RIFLE: MOCAP ANIMATION PACKS

By MoCap Online

$ 5.99

RIFLE: MOCAP ANIMATION PACKS - MILITARY STYLE, SHOOTER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION

RIFLE RELAXED, RIFLE POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

Lock and Load! Grab your Rifle and get into battle with our Rifle MoCap Animation Packs. Whether your character charges in Rambo style with gun-drawn or stealthily flanks the enemy with gun-down, you'll have the moves you need with MoCap Online - Rifle: 3D Character Animations for game development and 3D production.

*Animation Pack
#Starter-BIP

24+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Rifle-Starter
Format: BIP
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Biped.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

24+ RIFLE SHOOTER ANIMATIONS IN .FBX FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Rifle-Starter
Format: FBX
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

24+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Rifle-Starter
Format: ICL
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

24+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Rifle-Starter
Format: UE4
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.

*Animation Pack
#Starter-UNITY

24+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Rifle-Starter
Format: UNITY
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton and Avatar.
    • All Animations Humanoid.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

123+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Rifle-Basic
Format: BIP
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Biped
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Lowered Crouch Turns
    • Various Minor Fixes
Notes
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

123+ RIFLE ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Rifle-Basic
Format: FBX
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Various Minor Fixes.
Notes
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

123+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Rifle-Basic
Format: ICL
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Various Minor Fixes.
Notes
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

123+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 3 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Rifle-Basic
Format: UE4
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lower CrouchWalks & Crouch Turns
    • Relaxed Look - aim offsets.
    • Turn In-Place Loops.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
    • A few animations added, naming corrections & tweeks
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.

*Animation Pack
#Basic-UNITY

123+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Rifle-Basic
Format: UNITY
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton and Avatar
    • All Animations Humanoid
    • Lowered Crouch Turns
    • Stabilized Aim Turns
    • New Rifle attachment on the"RightHandMiddle1" finger bone, and all Animations updated to use it.
Notes
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

446+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Rifle-Pro
Format: BIP
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Biped.
    • Lower CrouchWalks & Crouch Turns
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Relaxed Look - aim offsets.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters - On Back and Pistol Swaps
    • A few animations added, naming corrections & tweeks.
Notes
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

446+ MILITARY RIFLE ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Rifle-Pro
Format: FBX
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton.
    • Lower CrouchWalks & Crouch Turns
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Relaxed Look - aim offsets.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters - On Back and Pistol Swaps
    • A few animations added, naming corrections & tweeks.
Notes
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

446+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Rifle-Pro
Format: ICL
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton.
    • Lower CrouchWalks & Crouch Turns
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Relaxed Look - aim offsets.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters - On Back and Pistol Swaps
    • A few animations added, naming corrections & tweeks.
Notes
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

446+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Rifle-Pro
Format: UE4
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lower CrouchWalks & Crouch Turns
    • Relaxed Look - aim offsets.
    • Turn In-Place Loops.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
    • A few animations added, naming corrections & tweeks
Notes
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Stand and Turn to Walk/Jog/Run Forward in eight directions.
    • Crouch and Turn to CrouchWalk Forward in eight directions.
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All with Root Motion and In-Place IPC curves. (In Place Custom)
    • Stand and Turn to Walk/Jog/Run Forward in eight directions.
    • Crouch and Turn to CrouchWalk Forward in eight directions.
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.

*Animation Pack
#Pro-UNITY

446+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Rifle-Pro
Format: UNITY
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Skeleton.
    • All Animations set to Humanoid
    • Lower CrouchWalks & Crouch Turns
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Relaxed Look - aim offsets.
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters - On Back and Pistol Swaps
    • A few animations added, naming corrections & tweeks.
Notes
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All Animations Root Motion and In-Place
    • Reference Root Motion
    • True Root Motion (moving reference root) as an option.
    • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all


NOTE: Highlight video of Rifle PRO. Rifle STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.


NOTE: Highlight video of Rifle PRO. Rifle STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.




