PUNCH: MOCAP ANIMATION PACKS

By MoCap Online

$ 2.99

PUNCH: 3D CHARACTER ANIMATIONS - PUNCH, FIGHT, BOXING & BRAWLING ANIMATIONS FOR GAME DEVELOPMENT & 3D PRODUCTION

LEFT PUNCH, RIGHT PUNCH, JAB, HOOK UPPERCUT, COMBO, DODGE, BLOCK, HIT, KNOCKDOWN & TRANSITIONS

Round 2 - FIGHT! Get into the ring with pounding offensive blows, brutal defensive hits and knockouts, while dodging and weaving your way to the title. Detailed variations of punches, blocks and hits to create complex animation sequences for a rock'em sock'em 3d character fistfight.

*FBX Punch Starter
#Starter-FBX

20 PUNCH ANIMATIONS IN .FBX FORMAT

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-FBX

Technical Info
#Starter-FBX
  • A set of boxing animation for game development and CG production.
  • Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
*UE4 Punch Starter
#Starter-UE4

20 PUNCH ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-UE4

Technical Info
#Starter-UE4

Rev. 2 Update: Unreal Engine 4.9

  • All animations now include root motion. 
  • Motion list now has detailed descriptions of each animation. 
  • All animations are on the UE4 template skeleton with IK bones. 
  • All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
*Unity Punch Starter
#Starter-Unity

20 PUNCH ANIMATIONS FOR UNITY 3D

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-Unity


Technical Info
#Starter-Unity

***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

  • A set of boxing animation for game development and CG production.
  • Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
*iClone Punch Starter
#Starter-ICL

20 PUNCH ANIMATIONS FOR iCLONE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

3D Character Animations for Game Development in Unity 3D

*iMotion MoCap Packs are compatible with iClone 6 and higher.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-ICL


Technical Info
#Starter-ICL
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • A set of boxing animation for game development and CG production.
  • Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
*CryEngine Punch Starter
#Starter-Cry

20 PUNCH ANIMATIONS FOR CRYENGINE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

3D Character Animations for Game Development in the CryEngine Game Engine.

*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-CRY

Technical Info
#Starter-Cry
  • Our MotusMan is already featured in the CryEngine!
  • All animations are native I_CAF files and on the default MotusMan Character.
  • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
  • A set of boxing animation for game development and CG production.
  • Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*BIP Punch Starter 
#Starter-BIP

20 PUNCH ANIMATIONS IN .BIP FORMAT

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.

A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 TOTAL ANIMATIONS

3D Viewer
#Starter-BIP

Technical Info
#Starter-BIP
  • A set of boxing animation for game development and CG production.
  • Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
Animation List 
#Starter

Boxing Starter - Animation List (Download)

IDLES, FIDGETS
Idle
Idle_Fidget_V1

RIGHT PUNCHES
Right_Cross
Right_Hook
Right_Uppercut

LEFT PUNCHES
Left_Jab
Left_Hook
Left_Uppercut

DEFENSE, HITS
Hit_By_Combo_V1_Short
Hit_By_Hook_V1_Short
Hit_By_Jab_V1_Short

DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1

KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_V1
Win_V1 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com

*FBX Pistol Basic
#Basic-FBX

47 PUNCH ANIMATIONS IN .FBX FORMAT

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-FBX
Technical Info
#Basic-FBX
  • A basic set of boxing animation for game development and cg production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 
*UE4 Punch Basic
#Basic-UE4

47 FIGHT ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-UE4

Technical Info
#Basic-UE4
  • All animations now include root motion. 
  • Motion list now has detailed descriptions of each animation. 
  • All animations are on the UE4 template skeleton with IK bones. 
  • All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. 
*Unity Punch Basic
#Basic-Unity

47 PUNCH ANIMATIONS FOR UNITY 3D

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-Unity
Technical Info
#Basic-Unity

***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

    • A basic set of boxing animation for game development and CG production.
    • Many versions of idles and fidgets in normal, tired and hurt states.
    • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
    • Hits and attacks from all directions.
    • Many variations of knockouts, countdowns and victory celebrations.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • All animations are .fbx format, standard fbx bone names.
*iClone Punch Basic 
#Basic-ICL

47 PUNCH ANIMATIONS FOR iCLONE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-ICL

Technical Info
#Basic-ICL
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • A basic set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*CryEngine Punch Basic 
#Basic-CRY

47 PUNCH ANIMATIONS FOR CRYENGINE

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

3D Character Animations for Game Development in the CryEngine Game Engine.

