{"title":"Pro Tier Animation Packs","description":"\u003cp\u003ePro-tier motion capture packs with the deepest animation libraries — ranked by best-selling Pro variants over the past 12 months. Every product links directly to its Pro-tier variant.\u003c\/p\u003e","products":[{"product_id":"pistol","title":"Pistol - MoCap Animation Packs","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePistol Animations — Motion Capture Gun Animations for Games\u003c\/h2\u003e\n\u003cp\u003ePistols are the universal sidearm of action games. Detective noir. Military sims. Survival horror. Cyberpunk. Every genre needs a pistol animation set that feels tight, weighted, and responsive. This pack delivers the full catalog of pistol gun animations, all captured on a professional motion capture stage with an actor trained in firearm handling.\u003c\/p\u003e\n\u003cp\u003eYou get the complete animated firearm loop: aim, \u003ca href=\"\/products\/hipfire\" style=\"color:#bc0404;text-decoration:none;\"\u003ehip fire\u003c\/a\u003e, shoot, reload, tactical reload, draw, holster, inspect, and weapon swap. Movement is covered with walk, run, strafe, crouch, and prone variations — all with the pistol held in a ready or aimed position. The guns animated here maintain proper grip and stance throughout, because the performer was a real shooter, not a keyframe artist guessing at pose.\u003c\/p\u003e\n\u003cp\u003eThe clips work on any humanoid rig and are ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, and \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Build aim blend spaces, layer fire on top of locomotion, and wire up reload state machines with confidence. Whether you are making a third-person shooter, a cover-based action game, or a first-person horror title, authentic pistol animations give your gameplay the foundation it needs.\u003c\/p\u003e\n\u003c\/div\u003e\n\n﻿\u003ch2\u003ePISTOL: MOCAP ANIMATION PACKS - HANDGUN, PISTOL, REVOLVER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; 3D ANIMATION\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003ePISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eGoing in! Pack your Pistol and take the fight to the enemy with our Pistol MoCap Animation Packs. Stand, walk, jog, run, crouch with gun-aiming and gun-down animations. Pistol Animation Packs match all \u003ca href=\"\/products\/rifle\" style=\"color:#bc0404;text-decoration:none;\"\u003eRifle\u003c\/a\u003e Animation Packs allowing military 3d character to seamlessly swap between one-handed and two-handed weapons.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003efbx\u003c\/a\u003e file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Back Rifle Socket and Hip Rifle Socket with Matching Animations \u003c\/li\u003e\r\n\u003cli\u003e M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Back Rifle Socket and Hip Rifle Socket with Matching Animations \u003c\/li\u003e\r\n\u003cli\u003e M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Update Version 2.7A1 \u003c\/li\u003e\r\n\u003cli\u003e All Animations Set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e Animations Root Transform Rotation and Position set to \"Original\" and Bake Into Pose for correct default behavior. \u003c\/li\u003e\r\n\u003cli\u003e A set of Military Pistol animations for a third-person shooter game. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Basic 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e120+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e All Animations Set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations. \u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e Matches Rifle Pro 2.7A animation set. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place \u003c\/li\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e All with Root Motion and In-Place IPC curves. (In Place Custom) \u003c\/li\u003e\r\n\u003cli\u003e Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps. \u003c\/li\u003e\r\n\u003cli\u003e The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching\/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Minor Fixes \u003c\/li\u003e\r\n\u003cli\u003e 2.7A1 - Animations Root Transform Rotation and Position set to \"Original\" and Bake Into Pose for correct default behavior. \u003c\/li\u003e\r\n\u003cli\u003e Transitions with matching connections to Rifle and Mobility. Including Rifle\/Pistol swaps and Holster animations. \u003c\/li\u003e\r\n\u003cli\u003e All Animations set to Humanoid. \u003c\/li\u003e\r\n\u003cli\u003e Version 2.7A matches the animation set and features in Rifle Pro 2.7A. \u003c\/li\u003e\r\n\u003cli\u003e It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon. \u003c\/li\u003e\r\n\u003cli\u003e Includes aim offsets and Split Jumps in all directions.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the \"Demo\" scene. \u003c\/li\u003e\r\n\u003cli\u003e True Root Motion (moving reference root) as an option.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PISTOL ANIMATIONS  for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e16 Animations\u003c\/strong\u003e - 4 AIM OFFSETS, 1 SPLIT JUMPS - \u003cstrong\u003e29 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  16\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  29\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped \u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. \u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns \u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns \u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks, \u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A matching fully textured Pistol has been included as a separate asset .fbx file. \u003c\/li\u003e\r\n\u003cli\u003e All with Root Motion and In-Place.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e16+ Pistol Animations  for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e194 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  194\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Latest Update: V-2.7A2\r\n\u003c\/li\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n\u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Added more Relaxed Walks, Jogs, CrouchWalks,\r\n\u003c\/li\u003e\r\n\u003cli\u003e Various Minor Fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eID: FBX-Pistol-Basic\r\nFormat: FBX\r\nAnim Count: 86\r\nTotal Files: 194\r\n\r\n\r\nIn-Place Animations: ALL INCLUDED AS IN-PLACE\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eID: FBX-Pistol-Basic\r\nFormat: FBX\r\nAnim Count: 86\r\nTotal Files: 194\r\n\r\n\r\nIn-Place Animations: ALL INCLUDED AS IN-PLACE\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e528+ PISTOL ANIMATIONS for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e372 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e868 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Pistol-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  372\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  868\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Latest Update: V-2.7A2\r\n\u003c\/li\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e Stabilized Aim Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Lowered Crouch Turns\r\n\u003c\/li\u003e\r\n\u003cli\u003e 100's of new Animations.\r\n\u003c\/li\u003e\r\n\u003cli\u003e Naming corrections, tweeks \u0026amp; various minor fixes.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\r\nMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\r\nMatches Rifle Pro 2.7A animation set.\r\nAll with Root Motion and In-Place\r\nA matching fully textured Pistol has been included as a separate asset .fbx file.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Starter - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1AL4KdiFS0UVG9oAk9UiMnyy4DsKb3RRpm7mbvRrzE8Y\/edit?usp=drivesdk\"\u003ePISTOL-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTAND\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALK\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH\u003c\/strong\u003e\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOG\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1AL4KdiFS0UVG9oAk9UiMnyy4DsKb3RRpm7mbvRrzE8Y\/edit?usp=drivesdk\"\u003ePISTOL-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Basic - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1k-a81k8YyXXlZdfVyroULUYkOO9s9ouwwEuku3bQGzo\/edit?usp=drivesdk\"\u003ePISTOL-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Aim_L_90\r\n\u003cbr\u003eW1_Stand_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_Jump\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Aim_To_Relaxed\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Aim\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_L\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_R\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_Center\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_L90\r\n\u003cbr\u003eW1_Stand_Aim_Point_R90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_Center\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_D90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_Center\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_L90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_R90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e\r\n\u003cbr\u003eW2_Stand_Aim_Swap_To_W1\r\n\u003cbr\u003eW1_Stand_Aim_Swap_To_W2\r\n\u003cbr\u003eW2_Crouch_Aim_Swap_To_W1\r\n\u003cbr\u003eW1_Crouch_Aim_Swap_To_W2\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Relaxed_Reload\r\n\u003cbr\u003eW1_Stand_Aim_Reload\r\n\u003cbr\u003eW1_Stand_Fire_Continuous\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Aim_Reload\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Continuous\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003eW1_Walk_Aim_B_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_F_Loop\r\n\u003cbr\u003eW1_Walk_B_Loop\r\n\u003cbr\u003eW1_Walk_L_Loop\r\n\u003cbr\u003eW1_Walk_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_Loop\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003eW1_CrouchWalk_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_Loop\r\n\u003cbr\u003eW1_Crouch_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Crouch\r\n\u003cbr\u003eW1_Crouch_Aim_L_90\r\n\u003cbr\u003eW1_Crouch_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Stand_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_F\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003eW1_Jog_Aim_B_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_Loop\r\n\u003cbr\u003eW1_Jog_F_Loop\r\n\u003cbr\u003eW1_Jog_B_Loop\r\n\u003cbr\u003eW1_Jog_L_Loop\r\n\u003cbr\u003eW1_Jog_R_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Run_F_Loop\r\n\u003cbr\u003eW1_Run_L_Loop\r\n\u003cbr\u003eW1_Run_R_Loop\r\n\u003cbr\u003eW1_Run_L_CIR_Loop\r\n\u003cbr\u003eW1_Run_R_CIR_Loop\r\n\u003cbr\u003eW1_Run_F_Jump_RU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1k-a81k8YyXXlZdfVyroULUYkOO9s9ouwwEuku3bQGzo\/edit?usp=drivesdk\"\u003ePISTOL-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\r\n\u003ch3\u003ePistol Pro - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1ILFL0IBzYgiBy0c7zTjEfPBUpuHCjrViVBkjDE_ifl4\/edit?usp=drivesdk\"\u003ePISTOL-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Idle\r\n\u003cbr\u003eW1_Stand_Aim_L_45\r\n\u003cbr\u003eW1_Stand_Aim_R_45\r\n\u003cbr\u003eW1_Stand_Aim_L_90\r\n\u003cbr\u003eW1_Stand_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_L_135\r\n\u003cbr\u003eW1_Stand_Aim_R_135\r\n\u003cbr\u003eW1_Stand_Aim_L_180\r\n\u003cbr\u003eW1_Stand_Aim_R_180\r\n\u003cbr\u003eW1_Stand_Aim_Jump\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v3\r\n\u003cbr\u003eW1_Stand_Aim_Fgt_v4\r\n\u003cbr\u003eW1_Stand_Aim_To_Relaxed\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_F\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_B\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Walk_Aim_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_F\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_B\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Aim_To_Jog_Aim_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_L_45\r\n\u003cbr\u003eW1_Stand_Relaxed_R_45\r\n\u003cbr\u003eW1_Stand_Relaxed_L_90\r\n\u003cbr\u003eW1_Stand_Relaxed_R_90\r\n\u003cbr\u003eW1_Stand_Relaxed_L_135\r\n\u003cbr\u003eW1_Stand_Relaxed_R_135\r\n\u003cbr\u003eW1_Stand_Relaxed_L_180\r\n\u003cbr\u003eW1_Stand_Relaxed_R_180\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v1\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v2\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v3\r\n\u003cbr\u003eW1_Stand_Relaxed_Fgt_v4\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Aim\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_F\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_B_Fly\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_L\r\n\u003cbr\u003eW1_Stand_Relaxed_Death_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_B\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Walk_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_B\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Jog_R180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_F\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_L180_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R45_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R90_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R135_Fwd\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Run_R180_Fwd\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Stand_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Aim_Turn_In_Place_R_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_L_Loop\r\n\u003cbr\u003eW1_Crouch_Rlx_Turn_In_Place_R_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Point_Center\r\n\u003cbr\u003eW1_Stand_Aim_Point_D45\r\n\u003cbr\u003eW1_Stand_Aim_Point_D90\r\n\u003cbr\u003eW1_Stand_Aim_Point_L45\r\n\u003cbr\u003eW1_Stand_Aim_Point_L90\r\n\u003cbr\u003eW1_Stand_Aim_Point_LD45\r\n\u003cbr\u003eW1_Stand_Aim_Point_LD90\r\n\u003cbr\u003eW1_Stand_Aim_Point_LU45\r\n\u003cbr\u003eW1_Stand_Aim_Point_LU90\r\n\u003cbr\u003eW1_Stand_Aim_Point_R45\r\n\u003cbr\u003eW1_Stand_Aim_Point_R90\r\n\u003cbr\u003eW1_Stand_Aim_Point_RD45\r\n\u003cbr\u003eW1_Stand_Aim_Point_RD90\r\n\u003cbr\u003eW1_Stand_Aim_Point_RU45\r\n\u003cbr\u003eW1_Stand_Aim_Point_RU90\r\n\u003cbr\u003eW1_Stand_Aim_Point_U45\r\n\u003cbr\u003eW1_Stand_Aim_Point_U90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_Center\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_D90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_L90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_LD45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_LU45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_R90\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_RD45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_RU45\r\n\u003cbr\u003eW1_Stand_Relaxed_Look_U90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_Center\r\n\u003cbr\u003eW1_Crouch_Aim_Point_D90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_L90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LD45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LD90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LU45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_LU90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_R90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RD45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RD90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RU45\r\n\u003cbr\u003eW1_Crouch_Aim_Point_RU90\r\n\u003cbr\u003eW1_Crouch_Aim_Point_U90\r\n\u003cbr\u003eW1_Crouch_Look_Center\r\n\u003cbr\u003eW1_Crouch_Look_D90\r\n\u003cbr\u003eW1_Crouch_Look_L90\r\n\u003cbr\u003eW1_Crouch_Look_LD45\r\n\u003cbr\u003eW1_Crouch_Look_LU45\r\n\u003cbr\u003eW1_Crouch_Look_R90\r\n\u003cbr\u003eW1_Crouch_Look_RD45\r\n\u003cbr\u003eW1_Crouch_Look_RU45\r\n\u003cbr\u003eW1_Crouch_Look_U90\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEGACY\u003c\/strong\u003e\r\n\u003cbr\u003eNW_Stand_Relaxed_Pistol_Idle\r\n\u003cbr\u003eW1_Stand_Relaxed_Holster\r\n\u003cbr\u003eW1_Stand_Relaxed_Unholster\r\n\u003cbr\u003eW1_Stand_Aim_Holster\r\n\u003cbr\u003eW1_Stand_Aim_Unholster\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Rlx_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Rlx_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Equip_Return_To_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Get_From_MOB\r\n\u003cbr\u003eW1_Crouch_Aim_Equip_Return_To_MOB\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003ePistol\/Pistol