3D Viewer
#Starter

RIFLE Starter MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Starter

RIFLE-Starter - Animation List (Download)

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

RIFLE-Starter - Animation List (Download)

3D Viewer
#Basic

RIFLE Basic MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Basic

RIFLE-Basic - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC

RIFLE-Basic - Animation List (Download)

3D Viewer
#Pro

RIFLE Pro MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Pro

RIFLE-Pro - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_45
W2_Stand_Aim_R_45
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_L_135
W2_Stand_Aim_R_135
W2_Stand_Aim_L_180
W2_Stand_Aim_R_180
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_Fgt_v2
W2_Stand_Aim_Fgt_v3
W2_Stand_Aim_Fgt_v4
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Aim_To_Walk_Aim_B
W2_Stand_Aim_To_Walk_Aim_L
W2_Stand_Aim_To_Walk_Aim_R
W2_Stand_Aim_To_Walk_Aim_L45_Fwd
W2_Stand_Aim_To_Walk_Aim_L90_Fwd
W2_Stand_Aim_To_Walk_Aim_L135_Fwd
W2_Stand_Aim_To_Walk_Aim_L180_Fwd
W2_Stand_Aim_To_Walk_Aim_R45_Fwd
W2_Stand_Aim_To_Walk_Aim_R90_Fwd
W2_Stand_Aim_To_Walk_Aim_R135_Fwd
W2_Stand_Aim_To_Walk_Aim_R180_Fwd
W2_Stand_Aim_To_Jog_Aim_F
W2_Stand_Aim_To_Jog_Aim_B
W2_Stand_Aim_To_Jog_Aim_L
W2_Stand_Aim_To_Jog_Aim_R
W2_Stand_Aim_To_Jog_Aim_L45_Fwd
W2_Stand_Aim_To_Jog_Aim_L90_Fwd
W2_Stand_Aim_To_Jog_Aim_L135_Fwd
W2_Stand_Aim_To_Jog_Aim_L180_Fwd
W2_Stand_Aim_To_Jog_Aim_R45_Fwd
W2_Stand_Aim_To_Jog_Aim_R90_Fwd
W2_Stand_Aim_To_Jog_Aim_R135_Fwd
W2_Stand_Aim_To_Jog_Aim_R180_Fwd
W2_Stand_Relaxed_Idle
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_L_45
W2_Stand_Relaxed_R_45
W2_Stand_Relaxed_L_90
W2_Stand_Relaxed_R_90
W2_Stand_Relaxed_L_135
W2_Stand_Relaxed_R_135
W2_Stand_Relaxed_L_180
W2_Stand_Relaxed_R_180
W2_Stand_Relaxed_Jump
W2_Stand_Relaxed_Fgt_v1
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_Fgt_v3
W2_Stand_Relaxed_Fgt_v4
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_B_Fly
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R
W2_Stand_Relaxed_To_Walk_F
W2_Stand_Relaxed_To_Walk_B
W2_Stand_Relaxed_To_Walk_L
W2_Stand_Relaxed_To_Walk_R
W2_Stand_Relaxed_To_Walk_L45_Fwd
W2_Stand_Relaxed_To_Walk_L90_Fwd
W2_Stand_Relaxed_To_Walk_L135_Fwd
W2_Stand_Relaxed_To_Walk_L180_Fwd
W2_Stand_Relaxed_To_Walk_R45_Fwd
W2_Stand_Relaxed_To_Walk_R90_Fwd
W2_Stand_Relaxed_To_Walk_R135_Fwd
W2_Stand_Relaxed_To_Walk_R180_Fwd
W2_Stand_Relaxed_To_Jog_F
W2_Stand_Relaxed_To_Jog_B
W2_Stand_Relaxed_To_Jog_L
W2_Stand_Relaxed_To_Jog_R
W2_Stand_Relaxed_To_Jog_L45_Fwd
W2_Stand_Relaxed_To_Jog_L90_Fwd
W2_Stand_Relaxed_To_Jog_L135_Fwd
W2_Stand_Relaxed_To_Jog_L180_Fwd
W2_Stand_Relaxed_To_Jog_R45_Fwd
W2_Stand_Relaxed_To_Jog_R90_Fwd
W2_Stand_Relaxed_To_Jog_R135_Fwd
W2_Stand_Relaxed_To_Jog_R180_Fwd
W2_Stand_Relaxed_To_Run_F
W2_Stand_Relaxed_To_Run_L
W2_Stand_Relaxed_To_Run_R
W2_Stand_Relaxed_To_Run_L45_Fwd
W2_Stand_Relaxed_To_Run_L90_Fwd
W2_Stand_Relaxed_To_Run_L135_Fwd
W2_Stand_Relaxed_To_Run_L180_Fwd
W2_Stand_Relaxed_To_Run_R45_Fwd
W2_Stand_Relaxed_To_Run_R90_Fwd
W2_Stand_Relaxed_To_Run_R135_Fwd
W2_Stand_Relaxed_To_Run_R180_Fwd

