{"title":"Specialty Packs","description":"\u003cp\u003eBundles, free samplers, and specialty collections — larger groupings and entry points.\u003c\/p\u003e","products":[{"product_id":"humble-bundle-apocalypse-t3","title":"Unreal Humble Bundle Apocalypse - T3","description":"\u003cp\u003eTier 3 is the ship-the-game tier of the Humble Bundle Apocalypse promotion. Where Tier 1 covers protagonist combat and Tier 2 closes the death-animation gap, Tier 3 collects seven packs into one redemption — enough animation surface area to ship a complete survival-horror experience without piecing together purchases from across the catalog.\u003c\/p\u003e\n\u003cp\u003eThe seven-pack lineup, by role. Protagonist movement and combat: Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — the four packs from Tier 1, covering every protagonist-side state from walk through ranged combat to melee fallback. Combat feedback: the Death pack from Tier 2, with directional falls, hit reactions, and recovery transitions. Enemy AI: Zombie Basic, motion-captured undead behavior including standing-attack sequences with biting and striking variations, hyper-attacks for boss encounters, crawling for atmospheric horror moments, and walking-and-chasing locomotion for AI behavior trees. Civilian and victim states: the Scared pack, covering 60+ frightened-civilian motion-capture animations including hiding under furniture, hostage compliance, gunpoint surrender, panicked running, and the directional spooked-fall transitions that link standing to fleeing.\u003c\/p\u003e\n\u003cp\u003eEvery pack ships as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton. The Animation Blueprint integration is consistent across all seven packs because the skeleton, naming convention, and frame rate match. Pose-matched transitions link protagonist combat to civilian fear states to enemy attacks without animation pops between the categories.\u003c\/p\u003e\n\u003cp\u003eGenres this enables: full survival-horror games in the Last of Us, Days Gone, or Dying Light traditions, narrative apocalypse experiences with hostage-rescue mechanics, zombie shooters with civilian zones, post-apocalyptic open-world prototypes, atmospheric VR horror with full-body NPC interaction, and indie horror projects ready to move from prototype to release.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the Humble Bundle license key as the discount code at checkout. Order totals zero. Download is immediate after the license-key match completes.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44076695585071,"sku":"UE4-HumbleBundle-Apocalypse-T3","price":135.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t3-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t2","title":"Unreal Humble Bundle Apocalypse - T2","description":"\u003cp\u003eIn a survival-horror project, the death animation is one of the most-watched clips in the entire game. Players see it every time they fail an encounter, and they see it for every enemy they defeat. Bad deaths kill immersion fast — a T-pose collapse or a single canned fall shared between protagonist and enemy reads as cheap regardless of how polished the rest of the game is.\u003c\/p\u003e\n\u003cp\u003eTier 2 of the Humble Bundle Apocalypse redemption fills that gap. On top of the Tier 1 four-pack foundation (Mobility Starter, Rifle Starter, Pistol Starter, Punch Starter — together a complete movement-and-combat system for a survival shooter), Tier 2 adds the Death pack: motion-captured directional fall variations, slump-to-the-ground collapses, hit-reaction sequences in multiple directions, and the recovery transitions that link a knock-down to a get-up rather than a respawn.\u003c\/p\u003e\n\u003cp\u003eAll five packs are delivered as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton in a ready-to-use Unreal Project, with source FBX files included for any custom retargeting. The Animation Blueprint integration is consistent across every pack — pose-matched idles and transitions mean a character can shift from walking to firing to taking damage to dying without an animation pop between states.\u003c\/p\u003e\n\u003cp\u003eWhere this earns its place: indie survival horror that has moved past the prototype phase and needs cinematic death feedback, zombie shooters where defeated enemies need varied falls so the same death does not play twice in a row, post-apocalyptic adventure games where character mortality is a story beat, narrative horror in the Days Gone or Last of Us tradition where dying is meaningful rather than transactional, and any project where the death animation is part of the game's visual identity.