MOBILITY: MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR (2-LEGGED) BIPED CHARACTER AROUND A VIRTUAL ENVIRONMENT.

CHARACTER IDLE, WALK, JOG, RUN, CROUCH, CROUCHWALK, JUMP, TURN, STRAFE, PIVOT, LOOK/AIM OFFSET & TRANSITIONS

Time to get a move on! Get your 3D character moving with detailed collections of in-motion animations. Whether it's a straight line from point A to point B or you need to zigzag and jump obstacles, our Mobility animations will get you there. Base locomotions and transitions to move your character in any direction on a flat environment.

*FBX Mobility Starter
#Starter-FBX

35+ MOBILITY ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

35 Animations, 3 aim offsets, 2 Split Jumps 59 Total Animation Files

3D Viewer
#Starter-FBX

Technical Info
#Starter-FBX
  • Rev. 2.7B Update
    • New MotusMan_V55 Skeleton
    • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
    • Turn In-Place Loops - For Standing and Crouching.
    • Root Motion and In-Place (IPC) Animations
    • Various Minor Fixes
*UE4 Mobility Starter
#Starter-UE4

35+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

35 Animations, 3 aim offsets, 2 Split Jumps - 59 Total Animation Files

3D Viewer
#Starter-UE4

Technical Info
#Starter-UE4
  • Rev. 2.7B Update
    • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
    • Turn In-Place Loops - For Standing and Crouching.
    • Reference Pose is an "A".
    • Rev. 2.7
      • Engine 4.15 - 4.xx 
      • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
      • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
      • This "Starter" pack is a subset of "Mobility PRO"
      • ("PRO" version has a Demo Blueprint Controller, not  included in "Starter")
      • “A” and “T” pose files included to change the default retarget manager stance.
      • Source Animation import and A/T Poses explained here:
        UE4 Compatibility and Usage FAQ
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig.

    Also available on the UE4 Marketplace.

    *Unity Mobility Starter
    #Starter-Unity

    35+ MOBILITY ANIMATIONS FOR UNITY 3D

    INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

    A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

    35 Animations, 3 aim offsets, 2 Split Jumps - 59 Total Animation Files

    3D Viewer
    #Starter-Unity

    Technical Info
    #Starter-Unity
    • Rev. 2.7B Update
      • New MotusMan_V55 Skeleton and Avatar
      • All animations set as Humanoid, ready for use.
    • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. 
      Mocap Online - Unity Animation Notes
      • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) 
    • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
      Unity IPC Custom Animation Curves
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
      • This "Starter" Pack is a subset of "Mobility PRO"
      • Includes two gaits: Walk and Jog, plus Crouching and jumping.
      • Turning In Place
      • Aim/Look offsets.
      • Transitions from a Standing and Crouching.

    *iClone Mobility Starter 
    #Starter-ICL

    35+ MOBILITY ANIMATIONS FOR iCLONE

    INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

    A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *iMotion MoCap Packs are compatible with iClone 6 and higher.

    35 Animations, 3 aim offsets, 2 Split Jumps - 59 Total Animation Files

    3D Viewer
    #Starter-ICL

    Technical Info
    #Starter-ICL
    • Rev. 2.7B Update
      • New MotusMan_V55 Skeleton
      • All motions are in .rlMotion format for iClone 7 or higher.
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
    • Look-At aim offsets
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    *CryEngine Mobility Starter
    #Starter-Cry

    18+ CRYENGINE MoCap Animations

    INCLUDES: Idles, Walking, Jogging, Crouching, Turns, Jumps, and Transitions.  

    Jogging and walking with crouches and jumps. Idle and turn animations with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    3D Character Animations for Game Development in the CryEngine Game Engine.

    *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

    18 Animations + In-Place, 3 aim offsets, 2 Split Jumps - 43 Total Animation Files

    Technical Info
    #Starter-Cry
    • Our MotusMan is already featured in the CryEngine!
    • All animations are native I_CAF files and on the default MotusMan Character.
    • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Provided FBX Motus Man character is copyright © Motus Digital, LLC
    *BIP Mobility Starter 
    #Starter-BIP

    35+ Character Mobility Animations

    INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

    A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    Motion Capture 3D Character Animation provided in biped .BIP file format.

