Stage-grade motion capture. Ship-ready animation.

Built since 2013 for the animators, developers, and technical directors who need studio quality without a studio timeline.

Our mission

What we stand for.

MoCap Online is built on a single idea: animators and developers should never have to choose between studio-grade motion and a deadline. Every pack on our store starts on a real motion capture stage, gets cleaned by people who've spent years on production pipelines, and ships in the formats your engine actually expects.

We're a small operation by design. The catalog is large because the pipeline is precise.

The pipeline

How we work.

Every pack runs through the same four-step pipeline. No shortcuts, no generated motion.

  1. Capture

    Every pack originates on a real motion capture stage with professional performers — not generated, not scraped, not retargeted from someone else's work. The data carries the weight and timing of a human body because it started as one.

  2. Clean

    Raw mocap is messy. Our pipeline corrects foot slide, stabilizes spine rotation, fixes contact points, and removes noise without flattening the performance. The result reads as motion, not as data.

  3. Package

    One performance, every format your engine expects: FBX, BVH, USD, native Unreal, native Unity, iClone-ready. Consistent skeletons across packs so animations in one pack work with characters rigged for another.

  4. Deliver

    Shipped same-day across 30+ marketplaces. Free samples on every pack. Commercial licensing available. Support questions answered by humans, not templated bots.

Milestones

Where we've been.

  1. October 2013

    First MoCap Online pack goes live on the Unity Asset Store. Motion capture from a dedicated stage, packaged for indie developers who don't have one.

  2. November 2014

    mocaponline.com launches — direct-sale storefront alongside marketplace presence.

  3. August 2015

    First release on the Unreal Engine Marketplace.

  4. 2016

    Annual catalog revenue crosses six figures. Catalog expands across character-action verticals.

  5. December 2017

    First release on the Blender Market. Catalog now spans three major engines.

  6. 2018

    Single-month Unreal Marketplace revenue exceeds $30K for the first time — signal that the format catalog is working at scale.

  7. 2020

    Catalog expands through the remote-work era: Conversation, Children at Play, Office/Desk, Park, Zombie Pro, Scared, Dance Party, Ninja, Hip Fire Shooter, and more.

  8. 2023

    Record year for the catalog — best-ever revenue across all platforms.

  9. 2024

    Integration into Reallusion's iClone ecosystem. Catalog now ships across five native formats and six platforms.

  10. 2026 Q1

    Site health climbs from 74% to 95%+ following an SEO and design-system overhaul. A purpose-built monitoring stack replaces SEMrush at a fraction of the cost.

  11. 2026 Q2

    Begins deploying AI-agent infrastructure across 13 operational departments — production, marketing, distribution, and support running with minimal human input.

Customers

Trusted by studios shipping animation across film, TV, and games.

  • DNEG
  • Framestore
  • Scanline VFX
  • Method Studios
  • Smilegate
  • Apple
  • Daybreak Games
  • Gaijin Entertainment
  • Ironmace
  • Rodeo FX
  • Zoic Studios
  • Digital Dimension
  • FuseFX
  • Preymaker
  • ILP VFX
  • Rezzil
  • Raw Fury
  • Crate Entertainment
  • Nordcurrent
  • True Axis
  • Warp Digital

Studios listed have purchased MoCap Online packs. Their presence is not an endorsement, partnership, or sponsorship.

Ready to animate?

Browse the catalog