e2 Transitions\u003c\/strong\u003e — Sit-to-stand and stand-to-sit for seamless motion trees\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eArchitectural Visualization\u003c\/strong\u003e — Populate office scenes with realistic worker NPCs for client presentations and virtual walkthroughs\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCorporate Training \u0026amp; Simulation\u003c\/strong\u003e — Create interactive workplace scenarios with authentic character behavior\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGame Development\u003c\/strong\u003e — Add life to office, hospital, school, or any indoor environment with ready-to-use NPC animations\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFilm \u0026amp; Animation\u003c\/strong\u003e — Pre-visualize office scenes or use directly in CG productions\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDo these animations work with my own character?\u003c\/strong\u003e\u003cbr\u003eYes. FBX animations use standard bone naming and can be retargeted to any humanoid skeleton in Maya, \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionBuilder\u003c\/a\u003e, 3ds Max, Blender, or other DCC tools.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eAre seated and standing animations pose-matched?\u003c\/strong\u003e\u003cbr\u003eYes. The sit-to-stand and stand-to-sit transitions are carefully pose-matched to the seated and standing idles, enabling seamless blending in animation state machines.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eCan I use these for Unreal Engine or Unity?\u003c\/strong\u003e\u003cbr\u003eFBX files import directly into both engines. For engine-native formats with optimized settings, see our \u003ca href=\"\/collections\/animation-library\" title=\"Browse all animation packs\"\u003eAnimation Library\u003c\/a\u003e for Unreal and Unity versions.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eWhat skeleton is included?\u003c\/strong\u003e\u003cbr\u003eAnimations ship with the MotusMan_v55 skeleton. Retarget to your own character using your software's retargeting tools.\u003c\/p\u003e\n\n\u003cp\u003eLooking for more civilian animations? Check out our \u003ca href=\"\/products\/meeting\" title=\"Meeting animations for 3D characters\"\u003eMeeting Pack\u003c\/a\u003e for conference room scenarios, or browse the full \u003ca href=\"\/collections\/animation-library\" title=\"Browse all MoCap Online animation packs\"\u003eAnimation Library\u003c\/a\u003e for 2,500+ professional motion capture animations.\u003c\/p\u003e\n\n\u003ch2\u003e35 OFFICE DESK ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\n\u003cp\u003e\u003cstrong\u003eINCLUDES: On the phone, at computer, writing, talking, standing, sitting, walking, many more.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 16 SITTING, 10 WALKING, 7 STANDING, 2 TRANSITIONS - \u003cstrong\u003e Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eMotion Capture 3D Character Animation provided in .FBX file format.\u003cbr\u003e\u003c\/strong\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/p\u003e\n\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Desk-Pack\u003cbr\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  35\u003cbr\u003e\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  35\u003cbr\u003e\u003cbr\u003e\n\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e Fingers animated expressively. \u003c\/li\u003e\n\u003cli\u003e Sitting, standing and walking animations. \u003c\/li\u003e\n\u003cli\u003e Many different office activities, interactions and conversations.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\n\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\n\u003cul\u003e\u003cul\u003e\n\u003cli\u003e FBX format with standard FBX bone names. \n\u003c\/li\u003e\n\u003cli\u003e .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\n\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eOffice Desk - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\nClick Play Button to Start - Please allow time to load...\u003c\/p\u003e\n\n\u003ch6\u003eMedia\u003c\/h6\u003e\u003cp\u003e\u003cbr\u003e\n\nFBX OFFICE \/ DESK ~ Overview Video\n\n\n\n\u003c\/p\u003e\n\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\n\u003ch3\u003e\u003ca href=\"\/pages\/animlist\/desk-pack\" target=\"_blank\" title=\"FBX OFFICE \/ DESK\" rel=\"noopener noreferrer\"\u003eFBX OFFICE \/ DESK - Animation List\u003c\/a\u003e\u003c\/h3\u003e\n\n\u003cp\u003e\n\u003cstrong\u003eSEATED \/ STANDING\u003c\/strong\u003e\n\u003cbr\u003eMOB1_M1_Stand_Relaxed_Idle_v2\n\u003cbr\u003eOffice_Coffee_Break_1\n\u003cbr\u003eOffice_Coffee_Break_2\n\u003cbr\u003eOffice_Desk_Answer_Phone_1\n\u003cbr\u003eOffice_Desk_Answer_Phone_2\n\u003cbr\u003eOffice_Desk_Answer_Phone_Angry\n\u003cbr\u003eOffice_Desk_Answer_Phone_Happy\n\u003cbr\u003eOffice_Desk_Answer_Phone_Lands_Big_Deal\n\u003cbr\u003eOffice_Desk_Answer_Phone_Pace\n\u003cbr\u003eOffice_Desk_Bored_Idle\n\u003cbr\u003eOffice_Desk_Cellphone\n\u003cbr\u003eOffice_Desk_Computer_Idle\n\u003cbr\u003eOffice_Desk_Computer_L_Idle\n\u003cbr\u003eOffice_Desk_Computer_R_Idle\n\u003cbr\u003eOffice_Desk_Laptop\n\u003cbr\u003eOffice_Desk_Open_Drawer\n\u003cbr\u003eOffice_Desk_Signing_Papers\n\u003cbr\u003eOffice_Desk_Sit_Idle\n\u003cbr\u003eOffice_Desk_Sit_To_Stand\n\u003cbr\u003eOffice_Desk_Stand_To_Sit\n\u003cbr\u003eOffice_Desk_Writing\n\u003cbr\u003eOffice_Standing_Greeting\n\u003cbr\u003eOffice_Standing_Handshake\n\u003cbr\u003eOffice_Standing_Talking_1\n\u003cbr\u003eOffice_Standing_Talking_2\n\u003cbr\u003e\n\u003cbr\u003e\u003cstrong\u003eWALKING\u003c\/strong\u003e\n\u003cbr\u003eOffice_Walk_Clipboard_1\n\u003cbr\u003eOffice_Walk_Clipboard_2\n\u003cbr\u003eOffice_Walk_Listening_L\n\u003cbr\u003eOffice_Walk_Listening_R\n\u003cbr\u003eOffice_Walk_Talking_Cell_Turn_Left\n\u003cbr\u003eOffice_Walk_Talking_Cell_Turn_Right\n\u003cbr\u003eOffice_Walk_Talking_L\n\u003cbr\u003eOffice_Walk_Talking_R\n\u003cbr\u003eOffice_Walk_Turning_Corner_Left\n\u003cbr\u003eOffice_Walk_Turning_Corner_Right\n\u003cbr\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\/edit?usp=drivesdk%22\" target=\"_blank\" title=\"Desk Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\u0026amp;exportFormat=pdf\" title=\"Desk Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1gUbJNDo60YbSSPXX-Xj6gmBQp6jEtcHwTL2iMCn8VVE\u0026amp;exportFormat=xlsx\" title=\"Desk Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e \u003c\/p\u003e\n\n\u003cspan\u003eMOCAP ONLINE \/ MOTUS DIGITAL \u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"Motion Capture Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eM\u003c\/span\u003e\u003cspan\u003eoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/unreal-engine-guide\"\u003eUnreal Engine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814286540871,"sku":"FBX-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814286573639,"sku":"UE4-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510222929991,"sku":"BLENDER-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814286639175,"sku":"BIP-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814286606407,"sku":"UNITY-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814286671943,"sku":"ICL-Desk-Pack","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/office-desk-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"meeting","title":"Office \/ Meeting - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eMeeting and Conference Room Animation Pack\u003c\/h2\u003e\n\u003cp\u003eThe Meeting Animation Pack provides a curated library of \u003cstrong\u003emeeting room animations\u003c\/strong\u003e and \u003cstrong\u003econference motion capture data\u003c\/strong\u003e for game developers and filmmakers. Captured with professional optical motion capture systems, these animations cover the full spectrum of seated conference interactions — presenting, listening, gesturing during discussions, note-taking, and standing transitions.