NINJA: 3D MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

NINJA: 3D CHARACTER ANIMATION PACKS - WITH VERTICAL JUMP TO PLATFORM ANIMATIONS, FOR GAME DEVELOPMENT & 3D PRODUCTION

NINJA KICK, PUNCH, KNOCK-DOWN, DUCK, ROLL, PLATFORM-JUMP, IDLE, TURN & TRANSITIONS

Wax on. Wax off. Your 3D character completed training and is ready to kick some serious butt. Punch, kick, flip, and evade to slip through the shadows and seriously go Ninja on your enemies.

*FBX Ninja Starter
#Starter-FBX

13 NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

4 IDLE/TURNS, 2 WALKS/JOGS/RUNS/JUMPS, 3 PUNCHES/KICKS, 2 STUNTS, 2 PLATFORMS - 13 TOTAL ANIMATION FILES

3D Viewer
#Starter-FBX
Technical Info
#Starter-FBX
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*UE4 Ninja Starter
#Starter-UE4

13 NINJA ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

4 IDLE/TURNS, 2 WALKS/JOGS/RUNS/JUMPS, 3 PUNCHES/KICKS, 2 STUNTS, 2 PLATFORMS - 13 TOTAL ANIMATION FILES

3D Viewer
#Starter-UE4
Technical Info
#Starter-UE4
  • All animations are on the UE4 template skeleton with IK bones. 
  • Root motion only with Starter. Root motion includes horizontal and vertical for platform climbing and jumps. 
  • All idles and transitions have been carefully pose­ matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­-timed or otherwise altered for any over­-the-­top or stylistic personal preference. Pro pack locomotions have two versions: In-Place noted as “IP”, and with traveling motion. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton re-targeting in UE4 to any other Humanoid character. They are in:  
    “\Content\Ninja_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations. 
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations.
*Unity Ninja Starter
#Starter-Unity

13 NINJA ANIMATIONS FOR UNITY 3D

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

4 IDLE/TURNS, 2 WALKS/JOGS/RUNS/JUMPS, 3 PUNCHES/KICKS, 2 STUNTS, 2 PLATFORMS - 13 TOTAL ANIMATION FILES

3D Viewer
#Starter-Unity

Technical Info
#Starter-Unity

***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*iClone Ninja Starter
#Starter-ICL

13 NINJA ANIMATIONS FOR iCLONE

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

4 IDLE/TURNS, 2 WALKS/JOGS/RUNS/JUMPS, 3 PUNCHES/KICKS, 2 STUNTS, 2 PLATFORMS - 13 TOTAL ANIMATION FILES

3D Viewer
#Starter-ICL

Technical Info
#Starter-ICL
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*BIP Ninja Starter
#Starter-BIP

13 NINJA ANIMATIONS IN .BIP FORMAT

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

4 IDLE/TURNS, 2 WALKS/JOGS/RUNS/JUMPS, 3 PUNCHES/KICKS, 2 STUNTS, 2 PLATFORMS - 13 TOTAL ANIMATION FILES

3D Viewer
#Starter-BIP

Technical Info
#Starter-BIP
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
Animation List 
#Starter

Ninja Starter - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
Combat_Stand_Idle
Relaxed_Stand_Idle
Combat_Stand_L_90
Combat_Stand_R_90

WALKS, TURNS, JUMPS
Combat_Walk_Forward
Combat_Walk_Forward_InPlace

KICKS
Kick_High_v1

PUNCH
Punch_Mid_v3

KNOCK DOWNS
Combat_Knock_Dn_Bkwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
Combat_Duck
Combat_Forward_Roll_v1

MID PLATFORMS
Run_Jump_Up_Platform_Mid_Cbt_Std
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1

 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com

*FBX Ninja Basic
#Basic-FBX

73 NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Kicking, Punching, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

10 IDLE TURNS, 41 WALKS/JOGS/RUNS, 8 PUNCHES/KICKS, 9 STUNTS, 10 PLATFORM - 73 TOTAL ANIMATION FILES

3D Viewer
#Basic-FBX

Technical Info
#Basic-FBX
  • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
  • Hits and attacks. Stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion. All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are .fbx format, standard fbx bone names. Provided Motus Man character is copyright © Motus Digital, LLC

*UE4 Ninja Basic
#Basic-UE4

73 NINJA ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Kicking, Punching, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