    3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

    35 Animations, 3 aim offsets, 2 Split Jumps - 59 Total Animation Files

    3D Viewer
    #Starter-BIP

    Technical Info
    #Starter-BIP
    • Rev. 2.7B Update
      • New MotusMan_V55 Biped
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
    • Look-At aim offsets
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • All animations are .bip format, standard bip bone names.
    Animation List 
    #Starter

    Mobility Starter - Animation List (Download)

    STAND, TURNS, TRANSITIONS

    Stand_Relaxed_Idle_v2
    Stand_Relaxed_L_90
    Stand_Relaxed_R_90
    Stand_Rlx_Turn_In_Place_L_Loop
    Stand_Rlx_Turn_In_Place_R_Loop
    Stand_Relaxed_Look_Center
    Stand_Relaxed_To_Crouch
    Stand_Relaxed_To_Walk_F
    Stand_Relaxed_To_Jog_F

    AIM OFFSETS
    Stand_Relaxed_Look_D90
    Stand_Relaxed_Look_U90
    Stand_Relaxed_Look_L90
    Stand_Relaxed_Look_R90

    WALKS, JUMPS, TRANSITION
    Walk_F
    Walk_F_Jump
    Walk_F_Jump_RU
    Walk_F_To_Stand_Relaxed_RU

    CROUCH, TURNS, CROUCH WALK, TRANSITION
    Crouch_Idle_V2
    Crouch_Rlx_Turn_In_Place_L_Loop
    Crouch_Rlx_Turn_In_Place_R_Loop
    Crouch_L_90
    Crouch_R_90
    CrouchWalk_F
    Crouch_To_Stand_Relaxed
    Crouch_To_CrouchWalk_F
    CrouchWalk_F_To_Crouch_RU

    JOG, JUMP
    Jog_F
    Jog_F_Jump
    Jog_F_Jump_RU

    SPLIT JUMPS
    Walk_F_Jump_RU_Start
    Walk_F_Jump_RU_Air
    Walk_F_Jump_RU_Land
    Jog_F_Jump_RU_Start
    Jog_F_Jump_RU_Air
    Jog_F_Jump_RU_Land

    MOCAP ONLINE / MOTUS DIGITAL 
    http://www.MoCapOnline.com 
    MoCap@MotusDigital.com

    *FBX Mobility Basic
    #Basic-FBX

    122+ MOBILITY ANIMATIONS IN .FBX FORMAT

    INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

    A solid set of animations for your bipedal character to move around in various ways. Includes three speeds; walk, jog and run, idle and turn animations, and transitions. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motionbuilder, 3D Studio Max, Blender, and many other 3D software packages.

    122 Animations, 10 aim offsets, 21 Split Jumps - 195 Total Animation Files

    3D Viewer
    #Basic-FBX

    Technical Info
    #Basic-FBX
    • Rev. 2.7B Update
      • New MotusMan_V55 Skeleton
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
    *UE4 Mobility Basic
    #Basic-UE4

    122+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

    INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

    A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

    3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

    122 Animations, 10 aim offsets, 21 Split Jumps - 195 Total Animation Files

    3D Viewer
    #Basic-UE4

     
    Technical Info
    #Basic-UE4
    • Rev. 2.7B Update
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
      • Reference Pose is an "A".
      • Rev. 2.7
        • Engine 4.15 - 4.xx 
        • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
        • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
        • This "Basic" pack is a subset of "Mobility PRO"
        • ("PRO" version has a Demo Blueprint Controller, not  included in "Basic")
        • “A” and “T” pose files included to change the default retarget manager stance.
        • Source Animation import and A/T Poses explained here:
          UE4 Compatibility and Usage FAQ
      • All animations as Root Motion and In-Place.
      • All animations are on the UE4 template skeleton with IK bones.
      • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
      • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
      • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig.

      Also available on the UE4 Marketplace.

      *Unity Mobility Basic
      #Basic-Unity

      122+ MOBILITY ANIMATIONS FOR UNITY 3D

      INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

      A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      3D Character Animations for Game Development in Unity 3D

      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

      122 Animations, 10 aim offsets, 21 Split Jumps - 195 Total Animation Files

      3D Viewer
      #Basic-Unity

      Technical Info
      #Basic-Unity
      • Rev. 2.7B Update
        • New MotusMan_V55 Skeleton and Avatar
        • All animations set as Humanoid, ready for use.
      • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
        Mocap Online - Unity Animation Notes
        • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) 
      • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document.
        Unity IPC Custom Animation Curves
      • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
      • Turn In-Place Loops - For Standing and Crouching.
      • This "Basic" Pack is a subset of "Mobility PRO"
      *iClone Mobility Basic 
      #Basic-ICL

      122+ MOBILITY ANIMATIONS FOR iCLONE

      INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

      A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

      *iMotion MoCap Packs are compatible with iClone 6 and higher.