TURN LOOPS
W2_Aim_Turn_In_Place_L_Loop
W2_Aim_Turn_In_Place_R_Loop
W2_Rlx_Turn_In_Place_L_Loop
W2_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D45
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L45
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_LD45
W2_Stand_Aim_Point_LD90
W2_Stand_Aim_Point_LU45
W2_Stand_Aim_Point_LU90
W2_Stand_Aim_Point_R45
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_RD45
W2_Stand_Aim_Point_RD90
W2_Stand_Aim_Point_RU45
W2_Stand_Aim_Point_RU90
W2_Stand_Aim_Point_U45
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_D90
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_LD45
W2_Stand_Relaxed_Look_LU45
W2_Stand_Relaxed_Look_R90
W2_Stand_Relaxed_Look_RD45
W2_Stand_Relaxed_Look_RU45
W2_Stand_Relaxed_Look_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_LD45
W2_Crouch_Aim_Point_LD90
W2_Crouch_Aim_Point_LU45
W2_Crouch_Aim_Point_LU90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_RD45
W2_Crouch_Aim_Point_RD90
W2_Crouch_Aim_Point_RU45
W2_Crouch_Aim_Point_RU90
W2_Crouch_Aim_Point_U90
W2_Crouch_Look_Center
W2_Crouch_Look_D90
W2_Crouch_Look_L90
W2_Crouch_Look_LD45
W2_Crouch_Look_LU45
W2_Crouch_Look_R90
W2_Crouch_Look_RD45
W2_Crouch_Look_RU45
W2_Crouch_Look_U90

FIRE, RELOAD, HOLSTER, SWAPS

LEGACY
NW_Stand_Relaxed_Rifle_Idle
NW_MOB_Stand_Relaxed_Rifle_Idle
W2_Stand_Relaxed_Holster
W2_Stand_Relaxed_MOB_Holster
W2_Stand_Relaxed_Unholster
W2_Stand_Relaxed_MOB_Unholster
W2_Stand_Aim_Holster_MOB
W2_Stand_Aim_Unholster_MOB
W2_Stand_Aim_Unholster_MOB_v2
W2_Stand_Aim_Holster
W2_Stand_Aim_Unholster

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Rlx_Equip_Back_Get_From_MOB
W2_Stand_Rlx_Equip_Back_Return_To_MOB
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Equip_Back_Get_From_MOB
W2_Crouch_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2

Firing, Reloads
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Stand_Fire_Powerful
W2_Stand_Fire_Powerful_Chamber_Cycle
W2_Stand_Aim_Reload
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Unjam
W2_Stand_Relaxed_Unjam
W2_Crouch_Aim_Reload
W2_Crouch_Rlx_Reload
W2_Crouch_Fire_Burst
W2_Crouch_Fire_Continuous
W2_Crouch_Fire_Single
W2_Crouch_Fire_Powerful
W2_Crouch_Fire_Powerful_Chamber_Cycle