*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-CRY

Technical Info
#Basic-CRY
  • Our MotusMan is already featured in the CryEngine!
  • All animations are native I_CAF files and on the default MotusMan Character.
  • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
  • A basic set of boxing animation for game development and cg production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC

 Also on CRYENGINE MARKETPLACE.

*BIP Punch Basic
#Basic-BIP

47 PUNCH ANIMATIONS IN .BIP FORMAT

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins. 

A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 TOTAL ANIMATIONS

3D Viewer
#Basic-BIP

Technical Info
#Basic-BIP
  • A basic set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
Animation List
#Basic

Punch Basic - Animation List (Download) 

IDLES, FIDGETS
Idle
Idle_Fidget_V1
Idle_Hurt_V1
Idle_Really_Tired_V1
Idle_Tired

RIGHT PUNCHES
Right_Cross
Right_Cross_ Hard
Right_Cross_ Miss
Right_Hook
Right_Hook_Hard
Right_Hook_Miss
Right_Uppercut
Right_Uppercut_ Hard
Right_Uppercut_ Miss

LEFT PUNCHES
Left_Jab
Left_Jab_Hard
Left_Jab_Miss
Left_Hook
Left_Hook_ Hard
Left_Hook_ Miss
Left_Uppercut
Left_Uppercut_Hard
Left_Uppercut_ Miss 

DEFENSE, HITS
Hit_By_Combo_V1
Hit_By_Combo_V1_Short
Hit_By_GutShot_V1
Hit_By_GutShot_V1_Short
Hit_By_Hook_V1
Hit_By_Hook_V1_Short
Hit_By_Jab_V1
Hit_By_Jab_V1_Short

DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Back_Dodge
Left_Weave
Right_Weave
Back_Weave
Quick_Weave
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1

KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_V1
Knockout_V2
Win_V1
Win_V2 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com

*FBX Punch Pro 
#Pro-FBX

145 PUNCH ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
 

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

3D Viewer
#Pro-FBX

Technical Info
#Pro-FBX 
  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
 
*UE4 Punch Pro
#Pro-UE4

145 PUNCH ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins. 

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

3D Viewer
#Pro-UE4
Technical Info
#Pro-UE4

Rev. 2 Update: Unreal Engine 4.9-4.xx

  • All animations now include root motion. 
  • Motion list now has detailed descriptions of each animation. 
  • All animations are on the UE4 template skeleton with IK bones. 
  • All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
*Unity Punch Pro
#Pro-Unity

145 PUNCH ANIMATIONS FOR UNITY 3D 

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
 

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

 3D Viewer
#Pro-Unity

Technical Info
#Pro-Unity

***Please read the documentation for using Mocap Online animations with Mecanim: Mocap Online Unity Mecanim Documentation

  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*iClone Punch Pro
#Pro-ICL

145 PUNCH ANIMATIONS FOR iCLONE

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

 

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

3D Viewer
#Pro-ICL

Technical Info
#Pro-ICL
  • All motions already converted in iMotion format, ready for iClone 6 or higher.
  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • Provided Motus Man character is copyright © Motus Digital, LLC 

*CryEngine Punch Pro
#Pro-Cry

145 PUNCH ANIMATIONS FOR CRYENGINE

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins. 

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

3D Character Animations for Game Development in the CryEngine Game Engine.

*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

3D Viewer
#Pro-Cry

Technical Info
#Pro-Cry
  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*BIP Punch Pro
#Pro-BIP

145 PUNCH ANIMATIONS IN .BIP FORMAT

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 TOTAL ANIMATIONS

3D Viewer
#Pro-BIP

 

Technical Info
#Pro-BIP
  • A full set of boxing animation for game development and CG production.
  • Many versions of idles and fidgets in normal, tired and hurt states.
  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
  • Hits and attacks from all directions.
  • Many variations of knockouts, countdowns and victory celebrations.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard bip bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC 

Animation List
#Pro

Boxing Pro - Animation List (Download) 