Swaps\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Aim_Swap_To_W2\r\n\u003cbr\u003eW1_Stand_Rlx_Swap_To_W2\r\n\u003cbr\u003eW1_Crouch_Aim_Swap_To_W2\r\n\u003cbr\u003eW1_Crouch_Rlx_Swap_To_W2\r\n\u003cbr\u003eW2_Stand_Aim_Swap_To_W1\r\n\u003cbr\u003eW2_Stand_Rlx_Swap_To_W1\r\n\u003cbr\u003eW2_Crouch_Aim_Swap_To_W1\r\n\u003cbr\u003eW2_Crouch_Rlx_Swap_To_W1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Stand_Fire_Continuous\r\n\u003cbr\u003eW1_Stand_Fire_Single\r\n\u003cbr\u003eW1_Stand_Fire_Powerful\r\n\u003cbr\u003eW1_Stand_Aim_Reload\r\n\u003cbr\u003eW1_Stand_Relaxed_Reload\r\n\u003cbr\u003eW1_Stand_Aim_Unjam\r\n\u003cbr\u003eW1_Stand_Relaxed_Unjam\r\n\u003cbr\u003eW1_Crouch_Aim_Reload\r\n\u003cbr\u003eW1_Crouch_Rlx_Reload\r\n\u003cbr\u003eW1_Crouch_Fire_Continuous\r\n\u003cbr\u003eW1_Crouch_Fire_Single\r\n\u003cbr\u003eW1_Crouch_Fire_Powerful\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Walk_Aim_F_Loop\r\n\u003cbr\u003eW1_Walk_Aim_B_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_Aim_FL_Loop\r\n\u003cbr\u003eW1_Walk_Aim_FR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_B_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_B_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_L_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_L_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_Aim_R_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Walk_Aim_R_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Walk_F_Loop\r\n\u003cbr\u003eW1_Walk_B_Loop\r\n\u003cbr\u003eW1_Walk_L_Loop\r\n\u003cbr\u003eW1_Walk_L_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_R_Loop\r\n\u003cbr\u003eW1_Walk_R_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Walk_FL_Loop\r\n\u003cbr\u003eW1_Walk_FR_Loop\r\n\u003cbr\u003eW1_Walk_L_CIR_Loop\r\n\u003cbr\u003eW1_Walk_R_CIR_Loop\r\n\u003cbr\u003eW1_Walk_F_Jump\r\n\u003cbr\u003eW1_Walk_F_Jump_LU\r\n\u003cbr\u003eW1_Walk_F_Jump_RU\r\n\u003cbr\u003eW1_Walk_L_Jump\r\n\u003cbr\u003eW1_Walk_L_Jump_LU\r\n\u003cbr\u003eW1_Walk_L_Jump_RU\r\n\u003cbr\u003eW1_Walk_R_Jump\r\n\u003cbr\u003eW1_Walk_R_Jump_LU\r\n\u003cbr\u003eW1_Walk_R_Jump_RU\r\n\u003cbr\u003eW1_Walk_B_Jump\r\n\u003cbr\u003eW1_Walk_B_Jump_LU\r\n\u003cbr\u003eW1_Walk_B_Jump_RU\r\n\u003cbr\u003eW1_Walk_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_B_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_B_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Walk_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Walk_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Crouch_Idle\r\n\u003cbr\u003eW1_Crouch_L_45\r\n\u003cbr\u003eW1_Crouch_L_90\r\n\u003cbr\u003eW1_Crouch_L_135\r\n\u003cbr\u003eW1_Crouch_L_180\r\n\u003cbr\u003eW1_Crouch_R_45\r\n\u003cbr\u003eW1_Crouch_R_90\r\n\u003cbr\u003eW1_Crouch_R_135\r\n\u003cbr\u003eW1_Crouch_R_180\r\n\u003cbr\u003eW1_CrouchWalk_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_L_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_BL_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_BR_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_FL_Loop\r\n\u003cbr\u003eW1_CrouchWalk_FR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_FL_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_FR_Loop\r\n\u003cbr\u003eW1_Crouch_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Crouch\r\n\u003cbr\u003eW1_Crouch_Aim_Idle\r\n\u003cbr\u003eW1_Crouch_Aim_L_135\r\n\u003cbr\u003eW1_Crouch_Aim_L_180\r\n\u003cbr\u003eW1_Crouch_Aim_L_45\r\n\u003cbr\u003eW1_Crouch_Aim_L_90\r\n\u003cbr\u003eW1_Crouch_Aim_R_135\r\n\u003cbr\u003eW1_Crouch_Aim_R_180\r\n\u003cbr\u003eW1_Crouch_Aim_R_45\r\n\u003cbr\u003eW1_Crouch_Aim_R_90\r\n\u003cbr\u003eW1_Stand_Aim_To_Crouch_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_Stand_Aim\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_F\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_B\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd\r\n\u003cbr\u003eW1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_F_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_B_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_to_Crouch_Aim_LU\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_to_Crouch_Aim_RU\r\n\u003cbr\u003eW1_Stand_Relaxed_To_Crouch\r\n\u003cbr\u003eW1_Crouch_To_Stand_Relaxed\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_F\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_B\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L45_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L90_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L135_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_L180_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R45_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R90_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R135_Fwd\r\n\u003cbr\u003eW1_Crouch_To_CrouchWalk_R180_Fwd\r\n\u003cbr\u003eW1_CrouchWalk_F_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_F_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_B_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_B_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_L_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_L_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_R_to_Crouch_LU\r\n\u003cbr\u003eW1_CrouchWalk_R_to_Crouch_RU\r\n\u003cbr\u003eW1_CrouchWalk_L_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_R_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_CrouchWalk_Aim_R_CIR_Loop\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Loop\r\n\u003cbr\u003eW1_Jog_Aim_B_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_Aim_FL_Loop\r\n\u003cbr\u003eW1_Jog_Aim_FR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_Aim_B_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_B_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_F_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_L_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_L_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_Aim_R_to_Stand_Aim_LU\r\n\u003cbr\u003eW1_Jog_Aim_R_to_Stand_Aim_RU\r\n\u003cbr\u003eW1_Jog_F_Loop\r\n\u003cbr\u003eW1_Jog_B_Loop\r\n\u003cbr\u003eW1_Jog_L_Loop\r\n\u003cbr\u003eW1_Jog_L_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_R_Loop\r\n\u003cbr\u003eW1_Jog_R_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_BL_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_BR_BkPd_Loop\r\n\u003cbr\u003eW1_Jog_FL_Loop\r\n\u003cbr\u003eW1_Jog_FR_Loop\r\n\u003cbr\u003eW1_Jog_L_CIR_Loop\r\n\u003cbr\u003eW1_Jog_R_CIR_Loop\r\n\u003cbr\u003eW1_Jog_F_Jump\r\n\u003cbr\u003eW1_Jog_F_Jump_LU\r\n\u003cbr\u003eW1_Jog_F_Jump_RU\r\n\u003cbr\u003eW1_Jog_L_Jump\r\n\u003cbr\u003eW1_Jog_L_Jump_LU\r\n\u003cbr\u003eW1_Jog_L_Jump_RU\r\n\u003cbr\u003eW1_Jog_R_Jump\r\n\u003cbr\u003eW1_Jog_R_Jump_LU\r\n\u003cbr\u003eW1_Jog_R_Jump_RU\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_B_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Jog_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Run_F_Loop\r\n\u003cbr\u003eW1_Run_L_Loop\r\n\u003cbr\u003eW1_Run_R_Loop\r\n\u003cbr\u003eW1_Run_FL_Loop\r\n\u003cbr\u003eW1_Run_FR_Loop\r\n\u003cbr\u003eW1_Run_L_CIR_Loop\r\n\u003cbr\u003eW1_Run_R_CIR_Loop\r\n\u003cbr\u003eW1_Run_F_Jump\r\n\u003cbr\u003eW1_Run_F_Jump_LU\r\n\u003cbr\u003eW1_Run_F_Jump_RU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_F_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_L_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed_LU\r\n\u003cbr\u003eW1_Run_R_to_Stand_Relaxed_RU\r\n\u003cbr\u003eW1_Run_L_Jump_LU\r\n\u003cbr\u003eW1_Run_L_Jump_RU\r\n\u003cbr\u003eW1_Run_R_Jump_LU\r\n\u003cbr\u003eW1_Run_R_Jump_RU\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Jog_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Run_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Aim_Jump_End_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Start_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_Air_IPC\r\n\u003cbr\u003eW1_Stand_Relaxed_Jump_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_B_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_Aim_R_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_B_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_F_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_L_Jump_RU_End_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_Start_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_Air_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_LU_End_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_Start_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_Air_IPC\r\n\u003cbr\u003eW1_Walk_R_Jump_RU_End_IPC\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1ILFL0IBzYgiBy0c7zTjEfPBUpuHCjrViVBkjDE_ifl4\/edit?usp=drivesdk\"\u003ePISTOL-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/game-developer-animation-workflow\"\u003eGame Developer Animation Workflow\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat pistol and handgun animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Pistol pack includes aim-down-sights shooting, hip fire, tactical reloads, drawing and holstering, pistol whip melee, cover shooting, and movement with weapon raised. Multiple stances cover standing, crouching, and prone positions.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the pistol animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll pistol animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eAre these compatible with FPS and TPS game templates?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations include both first-person and third-person compatible variants. The Unreal Engine version works with standard FPS\/TPS Animation Blueprint setups including Aim Offsets and Blend Spaces.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include tactical movement with the weapon?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes walking, jogging, and running while holding the pistol in ready position, plus tactical movements like corner peeking, weapon transitions, and combat-ready strafing.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMoCap Animation Packs\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-file-formats-explained\"\u003eFBX vs BVH vs BIP\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31536178626631,"sku":"FBX-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536178724935,"sku":"BIP-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536178921543,"sku":"BIP-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510215229511,"sku":"BLENDER-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536178659399,"sku":"UE4-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536179085383,"sku":"UNITY-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536179118151,"sku":"BIP-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536178856007,"sku":"UE4-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510215917639,"sku":"BLENDER-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536179052615,"sku":"UE4-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536178692167,"sku":"UNITY-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536178757703,"sku":"ICL-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536179150919,"sku":"ICL-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536178888775,"sku":"UNITY-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536178954311,"sku":"ICL-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31536179019847,"sku":"FBX-PISTOL-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510215032903,"sku":"BLENDER-PISTOL-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536178823239,"sku":"FBX-PISTOL-BASIC","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/pistol-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"mobility","title":"Mobility: 3D Character Animation Pack","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eProfessional Motion Capture Mobility Animations for Game Characters\u003c\/h2\u003e\n\u003cp\u003eLocomotion is the foundation of every character in every game. \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003eWalking\u003c\/a\u003e, running, turning, crouching, sprinting, jumping — if the base movement feels wrong, nothing else works. This mobility pack gives your characters a complete motion capture locomotion library ready for gameplay.\u003c\/p\u003e\n\u003cp\u003eEvery clip was performed by a professional actor on a full-body mocap stage. That is the same process AAA studios use for their hero characters. You get smooth walk cycles, natural runs, precise turns, starts, stops, and speed transitions. Every animation is in-place, root-motion ready, and pose-matched for clean blends inside your state machine.\u003c\/p\u003e\n\u003cp\u003eDrop the clips into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. The motions work on any humanoid rig that accepts standard character animation. Build responsive third-person controllers, stealth systems, open-world traversal, or combat footwork. Whatever your genre, natural locomotion makes the character feel alive.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eLocomotion \u0026amp; Movement Animation Pack for Game Characters\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK \/ AIM OFFSETS \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBuild a complete character locomotion system with 223+ professionally captured movement animations. Walk, jog, run, crouch, jump, strafe, and turn in eight directions with smooth pose-matched transitions between every movement state. Whether you need a basic walk cycle or a full-featured character controller with sprint, crouch-walk, and directional jumps, the Mobility pack provides the animation foundation your project needs.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eNew Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eFBX\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eNew Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eLook-At aim offsets\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Ani mation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eNew Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eIncludes two gaits: Walk and Jog, plus Crouching and jumping.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003ch2\u003e304+ MOBILITY ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003ch2\u003e304+ MOBILITY ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003ch2\u003e304+ MOBILITY ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eFree Demo Blueprint Controller included, and provided as-is with no direct support.\u003c\/li\u003e\n\u003cli\u003eBlueprints created by: \"3 Prong Gaming\" https:\/\/www.youtube.com\/user\/ShortBusTrip\u003c\/li\u003e\n\u003cli\u003e**NOTE: When using \"Add To Project\" in the \"Vault\" -The Config files need to be set correctly for the Demo Controller. See the included \"BP Config Settings\" (https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Mobility\/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\\Project\\Source\\” (not visible in the editor).\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animation as Root Motion and In-Place (IPC) Animations\u003c\/li\u003e\n\u003cli\u003eFree Demo Blueprint Controller included, and provided as-is with no direct support.\u003c\/li\u003e\n\u003cli\u003eBlueprints created by: \"3 Prong Gaming\" https:\/\/www.youtube.com\/user\/ShortBusTrip\u003c\/li\u003e\n\u003cli\u003e**NOTE: When using \"Add To Project\" in the \"Vault\" -The Config files need to be set correctly for the Demo Controller. See the included \"BP Config Settings\" (https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Mobility\/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\\Project\\Source\\” (not visible in the editor).\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003ch2\u003e304+ MOBILITY ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eMoving Jumps are included as traveling and in-place motion.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll animations set as Humanoid, ready for use.\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)\u003c\/li\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions are included as traveling and in-place loops.\u003c\/li\u003e\n\u003cli\u003eMoving Jumps are included as traveling and in-place motion.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e35+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Mobility Animations. Walk \u0026amp; jog locomotions with crouch and jump animations. Idle and turn with transitions and look \/ aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e35 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 2 SPLIT JUMPS - \u003cstrong\u003e59 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Starter\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 35\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 59\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e122+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look\/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e122 Animations\u003c\/strong\u003e - 10 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e195 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Basic\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 122\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 195\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e223+ MOBILITY ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e223 Animations\u003c\/strong\u003e - 18 AIM OFFSETS, 21 SPLIT JUMPS - \u003cstrong\u003e527 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e*Animations now available for Blender 3D.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Mobility-Pro\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e\u003cstrong\u003eAnim Count:\u003c\/strong\u003e 223\u003cbr\u003e\u003cstrong\u003eTotal Files: \u003c\/strong\u003e 527\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eLeft and Right foot up Jumps, with pose and velocity, matched end frames.\u003c\/li\u003e\n\u003cli\u003eLocomotions \u0026amp; Moving Jumps are included as traveling and in-place loops.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003eNOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.