\u003c\/p\u003e\n\u003cp\u003eRedemption is the same as Tier 1: enter the Humble Bundle license key as the discount code, order totals $0, download immediately. Tier 3 stacks on Zombie Basic for the AI-enemy archetype and Scared for the frightened-civilian states.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138650829103,"sku":"UE4-HumbleBundle-Apocalypse-T2","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t2-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-apocalypse-t1","title":"Unreal Humble Bundle Apocalypse - T1","description":"\u003cp\u003eTier 1 of the Humble Bundle Apocalypse promotion is the lightest-weight redemption in the Apocalypse series — four Starter-tier motion-capture packs that together cover protagonist movement and full combat for an Unreal Engine survival-horror prototype.\u003c\/p\u003e\n\u003cp\u003eWhat the four packs deliver, individually. Mobility Starter brings 35 motion-capture clips for the locomotion foundation: idles, aim offsets, walks, jogs, crouches, turns, jumps, and the pose-matched transitions that link them. Rifle Starter brings 20+ animations for long-gun combat: stand-aim, gun-up and gun-down offsets, walking, crouching, jogging, and split-jumps while aiming, plus standing turns and fire sequences. Pistol Starter brings parallel coverage for handgun gameplay — draw, aim, fire, walking with sidearm, and the firing-stance variations that drive a working sidearm system. Punch Starter brings 20+ animations for hand-to-hand melee — left and right punches, hits, blocks, dodges, and the recovery transitions that link combat back to idle.\u003c\/p\u003e\n\u003cp\u003eAll four packs are delivered as native Unreal Engine content for the UE4\/UE5 Mannequin skeleton, packaged in a ready-to-use Unreal Project file with the source FBX files included. Drop the .uproject into your existing project and every pack appears in the Animation Blueprint editor. No retargeting. No skeleton imports. No bone-weight cleanup.\u003c\/p\u003e\n\u003cp\u003eWhy the Apocalypse genre needs this: survival horror is built on the moment ammunition runs low and the protagonist has to choose between fleeing, swapping to a sidearm, or going melee. Tier 1 is the four-pack minimum to demonstrate that decision tree in a prototype.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie survival-horror in the Days Gone or Dying Light tradition, zombie-shooter game-jam entries, post-apocalyptic adventure prototypes, narrative survival games like the early Last of Us tone, and student work in the genre. Tier 2 adds the Death pack on top, and Tier 3 stacks on Zombie Basic and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":44138651320623,"sku":"UE4-HumbleBundle-Apocalypse-T1","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/products\/unreal-humble-bundle-apocalypse-t1-mocap-online.jpg?v=1708901416"},{"product_id":"unreal-humble-bundle-essentials-t3","title":"Humble Bundle Unreal Essential MoCap - T3","description":"\u003cp\u003eTier 3 is the consolidate-and-ship tier of the Humble Bundle Essentials promotion. Where Tier 1 covers Walking and Tier 2 layers in Stadium Crowd, Tier 3 collects six packs into one redemption — the right pickup for a developer past the prototype phase who needs animation surface area across protagonist, combat, dialogue, and ambient population without paying catalog list price.\u003c\/p\u003e\n\u003cp\u003eInside Tier 3: Walking (the protagonist locomotion foundation), Mobility Basic (extended walks, jogs, crouches, jumps, idles, turns, and the pose-matched transitions that link them), Punch Basic (boxing combat — punches, blocks, dodges, hit reactions for hand-to-hand systems), Public Park (ambient outdoor population — sitting, walking, running, dog-walking, casual gathering), Conversation (speaking, listening, gesturing in twelve mood variations for dialogue scenes), and Stadium Crowd (audience reactions, claps, waves, and seated ambient performances).\u003c\/p\u003e\n\u003cp\u003eSix packs, all on the UE4\/UE5 Mannequin skeleton, all native Unreal Engine assets, all pose-matched to each other so the same character can transition from a stadium-crowd cheer into a walk into a punch-combat sequence into a dialogue with an NPC without retargeting between any of those states.\u003c\/p\u003e\n\u003cp\u003eWhat this enables: an indie narrative game with combat scenes and dialogue cutscenes. An ArchViz fly-through of a mixed-use venue with both indoor crowds and outdoor park populations. A tutorial sequence where the protagonist walks through a populated city before entering a combat arena. A game-jam vertical slice that demonstrates locomotion, combat, dialogue, and ambient population on a single asset purchase.