IDLES, FIDGETS

Idle
Idle_Fidget_V1
Idle_Fidget_V2
Idle_Fidget_V3
Idle_Fidget_V4
Idle_Fidget_V5
Idle_Fidget_V6
Idle_Fidget_V7
Idle_Fidget_V8
Idle_Hurt_V1
Idle_Hurt_V2
Idle_Hurt_V3
Idle_Really_Tired_V1
Idle_Really_Tired_V2
Idle_Slighty_Tired
Idle_Tired

RIGHT PUNCHES
Right_Cross
Right_Cross_A
Right_Cross_B
Right_Cross_C
Right_Cross_ Hard
Right_Cross_ Hurt
Right_Cross_ Miss
Right_Cross_ Special
Right_Cross_FT
Right_Cross_ Hurt_FT
Right_Cross_Hard_FT
Right_Hook
Right_Hook_FT
Right_Hook_Hard
Right_Hook_Hard_FT
Right_Hook_Hurt
Right_Hook_Hurt_FT
Right_Hook_Miss
Right_Hook_Special
Right_Uppercut
Right_Uppercut_ Hard
Right_Uppercut_ Miss
Right_Uppercut_FT
Right_Uppercut_Hard_FT
Right_Uppercut_Hurt
Right_Uppercut_Hurt_FT
Right_Uppercut_Special 

LEFT PUNCHES
Left_Jab
Left_Jab_A
Left_Jab_B
Left_Jab_C
Left_Jab_Hurt
Left_Jab_Hard
Left_Jab_Miss
Left_Jab_Special
Left_Jab_FT
Left_Jab_Hard_FT
Left_Jab_Hurt_FT
Left_Hook
Left_Hook_V2
Left_Hook_FT
Left_Hook_ Hard
Left_Hook_ Hard_FT
Left_Hook_Hurt
Left_Hook_Hurt_FT
Left_Hook_ Miss
Left_Hook_Special
Left_Uppercut
Left_Uppercut_FT
Left_Uppercut_Hard
Left_Uppercut_Hard_FT
Left_Uppercut_Hurt
Left_Uppercut_Hurt_FT
Left_Uppercut_ Miss
Left_Uppercut_Special

DEFENSE, HITS
Hit_By_Combo_V1
Hit_By_Combo_V1_Short
Hit_By_Combo_V2
Hit_By_Combo_V2_Short
Hit_By_Cross_V1
Hit_By_Cross_V1_Short
Hit_By_Cross_V2
Hit_By_Cross_V2_Short
Hit_By_Cross_V3
Hit_By_Cross_V4
Hit_By_GutShot_V1
Hit_By_GutShot_V1_Short
Hit_By_GutShot_V2
Hit_By_GutShot_V2_Short
Hit_By_GutShot_V3
Hit_By_Hook_V1
Hit_By_Hook_V1_Short
Hit_By_Hook_V2
Hit_By_Hook_V2_Short
Hit_By_Hook_V3
Hit_By_Hook_V3_Short
Hit_By_Hook_V5
Hit_By_Hook_V6
Hit_By_Hook_V6_Short
Hit_By_Hook_V7
Hit_By_Hook_V7_Short
Hit_By_Hook_V8
Hit_By_Hook_V8_Short
Hit_By_Jab_V1
Hit_By_Jab_V1_Short
Hit_By_Jab_V2
Hit_By_Jab_V2_Short
Hit_By_Jab_V3
Hit_By_Jab_V4
Hit_By_Jab_V4_Short
Hit_By_Jab_V5
Hit_By_Jab_V5_Short
Hit_By_Kidneyshot_V1
Hit_By_Uppercut_V1

DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Back_Dodge
Left_Weave
Right_Weave
Back_Weave
Combo_LH_RU
Combo_Punch
Body_Shot
Quick_Weave
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
Block_Straight_Hit_V2
Block_Straight_Hit_V3
Kidney_Shot 

KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_Countdown_V2
Knockout_Countdown_V3
Knockout_V1
Knockout_V2
Knockout_V3
Knockout_V4
Knockout_V5
Knockout_V6
Knockout_V7
Knockout_V8
Win_V1
Win_V2
Win_V3
Win_V4
Win_V5
Win_V6
Win_V7 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com