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_L_BkPd_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_R_BkPd_Loop
W2_Walk_Aim_BL_BkPd_Loop
W2_Walk_Aim_BR_BkPd_Loop
W2_Walk_Aim_FL_Loop
W2_Walk_Aim_FR_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump
W2_Walk_Aim_F_Jump_LU
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_L_Jump
W2_Walk_Aim_L_Jump_LU
W2_Walk_Aim_L_Jump_RU
W2_Walk_Aim_R_Jump
W2_Walk_Aim_R_Jump_LU
W2_Walk_Aim_R_Jump_RU
W2_Walk_Aim_B_Jump
W2_Walk_Aim_B_Jump_LU
W2_Walk_Aim_B_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_LU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_Aim_B_to_Stand_Aim_LU
W2_Walk_Aim_B_to_Stand_Aim_RU
W2_Walk_Aim_L_to_Stand_Aim_LU
W2_Walk_Aim_L_to_Stand_Aim_RU
W2_Walk_Aim_R_to_Stand_Aim_LU
W2_Walk_Aim_R_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_L_BkPd_Loop
W2_Walk_R_Loop
W2_Walk_R_BkPd_Loop
W2_Walk_BL_BkPd_Loop
W2_Walk_BR_BkPd_Loop
W2_Walk_FL_Loop
W2_Walk_FR_Loop
W2_Walk_L_CIR_Loop
W2_Walk_R_CIR_Loop
W2_Walk_F_Jump
W2_Walk_F_Jump_LU
W2_Walk_F_Jump_RU
W2_Walk_L_Jump
W2_Walk_L_Jump_LU
W2_Walk_L_Jump_RU
W2_Walk_R_Jump
W2_Walk_R_Jump_LU
W2_Walk_R_Jump_RU
W2_Walk_B_Jump
W2_Walk_B_Jump_LU
W2_Walk_B_Jump_RU
W2_Walk_F_to_Stand_Relaxed_LU
W2_Walk_F_to_Stand_Relaxed_RU
W2_Walk_B_to_Stand_Relaxed_LU
W2_Walk_B_to_Stand_Relaxed_RU
W2_Walk_L_to_Stand_Relaxed_LU
W2_Walk_L_to_Stand_Relaxed_RU
W2_Walk_R_to_Stand_Relaxed_LU
W2_Walk_R_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_Crouch_Idle
W2_Crouch_Idle_v2
W2_Crouch_L_45
W2_Crouch_L_90
W2_Crouch_L_135
W2_Crouch_L_180
W2_Crouch_R_45
W2_Crouch_R_90
W2_Crouch_R_135
W2_Crouch_R_180
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_L_BkPd_Loop
W2_CrouchWalk_R_Loop
W2_CrouchWalk_R_BkPd_Loop
W2_CrouchWalk_BL_BkPd_Loop
W2_CrouchWalk_BR_BkPd_Loop
W2_CrouchWalk_FL_Loop
W2_CrouchWalk_FR_Loop
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_L_BkPd_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_Aim_R_BkPd_Loop
W2_CrouchWalk_Aim_BL_BkPd_Loop
W2_CrouchWalk_Aim_BR_BkPd_Loop
W2_CrouchWalk_Aim_FL_Loop
W2_CrouchWalk_Aim_FR_Loop
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_Idle
W2_Crouch_Aim_Idle_v2
W2_Crouch_Aim_L_135
W2_Crouch_Aim_L_180
W2_Crouch_Aim_L_45
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_135
W2_Crouch_Aim_R_180
W2_Crouch_Aim_R_45
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_Crouch_Aim_To_CrouchWalk_Aim_B
W2_Crouch_Aim_To_CrouchWalk_Aim_L
W2_Crouch_Aim_To_CrouchWalk_Aim_R
W2_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W2_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W2_Stand_Relaxed_To_Crouch_v2
W2_Crouch_To_Stand_Relaxed_v2
W2_Crouch_To_CrouchWalk_F
W2_Crouch_To_CrouchWalk_B
W2_Crouch_To_CrouchWalk_L
W2_Crouch_To_CrouchWalk_R
W2_Crouch_To_CrouchWalk_L45_Fwd
W2_Crouch_To_CrouchWalk_L90_Fwd
W2_Crouch_To_CrouchWalk_L135_Fwd
W2_Crouch_To_CrouchWalk_L180_Fwd
W2_Crouch_To_CrouchWalk_R45_Fwd
W2_Crouch_To_CrouchWalk_R90_Fwd
W2_Crouch_To_CrouchWalk_R135_Fwd
W2_Crouch_To_CrouchWalk_R180_Fwd
W2_CrouchWalk_F_to_Crouch_LU
W2_CrouchWalk_F_to_Crouch_RU
W2_CrouchWalk_B_to_Crouch_LU
W2_CrouchWalk_B_to_Crouch_RU
W2_CrouchWalk_L_to_Crouch_LU
W2_CrouchWalk_L_to_Crouch_RU
W2_CrouchWalk_R_to_Crouch_LU
W2_CrouchWalk_R_to_Crouch_RU
W2_CrouchWalk_L_CIR_Loop
W2_CrouchWalk_R_CIR_Loop
W2_CrouchWalk_Aim_L_CIR_Loop
W2_CrouchWalk_Aim_R_CIR_Loop

