GDC 17 - [BIP] Punch Pro: MoCap Animation Pack

By Motus Digital

$ 100.00

145 Punch and Hit Animations: A large set of fight, punch and brawl 3d character animations using 3ds Max, Character Studio.

 
INCLUDING: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

 

Round 2 - FIGHT!  Get your 3D character in the ring with pounding offensive blows, brutal hits and knockouts, while dodging and weaving your way to the title. Highly detailed variations of punches and hits to create complex gameplay or try one of the sub-packs to add just a few extra hits in your game.

Technical Info

  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
     

      Boxing Pro - Animation List (Download) 

       

      IDLES, FIDGETS

      Idle
      Idle_Fidget_V1
      Idle_Fidget_V2
      Idle_Fidget_V3
      Idle_Fidget_V4
      Idle_Fidget_V5
      Idle_Fidget_V6
      Idle_Fidget_V7
      Idle_Fidget_V8
      Idle_Hurt_V1
      Idle_Hurt_V2
      Idle_Hurt_V3
      Idle_Really_Tired_V1
      Idle_Really_Tired_V2
      Idle_Slighty_Tired
      Idle_Tired

       

      RIGHT PUNCHES
      Right_Cross
      Right_Cross_A
      Right_Cross_B
      Right_Cross_C
      Right_Cross_ Hard
      Right_Cross_ Hurt
      Right_Cross_ Miss
      Right_Cross_ Special
      Right_Cross_FT
      Right_Cross_ Hurt_FT
      Right_Cross_Hard_FT
      Right_Hook
      Right_Hook_FT
      Right_Hook_Hard
      Right_Hook_Hard_FT
      Right_Hook_Hurt
      Right_Hook_Hurt_FT
      Right_Hook_Miss
      Right_Hook_Special
      Right_Uppercut
      Right_Uppercut_ Hard
      Right_Uppercut_ Miss
      Right_Uppercut_FT
      Right_Uppercut_Hard_FT
      Right_Uppercut_Hurt
      Right_Uppercut_Hurt_FT
      Right_Uppercut_Special

       

      LEFT PUNCHES
      Left_Jab
      Left_Jab_A
      Left_Jab_B
      Left_Jab_C
      Left_Jab_Hurt
      Left_Jab_Hard
      Left_Jab_Miss
      Left_Jab_Special
      Left_Jab_FT
      Left_Jab_Hard_FT
      Left_Jab_Hurt_FT
      Left_Hook
      Left_Hook_V2
      Left_Hook_FT
      Left_Hook_ Hard
      Left_Hook_ Hard_FT
      Left_Hook_Hurt
      Left_Hook_Hurt_FT
      Left_Hook_ Miss
      Left_Hook_Special
      Left_Uppercut
      Left_Uppercut_FT
      Left_Uppercut_Hard
      Left_Uppercut_Hard_FT
      Left_Uppercut_Hurt
      Left_Uppercut_Hurt_FT
      Left_Uppercut_ Miss
      Left_Uppercut_Special

       

      DEFENSE, HITS
      Hit_By_Combo_V1
      Hit_By_Combo_V1_Short
      Hit_By_Combo_V2
      Hit_By_Combo_V2_Short
      Hit_By_Cross_V1
      Hit_By_Cross_V1_Short
      Hit_By_Cross_V2
      Hit_By_Cross_V2_Short
      Hit_By_Cross_V3
      Hit_By_Cross_V4
      Hit_By_GutShot_V1
      Hit_By_GutShot_V1_Short
      Hit_By_GutShot_V2
      Hit_By_GutShot_V2_Short
      Hit_By_GutShot_V3
      Hit_By_Hook_V1
      Hit_By_Hook_V1_Short
      Hit_By_Hook_V2
      Hit_By_Hook_V2_Short
      Hit_By_Hook_V3
      Hit_By_Hook_V3_Short
      Hit_By_Hook_V5
      Hit_By_Hook_V6
      Hit_By_Hook_V6_Short
      Hit_By_Hook_V7
      Hit_By_Hook_V7_Short
      Hit_By_Hook_V8
      Hit_By_Hook_V8_Short
      Hit_By_Jab_V1
      Hit_By_Jab_V1_Short
      Hit_By_Jab_V2
      Hit_By_Jab_V2_Short
      Hit_By_Jab_V3
      Hit_By_Jab_V4
      Hit_By_Jab_V4_Short
      Hit_By_Jab_V5
      Hit_By_Jab_V5_Short
      Hit_By_Kidneyshot_V1
      Hit_By_Uppercut_V1

       

      DEFENSE, BLOCKS, MISC.
      Left_Dodge
      Right_Dodge
      Back_Dodge
      Left_Weave
      Right_Weave
      Back_Weave
      Combo_LH_RU
      Combo_Punch
      Body_Shot
      Quick_Weave
      Block_Loop
      Block_To_Idle
      Idle_To_Block
      Block_Straight_Hit_V1
      Block_Straight_Hit_V2
      Block_Straight_Hit_V3
      Kidney_Shot

       

      KNOCKOUTS, CELEBRATIONS
      Knockout_Countdown_V1
      Knockout_Countdown_V2
      Knockout_Countdown_V3
      Knockout_V1
      Knockout_V2
      Knockout_V3
      Knockout_V4
      Knockout_V5
      Knockout_V6
      Knockout_V7
      Knockout_V8
      Win_V1
      Win_V2
      Win_V3
      Win_V4
      Win_V5
      Win_V6
      Win_V7

       

       

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