[UNITY] Pistol Basic: 3D Character Animation Pack - Unity 3D Game Development

By Motus Digital

$ 44.99

120+ Pistol Animations - A Basic set of military style, pistol animations for game development and cg production.

Update: Version 2.7A2
All Animations Humanoid 
Root Motion and In-Place
Reference Root Motion
86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Strafing, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

 

Want to get up close and personal? Pick up a 1911 and take the fight to the enemy. But remember, you’ve only got 8 shots so be sure to check out the matching Rifle Pack to fill out your arsenal!

Technical Info

  • Lowered Crouch Turns
    Minor Fixes

    2.7A1 - Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
  • All Animations Set to Humanoid.
  • Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations. 
  • A set of Military Pistol animations for a third-person shooter game. 
  • Version 2.7A matches the animation set and features in Rifle Pro 2.7A. 
  • It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon. 
  • Includes aim offsets and Split Jumps. 
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.

     - Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
    Mocap Online - Unity Animation Notes

    View/Download Motion List Here:
    Pistol Basic 2.7A - Animation List

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W1_Stand_Aim_Idle
    W1_Stand_Aim_L_90
    W1_Stand_Aim_R_90
    W1_Stand_Aim_Jump
    W1_Stand_Aim_Fgt_v1
    W1_Stand_Aim_To_Relaxed
    W1_Stand_Aim_To_Walk_Aim_F
    W1_Stand_Relaxed_Idle
    W1_Stand_Relaxed_Fgt_v2
    W1_Stand_Relaxed_To_Aim
    W1_Stand_Relaxed_Death_F
    W1_Stand_Relaxed_Death_B
    W1_Stand_Relaxed_Death_L
    W1_Stand_Relaxed_Death_R

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop
    W1_Stand_Rlx_Turn_In_Place_L_Loop
    W1_Stand_Rlx_Turn_In_Place_R_Loop
    W1_Crouch_Aim_Turn_In_Place_L_Loop
    W1_Crouch_Aim_Turn_In_Place_R_Loop
    W1_Crouch_Rlx_Turn_In_Place_L_Loop
    W1_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_Center
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_L90
    W1_Stand_Aim_Point_R90
    W1_Stand_Aim_Point_U90
    W1_Stand_Relaxed_Look_Center
    W1_Stand_Relaxed_Look_D90
    W1_Stand_Relaxed_Look_U90
    W1_Crouch_Aim_Point_Center
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_L90
    W1_Crouch_Aim_Point_R90
    W1_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    HOLSTER - Mobility Pack Connections
    W1_Aim_Equip_Get_From_MOB
    W1_Aim_Equip_Return_To_MOB
    W1_Crouch_Aim_Equip_Get_From_MOB
    W1_Crouch_Aim_Equip_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W1_Stand_Relaxed_Reload
    W1_Stand_Aim_Reload
    W1_Stand_Fire_Continuous
    W1_Stand_Fire_Single
    W1_Crouch_Aim_Reload
    W1_Crouch_Fire_Single
    W1_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W1_Walk_Aim_F_Loop
    W1_Walk_Aim_B_Loop
    W1_Walk_Aim_L_Loop
    W1_Walk_Aim_R_Loop
    W1_Walk_Aim_L_CIR_Loop
    W1_Walk_Aim_R_CIR_Loop
    W1_Walk_Aim_F_Jump_RU
    W1_Walk_Aim_F_to_Stand_Aim_RU
    W1_Walk_F_Loop
    W1_Walk_B_Loop
    W1_Walk_L_Loop
    W1_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W1_CrouchWalk_Aim_F_Loop
    W1_CrouchWalk_Aim_B_Loop
    W1_CrouchWalk_Aim_L_Loop
    W1_CrouchWalk_Aim_R_Loop
    W1_Crouch_Idle
    W1_Crouch_Aim_Idle
    W1_CrouchWalk_F_Loop
    W1_CrouchWalk_B_Loop
    W1_CrouchWalk_L_Loop
    W1_CrouchWalk_R_Loop
    W1_Crouch_To_Crouch_Aim
    W1_Crouch_Aim_To_Crouch
    W1_Crouch_Aim_L_90
    W1_Crouch_Aim_R_90
    W1_Stand_Aim_To_Crouch_Aim
    W1_Crouch_Aim_To_Stand_Aim
    W1_Crouch_Aim_To_CrouchWalk_Aim_F
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W1_Jog_Aim_F_Loop
    W1_Jog_Aim_B_Loop
    W1_Jog_Aim_L_Loop
    W1_Jog_Aim_R_Loop
    W1_Jog_F_Loop
    W1_Jog_B_Loop
    W1_Jog_L_Loop
    W1_Jog_R_Loop
    W1_Jog_Aim_L_CIR_Loop
    W1_Jog_Aim_R_CIR_Loop
    W1_Jog_Aim_F_Jump_RU
    W1_Jog_Aim_L_Jump_RU
    W1_Jog_Aim_R_Jump_RU
    W1_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W1_Run_F_Loop
    W1_Run_L_Loop
    W1_Run_R_Loop
    W1_Run_L_CIR_Loop
    W1_Run_R_CIR_Loop
    W1_Run_F_Jump_RU
    W1_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Relaxed_Jump_Air_IPC
    W1_Stand_Relaxed_Jump_End_IPC
    W1_Stand_Relaxed_Jump_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Air_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_F_Jump_RU_Start_IPC
    W1_Jog_Aim_F_Jump_RU_Air_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_L_Jump_RU_Start_IPC
    W1_Jog_Aim_L_Jump_RU_Air_IPC
    W1_Jog_Aim_L_Jump_RU_End_IPC
    W1_Jog_Aim_R_Jump_RU_Start_IPC
    W1_Jog_Aim_R_Jump_RU_Air_IPC
    W1_Jog_Aim_R_Jump_RU_End_IPC
    W1_Run_F_Jump_RU_Start_IPC
    W1_Run_F_Jump_RU_Air_IPC
    W1_Run_F_Jump_RU_End_IPC

    MOCAP ONLINE / MOTUS DIGITAL 
    http://www.MoCapOnline.com 
    https://motioncaptureonline.zendesk.com 
    MoCap@MotusDigital.com