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_L_BkPd_Loop
W2_Jog_Aim_R_Loop
W2_Jog_Aim_R_BkPd_Loop
W2_Jog_Aim_BL_BkPd_Loop
W2_Jog_Aim_BR_BkPd_Loop
W2_Jog_Aim_FL_Loop
W2_Jog_Aim_FR_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump
W2_Jog_Aim_F_Jump_LU
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump
W2_Jog_Aim_L_Jump_LU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump
W2_Jog_Aim_R_Jump_LU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_B_to_Stand_Aim
W2_Jog_Aim_B_to_Stand_Aim_LU
W2_Jog_Aim_B_to_Stand_Aim_RU
W2_Jog_Aim_F_to_Stand_Aim
W2_Jog_Aim_F_to_Stand_Aim_LU
W2_Jog_Aim_F_to_Stand_Aim_RU
W2_Jog_Aim_L_to_Stand_Aim
W2_Jog_Aim_L_to_Stand_Aim_LU
W2_Jog_Aim_L_to_Stand_Aim_RU
W2_Jog_Aim_R_to_Stand_Aim
W2_Jog_Aim_R_to_Stand_Aim_LU
W2_Jog_Aim_R_to_Stand_Aim_RU
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_L_BkPd_Loop
W2_Jog_R_Loop
W2_Jog_R_BkPd_Loop
W2_Jog_BL_BkPd_Loop
W2_Jog_BR_BkPd_Loop
W2_Jog_FL_Loop
W2_Jog_FR_Loop
W2_Jog_L_CIR_Loop
W2_Jog_R_CIR_Loop
W2_Jog_F_Jump
W2_Jog_F_Jump_LU
W2_Jog_F_Jump_RU
W2_Jog_L_Jump
W2_Jog_L_Jump_LU
W2_Jog_L_Jump_RU
W2_Jog_R_Jump
W2_Jog_R_Jump_LU
W2_Jog_R_Jump_RU
W2_Jog_B_to_Stand_Relaxed
W2_Jog_B_to_Stand_Relaxed_LU
W2_Jog_B_to_Stand_Relaxed_RU
W2_Jog_F_to_Stand_Relaxed
W2_Jog_F_to_Stand_Relaxed_LU
W2_Jog_F_to_Stand_Relaxed_RU
W2_Jog_L_to_Stand_Relaxed
W2_Jog_L_to_Stand_Relaxed_LU
W2_Jog_L_to_Stand_Relaxed_RU
W2_Jog_R_to_Stand_Relaxed
W2_Jog_R_to_Stand_Relaxed_LU
W2_Jog_R_to_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_FL_Loop
W2_Run_FR_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump
W2_Run_F_Jump_LU
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed
W2_Run_F_to_Stand_Relaxed_LU
W2_Run_F_to_Stand_Relaxed_RU
W2_Run_L_to_Stand_Relaxed
W2_Run_L_to_Stand_Relaxed_LU
W2_Run_L_to_Stand_Relaxed_RU
W2_Run_R_to_Stand_Relaxed
W2_Run_R_to_Stand_Relaxed_LU
W2_Run_R_to_Stand_Relaxed_RU
W2_Run_L_Jump_LU
W2_Run_L_Jump_RU
W2_Run_R_Jump_LU
W2_Run_R_Jump_RU