\u003c\/p\u003e\n\u003cp\u003eEvery animation in this \u003cstrong\u003ebusiness meeting motion capture\u003c\/strong\u003e collection features realistic body language captured from professional actors. Subtle weight shifts, hand gestures during \u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e, and natural head movements create the authentic boardroom presence your corporate, thriller, or simulation project demands. The clips loop cleanly for idle states and transition smoothly between actions.\u003c\/p\u003e\n\u003cp\u003eCompatible with all major \u003cstrong\u003e3D animation\u003c\/strong\u003e pipelines, the Meeting pack exports in FBX format for direct import into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e3ds Max\u003c\/strong\u003e, and \u003cstrong\u003e\u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e\u003c\/strong\u003e. Standard humanoid bone mapping ensures fast retargeting to your custom characters without manual cleanup. Each clip ships at 30fps with clean root motion data.\u003c\/p\u003e\n\u003cp\u003eFrom architectural visualization boardrooms to RPG quest-giver encounters, meeting animations add polish to any scene requiring seated group interaction. Browse our full \u003ca href=\"\/collections\/all\"\u003eanimation catalog\u003c\/a\u003e or start with our \u003ca href=\"\/pages\/free-animations\"\u003efree animation pack\u003c\/a\u003e to evaluate quality. See our \u003ca href=\"\/pages\/licensing\"\u003elicensing page\u003c\/a\u003e for commercial use terms.\u003c\/p\u003e\n\u003c\/div\u003e\n﻿\u003ch2\u003eMEETING: 3D CHARACTER ANIMATIONS\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003eSITTING AT MEETING, LISTENING, PRESENTING, READING AT TABLE OR DESK.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eBring your Board Room to life with these office meeting animations. Participants listen, discuss, agree and disagree, shake hands, hand out reports, get up and make presentations, and many more. Fingers animated expressively. Many variations of activities and interactions.Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#FBX\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#ICL\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR ICLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#UE4\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Listening, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, to Left, Right \u0026amp; Forward, Clapping, Hand-Shakes, Drinking Coffee\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.15 - 4.xx\r\n \u003c\/li\u003e\r\n\u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations included as Root Motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e\r\n\u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.\r\n\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e37 OFFICE MEETING ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Meeting\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \r\n \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e38+ MEETING Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Sitting, Standing, Presenting, Clapping, Hand-Shakes, Talking, Agreeing, Dissagreeing, Angry, Board, Conversing, Listening, to Left, Right \u0026amp; Forward.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eCommon movements seen in an office meeting. Fingers animated expressively. Many variations of activities and interactions. Sitting as well as standing presentor animations.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e38 Animations\u003c\/strong\u003e - 31 SITTING, 3 STANDING, 4 TRANSITIONS - \u003cstrong\u003e38 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Meeting-Life\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  38\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  38\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#All\u003c\/h6\u003e\r\n\u003ch3\u003eOffice Meeting - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#All\u003c\/h6\u003e\u003ch3\u003e\n\u003cahref title=\"MEETING-Life Animation List\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1la7rNVpWt70g20Y0ZCFcXlZofQ8yXlVlwkuMO2Kb6XQ\/edit?usp=drivesdk\"\u003e\u003cspan\u003eMEETING-Life - Animation List (Download)\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/ahref\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSEATED \/ STANDING\u003c\/strong\u003e\r\n\u003cbr\u003eMeeting_Presentor_Sit_To_Stand\r\n\u003cbr\u003eMeeting_Stand_Presentation_Idle_v2\r\n\u003cbr\u003eMeeting_Presentation_Loop\r\n\u003cbr\u003eMeeting_Presentor_Stand_To_Sit\r\n\u003cbr\u003eMeeting_Bored\r\n\u003cbr\u003eMeeting_Clap\r\n\u003cbr\u003eMeeting_Drink_Coffee\r\n\u003cbr\u003eMeeting_Face_FWD_Agree\r\n\u003cbr\u003eMeeting_Face_FWD_Angry\r\n\u003cbr\u003eMeeting_Face_FWD_Convo\r\n\u003cbr\u003eMeeting_Face_FWD_Disagree\r\n\u003cbr\u003eMeeting_Face_FWD_Idle\r\n\u003cbr\u003eMeeting_Face_FWD_Listen\r\n\u003cbr\u003eMeeting_Handout_Reports\r\n\u003cbr\u003eMeeting_Handshake_To_Left\r\n\u003cbr\u003eMeeting_Handshake_To_Right\r\n\u003cbr\u003eMeeting_Handshakes_FWD\r\n\u003cbr\u003eMeeting_Left_Agree\r\n\u003cbr\u003eMeeting_Left_Angry\r\n\u003cbr\u003eMeeting_Left_Bored\r\n\u003cbr\u003eMeeting_Left_Convo\r\n\u003cbr\u003eMeeting_Left_Disagree\r\n\u003cbr\u003eMeeting_Left_Idle\r\n\u003cbr\u003eMeeting_Left_Listen\r\n\u003cbr\u003eMeeting_Left_Talk\r\n\u003cbr\u003eMeeting_Read_Report\r\n\u003cbr\u003eMeeting_Right_Agree\r\n\u003cbr\u003eMeeting_Right_Angry\r\n\u003cbr\u003eMeeting_Right_Bored\r\n\u003cbr\u003eMeeting_Right_Convo\r\n\u003cbr\u003eMeeting_Right_Disagree\r\n\u003cbr\u003eMeeting_Right_Idle\r\n\u003cbr\u003eMeeting_Right_Listen\r\n\u003cbr\u003eMeeting_Right_Talk\r\n\u003cbr\u003eMeeting_Sit_To_Stand\r\n\u003cbr\u003eMeeting_Stand_To_Sit\r\n\u003cbr\u003eMeeting_Start\r\n\u003cbr\u003eMOB1_M1_Stand_Relaxed_Idle_v2\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003cahref title=\"MEETING-Life Animation List\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1la7rNVpWt70g20Y0ZCFcXlZofQ8yXlVlwkuMO2Kb6XQ\/edit?usp=drivesdk\"\u003e\u003cspan\u003eMEETING-Life - Animation List (Download)\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/ahref\u003e\u003c\/h3\u003e\r\n\n\u003cdiv style=\"background:#1a1a1a; border-left:3px solid #BC0404; padding:24px 28px; margin:32px 0; border-radius:4px;\"\u003e\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404; margin-top:0;\"\u003eWhat's Inside This Pack\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eThe Office Meeting animation pack delivers \u003cstrong\u003e38 professional motion-captured animations\u003c\/strong\u003e covering the full range of conference-room behavior. Every clip was recorded with a live actor in a professional mocap studio, capturing the subtle weight shifts, hand gestures, and postural nuances that separate believable NPCs from stiff mannequins.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e31 seated animations\u003c\/strong\u003e form the core of the set. Characters face forward, left, or right — each direction featuring its own idle, listening, talking, agreeing, disagreeing, angry, bored, and conversational variants. This directional variety lets you seat multiple characters around a table and have each one look like they are reacting to a different speaker. Specialized clips include handing out reports, reading documents, drinking coffee, and clapping — the small details that make a boardroom scene feel alive.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e3 standing presenter animations\u003c\/strong\u003e cover the classic meeting scenario where someone rises to address the room. A looping presentation idle, a presentation gesture loop, and a relaxed standing idle give you everything you need for a character delivering a quarterly report or pitching a new idea.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003e4 transition animations\u003c\/strong\u003e bridge sitting and standing states. Sit-to-stand and stand-to-sit clips are carefully pose-matched to the seated and standing idles, so your animation state machine can blend between them without popping or foot sliding.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eUse Cases \u0026amp; Applications\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eCorporate training simulations\u003c\/strong\u003e — Build interactive onboarding or compliance courses where virtual coworkers react to the learner's choices. The directional variants make it easy to populate a conference table with six or more distinct-looking participants.