~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
- SKU
- FBX-Punch-Starter
- Format
- FBX Format
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ MotusMan_v55 - New updated skeleton.
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
- SKU
- BLEND-Punch-Starter
- Format
- Blender 3D
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
- SKU
- CRY-Punch-Starter
- Format
- CRYENGINE
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ Our MotusManis Calready featured in the CryEngine!
~ Various Minor Fixes
~ 3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
- SKU
- BLEND-Punch-Pro
- Format
- Blender 3D
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
- SKU
- UE-Punch-Starter
- Format
- Unreal Engine
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ Engine 4.9 - 4.xx
~ All animations now include root motion.
~ Motion list now has detailed descriptions of each animation.
~ All animations are on the UE4 template skeleton with IK bones.
~ All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
~ FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
~ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
~ A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
~ A basic set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- ICL-Punch-Basic
- Format
- iClone
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ All motions are in .rlMotion format for iClone 7 or higher.
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A full set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- ICL-Punch-Pro
- Format
- iClone
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ All motions are in .rlMotion format for iClone 7 or higher.
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
~ A full set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
~ All animations included as Root Motion and In-Place.
- SKU
- BIP-Punch-Pro
- Format
- BIP Format
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ All animations root motion.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
~ A full set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- UNITY-Punch-Pro
- Format
- Unity 3D
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ All animations set as Humanoid, ready for use.
~ Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
~ "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
- SKU
- CRY-Punch-Basic
- Format
- CRYENGINE
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ Our MotusManis Calready featured in the CryEngine!
~ Various Minor Fixes
~ 3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A basic set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- UNITY-Punch-Basic
- Format
- Unity 3D
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ All animations set as Humanoid, ready for use.
~ Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
~ "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A basic set of boxing animation for game development and cg production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations
- SKU
- FBX-Punch-Basic
- Format
- FBX Format
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ MotusMan_v55 - New updated skeleton.
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
- SKU
- ICL-Punch-Starter
- Format
- iClone
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ All motions are in .rlMotion format for iClone 7 or higher.
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
~ A full set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- UE-Punch-Pro
- Format
- Unreal Engine
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ Engine 4.15 - 4.xx
~ For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly.
~ All animations included as Root Motion.
~ Reference Pose is an "A".~ “A” and “T” pose files included to change the default retarget manager stance.
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
~ A basic set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
~ All animations included as Root Motion and In-Place.
- SKU
- BIP-Punch-Basic
- Format
- BIP Format
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ All animations root motion.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
~ All animations included as Root Motion and In-Place.
- SKU
- BIP-Punch-Starter
- Format
- BIP Format
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ All animations root motion.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
~ A full set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- FBX-Punch-Pro
- Format
- FBX Format
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ MotusMan_v55 - New updated skeleton.
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
- SKU
- CRY-Punch-Pro
- Format
- CRYENGINE
- Animations
- 145
- Files
- 145
- Numbers
- 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ Our MotusManis Calready featured in the CryEngine!
~ Various Minor Fixes
~ 3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Punch animations.
~ A set of boxing animation for game development and CG production.
~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Knockouts, countdowns and victory celebrations.
- SKU
- UNITY-Punch-Starter
- Format
- Unity 3D
- Animations
- 20
- Files
- 20
- Numbers
- 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Look-At aim offsets
~ Various Minor Fixes
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Punch PRO"
~ A basic set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- BLEND-Punch-Basic
- Format
- Blender 3D
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ MotusMan_v55 - New updated skeleton.
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"
~ A basic set of boxing animation for game development and CG production.
~ Many versions of idles and fidgets in normal, tired and hurt states.
~ Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
~ Hits and attacks from all directions.
~ Many variations of knockouts, countdowns and victory celebrations.
- SKU
- UE-Punch-Basic
- Format
- Unreal Engine
- Animations
- 47
- Files
- 47
- Numbers
- 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ Engine 4.9 - 4.xx
~ All animations now include root motion.
~ Motion list now has detailed descriptions of each animation.
~ All animations are on the UE4 template skeleton with IK bones.
~ All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
~ FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
~ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
~ A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Punch PRO"