10 IDLE TURNS, 41 WALKS/JOGS/RUNS, 8 PUNCHES/KICKS, 9 STUNTS, 10 PLATFORM - 73 TOTAL ANIMATION FILES

3D Viewer
#Basic-UE4

Technical Info
#Basic-UE4
  • All animations are on the UE4 template skeleton with IK bones.
  • In­ place and Root motion. Root motion includes horizontal and vertical for platform climbing and jumps.
  • All idles and transitions have been carefully pose­ matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­-timed or otherwise altered for any over­-the-­top or stylistic personal preference. All locomotions have two versions: In-Place noted as “IP”, and with traveling motion.
  • True linear translation speed for each In­ Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton re-targeting in UE4 to any other Humanoid character. They are in: “\Content\Ninja_01\Source\FBX\” (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations. 

 

*Unity Ninja Basic
#Basic-Unity

73 NINJA ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Kicking, Punching, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

.FBX 3D Character Animations for Game Development in Unity 3D.

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

10 IDLE TURNS, 41 WALKS/JOGS/RUNS, 8 PUNCHES/KICKS, 9 STUNTS, 10 PLATFORM - 73 TOTAL ANIMATION FILES

3D Viewer
#Basic-Unity

Technical Info
#Basic-Unity

***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

  • A basic set of ninja animations for game development and CG production.
  • Both combat and relaxed animations.
  • Hits and attacks.
  • Stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*iClone Ninja Basic 
#Basic-ICL

73 NINJA ANIMATIONS FOR iCLONE

INCLUDES MORE: Kicking, Punching, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

10 IDLE TURNS, 41 WALKS/JOGS/RUNS, 8 PUNCHES/KICKS, 9 STUNTS, 10 PLATFORM - 73 TOTAL ANIMATION FILES

3D Viewer
#Basic-ICL

Technical Info
#Basic-ICL
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • A basic set of ninja animations for game development and CG production.
  • Both combat and relaxed animations.
  • Hits and attacks.
  • Stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
*BIP Ninja Basic
#Basic-BIP

73 NINJA ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Kicking, Punching, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

10 IDLE TURNS, 41 WALKS/JOGS/RUNS, 8 PUNCHES/KICKS, 9 STUNTS, 10 PLATFORM - 73 TOTAL ANIMATION FILES

3D Viewer
#Basic-BIP

Technical Info
#Basic-BIP
  • A basic set of ninja animations for game development and CG production.
  • Both combat and relaxed animations.
  • Hits and attacks.
  • Stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 

Animation List
#Basic

Ninja Basic - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
Combat_Stand_Idle
Relaxed_Stand_Idle
Combat_Stand_L_90
Combat_Stand_R_90
Combat_Stand_R_180

JOGS, TURNS, JUMPS
Combat_Jog_Forward
Combat_Jog_Forward_InPlace
Relaxed_Jog_Forward
Relaxed_Jog_Forward_InPlace
Relaxed_Jog_Back
Relaxed_Jog_Back_InPlace
Relaxed_Jog_Left
Relaxed_Jog_Left_InPlace
Relaxed_Jog_Right
Relaxed_Jog_Right_InPlace

WALKS, TURNS, JUMPS
Combat_Walk_Forward
Combat_Walk_Forward_InPlace
Combat_Walk_Back
Combat_Walk_Back_InPlace
Combat_Walk_Left
Combat_Walk_Left_InPlace
Combat_Walk_Right
Combat_Walk_Right_InPlace
Relaxed_Walk_Forward
Relaxed_Walk_Forward_InPlace

JUMPS, STEPS
Combat_Jump
Combat_Jump_Air_Loop
Combat_Jump_Landing
Combat_Jump_TakeOff
Combat_Std_Jump_Forward
Combat_Std_Jump_Backward
Combat_Std_Jump_Left
Combat_Std_Jump_Right
Combat_Std_Step_Back
Combat_Std_Step_Fwd
Combat_Std_Step_Left
Combat_Std_Step_Right

RUNS, TURNS, JUMPS
Combat_Run_Forward
Combat_Run_Forward_InPlace
Combat_Run_Left
Combat_Run_Left_InPlace
Combat_Run_Right
Combat_Run_Right_InPlace
Relaxed_Run_Forward
Relaxed_Run_Left
Relaxed_Run_Right

KICKS, PUNCHES
Kick_High_v1
Kick_Mid_v3
Kick_Low_v1
Kick_Back_v1
Punch_High_v2
Punch_Mid_v2
Punch_Mid_v3
Punch_Back_v1