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eArchitectural visualization\u003c\/strong\u003e — Show clients how their new office or coworking space will feel when occupied. Drop meeting animations into boardrooms, huddle rooms, and open-plan collaboration zones to bring static renders to life.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eNarrative game development\u003c\/strong\u003e — Cutscenes set in offices, courtrooms, government buildings, or any seated-discussion context benefit from these animations. Pair the talking and listening clips with a dialogue system for characters that gesture naturally while delivering lines.\u003c\/p\u003e\n\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003e\u003cstrong\u003eVR and interactive experiences\u003c\/strong\u003e — Populate a virtual meeting room for teleconference demos, social VR platforms, or immersive storytelling. The looping idles and seamless transitions keep background characters looking natural even under close VR scrutiny.\u003c\/p\u003e\n\n\u003ch2 style=\"font-family:Montserrat,sans-serif; font-weight:600; color:#BC0404;\"\u003eFormat Compatibility\u003c\/h2\u003e\n\u003cp style=\"font-family:Raleway,sans-serif; color:#d0d0d0; line-height:1.7;\"\u003eThis pack ships in six industry-standard formats so you can drop the files straight into your pipeline: \u003cstrong\u003eFBX\u003c\/strong\u003e (Maya, \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionBuilder\u003c\/a\u003e, 3ds Max, Blender, and most DCC tools), \u003cstrong\u003eBIP\u003c\/strong\u003e (3ds Max Biped), \u003cstrong\u003eUnreal Engine\u003c\/strong\u003e (UE4 skeleton with project file and source FBX), \u003cstrong\u003eUnity\u003c\/strong\u003e (Humanoid-ready asset package), \u003cstrong\u003eBlender\u003c\/strong\u003e (native .blend), and \u003cstrong\u003eiClone\u003c\/strong\u003e (.rlMotion for iClone 7+). All animations are delivered as in-place clips with root motion options, and every idle and transition is pose-matched for seamless blending in your animation state machine.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/www.mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat office and meeting animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Meeting pack includes sitting in office chairs, standing presentations, whiteboard gestures, handshakes, note-taking, phone calls, typing, and professional workplace interactions.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the meeting animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll meeting animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for architectural visualization?\u003c\/h3\u003e\n\u003cp\u003eYes. These animations are widely used in architectural visualization (archviz) to populate office spaces, conference rooms, and commercial interiors with realistic human activity.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include both seated and standing poses?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack covers the full range of office behavior including seated desk work, standing presentations, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e between areas, and transitional movements like sitting down and standing up.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":31814402375751,"sku":"FBX-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":31814402506823,"sku":"ICL-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39510215000135,"sku":"BLENDER-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":31814402441287,"sku":"UNITY-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":31814402408519,"sku":"UE4-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":31814402474055,"sku":"BIP-Meeting-Pack","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/office-meeting-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"ladder","title":"Ladder - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eLadder Climbing Animations — Motion Capture Traversal for Games\u003c\/h2\u003e\n\u003cp\u003eLadder climbing is one of those animations that looks easy until you try to fake it. Every transition matters: the approach, the grab, the first step up, the rhythm of the climb, and the awkward moment at the top when the character needs to get off. Fake any of those and the whole sequence reads as broken. This animated ladder pack was captured on a real mocap stage with an actor on a real ladder.\u003c\/p\u003e\n\u003cp\u003eYou get the complete traversal sequence. Walk up to the ladder, grab the rungs, climb up at a steady pace, stop mid-climb, reverse direction, descend, and dismount at the bottom or the top. Variations include fast climbs for action scenes, cautious climbs for stealth, and tired climbs for exhausted characters. Every pose is anchored to real ladder geometry so your character's hands and feet actually line up with the rungs in-game.\u003c\/p\u003e\n\u003cp\u003eUse these clips for platformers, stealth games, survival titles, action adventure traversal systems, and any scenario where vertical movement matters. They work on any humanoid rig and import cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eLADDER: MOCAP ANIMATIONS OF TRAVERSING A LADDER IN MANY VARIOUS WAYS\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eLADDER, CLIMBING, ASCEND, DESCEND, MOUNT, DISMOUNT, JUMP OFF, FALL, CLIMB UP, CLIMB DOWN\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eYou'll be climbing the walls with our big pack of Ladder animations! Many ascending and descending variations including mounts, dismounts, jumping and idles.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e~  Ascending and Descending loops and Stop transitions, Idles and Idle Fidgets, Ascending and Descending reverse transitions, mounting and dismounting from a platform above including a 180 turn and mount, Step On and Off from below, Jogging and Jumping onto the ladder both to Low and High positions, Drop Off \/ Jump Off \/ and 180 Jump Off dismounts - including Split Jumps for extended long falls. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e\"~Fully Blender Native and Optimized -  ~Ready for use with all animation tools, including Rig on the Fly and\/or any other animation plugins, and Remap\/Retargeting with Auto Rig Pro and Rokoko Studio plugin for Advanced Rigging and Retargeting to other Characters. ~ Blender Conversion created with Brad Clark in association with Rigging Dojo\"\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  59\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e\"\u003c\/li\u003e \u003cli\u003eFully Blender Native and Optimized -  \u003c\/li\u003e \u003cli\u003eReady for use with all animation tools, including Rig on the Fly and\/or any other animation plugins, and Remap\/Retargeting with Auto Rig Pro and Rokoko Studio plugin for Advanced Rigging and Retargeting to other Characters. \u003c\/li\u003e \u003cli\u003e Blender Conversion created with Brad Clark in association with Rigging Dojo\"\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-Unity\u003c\/h6\u003e \u003ch2\u003e190+ CLIMBING LADDER ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Climbing, Ascending, Descending, Reverse, Mounting, Step On\/Off, Jump, Mount\/Dismounts Above, Falls... \u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA detailed set of motion capture Ladder Animations for cinema or game use. Containing 3 different ladder sizes derived from industry standards; OSHA 12\" Rise - Common US standard, ISO 230mm Rise - International minimum spec, and ISO 400mm Rise - International maximum spec. \u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e198 Animations\u003c\/strong\u003e - OSHA 12\" Rise - ISO 230mm Rise - ISO 400mm Rise - \u003cstrong\u003e396 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUnity - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-Unity\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  Unity-Ladder-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  Unity\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  198\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  396\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e  198+ animations included as Root Motion and In-Place \u003c\/li\u003e \u003cli\u003e These 3 offer a wide range of sizes to accommodate many buildings and projects, and each ladder size has its own complete and identical set of animations, all 3 having the same full range of actions.  \u003c\/li\u003e \u003cli\u003e  Ladder Meshes included - The Ladder Objects shown are included with the animations, so you have the correct size ladders to start with and use in your project. They have been modeled to exact size and can be stacked to create extended climbs.   \u003c\/li\u003e \u003cli\u003e There are separate sets of Ascending and Descending motions, since those use muscles in different ways creating different postures and movement. And ALL of these animations are mirrored to be Left Foot Up and Right Foot Up, so any combination, within the cycles or Mounting\/Dismounting is possible no matter what rung you are on or hand\/foot position.   \u003c\/li\u003e \u003cli\u003e BONUS -  We are including a handful of animations from our Mobility Pack showing the connection and interoperability with our other animations, and get your character moving around a bit if you don't already have a set. \u003c\/li\u003e \u003cli\u003eANIMATIONS INCLUDING: \u003c\/li\u003e \u003cli\u003e Ascending\/Descending Loops and Stop transitions \u003c\/li\u003e \u003cli\u003e Idles and Idle Fidgets \u003c\/li\u003e \u003cli\u003e Ascending\/Descending reverse transitions \u003c\/li\u003e \u003cli\u003e Mount\/Dismount from Platform above. Includes 180 turn and mount \u003c\/li\u003e \u003cli\u003e Step On\/Off ladder from below \u003c\/li\u003e \u003cli\u003e Jog and Jump on ladder, Low and High positions \u003c\/li\u003e \u003cli\u003e Drop Off\/Jump Off\/180 Jump Off - including Split Jumps for extended long falls.  \u003c\/li\u003e \u003cli\u003e All mirrored to be Left and Right Foot Up - Any combination of movement for any Rung or Hand\/Foot position. \u003c\/li\u003e \u003cli\u003e BONUS - Animations from our Mobility Pack included! Walk\/Jog\/Stand with transitions and Idle\/Fidget \u003c\/li\u003e \u003cli\u003eLadder Static Meshes included - OSHA 12\", ISO 230mm and ISO 400mm \u003c\/li\u003e \u003cli\u003e Animation Assets, Skeletal Meshes and Ladder Meshes only. \u003c\/li\u003e \u003cli\u003e Video Environment: \"Sci-Fi Buildings Vol_1\" by VisionyX\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003eMedia\u003c\/h6\u003e \u003ch6\u003e#all\u003c\/h6\u003e \u003cp\u003e\u003cbr\u003e \u003cbr\u003e \u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e \u003ch3\u003eLadder - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14f3muK35ZXPtnKHygHQv9fBizOC2Uft2ZKR3soIZ9s8\/edit?usp=drivesdk\"\u003eLADDER-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cbr\u003e\u003cstrong\u003eMobility Connection\u003c\/strong\u003e \u003cbr\u003eMOB_Stand_Relaxed_Idle_v2 \u003cbr\u003eMOB_Stand_Relaxed_Fidget_v2 \u003cbr\u003eMOB_Stand_Relaxed_To_Walk_F \u003cbr\u003eMOB_Walk_F_Loop \u003cbr\u003eMOB_Walk_F_to_Stand_Relaxed_RU \u003cbr\u003eMOB_Stand_Relaxed_To_Jog_F \u003cbr\u003eMOB_Jog_Fwd_Loop \u003cbr\u003eMOB_Jog_F_To_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eOSHA 12INCH RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_O12_Ascd_LU_Idle \u003cbr\u003eLDR_O12_Ascd_LU_Loop \u003cbr\u003eLDR_O12_Ascd_LU_Stop \u003cbr\u003eLDR_O12_Ascd_RU_Idle \u003cbr\u003eLDR_O12_Ascd_RU_Loop \u003cbr\u003eLDR_O12_Ascd_RU_Stop \u003cbr\u003eLDR_O12_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_O12_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_O12_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_O12_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_O12_Dscd_LU_Idle \u003cbr\u003eLDR_O12_Dscd_LU_Loop \u003cbr\u003eLDR_O12_Dscd_LU_Stop \u003cbr\u003eLDR_O12_Dscd_RU_Idle \u003cbr\u003eLDR_O12_Dscd_RU_Loop \u003cbr\u003eLDR_O12_Dscd_RU_Stop \u003cbr\u003eLDR_O12_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_O12_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_O12_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_O12_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_O12_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_O12_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_O12_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_O12_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_O12_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_O12_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_O12_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_O12_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_O12_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_O12_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_O12_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_O12_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_O12_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_O12_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_O12_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_O12_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_O12_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_O12_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_O12_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eISO 400MM RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_I400_Ascd_LU_Idle \u003cbr\u003eLDR_I400_Ascd_LU_Loop \u003cbr\u003eLDR_I400_Ascd_LU_Stop \u003cbr\u003eLDR_I400_Ascd_RU_Idle \u003cbr\u003eLDR_I400_Ascd_RU_Loop \u003cbr\u003eLDR_I400_Ascd_RU_Stop \u003cbr\u003eLDR_I400_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_I400_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_I400_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_I400_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_I400_Dscd_LU_Idle \u003cbr\u003eLDR_I400_Dscd_LU_Loop \u003cbr\u003eLDR_I400_Dscd_LU_Stop \u003cbr\u003eLDR_I400_Dscd_RU_Idle \u003cbr\u003eLDR_I400_Dscd_RU_Loop \u003cbr\u003eLDR_I400_Dscd_RU_Stop \u003cbr\u003eLDR_I400_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_I400_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_I400_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_I400_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_I400_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_I400_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_I400_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_I400_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_I400_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_I400_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_I400_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_I400_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_I400_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_I400_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_I400_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I400_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I400_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I400_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_I400_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_I400_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_I400_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_I400_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_I400_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eISO 230MM RISE\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Ascending \/ Descending \/ Idles\u003c\/strong\u003e \u003cbr\u003eLDR_I230_Ascd_LU_Idle \u003cbr\u003eLDR_I230_Ascd_LU_Loop \u003cbr\u003eLDR_I230_Ascd_LU_Stop \u003cbr\u003eLDR_I230_Ascd_RU_Idle \u003cbr\u003eLDR_I230_Ascd_RU_Loop \u003cbr\u003eLDR_I230_Ascd_RU_Stop \u003cbr\u003eLDR_I230_Ascd_To_Dscd_LU_Pose \u003cbr\u003eLDR_I230_Ascd_To_Dscd_LU_Start \u003cbr\u003eLDR_I230_Ascd_To_Dscd_RU_Pose \u003cbr\u003eLDR_I230_Ascd_To_Dscd_RU_Start \u003cbr\u003eLDR_I230_Dscd_LU_Idle \u003cbr\u003eLDR_I230_Dscd_LU_Loop \u003cbr\u003eLDR_I230_Dscd_LU_Stop \u003cbr\u003eLDR_I230_Dscd_RU_Idle \u003cbr\u003eLDR_I230_Dscd_RU_Loop \u003cbr\u003eLDR_I230_Dscd_RU_Stop \u003cbr\u003eLDR_I230_Dscd_To_Ascd_LU_Pose \u003cbr\u003eLDR_I230_Dscd_To_Ascd_LU_Start \u003cbr\u003eLDR_I230_Dscd_To_Ascd_RU_Pose \u003cbr\u003eLDR_I230_Dscd_To_Ascd_RU_Start \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v1 \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v2 \u003cbr\u003eLDR_I230_Ascd_LU_Fgt_v4 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v1 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v2 \u003cbr\u003eLDR_I230_Ascd_RU_Fgt_v4 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v1 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v2 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v3 \u003cbr\u003eLDR_I230_Dscd_LU_Fgt_v4 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v1 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v2 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v3 \u003cbr\u003eLDR_I230_Dscd_RU_Fgt_v4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e - Mount \/ Dismount\u003c\/strong\u003e \u003cbr\u003eLDR_I230_Ascd_LU_To_Std_Rlx \u003cbr\u003eLDR_I230_Ascd_RU_To_Std_Rlx \u003cbr\u003eLDR_I230_Dscd_LU_To_Std_Rlx \u003cbr\u003eLDR_I230_Dscd_RU_To_Std_Rlx \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_LU \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_LU_Hi_Long \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_RU_Hi \u003cbr\u003eLDR_I230_Jog_LU_Jmp_To_Ascd_RU_Long \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_LU_Hi \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_LU_Long \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_RU \u003cbr\u003eLDR_I230_Jog_RU_Jmp_To_Ascd_RU_Hi_Long \u003cbr\u003eLDR_I230_LU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_LU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I230_LU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Drp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Jmp_Off_180_To_Std_Rlx \u003cbr\u003eLDR_I230_RU_Jmp_Off_To_Std_Rlx \u003cbr\u003eLDR_I230_Std_Rlx_Rev_To_Dscd_LU \u003cbr\u003eLDR_I230_Std_Rlx_Rev_To_Dscd_RU \u003cbr\u003eLDR_I230_Std_Rlx_To_Ascd_LU \u003cbr\u003eLDR_I230_Std_Rlx_To_Ascd_RU \u003cbr\u003eLDR_I230_Std_Rlx_To_Dscd_LU \u003cbr\u003eLDR_I230_Std_Rlx_To_Dscd_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSplit Jumps\u003c\/strong\u003e \u003cbr\u003eLDR_O12_LU_Drp_Off_Start \u003cbr\u003eLDR_O12_RU_Drp_Off_Start \u003cbr\u003eLDR_I400_LU_Drp_Off_Start \u003cbr\u003eLDR_I400_RU_Drp_Off_Start \u003cbr\u003eLDR_I230_LU_Drp_Off_Start \u003cbr\u003eLDR_I230_RU_Drp_Off_Start \u003cbr\u003eLDR_Drp_Off_Air_Loop \u003cbr\u003eLDR_Drp_Off_Landing \u003cbr\u003eLDR_O12_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_O12_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_I400_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_I400_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_I230_LU_Jmp_Off_180_Start \u003cbr\u003eLDR_I230_RU_Jmp_Off_180_Start \u003cbr\u003eLDR_Jmp_Off_180_Air_Loop \u003cbr\u003eLDR_Jmp_Off_180_Landing \u003cbr\u003eLDR_O12_LU_Jmp_Off_Start \u003cbr\u003eLDR_O12_RU_Jmp_Off_Start \u003cbr\u003eLDR_I400_LU_Jmp_Off_Start \u003cbr\u003eLDR_I400_RU_Jmp_Off_Start \u003cbr\u003eLDR_I230_LU_Jmp_Off_Start \u003cbr\u003eLDR_I230_RU_Jmp_Off_Start \u003cbr\u003eLDR_Jmp_Off_Air_Loop \u003cbr\u003eLDR_Jmp_Off_Landing \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMeasurment Notes:\u003c\/strong\u003e \u003cbr\u003eRoot while Standing = 55cm to Ladder \u003cbr\u003eRoot while Ascending\/Descending = 40cm to Ladder \u003cbr\u003eLadder to Wall = 178mm \/ 7\" \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAbbreviation Key:\u003c\/strong\u003e \u003cbr\u003eO12 = OSHA 12inch Rise \u003cbr\u003eI400 = ISO 400mm Rise \u003cbr\u003eI230 = ISO 230mm Rise \u003cbr\u003eAscd = Ascend \u003cbr\u003eDscd = Descend \u003cbr\u003eStd = Stand \u003cbr\u003eRlx = Relax \u003cbr\u003eRev = Reverse \u003cbr\u003eJmp = Jump \u003cbr\u003eDrp = Drop \u003cbr\u003eFgt = Reverse \u003cbr\u003eLU = Left Foot Up \u003cbr\u003eRU = Right Foot Up \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14f3muK35ZXPtnKHygHQv9fBizOC2Uft2ZKR3soIZ9s8\/edit?usp=drivesdk\"\u003eLADDER-Pack - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat ladder animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Ladder pack includes climbing up, climbing down, mounting from ground, dismounting at top, idle on ladder, looking around while climbing, and speed variations from cautious to fast climbing.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the ladder animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll ladder animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include mount and dismount transitions?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes complete sequences for getting on and off ladders from both the top and bottom, with smooth transitions between ground locomotion and climbing states.\u003c\/p\u003e\n\u003ch3\u003eCan these be used for any vertical climbing scenario?\u003c\/h3\u003e\n\u003cp\u003eThe animations are captured on actual ladders for authentic movement. They work for ladders, scaffolding, fire escapes, and similar vertical climbing gameplay mechanics common in platformers, survival games, and action-adventure titles.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":39262114775111,"sku":"FBX-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":39429771919431,"sku":"BLENDER-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":39262114906183,"sku":"ICL-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":39262114807879,"sku":"UE4-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":39262114873415,"sku":"BIP-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":39262114840647,"sku":"UNITY-Ladder-Pack","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/climbing-ladder-3d-character-animations-mocap-online-1.png?v=1708901009"},{"product_id":"park","title":"Park - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePark and Outdoor Character Animation Pack\u003c\/h2\u003e\n\u003cp\u003eThe Park Animation Pack delivers a diverse collection of \u003cstrong\u003eoutdoor character animations\u003c\/strong\u003e and \u003cstrong\u003eleisure motion capture data\u003c\/strong\u003e perfect for open-world games, architectural visualization, and cinematic \u003ca href=\"\/products\/crowd\" style=\"color:#bc0404;text-decoration:none;\"\u003ecrowd\u003c\/a\u003e scenes. Every clip captures authentic park activities — \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e on paths, sitting on benches, stretching, exercising, and casual social interactions recorded with professional optical motion capture technology.\u003c\/p\u003e\n\u003cp\u003eThese \u003cstrong\u003epark and outdoor animations\u003c\/strong\u003e bring life to urban environments, nature scenes, and public spaces in your project. Background NPCs jog, rest, read, and interact naturally, creating the ambient population density that makes game worlds feel inhabited. Each animation features realistic weight distribution and natural locomotion captured from professional performers.\u003c\/p\u003e\n\u003cp\u003eThe pack supports all major game engines and DCC applications. Import \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e files directly into \u003cstrong\u003e\u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e\u003c\/strong\u003e, or \u003cstrong\u003e3ds Max\u003c\/strong\u003e with standard humanoid bone mapping for fast character retargeting. Clean root motion data and seamless loop points make integration straightforward for both real-time and pre-rendered workflows.\u003c\/p\u003e\n\u003cp\u003eWhether you need joggers for an open-world game, relaxing figures for an archviz courtyard, or background performers for a film scene, the Park pack delivers production-ready quality. Explore our complete \u003ca href=\"\/collections\/all\"\u003emotion capture library\u003c\/a\u003e, try our \u003ca href=\"\/pages\/free-animations\"\u003efree animation pack\u003c\/a\u003e, or check \u003ca href=\"\/pages\/licensing\"\u003elicensing details\u003c\/a\u003e for commercial projects.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2\u003ePARK \/ PUBLIC: 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; CG PRODUCTION\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003ePARK BENCH, SITTING, READING, PHONE, TEXTING, TALKING, LEGS TOGETHER, UNCROSSED, CROSSED, KNEES CROSSED, ANKLES CROSSED, FEEDING BIRDS, STANDING, LEANING, RELAXING, STAND TO SIT TRANSITIONS.