FBX-Ninja-Basic

By Motus Digital

$ 44.99

103+ Ninja Animations In .Fbx Format

INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - 193 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Ninja-Basic
Format: FBX
Anim Count: 86
Total Files: 193

Latest Update: V-2.7
    • MotusMan_v55 - New updated skeleton.
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    FBX - Motion Capture 3D Character Animation provided in .FBX file format.
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
      • Provided Motus Man character is copyright © Motus Digital, LLC

      3D Viewer

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      Media

      Animation List

      FBX NINJA BASIC - Animation List

      IDLES, TURNS, FIDGETS, TRANSITIONS
      NJA_Cbt_Stand_V2_Idle
      NJA_Rlx_Stand_Idle
      NJA_Rlx_Stand_To_Cbt_Stand
      NJA_Cbt_Stand_To_Rlx_Stand
      NJA_Cbt_Std_Turn_L_45_Loop
      NJA_Cbt_Std_Turn_R_45_Loop
      NJA_Cbt_Stand_L_90
      NJA_Cbt_Stand_R_90
      NJA_Cbt_Stand_R_180
      NJA_Rlx_Stand_Fidget_V1
      NJA_Rlx_Stand_Fidget_V2
      NJA_Rlx_Stand_Fidget_V3
      NJA_Rlx_Stand_Fidget_V4

      CROUCHING
      NJA_Cbt_Crouch_Idle
      NJA_Cbt_Stand_To_Crouch
      NJA_Cbt_Crouch_To_Stand
      NJA_Cbt_Crouch_Turn_L_45_Loop
      NJA_Cbt_Crouch_Turn_R_45_Loop
      NJA_Cbt_CrouchWalk_B_Loop
      NJA_Cbt_CrouchWalk_F_Loop
      NJA_Cbt_CrouchWalk_L_Loop
      NJA_Cbt_CrouchWalk_L_BkPd_Loop
      NJA_Cbt_CrouchWalk_R_Loop
      NJA_Cbt_CrouchWalk_R_BkPd_Loop

      JOGS, TURNS, JUMPS
      NJA_Cbt_Jog_Forward_Loop
      NJA_Cbt_Jog_Back_Loop
      NJA_Cbt_Jog_Left_Loop
      NJA_Cbt_Jog_Left_BkPd_Loop
      NJA_Cbt_Jog_Right_Loop
      NJA_Cbt_Jog_Right_BkPd_Loop

      WALKS, TURNS, JUMPS
      NJA_Cbt_Walk_Forward_Loop
      NJA_Cbt_Walk_Back_Loop
      NJA_Cbt_Walk_Left_Loop
      NJA_Cbt_Walk_Left_BkPd_Loop
      NJA_Cbt_Walk_Right_Loop
      NJA_Cbt_Walk_Right_BkPd_Loop

      JUMPS, STEPS
      NJA_Cbt_Jump
      NJA_Cbt_Jump_TakeOff_IPC
      NJA_Cbt_Jump_Air_Loop_IPC
      NJA_Cbt_Jump_Landing_IPC
      NJA_Cbt_Std_Jump_Forward
      NJA_Cbt_Std_Jump_Backward
      NJA_Cbt_Std_Jump_Left
      NJA_Cbt_Std_Jump_Right
      NJA_Cbt_Std_Step_Back
      NJA_Cbt_Std_Step_Fwd
      NJA_Cbt_Std_Step_Left
      NJA_Cbt_Std_Step_Right

      RUNS, TURNS, JUMPS
      NJA_Cbt_Run_Forward_Loop
      NJA_Cbt_Run_Back_Loop
      NJA_Cbt_Run_Left_Loop
      NJA_Cbt_Run_Left_BkPd_Loop
      NJA_Cbt_Run_Right_Loop
      NJA_Cbt_Run_Right_BkPd_Loop

      KICKS, PUNCHES
      NJA_Kick_High_v1
      NJA_Kick_Mid_v3
      NJA_Kick_Low_v1
      NJA_Kick_Back_v1
      NJA_Punch_High_v2
      NJA_Punch_Mid_v2
      NJA_Punch_Mid_v3
      NJA_Punch_Back_v1

      STAR THROW
      NJA_Star_Throw_Fwd_Single
      NJA_Star_Throw_Fwd_Start
      NJA_Star_Throw_Fwd_Loop
      NJA_Star_Throw_Fwd_End
      NJA_Star_Throw_Bkwd_Single
      NJA_Star_Throw_Bkwd_Start
      NJA_Star_Throw_Bkwd_Loop
      NJA_Star_Throw_Bkwd_End

      KNOCK DOWNS
      NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
      NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

      DUCKS, FLIPS, ROLLS, DIVES
      NJA_Cbt_Duck
      NJA_Cbt_Back_Flip
      NJA_Cbt_Forward_Roll_v1
      NJA_Cbt_Bkwd_Roll
      NJA_Cbt_Left_Roll
      NJA_Cbt_Right_Roll
      NJA_Run_Dive_Forward_Roll

      HIGH PLATFORMS
      NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
      NJA_Hang_Ptfm_Hi_Idle
      NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
      NJA_Run_Jump_Hang_Ptfm_Hi
      NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
      NJA_Hang_Ptfm_Hi_Drop_Dead

      MED PLATFORMS
      NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
      NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

      LOW PLATFORMS
      NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
      NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

      AIM OFFSETS
      NJA_Cbt_Look_Center
      NJA_Cbt_Look_Ctr_Dn_90
      NJA_Cbt_Look_Ctr_Up_90
      NJA_Cbt_Look_L_90
      NJA_Cbt_Look_L_90_Dn_90
      NJA_Cbt_Look_L_90_Up_90
      NJA_Cbt_Look_R_90
      NJA_Cbt_Look_R_90_Dn_90
      NJA_Cbt_Look_R_90_Up_90
      NJA_Cbt_Crouch_Look_Center
      NJA_Cbt_Crouch_Look_Ctr_Dn_90
      NJA_Cbt_Crouch_Look_Ctr_Up_90
      NJA_Cbt_Crouch_Look_L_90
      NJA_Cbt_Crouch_Look_L_90_Dn_90
      NJA_Cbt_Crouch_Look_L_90_Up_90
      NJA_Cbt_Crouch_Look_R_90
      NJA_Cbt_Crouch_Look_R_90_Dn_90
      NJA_Cbt_Crouch_Look_R_90_Up_90
      MOB1_Stand_Relaxed_Look_Center
      MOB1_Stand_Relaxed_Look_D90
      MOB1_Stand_Relaxed_Look_L90
      MOB1_Stand_Relaxed_Look_R90
      MOB1_Stand_Relaxed_Look_U90

      ABBREVIATION KEY:
      Cbt = Combat
      Rlx = Relaxed
      Std = Stand
      Ptfm = Platform
      L = Left
      R = Right
      Dn = Down
      Fwd = Forward
      Bkwd = Backward
      Ctr = Center
      V# = Version
      BkPd = Backpedal

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      ***Download XLSX

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      MoCap@MotusDigital.com