\u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003eMobility Starter - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/166N3bHbx0BFD4IqC_-gvCAQRvWqQPjq2AVhHOONxByw\/edit?usp=drivesdk\"\u003eMOBILITY-Starter - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTAND, TURNS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, JUMPS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eWalk_F \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALK, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouchWalk_F \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOG, JUMP\u003c\/strong\u003e \u003cbr\u003eJog_F \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Jump_RU_Start \u003cbr\u003eWalk_F_Jump_RU_Air \u003cbr\u003eWalk_F_Jump_RU_Land \u003cbr\u003eJog_F_Jump_RU_Start \u003cbr\u003eJog_F_Jump_RU_Air \u003cbr\u003eJog_F_Jump_RU_Land \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/166N3bHbx0BFD4IqC_-gvCAQRvWqQPjq2AVhHOONxByw\/edit?usp=drivesdk\"\u003eMOBILITY-Starter - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003eMobility Basic - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1GW2OYmpLyMHKUilWGB41nXGQjRTJGiwmr7knwZLag5c\/edit?usp=drivesdk\"\u003eMOBILITY-Basic - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Relaxed_Jump \u003cbr\u003eStand_Relaxed_Jump_F \u003cbr\u003eStand_Relaxed_Fgt_v1 \u003cbr\u003eStand_Relaxed_Conv_v1 \u003cbr\u003eStand_Relaxed_Death_B \u003cbr\u003eStand_Relaxed_Death_F \u003cbr\u003eStand_Relaxed_Death_L \u003cbr\u003eStand_Relaxed_Death_R \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003eStand_Relaxed_To_Run_F \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_B_Loop \u003cbr\u003eWalk_L_Loop \u003cbr\u003eWalk_R_Loop \u003cbr\u003eWalk_BL_BkPd_Loop \u003cbr\u003eWalk_BR_BkPd_Loop \u003cbr\u003eWalk_FL_Loop \u003cbr\u003eWalk_FR_Loop \u003cbr\u003eWalk_L_CIR_Loop \u003cbr\u003eWalk_R_CIR_Loop \u003cbr\u003eWalk_L_90 \u003cbr\u003eWalk_R_90 \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_L_Jump \u003cbr\u003eWalk_L_Jump_RU \u003cbr\u003eWalk_R_Jump \u003cbr\u003eWalk_R_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouchWalk_F_Loop \u003cbr\u003eCrouchWalk_B_Loop \u003cbr\u003eCrouchWalk_L_Loop \u003cbr\u003eCrouchWalk_R_Loop \u003cbr\u003eCrouchWalk_BL_BkPd_Loop \u003cbr\u003eCrouchWalk_BR_BkPd_Loop \u003cbr\u003eCrouchWalk_FL_Loop \u003cbr\u003eCrouchWalk_FR_Loop \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eJog_F_Loop \u003cbr\u003eJog_B_Loop \u003cbr\u003eJog_L_Loop \u003cbr\u003eJog_R_Loop \u003cbr\u003eJog_BL_BkPd_Loop \u003cbr\u003eJog_BR_BkPd_Loop \u003cbr\u003eJog_FL_Loop \u003cbr\u003eJog_FR_Loop \u003cbr\u003eJog_L_CIR_Loop \u003cbr\u003eJog_R_CIR_Loop \u003cbr\u003eJog_L_90 \u003cbr\u003eJog_R_90 \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003eJog_L_Jump \u003cbr\u003eJog_L_Jump_RU \u003cbr\u003eJog_R_Jump \u003cbr\u003eJog_R_Jump_RU \u003cbr\u003eJog_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eRun_F_Loop \u003cbr\u003eRun_L_Loop \u003cbr\u003eRun_R_Loop \u003cbr\u003eRun_FL_Loop \u003cbr\u003eRun_FR_Loop \u003cbr\u003eRun_L_CIR_Loop \u003cbr\u003eRun_R_CIR_Loop \u003cbr\u003eRun_F_Jump \u003cbr\u003eRun_F_Jump_RU \u003cbr\u003eRun_F_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Jump_RU_Air_IPC \u003cbr\u003eWalk_F_Jump_RU_Land_IPC \u003cbr\u003eWalk_F_Jump_RU_Start_IPC \u003cbr\u003eWalk_L_Jump_RU_Air_IPC \u003cbr\u003eWalk_L_Jump_RU_Land_IPC \u003cbr\u003eWalk_L_Jump_RU_Start_IPC \u003cbr\u003eWalk_R_Jump_RU_Air_IPC \u003cbr\u003eWalk_R_Jump_RU_Land_IPC \u003cbr\u003eWalk_R_Jump_RU_Start_IPC \u003cbr\u003eJog_F_Jump_RU_Air_IPC \u003cbr\u003eJog_F_Jump_RU_Land_IPC \u003cbr\u003eJog_F_Jump_RU_Start_IPC \u003cbr\u003eJog_L_Jump_RU_Air_IPC \u003cbr\u003eJog_L_Jump_RU_Land_IPC \u003cbr\u003eJog_L_Jump_RU_Start_IPC \u003cbr\u003eJog_R_Jump_RU_Air_IPC \u003cbr\u003eJog_R_Jump_RU_Land_IPC \u003cbr\u003eJog_R_Jump_RU_Start_IPC \u003cbr\u003eRun_F_Jump_RU_Air_IPC \u003cbr\u003eRun_F_Jump_RU_Land_IPC \u003cbr\u003eRun_F_Jump_RU_Start_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1GW2OYmpLyMHKUilWGB41nXGQjRTJGiwmr7knwZLag5c\/edit?usp=drivesdk\"\u003eMOBILITY-Basic - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003eMobility Pro - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1y3TYajPIM8o-GEwWnmBRZbAp4Eom8FriouGtiyXIN_8\/edit?usp=drivesdk\"\u003eMOBILITY-Pro - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Idle \u003cbr\u003eStand_Relaxed_Idle_v2 \u003cbr\u003eStand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eStand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eStand_Relaxed_L_45 \u003cbr\u003eStand_Relaxed_L_90 \u003cbr\u003eStand_Relaxed_L_135 \u003cbr\u003eStand_Relaxed_L_180 \u003cbr\u003eStand_Relaxed_R_45 \u003cbr\u003eStand_Relaxed_R_90 \u003cbr\u003eStand_Relaxed_R_135 \u003cbr\u003eStand_Relaxed_R_180 \u003cbr\u003eStand_Relaxed_Jump \u003cbr\u003eStand_Relaxed_Jump_F \u003cbr\u003eStand_Relaxed_Jump_B \u003cbr\u003eStand_Relaxed_Jump_L \u003cbr\u003eStand_Relaxed_Jump_R \u003cbr\u003eStand_Relaxed_Hop \u003cbr\u003eStand_Relaxed_Hop_F \u003cbr\u003eStand_Relaxed_Hop_B \u003cbr\u003eStand_Relaxed_Hop_L \u003cbr\u003eStand_Relaxed_Hop_R \u003cbr\u003eStand_Relaxed_Fgt_v1 \u003cbr\u003eStand_Relaxed_Fgt_v2 \u003cbr\u003eStand_Relaxed_Fgt_v3 \u003cbr\u003eStand_Relaxed_Fgt_v4 \u003cbr\u003eStand_Relaxed_Conv_v1 \u003cbr\u003eStand_Relaxed_Conv_v2 \u003cbr\u003eStand_Relaxed_Conv_v3 \u003cbr\u003eStand_Relaxed_Conv_v4 \u003cbr\u003eStand_Relaxed_Death_B \u003cbr\u003eStand_Relaxed_Death_F \u003cbr\u003eStand_Relaxed_Death_L \u003cbr\u003eStand_Relaxed_Death_R \u003cbr\u003eStand_Relaxed_To_Walk_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Walk_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Jog_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L45_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L90_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L135_Fwd \u003cbr\u003eStand_Relaxed_To_Run_L180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R45_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R90_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R135_Fwd \u003cbr\u003eStand_Relaxed_To_Run_R180_Fwd \u003cbr\u003eStand_Relaxed_To_Run_F \u003cbr\u003eStand_Relaxed_To_Run_L \u003cbr\u003eStand_Relaxed_To_Run_R \u003cbr\u003eStand_Relaxed_To_Crouch \u003cbr\u003eStand_Relaxed_To_Walk_F \u003cbr\u003eStand_Relaxed_To_Walk_B \u003cbr\u003eStand_Relaxed_To_Walk_L \u003cbr\u003eStand_Relaxed_To_Walk_R \u003cbr\u003eStand_Relaxed_To_Jog_F \u003cbr\u003eStand_Relaxed_To_Jog_L \u003cbr\u003eStand_Relaxed_To_Jog_R \u003cbr\u003eStand_Relaxed_To_Jog_B \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eStand_Relaxed_Look_Center \u003cbr\u003eStand_Relaxed_Look_D90 \u003cbr\u003eStand_Relaxed_Look_L90 \u003cbr\u003eStand_Relaxed_Look_LD45 \u003cbr\u003eStand_Relaxed_Look_LU45 \u003cbr\u003eStand_Relaxed_Look_R90 \u003cbr\u003eStand_Relaxed_Look_RD45 \u003cbr\u003eStand_Relaxed_Look_RU45 \u003cbr\u003eStand_Relaxed_Look_U90 \u003cbr\u003eCrouch_Look_Center \u003cbr\u003eCrouch_Look_D90 \u003cbr\u003eCrouch_Look_L90 \u003cbr\u003eCrouch_Look_LD45 \u003cbr\u003eCrouch_Look_LU45 \u003cbr\u003eCrouch_Look_R90 \u003cbr\u003eCrouch_Look_RD45 \u003cbr\u003eCrouch_Look_RU45 \u003cbr\u003eCrouch_Look_U90 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eWalk_F_Loop \u003cbr\u003eWalk_B_Loop \u003cbr\u003eWalk_L_Loop \u003cbr\u003eWalk_R_Loop \u003cbr\u003eWalk_L_BkPd_Loop \u003cbr\u003eWalk_R_BkPd_Loop \u003cbr\u003eWalk_BL_BkPd_Loop \u003cbr\u003eWalk_BR_BkPd_Loop \u003cbr\u003eWalk_FL_Loop \u003cbr\u003eWalk_FR_Loop \u003cbr\u003eWalk_L_CIR_Loop \u003cbr\u003eWalk_R_CIR_Loop \u003cbr\u003eWalk_L_90 \u003cbr\u003eWalk_R_90 \u003cbr\u003eWalk_L_180 \u003cbr\u003eWalk_R_180 \u003cbr\u003eWalk_F_Jump \u003cbr\u003eWalk_F_Jump_LU \u003cbr\u003eWalk_F_Jump_RU \u003cbr\u003eWalk_L_Jump \u003cbr\u003eWalk_L_Jump_LU \u003cbr\u003eWalk_L_Jump_RU \u003cbr\u003eWalk_R_Jump \u003cbr\u003eWalk_R_Jump_LU \u003cbr\u003eWalk_R_Jump_RU \u003cbr\u003eWalk_B_Jump \u003cbr\u003eWalk_B_Jump_LU \u003cbr\u003eWalk_B_Jump_RU \u003cbr\u003eWalk_F_To_Stand_Relaxed \u003cbr\u003eWalk_F_To_Stand_Relaxed_LU \u003cbr\u003eWalk_F_To_Stand_Relaxed_RU \u003cbr\u003eWalk_B_To_Stand_Relaxed \u003cbr\u003eWalk_B_To_Stand_Relaxed_LU \u003cbr\u003eWalk_B_To_Stand_Relaxed_RU \u003cbr\u003eWalk_L_To_Stand_Relaxed \u003cbr\u003eWalk_L_To_Stand_Relaxed_LU \u003cbr\u003eWalk_L_To_Stand_Relaxed_RU \u003cbr\u003eWalk_R_To_Stand_Relaxed \u003cbr\u003eWalk_R_To_Stand_Relaxed_LU \u003cbr\u003eWalk_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eCrouch_Idle \u003cbr\u003eCrouch_Idle_V2 \u003cbr\u003eCrouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eCrouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eCrouch_L_45 \u003cbr\u003eCrouch_L_90 \u003cbr\u003eCrouch_L_135 \u003cbr\u003eCrouch_L_180 \u003cbr\u003eCrouch_R_45 \u003cbr\u003eCrouch_R_90 \u003cbr\u003eCrouch_R_135 \u003cbr\u003eCrouch_R_180 \u003cbr\u003eCrouchWalk_F_Loop \u003cbr\u003eCrouchWalk_B_Loop \u003cbr\u003eCrouchWalk_L_Loop \u003cbr\u003eCrouchWalk_R_Loop \u003cbr\u003eCrouchWalk_L_BkPd_Loop \u003cbr\u003eCrouchWalk_L_CIR_Loop \u003cbr\u003eCrouchWalk_R_CIR_Loop \u003cbr\u003eCrouchWalk_R_BkPd_Loop \u003cbr\u003eCrouchWalk_BL_BkPd_Loop \u003cbr\u003eCrouchWalk_BR_BkPd_Loop \u003cbr\u003eCrouchWalk_FL_Loop \u003cbr\u003eCrouchWalk_FR_Loop \u003cbr\u003eCrouch_To_Stand_Relaxed \u003cbr\u003eCrouch_To_CrouchWalk_F \u003cbr\u003eCrouch_To_CrouchWalk_B \u003cbr\u003eCrouch_To_CrouchWalk_L \u003cbr\u003eCrouch_To_CrouchWalk_R \u003cbr\u003eCrouchWalk_F_To_Crouch \u003cbr\u003eCrouchWalk_F_To_Crouch_LU \u003cbr\u003eCrouchWalk_F_To_Crouch_RU \u003cbr\u003eCrouchWalk_B_To_Crouch \u003cbr\u003eCrouchWalk_B_To_Crouch_LU \u003cbr\u003eCrouchWalk_B_To_Crouch_RU \u003cbr\u003eCrouchWalk_L_To_Crouch \u003cbr\u003eCrouchWalk_L_To_Crouch_LU \u003cbr\u003eCrouchWalk_L_To_Crouch_RU \u003cbr\u003eCrouchWalk_R_To_Crouch \u003cbr\u003eCrouchWalk_R_To_Crouch_LU \u003cbr\u003eCrouchWalk_R_To_Crouch_RU \u003cbr\u003eCrouch_To_CrouchWalk_L45_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L90_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L135_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_L180_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R45_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R90_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R135_Fwd \u003cbr\u003eCrouch_To_CrouchWalk_R180_Fwd \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eJog_F_Loop \u003cbr\u003eJog_B_Loop \u003cbr\u003eJog_L_Loop \u003cbr\u003eJog_R_Loop \u003cbr\u003eJog_L_BkPd_Loop \u003cbr\u003eJog_R_BkPd_Loop \u003cbr\u003eJog_BL_BkPd_Loop \u003cbr\u003eJog_BR_BkPd_Loop \u003cbr\u003eJog_FL_Loop \u003cbr\u003eJog_FR_Loop \u003cbr\u003eJog_L_CIR_Loop \u003cbr\u003eJog_R_CIR_Loop \u003cbr\u003eJog_L_90 \u003cbr\u003eJog_R_90 \u003cbr\u003eJog_L_180 \u003cbr\u003eJog_R_180 \u003cbr\u003eJog_F_Jump \u003cbr\u003eJog_F_Jump_LU \u003cbr\u003eJog_F_Jump_RU \u003cbr\u003eJog_L_Jump \u003cbr\u003eJog_L_Jump_LU \u003cbr\u003eJog_L_Jump_RU \u003cbr\u003eJog_R_Jump \u003cbr\u003eJog_R_Jump_LU \u003cbr\u003eJog_R_Jump_RU \u003cbr\u003eJog_F_To_Stand_Relaxed \u003cbr\u003eJog_F_To_Stand_Relaxed_LU \u003cbr\u003eJog_F_To_Stand_Relaxed_RU \u003cbr\u003eJog_B_To_Stand_Relaxed \u003cbr\u003eJog_B_To_Stand_Relaxed_LU \u003cbr\u003eJog_B_To_Stand_Relaxed_RU \u003cbr\u003eJog_L_To_Stand_Relaxed \u003cbr\u003eJog_L_To_Stand_Relaxed_LU \u003cbr\u003eJog_L_To_Stand_Relaxed_RU \u003cbr\u003eJog_R_To_Stand_Relaxed \u003cbr\u003eJog_R_To_Stand_Relaxed_LU \u003cbr\u003eJog_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eRun_F_Loop \u003cbr\u003eRun_L_Loop \u003cbr\u003eRun_R_Loop \u003cbr\u003eRun_L_CIR_Loop \u003cbr\u003eRun_R_CIR_Loop \u003cbr\u003eRun_L_90 \u003cbr\u003eRun_R_90 \u003cbr\u003eRun_L_180 \u003cbr\u003eRun_R_180 \u003cbr\u003eRun_F_Jump \u003cbr\u003eRun_F_Jump_LU \u003cbr\u003eRun_F_Jump_RU \u003cbr\u003eRun_L_Jump_LU \u003cbr\u003eRun_L_Jump_RU \u003cbr\u003eRun_R_Jump_LU \u003cbr\u003eRun_R_Jump_RU \u003cbr\u003eRun_FL_Loop \u003cbr\u003eRun_FR_Loop \u003cbr\u003eRun_F_To_Stand_Relaxed \u003cbr\u003eRun_F_To_Stand_Relaxed_LU \u003cbr\u003eRun_F_To_Stand_Relaxed_RU \u003cbr\u003eRun_L_To_Stand_Relaxed \u003cbr\u003eRun_L_To_Stand_Relaxed_LU \u003cbr\u003eRun_L_To_Stand_Relaxed_RU \u003cbr\u003eRun_R_To_Stand_Relaxed \u003cbr\u003eRun_R_To_Stand_Relaxed_LU \u003cbr\u003eRun_R_To_Stand_Relaxed_RU \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eJog_F_Jump_LU_Start_IPC \u003cbr\u003eJog_F_Jump_LU_ Air_IPC \u003cbr\u003eJog_F_Jump_LU_Land_IPC \u003cbr\u003eJog_F_Jump_RU_Start_IPC \u003cbr\u003eJog_F_Jump_RU_Air_IPC \u003cbr\u003eJog_F_Jump_RU_Land_IPC \u003cbr\u003eJog_L_Jump_LU_Start_IPC \u003cbr\u003eJog_L_Jump_LU_Air_IPC \u003cbr\u003eJog_L_Jump_LU_Land_IPC \u003cbr\u003eJog_L_Jump_RU_Start_IPC \u003cbr\u003eJog_L_Jump_RU_Air_IPC \u003cbr\u003eJog_L_Jump_RU_Land_IPC \u003cbr\u003eJog_R_Jump_LU_Start_IPC \u003cbr\u003eJog_R_Jump_LU_Air_IPC \u003cbr\u003eJog_R_Jump_LU_Land_IPC \u003cbr\u003eJog_R_Jump_RU_Start_IPC \u003cbr\u003eJog_R_Jump_RU_Air_IPC \u003cbr\u003eJog_R_Jump_RU_Land_IPC \u003cbr\u003eRun_F_Jump_LU_Start_IPC \u003cbr\u003eRun_F_Jump_LU_Air_IPC \u003cbr\u003eRun_F_Jump_LU_Land_IPC \u003cbr\u003eRun_F_Jump_RU_Start_IPC \u003cbr\u003eRun_F_Jump_RU_Air_IPC \u003cbr\u003eRun_F_Jump_RU_Land_IPC \u003cbr\u003eRun_L_Jump_LU_Start_IPC \u003cbr\u003eRun_L_Jump_LU_Air_IPC \u003cbr\u003eRun_L_Jump_LU_Land_IPC \u003cbr\u003eRun_L_Jump_RU_Start_IPC \u003cbr\u003eRun_L_Jump_RU_Air_IPC \u003cbr\u003eRun_L_Jump_RU_Land_IPC \u003cbr\u003eRun_R_Jump_LU_Start_IPC \u003cbr\u003eRun_R_Jump_LU_Air_IPC \u003cbr\u003eRun_R_Jump_LU_Land_IPC \u003cbr\u003eRun_R_Jump_RU_Start_IPC \u003cbr\u003eRun_R_Jump_RU_Air_IPC \u003cbr\u003eRun_R_Jump_RU_Land_IPC \u003cbr\u003eStand_Relaxed_Jump_Start_IPC \u003cbr\u003eStand_Relaxed_Jump_Air_IPC \u003cbr\u003eStand_Relaxed_Jump_Land_IPC \u003cbr\u003eWalk_B_Jump_LU_Start_IPC \u003cbr\u003eWalk_B_Jump_LU_Air_IPC \u003cbr\u003eWalk_B_Jump_LU_Land_IPC \u003cbr\u003eWalk_B_Jump_RU_Start_IPC \u003cbr\u003eWalk_B_Jump_RU_Air_IPC \u003cbr\u003eWalk_B_Jump_RU_Land_IPC \u003cbr\u003eWalk_F_Jump_LU_Start_IPC \u003cbr\u003eWalk_F_Jump_LU_Air_IPC \u003cbr\u003eWalk_F_Jump_LU_Land_IPC \u003cbr\u003eWalk_F_Jump_RU_Start_IPC \u003cbr\u003eWalk_F_Jump_RU_Air_IPC \u003cbr\u003eWalk_F_Jump_RU_Land_IPC \u003cbr\u003eWalk_L_Jump_LU_Start_IPC \u003cbr\u003eWalk_L_Jump_LU_Air_IPC \u003cbr\u003eWalk_L_Jump_LU_Land_IPC \u003cbr\u003eWalk_L_Jump_RU_Start_IPC \u003cbr\u003eWalk_L_Jump_RU_Air_IPC \u003cbr\u003eWalk_L_Jump_RU_Land_IPC \u003cbr\u003eWalk_R_Jump_LU_Start_IPC \u003cbr\u003eWalk_R_Jump_LU_Air_IPC \u003cbr\u003eWalk_R_Jump_LU_Land_IPC \u003cbr\u003eWalk_R_Jump_RU_Start_IPC \u003cbr\u003eWalk_R_Jump_RU_Air_IPC \u003cbr\u003eWalk_R_Jump_RU_Land_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1y3TYajPIM8o-GEwWnmBRZbAp4Eom8FriouGtiyXIN_8\/edit?usp=drivesdk\"\u003eMOBILITY-Pro - Animation List (Download)\u003c\/a\u003e\u003cbr\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" title=\"MoCap Online\" rel=\"noopener noreferrer\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/what-is-motion-capture\"\u003eWhat Is Motion Capture?\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMotion Capture Animation Packs Buying Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat mobility and movement animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Mobility pack is the most comprehensive movement set available, covering walks, jogs, runs, sprints, starts, stops, turns, strafes, jumps, crouches, and transitions between all movement states at multiple speeds.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the mobility animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll mobility animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eIs this pack suitable as a base locomotion system for games?\u003c\/h3\u003e\n\u003cp\u003eYes. The Mobility pack is specifically designed as a complete locomotion foundation. It includes all the movement states, directional variants, and state-change transitions needed to build a full character controller with smooth blending between walk, run, sprint, crouch, and jump.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include root motion?\u003c\/h3\u003e\n\u003cp\u003eYes. All locomotion animations include root motion data, allowing you to drive character movement directly from the animation in Unreal Engine Blueprints or Unity Animator Controllers for physically accurate movement speed and distance.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animations-blender-guide\"\u003eHow to Use Motion Capture Animations in Blender\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/how-to-use-motion-capture-animations-in-unreal-engine-5\"\u003eHow to Use Motion Capture Animations in Unreal Engine 5\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"STARTER \/ FBX","offer_id":31536237281351,"sku":"FBX-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536237936711,"sku":"BIP-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536237609031,"sku":"UE4-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ FBX","offer_id":31536237772871,"sku":"FBX-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536237707335,"sku":"ICL-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510213165127,"sku":"BLEND-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536237543495,"sku":"BIP-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536237903943,"sku":"ICL-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536237412423,"sku":"UNITY-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536237740103,"sku":"BIP-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536237510727,"sku":"ICL-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536237641799,"sku":"UNITY-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536237838407,"sku":"UNITY-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536237346887,"sku":"UE4-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510213328967,"sku":"BLEND-Mobility-Starter-01","price":3.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536237576263,"sku":"FBX-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510213394503,"sku":"BLEND-Mobility-Basic-01","price":34.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536237805639,"sku":"UE4-Mobility-Pro-01","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/mobility-3d-character-animations-mocap-online-1.png?v=1708901180"},{"product_id":"punch","title":"Punch - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003ePunch Animation Pack — Professional Motion Capture Combat Reference\u003c\/h2\u003e\n\u003cp\u003eUnarmed combat lives or dies on the quality of the punch animation. A weak punch breaks immersion instantly. A convincing punch sells the impact, the weight, and the intent behind every hit. This pack was captured specifically as a professional punching reference for game developers and animators who need fight scenes that actually land.\u003c\/p\u003e\n\u003cp\u003eYou get jabs, crosses, hooks, uppercuts, body shots, and combo sequences. Every strike was performed by a trained actor on a broadcast-grade motion capture stage. That gives you the real timing, the real hip rotation, and the real weight transfer that makes a punch feel like it hurts. Variations include quick jabs for speed characters, heavy haymakers for power builds, and flowing combo strings for multi-hit systems.\u003c\/p\u003e\n\u003cp\u003eThe clips also include hit reactions, stumbles, and recoveries so you can build complete fight exchanges. Everything works on any humanoid rig and imports cleanly into \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Use them for brawlers, fighting games, action adventure combat, or cinematic fight sequences — anywhere a punch needs to feel real.\u003c\/p\u003e\n\u003c\/div\u003e\n\n﻿\u003ch2\u003ePUNCH: MOCAP ANIMATIONS - PUNCH, FIGHT, BOXING \u0026amp; BRAWLING ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; 3D PRODUCTION\u003c\/h2\u003e\r\n\u003cp\u003e\u003cstrong\u003eLEFT PUNCH, RIGHT PUNCH, JAB, HOOK UPPERCUT, COMBO, DODGE, BLOCK, HIT, KNOCKDOWN \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eRound 2 - FIGHT! Get into the ring with pounding offensive blows, brutal defensive hits and knockouts, while dodging and weaving your way to the title. Detailed variations of punches, blocks and hits to create complex animation sequences for a rock'em sock'em 3d character fist fight.