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations IN .FBX Format\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Unity 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Unreal Engine\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations IN .BIP Format\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR Blender 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pack-ICL\u003c\/h6\u003e \u003ch2\u003e65+ Public Park Animations FOR \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e\n\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Park bench, sitting, Reading, Phone, Texting, talking, legs together, uncrossed, crossed, knees crossed, ankles crossed, feeding birds, standing, leaning, relaxing, Stand to Sit transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA big collection of motions you could see in any Park, Town Square, or any other place people would gather to relax or take a break from their busy day. There are 65 Animation files  -  each of them approximately 30 seconds in length  -  adding up to a combined 30 minutes of animation. All of them are perfect Loops and will repeat seamlessly. Many variations of sitting on a Park bench  - while Reading, on the Phone, Texting, with combinations talking to others Left Right and Forward, different poses with legs crossed and uncrossed  - even feeding the birds. There are Feminine versions as well  -  the Feminine animations with legs closer together or crossed,  more appropriate for wearing a skirt or dress. Also a selection of standing leaning against a wall or tree, talking in all directions or just relaxing, and free standing animations including Stand to Sit transitions.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e65 Animations\u003c\/strong\u003e - 46 SITTING, 19 STANDING, 10 LEANING, 35 TALKING, 11 RELAX, 8 READING, 8 TEXTING, 4 PHONE, 3 FEED BIRDS - \u003cstrong\u003e65 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pack-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Park-Pack\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  65\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  65\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003eNew Release \u003c\/li\u003e \u003cli\u003eMotusMan_v55 Skeleton \u003c\/li\u003e \u003cli\u003eNEW - MotusWoman_v55\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e65 Animations \u003c\/li\u003e \u003cli\u003eEach approximately 30 seconds in length \u003c\/li\u003e \u003cli\u003eCombined 30 minutes total animation \u003c\/li\u003e \u003cli\u003ePerfect Loops that will repeat seamlessly\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\n\u003cbr\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e \u003ch3\u003ePark - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Gmta0D2LEoGGyIAgsUE5ztvWjfKEMyvFh9xht5hcXhI\/edit?usp=drivesdk\"\u003ePARK-Pack - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003cstrong\u003eBENCH \/ SIT\u003c\/strong\u003e \u003cbr\u003ePRK_Bench_Sit_Feed_Birds_01 \u003cbr\u003ePRK_Bench_Sit_Feed_Birds_01A_F \u003cbr\u003ePRK_Bench_Sit_Phone_01 \u003cbr\u003ePRK_Bench_Sit_Phone_01A_F \u003cbr\u003ePRK_Bench_Sit_Phone_02 \u003cbr\u003ePRK_Bench_Sit_Phone_02A_F \u003cbr\u003ePRK_Bench_Sit_Read_01 \u003cbr\u003ePRK_Bench_Sit_Read_01A_F \u003cbr\u003ePRK_Bench_Sit_Read_02 \u003cbr\u003ePRK_Bench_Sit_Read_02A_F \u003cbr\u003ePRK_Bench_Sit_Read_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Read_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Read_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Read_Talk_04A_F \u003cbr\u003ePRK_Bench_Sit_Relax_01 \u003cbr\u003ePRK_Bench_Sit_Relax_01A_F \u003cbr\u003ePRK_Bench_Sit_Relax_02 \u003cbr\u003ePRK_Bench_Sit_Relax_03 \u003cbr\u003ePRK_Bench_Sit_Relax_04 \u003cbr\u003ePRK_Bench_Sit_Relax_04A_F \u003cbr\u003ePRK_Bench_Sit_Relax_05 \u003cbr\u003ePRK_Bench_Sit_Stand_Sit_01 \u003cbr\u003ePRK_Bench_Sit_Stand_Sit_02 \u003cbr\u003ePRK_Bench_Sit_Talk_02 \u003cbr\u003ePRK_Bench_Sit_Talk_02A_F \u003cbr\u003ePRK_Bench_Sit_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Talk_Left_02B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Left_03B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Left_05 \u003cbr\u003ePRK_Bench_Sit_Talk_Left_06 \u003cbr\u003ePRK_Bench_Sit_Talk_Right_02B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Right_03B_F \u003cbr\u003ePRK_Bench_Sit_Talk_Right_07 \u003cbr\u003ePRK_Bench_Sit_Talk_Right_08 \u003cbr\u003ePRK_Bench_Sit_Text_01 \u003cbr\u003ePRK_Bench_Sit_Text_01A_F \u003cbr\u003ePRK_Bench_Sit_Text_02 \u003cbr\u003ePRK_Bench_Sit_Text_02A_F \u003cbr\u003ePRK_Bench_Sit_Text_Talk_03 \u003cbr\u003ePRK_Bench_Sit_Text_Talk_03A_F \u003cbr\u003ePRK_Bench_Sit_Text_Talk_04 \u003cbr\u003ePRK_Bench_Sit_Text_Talk_04A_F \u003cbr\u003ePRK_Bench_Stand_Sit_Stand_01 \u003cbr\u003ePRK_Bench_Stand_Sit_Stand_02 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAND\u003c\/strong\u003e \u003cbr\u003ePRK_Stand_Feed_Birds_01 \u003cbr\u003ePRK_Stand_Lean_Relax_01 \u003cbr\u003ePRK_Stand_Lean_Relax_02 \u003cbr\u003ePRK_Stand_Lean_Relax_03 \u003cbr\u003ePRK_Stand_Lean_Relax_04 \u003cbr\u003ePRK_Stand_Lean_Talk_01 \u003cbr\u003ePRK_Stand_Lean_Talk_02 \u003cbr\u003ePRK_Stand_Lean_Talk_Left_03 \u003cbr\u003ePRK_Stand_Lean_Talk_Left_04 \u003cbr\u003ePRK_Stand_Lean_Talk_Right_05 \u003cbr\u003ePRK_Stand_Lean_Talk_Right_06 \u003cbr\u003ePRK_Stand_Talk to_Bench_01 \u003cbr\u003ePRK_Stand_Talk to_Bench_02 \u003cbr\u003ePRK_Stand_Talk to_Bench_03 \u003cbr\u003ePRK_Stand_Talk to_Bench_04 \u003cbr\u003ePRK_Stand_Talk to_Bench_Left_05 \u003cbr\u003ePRK_Stand_Talk to_Bench_Left_06 \u003cbr\u003ePRK_Stand_Talk to_Bench_Right_07 \u003cbr\u003ePRK_Stand_Talk to_Bench_Right_08 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003e\u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMOBILITY\u003c\/a\u003e - Bonus\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_F_To_Stand_Relaxed_LU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Gmta0D2LEoGGyIAgsUE5ztvWjfKEMyvFh9xht5hcXhI\/edit?usp=drivesdk\"\u003ePARK-Pack - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat park and outdoor animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Park pack includes casual walking, sitting on benches, stretching, looking at phone, reading, feeding birds, playing with pets, jogging, and relaxed social interactions for outdoor park environments.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the park animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll park animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for open-world game NPCs?\u003c\/h3\u003e\n\u003cp\u003eYes. Park animations are ideal for populating open-world environments with realistic background NPC behavior. Characters can sit, walk, jog, stretch, and interact naturally in outdoor areas.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include both active and idle behaviors?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack balances active animations like walking and jogging with passive idle behaviors like sitting, phone browsing, and people-watching, giving NPCs natural variety in outdoor scenes.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-file-formats-explained\"\u003eFBX vs BVH vs BIP\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"Pack \/ FBX","offer_id":39676131803207,"sku":"FBX-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BLENDER","offer_id":39676131967047,"sku":"BLENDER-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ iClone","offer_id":39676131934279,"sku":"ICL-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UNITY","offer_id":39676131901511,"sku":"UNITY-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UE4","offer_id":39676131868743,"sku":"UE4-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BIP","offer_id":39676131835975,"sku":"BIP-Park-Pack","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/park-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"play","title":"Children At Play - 3D Character Animations","description":"\u003cp\u003eEducational apps, family games, school ArchViz, and childhood-flashback cutscenes all hit the same wall: the animation library is built for adult characters, and scaling adult clips down does not look right. The strides are still adult. The arm swings are still adult. The character reads as a tiny grown-up and pulls the viewer out of the moment.