      122 Animations, 10 aim offsets, 21 Split Jumps195 Total Animation Files

      3D Viewer
      #Basic-ICL

      Technical Info
      #Basic-ICL
      • Rev. 2.7B Update
        • New MotusMan_V55 Skeleton
        • All motions are in .rlMotion format for iClone 7 or higher.
        • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
        • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
        • Turn In-Place Loops - For Standing and Crouching.
      • Look-At aim offsets
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions.
      *CryEngine Mobility Basic 
      #Basic-CRY

      122+ MOBILITY ANIMATIONS FOR CRYENGINE

      INCLUDES: Idles, Walking, Jogging, Running, Crouching, Strafing, Turns, Jumps, Deaths, and Transition Animations.

      A solid set of animations for your bipedal character to move around in various ways. Includes three speeds; walk, jog and run, idle and turn animations, and transitions. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      3D Character Animations for Game Development in the CryEngine Game Engine.

      *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

      64 Animations + In-Place, 10 aim offsets, 7 Split Jumps 151 Total Animation Files.

      Technical Info
      #Basic-CRY
      • Our MotusMan is already featured in the CryEngine!
      • All animations are native I_CAF files and on the default MotusMan Character.
      • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic.
      • Provided FBX Motus Man character is copyright © Motus Digital, LLC 

      CRY Mobility Basic - Animation List (Download)

      Also available on the CRYENGINE MARKETPLACE 

      *BIP Mobility Basic
      #Basic-BIP

      122+ MOBILITY ANIMATIONS IN .BIP FORMAT

      INCLUDES MORE: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

      A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      Motion Capture 3D Character Animation provided in biped .BIP file format.

      3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

      122 Animations, 10 aim offsets, 21 Split Jumps195 Total Animation Files

      3D Viewer
      #Basic-BIP


      Technical Info
      #Basic-BIP
      • Rev. 2.7B Update
        • New MotusMan_V55 Biped
        • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
        • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
        • Turn In-Place Loops - For Standing and Crouching.
      • Look-At aim offsets
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions.
      • All animations are .bip format, standard bip bone names.
      Animation List
      #Basic

      Mobility Basic - Animation List (Download)

      STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
      Stand_Relaxed_Idle_v2
      Stand_Rlx_Turn_In_Place_L_Loop
      Stand_Rlx_Turn_In_Place_R_Loop
      Stand_Relaxed_L_90
      Stand_Relaxed_R_90
      Stand_Relaxed_Jump
      Stand_Relaxed_Jump_F
      Stand_Relaxed_Fgt_v1
      Stand_Relaxed_Conv_v1
      Stand_Relaxed_Death_B
      Stand_Relaxed_Death_F
      Stand_Relaxed_Death_L
      Stand_Relaxed_Death_R
      Stand_Relaxed_Look_Center
      Stand_Relaxed_Look_D90
      Stand_Relaxed_Look_L90
      Stand_Relaxed_Look_R90
      Stand_Relaxed_Look_U90
      Stand_Relaxed_To_Crouch
      Stand_Relaxed_To_Walk_F
      Stand_Relaxed_To_Jog_F
      Stand_Relaxed_To_Run_F

      AIM OFFSETS
      Stand_Relaxed_Look_Center
      Stand_Relaxed_Look_D90
      Stand_Relaxed_Look_U90
      Stand_Relaxed_Look_L90
      Stand_Relaxed_Look_R90
      Crouch_Look_Center
      Crouch_Look_D90
      Crouch_Look_L90
      Crouch_Look_R90
      Crouch_Look_U90

      WALKS, TURNS, JUMPS, TRANSITIONS
      Walk_F_Loop
      Walk_B_Loop
      Walk_L_Loop
      Walk_R_Loop
      Walk_BL_BkPd_Loop
      Walk_BR_BkPd_Loop
      Walk_FL_Loop
      Walk_FR_Loop
      Walk_L_CIR_Loop
      Walk_R_CIR_Loop
      Walk_L_90
      Walk_R_90
      Walk_F_Jump
      Walk_F_Jump_RU
      Walk_L_Jump
      Walk_L_Jump_RU
      Walk_R_Jump
      Walk_R_Jump_RU
      Walk_F_To_Stand_Relaxed_RU

      CROUCH, TURNS, CROUCH WALKS, TRANSITION
      Crouch_Idle_V2
      Crouch_Rlx_Turn_In_Place_L_Loop
      Crouch_Rlx_Turn_In_Place_R_Loop
      Crouch_L_90
      Crouch_R_90
      CrouchWalk_F_Loop
      CrouchWalk_B_Loop
      CrouchWalk_L_Loop
      CrouchWalk_R_Loop
      CrouchWalk_BL_BkPd_Loop
      CrouchWalk_BR_BkPd_Loop
      CrouchWalk_FL_Loop
      CrouchWalk_FR_Loop
      Crouch_To_Stand_Relaxed
      Crouch_To_CrouchWalk_F
      CrouchWalk_F_To_Crouch_RU
      Crouch_Look_Center
      Crouch_Look_D90
      Crouch_Look_L90
      Crouch_Look_R90
      Crouch_Look_U90