\u003c\/p\u003e\n\u003cp\u003eRedemption: Humble Bundle license key as the discount code at checkout, order totals $0, download immediately. For developers ready to push beyond the Basic-tier Mobility and Punch packs, the $29.99 Pro upgrade swaps both for their full Pro counterparts and adds the Dance Party pack at no extra cost.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297701454127,"sku":"UE4-HB_Essentials-T3","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t3-mocap-online-1.jpg?v=1708901113"},{"product_id":"unreal-humble-bundle-essentials-t2","title":"Humble Bundle Unreal Essential MoCap - T2","description":"\u003cp\u003eTier 2 is for developers whose Unreal project outgrew the Walking pack and needs the next layer — populated background, crowd reaction, and the ambient ensemble work that makes a venue feel inhabited. The Humble Bundle Essential Tier 2 adds Stadium Crowd to the Tier 1 Walking pack and bundles them at the discounted Humble rate.\u003c\/p\u003e\n\u003cp\u003eWhat is in Stadium Crowd, mechanically: motion-captured spectator performances covering sitting idles, standing idles, hand-clap and applause cycles, wave gestures (single-arm and two-arm), seated lean-forwards for tense moments, standing-cheer celebrations, and the looping ambient chatter postures that fill out a populated venue without the variety becoming distracting. The clips were recorded as a directed ensemble — multiple performers in the same session — so the crowd reads as a real audience rather than a row of cloned animations.\u003c\/p\u003e\n\u003cp\u003eCombined with Tier 1's Walking pack, Tier 2 is the toolkit for a sports game, a narrative cutscene featuring a press conference or a courtroom audience, a concert ArchViz, an esports arena fly-through, or a tutorial NPC moving through a populated environment.\u003c\/p\u003e\n\u003cp\u003eTechnical specifics: every animation is delivered as native Unreal Engine content for the UE4\/UE5 Mannequin skeleton. No retargeting required for Mannequin-based characters; minimal retargeting for MetaHuman, Paragon, or Fab marketplace humanoids. Both root-motion and in-place variants are included. Animation framerates are consistent across the bundle, so blends in the State Machine produce predictable results.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie sports titles, ArchViz of event venues, narrative scenes set at concerts or rallies, courtroom drama prototypes, esports broadcast simulations, and any Unreal project needing background-population variety beyond a single ambient loop.\u003c\/p\u003e\n\u003cp\u003eRedemption: license key as the discount code at checkout, order totals zero, download is immediate. Tier 3 stacks on Punch Basic, Mobility Basic, Public Park, and Conversation; the $29.99 Pro upgrade adds Mobility Pro, Punch Pro, and a free Dance Party pack.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297722622255,"sku":"UE4-HB_Essentials-T2","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t2-mocap-online.jpg?v=1708901113"},{"product_id":"unreal-humble-bundle-essentials-t1","title":"Humble Bundle Unreal Essential MoCap - T1","description":"\u003cp\u003eFor Unreal Engine developers who picked up the Humble Bundle Essential tier promotion, Tier 1 is the lightest-weight entry into the MoCap Online catalog — one focused pack delivered as native Unreal content so the integration into your project is unzip, drop, and play.\u003c\/p\u003e\n\u003cp\u003eWhat you get in the box: the Walking animation pack, built on the UE4 and UE5 Mannequin skeleton. Walk cycles, idle variations, directional turns, and the pose-matched transitions that connect idle to movement and back. Every animation is from a single optical mocap session, which means the actor's weight, gait, and timing are consistent across every clip — a quiet but important quality factor that scavenged free-asset packs almost never have.\u003c\/p\u003e\n\u003cp\u003eHow the Mannequin compatibility helps: every Unreal Engine character built on the standard Mannequin skeleton can use these animations directly, and so can every project built around MetaHuman, Paragon characters, and most of the Fab marketplace humanoids. No retargeting step. No separate skeleton import. The clips show up in the Animation Blueprint editor and slot into the existing State Machine the same way the Mannequin's default animations do.\u003c\/p\u003e\n\u003cp\u003eWhere it earns its place in a project: walking is the locomotion the player sees most. A polished walk pays for the entire pack on first impression. ArchViz pedestrians, narrative-game NPCs, tutorial protagonists, and game-jam prototypes all benefit from a captured cycle rather than a hand-keyed one.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the Humble Bundle license key as the discount code at checkout. The order will total zero and the download will be available immediately. If your project grows beyond Tier 1, Tier 2 adds Stadium Crowd, Tier 3 stacks on Punch Basic, Mobility Basic, Public Park, and Conversation, and the $29.99 Pro upgrade unlocks Mobility Pro, Punch Pro, and a free Dance Party pack.