\u003c\/p\u003e\n\u003cp\u003eThis pack solves that problem with 27 motion-capture animations performed by a child actor on a professional mocap stage. Coverage was directed for the preschool age range — roughly 2 to 5 years old — so the body language is appropriately bouncy, exploratory, and unpredictable. The full library breaks down as: eight moving clips (running, walking, spinning around, acting like an airplane, jumping, hopping, forward rolls, and a hide-and-seek seek cycle), two sitting idles, and eleven standing performances including duck-duck-goose, falling-over recoveries, and casual standing fidgets. Each clip runs about 30 seconds and loops cleanly — roughly 14 minutes of unique authentic-kid animation in total.\u003c\/p\u003e\n\u003cp\u003eAnimations sit on the MotusChild skeleton, scaled and weighted for child proportions, and retarget onto Mixamo kids, custom child rigs, or any humanoid skeleton with appropriate proportions. Formats included: FBX, BIP, native Unreal Engine, Unity package, Blender, and iClone. Every clip has been pose-matched for clean motion-tree blending between idles, transitions, and locomotion.\u003c\/p\u003e\n\u003cp\u003eWhere it earns a place: educational platforms with avatar-based learning, mobile games for ages 4-10, interactive picture-book experiences, ArchViz of schools and playgrounds where the animated population needs to be appropriate, narrative games with a young protagonist or sibling NPC, and flashback cutscenes in adult-targeted RPGs.\u003c\/p\u003e\n\u003cp\u003eHiring a child actor and renting stage time for a custom kid-animation shoot starts at four figures. We did that capture session, cleaned the data, retargeted it to the MotusChild rig, and packaged it for every major engine.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Pack \/ FBX","offer_id":39654553714759,"sku":"FBX-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UNITY","offer_id":39654558269511,"sku":"Unity-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ iClone","offer_id":39654561349703,"sku":"ICL-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BLENDER","offer_id":39654551158855,"sku":"Blender-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ UE4","offer_id":39654557352007,"sku":"UE4-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pack \/ BIP","offer_id":39654527336519,"sku":"BIP-Play-Pack","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/children-at-play-3d-character-animations-mocap-online-1.png?v=1708901009"},{"product_id":"bar","title":"Bar Drinking - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eBar Drinking Animations — Mocap for Restaurant, Tavern, and Social Scenes\u003c\/h2\u003e\n\u003cp\u003eSocial environments need authentic background animation to feel alive. A tavern without drinkers is a set, not a scene. A \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e bar and restaurant environment becomes believable the moment the characters start reaching for glasses, sipping drinks, and gesturing mid-\u003ca href=\"\/products\/convo\" style=\"color:#bc0404;text-decoration:none;\"\u003econversation\u003c\/a\u003e. This pack gives you the full library of drinking animation performances for bar, pub, restaurant, and tavern scenes.\u003c\/p\u003e\n\u003cp\u003eYou get every stage of the drink: picking up a glass, bringing it to the mouth, sipping, setting it down, clinking for a toast, and wiping the lip. Add in leaning on the counter, gesturing during conversation, laughing with friends, ordering from a bartender, and the casual body language that fills any bar scene. Every clip was performed by an actor on a professional mocap stage, so the weight of the glass and the timing of the sip read naturally.\u003c\/p\u003e\n\u003cp\u003eUse these animations for RPG tavern scenes, detective noir bar sequences, modern restaurant NPCs, medieval inns, cyberpunk dive bars, and any cinematic where characters need to drink, chat, or socialize convincingly. The clips work on any humanoid rig and import into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, Unity, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eBAR AND RESTAURANT: MOCAP ANIMATIONS OF SOCIAL DRINKING, TALKING, SITTING \u0026amp; STANDING FOR GAME DEV, 3D PRODUCTION \u0026amp; ARCH-VIZ\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eSit At Bar, Sit At Table, Drinking, Talking, Conversation, Stand At Bar, Stand, Gesturing\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or Introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations In .Fbx Format\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e.FBX Format\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFBX format with standard FBX bone names.\u003c\/li\u003e\n\u003cli\u003eMotusMan_v55 Skeleton\u003c\/li\u003e\n\u003cli\u003e.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Unity 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e* Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Bar-PACK\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eUnity 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eLatest MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eAll animations set as Humanoid.\u003c\/li\u003e\n\u003cli\u003eIncludes documents with \u003ca href=\"https:\/\/drive.google.com\/file\/d\/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2\/view\" title=\"Unity tips\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUnity Tips \u0026amp; Tricks Document\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003eAll animations are .fbx format, standard fbx bone names.\u003c\/li\u003e\n\u003cli\u003eAnimation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format.\u003c\/li\u003e\n\u003cli\u003eAnimations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Unreal Engine\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eUNREAL ENGINE\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cb\u003eTransfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cb\u003eView Quick Tutorial: Video - \u003ca href=\"https:\/\/youtu.be\/UFa4yyDlrk4\" title=\"https:\/\/youtu.be\/UFa4yyDlrk4\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUE4 to UE5 Retargeting Tutorial\u003c\/a\u003e\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cb\u003eDOWNLOAD THE \"UE4 to UE5 Retargeting Project\" ZIP HERE: \u003ca href=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" title=\"https:\/\/drive.google.com\/drive\/folders\/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eUE4 to UE5 Retargeting Project Files\u003c\/a\u003e\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003eThe stock unmodified IK-Retargeters included with UE5... are not good as is.\u003c\/li\u003e\n\u003cli\u003eAnimations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.\u003c\/li\u003e\n\u003cli\u003eAnimations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Iclone\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animation provided in biped .\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eBIP Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\n\u003cli\u003eAnimations provided with MotusManv55 iAvatar skeleton.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BIP\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations In .Bip Format\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e.BIP Format\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations are .bip format, standard bip bone names.\u003c\/li\u003e\n\u003cli\u003eAnimations are on our MotusMan_V55 Biped.