\u003c\/p\u003e\r\n\r\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.9 - 4.xx \u003c\/li\u003e\r\n\u003cli\u003e All animations now include root motion. \u003c\/li\u003e\r\n\u003cli\u003e Motion list now has detailed descriptions of each animation. \u003c\/li\u003e\r\n\u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. \u003c\/li\u003e\r\n\u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\\Content\\Boxing_01\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e\r\n\u003cli\u003e A \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionbuilder\u003c\/a\u003e 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. \u003c\/li\u003e\r\n\u003cli\u003e A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and cg production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and cg production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e47+ FIGHT ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.9 - 4.xx \u003c\/li\u003e\r\n\u003cli\u003e All animations now include root motion. \u003c\/li\u003e\r\n\u003cli\u003e Motion list now has detailed descriptions of each animation. \u003c\/li\u003e\r\n\u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. \u003c\/li\u003e\r\n\u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\\Content\\Boxing_01\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e\r\n\u003cli\u003e A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. \u003c\/li\u003e\r\n\u003cli\u003e A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Biped\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations root motion.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e MotusMan_v55 - New updated skeleton.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR iCLONE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton\r\n \u003c\/li\u003e\r\n\u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e Engine 4.15 - 4.xx\r\n \u003c\/li\u003e\r\n\u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly.\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations included as Root Motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e\r\n\u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.\r\n\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e \r\n\u003cul\u003e\r\n\u003cli\u003e New MotusMan_V55 Skeleton and Avatar\r\n \u003c\/li\u003e\r\n\u003cli\u003e All animations set as Humanoid, ready for use.\r\n \u003c\/li\u003e\r\n\u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.\r\n \u003c\/li\u003e\r\n\u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A full set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e20+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e20 Animations\u003c\/strong\u003e - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - \u003cstrong\u003e20 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Starter\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  20\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  20\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e47+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE:  Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eA basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e47 Animations\u003c\/strong\u003e - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - \u003cstrong\u003e47 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Basic\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  47\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  47\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e A basic set of boxing animation for game development and CG production. \u003c\/li\u003e\r\n\u003cli\u003e Many versions of idles and fidgets in normal, tired and hurt states. \u003c\/li\u003e\r\n\u003cli\u003e Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e\r\n\u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e\r\n\u003cli\u003e Many variations of knockouts, countdowns and victory celebrations.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\u003ch2\u003e145+ PUNCH Animations for Blender 3D\u003c\/h2\u003e\r\n\r\n\r\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL:  Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.\u003c\/p\u003e\r\n\r\n\r\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e145 Animations\u003c\/strong\u003e - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - \u003cstrong\u003e145 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\r\n\u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\r\n\r\n\r\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\r\n\r\n\r\n\u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Punch-Pro\u003cbr\u003e\r\n\u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e\r\n\u003cstrong\u003eAnim Count:\u003c\/strong\u003e  145\u003cbr\u003e\r\n\u003cstrong\u003eTotal Files: \u003c\/strong\u003e  145\u003cbr\u003e\u003cbr\u003e\r\n\u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e\r\n\r\n\r\n\u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e \r\n\r\n\r\n\r\n\r\n\u003cstrong\u003eNotes\u003c\/strong\u003e\r\n\r\n\r\n\r\n\r\n\r\n\r\n\u003cul\u003e\r\n\u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e\r\n\u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e\r\n\u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\r\n\u003c\/ul\u003e\u003cbr\u003e\r\n\r\n\r\n\u003ch6\u003eMedia\u003c\/h6\u003e\r\n\u003ch6\u003e#all\u003c\/h6\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\n\r\n\u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\r\n\u003ch3\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1G5Y9au97iag-f2Ys3acAMuBgLh1M1fDvVvLgjhzUPLA\/edit?usp=drivesdk\"\u003ePUNCH-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1G5Y9au97iag-f2Ys3acAMuBgLh1M1fDvVvLgjhzUPLA\/edit?usp=drivesdk\"\u003ePUNCH-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\r\n\u003ch3\u003e\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1-OBW_5VVyO-vGXW68dwoNVSv5cCTTUKR-5wVIi0j450\/edit?usp=drivesdk\"\u003ePUNCH-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003eIdle_Hurt_V1\r\n\u003cbr\u003eIdle_Really_Tired_V1\r\n\u003cbr\u003eIdle_Tired\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Cross_ Hard\r\n\u003cbr\u003eRight_Cross_ Miss\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Hook_Hard\r\n\u003cbr\u003eRight_Hook_Miss\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003eRight_Uppercut_ Hard\r\n\u003cbr\u003eRight_Uppercut_ Miss\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Jab_Hard\r\n\u003cbr\u003eLeft_Jab_Miss\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Hook_ Hard\r\n\u003cbr\u003eLeft_Hook_ Miss\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003eLeft_Uppercut_Hard\r\n\u003cbr\u003eLeft_Uppercut_ Miss\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_GutShot_V1\r\n\u003cbr\u003eHit_By_GutShot_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V1\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V1\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBack_Dodge\r\n\u003cbr\u003eLeft_Weave\r\n\u003cbr\u003eRight_Weave\r\n\u003cbr\u003eBack_Weave\r\n\u003cbr\u003eQuick_Weave\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eKnockout_V2\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003eWin_V2\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1-OBW_5VVyO-vGXW68dwoNVSv5cCTTUKR-5wVIi0j450\/edit?usp=drivesdk\"\u003ePUNCH-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\r\n\u003ch3\u003ePunch Pro - Animation Player\u003c\/h3\u003e\r\n\u003cp\u003e\u003cbr\u003e\r\n\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e\r\n\u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1oMlbpx7TxsK5aCYf7B1n2ZL_y1JO6s3CrRIkNtRR3CY\/edit?usp=drivesdk\"\u003ePUNCH-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e\r\n\u003cstrong\u003eIDLES, FIDGETS\u003c\/strong\u003e\r\n\u003cbr\u003eIdle\r\n\u003cbr\u003eIdle_Fidget_V1\r\n\u003cbr\u003eIdle_Fidget_V2\r\n\u003cbr\u003eIdle_Fidget_V3\r\n\u003cbr\u003eIdle_Fidget_V4\r\n\u003cbr\u003eIdle_Fidget_V5\r\n\u003cbr\u003eIdle_Fidget_V6\r\n\u003cbr\u003eIdle_Fidget_V7\r\n\u003cbr\u003eIdle_Fidget_V8\r\n\u003cbr\u003eIdle_Hurt_V1\r\n\u003cbr\u003eIdle_Hurt_V2\r\n\u003cbr\u003eIdle_Hurt_V3\r\n\u003cbr\u003eIdle_Really_Tired_V1\r\n\u003cbr\u003eIdle_Really_Tired_V2\r\n\u003cbr\u003eIdle_Slighty_Tired\r\n\u003cbr\u003eIdle_Tired\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eRIGHT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eRight_Cross\r\n\u003cbr\u003eRight_Cross_A\r\n\u003cbr\u003eRight_Cross_B\r\n\u003cbr\u003eRight_Cross_C\r\n\u003cbr\u003eRight_Cross_ Hard\r\n\u003cbr\u003eRight_Cross_ Hurt\r\n\u003cbr\u003eRight_Cross_ Miss\r\n\u003cbr\u003eRight_Cross_ Special\r\n\u003cbr\u003eRight_Cross_FT\r\n\u003cbr\u003eRight_Cross_ Hurt_FT\r\n\u003cbr\u003eRight_Cross_Hard_FT\r\n\u003cbr\u003eRight_Hook\r\n\u003cbr\u003eRight_Hook_FT\r\n\u003cbr\u003eRight_Hook_Hard\r\n\u003cbr\u003eRight_Hook_Hard_FT\r\n\u003cbr\u003eRight_Hook_Hurt\r\n\u003cbr\u003eRight_Hook_Hurt_FT\r\n\u003cbr\u003eRight_Hook_Miss\r\n\u003cbr\u003eRight_Hook_Special\r\n\u003cbr\u003eRight_Uppercut\r\n\u003cbr\u003eRight_Uppercut_ Hard\r\n\u003cbr\u003eRight_Uppercut_ Miss\r\n\u003cbr\u003eRight_Uppercut_FT\r\n\u003cbr\u003eRight_Uppercut_Hard_FT\r\n\u003cbr\u003eRight_Uppercut_Hurt\r\n\u003cbr\u003eRight_Uppercut_Hurt_FT\r\n\u003cbr\u003eRight_Uppercut_Special\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eLEFT PUNCHES\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Jab\r\n\u003cbr\u003eLeft_Jab_A\r\n\u003cbr\u003eLeft_Jab_B\r\n\u003cbr\u003eLeft_Jab_C\r\n\u003cbr\u003eLeft_Jab_Hurt\r\n\u003cbr\u003eLeft_Jab_Hard\r\n\u003cbr\u003eLeft_Jab_Miss\r\n\u003cbr\u003eLeft_Jab_Special\r\n\u003cbr\u003eLeft_Jab_FT\r\n\u003cbr\u003eLeft_Jab_Hard_FT\r\n\u003cbr\u003eLeft_Jab_Hurt_FT\r\n\u003cbr\u003eLeft_Hook\r\n\u003cbr\u003eLeft_Hook_V2\r\n\u003cbr\u003eLeft_Hook_FT\r\n\u003cbr\u003eLeft_Hook_ Hard\r\n\u003cbr\u003eLeft_Hook_ Hard_FT\r\n\u003cbr\u003eLeft_Hook_Hurt\r\n\u003cbr\u003eLeft_Hook_Hurt_FT\r\n\u003cbr\u003eLeft_Hook_ Miss\r\n\u003cbr\u003eLeft_Hook_Special\r\n\u003cbr\u003eLeft_Uppercut\r\n\u003cbr\u003eLeft_Uppercut_FT\r\n\u003cbr\u003eLeft_Uppercut_Hard\r\n\u003cbr\u003eLeft_Uppercut_Hard_FT\r\n\u003cbr\u003eLeft_Uppercut_Hurt\r\n\u003cbr\u003eLeft_Uppercut_Hurt_FT\r\n\u003cbr\u003eLeft_Uppercut_ Miss\r\n\u003cbr\u003eLeft_Uppercut_Special\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, HITS\u003c\/strong\u003e\r\n\u003cbr\u003eHit_By_Combo_V1\r\n\u003cbr\u003eHit_By_Combo_V1_Short\r\n\u003cbr\u003eHit_By_Combo_V2\r\n\u003cbr\u003eHit_By_Combo_V2_Short\r\n\u003cbr\u003eHit_By_Cross_V1\r\n\u003cbr\u003eHit_By_Cross_V1_Short\r\n\u003cbr\u003eHit_By_Cross_V2\r\n\u003cbr\u003eHit_By_Cross_V2_Short\r\n\u003cbr\u003eHit_By_Cross_V3\r\n\u003cbr\u003eHit_By_Cross_V4\r\n\u003cbr\u003eHit_By_GutShot_V1\r\n\u003cbr\u003eHit_By_GutShot_V1_Short\r\n\u003cbr\u003eHit_By_GutShot_V2\r\n\u003cbr\u003eHit_By_GutShot_V2_Short\r\n\u003cbr\u003eHit_By_GutShot_V3\r\n\u003cbr\u003eHit_By_Hook_V1\r\n\u003cbr\u003eHit_By_Hook_V1_Short\r\n\u003cbr\u003eHit_By_Hook_V2\r\n\u003cbr\u003eHit_By_Hook_V2_Short\r\n\u003cbr\u003eHit_By_Hook_V3\r\n\u003cbr\u003eHit_By_Hook_V3_Short\r\n\u003cbr\u003eHit_By_Hook_V5\r\n\u003cbr\u003eHit_By_Hook_V6\r\n\u003cbr\u003eHit_By_Hook_V6_Short\r\n\u003cbr\u003eHit_By_Hook_V7\r\n\u003cbr\u003eHit_By_Hook_V7_Short\r\n\u003cbr\u003eHit_By_Hook_V8\r\n\u003cbr\u003eHit_By_Hook_V8_Short\r\n\u003cbr\u003eHit_By_Jab_V1\r\n\u003cbr\u003eHit_By_Jab_V1_Short\r\n\u003cbr\u003eHit_By_Jab_V2\r\n\u003cbr\u003eHit_By_Jab_V2_Short\r\n\u003cbr\u003eHit_By_Jab_V3\r\n\u003cbr\u003eHit_By_Jab_V4\r\n\u003cbr\u003eHit_By_Jab_V4_Short\r\n\u003cbr\u003eHit_By_Jab_V5\r\n\u003cbr\u003eHit_By_Jab_V5_Short\r\n\u003cbr\u003eHit_By_Kidneyshot_V1\r\n\u003cbr\u003eHit_By_Uppercut_V1\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eDEFENSE, BLOCKS, MISC.\u003c\/strong\u003e\r\n\u003cbr\u003eLeft_Dodge\r\n\u003cbr\u003eRight_Dodge\r\n\u003cbr\u003eBack_Dodge\r\n\u003cbr\u003eLeft_Weave\r\n\u003cbr\u003eRight_Weave\r\n\u003cbr\u003eBack_Weave\r\n\u003cbr\u003eCombo_LH_RU\r\n\u003cbr\u003eCombo_Punch\r\n\u003cbr\u003eBody_Shot\r\n\u003cbr\u003eQuick_Weave\r\n\u003cbr\u003eBlock_Loop\r\n\u003cbr\u003eBlock_To_Idle\r\n\u003cbr\u003eIdle_To_Block\r\n\u003cbr\u003eBlock_Straight_Hit_V1\r\n\u003cbr\u003eBlock_Straight_Hit_V2\r\n\u003cbr\u003eBlock_Straight_Hit_V3\r\n\u003cbr\u003eKidney_Shot\r\n\u003cbr\u003e\r\n\u003cbr\u003e\u003cstrong\u003eKNOCKOUTS, CELEBRATIONS\u003c\/strong\u003e\r\n\u003cbr\u003eKnockout_Countdown_V1\r\n\u003cbr\u003eKnockout_Countdown_V2\r\n\u003cbr\u003eKnockout_Countdown_V3\r\n\u003cbr\u003eKnockout_V1\r\n\u003cbr\u003eKnockout_V2\r\n\u003cbr\u003eKnockout_V3\r\n\u003cbr\u003eKnockout_V4\r\n\u003cbr\u003eKnockout_V5\r\n\u003cbr\u003eKnockout_V6\r\n\u003cbr\u003eKnockout_V7\r\n\u003cbr\u003eKnockout_V8\r\n\u003cbr\u003eWin_V1\r\n\u003cbr\u003eWin_V2\r\n\u003cbr\u003eWin_V3\r\n\u003cbr\u003eWin_V4\r\n\u003cbr\u003eWin_V5\r\n\u003cbr\u003eWin_V6\r\n\u003cbr\u003eWin_V7\r\n\u003cbr\u003e\u003c\/p\u003e\r\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1oMlbpx7TxsK5aCYf7B1n2ZL_y1JO6s3CrRIkNtRR3CY\/edit?usp=drivesdk\"\u003ePUNCH-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\r\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/animation-state-machine-guide\"\u003eAnimation State Machine Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat punch and fighting animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Punch pack includes jabs, hooks, uppercuts, cross punches, combo chains, defensive blocks, dodge and weave movements, hit reactions, knockdowns, and recovery animations. The Pro tier has 145+ animations with 55 unique punch variations.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the punch animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll punch animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats. Each format is optimized for its target engine with correct skeleton hierarchy and coordinate space.\u003c\/p\u003e\n\u003ch3\u003eAre the fighting animations compatible with Unreal Engine?\u003c\/h3\u003e\n\u003cp\u003eYes. The Unreal Engine version includes properly configured animation assets that work directly with Unreal's Animation Blueprint system. They support Blend Spaces, Montages, and Anim Notify events for combat hit detection and sound timing.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include hit reactions and knockdowns?\u003c\/h3\u003e\n\u003cp\u003eYes. Every tier includes matching hit reaction animations (body hits, head hits, stumbles) and knockdown sequences. The Pro tier includes 56 hit reactions and 18 knockdown variants, giving you enough variety to avoid repetitive combat sequences.\u003c\/p\u003e\n\u003ch3\u003eCan these animations be used for fighting games?\u003c\/h3\u003e\n\u003cp\u003eThese animations are specifically designed for fighting and combat games. They include pose-matched loops for seamless state machine transitions, idle-to-attack blending, and combo chain sequences. Used in fighting games, action RPGs, beat-em-ups, VR boxing, and martial arts simulations.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/new-punch-animations\"\u003eIntroducing MoCap Online's New Punch Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation for Games\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-pack\"\u003eCombat Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"STARTER \/ FBX","offer_id":31536801808455,"sku":"FBX-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510217687111,"sku":"BLENDER-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ CRY","offer_id":31536801972295,"sku":"CRY-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510219423815,"sku":"BLENDER-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536801841223,"sku":"UE4-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536801710151,"sku":"ICL-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536801513543,"sku":"ICL-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536801546311,"sku":"BIP-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536801480775,"sku":"UNITY-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ CRY","offer_id":31536801775687,"sku":"CRY-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536801677383,"sku":"UNITY-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536801611847,"sku":"FBX-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536801906759,"sku":"ICL-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536801448007,"sku":"UE4-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536801742919,"sku":"BIP-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536801939527,"sku":"BIP-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ FBX","offer_id":31536801415239,"sku":"FBX-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ CRY","offer_id":31536801579079,"sku":"CRY-PUNCH-PRO","price":89.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536801873991,"sku":"UNITY-PUNCH-STARTER","price":2.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510217752647,"sku":"BLENDER-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536801644615,"sku":"UE4-PUNCH-BASIC","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/punch-3d-character-animations-mocap-online-1.png?v=1708901207"},{"product_id":"zombie","title":"Zombie - 3D Character Animations","description":"\u003cp\u003eZombies have driven horror games and films for over fifty years, from Romero's Night of the Living Dead through Resident Evil, Left 4 Dead, Days Gone, and The Last of Us. Every game in the lineage stands or falls on enemy animation. A zombie that looks keyframed is not scary — it is silly. A zombie performance that lands carries the drag, the wrongness, and the unpredictable lurch that makes the genre work.\u003c\/p\u003e\n\u003cp\u003eThe Zombie pack delivers a full motion-capture undead library performed by a professional actor on a broadcast-grade optical stage. The Pro version contains 165+ animations across 220+ files, with the smaller Starter and Basic tiers available for prototype budgets. Coverage breaks into menacing standing idles, slow walkers for atmospheric dread, fast runners for high-intensity chases, hyper-chases for boss enemies, bite and arm attacks with recovery loops, multiple death falls in every direction, crawling, turn loops, and hand-built transitions between every state. Aggressive idles are pose-matched to hyper-attack startup so the AI never snaps between states.