DOCUSTUDIO - Single Product Test

By Motus Digital

$ 4.99

MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT

IDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK / AIM OFFSETS & TRANSITIONS

Time to get a move on! Get your 3D character moving with detailed collections of motion animations. Whether it's a straight line from point A to point B or you need to zigzag and jump obstacles, our Mobility animations will get you there. Base locomotions and transitions to move your character in any direction on a flat environment.

*Animation Pack
#Starter-BIP

35+ MOBILITY ANIMATIONS IN .BIP FORMAT

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

59 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Mobility-Starter
Format: BIP
Anim Count: 59
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Biped ~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-CRY

35+ MOBILITY ANIMATIONS FOR CRYENGINE

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

18 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 43 Total Animation Files

CRY - 3D Character Animations for Game Development in the CryEngine Game Engine.

    *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
Technical Info
#Starter-CRY
ID: CRY-Mobility-Starter
Format: CRY
Anim Count: 18
Total Files: 43

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.5A
    ~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
Notes
    ~ All animations as Root Motion and In-Place. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-FBX

35+ MOBILITY ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

59 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Mobility-Starter
Format: FBX
Anim Count: 59
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-ICL

35+ MOBILITY ANIMATIONS FOR iCLONE

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

59 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Mobility-Starter
Format: ICL
Anim Count: 59
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-UE4

35+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

59 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Mobility-Starter
Format: UE4
Anim Count: 59
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle ~ Various Minor Fixes
Notes
    ~ All Animation as Root Motion and In-Place (IPC) Animations ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an ""A"". ~ Source Animation import and A/T Poses explained here: UE4 Compatibility and Usage FAQ https://blog.mocaponline.com/blog/update-on-ue4-version-compatibility-and-usage-new-faq

*Animation Pack
#Starter-UNITY

35+ MOBILITY ANIMATIONS FOR UNITY 3D

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

59 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as ""Project Files"" or ""Asset Packages"" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Mobility-Starter
Format: UNITY
Anim Count: 59
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton and Avatar ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle ~ Various Minor Fixes
Notes
    ~ All animations set as Humanoid, ready for use. ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping. ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: Unity IPC Custom Animation Curves https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-BIP

122+ MOBILITY ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Mobility-Basic
Format: BIP
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Biped ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Various Minor Fixes.
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. No
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-CRY

64+ MOBILITY ANIMATIONS FOR CRYENGINE

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

64 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

CRY - 3D Character Animations for Game Development in the CryEngine Game Engine.

    *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
Technical Info
#Basic-CRY
ID: CRY-Mobility-Basic
Format: CRY
Anim Count: 64
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.5A
    ~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
Notes
    ~ A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. ~ All animations as Root Motion and In-Place.
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-FBX

122+ MOBILITY ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motionbuilder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Mobility-Basic
Format: FBX
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-ICL

122+ MOBILITY ANIMATIONS FOR iCLONE

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Mobility-Basic
Format: ICL
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UE4

122+ MOBILITY FOR UNREAL ENGINE

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Mobility-Basic
Format: UE4
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
Notes
    ~ All Animation as Root Motion and In-Place (IPC) Animations ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an ""A"". ~ Source Animation import and A/T Poses explained here: UE4 Compatibility and Usage FAQ https://blog.mocaponline.com/blog/update-on-ue4-version-compatibility-and-usage-new-faq

*Animation Pack
#Basic-UNITY

122+ MOBILITY ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as ""Project Files"" or ""Asset Packages"" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Mobility-Basic
Format: UNITY
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton and Avatar ~ New Attributes (IPC) ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Various Minor Fixes
Notes
    ~ All animations set as Humanoid, ready for use. ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping. ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: Unity IPC Custom Animation Curves https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-BIP

304+ MOBILITY ANIMATIONS IN .BIP FORMAT

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Mobility-Pro
Format: BIP
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Biped ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-CRY

219+ MOBILITY ANIMATIONS FOR CRYENGINE

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

219 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 516 Total Animation Files

CRY - 3D Character Animations for Game Development in the CryEngine Game Engine.

    *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
Technical Info
#Pro-CRY
ID: CRY-Mobility-Pro
Format: CRY
Anim Count: 219
Total Files: 516

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.5A
    ~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
Notes
    ~A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-FBX

223+ MOBILITY ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Mobility-Pro
Format: FBX
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-ICL

304+ MOBILITY ANIMATIONS FOR iCLONE

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Mobility-Pro
Format: ICL
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
Notes
    ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions. ~ All Animation as Root Motion and In-Place (IPC) Animations
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-UE4

304+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Mobility-Pro
Format: UE4
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
Notes
    ~ All Animation as Root Motion and In-Place (IPC) Animations ~ Free Demo Blueprint Controller included, and provided as-is with no direct support. ~ Blueprints created by: ""3 Prong Gaming"" https://www.youtube.com/user/ShortBusTrip ~ **NOTE: When using ""Add To Project"" in the ""Vault"" -The Config files need to be set correctly for the Demo Controller. See the included ""BP Config Settings"" (https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Mobility/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\Project\Source\” (not visible in the editor). ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions. ~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an ""A"". ~ Source Animation import and A/T Poses explained here: UE4 Compatibility and Usage FAQ https://blog.mocaponline.com/blog/update-on-ue4-version-compatibility-and-usage-new-faq

*Animation Pack
#Pro-UNITY

304+ MOBILITY ANIMATIONS FOR UNITY 3D

INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as ""Project Files"" or ""Asset Packages"" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Mobility-Pro
Format: UNITY
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
    ~ New MotusMan_V55 Skeleton and Avatar ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
Notes
    ~ All animations set as Humanoid, ready for use. ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions are included as traveling and in-place loops. ~ Moving Jumps are included as traveling and in-place motion. ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: Unity IPC Custom Animation Curves https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
~ All idles and transitions have been carefully pose-matched for seamless motion trees ~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. ~ All locomotions are created as clean one cycle loops. ~ Provided Motus Man character is copyright © Motus Digital, LLC