      JOGS, TURNS, JUMPS, TRANSITIONS
      Jog_F_Loop
      Jog_B_Loop
      Jog_L_Loop
      Jog_R_Loop
      Jog_BL_BkPd_Loop
      Jog_BR_BkPd_Loop
      Jog_FL_Loop
      Jog_FR_Loop
      Jog_L_CIR_Loop
      Jog_R_CIR_Loop
      Jog_L_90
      Jog_R_90
      Jog_F_Jump
      Jog_F_Jump_RU
      Jog_L_Jump
      Jog_L_Jump_RU
      Jog_R_Jump
      Jog_R_Jump_RU
      Jog_F_To_Stand_Relaxed_RU

      RUNS, TURNS, JUMPS, TRANSITIONS
      Run_F_Loop
      Run_L_Loop
      Run_R_Loop
      Run_FL_Loop
      Run_FR_Loop
      Run_L_CIR_Loop
      Run_R_CIR_Loop
      Run_F_Jump
      Run_F_Jump_RU
      Run_F_To_Stand_Relaxed_RU

      SPLIT JUMPS
      Walk_F_Jump_RU_Air_IPC
      Walk_F_Jump_RU_Land_IPC
      Walk_F_Jump_RU_Start_IPC
      Walk_L_Jump_RU_Air_IPC
      Walk_L_Jump_RU_Land_IPC
      Walk_L_Jump_RU_Start_IPC
      Walk_R_Jump_RU_Air_IPC
      Walk_R_Jump_RU_Land_IPC
      Walk_R_Jump_RU_Start_IPC
      Jog_F_Jump_RU_Air_IPC
      Jog_F_Jump_RU_Land_IPC
      Jog_F_Jump_RU_Start_IPC
      Jog_L_Jump_RU_Air_IPC
      Jog_L_Jump_RU_Land_IPC
      Jog_L_Jump_RU_Start_IPC
      Jog_R_Jump_RU_Air_IPC
      Jog_R_Jump_RU_Land_IPC
      Jog_R_Jump_RU_Start_IPC
      Run_F_Jump_RU_Air_IPC
      Run_F_Jump_RU_Land_IPC 

      MOCAP ONLINE / MOTUS DIGITAL 
      http://www.MoCapOnline.com 
      MoCap@MotusDigital.com

      *FBX Mobility Pro 
      #Pro-FBX

      304+ MOBILITY ANIMATIONS IN .FBX FORMAT

      INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

      The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      Motion Capture 3D Character Animation provided in .FBX file format.

      *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

      223 Animations, 18 aim offsets, 7 Split Jumps - 527 Total Animation Files 

      3D Viewer
      #Pro-FBX

       

      Technical Info
      #Pro-FBX 
      • Rev. 2.7B Update
        • New MotusMan_V55 Skeleton
        • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
        • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
        • Turn In-Place Loops - For Standing and Crouching.
        • Root Motion and In-Place (IPC) Animations
        • Various Minor Fixes
      • Left and Right foot up Jumps, with pose and velocity matched end frames.
      • Stand and Turn to Walk/Jog/Run Forward in eight directions.
      • Crouch and Turn to CrouchWalk Forward in eight directions.
      • Locomotions are included as traveling and in-place loops.
      • Moving Jumps are included as traveling and in-place motion.

      NOTE: Highlight Video does not show ALL animations in Pack! Please see Sketchfab Viewer and Animation List for true Pack contents.

      *UE4 Mobility Pro
      #Pro-UE4

      304+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

      INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

      The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

      3D Character Animations for Game Development in UE4 / Unreal Engine

      *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

      223 Animations, 18 aim offsets, 7 Split Jumps - 527 Total Animation Files 

      3D Viewer
      #Pro-UE4

      Technical Info
      #Pro-UE4
      • Rev. 2.7B Update
        • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
        • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
        • Turn In-Place Loops - For Standing and Crouching.
        • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
        • Reference Pose is an "A".
        • Rev. 2.7
          • Engine 4.15 - 4.xx 
          • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
          • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
          • Free Demo Blueprint Controller included, and provided as-is with no direct support.
          • Blueprints created by: "3 Prong Gaming"
            https://www.youtube.com/user/ShortBusTrip
          • “A” and “T” pose files included to change the default retarget manager stance.
          • Source Animation import and A/T Poses explained here:
            UE4 Compatibility and Usage FAQ
        • All animations as Root Motion and In-Place.
        • All animations are on the UE4 template skeleton with IK bones.
        • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
        • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
        • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig.
        *Unity Mobility Pro
        #Pro-Unity