SPLIT JUMPS
W2_Jog_Aim_F_Jump_LU_Air_IPC
W2_Jog_Aim_F_Jump_LU_End_IPC
W2_Jog_Aim_F_Jump_LU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_LU_Air_IPC
W2_Jog_Aim_L_Jump_LU_End_IPC
W2_Jog_Aim_L_Jump_LU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_LU_Air_IPC
W2_Jog_Aim_R_Jump_LU_End_IPC
W2_Jog_Aim_R_Jump_LU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_F_Jump_LU_Air_IPC
W2_Jog_F_Jump_LU_End_IPC
W2_Jog_F_Jump_LU_Start_IPC
W2_Jog_F_Jump_RU_Air_IPC
W2_Jog_F_Jump_RU_End_IPC
W2_Jog_F_Jump_RU_Start_IPC
W2_Jog_L_Jump_LU_Air_IPC
W2_Jog_L_Jump_LU_End_IPC
W2_Jog_L_Jump_LU_Start_IPC
W2_Jog_L_Jump_RU_Air_IPC
W2_Jog_L_Jump_RU_End_IPC
W2_Jog_L_Jump_RU_Start_IPC
W2_Jog_R_Jump_LU_Air_IPC
W2_Jog_R_Jump_LU_End_IPC
W2_Jog_R_Jump_LU_Start_IPC
W2_Jog_R_Jump_RU_Air_IPC
W2_Jog_R_Jump_RU_End_IPC
W2_Jog_R_Jump_RU_Start_IPC
W2_Run_F_Jump_LU_Air_IPC
W2_Run_F_Jump_LU_End_IPC
W2_Run_F_Jump_LU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_L_Jump_LU_Air_IPC
W2_Run_L_Jump_LU_End_IPC
W2_Run_L_Jump_LU_Start_IPC
W2_Run_L_Jump_RU_Air_IPC
W2_Run_L_Jump_RU_End_IPC
W2_Run_L_Jump_RU_Start_IPC
W2_Run_R_Jump_LU_Air_IPC
W2_Run_R_Jump_LU_End_IPC
W2_Run_R_Jump_LU_Start_IPC
W2_Run_R_Jump_RU_Air_IPC
W2_Run_R_Jump_RU_End_IPC
W2_Run_R_Jump_RU_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Walk_Aim_B_Jump_LU_Air_IPC
W2_Walk_Aim_B_Jump_LU_End_IPC
W2_Walk_Aim_B_Jump_LU_Start_IPC
W2_Walk_Aim_B_Jump_RU_Air_IPC
W2_Walk_Aim_B_Jump_RU_End_IPC
W2_Walk_Aim_B_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_LU_Air_IPC
W2_Walk_Aim_F_Jump_LU_End_IPC
W2_Walk_Aim_F_Jump_LU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_L_Jump_LU_Air_IPC
W2_Walk_Aim_L_Jump_LU_End_IPC
W2_Walk_Aim_L_Jump_LU_Start_IPC
W2_Walk_Aim_L_Jump_RU_Air_IPC
W2_Walk_Aim_L_Jump_RU_End_IPC
W2_Walk_Aim_L_Jump_RU_Start_IPC
W2_Walk_Aim_R_Jump_LU_Air_IPC
W2_Walk_Aim_R_Jump_LU_End_IPC
W2_Walk_Aim_R_Jump_LU_Start_IPC
W2_Walk_Aim_R_Jump_RU_Air_IPC
W2_Walk_Aim_R_Jump_RU_End_IPC
W2_Walk_Aim_R_Jump_RU_Start_IPC
W2_Walk_B_Jump_LU_Air_IPC
W2_Walk_B_Jump_LU_End_IPC
W2_Walk_B_Jump_LU_Start_IPC
W2_Walk_B_Jump_RU_Air_IPC
W2_Walk_B_Jump_RU_End_IPC
W2_Walk_B_Jump_RU_Start_IPC
W2_Walk_F_Jump_LU_Air_IPC
W2_Walk_F_Jump_LU_End_IPC
W2_Walk_F_Jump_LU_Start_IPC
W2_Walk_F_Jump_RU_Air_IPC
W2_Walk_F_Jump_RU_End_IPC
W2_Walk_F_Jump_RU_Start_IPC
W2_Walk_L_Jump_LU_Air_IPC
W2_Walk_L_Jump_LU_End_IPC
W2_Walk_L_Jump_LU_Start_IPC
W2_Walk_L_Jump_RU_Air_IPC
W2_Walk_L_Jump_RU_End_IPC
W2_Walk_L_Jump_RU_Start_IPC
W2_Walk_R_Jump_LU_Air_IPC
W2_Walk_R_Jump_LU_End_IPC
W2_Walk_R_Jump_LU_Start_IPC
W2_Walk_R_Jump_RU_Air_IPC
W2_Walk_R_Jump_RU_End_IPC
W2_Walk_R_Jump_RU_Start_IPC

RIFLE-Pro - Animation List (Download)

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