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":45297728618799,"sku":"UE4-HB_Essentials-T1","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/humble-bundle-unreal-essential-mocap-t1-mocap-online-1.jpg?v=1708901113"},{"product_id":"unreal-humble-bundle-fps-tps-t1","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T1","description":"\u003cp\u003eHumble Bundle Unreal FPS\/TPS MoCap Tier 1 is the entry-point shooter animation set for Unreal Engine developers — built around the foundational packs every first-person and third-person shooter project needs before it can be played.\u003c\/p\u003e\n\u003cp\u003eWhat is included: the Pistol Basic pack (handgun draw, aim, fire, holster, walking with sidearm, and the firing-stance variations that drive a working gunplay system), the Conversation pack (dialogue-scene body language for the cutscenes between firefights), and the Climbing Ladder Pro pack (full-body climb-up, climb-down, transition-to-and-from-ladder animations for vertical traversal). Together that is enough to demonstrate a shooter's core gameplay loop — engage, traverse, talk to NPCs — on a single Humble Bundle redemption.\u003c\/p\u003e\n\u003cp\u003eEvery animation is delivered as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton, so integration into the Animation Blueprint is drag-and-drop. No retargeting from a different skeleton, no skeleton import step, no manual cleanup of bone weights. The clips show up in the State Machine and slot directly into the Mannequin's existing animation graph.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie tactical shooters in early prototype, student projects building first-person controllers, narrative shooters with dialogue and combat segments, game-jam teams shipping a 48-hour shooter vertical slice, and small studios validating gameplay before committing to Tier 2 or Tier 3 depth.\u003c\/p\u003e\n\u003cp\u003eWhy those three packs together: combat alone is not a shooter. A working shooter prototype needs to engage, then traverse, then talk to a quest-giver or vendor before the loop closes. Pistol covers the engagement, Climbing Ladder covers the vertical traversal that distinguishes a flat shooter from one with level depth, and Conversation covers the cutscenes that wrap the gameplay into a story.\u003c\/p\u003e\n\u003cp\u003eRedemption: license key as the discount code at checkout, order totals $0, download is immediate. Tier 2 adds Punch Basic, and Tier 3 stacks on Rifle Pro, Park, Bar, Office Meeting, Office Desk, Mobility Basic, Ninja Basic, Zombie Basic, Stadium Crowd, and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488909398319,"sku":"UE4-HB_FPS_TPS-T1","price":125.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST1.jpg?v=1726326204"},{"product_id":"unreal-humble-bundle-fps-tps-t2","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T2","description":"\u003cp\u003eThe most common gap in indie shooter prototypes is melee — gunplay gets built first because it is the genre-defining mechanic, and then the project hits a stealth section or an out-of-ammo encounter and the animator realizes they need a fistfight system that does not exist yet. Tier 2 is the Humble Bundle answer to that gap.\u003c\/p\u003e\n\u003cp\u003eWhat Tier 2 adds on top of Tier 1: the Boxing Punch Basic pack, which delivers a complete hand-to-hand combat foundation built on the same UE4\/UE5 Mannequin skeleton as the rest of the FPS\/TPS bundle. The clips cover left and right punches, jab combinations, hooks and crosses, defensive blocks, ducks, dodges, and the directional hit reactions that make a fight feel reactive rather than canned. Recovery transitions link the combat back into idle and locomotion, so the character can throw a punch and then walk away without an animation pop.\u003c\/p\u003e\n\u003cp\u003eWhat stays from Tier 1: Pistol Basic for sidearm gunplay, Conversation for dialogue cutscenes, and Climbing Ladder Pro for vertical traversal. Together with the new Punch Basic pack, Tier 2 covers ranged combat, melee combat, traversal, and dialogue on a single Humble Bundle redemption.\u003c\/p\u003e\n\u003cp\u003eTechnical fit: every animation ships as native Unreal Engine content. The clips drop into the existing Animation Blueprint without retargeting from a different skeleton, without manual cleanup, and without naming-convention friction. Both root-motion and in-place variants are included for the locomotion-adjacent clips.