[UE4] Mobility Basic: 3D Character Animation Pack - Unreal Engine Game Development

By Motus Digital

$ 17.99 $ 34.99

64+ MoCap Animations: A solid set of Mobility Animations with IPC
(In-Place Custom Attributes)

Updated: Rev. 2.7 

Root Motion and IPC Animations (in-place with custom attributes)
Many Animation and Root Motion Fixes
IPC Split Jumps

64 Animations + In-Place, 10 aim offsets, 7 Split Jumps = 
151 Total Animation Files.

INCLUDES: Idles, Walking, Jogging, Running, Crouching, Turns, Jumps, Fidgets, Deaths and Transitions. 

 

A solid set of animations for your bipedal character to move around in various ways. Includes three speeds; walk, jog and run, idle and turn animations, and transitions.

Technical Info

  • Rev. 2.7 Update
  • This "Basic" pack is a subset of "Mobility PRO"
  • ("PRO" version has a Demo Blueprint Controller, not  included in "Basic")
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
  • All animations as Root Motion and In-Place.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Source Animation import and A/T Poses explained here:
    UE4 Compatibility and Usage FAQ
  • FYI: The new Skeleton has two additional bones, “hand-l-wep” and “hand-r-wep”, for alternate attachments in Rifle and Pistol animations. They have no animation and can be ignored for this pack. They will not affect any animations not using them.
  • Motion list has descriptions and notes of each animation.
  • All animations are on the UE4 template skeleton with IK bones.
  • In-place animations noted as “_IPC”.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Mobility_01\Source\FBX\” (not visible in the UE4 editor) along with other documentation.
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

    Mobility Basic 27 - Animation List (Download)

    STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS

    Stand_Relaxed_Idle_v2
    Stand_Relaxed_L_90
    Stand_Relaxed_R_90
    Stand_Relaxed_Jump
    Stand_Relaxed_Jump_F
    Stand_Relaxed_Fgt_v1
    Stand_Relaxed_Conv_v1
    Stand_Relaxed_Death_B
    Stand_Relaxed_Death_F
    Stand_Relaxed_Death_L
    Stand_Relaxed_Death_R
    Stand_Relaxed_to_Crouch
    Stand_Relaxed_to_Walk_F
    Stand_Relaxed_to_Jog_F
    Stand_Relaxed_to_Run_F

    AIM OFFSETS

    Stand_Relaxed_Look_Center
    Stand_Relaxed_Look_D90
    Stand_Relaxed_Look_L90
    Stand_Relaxed_Look_R90
    Stand_Relaxed_Look_U90
    Crouch_Look_Center
    Crouch_Look_D90
    Crouch_Look_L90
    Crouch_Look_R90
    Crouch_Look_U90

    WALKS, TURNS, JUMPS, TRANSITIONS

    Walk_F
    Walk_B
    Walk_L
    Walk_R
    Walk_L_CIR
    Walk_R_CIR
    Walk_L_90
    Walk_R_90
    Walk_F_Jump
    Walk_F_Jump_RU
    Walk_L_Jump
    Walk_L_Jump_RU
    Walk_R_Jump
    Walk_R_Jump_RU
    Walk_F_to_Stand_Relaxed_RU

    CROUCH, TURNS, CROUCH WALKS, TRANSITIONS

    Crouch_Idle_V2
    Crouch_L_90
    Crouch_R_90
    CrouchWalk_F
    CrouchWalk_B
    CrouchWalk_L
    CrouchWalk_R
    Crouch_to_Stand_Relaxed
    Crouch_to_CrouchWalk_F
    CrouchWalk_F_to_Crouch_RU

    JOGS, TURNS, JUMPS, TRANSITIONS

    Jog_F
    Jog_B
    Jog_L
    Jog_R
    Jog_L_CIR
    Jog_R_CIR
    Jog_L_90
    Jog_R_90
    Jog_F_Jump
    Jog_F_Jump_RU
    Jog_L_Jump
    Jog_L_Jump_RU
    Jog_R_Jump
    Jog_R_Jump_RU
    Jog_F_to_Stand_Relaxed_RU
    Jog_L_to_Stand_Relaxed_RU

    RUNS, TURNS, JUMPS, TRANSITIONS

    Run_F
    Run_L
    Run_R
    Run_L_CIR
    Run_R_CIR
    Run_F_Jump
    Run_F_Jump_RU
    Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS

    Walk_F_Jump_RU_Air_IPC
    Walk_F_Jump_RU_Land_IPC
    Walk_F_Jump_RU_Start_IPC
    Walk_L_Jump_RU_Air_IPC
    Walk_L_Jump_RU_Land_IPC
    Walk_L_Jump_RU_Start_IPC
    Walk_R_Jump_RU_Air_IPC
    Walk_R_Jump_RU_Land_IPC
    Walk_R_Jump_RU_Start_IPC
    Jog_F_Jump_RU_Air_IPC
    Jog_F_Jump_RU_Land_IPC
    Jog_F_Jump_RU_Start_IPC
    Jog_L_Jump_RU_Air_IPC
    Jog_L_Jump_RU_Land_IPC
    Jog_L_Jump_RU_Start_IPC
    Jog_R_Jump_RU_Air_IPC
    Jog_R_Jump_RU_Land_IPC
    Jog_R_Jump_RU_Start_IPC
    Run_F_Jump_RU_Air_IPC
    Run_F_Jump_RU_Land_IPC
    Run_F_Jump_RU_Start_IPC

     

    MOTION CAPTURE ONLINE / MOTUS DIGITAL
    http://www.motioncaptureonline.com  
    https://motioncaptureonline.zendesk.com
    MoCap@MotusDigital.com

      Customer Reviews

      Based on 1 review Write a review
      Share this