\u003c\/p\u003e\n\u003cp\u003eFormats included: FBX, BIP, native Unreal Engine, Unity, Blender, iClone, and CryEngine. The pack uses the MotusMan_v55 skeleton, so it layers cleanly with our Mobility, Punch, Sword, and Death packs without retargeting. Root motion is stabilized to a single axis and single speed for predictable multiplayer replication.\u003c\/p\u003e\n\u003cp\u003eUse cases: zombie shooters in the Left 4 Dead and World War Z mold, slow-burn survival horror in the vein of Days Gone or The Last of Us, atmospheric horror cinematics, parody projects in the Shaun of the Dead tradition, VR experiences with melee zombie combat, and any film or game previs needing a horde.\u003c\/p\u003e\n\u003cp\u003eAuthentic undead body language requires an actor who can sustain physical wrongness for take after take. We did the capture, cleaned the data, and shipped it production-ready in every format your engine reads.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31536679157831,"sku":"FBX-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31536679190599,"sku":"BIP-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31536679321671,"sku":"ICL-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31536679223367,"sku":"UE4-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31536678797383,"sku":"BIP-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31536678862919,"sku":"UNITY-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510225059911,"sku":"BLENDER-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510225092679,"sku":"BLENDER-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31536678993991,"sku":"BIP-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31536679125063,"sku":"ICL-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ CRY","offer_id":31536679288903,"sku":"CRY-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31536679256135,"sku":"UNITY-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31536679026759,"sku":"UE4-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31536678764615,"sku":"FBX-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31536679059527,"sku":"UNITY-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ CRY","offer_id":31536679092295,"sku":"CRY-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31536678830151,"sku":"UE4-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ CRY","offer_id":31536678895687,"sku":"CRY-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510224601159,"sku":"BLENDER-ZOMBIE-PRO","price":99.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31536678961223,"sku":"FBX-ZOMBIE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31536678928455,"sku":"ICL-ZOMBIE-STARTER","price":4.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/zombie-3d-character-animations-mocap-online-1.png?v=1708901416"},{"product_id":"ninja","title":"Ninja - 3D MoCap Animation Packs","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eNinja Animation Pack for Combat and Stealth Game Development\u003c\/h2\u003e\n\u003cp\u003eMartial-arts and stealth games live or die on the quality of their combat animation. From the silent infiltration of \u003cem\u003eTenchu\u003c\/em\u003e and \u003cem\u003eMark of the Ninja\u003c\/em\u003e, to the acrobatic combat of \u003cem\u003eNinja Gaiden\u003c\/em\u003e, the parkour-fueled traversal of \u003cem\u003eAssassin's Creed\u003c\/em\u003e, and the precision sword play of \u003cem\u003eSekiro\u003c\/em\u003e, the genre demands a complete library of believable kicks, punches, knock-downs, rolls, jumps, and platform traversals. Hand-keying that volume of motion is months of work. The MCO Ninja pack solves it with motion capture.\u003c\/p\u003e\n\u003cp\u003eThis is the most complete ninja motion capture library available for game development. The full FBX Pro version delivers 177 animations across 388 total files, covering high, mid, and low kicks; jab, hook, and back punches; shuriken star throws with full start\/loop\/end states; back flips, cartwheels, forward and backward rolls, dive rolls, and one-hand cartwheels; knock-down recoveries from forward, backward, and high impacts; hanging idles and pull-ups on high platforms; jump-down rolls from mid and low platforms; and full four-way strafing locomotion across walks, jogs, and runs in both combat and relaxed stances. Thirty-nine aim offsets cover every direction the character can look, in standing and crouching poses, ready to wire into any aim-offset blend space.\u003c\/p\u003e\n\u003cp\u003eEvery animation is provided in both root-motion and in-place variants, so you can use whichever locomotion model your engine prefers. Idles and transitions are pose-matched for seamless motion trees, and the new MotusMan_v55 skeleton matches the rest of the MoCap Online catalog so you can layer this pack with \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e, \u003ca href=\"\/products\/punch\" style=\"color:#bc0404;text-decoration:none;\"\u003ePunch\u003c\/a\u003e, Sword, and other combat libraries without retargeting. Available in FBX, \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, \u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e, and \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e formats — choose the version below that matches your pipeline.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eNINJA: MOCAP ANIMATION PACKS - WITH VERTICAL JUMP TO AND FROM PLATFORM ANIMATIONS, FOR GAME DEVELOPMENT \u0026amp; 3D PRODUCTION\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eNINJA KICK, PUNCH, KNOCK-DOWN, DUCK, ROLL, PLATFORM-JUMP, IDLE, TURN \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eWax on. Wax off. Your 3D character completed training and is ready to kick some serious butt. Punch, kick, flip, and evade to slip through the shadows and seriously go Ninja on your enemies.\u003c\/p\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-BIP\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003eWalking\u003c\/a\u003e, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-FBX\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-ICL\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose- Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-UE4\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight. \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A \u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eMotionbuilder\u003c\/a\u003e and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e \u003ch2\u003e30+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use. \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat Walk\/Jog\/Run  \u003c\/li\u003e \u003cli\u003e New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look Up and Down  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included.\u003c\/li\u003e \u003cli\u003e A starter set of ninja animations for game development and CG production.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-BIP\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-FBX\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-ICL\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-UE4\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e \u003ch2\u003e103+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use. \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion. \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\"  https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-BIP\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-BIP\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BIP-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Biped  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .bip format, standard bip bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .bip format, standard bip bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-FBX\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-FBX\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  FBX-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e MotusMan_v55 - New updated skeleton.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms. \u003c\/li\u003e \u003cli\u003e All animations are .fbx format, standard fbx bone names.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-ICL\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR iCLONE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-ICL\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  ICL-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton  \u003c\/li\u003e \u003cli\u003e All motions are in .rlMotion format for iClone 7 or higher.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations.  \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions.  \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-UE4\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-UE4\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UE4-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Engine 4.15 - 4.xx  \u003c\/li\u003e \u003cli\u003e For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.  \u003c\/li\u003e \u003cli\u003e All animations included as Root Motion and In-Place. (IPC) \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.  \u003c\/li\u003e \u003cli\u003e Reference Pose is an \"A\". \u003c\/li\u003e \u003cli\u003e “A” and “T” pose files included to change the default retarget manager stance.  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions  \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing. \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right. \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix \u003c\/li\u003e \u003cli\u003e Archive of outdated Version 1 Animations is included.\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e All animations as Root Motion and In-Place. \u003c\/li\u003e \u003cli\u003e All animations are on the UE4 template skeleton with IK bones. \u003c\/li\u003e \u003cli\u003e FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\\Project\\Source\\FBX\\” (not visible in the editor). \u003c\/li\u003e \u003cli\u003e A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e \u003ch2\u003e219+ NINJA ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  UNITY-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e New MotusMan_V55 Skeleton and Avatar  \u003c\/li\u003e \u003cli\u003e All animations set as Humanoid, ready for use.  \u003c\/li\u003e \u003cli\u003e Includes documents with Tips on Avatars and Avatar Adjustments, and \"Reference\" root motion.  \u003c\/li\u003e \u003cli\u003e \"Mocap Online - Unity Animation Notes\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf   \u003c\/li\u003e \u003cli\u003e True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)  \u003c\/li\u003e \u003cli\u003e Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:  \u003c\/li\u003e \u003cli\u003e \"Unity IPC Custom Animation Curves\" https:\/\/cdn2.hubspot.net\/hubfs\/5854011\/Public%20Folder\/Animation%20Lists\/Unity%20Tech%20Info\/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf  \u003c\/li\u003e \u003cli\u003e 69 New added Animations and Transitions \u003c\/li\u003e \u003cli\u003e Extensive Animation Tweaks, Fixes and Optimizations. \u003c\/li\u003e \u003cli\u003e New revised Combat Pose - Arms are forward beckoning and ready for a fight.  \u003c\/li\u003e \u003cli\u003e New Combat and Relaxed Walk\/Jog\/Run w\/Backpedals - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Crouch and Crouch Walks - Four way strafing.  \u003c\/li\u003e \u003cli\u003e New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.  \u003c\/li\u003e \u003cli\u003e New Turn Loops - Combat pivot left and right.  \u003c\/li\u003e \u003cli\u003e New Aim Offsets - Look in all directions. \u003c\/li\u003e \u003cli\u003e New Split Jump  \u003c\/li\u003e \u003cli\u003e Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.  \u003c\/li\u003e \u003cli\u003e New \"NJA\" Prefix\u003c\/li\u003e \u003c\/ul\u003e \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e \u003ch2\u003e21+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes:  Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll \u0026amp; jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to \/ down-from mechanics.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e21 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e50 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  21\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  50\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e \u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e A set of boxing animation for game development and CG production. \u003c\/li\u003e \u003cli\u003e Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Knockouts, countdowns and victory celebrations.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e \u003ch2\u003e86+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes More:  Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA basic set of MCO Ninja Animations. Addition of \"Combat\" and \"Relaxed\" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High \"jump-to-platform\" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e86 Animations\u003c\/strong\u003e - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - \u003cstrong\u003e193 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  86\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  193\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks. Stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003ch6\u003e*Animation Pack\u003c\/h6\u003e \u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e \u003ch2\u003e177+ NINJA ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e \u003cp\u003e\u003cstrong\u003eIncludes All:  Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs \u0026amp; runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.\u003c\/p\u003e \u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e177 Animations\u003c\/strong\u003e - 39 AIM OFFSETS, 1 SPLIT JUMP - \u003cstrong\u003e388 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e \u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e \u003c\/p\u003e\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e \u003ch6\u003eTechnical Info\u003c\/h6\u003e \u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e \u003cstrong\u003eID:\u003c\/strong\u003e  BLENDER-Ninja-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e  BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e  177\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e  388\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e  ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.0\u003c\/strong\u003e  \u003cstrong\u003eNotes\u003c\/strong\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e High, Medium and Low Platforms static meshes included. \u003c\/li\u003e \u003cli\u003e A full set of ninja animations for game development and CG production. \u003c\/li\u003e \u003cli\u003e Many versions of idles and fidgets. \u003c\/li\u003e \u003cli\u003e Both combat and relaxed animations. \u003c\/li\u003e \u003cli\u003e Hits and attacks from all directions. \u003c\/li\u003e \u003cli\u003e Many variations of stunts from high, mid and low platforms.\u003c\/li\u003e \u003c\/ul\u003e \u003cul\u003e \u003cli\u003e All idles and transitions have been carefully pose-matched for seamless motion trees \u003c\/li\u003e \u003cli\u003e Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. \u003c\/li\u003e \u003cli\u003e Provided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e \u003ch6\u003eMedia\u003c\/h6\u003e \u003ch6\u003e#all\u003c\/h6\u003e \u003cp\u003e\u003cbr\u003e NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.