KNOCK DOWNS
Combat_Knock_Dn_Bkwd_Mid_Recover
Combat_Knock_Dn_Fwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
Combat_Duck
Combat_Back_Flip
Combat_Forward_Roll_v1
Combat_Bkwd_Roll
Combat_Left_Roll
Combat_Right_Roll
Run_Dive_Forward_Roll

JUMPS, STEPS
Combat_Duck
Combat_Back_Flip
Combat_Forward_Roll_v1
Combat_Bkwd_Roll
Combat_Left_Roll
Combat_Right_Roll
Run_Dive_Forward_Roll

HIGH PLATFORMS
Rlx_Stand_Jump_Up_Hang_Platform_Hi
Hang_Platform_Hi_Idle
Hang_Platform_Hi_Drop_To_Rlx_Stand
Run_Jump_Hang_Platform_Hi
Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
Hang_Platform_Hi_Drop_Dead

MED PLATFORMS
Run_Jump_Up_Platform_Mid_Cbt_Std
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1

LOW PLATFORMS
Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com

*FBX Ninja Pro 
#Pro-FBX

167+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

3D Viewer
#Pro-FBX  

Technical Info
#Pro-FBX 
Motion Capture 3D Character Animation provided in .FBX file format.
  • A full set of ninja animations for game development and CG production.
  • Many versions of idles and fidgets.
  • Both combat and relaxed animations.
  • Hits and attacks from all directions.
  • Many variations of stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 

- The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.  
- All locomotions are included as one cycle traveling loops as well as in-place. 
- All idles and transitions have been carefully pose-matched, for seamless motion trees. 
- All animations are .fbx format, standard fbx bone names. 
- Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs.   

    *UE4 Ninja Pro
    #Pro-UE4

    167+ NINJA ANIMATIONS FOR UNREAL ENGINE

    INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

    The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

    3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

    19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

    3D Viewer
    #Pro-UE4

    Technical Info
    #Pro-UE4

    • All animations are on the UE4 template skeleton with IK bones. 
    • In­ place and Root motion. Root motion includes horizontal and vertical for platform climbing and jumps. 
    • All idles and transitions have been carefully pose­ matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­-timed or otherwise altered for any over­-the-­top or stylistic personal preference. All locomotions have two versions: In-Place noted as “IP”, and with traveling motion. 
    • True linear translation speed for each In­ Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding. 
    • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton re-targeting in UE4 to any other Humanoid character. They are in: 
    “\Content\Ninja_01\Source\FBX\” (not visible in the editor). 
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations. 
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations.

    *Unity Ninja Pro
    #Pro-Unity

    265+ Zombie MoCap Animations For Unity

    INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

    The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

    3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

    19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

     3D Viewer
    #Pro-Unity
    Technical Info
    #Pro-Unity

    ***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All locomotions have two versions, in-place and with traveling root motion.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • All animations are .fbx format, standard fbx bone names.
    • Provided Motus Man character is copyright © Motus Digital, LLC

     

    - The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.  
    - All locomotions are included as one cycle traveling loops as well as in-place. 
    - All idles and transitions have been carefully pose-matched, for seamless motion trees. 
    - All animations are .fbx format, standard fbx bone names. 
    - Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs. 

    *iClone Ninja Pro
    #Pro-ICL

    265+ iClone Zombie MoCap Animations

    INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

    The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

    Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *iMotion MoCap Packs are compatible with iClone 6 and higher.

    19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

    3D Viewer
    #Pro-ICL
    Technical Info
    #Pro-ICL
    • All motions already converted in iMotion format, ready for iClone 6 or higher.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All locomotions have two versions, in-place and with traveling root motion.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • Provided Motus Man character is copyright © Motus Digital, LLC

     

    - The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.  
    - All locomotions are included as one cycle traveling loops as well as in-place. 
    - All idles and transitions have been carefully pose-matched, for seamless motion trees. 
    - All animations are .fbx format, standard fbx bone names. 
    - Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs.  

    *BIP Ninja Pro
    #Pro-BIP

    167+ NINJA ANIMATIONS IN .BIP FORMAT

    INCLUDES ALL: Kicking, Punching, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

    The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

    Motion Capture 3D Character Animation provided in biped .BIP file format.