        304+ MOBILITY ANIMATIONS FOR UNITY 3D

        INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

        The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

        3D Character Animations for Game Development in Unity 3D

        *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

        223 Animations, 18 aim offsets, 7 Split Jumps527 Total Animation Files 

         3D Viewer
        #Pro-Unity

        Technical Info
        #Pro-Unity
        • Rev. 2.7B Update
          • New MotusMan_V55 Skeleton and Avatar
          • All animations set as Humanoid, ready for use.
        • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) 
        • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
          Unity IPC Custom Animation Curves
        • New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
        • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
        • Turn In-Place Loops - For Standing and Crouching. 

        NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.

        *iClone Mobility Pro
        #Pro-ICL

        304+ MOBILITY ANIMATIONS FOR iCLONE

        INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

        The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

        Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

        *iMotion MoCap Packs are compatible with iClone 6 and higher.

        223 Animations, 18 aim offsets, 7 Split Jumps527 Total Animation Files 

        3D Viewer
        #Pro-ICL

          

        Technical Info
        #Pro-ICL
        • Rev. 2.7B Update
          • New MotusMan_V55 Skeleton
          • All motions are in .rlMotion format for iClone 7 or higher.
          • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
          • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
          • Turn In-Place Loops - For Standing and Crouching.
        • Left and Right foot up Jumps, with pose and velocity matched end frames.
        • Stand and Turn to Walk/Jog/Run Forward in eight directions.
        • Crouch and Turn to CrouchWalk Forward in eight directions.
        • Look-At aim offsets
        • Locomotions are included as traveling and in-place loops.
        • Moving Jumps are included as traveling and in-place motion.
        • All idles and transitions have been carefully pose-matched for seamless motion trees.
        • Detailed motion captured transitions to and from Idles and locomotions. 

        NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.

        *CryEngine Mobility Pro
        #Pro-Cry

        300+ MOBILITY ANIMATIONS FOR CRYENGINE

        INCLUDES: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths, and Transition Animations.

        Movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backward cycles. Idle and turn animations with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

        3D Character Animations for Game Development in the CryEngine Game Engine.

        *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

        219 Animations + In-Place, 18 aim offsets, 21 Split Jumps
        516 Total Animation Files.

        Technical Info
        #Pro-Cry
        • Our MotusMan is already featured in the CryEngine!
        • All animations are native I_CAF files and on the default MotusMan Character.
        • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
        • All animations as Root Motion and In-Place.
        • All idles and transitions have been carefully pose-matched for seamless motion trees.
        • All locomotions are already created as clean one cycle loops; saving space and no need for further trimming.
        • The detailed motion-captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic.
        • Provided FBX Motus Man character is copyright © Motus Digital, LLC

        CRY Mobility Pro - Animation List (Download)

        *BIP Mobility Pro
        #Pro-BIP

        304+ MOBILITY ANIMATIONS IN .BIP FORMAT

        INCLUDES ALL: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

        The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

        Motion Capture 3D Character Animation provided in biped .BIP file format.

        3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

        223 Animations, 18 aim offsets, 7 Split Jumps 527 Total Animation Files 

        3D Viewer
        #Pro-BIP

        Technical Info
        #Pro-BIP
        • Rev. 2.7B Update
          • New MotusMan_V55 Biped
            New Updated Split Jumps -
             Improved Take-Offs, In-Air Loops and Landings.
          • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
          • Turn In-Place Loops - For Standing and Crouching.
        • Left and Right foot up Jumps, with pose and velocity matched end frames.
        • Stand and Turn to Walk/Jog/Run Forward in eight directions.
        • Crouch and Turn to CrouchWalk Forward in eight directions.
        • Look-At aim offsets
        • All animations moving and in-place.
        • All idles and transitions have been carefully pose-matched for seamless motion trees.
        • Detailed motion-captured transitions to and from Idles and locomotions. 
        • All animations are .bip format, standard bip bone names. 

        NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.

