47 PUNCHING MOCAP ANIMATIONS - A BASIC SET OF PUNCH ANIMATIONS FOR UE4 DEVELOPMENT.
INCLUDING: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
Round 1 - FIGHT! Get your 3D character in the ring with pounding offensive blows, brutal hits and knockouts, while dodging and weaving your way to the title. Highly detailed variations of punches and hits to create complex gameplay or try one of the sub-packs for a custom set or casual game.
Rev. 2 Update: Unreal Engine 4.9-4.xx
- All animations now include root motion.
- Motion list now has detailed descriptions of each animation.
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
DEFENSE, BLOCKS, MISC.