    3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

    19 IDLE/TURNS, 82 WALKS/JOGS/RUNS/JUMPS, 21 PUNCHES/KICKS, 34 STUNTS, 34 PLATFORMS - 190 TOTAL ANIMATION FILES

    3D Viewer
    #Pro-BIP
    Technical Info
    #Pro-BIP
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All locomotions have two versions, in-place and with traveling root motion.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • All animations are .bip format, standard bip bone names.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    - The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.  
    - All locomotions are included as one cycle traveling loops as well as in-place. 
    - All idles and transitions have been carefully pose-matched, for seamless motion trees. 
    - All animations are .bip format, standard bip bone names. 
    - Includes a quick tutorial to get you started using our animations in Unity. Please read the included docs.  

    Animation List
    #Pro

    Ninja Pro - Animation List (Download)

    IDLES, TURNS, FIDGETS, TRANSITIONS
    Combat_Stand_Idle
    Relaxed_Stand_Idle
    Relaxed_Stand_To_Combat_Stand
    Combat_Stand_To_Relaxed_Stand
    Combat_Stand_L_90
    Combat_Stand_R_90
    Combat_Stand_R_180
    Relaxed_Stand_L_90
    Relaxed_Stand_R_90
    Relaxed_Stand_L_180
    Relaxed_Stand_R_180
    Relaxed_Stand_Fidget_V1
    Relaxed_Stand_Fidget_V2
    Relaxed_Stand_Fidget_V3
    Relaxed_Stand_Fidget_V4
    Relaxed_Stand_Fidget_V5
    Relaxed_Stand_Fidget_V6
    Relaxed_Stand_Fidget_V7
    Relaxed_Stand_Fidget_V8

    JOGS, TURNS JUMPS
    Combat_Jog_Forward
    Combat_Jog_Forward_InPlace
    Combat_Jog_Back
    Combat_Jog_Back_InPlace
    Combat_Jog_Left
    Combat_Jog_Left_InPlace
    Combat_Jog_Right
    Combat_Jog_Right_InPlace
    Combat_Jog_Forward_To_Cbt_Std
    Combat_Jog_Back_To_Cbt_Std
    Combat_Jog_Left_To_Cbt_Std
    Combat_Jog_Right_To_Cbt_Std
    Relaxed_Jog_Forward
    Relaxed_Jog_Forward_InPlace
    Relaxed_Jog_Back
    Relaxed_Jog_Back_InPlace
    Relaxed_Jog_Left
    Relaxed_Jog_Left_InPlace
    Relaxed_Jog_Right
    Relaxed_Jog_Right_InPlace
    Relaxed_Jog_Forward_To_Cbt_Std
    Relaxed_Jog_Back_To_Cbt_Std
    Relaxed_Jog_Left_To_Cbt_Std
    Relaxed_Jog_Right_To_Cbt_Std
    Relaxed_Jog_Forward_To_Rlx_Std
    Relaxed_Jog_Back_To_Rlx_Std
    Relaxed_Jog_Left_To_Rlx_Std
    Relaxed_Jog_Right_To_Rlx_Std

    WALKS, TURNS, JUMPS
    Combat_Walk_Forward
    Combat_Walk_Forward_InPlace
    Combat_Walk_Back
    Combat_Walk_Back_InPlace
    Combat_Walk_Left
    Combat_Walk_Left_InPlace
    Combat_Walk_Right
    Combat_Walk_Right_InPlace
    Relaxed_Walk_Forward
    Relaxed_Walk_Forward_InPlace
    Relaxed_Walk_Back
    Relaxed_Walk_Back_InPlace
    Relaxed_Walk_Left
    Relaxed_Walk_Left_InPlace
    Relaxed_Walk_Right
    Relaxed_Walk_Right_InPlace

    JUMPS, STEPS
    Combat_Jump
    Combat_Jump_Air_Loop
    Combat_Jump_Landing
    Combat_Jump_TakeOff
    Combat_Jump_Wave
    Combat_Std_Jump_Forward
    Combat_Std_Jump_Backward
    Combat_Std_Jump_Left
    Combat_Std_Jump_Right
    Combat_Std_Step_Back
    Combat_Std_Step_Fwd
    Combat_Std_Step_Left
    Combat_Std_Step_Right
    Run_Flip_Long_Jump_Cbt_Stand
    Run_Flip_Run