        Mobility Pro - Animation List (Download)

        Animation List
        #Pro

        Mobility Pro - Animation List (Download)

        STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
        Stand_Relaxed_Idle
        Stand_Relaxed_Idle_v2
        Stand_Rlx_Turn_In_Place_L_Loop
        Stand_Rlx_Turn_In_Place_R_Loop
        Stand_Relaxed_L_45
        Stand_Relaxed_L_90
        Stand_Relaxed_L_135
        Stand_Relaxed_L_180
        Stand_Relaxed_R_45
        Stand_Relaxed_R_90
        Stand_Relaxed_R_135
        Stand_Relaxed_R_180
        Stand_Relaxed_Jump
        Stand_Relaxed_Jump_F
        Stand_Relaxed_Jump_B
        Stand_Relaxed_Jump_L
        Stand_Relaxed_Jump_R
        Stand_Relaxed_Hop
        Stand_Relaxed_Hop_F
        Stand_Relaxed_Hop_B
        Stand_Relaxed_Hop_L
        Stand_Relaxed_Hop_R
        Stand_Relaxed_Fgt_v1
        Stand_Relaxed_Fgt_v2
        Stand_Relaxed_Fgt_v3
        Stand_Relaxed_Fgt_v4
        Stand_Relaxed_Conv_v1
        Stand_Relaxed_Conv_v2
        Stand_Relaxed_Conv_v3
        Stand_Relaxed_Conv_v4
        Stand_Relaxed_Death_B
        Stand_Relaxed_Death_F
        Stand_Relaxed_Death_L
        Stand_Relaxed_Death_R
        Stand_Relaxed_To_Walk_L45_Fwd
        Stand_Relaxed_To_Walk_L90_Fwd
        Stand_Relaxed_To_Walk_L135_Fwd
        Stand_Relaxed_To_Walk_L180_Fwd
        Stand_Relaxed_To_Walk_R45_Fwd
        Stand_Relaxed_To_Walk_R90_Fwd
        Stand_Relaxed_To_Walk_R135_Fwd
        Stand_Relaxed_To_Walk_R180_Fwd
        Stand_Relaxed_To_Jog_L45_Fwd
        Stand_Relaxed_To_Jog_L90_Fwd
        Stand_Relaxed_To_Jog_L135_Fwd
        Stand_Relaxed_To_Jog_L180_Fwd
        Stand_Relaxed_To_Jog_R45_Fwd
        Stand_Relaxed_To_Jog_R90_Fwd
        Stand_Relaxed_To_Jog_R135_Fwd
        Stand_Relaxed_To_Jog_R180_Fwd
        Stand_Relaxed_To_Run_L45_Fwd
        Stand_Relaxed_To_Run_L90_Fwd
        Stand_Relaxed_To_Run_L135_Fwd
        Stand_Relaxed_To_Run_L180_Fwd
        Stand_Relaxed_To_Run_R45_Fwd
        Stand_Relaxed_To_Run_R90_Fwd
        Stand_Relaxed_To_Run_R135_Fwd
        Stand_Relaxed_To_Run_R180_Fwd
        Stand_Relaxed_To_Run_F
        Stand_Relaxed_To_Run_L
        Stand_Relaxed_To_Run_R
        Stand_Relaxed_To_Crouch
        Stand_Relaxed_To_Walk_F
        Stand_Relaxed_To_Walk_B
        Stand_Relaxed_To_Walk_L
        Stand_Relaxed_To_Walk_R
        Stand_Relaxed_To_Jog_F
        Stand_Relaxed_To_Jog_L
        Stand_Relaxed_To_Jog_R
        Stand_Relaxed_To_Jog_B

        AIM OFFSETS
        Stand_Relaxed_Look_Center
        Stand_Relaxed_Look_D90
        Stand_Relaxed_Look_L90
        Stand_Relaxed_Look_LD45
        Stand_Relaxed_Look_LU45
        Stand_Relaxed_Look_R90
        Stand_Relaxed_Look_RD45
        Stand_Relaxed_Look_RU45
        Stand_Relaxed_Look_U90
        Crouch_Look_Center
        Crouch_Look_D90
        Crouch_Look_L90
        Crouch_Look_LD45
        Crouch_Look_LU45
        Crouch_Look_R90
        Crouch_Look_RD45
        Crouch_Look_RU45
        Crouch_Look_U90

