[CRY] Rifle Basic

By MoCap Online

$ 44.99

68+ RIFLE ANIMATIONS FOR CRYENGINE

All Animations as Root Motion and In-Place
INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aims, Shooting, Turns, Jumps, Deaths and Transitions.

3D Character Animations for Game Development in the CryEngine Game Engine.

*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

68 Animations + In-Place, 13 Aim Offsets, 5 Split Jumps - 157 TOTAL ANIMATION FILES  

  *** Rifle Pro 2.7 Sketchfab update is coming soon.

Technical Info
  • Our MotusMan is already featured in the CryEngine!
  • All animations are native I_CAF files and on the default MotusMan Character.
  • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
  • Basic subset of Military Rifle PRO animations for a third-person shooter game.
  • Root Motion and In-Place
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RT_weapon_R_default_target” bone in the right hand will place and animate it correctly.
  • Provided Motus Man character is copyright © Motus Digital, LLC
       Animation List

      Rifle Basic - Animation List (Download)

      STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
      Stand_Aim_Idle_v2
      Stand_Aim_L_90
      Stand_Aim_R_90
      Stand_Aim_Jump
      Stand_Aim_Holster
      Stand_Aim_Unholster
      Stand_Aim_Reload
      Stand_Aim_Fgt_v1
      Stand_Aim_To_Relaxed
      Stand_Aim_To_Walk_Aim_F
      Stand_Fire_Continuous
      Stand_Fire_Single
      Stand_Relaxed_Idle
      Stand_Relaxed_Idle_v2
      Stand_Relaxed_Reload
      NW_Stand_Relaxed_Rifle_Idle
      Stand_Relaxed_Fgt_v2
      Stand_Relaxed_To_Aim
      Stand_Relaxed_Death_F
      Stand_Relaxed_Death_B
      Stand_Relaxed_Death_L
      Stand_Relaxed_Death_R

      WALKS, TURNS, JUMPS, TRANSITIONS
      Walk_Aim_F_Loop
      Walk_Aim_B_Loop
      Walk_Aim_L_Loop
      Walk_Aim_R_Loop
      Walk_Aim_L_CIR_Loop
      Walk_Aim_R_CIR_Loop
      Walk_Aim_F_Jump
      Walk_Aim_F_Jump_RU
      Walk_Aim_F_to_Stand_Aim_RU
      Walk_F_Loop

      CROUCH, TURNS, CROUCH WALKS, TRANSITION
      CrouchWalk_Aim_F_Loop
      CrouchWalk_Aim_B_Loop
      CrouchWalk_Aim_L_Loop
      CrouchWalk_Aim_R_Loop
      Crouch_Aim_Idle
      Crouch_Aim_Idle_v2
      Crouch_Aim_L_90
      Crouch_Aim_R_90
      Stand_Aim_To_Crouch_Aim_v2
      Crouch_Aim_To_Stand_Aim_v2
      Crouch_Aim_To_CrouchWalk_Aim_F
      CrouchWalk_Aim_F_to_Crouch_Aim_RU
      Crouch_Fire_Single

      JOGS, TURNS, JUMPS, TRANSITIONS
      Jog_Aim_F_Loop
      Jog_Aim_B_Loop
      Jog_Aim_L_Loop
      Jog_Aim_R_Loop
      Jog_Aim_L_CIR_Loop
      Jog_Aim_R_CIR_Loop
      Jog_Aim_F_Jump
      Jog_Aim_F_Jump_RU
      Jog_Aim_L_Jump
      Jog_Aim_L_Jump_RU
      Jog_Aim_R_Jump
      Jog_Aim_R_Jump_RU
      Jog_Aim_F_to_Stand_Aim_RU

      RUNS, TURNS, JUMPS, TRANSITIONS
      Run_F_Loop
      Run_L_Loop
      Run_R_Loop
      Run_L_CIR_Loop
      Run_R_CIR_Loop
      Run_F_Jump
      Run_F_Jump_RU
      Run_F_to_Stand_Relaxed
      Run_F_to_Stand_Relaxed_RU

      SPLIT JUMPS
      Walk_Aim_F_Jump_RU_Air_IP
      Walk_Aim_F_Jump_RU_End_IP
      Walk_Aim_F_Jump_RU_Start_IP
      Jog_Aim_F_Jump_RU_Air_IP
      Jog_Aim_F_Jump_RU_End_IP
      Jog_Aim_F_Jump_RU_Start_IP
      Jog_Aim_L_Jump_RU_Air_IP
      Jog_Aim_L_Jump_RU_End_IP
      Jog_Aim_L_Jump_RU_Start_IP
      Jog_Aim_R_Jump_RU_Air_IP
      Jog_Aim_R_Jump_RU_End_IP
      Jog_Aim_R_Jump_RU_Start_IP
      Run_F_Jump_RU_Air_IP
      Run_F_Jump_RU_End_IP
      Run_F_Jump_RU_Start_IP

       

       Also on CRYENGINE MARKETPLACE.

         

        MOCAP ONLINE / MOTUS DIGITAL 
        http://www.MoCapOnline.com 
        MoCap@MotusDigital.com