UE4-Ninja-Pro

By MoCap Online

$ 139.99 $ 149.99

219+ Ninja Animations For Unreal Engine

INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 388 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Ninja-Pro
Format: UE4
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Engine 4.15 - 4.xx
    • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • All animations included as Root Motion and In-Place. (IPC)
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • Archive of outdated Version 1 Animations is included.
Notes
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

NINJA Pro - 3D Viewer - Animation Player


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Media

NINJA MoCap - Overview Video

NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
Animation List

UNREAL NINJA PRO - Animation List

IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_L_90
NJA_Rlx_Stand_R_90
NJA_Rlx_Stand_L_180
NJA_Rlx_Stand_R_180
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4
NJA_Rlx_Stand_Fidget_V5
NJA_Rlx_Stand_Fidget_V6
NJA_Rlx_Stand_Fidget_V7
NJA_Rlx_Stand_Fidget_V8

CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop

JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop
NJA_Cbt_Jog_Forward_To_Cbt_Std
NJA_Cbt_Jog_Back_To_Cbt_Std
NJA_Cbt_Jog_Left_To_Cbt_Std
NJA_Cbt_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_Loop
NJA_Rlx_Jog_Back_Loop
NJA_Rlx_Jog_Left_Loop
NJA_Rlx_Jog_Left_BkPd_Loop
NJA_Rlx_Jog_Right_Loop
NJA_Rlx_Jog_Right_BkPd_Loop
NJA_Rlx_Jog_Forward_To_Cbt_Std
NJA_Rlx_Jog_Back_To_Cbt_Std
NJA_Rlx_Jog_Left_To_Cbt_Std
NJA_Rlx_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_To_Rlx_Std
NJA_Rlx_Jog_Back_To_Rlx_Std
NJA_Rlx_Jog_Left_To_Rlx_Std
NJA_Rlx_Jog_Right_To_Rlx_Std

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop
NJA_Rlx_Walk_Forward_Loop
NJA_Rlx_Walk_Back_Loop
NJA_Rlx_Walk_Left_Loop
NJA_Rlx_Walk_Left_BkPd_Loop
NJA_Rlx_Walk_Right_Loop
NJA_Rlx_Walk_Right_BkPd_Loop

JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Jump_Wave
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right
NJA_Run_Flip_Long_Jump_Cbt_Stand
NJA_Run_Flip_Run

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop
NJA_Rlx_Run_Forward_Loop
NJA_Rlx_Run_Back_Loop
NJA_Rlx_Run_Left_Loop
NJA_Rlx_Run_Left_BkPd_Loop
NJA_Rlx_Run_Right_Loop
NJA_Rlx_Run_Right_BkPd_Loop
NJA_Cbt_Run_Forward_To_Cbt_Stnd
NJA_Cbt_Run_Left_To_Cbt_Stnd
NJA_Cbt_Run_Right_To_Cbt_Stnd

KICKS
NJA_Kick_High_v1
NJA_Kick_High_v2
NJA_Kick_High_v3
NJA_Kick_Mid_v1
NJA_Kick_Mid_v2
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Low_v2
NJA_Kick_Low_v3
NJA_Kick_Back_v1
NJA_Kick_Back_v2
NJA_Kick_Back_v3

PUNCH
NJA_Punch_High_v1
NJA_Punch_High_v2
NJA_Punch_High_v3
NJA_Punch_Mid_v1
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1
NJA_Punch_Back_v2
NJA_Punch_Back_v3

STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Hi_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Jump_Up_Flip
NJA_Cbt_Fwd_OneHand_Cartwheel
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Forward_Roll_v2
NJA_Cbt_Forward_Roll_v3
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll
NJA_Cbt_Forward_Cartwheel
NJA_Cbt_Back_Cartwheel
NJA_Cbt_Left_Cartwheel
NJA_Cbt_Right_Cartwheel
NJA_Run_Jump_Kickoff_Reverse_Run

HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Idle_Backwards
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead
NJA_Hang_Ptfm_Hi_Drop_Dead_Reverse
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std

MID PLATFORMS
NJA_Run_Ptfm_Mid_Jump_Down_Run
NJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std
NJA_Run_Jump_Roll_Up_Ptfm_Mid
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Mid_Run
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std
NJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std
NJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std

LOW PLATFORMS
NJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand
NJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand
NJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std
NJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std
NJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Low_Run
NJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_45
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_45
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_45
NJA_Cbt_Look_L_45_Dn_45
NJA_Cbt_Look_L_45_Dn_90
NJA_Cbt_Look_L_45_Up_45
NJA_Cbt_Look_L_45_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_45
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_45
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_45
NJA_Cbt_Look_R_45_Dn_45
NJA_Cbt_Look_R_45_Dn_90
NJA_Cbt_Look_R_45_Up_45
NJA_Cbt_Look_R_45_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_45
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_45
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90

ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal

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