        WALKS, TURNS, JUMPS, TRANSITIONS
        Walk_F_Loop
        Walk_B_Loop
        Walk_L_Loop
        Walk_R_Loop
        Walk_L_BkPd_Loop
        Walk_R_BkPd_Loop
        Walk_BL_BkPd_Loop
        Walk_BR_BkPd_Loop
        Walk_FL_Loop
        Walk_FR_Loop
        Walk_L_CIR_Loop
        Walk_R_CIR_Loop
        Walk_L_90
        Walk_R_90
        Walk_L_180
        Walk_R_180
        Walk_F_Jump
        Walk_F_Jump_LU
        Walk_F_Jump_RU
        Walk_L_Jump
        Walk_L_Jump_LU
        Walk_L_Jump_RU
        Walk_R_Jump
        Walk_R_Jump_LU
        Walk_R_Jump_RU
        Walk_B_Jump
        Walk_B_Jump_LU
        Walk_B_Jump_RU
        Walk_F_To_Stand_Relaxed
        Walk_F_To_Stand_Relaxed_LU
        Walk_F_To_Stand_Relaxed_RU
        Walk_B_To_Stand_Relaxed
        Walk_B_To_Stand_Relaxed_LU
        Walk_B_To_Stand_Relaxed_RU
        Walk_L_To_Stand_Relaxed
        Walk_L_To_Stand_Relaxed_LU
        Walk_L_To_Stand_Relaxed_RU
        Walk_R_To_Stand_Relaxed
        Walk_R_To_Stand_Relaxed_LU
        Walk_R_To_Stand_Relaxed_RU

        CROUCH, TURNS, CROUCH WALKS, TRANSITION
        Crouch_Idle
        Crouch_Idle_V2
        Crouch_Rlx_Turn_In_Place_L_Loop
        Crouch_Rlx_Turn_In_Place_R_Loop
        Crouch_L_45
        Crouch_L_90
        Crouch_L_135
        Crouch_L_180
        Crouch_R_45
        Crouch_R_90
        Crouch_R_135
        Crouch_R_180
        CrouchWalk_F_Loop
        CrouchWalk_B_Loop
        CrouchWalk_L_Loop
        CrouchWalk_R_Loop
        CrouchWalk_L_BkPd_Loop
        CrouchWalk_L_CIR_Loop
        CrouchWalk_R_CIR_Loop
        CrouchWalk_R_BkPd_Loop
        CrouchWalk_BL_BkPd_Loop
        CrouchWalk_BR_BkPd_Loop
        CrouchWalk_FL_Loop
        CrouchWalk_FR_Loop
        Crouch_To_Stand_Relaxed
        Crouch_To_CrouchWalk_F
        Crouch_To_CrouchWalk_B
        Crouch_To_CrouchWalk_L
        Crouch_To_CrouchWalk_R
        CrouchWalk_F_To_Crouch
        CrouchWalk_F_To_Crouch_LU
        CrouchWalk_F_To_Crouch_RU
        CrouchWalk_B_To_Crouch
        CrouchWalk_B_To_Crouch_LU
        CrouchWalk_B_To_Crouch_RU
        CrouchWalk_L_To_Crouch
        CrouchWalk_L_To_Crouch_LU
        CrouchWalk_L_To_Crouch_RU
        CrouchWalk_R_To_Crouch
        CrouchWalk_R_To_Crouch_LU
        CrouchWalk_R_To_Crouch_RU
        Crouch_To_CrouchWalk_L45_Fwd
        Crouch_To_CrouchWalk_L90_Fwd
        Crouch_To_CrouchWalk_L135_Fwd
        Crouch_To_CrouchWalk_L180_Fwd
        Crouch_To_CrouchWalk_R45_Fwd
        Crouch_To_CrouchWalk_R90_Fwd
        Crouch_To_CrouchWalk_R135_Fwd
        Crouch_To_CrouchWalk_R180_Fwd

        JOGS, TURNS, JUMPS, TRANSITIONS
        Jog_F_Loop
        Jog_B_Loop
        Jog_L_Loop
        Jog_R_Loop
        Jog_L_BkPd_Loop
        Jog_R_BkPd_Loop
        Jog_BL_BkPd_Loop
        Jog_BR_BkPd_Loop
        Jog_FL_Loop
        Jog_FR_Loop
        Jog_L_CIR_Loop
        Jog_R_CIR_Loop
        Jog_L_90
        Jog_R_90
        Jog_L_180
        Jog_R_180
        Jog_F_Jump
        Jog_F_Jump_LU
        Jog_F_Jump_RU
        Jog_L_Jump
        Jog_L_Jump_LU
        Jog_L_Jump_RU
        Jog_R_Jump
        Jog_R_Jump_LU
        Jog_R_Jump_RU
        Jog_F_To_Stand_Relaxed
        Jog_F_To_Stand_Relaxed_LU
        Jog_F_To_Stand_Relaxed_RU
        Jog_B_To_Stand_Relaxed
        Jog_B_To_Stand_Relaxed_LU
        Jog_B_To_Stand_Relaxed_RU
        Jog_L_To_Stand_Relaxed
        Jog_L_To_Stand_Relaxed_LU
        Jog_L_To_Stand_Relaxed_RU
        Jog_R_To_Stand_Relaxed
        Jog_R_To_Stand_Relaxed_LU
        Jog_R_To_Stand_Relaxed_RU