\u003cbr\u003e \u003c\/p\u003e\u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Starter\u003c\/h6\u003e \u003ch3\u003eNinja Starter - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Starter\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/10u7feBCV3j21vyWCusR5XjYJizYq0J9_Qfs1yQHTMHY\/edit?usp=drivesdk\"\u003eNINJA-Starter - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKICKS\u003c\/strong\u003e \u003cbr\u003eNJA_Kick_High_v1 \u003cbr\u003eNJA_Kick_Mid_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003ePUNCH\u003c\/strong\u003e \u003cbr\u003eNJA_Punch_High_v1 \u003cbr\u003eNJA_Punch_Mid_v3 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAR THROW\u003c\/strong\u003e \u003cbr\u003eNJA_Star_Throw_Fwd_Single \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKNOCK DOWNS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Knock_Dn_Bkwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Mid_Recover \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eDUCKS, FLIPS, ROLLS, DIVES\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Duck \u003cbr\u003eNJA_Cbt_Forward_Roll_v1 \u003cbr\u003eNJA_Cbt_Bkwd_Roll \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMID PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/10u7feBCV3j21vyWCusR5XjYJizYq0J9_Qfs1yQHTMHY\/edit?usp=drivesdk\"\u003eNINJA-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Basic\u003c\/h6\u003e \u003ch3\u003eNinja Basic - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Basic\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1tr_z0CsVIjjQtHZkaL96MI8i3MQFideGywzQtML9TcI\/edit?usp=drivesdk\"\u003eNINJA-Basic - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_Stand_L_90 \u003cbr\u003eNJA_Cbt_Stand_R_90 \u003cbr\u003eNJA_Cbt_Stand_R_180 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V1 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V2 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V3 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V4 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCHING\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Crouch_Idle \u003cbr\u003eNJA_Cbt_Stand_To_Crouch \u003cbr\u003eNJA_Cbt_Crouch_To_Stand \u003cbr\u003eNJA_Cbt_Crouch_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Crouch_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_B_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_F_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_BkPd_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003eNJA_Cbt_Jog_Back_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003eNJA_Cbt_Walk_Back_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003eNJA_Cbt_Std_Jump_Forward \u003cbr\u003eNJA_Cbt_Std_Jump_Backward \u003cbr\u003eNJA_Cbt_Std_Jump_Left \u003cbr\u003eNJA_Cbt_Std_Jump_Right \u003cbr\u003eNJA_Cbt_Std_Step_Back \u003cbr\u003eNJA_Cbt_Std_Step_Fwd \u003cbr\u003eNJA_Cbt_Std_Step_Left \u003cbr\u003eNJA_Cbt_Std_Step_Right \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003eNJA_Cbt_Run_Back_Loop \u003cbr\u003eNJA_Cbt_Run_Left_Loop \u003cbr\u003eNJA_Cbt_Run_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Run_Right_Loop \u003cbr\u003eNJA_Cbt_Run_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKICKS, PUNCHES\u003c\/strong\u003e \u003cbr\u003eNJA_Kick_High_v1 \u003cbr\u003eNJA_Kick_Mid_v3 \u003cbr\u003eNJA_Kick_Low_v1 \u003cbr\u003eNJA_Kick_Back_v1 \u003cbr\u003eNJA_Punch_High_v2 \u003cbr\u003eNJA_Punch_Mid_v2 \u003cbr\u003eNJA_Punch_Mid_v3 \u003cbr\u003eNJA_Punch_Back_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSTAR THROW\u003c\/strong\u003e \u003cbr\u003eNJA_Star_Throw_Fwd_Single \u003cbr\u003eNJA_Star_Throw_Fwd_Start \u003cbr\u003eNJA_Star_Throw_Fwd_Loop \u003cbr\u003eNJA_Star_Throw_Fwd_End \u003cbr\u003eNJA_Star_Throw_Bkwd_Single \u003cbr\u003eNJA_Star_Throw_Bkwd_Start \u003cbr\u003eNJA_Star_Throw_Bkwd_Loop \u003cbr\u003eNJA_Star_Throw_Bkwd_End \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKNOCK DOWNS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Knock_Dn_Bkwd_Mid_Recover \u003cbr\u003eNJA_Cbt_Knock_Dn_Fwd_Mid_Recover \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eDUCKS, FLIPS, ROLLS, DIVES\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Duck \u003cbr\u003eNJA_Cbt_Back_Flip \u003cbr\u003eNJA_Cbt_Forward_Roll_v1 \u003cbr\u003eNJA_Cbt_Bkwd_Roll \u003cbr\u003eNJA_Cbt_Left_Roll \u003cbr\u003eNJA_Cbt_Right_Roll \u003cbr\u003eNJA_Run_Dive_Forward_Roll \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHIGH PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi \u003cbr\u003eNJA_Hang_Ptfm_Hi_Idle \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand \u003cbr\u003eNJA_Run_Jump_Hang_Ptfm_Hi \u003cbr\u003eNJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand \u003cbr\u003eNJA_Hang_Ptfm_Hi_Drop_Dead \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMED PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLOW PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Center \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_L90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_R90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1tr_z0CsVIjjQtHZkaL96MI8i3MQFideGywzQtML9TcI\/edit?usp=drivesdk\"\u003eNINJA-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003ch6\u003e3D Viewer\u003c\/h6\u003e \u003ch6\u003e#Pro\u003c\/h6\u003e \u003ch3\u003eNinja Pro - Animation Player\u003c\/h3\u003e \u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003ch6\u003eAnimation List\u003c\/h6\u003e \u003ch6\u003e#Pro\u003c\/h6\u003e\u003ch3\u003e\n\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1HfaoTGl6NUSk1n4m6DZj4QqtuQe2FUq0QlHCd4ZNmaI\/edit?usp=drivesdk\"\u003eNINJA-Pro - Animation List (Download)\u003c\/a\u003e\u003ch3\u003e\u003c\/h3\u003e\n\u003c\/h3\u003e\u003cp\u003e \u003cstrong\u003eIDLES, TURNS, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Stand_V2_Idle \u003cbr\u003eNJA_Rlx_Stand_Idle \u003cbr\u003eNJA_Rlx_Stand_To_Cbt_Stand \u003cbr\u003eNJA_Cbt_Stand_To_Rlx_Stand \u003cbr\u003eNJA_Cbt_Stand_L_90 \u003cbr\u003eNJA_Cbt_Stand_R_90 \u003cbr\u003eNJA_Cbt_Stand_R_180 \u003cbr\u003eNJA_Rlx_Stand_L_90 \u003cbr\u003eNJA_Rlx_Stand_R_90 \u003cbr\u003eNJA_Rlx_Stand_L_180 \u003cbr\u003eNJA_Rlx_Stand_R_180 \u003cbr\u003eNJA_Cbt_Std_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Std_Turn_R_45_Loop \u003cbr\u003eNJA_Rlx_Stand_Fidget_V1 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V2 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V3 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V4 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V5 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V6 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V7 \u003cbr\u003eNJA_Rlx_Stand_Fidget_V8 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCHING\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Crouch_Idle \u003cbr\u003eNJA_Cbt_Stand_To_Crouch \u003cbr\u003eNJA_Cbt_Crouch_To_Stand \u003cbr\u003eNJA_Cbt_Crouch_Turn_L_45_Loop \u003cbr\u003eNJA_Cbt_Crouch_Turn_R_45_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_B_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_F_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_L_BkPd_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_Loop \u003cbr\u003eNJA_Cbt_CrouchWalk_R_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jog_Forward_Loop \u003cbr\u003eNJA_Cbt_Jog_Back_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_Loop \u003cbr\u003eNJA_Cbt_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_Loop \u003cbr\u003eNJA_Cbt_Jog_Right_BkPd_Loop \u003cbr\u003eNJA_Cbt_Jog_Forward_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Back_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Left_To_Cbt_Std \u003cbr\u003eNJA_Cbt_Jog_Right_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Forward_Loop \u003cbr\u003eNJA_Rlx_Jog_Back_Loop \u003cbr\u003eNJA_Rlx_Jog_Left_Loop \u003cbr\u003eNJA_Rlx_Jog_Left_BkPd_Loop \u003cbr\u003eNJA_Rlx_Jog_Right_Loop \u003cbr\u003eNJA_Rlx_Jog_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Jog_Forward_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Back_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Left_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Right_To_Cbt_Std \u003cbr\u003eNJA_Rlx_Jog_Forward_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Back_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Left_To_Rlx_Std \u003cbr\u003eNJA_Rlx_Jog_Right_To_Rlx_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Walk_Forward_Loop \u003cbr\u003eNJA_Cbt_Walk_Back_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_Loop \u003cbr\u003eNJA_Cbt_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_Loop \u003cbr\u003eNJA_Cbt_Walk_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Walk_Forward_Loop \u003cbr\u003eNJA_Rlx_Walk_Back_Loop \u003cbr\u003eNJA_Rlx_Walk_Left_Loop \u003cbr\u003eNJA_Rlx_Walk_Left_BkPd_Loop \u003cbr\u003eNJA_Rlx_Walk_Right_Loop \u003cbr\u003eNJA_Rlx_Walk_Right_BkPd_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJUMPS, STEPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Jump \u003cbr\u003eNJA_Cbt_Jump_TakeOff_IPC \u003cbr\u003eNJA_Cbt_Jump_Air_Loop_IPC \u003cbr\u003eNJA_Cbt_Jump_Landing_IPC \u003cbr\u003eNJA_Cbt_Jump_Wave \u003cbr\u003eNJA_Cbt_Std_Jump_Forward \u003cbr\u003eNJA_Cbt_Std_Jump_Backward \u003cbr\u003eNJA_Cbt_Std_Jump_Left \u003cbr\u003eNJA_Cbt_Std_Jump_Right \u003cbr\u003eNJA_Cbt_Std_Step_Back \u003cbr\u003eNJA_Cbt_Std_Step_Fwd \u003cbr\u003eNJA_Cbt_Std_Step_Left \u003cbr\u003eNJA_Cbt_Std_Step_Right \u003cbr\u003eNJA_Run_Flip_Long_Jump_Cbt_Stand \u003cbr\u003eNJA_Run_Flip_Run \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Run_Forward_Loop \u003cbr\u003eNJA_Cbt_Run_Back_Loop \u003cbr\u003eNJA_Cbt_Run_Left_Loop \u003cbr\u003eNJA_Cbt_Run_Left_BkPd_Loop \u003cbr\u003eNJA_Cbt_Run_Right_Loop \u003cbr\u003eNJA_Cbt_Run_Right_BkPd_Loop \u003cbr\u003eNJA_Rlx_Run_Forward_Loop \u003cbr\u003eNJA_Rlx_Run_Back_Loop \u003cbr\u003eNJA_Rlx_Run_Left_Loop \u003cbr\u003eNJA_Rlx_Run_Left_BkPd_Loop \u003cbr\u003eNJA_Rlx_Run_Right_Loop \u003cbr\u003eNJA_Rlx_Run_Right_BkPd_Loop \u003cbr\u003eNJA_Cbt_Run_Forward_To_Cbt_Stnd \u003cbr\u003eNJA_Cbt_Run_Left_To_Cbt_Stnd \u003cbr\u003eNJA_Cbt_Run_Right_To_Cbt_Stnd \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eKICKS\u003c\/strong\u003e \u003cbr\u003eNJA_Kick_High_v1 \u003cbr\u003eNJA_Kick_High_v2 \u003cbr\u003eNJA_Kick_High_v3 \u003cbr\u003eNJA_Kick_Mid_v1 \u003cbr\u003eNJA_Kick_Mid_v2 \u003cbr\u003eNJA_Kick_Mid_v3 \u003cbr\u003eNJA_Kick_Low_v1 \u003cbr\u003eNJA_Kick_Low_v2 \u003cbr\u003eNJA_Kick_Low_v3 \u003cbr\u003eNJA_Kick_Back_v1 \u003cbr\u003eNJA_Kick_Back_v2 \u003cbr\u003eNJA_Kick_Back_v3 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003ePUNCH\u003c\/strong\u003e \u003cbr\u003eNJA_Punch_High_v1 \u003cbr\u003eNJA_Punch_High_v2 \u003cbr\u003eNJA_Punch_High_v3 \u003cbr\u003eNJA_Punch_Mid_v1 \u003cbr\u003eNJA_Punch_Mid_v2 \u003cbr\u003eNJA_Punch_Mid_v3 \u003cbr\u003eNJA_Punch_Back_v1 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\u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1 \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2 \u003cbr\u003eNJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eMID PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Ptfm_Mid_Jump_Down_Run \u003cbr\u003eNJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Roll_Up_Ptfm_Mid \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Mid_Run \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2 \u003cbr\u003eNJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLOW PLATFORMS\u003c\/strong\u003e \u003cbr\u003eNJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand \u003cbr\u003eNJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std \u003cbr\u003eNJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std \u003cbr\u003eNJA_Run_Jump_Up_Ptfm_Low_Run \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std \u003cbr\u003eNJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eNJA_Cbt_Look_Center \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_45 \u003cbr\u003eNJA_Cbt_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_45 \u003cbr\u003eNJA_Cbt_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Dn_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_45_Up_45 \u003cbr\u003eNJA_Cbt_Look_L_45_Up_90 \u003cbr\u003eNJA_Cbt_Look_L_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_45 \u003cbr\u003eNJA_Cbt_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_45 \u003cbr\u003eNJA_Cbt_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Dn_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_45_Up_45 \u003cbr\u003eNJA_Cbt_Look_R_45_Up_90 \u003cbr\u003eNJA_Cbt_Look_R_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_45 \u003cbr\u003eNJA_Cbt_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_45 \u003cbr\u003eNJA_Cbt_Look_R_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Center \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_Ctr_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_L_90_Up_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Dn_90 \u003cbr\u003eNJA_Cbt_Crouch_Look_R_90_Up_90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_Center \u003cbr\u003eMOB1_Stand_Relaxed_Look_D90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_L90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_R90 \u003cbr\u003eMOB1_Stand_Relaxed_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eABBREVIATION KEY:\u003c\/strong\u003e \u003cbr\u003eCbt = Combat \u003cbr\u003eRlx = Relaxed \u003cbr\u003eStd = Stand \u003cbr\u003ePtfm = Platform \u003cbr\u003eL = Left \u003cbr\u003eR = Right \u003cbr\u003eDn = Down \u003cbr\u003eFwd = Forward \u003cbr\u003eBkwd = Backward \u003cbr\u003eCtr = Center \u003cbr\u003eV# = Version \u003cbr\u003eBkPd = Backpedal \u003cbr\u003e\u003c\/p\u003e \u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1HfaoTGl6NUSk1n4m6DZj4QqtuQe2FUq0QlHCd4ZNmaI\/edit?usp=drivesdk\"\u003eNINJA-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e \u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca href=\"https:\/\/mocaponline.com\/\" target=\"_blank\" title=\"MoCap Online\" rel=\"noopener noreferrer\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/parkour-animation-games-guide\"\u003eParkour Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat ninja and martial arts animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Ninja pack includes sword attacks, kicks, acrobatic flips, stealth movement, wall runs, combat rolls, throwing animations, defensive blocks, and death sequences inspired by traditional martial arts and ninja combat.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the ninja animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll ninja animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eCan I use these for action RPG or stealth games?\u003c\/h3\u003e\n\u003cp\u003eAbsolutely. The pack covers both fast-paced melee combat and stealthy movement styles, making it ideal for action RPGs, stealth games, hack-and-slash, fighting games, and martial arts combat systems.\u003c\/p\u003e\n\u003ch3\u003eDo the animations include weapon combat moves?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes katana and sword attack combos, throwing weapon animations, and unarmed martial arts strikes. All combat moves include matching hit reactions and death animations.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/new-ninja-animations\"\u003eNew Release\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/motion-capture-animation-packs-buying-guide\"\u003eMoCap Animation Packs\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/fbx-animation-guide\"\u003eFBX Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"PRO \/ FBX","offer_id":31694435876935,"sku":"FBX-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BIP","offer_id":31694435909703,"sku":"BIP-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BLENDER","offer_id":39510214639687,"sku":"BLENDER-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ FBX","offer_id":31694436073543,"sku":"FBX-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UNITY","offer_id":31694435975239,"sku":"UNITY-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ iClone","offer_id":31694436040775,"sku":"ICL-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ UE4","offer_id":31694435942471,"sku":"UE4-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UE4","offer_id":31694436335687,"sku":"UE4-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UNITY","offer_id":31694436171847,"sku":"UNITY-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ BIP","offer_id":31694436302919,"sku":"BIP-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BIP","offer_id":31694436106311,"sku":"BIP-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ iClone","offer_id":31694436433991,"sku":"ICL-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"PRO \/ BLENDER","offer_id":39510214574151,"sku":"BLENDER-NINJA-PRO","price":139.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ iClone","offer_id":31694436237383,"sku":"ICL-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ BLENDER","offer_id":39510214606919,"sku":"BLENDER-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ FBX","offer_id":31694436270151,"sku":"FBX-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"STARTER \/ UNITY","offer_id":31694436368455,"sku":"UNITY-NINJA-STARTER","price":4.99,"currency_code":"USD","in_stock":true},{"title":"BASIC \/ UE4","offer_id":31694436139079,"sku":"UE4-NINJA-BASIC","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/ninja-3d-character-animations-mocap-online-1.png?v=1708901180"},{"product_id":"rifle","title":"Rifle - 3D Character Animations","description":"\u003cdiv class=\"mco-seo-intro\"\u003e\n\u003ch2\u003eRifle Animations — Professional Mocap Gun Animations for FPS and Third-Person Shooters\u003c\/h2\u003e\n\u003cp\u003eShooter gameplay relies on weapon animations that feel grounded and responsive. A rifle that floats. A reload that looks fake. An aim that lags the camera. Any of these breaks the experience. This pack gives you motion captured rifle animations built for modern FPS and third-person shooter projects — the kind of animated gun performances that AAA titles demand.\u003c\/p\u003e\n\u003cp\u003eYou get aiming, \u003ca href=\"\/products\/hipfire\" style=\"color:#bc0404;text-decoration:none;\"\u003ehip fire\u003c\/a\u003e, shooting, reloading, tactical reloads, checking the chamber, weapon swaps, and idle holds. Movement is covered too: \u003ca href=\"\/products\/walk\" style=\"color:#bc0404;text-decoration:none;\"\u003ewalking\u003c\/a\u003e with rifle ready, running with rifle low, crouching, prone transitions, and cover entry. Every clip was performed by an actor trained in firearm handling on a real mocap stage, which is why the weight of the rifle reads correctly in every pose.\u003c\/p\u003e\n\u003cp\u003eThe animations work on any humanoid rig and are ready for \u003ca href=\"\/collections\/unreal-engine-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnreal Engine\u003c\/a\u003e, \u003ca href=\"\/collections\/unity-motion-capture-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eUnity\u003c\/a\u003e, \u003ca href=\"\/collections\/blender-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eBlender\u003c\/a\u003e, or \u003ca href=\"\/collections\/iclone-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003eiClone\u003c\/a\u003e. Drop them into your shooter controller, build aim blend spaces, and layer fire and reload on top of locomotion. Whether you are building a military sim, a post-apocalyptic survival game, or a sci-fi shooter with star rifle weapons, this pack gives your character credible combat footing.\u003c\/p\u003e\n\u003c\/div\u003e\n\n\u003ch2\u003eRIFLE: MOCAP ANIMATION PACKS - MILITARY STYLE, SHOOTER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT \u0026amp; CG PRODUCTION\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eRIFLE RELAXED, RIFLE POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH \u0026amp; TRANSITIONS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eLock and Load! Grab your Rifle and get into battle with our Rifle MoCap Animation Packs. Whether your character charges in Rambo style with gun-drawn or stealthily flanks the enemy with gun-down, you'll have the moves you need with MoCap Online - Rifle: 3D Character Animations for game development and 3D production.\u003c\/p\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#\u003ca href=\"\/collections\/animation-starter-packs\" style=\"color:#bc0404;text-decoration:none;\"\u003eStarter\u003c\/a\u003e-\u003ca href=\"\/pages\/bip\" style=\"color:#bc0404;text-decoration:none;\"\u003eBIP\u003c\/a\u003e\n\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Biped.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/pistol\" style=\"color:#bc0404;text-decoration:none;\"\u003ePistol\u003c\/a\u003e Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the \u003ca href=\"\/products\/mobility\" style=\"color:#bc0404;text-decoration:none;\"\u003eMobility\u003c\/a\u003e with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .\u003ca href=\"\/pages\/fbx-animations\" style=\"color:#bc0404;text-decoration:none;\"\u003efbx\u003c\/a\u003e file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE SHOOTER ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton and Avatar.\u003c\/li\u003e\n\u003cli\u003eAll Animations Humanoid.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eAnimations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Biped\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 3 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on \"middle_01_r\", and all Animations updated to use it.\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew MotusMan_V55 Skeleton and Avatar\u003c\/li\u003e\n\u003cli\u003eAll Animations Humanoid\u003c\/li\u003e\n\u003cli\u003eLowered Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eNew Rifle attachment on the\"RightHandMiddle1\" finger bone, and all Animations updated to use it.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS IN .BIP FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and \u003ca href=\"\/products\/death\" style=\"color:#bc0404;text-decoration:none;\"\u003eDeaths\u003c\/a\u003e \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBIP - Motion Capture 3D Character Animation provided in biped .BIP file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BIP\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BIP-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BIP\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Biped.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003ch2\u003e446+ MILITARY RIFLE ANIMATIONS IN .FBX FORMAT\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFBX - Motion Capture 3D Character Animation provided in .FBX file format.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-FBX\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e FBX-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e FBX\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR iCLONE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*.rlMotion MoCap Packs are compatible with iClone 7 and higher.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-ICL\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e ICL-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e ICL\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR UNREAL ENGINE\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUE4 - 3D Character Animations for Game Development in UE4 \/ Unreal Engine\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UE4\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UE4-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UE4\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE (IPC)\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7B\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003e\"ik_hand_gun\" IK socket animation now matches \"middle_01_r\" FK socket animation.\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on \"middle_01_r\", and all Animations updated to use it.\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll with Root Motion and In-Place IPC curves. (In Place Custom)\u003c\/li\u003e\n\u003cli\u003eStand and Turn to Walk\/Jog\/Run Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003eCrouch and Turn to CrouchWalk Forward in eight directions.\u003c\/li\u003e\n\u003cli\u003ePistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.\u003c\/li\u003e\n\u003cli\u003eTransitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.\u003c\/li\u003e\n\u003cli\u003eBack Rifle Socket and Hip Rifle Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS FOR UNITY 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs \u0026amp; Split Jumps and Deaths \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eUNITY - 3D Character Animations for Game Development in Unity 3D\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animation assets delivered as \"Project Files\" or \"Asset Packages\" in Unity file format. **Animations also available on the Unity Asset Store.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-UNITY\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e UNITY-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e UNITY\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-2.7A2\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eAll Animations set to Humanoid\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll Animations Root Motion and In-Place\u003c\/li\u003e\n\u003cli\u003eReference Root Motion\u003c\/li\u003e\n\u003cli\u003eTrue Root Motion (moving reference root) as an option.\u003c\/li\u003e\n\u003cli\u003eThe\"RightHandMiddle1\" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.\u003c\/li\u003e\n\u003cli\u003eThe original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e24+ RIFLE SHOOTER ANIMATIONS FOR BLENDER 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES: Stands, Turn Loops, Aim Offsets, Fire\/Shoot, Walk, Crouch, Jog, \u0026amp; Split Jumps. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA small set of MCO Rifle Animations. Stand-aim with gun up\/down aim offset, standing turns \u0026amp; fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e11 Animations\u003c\/strong\u003e - 6 AIM OFFSETS, 5 SPLIT JUMPS - \u003cstrong\u003e33 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Starter-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Starter\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 11\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 33\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNew Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.\u003c\/li\u003e\n\u003cli\u003eTurn In-Place Loops - For Standing and Crouching.\u003c\/li\u003e\n\u003cli\u003eVarious Minor Fixes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e123+ RIFLE SHOOTER Animation for Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA basic set of MCO Rifle Animations. Standing relaxed \u0026amp; rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e88 Animations\u003c\/strong\u003e - 13 AIM OFFSETS, 7 SPLIT JUMPS - \u003cstrong\u003e192 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Basic-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Basic\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 88\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 192\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweeks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003e*Animation Pack\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003ch2\u003e446+ RIFLE ANIMATIONS for Blender 3D\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire\/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, Deaths, Swap \u0026amp; Transitions.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003e390 Animations\u003c\/strong\u003e - 48 AIM OFFSETS, 36 SPLIT JUMPS - \u003cstrong\u003e892 Total Animation Files\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eBLENDER - MoCap 3D Character Animations for Blender 3D.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e*Animations now available for Blender 3D.\u003c\/ul\u003e\n\u003ch6\u003eTechnical Info\u003c\/h6\u003e\n\u003ch6\u003e#Pro-BLENDER\u003c\/h6\u003e\n\u003cstrong\u003eID:\u003c\/strong\u003e BLENDER-Rifle-Pro\u003cbr\u003e \u003cstrong\u003eFormat:\u003c\/strong\u003e BLENDER\u003cbr\u003e \u003cstrong\u003eAnim Count:\u003c\/strong\u003e 390\u003cbr\u003e \u003cstrong\u003eTotal Files: \u003c\/strong\u003e 892\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eIn-Place Animations: \u003c\/strong\u003e ALL INCLUDED AS IN-PLACE\u003cbr\u003e\u003cbr\u003e \u003cstrong\u003eLatest Update: V-1.0\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eNEW \"MotusMan_v55\" Skeleton.\u003c\/li\u003e\n\u003cli\u003eLower CrouchWalks \u0026amp; Crouch Turns\u003c\/li\u003e\n\u003cli\u003eStabilized Aim Turns\u003c\/li\u003e\n\u003cli\u003eUpdated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.\u003c\/li\u003e\n\u003cli\u003eRelaxed Look - aim offsets.\u003c\/li\u003e\n\u003cli\u003eNew faster Reloads - Including Standing and Crouching\u003c\/li\u003e\n\u003cli\u003eNew Weapon Holsters - On Back and Pistol Swaps\u003c\/li\u003e\n\u003cli\u003eA few animations added, naming corrections \u0026amp; tweaks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNotes\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBack Pistol Socket and Hip Pistol Socket with Matching Animations\u003c\/li\u003e\n\u003cli\u003eHolstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.\u003c\/li\u003e\n\u003cli\u003eM4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the \"RightHandMiddle1\" bone in the right hand will place and animate it correctly.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eAll idles and transitions have been carefully pose-matched for seamless motion trees\u003c\/li\u003e\n\u003cli\u003eDetailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..\u003c\/li\u003e\n\u003cli\u003eProvided Motus Man character is copyright © Motus Digital, LLC\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch6\u003eMedia\u003c\/h6\u003e\n\u003ch6\u003e#all\u003c\/h6\u003e\n\u003cp\u003e\u003cbr\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003eRifle Starter - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Starter\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Zg4vWI4aRU_5U3_HjJlzSKcY3EXGNHO34kFqzeAw6lE\/edit?usp=drivesdk\"\u003eRIFLE-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTAND\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALK\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH\u003c\/strong\u003e \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOG\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Zg4vWI4aRU_5U3_HjJlzSKcY3EXGNHO34kFqzeAw6lE\/edit?usp=drivesdk\"\u003eRIFLE-Starter - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003eRifle Basic - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Basic\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4\/edit?usp=drivesdk\"\u003eRIFLE-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Aim_L_90 \u003cbr\u003eW2_Stand_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_Jump \u003cbr\u003eW2_Stand_Aim_Fgt_v1 \u003cbr\u003eW2_Stand_Aim_To_Relaxed \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_F \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v2 \u003cbr\u003eW2_Stand_Relaxed_To_Aim \u003cbr\u003eW2_Stand_Relaxed_Death_F \u003cbr\u003eW2_Stand_Relaxed_Death_B \u003cbr\u003eW2_Stand_Relaxed_Death_L \u003cbr\u003eW2_Stand_Relaxed_Death_R \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Stand_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Stand_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_L90 \u003cbr\u003eW2_Stand_Aim_Point_R90 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Stand_Relaxed_Look_Center \u003cbr\u003eW2_Stand_Relaxed_Look_L90 \u003cbr\u003eW2_Stand_Relaxed_Look_R90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_L90 \u003cbr\u003eW2_Crouch_Aim_Point_R90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Return_To_MOB \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Swap_To_W1 \u003cbr\u003eW1_Stand_Aim_Swap_To_W2 \u003cbr\u003eW2_Crouch_Aim_Swap_To_W1 \u003cbr\u003eW1_Crouch_Aim_Swap_To_W2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Relaxed_Reload \u003cbr\u003eW2_Stand_Aim_Reload \u003cbr\u003eW2_Stand_Fire_Burst \u003cbr\u003eW2_Stand_Fire_Continuous \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Crouch_Aim_Reload \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Continuous \u003cbr\u003eW2_Crouch_Rlx_Reload \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003eW2_Walk_Aim_B_Loop \u003cbr\u003eW2_Walk_Aim_L_Loop \u003cbr\u003eW2_Walk_Aim_R_Loop \u003cbr\u003eW2_Walk_Aim_L_CIR_Loop \u003cbr\u003eW2_Walk_Aim_R_CIR_Loop \u003cbr\u003eW2_Walk_Aim_F_Jump_RU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_F_Loop \u003cbr\u003eW2_Walk_B_Loop \u003cbr\u003eW2_Walk_L_Loop \u003cbr\u003eW2_Walk_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_CrouchWalk_Aim_B_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_Loop \u003cbr\u003eW2_CrouchWalk_F_Loop \u003cbr\u003eW2_CrouchWalk_B_Loop \u003cbr\u003eW2_CrouchWalk_L_Loop \u003cbr\u003eW2_CrouchWalk_R_Loop \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003eW2_Crouch_To_Crouch_Aim \u003cbr\u003eW2_Crouch_Aim_To_Crouch \u003cbr\u003eW2_Crouch_Aim_L_90 \u003cbr\u003eW2_Crouch_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_To_Crouch_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_Stand_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_F \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003eW2_Jog_Aim_B_Loop \u003cbr\u003eW2_Jog_Aim_L_Loop \u003cbr\u003eW2_Jog_Aim_R_Loop \u003cbr\u003eW2_Jog_F_Loop \u003cbr\u003eW2_Jog_B_Loop \u003cbr\u003eW2_Jog_L_Loop \u003cbr\u003eW2_Jog_R_Loop \u003cbr\u003eW2_Jog_Aim_L_CIR_Loop \u003cbr\u003eW2_Jog_Aim_R_CIR_Loop \u003cbr\u003eW2_Jog_Aim_F_Jump_RU \u003cbr\u003eW2_Jog_Aim_L_Jump_RU \u003cbr\u003eW2_Jog_Aim_R_Jump_RU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Run_F_Loop \u003cbr\u003eW2_Run_L_Loop \u003cbr\u003eW2_Run_R_Loop \u003cbr\u003eW2_Run_L_CIR_Loop \u003cbr\u003eW2_Run_R_CIR_Loop \u003cbr\u003eW2_Run_F_Jump_RU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Start_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Air_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_RU_End_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1uxG2VF1yZ9pDZpoaP1aV22AdxYbG43uu8A4zKCU5JF4\/edit?usp=drivesdk\"\u003eRIFLE-Basic - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch6\u003e3D Viewer\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003eRifle Pro - Animation Player\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e \u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eAnimation List\u003c\/h6\u003e\n\u003ch6\u003e#Pro\u003c\/h6\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14tUBBt-kYmAwn7YhMRKEkbPpMzjkuzK0HDLYJmVhv3s\/edit?usp=drivesdk\"\u003eRIFLE-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003ch3\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSTANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Idle \u003cbr\u003eW2_Stand_Aim_Idle_v2 \u003cbr\u003eW2_Stand_Aim_L_45 \u003cbr\u003eW2_Stand_Aim_R_45 \u003cbr\u003eW2_Stand_Aim_L_90 \u003cbr\u003eW2_Stand_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_L_135 \u003cbr\u003eW2_Stand_Aim_R_135 \u003cbr\u003eW2_Stand_Aim_L_180 \u003cbr\u003eW2_Stand_Aim_R_180 \u003cbr\u003eW2_Stand_Aim_Jump \u003cbr\u003eW2_Stand_Aim_Fgt_v1 \u003cbr\u003eW2_Stand_Aim_Fgt_v2 \u003cbr\u003eW2_Stand_Aim_Fgt_v3 \u003cbr\u003eW2_Stand_Aim_Fgt_v4 \u003cbr\u003eW2_Stand_Aim_To_Relaxed \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_F \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_B \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_L180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Walk_Aim_R180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_F \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_B \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_L180_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R45_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R90_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R135_Fwd \u003cbr\u003eW2_Stand_Aim_To_Jog_Aim_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_Idle \u003cbr\u003eW2_Stand_Relaxed_Idle_v2 \u003cbr\u003eW2_Stand_Relaxed_L_45 \u003cbr\u003eW2_Stand_Relaxed_R_45 \u003cbr\u003eW2_Stand_Relaxed_L_90 \u003cbr\u003eW2_Stand_Relaxed_R_90 \u003cbr\u003eW2_Stand_Relaxed_L_135 \u003cbr\u003eW2_Stand_Relaxed_R_135 \u003cbr\u003eW2_Stand_Relaxed_L_180 \u003cbr\u003eW2_Stand_Relaxed_R_180 \u003cbr\u003eW2_Stand_Relaxed_Jump \u003cbr\u003eW2_Stand_Relaxed_Fgt_v1 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v2 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v3 \u003cbr\u003eW2_Stand_Relaxed_Fgt_v4 \u003cbr\u003eW2_Stand_Relaxed_To_Aim \u003cbr\u003eW2_Stand_Relaxed_Death_F \u003cbr\u003eW2_Stand_Relaxed_Death_B \u003cbr\u003eW2_Stand_Relaxed_Death_B_Fly \u003cbr\u003eW2_Stand_Relaxed_Death_L \u003cbr\u003eW2_Stand_Relaxed_Death_R \u003cbr\u003eW2_Stand_Relaxed_To_Walk_F \u003cbr\u003eW2_Stand_Relaxed_To_Walk_B \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Walk_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_F \u003cbr\u003eW2_Stand_Relaxed_To_Jog_B \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Jog_R180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_F \u003cbr\u003eW2_Stand_Relaxed_To_Run_L \u003cbr\u003eW2_Stand_Relaxed_To_Run_R \u003cbr\u003eW2_Stand_Relaxed_To_Run_L45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_L180_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R45_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R90_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R135_Fwd \u003cbr\u003eW2_Stand_Relaxed_To_Run_R180_Fwd \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eTURN LOOPS\u003c\/strong\u003e \u003cbr\u003eW2_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Rlx_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Aim_Turn_In_Place_R_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_L_Loop \u003cbr\u003eW2_Crouch_Rlx_Turn_In_Place_R_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eAIM OFFSETS\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Point_Center \u003cbr\u003eW2_Stand_Aim_Point_D45 \u003cbr\u003eW2_Stand_Aim_Point_D90 \u003cbr\u003eW2_Stand_Aim_Point_L45 \u003cbr\u003eW2_Stand_Aim_Point_L90 \u003cbr\u003eW2_Stand_Aim_Point_LD45 \u003cbr\u003eW2_Stand_Aim_Point_LD90 \u003cbr\u003eW2_Stand_Aim_Point_LU45 \u003cbr\u003eW2_Stand_Aim_Point_LU90 \u003cbr\u003eW2_Stand_Aim_Point_R45 \u003cbr\u003eW2_Stand_Aim_Point_R90 \u003cbr\u003eW2_Stand_Aim_Point_RD45 \u003cbr\u003eW2_Stand_Aim_Point_RD90 \u003cbr\u003eW2_Stand_Aim_Point_RU45 \u003cbr\u003eW2_Stand_Aim_Point_RU90 \u003cbr\u003eW2_Stand_Aim_Point_U45 \u003cbr\u003eW2_Stand_Aim_Point_U90 \u003cbr\u003eW2_Stand_Relaxed_Look_Center \u003cbr\u003eW2_Stand_Relaxed_Look_D90 \u003cbr\u003eW2_Stand_Relaxed_Look_L90 \u003cbr\u003eW2_Stand_Relaxed_Look_LD45 \u003cbr\u003eW2_Stand_Relaxed_Look_LU45 \u003cbr\u003eW2_Stand_Relaxed_Look_R90 \u003cbr\u003eW2_Stand_Relaxed_Look_RD45 \u003cbr\u003eW2_Stand_Relaxed_Look_RU45 \u003cbr\u003eW2_Stand_Relaxed_Look_U90 \u003cbr\u003eW2_Crouch_Aim_Point_Center \u003cbr\u003eW2_Crouch_Aim_Point_D90 \u003cbr\u003eW2_Crouch_Aim_Point_L90 \u003cbr\u003eW2_Crouch_Aim_Point_LD45 \u003cbr\u003eW2_Crouch_Aim_Point_LD90 \u003cbr\u003eW2_Crouch_Aim_Point_LU45 \u003cbr\u003eW2_Crouch_Aim_Point_LU90 \u003cbr\u003eW2_Crouch_Aim_Point_R90 \u003cbr\u003eW2_Crouch_Aim_Point_RD45 \u003cbr\u003eW2_Crouch_Aim_Point_RD90 \u003cbr\u003eW2_Crouch_Aim_Point_RU45 \u003cbr\u003eW2_Crouch_Aim_Point_RU90 \u003cbr\u003eW2_Crouch_Aim_Point_U90 \u003cbr\u003eW2_Crouch_Look_Center \u003cbr\u003eW2_Crouch_Look_D90 \u003cbr\u003eW2_Crouch_Look_L90 \u003cbr\u003eW2_Crouch_Look_LD45 \u003cbr\u003eW2_Crouch_Look_LU45 \u003cbr\u003eW2_Crouch_Look_R90 \u003cbr\u003eW2_Crouch_Look_RD45 \u003cbr\u003eW2_Crouch_Look_RU45 \u003cbr\u003eW2_Crouch_Look_U90 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFIRE, RELOAD, HOLSTER, SWAPS\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eLEGACY\u003c\/strong\u003e \u003cbr\u003eNW_Stand_Relaxed_Rifle_Idle \u003cbr\u003eNW_MOB_Stand_Relaxed_Rifle_Idle \u003cbr\u003eW2_Stand_Relaxed_Holster \u003cbr\u003eW2_Stand_Relaxed_MOB_Holster \u003cbr\u003eW2_Stand_Relaxed_Unholster \u003cbr\u003eW2_Stand_Relaxed_MOB_Unholster \u003cbr\u003eW2_Stand_Aim_Holster_MOB \u003cbr\u003eW2_Stand_Aim_Unholster_MOB \u003cbr\u003eW2_Stand_Aim_Unholster_MOB_v2 \u003cbr\u003eW2_Stand_Aim_Holster \u003cbr\u003eW2_Stand_Aim_Unholster \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eNEW\u003c\/strong\u003e \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eHOLSTER - Mobility Pack Connections\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Rlx_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Rlx_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Stand_Aim_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Equip_Back_Return_To_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Get_From_MOB \u003cbr\u003eW2_Crouch_Aim_Equip_Back_Return_To_MOB \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRifle\/Pistol Swaps\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Aim_Swap_To_W1 \u003cbr\u003eW2_Stand_Rlx_Swap_To_W1 \u003cbr\u003eW2_Crouch_Aim_Swap_To_W1 \u003cbr\u003eW2_Crouch_Rlx_Swap_To_W1 \u003cbr\u003eW1_Stand_Aim_Swap_To_W2 \u003cbr\u003eW1_Stand_Rlx_Swap_To_W2 \u003cbr\u003eW1_Crouch_Aim_Swap_To_W2 \u003cbr\u003eW1_Crouch_Rlx_Swap_To_W2 \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eFiring, Reloads\u003c\/strong\u003e \u003cbr\u003eW2_Stand_Fire_Burst \u003cbr\u003eW2_Stand_Fire_Continuous \u003cbr\u003eW2_Stand_Fire_Single \u003cbr\u003eW2_Stand_Fire_Powerful \u003cbr\u003eW2_Stand_Fire_Powerful_Chamber_Cycle \u003cbr\u003eW2_Stand_Aim_Reload \u003cbr\u003eW2_Stand_Relaxed_Reload \u003cbr\u003eW2_Stand_Aim_Unjam \u003cbr\u003eW2_Stand_Relaxed_Unjam \u003cbr\u003eW2_Crouch_Aim_Reload \u003cbr\u003eW2_Crouch_Rlx_Reload \u003cbr\u003eW2_Crouch_Fire_Burst \u003cbr\u003eW2_Crouch_Fire_Continuous \u003cbr\u003eW2_Crouch_Fire_Single \u003cbr\u003eW2_Crouch_Fire_Powerful \u003cbr\u003eW2_Crouch_Fire_Powerful_Chamber_Cycle \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eWALKS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Walk_Aim_F_Loop \u003cbr\u003eW2_Walk_Aim_B_Loop \u003cbr\u003eW2_Walk_Aim_L_Loop \u003cbr\u003eW2_Walk_Aim_L_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_R_Loop \u003cbr\u003eW2_Walk_Aim_R_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_BL_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_BR_BkPd_Loop \u003cbr\u003eW2_Walk_Aim_FL_Loop \u003cbr\u003eW2_Walk_Aim_FR_Loop \u003cbr\u003eW2_Walk_Aim_L_CIR_Loop \u003cbr\u003eW2_Walk_Aim_R_CIR_Loop \u003cbr\u003eW2_Walk_Aim_F_Jump \u003cbr\u003eW2_Walk_Aim_F_Jump_LU \u003cbr\u003eW2_Walk_Aim_F_Jump_RU \u003cbr\u003eW2_Walk_Aim_L_Jump \u003cbr\u003eW2_Walk_Aim_L_Jump_LU \u003cbr\u003eW2_Walk_Aim_L_Jump_RU \u003cbr\u003eW2_Walk_Aim_R_Jump \u003cbr\u003eW2_Walk_Aim_R_Jump_LU \u003cbr\u003eW2_Walk_Aim_R_Jump_RU \u003cbr\u003eW2_Walk_Aim_B_Jump \u003cbr\u003eW2_Walk_Aim_B_Jump_LU \u003cbr\u003eW2_Walk_Aim_B_Jump_RU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_B_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_B_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_L_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_L_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_Aim_R_to_Stand_Aim_LU \u003cbr\u003eW2_Walk_Aim_R_to_Stand_Aim_RU \u003cbr\u003eW2_Walk_F_Loop \u003cbr\u003eW2_Walk_B_Loop \u003cbr\u003eW2_Walk_L_Loop \u003cbr\u003eW2_Walk_L_BkPd_Loop \u003cbr\u003eW2_Walk_R_Loop \u003cbr\u003eW2_Walk_R_BkPd_Loop \u003cbr\u003eW2_Walk_BL_BkPd_Loop \u003cbr\u003eW2_Walk_BR_BkPd_Loop \u003cbr\u003eW2_Walk_FL_Loop \u003cbr\u003eW2_Walk_FR_Loop \u003cbr\u003eW2_Walk_L_CIR_Loop \u003cbr\u003eW2_Walk_R_CIR_Loop \u003cbr\u003eW2_Walk_F_Jump \u003cbr\u003eW2_Walk_F_Jump_LU \u003cbr\u003eW2_Walk_F_Jump_RU \u003cbr\u003eW2_Walk_L_Jump \u003cbr\u003eW2_Walk_L_Jump_LU \u003cbr\u003eW2_Walk_L_Jump_RU \u003cbr\u003eW2_Walk_R_Jump \u003cbr\u003eW2_Walk_R_Jump_LU \u003cbr\u003eW2_Walk_R_Jump_RU \u003cbr\u003eW2_Walk_B_Jump \u003cbr\u003eW2_Walk_B_Jump_LU \u003cbr\u003eW2_Walk_B_Jump_RU \u003cbr\u003eW2_Walk_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_B_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_B_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Walk_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Walk_R_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eCROUCH, TURNS, CROUCH WALKS, TRANSITION\u003c\/strong\u003e \u003cbr\u003eW2_Crouch_Idle \u003cbr\u003eW2_Crouch_Idle_v2 \u003cbr\u003eW2_Crouch_L_45 \u003cbr\u003eW2_Crouch_L_90 \u003cbr\u003eW2_Crouch_L_135 \u003cbr\u003eW2_Crouch_L_180 \u003cbr\u003eW2_Crouch_R_45 \u003cbr\u003eW2_Crouch_R_90 \u003cbr\u003eW2_Crouch_R_135 \u003cbr\u003eW2_Crouch_R_180 \u003cbr\u003eW2_CrouchWalk_F_Loop \u003cbr\u003eW2_CrouchWalk_B_Loop \u003cbr\u003eW2_CrouchWalk_L_Loop \u003cbr\u003eW2_CrouchWalk_L_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_R_Loop \u003cbr\u003eW2_CrouchWalk_R_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_BL_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_BR_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_FL_Loop \u003cbr\u003eW2_CrouchWalk_FR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_F_Loop \u003cbr\u003eW2_CrouchWalk_Aim_B_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_BL_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_BR_BkPd_Loop \u003cbr\u003eW2_CrouchWalk_Aim_FL_Loop \u003cbr\u003eW2_CrouchWalk_Aim_FR_Loop \u003cbr\u003eW2_Crouch_To_Crouch_Aim \u003cbr\u003eW2_Crouch_Aim_To_Crouch \u003cbr\u003eW2_Crouch_Aim_Idle \u003cbr\u003eW2_Crouch_Aim_Idle_v2 \u003cbr\u003eW2_Crouch_Aim_L_135 \u003cbr\u003eW2_Crouch_Aim_L_180 \u003cbr\u003eW2_Crouch_Aim_L_45 \u003cbr\u003eW2_Crouch_Aim_L_90 \u003cbr\u003eW2_Crouch_Aim_R_135 \u003cbr\u003eW2_Crouch_Aim_R_180 \u003cbr\u003eW2_Crouch_Aim_R_45 \u003cbr\u003eW2_Crouch_Aim_R_90 \u003cbr\u003eW2_Stand_Aim_To_Crouch_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_Stand_Aim_v2 \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_F \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_B \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd \u003cbr\u003eW2_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_F_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_B_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_B_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_L_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_L_to_Crouch_Aim_RU \u003cbr\u003eW2_CrouchWalk_Aim_R_to_Crouch_Aim_LU \u003cbr\u003eW2_CrouchWalk_Aim_R_to_Crouch_Aim_RU \u003cbr\u003eW2_Stand_Relaxed_To_Crouch_v2 \u003cbr\u003eW2_Crouch_To_Stand_Relaxed_v2 \u003cbr\u003eW2_Crouch_To_CrouchWalk_F \u003cbr\u003eW2_Crouch_To_CrouchWalk_B \u003cbr\u003eW2_Crouch_To_CrouchWalk_L \u003cbr\u003eW2_Crouch_To_CrouchWalk_R \u003cbr\u003eW2_Crouch_To_CrouchWalk_L45_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L90_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L135_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_L180_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R45_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R90_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R135_Fwd \u003cbr\u003eW2_Crouch_To_CrouchWalk_R180_Fwd \u003cbr\u003eW2_CrouchWalk_F_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_F_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_B_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_B_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_L_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_L_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_R_to_Crouch_LU \u003cbr\u003eW2_CrouchWalk_R_to_Crouch_RU \u003cbr\u003eW2_CrouchWalk_L_CIR_Loop \u003cbr\u003eW2_CrouchWalk_R_CIR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_L_CIR_Loop \u003cbr\u003eW2_CrouchWalk_Aim_R_CIR_Loop \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eJOGS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Loop \u003cbr\u003eW2_Jog_Aim_B_Loop \u003cbr\u003eW2_Jog_Aim_L_Loop \u003cbr\u003eW2_Jog_Aim_L_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_R_Loop \u003cbr\u003eW2_Jog_Aim_R_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_BL_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_BR_BkPd_Loop \u003cbr\u003eW2_Jog_Aim_FL_Loop \u003cbr\u003eW2_Jog_Aim_FR_Loop \u003cbr\u003eW2_Jog_Aim_L_CIR_Loop \u003cbr\u003eW2_Jog_Aim_R_CIR_Loop \u003cbr\u003eW2_Jog_Aim_F_Jump \u003cbr\u003eW2_Jog_Aim_F_Jump_LU \u003cbr\u003eW2_Jog_Aim_F_Jump_RU \u003cbr\u003eW2_Jog_Aim_L_Jump \u003cbr\u003eW2_Jog_Aim_L_Jump_LU \u003cbr\u003eW2_Jog_Aim_L_Jump_RU \u003cbr\u003eW2_Jog_Aim_R_Jump \u003cbr\u003eW2_Jog_Aim_R_Jump_LU \u003cbr\u003eW2_Jog_Aim_R_Jump_RU \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_B_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_F_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_L_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim_LU \u003cbr\u003eW2_Jog_Aim_R_to_Stand_Aim_RU \u003cbr\u003eW2_Jog_F_Loop \u003cbr\u003eW2_Jog_B_Loop \u003cbr\u003eW2_Jog_L_Loop \u003cbr\u003eW2_Jog_L_BkPd_Loop \u003cbr\u003eW2_Jog_R_Loop \u003cbr\u003eW2_Jog_R_BkPd_Loop \u003cbr\u003eW2_Jog_BL_BkPd_Loop \u003cbr\u003eW2_Jog_BR_BkPd_Loop \u003cbr\u003eW2_Jog_FL_Loop \u003cbr\u003eW2_Jog_FR_Loop \u003cbr\u003eW2_Jog_L_CIR_Loop \u003cbr\u003eW2_Jog_R_CIR_Loop \u003cbr\u003eW2_Jog_F_Jump \u003cbr\u003eW2_Jog_F_Jump_LU \u003cbr\u003eW2_Jog_F_Jump_RU \u003cbr\u003eW2_Jog_L_Jump \u003cbr\u003eW2_Jog_L_Jump_LU \u003cbr\u003eW2_Jog_L_Jump_RU \u003cbr\u003eW2_Jog_R_Jump \u003cbr\u003eW2_Jog_R_Jump_LU \u003cbr\u003eW2_Jog_R_Jump_RU \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_B_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Jog_R_to_Stand_Relaxed_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eRUNS, TURNS, JUMPS, TRANSITIONS\u003c\/strong\u003e \u003cbr\u003eW2_Run_F_Loop \u003cbr\u003eW2_Run_L_Loop \u003cbr\u003eW2_Run_R_Loop \u003cbr\u003eW2_Run_FL_Loop \u003cbr\u003eW2_Run_FR_Loop \u003cbr\u003eW2_Run_L_CIR_Loop \u003cbr\u003eW2_Run_R_CIR_Loop \u003cbr\u003eW2_Run_F_Jump \u003cbr\u003eW2_Run_F_Jump_LU \u003cbr\u003eW2_Run_F_Jump_RU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_F_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_L_to_Stand_Relaxed \u003cbr\u003eW2_Run_L_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_L_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_R_to_Stand_Relaxed \u003cbr\u003eW2_Run_R_to_Stand_Relaxed_LU \u003cbr\u003eW2_Run_R_to_Stand_Relaxed_RU \u003cbr\u003eW2_Run_L_Jump_LU \u003cbr\u003eW2_Run_L_Jump_RU \u003cbr\u003eW2_Run_R_Jump_LU \u003cbr\u003eW2_Run_R_Jump_RU \u003cbr\u003e \u003cbr\u003e\u003cstrong\u003eSPLIT JUMPS\u003c\/strong\u003e \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_End_IPC \u003cbr\u003eW2_Jog_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_End_IPC \u003cbr\u003eW2_Jog_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_LU_End_IPC \u003cbr\u003eW2_Run_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_F_Jump_RU_End_IPC \u003cbr\u003eW2_Run_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_L_Jump_LU_End_IPC \u003cbr\u003eW2_Run_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_L_Jump_RU_End_IPC \u003cbr\u003eW2_Run_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Run_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Run_R_Jump_LU_End_IPC \u003cbr\u003eW2_Run_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Run_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Run_R_Jump_RU_End_IPC \u003cbr\u003eW2_Run_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Air_IPC \u003cbr\u003eW2_Stand_Aim_Jump_End_IPC \u003cbr\u003eW2_Stand_Aim_Jump_Start_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Air_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_End_IPC \u003cbr\u003eW2_Stand_Relaxed_Jump_Start_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_B_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_Aim_R_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_B_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_B_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_F_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_F_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_L_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_L_Jump_RU_Start_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_Air_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_End_IPC \u003cbr\u003eW2_Walk_R_Jump_LU_Start_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_Air_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_End_IPC \u003cbr\u003eW2_Walk_R_Jump_RU_Start_IPC \u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003ca href=\"https:\/\/docs.google.com\/spreadsheets\/d\/14tUBBt-kYmAwn7YhMRKEkbPpMzjkuzK0HDLYJmVhv3s\/edit?usp=drivesdk\"\u003eRIFLE-Pro - Animation List (Download)\u003c\/a\u003e\u003c\/h3\u003e\n\u003cspan\u003e\u003cstrong\u003eMOCAP ONLINE \/ MOTUS DIGITAL\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003ca title=\"MoCap Online\" href=\"https:\/\/mocaponline.com\/\" target=\"_blank\"\u003ehttps:\/\/mocaponline.com\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"mailto:MoCap@MotusDigital.com\" target=\"_blank\"\u003e\u003cspan\u003eMoCap@MotusDigital.com\u003c\/span\u003e\u003c\/a\u003e\n\u003ch3\u003eAnimation Guides \u0026amp; Resources\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/combat-animation-games-guide\"\u003eCombat Animation Games Guide\u003c\/a\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/game-developer-animation-workflow\"\u003eGame Developer Animation Workflow\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003ch3\u003eWhat rifle and long gun animations are included?\u003c\/h3\u003e\n\u003cp\u003eThe Rifle pack includes aiming, shooting, tactical reloads, weapon swaps, prone shooting, crouching, standing fire positions, cover mechanics, and full locomotion with weapon raised. The Pro tier has 200+ animations.\u003c\/p\u003e\n\u003ch3\u003eWhat formats are the rifle animations available in?\u003c\/h3\u003e\n\u003cp\u003eAll rifle animations are available in FBX, Unreal Engine, Unity, Blender, BIP (3ds Max), and iClone formats.\u003c\/p\u003e\n\u003ch3\u003eAre these suitable for military simulation games?\u003c\/h3\u003e\n\u003cp\u003eYes. The animations are captured with proper military weapon handling technique, including correct shouldering, sight alignment, magazine changes, and tactical movement patterns used in mil-sim, tactical shooter, and military training applications.\u003c\/p\u003e\n\u003ch3\u003eDo the animations support prone and crouch positions?\u003c\/h3\u003e\n\u003cp\u003eYes. The pack includes full animation sets for standing, crouching, and prone positions, with transitions between each stance. This allows building complete tactical shooter locomotion systems with proper stance management.\u003c\/p\u003e\n\u003cdiv class=\"mco-related-internal-links\" data-mco-version=\"1\"\u003e\n\u003ch3\u003eRelated guides \u0026amp; tutorials\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/shooter-animation-pack\"\u003eShooter Animation Pack\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/third-person-shooter-animation-guide\"\u003eThird-Person Shooter Animation\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/blogs\/mocap-news\/blender-motion-capture-guide\"\u003eBlender Motion Capture\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"MoCap Online","offers":[{"title":"Pro \/ FBX","offer_id":32069797871687,"sku":"FBX-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ BLENDER","offer_id":39510222209095,"sku":"BLENDER-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ FBX","offer_id":32069798002759,"sku":"FBX-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ iClone","offer_id":32069812813895,"sku":"ICL-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ UNITY","offer_id":32069810946119,"sku":"UNITY-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ BIP","offer_id":32069811634247,"sku":"BIP-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ BLENDER","offer_id":39510221750343,"sku":"BLENDER-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ UNITY","offer_id":32069810978887,"sku":"UNITY-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ BIP","offer_id":32069811601479,"sku":"BIP-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ UE4","offer_id":32069809242183,"sku":"UE4-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ UNITY","offer_id":32069811011655,"sku":"UNITY-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ BIP","offer_id":32069811535943,"sku":"BIP-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ iClone","offer_id":32069812650055,"sku":"ICL-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ FBX","offer_id":32069797937223,"sku":"FBX-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ iClone","offer_id":32069812584519,"sku":"ICL-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Starter \/ BLENDER","offer_id":39510221586503,"sku":"BLENDER-RIFLE-STARTER","price":5.99,"currency_code":"USD","in_stock":true},{"title":"Pro \/ UE4","offer_id":32069809012807,"sku":"UE4-RIFLE-PRO","price":149.99,"currency_code":"USD","in_stock":true},{"title":"Basic \/ UE4","offer_id":32069809209415,"sku":"UE4-RIFLE-BASIC","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/rifle-3d-character-animations-mocap-online-1.png?v=1708901234"}],"url":"https:\/\/mocaponline.com\/collections\/pro-animations.oembed","provider":"MoCap Online","version":"1.0","type":"link"}