\u003c\/p\u003e\n\u003cp\u003eGenres this enables: tactical shooters with melee-takedown moves for stealth, urban-action games where firearms and martial arts blend in the same encounter, narrative shooters with bar-fight set pieces, beat-em-ups that integrate a sidearm for occasional ranged segments, and game-jam shooter entries that need to feel more developed than ranged-only entries.\u003c\/p\u003e\n\u003cp\u003eRedemption: Humble Bundle license key as the discount code at checkout. Tier 3 adds the full shooter Pro library on top — Rifle Pro, Park, Bar, Office Meeting, Office Desk, Mobility Basic, Ninja Basic, Zombie Basic, Stadium Crowd, and Scared.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488910872879,"sku":"UE4-HB_FPS_TPS-T2","price":165.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST2.jpg?v=1726326231"},{"product_id":"unreal-humble-bundle-fps-tps-t3","title":"Humble Bundle Unreal Fps \u0026 Tps Animations - T3","description":"\u003cp\u003eTier 3 is the ship-this-game tier. Where Tier 1 demonstrates the gameplay loop and Tier 2 closes the melee gap, Tier 3 hands you the entire shooter animation library at the Humble Bundle redemption rate — fourteen motion-capture packs covering every animation surface a tactical shooter, narrative action game, or survival-horror project needs to ship.\u003c\/p\u003e\n\u003cp\u003eThe fourteen-pack lineup in Tier 3, by category. Combat: Rifle Pro for the full long-gun work, Pistol Basic for sidearm encounters, Boxing Punch Basic for melee, Ninja Basic for acrobatic close-quarters, Zombie Basic for the AI-enemy archetype that drives survival-horror or extraction-shooter modes. Traversal: Climbing Ladder Pro for vertical movement, Mobility Basic for the locomotion foundation. Civilian and ambient: Public Park for outdoor populations, Bar Drinking for tavern scenes, Office Meeting and Office Desk for corporate-environment cutscenes, Stadium Crowd for mass-reaction events, Scared for frightened civilians and hostage scenarios. Cutscene connective tissue: Conversation for dialogue scenes between firefights.\u003c\/p\u003e\n\u003cp\u003eEvery pack ships as native Unreal Engine content on the UE4\/UE5 Mannequin skeleton. The Animation Blueprint integration is drag-and-drop across all fourteen packs because the skeleton, naming convention, and frame rate are consistent. Both root-motion and in-place variants are available for locomotion-adjacent clips. Pose-matched transitions link combat states to civilian states to traversal states without animation pops.\u003c\/p\u003e\n\u003cp\u003eGenres this stack supports: military tactical shooters with civilian zones and combat zones, narrative shooters with corporate-espionage chapters, post-apocalyptic survival shooters with infected enemies, extraction-shooter PvE modes, urban-action shooters with mixed melee and gunplay, and Unreal projects past the prototype phase that need to ship a complete experience without piecing together fourteen separate purchases.\u003c\/p\u003e\n\u003cp\u003eRedemption: enter the license key as the discount code at checkout. Order totals zero. Download is immediate.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"Default Title","offer_id":50488911298863,"sku":"UE4-HB_FPS_TPS-T3","price":705.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/HumbleBundleFPSTPST3.jpg?v=1726326253"},{"product_id":"halloween-mocap-bundle-pack","title":"Halloween MoCap Bundle Pack","description":"\u003cp\u003eHorror is one of the few game genres where the animation library is genuinely load-bearing — fear, threat, and impact are all communicated through body language, and a game that fakes any of the three loses its grip on the player's attention fast. The Halloween MoCap Bundle was assembled to give horror developers the three packs that load-bearing animation depends on, at the bundle rate rather than the individual catalog price.\u003c\/p\u003e\n\u003cp\u003eThe three packs in the bundle. Zombie: a complete motion-capture undead library covering standing-attack sequences with bite and arm-strike variations, hyper-attacks for boss-tier enemies, slow-walker locomotion for atmospheric horror, crawling sequences, chasing cycles for AI pursuit, and multiple death falls — captured from a trained actor on a professional optical mocap stage. Scared: 60 motion-capture fear performances covering stationary fear states (hiding in closets, under desks, hostage poses, gunpoint compliance, tied-to-chair scenarios) and moving fear states (creeping forward, panicked running, scrambling escapes, walking with handcuffs), plus directional spooked-fall transitions. Death: directional fall variations, hit-reaction sequences, and the recovery transitions that link knock-downs to get-ups.