    RUNS, TURNS, JUMPS
    Combat_Run_Forward
    Combat_Run_Forward_InPlace
    Combat_Run_Left
    Combat_Run_Left_InPlace
    Combat_Run_Right
    Combat_Run_Right_InPlace
    Relaxed_Run_Forward
    Relaxed_Run_Forward_InPlace
    Relaxed_Run_Left
    Relaxed_Run_Left_InPlace
    Relaxed_Run_Right
    Relaxed_Run_Right_InPlace
    Combat_Run_Forward_To_Cbt_Stnd
    Combat_Run_Left_To_Cbt_Stnd
    Combat_Run_Right_To_Cbt_Stnd
    Run_Flip_Long_Jump_Cbt_Stand
    Run_Flip_Run

    KICKS
    Kick_High_v1
    Kick_High_v2
    Kick_High_v3
    Kick_Mid_v1
    Kick_Mid_v2
    Kick_Mid_v3
    Kick_Low_v1
    Kick_Low_v2
    Kick_Low_v3
    Kick_Back_v1
    Kick_Back_v2
    Kick_Back_v3

    PUNCH
    Punch_High_v1
    Punch_High_v2
    Punch_High_v3
    Punch_Mid_v1
    Punch_Mid_v2
    Punch_Mid_v3
    Punch_Back_v1
    Punch_Back_v2
    Punch_Back_v3

    KNOCK DOWNS
    Combat_Knock_Dn_Bkwd_Mid_Recover
    Combat_Knock_Dn_Fwd_Mid_Recover
    Combat_Knock_Dn_Fwd_Hi_Recover

    DUCKS, FLIPS, ROLLS, DIVES
    Combat_Duck
    Combat_Back_Flip
    Combat_Jump_Up_Flip
    Combat_Fwd_OneHand_Cartwheel
    Combat_Forward_Roll_v1
    Combat_Forward_Roll_v2
    Combat_Forward_Roll_v3
    Combat_Bkwd_Roll
    Combat_Left_Roll
    Combat_Right_Roll
    Run_Dive_Forward_Roll
    Combat_Forward_Cartwheel
    Combat_Back_Cartwheel
    Combat_Left_Cartwheel
    Combat_Right_Cartwheel
    Run_Jump_Kickoff_Reverse_Run

    HIGH PLATFORMS
    Rlx_Stand_Jump_Up_Hang_Platform_Hi
    Hang_Platform_Hi_Idle
    Hang_Platform_Hi_Idle_Backwards
    Hang_Platform_Hi_Drop_To_Rlx_Stand
    Run_Jump_Hang_Platform_Hi
    Rlx_Stand_Platform_Hi_To_Hang_Hi_Idle
    Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
    Hang_Platform_Hi_Drop_Dead
    Hang_Platform_Hi_Drop_Dead_Reverse
    Rlx_Std_Platform_Hi_Hand_Jump_Rlx_Std
    Rlx_Std_Platform_Hi_Jump_Rlx_Std
    Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v1
    Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v2
    Rlx_Std_Platform_Hi_Hand_Jump_Roll_Rlx_Std

    MID PLATFORMS
    Run_Platform_Mid_Jump_Down_Run
    Run_Platform_Mid_Jump_Down_Roll_Cbt_Std
    Run_Jump_Roll_Up_Platform_Mid
    Run_Jump_Up_Platform_Mid_Cbt_Std
    Run_Jump_Up_Platform_Mid_Run
    Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1
    Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v2
    Cbt_Std_Platform_Mid_Jump_Dn_Roll_Cbt_Std
    Cbt_Std_Fwd_Platform_Mid_Drop_Cbt_Std
    Cbt_Std_Bkwd_Platform_Mid_Drop_Cbt_Std

    LOW PLATFORMS
    Run_Platform_Low_Dive_Roll_Dn_Cbt_Stand
    Run_Platform_Low_Roll_Dn_Cbt_Stand
    Cbt_Std_Platform_Low_Roll_Dn_Cbt_Std
    Run_Platform_Low_Dive_Aerial_Cbt_Std
    Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
    Cbt_Std_Platform_Low_Jump_Dn_Hard_Cbt_Std
    Run_Jump_Up_Roll_Platform_Low_Cbt_Std
    Run_Jump_Up_Platform_Low_Run
    Cbt_Std_Jump_Up_Roll_Platform_Low_Cbt_Std
    Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

    MOCAP ONLINE / MOTUS DIGITAL 
    http://www.MoCapOnline.com 
    MoCap@MotusDigital.com