        RUNS, TURNS, JUMPS, TRANSITIONS
        Run_F_Loop
        Run_L_Loop
        Run_R_Loop
        Run_L_CIR_Loop
        Run_R_CIR_Loop
        Run_L_90
        Run_R_90
        Run_L_180
        Run_R_180
        Run_F_Jump
        Run_F_Jump_LU
        Run_F_Jump_RU
        Run_L_Jump_LU
        Run_L_Jump_RU
        Run_R_Jump_LU
        Run_R_Jump_RU
        Run_FL_Loop
        Run_FR_Loop
        Run_F_To_Stand_Relaxed
        Run_F_To_Stand_Relaxed_LU
        Run_F_To_Stand_Relaxed_RU
        Run_L_To_Stand_Relaxed
        Run_L_To_Stand_Relaxed_LU
        Run_L_To_Stand_Relaxed_RU
        Run_R_To_Stand_Relaxed
        Run_R_To_Stand_Relaxed_LU
        Run_R_To_Stand_Relaxed_RU

        SPLIT JUMPS
        Jog_F_Jump_LU_ Air_IPC
        Jog_F_Jump_LU_Land_IPC
        Jog_F_Jump_LU_Start_IPC
        Jog_F_Jump_RU_Air_IPC
        Jog_F_Jump_RU_Land_IPC
        Jog_F_Jump_RU_Start_IPC
        Jog_L_Jump_LU_Air_IPC
        Jog_L_Jump_LU_Land_IPC
        Jog_L_Jump_LU_Start_IPC
        Jog_L_Jump_RU_Air_IPC
        Jog_L_Jump_RU_Land_IPC
        Jog_L_Jump_RU_Start_IPC
        Jog_R_Jump_LU_Air_IPC
        Jog_R_Jump_LU_Land_IPC
        Jog_R_Jump_LU_Start_IPC
        Jog_R_Jump_RU_Air_IPC
        Jog_R_Jump_RU_Land_IPC
        Jog_R_Jump_RU_Start_IPC
        Run_F_Jump_LU_Air_IPC
        Run_F_Jump_LU_Land_IPC
        Run_F_Jump_LU_Start_IPC
        Run_F_Jump_RU_Air_IPC
        Run_F_Jump_RU_Land_IPC
        Run_F_Jump_RU_Start_IPC
        Run_L_Jump_LU_Air_IPC
        Run_L_Jump_LU_Land_IPC
        Run_L_Jump_LU_Start_IPC
        Run_L_Jump_RU_Air_IPC
        Run_L_Jump_RU_Land_IPC
        Run_L_Jump_RU_Start_IPC
        Run_R_Jump_LU_Air_IPC
        Run_R_Jump_LU_Land_IPC
        Run_R_Jump_LU_Start_IPC
        Run_R_Jump_RU_Air_IPC
        Run_R_Jump_RU_Land_IPC
        Run_R_Jump_RU_Start_IPC
        Stand_Relaxed_Jump_Air_IPC
        Stand_Relaxed_Jump_Land_IPC
        Stand_Relaxed_Jump_Start_IPC
        Walk_B_Jump_LU_Air_IPC
        Walk_B_Jump_LU_Land_IPC
        Walk_B_Jump_LU_Start_IPC
        Walk_B_Jump_RU_Air_IPC
        Walk_B_Jump_RU_Land_IPC
        Walk_B_Jump_RU_Start_IPC
        Walk_F_Jump_LU_Air_IPC
        Walk_F_Jump_LU_Land_IPC
        Walk_F_Jump_LU_Start_IPC
        Walk_F_Jump_RU_Air_IPC
        Walk_F_Jump_RU_Land_IPC
        Walk_F_Jump_RU_Start_IPC
        Walk_L_Jump_LU_Air_IPC
        Walk_L_Jump_LU_Land_IPC
        Walk_L_Jump_LU_Start_IPC
        Walk_L_Jump_RU_Air_IPC
        Walk_L_Jump_RU_Land_IPC
        Walk_L_Jump_RU_Start_IPC
        Walk_R_Jump_LU_Air_IPC
        Walk_R_Jump_LU_Land_IPC
        Walk_R_Jump_LU_Start_IPC
        Walk_R_Jump_RU_Air_IPC
        Walk_R_Jump_RU_Land_IPC
        Walk_R_Jump_RU_Start_IPC

         

        MOCAP ONLINE / MOTUS DIGITAL 
        http://www.MoCapOnline.com 
        MoCap@MotusDigital.com