\u003c\/p\u003e\n\u003cp\u003eEvery animation in all three packs uses the MotusMan_v55 skeleton, so the same character can play through a frightened protagonist sequence, take damage, fall, and resurrect as a zombie threat — all without retargeting between packs. Pose-matched idles and transitions link the three packs into a single state graph.\u003c\/p\u003e\n\u003cp\u003eFormats: FBX, BIP, native Unreal Engine, Unity, Blender, and iClone. Every major engine and DCC tool is covered.\u003c\/p\u003e\n\u003cp\u003eUse cases: indie survival horror, slasher games, VR haunted-house experiences, theme-park interactive attractions, horror anthology projects, Halloween-season game-jam entries, film and TV pre-vis for horror productions, narrative thrillers with hostage scenes, and any project where the horror animation is the genre identity.\u003c\/p\u003e\n\u003cp\u003eThe discount is roughly 30 percent off the per-pack catalog total. Same skeleton, same studio, same capture session approach across all three packs — the consistency is impossible to fake when assembling free assets from different sources.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Bundle","offer_id":54998747840815,"sku":"FBX-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Bundle","offer_id":54998747873583,"sku":"BIP-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Bundle","offer_id":54998747906351,"sku":"UE4-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"UNITY \/ Bundle","offer_id":54998747939119,"sku":"UNITY-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ Bundle","offer_id":54998747971887,"sku":"ICL-HalloweenBundle","price":119.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/Store_ZombieScaredDeaths_Thumb_3ab0f6c4-e78f-4d3a-9a3d-6a2b14b45238.png?v=1773194530"},{"product_id":"shooter-mocap-bundle-pack","title":"Shooter MoCap Bundle Pack","description":"\u003cp\u003eShooters live or die on weapon-handling animation. A rifle that floats is the moment a player asks for a refund. A reload that looks like a single-arm gesture rather than a two-handed magazine swap is the same. AAA shooter studios commit serious capture budget to gunplay animation because the body language sells the genre — and indie projects often skip the investment because catalog mocap is expensive when bought one pack at a time.\u003c\/p\u003e\n\u003cp\u003eThe Shooter MoCap Bundle Pack is the answer for indie shooter teams: three production-quality firearms packs at the bundle rate, performed by actors trained in firearm handling on a professional optical mocap stage. Rifle covers shouldered long-gun combat — aim, fire, reload, tactical reload, walking with rifle ready, prone transitions, cover entry. Pistol covers sidearm — draw, holster, one-handed and two-handed grips, quick-aim transitions, firing stance variations. HipFire covers run-and-gun — 140 animations across 375 files for hip-level locomotion, aim, fire, reload, and weapon-swap from the hip without ever shouldering, plus 30 aim offsets and 35 hand-built transitions.\u003c\/p\u003e\n\u003cp\u003eAll three packs use the MotusMan_v55 skeleton. Pose-matched transitions across the entire bundle mean the same character can shoulder a rifle, holster it, draw a pistol, fire from the hip, and switch back without animation pops at any state boundary.\u003c\/p\u003e\n\u003cp\u003eFormats: FBX and BIP across all three packs, native Unreal Engine for direct integration, Unity for Unity-based projects, Blender and iClone for cross-DCC pipelines. Both root-motion and in-place variants where movement applies.\u003c\/p\u003e\n\u003cp\u003eGenres this covers: tactical shooters, military simulation, post-apocalyptic survival shooters with limited ammunition (the rifle-to-pistol-to-melee fallback path), sci-fi shooters in the run-and-gun tradition, third-person action games with shooter sequences, hybrid action games where firearms appear alongside melee, and game-jam shooter entries scaling up to a vertical slice.\u003c\/p\u003e\n\u003cp\u003eRoughly 30 percent off the per-pack catalog total when bought as the bundle. Same skeleton, same actor discipline, same naming convention across all three packs.\u003c\/p\u003e","brand":"MoCap Online","offers":[{"title":"FBX \/ Bundle","offer_id":54998751346991,"sku":"FBX-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"BIP \/ Bundle","offer_id":54998751379759,"sku":"BIP-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"UE4 \/ Bundle","offer_id":54998751412527,"sku":"UE4-ShooterBundle","price":299.0,"currency_code":"USD","in_stock":true},{"title":"Unity \/ Bundle","offer_id":58052764172591,"sku":null,"price":299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/files\/FBX_MoCap_ShooterBundle_67f512e4-62ed-4f9b-b47d-bad7568e1ee8.png?v=1773194426"}],"url":"https:\/\/mocaponline.com\/collections\/specialty-packs.oembed","provider":"MoCap Online","version":"1.0","type":"link"}