\u003c\/li\u003e\n\u003cli\u003e3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e112+ Bar Animations For Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: SIT AT BAR, SIT AT TABLE, DRINKING, TALKING, CONVERSATION, STAND AT BAR, STAND, GESTURING\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA collection of motions seen at a Bar or casual Restaurant - where there is a lot of conversation and social drinking. Featuring animations of spirited Talk and Drink, or simply relaxing with some light Conversation or introspection, and everything inbetween. There are people hanging out quietly, with or without a drink in their hand, some more lively gesturing with their hands and detailed finger movement, and a number of them acting a bit more rowdy while taking a drink from their glass frequently. All show detailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware. Featuring Sitting at the bar, Standing at the bar, and Sitting at a table. There are male and female versions of the Sitting animations, the feminine versions having knees and feet together. All animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e112 Animations\u003c\/strong\u003e - 48 SITTING AT BAR, 48 SITTING AT TABLE, 16 STANDING - \u003cstrong\u003e112 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pack-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Bar-Pack\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 112\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 112\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW Release!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e3 Basic Stances: Sitting at the Bar, Standing at the Bar, Standing at a Table.\u003c\/li\u003e\n\u003cli\u003eDetailed and consistent interaction with the bar or tabletop, with arms, fingers, and glassware.\u003c\/li\u003e\n\u003cli\u003eTwo low poly glassware examples are included at correct size and scale to help set up your environment and animation placement.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Tabletop is 75.2 cm.\u003c\/li\u003e\n\u003cli\u003eDefault height of the Bar top is 115.2 cm.\u003c\/li\u003e\n\u003cli\u003eMale and female versions of the Sitting animations, the feminine versions having knees and feet together.\u003c\/li\u003e\n\u003cli\u003eAll animations are included as Right Handed and Left Handed versions, for even more variety.\u003c\/li\u003e\n\u003cli\u003eTotal of 112 Animation files - each of them approximately 30 seconds or more in length.\u003c\/li\u003e\n\u003cli\u003eRandomly and strategically offsetting the start time of each 30 second loop, can easily populate a very large scene with no noticeable duplicates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll of them are perfect Loops and will repeat seamlessly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eBlender 3D\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eFully Blender Native and Optimized\u003c\/li\u003e\n\u003cli\u003eReady for use with all animation tools, including: \u003ca rel=\"noopener noreferrer\" title=\"Rig on The Fly\" href=\"https:\/\/gitlab.com\/dypsloom\/rigonthefly\/-\/blob\/master\/README.md\" target=\"_blank\"\u003eRig On The Fly\u003c\/a\u003e and\/or any other animation plugins, and Remap\/Retargeting with \u003ca rel=\"noopener noreferrer\" title=\"Auto Rig Pro\" href=\"https:\/\/blendermarket.com\/products\/auto-rig-pro\" target=\"_blank\"\u003eAuto_Rig_Pro\u003c\/a\u003e and \u003ca rel=\"noopener noreferrer\" title=\"Rokoko\" href=\"https:\/\/github.com\/Rokoko\/rokoko-studio-live-blender\" target=\"_blank\"\u003eRokoko_Studio\u003c\/a\u003e plugin for Advanced Rigging and Retargeting to other Characters.\u003c\/li\u003e\n\u003cli\u003eBlender Conversion created with Brad Clark in association with \u003ca rel=\"noopener noreferrer\" title=\"Rigging Dojo\" href=\"https:\/\/www.riggingdojo.com\" target=\"_blank\"\u003eRigging_Dojo\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eMoCap Online 3D Character Animations\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003cbr\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003eNONE\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"\/pages\/animviewer\/bar-pack\" title=\"BAR Pack - 3D Viewer - Animation Player rel=noopener noreferrer\"\u003eBAR Pack - 3D Viewer - Animation Player\u003c\/a\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pack\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"\/pages\/animlist\/bar-pack\"\u003eBAR-Pack - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eAT BAR\u003c\/strong\u003e \u003cbr\u003eBAR_Sit_At_Bar_01_LH_F \u003cbr\u003eBAR_Sit_At_Bar_01_LH_M \u003cbr\u003eBAR_Sit_At_Bar_01_RH_F \u003cbr\u003eBAR_Sit_At_Bar_01_RH_M \u003cbr\u003eBAR_Sit_At_Bar_02_LH_F \u003cbr\u003eBAR_Sit_At_Bar_02_LH_M \u003cbr\u003eBAR_Sit_At_Bar_02_RH_F \u003cbr\u003eBAR_Sit_At_Bar_02_RH_M \u003cbr\u003eBAR_Sit_At_Bar_03_LH_F \u003cbr\u003eBAR_Sit_At_Bar_03_LH_M \u003cbr\u003eBAR_Sit_At_Bar_03_RH_F \u003cbr\u003eBAR_Sit_At_Bar_03_RH_M \u003cbr\u003eBAR_Sit_At_Bar_04_LH_F \u003cbr\u003eBAR_Sit_At_Bar_04_LH_M \u003cbr\u003eBAR_Sit_At_Bar_04_RH_F \u003cbr\u003eBAR_Sit_At_Bar_04_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_01_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_02_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_03_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_04_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_05_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_06_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_LH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_LH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_RH_F \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_07_RH_M \u003cbr\u003eBAR_Sit_At_Bar_Talk_Drink_08_LH_F \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003cbr\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/drive.google.com\/file\/d\/1cKQeTEC6q0TpBgX7NBi1L3ez4VRimR73\/view?usp=drivesdk\" title=\"Bar Pack Animation List ~ MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e*View in Google Sheets\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1qoeExNPOSXd0rFypBFysQxHS-4aqKVtWldT0GuORDiY\u0026amp;exportFormat=pdf\" title=\"Bar Pack PDF Animlist Download\"\u003e**Download PDF\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/export?id=1qoeExNPOSXd0rFypBFysQxHS-4aqKVtWldT0GuORDiY\u0026amp;exportFormat=xlsx\" title=\"Bar Pack Excel AnimList Download\"\u003e***Download XLSX\u003c\/a\u003e\u003c\/p\u003e\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" title=\"MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat bar and drinking animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Bar pack includes drinking from glasses and bottles, bar conversations, sitting on stools, leaning poses, toasting, pouring drinks, and social interaction animations for tavern, pub, and nightlife scenes.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the bar animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll bar animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats. Each is optimized for its target platform.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for tavern or restaurant scenes?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations are designed for any social drinking or dining environment including taverns, restaurants, bars, nightclubs, and outdoor cafes. They work for RPGs, life simulators, architectural visualization, and virtual social spaces.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include seated and standing variants?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes both seated bar stool animations and standing poses, with transitions between states for seamless character movement in your scenes.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/unreal-engine-guide\"\u003eUnreal Engine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/fbx-animation-guide\"\u003eFBX Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Pack","offer_id":45444990501167,"sku":"FBX-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Pack","offer_id":45444990533935,"sku":"UNITY-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Pack","offer_id":45444990599471,"sku":"UE4-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Pack","offer_id":45444990730543,"sku":"BIP-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Pack","offer_id":45444990828847,"sku":"ICL-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true},{"title":"BLENDER \/ Pack","offer_id":45444990894383,"sku":"BLENDER-Bar-Pack","price":44.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/bar-drinking-3d-character-animations-mocap-online-1.png?v=1708900929"}],"url":"https:\/\/mocaponline.com\/collections\/new-animations.oembed","provider":"MoCap Online","version":"1.0","type":"link"}