PISTOL: MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

PISTOL: MOCAP ANIMATION PACKS - HANDGUN, PISTOL, REVOLVER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT & 3D ANIMATION

PISTOL RELAXED, PISTOL AIMING, SHOOT, CROUCH, CROUCHWALK, WALK, JOG, JUMP, TURN, AIM OFFSET, DEATH & TRANSITIONS

Going in! Pack your Pistol and bring the fight to the game with our Pistol MoCap Animation Packs. Zero in on the enemy running and gunning, or play it cool with your gun lowered. Pistol Animation Packs match all Rifle Animation Packs allowing your 3d character to seamlessly swap between one-handed and two-handed weapons.

*FBX Pistol Starter
#Starter-FBX

20+ PISTOL ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer
#Starter-FBX

Technical Info
#Starter-FBX
  • Update Version 2.7A
  • Matches Rifle 2.7A animation set.
  • All animations are .fbx format, standard fbx bone names.
  • A matching fully textured Pistol has been included as a separate asset .fbx file.
  • All with Root Motion and In-Place.

(Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)   

*UE4 Pistol Starter
#Starter-UE4

20+ PISTOL ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer
#Starter-UE4

Technical Info
#Starter-UE4

Update Version 2.7A

  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • IPC curves for "Speed" and "Rot(yaw)" to calculate varied motion with no foot sliding.
  • All animations are on the UE4 template skeleton with IK bones.  
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Also available on the UE4 Marketplace.

*Unity Pistol Starter
#Starter-Unity

20+ PISTOL ANIMATIONS FOR UNITY 3D

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer
#Starter-Unity

Technical Info
#Starter-Unity
  • 2.7A1
  • All Animations Set to Humanoid.
  • Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
  • A set of Military Pistol animations for a third-person shooter game. 
  • Includes aim offsets and Split Jumps. 
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.

Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes

*iClone Pistol Starter
#Starter-ICL

20+ PISTOL ANIMATIONS FOR iCLONE

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

*iMotion MoCap Packs are compatible with iClone 6 and higher.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer
#Starter-ICL

Technical Info
#Starter-ICL
  • All motions already converted in iMotion format, ready for iClone 7 or higher.
  • Provided Motus Man character is copyright © Motus Digital, LLC

(Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

*CryEngine Pistol Starter
#Starter-Cry

20+ PISTOL ANIMATIONS FOR CRYENGINE

INCLUDES: Idles, Walking, Jogging, Crouching, Aiming, Shooting, Turns, Jumps and Transitions.

3D Character Animations for Game Development in the CryEngine Game Engine.

*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

Technical Info
#Starter-Cry

Includes a selection of animations from Military Pistol MoCap Pack

  • Our MotusMan is already featured in the CryEngine!
  • All animations are native I_CAF files and on the default MotusMan Character.
  • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
  • Basic set of Military Rifle animations for an FPS or third-person shooter game.
  • Locomotions are included as traveling and in-place (IP) loops, as well as original full motions.
  • Moving jumps are included as traveling and in-place (IP) motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RT_weapon_R_default_target” bone in the right hand will place and animate it correctly.
  • Provided Motus Man character is copyright © Motus Digital, LLC
*BIP Pistol Starter 
#Starter-BIP

20+ PISTOL ANIMATIONS IN .BIP FORMAT

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer
#Starter-BIP

Technical Info
#Starter-BIP
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard Biped bone names.
  • MotusMan v55 matching Biped included in Max file.
  • A fully textured Pistol has been included as a separate asset.
  • Provided Motus Man character is copyright © Motus Digital, LLC
Animation List 
#Starter

Pistol Starter - Animation List (Download)

STAND
W1_Stand_Aim_Idle
W1_Stand_Relaxed_Idle

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_U90
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_U90

FIRE
W1_Stand_Fire_Single
W1_Crouch_Fire_Single

WALK
W1_Walk_Aim_F_Loop

CROUCH
W1_CrouchWalk_Aim_F_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle

JOG
W1_Jog_Aim_F_Loop

SPLIT JUMPS
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC

 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
MoCap@MotusDigital.com

*FBX Pistol Basic
#Basic-FBX

120+ PISTOL ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

3D Viewer
#Basic-FBX

Technical Info
#Basic-FBX
  • Rev. 2.7A2
    Lowered Crouch Turns
    Misc. Fixes

Version 2.7A1

  • Minor fixes
  • Added more Relaxed Walks, Jogs, CrouchWalks
Update Version 2.7A
  • Matches Rifle Basic 2.7A animation set.
  • All animations are .fbx format, standard fbx bone names.
  • A matching fully textured Pistol has been included as a separate asset .fbx file.
  • All with Root Motion and In-Place.

(Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

*UE4 Pistol Basic
#Basic-UE4

120+ PISTOL ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions. socket.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files 

3D Viewer
#Basic-UE4

Technical Info
#Basic-UE4

Version 2.7A2

  • Lowered Crouch Turns
  • Minor fixes
  • Added more Relaxed Walks, Jogs, CrouchWalks

Update Version 2.7A

  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • Matches Rifle Basic 2.7A animation set.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • IPC curves for "Speed" and "Rot(yaw)" to calculate varied motion with no foot sliding.
  • Split Jumps.
  • All animations are on the UE4 template skeleton with IK bones.  
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Also available on the UE4 Marketplace.

Unity Pistol Basic
#Basic-Unity

120+ PISTOL ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

3D Character Animations for Game Development in Unity 3D

*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

3D Viewer
#Basic-Unity

Technical Info
#Basic-Unity
  • Lowered Crouch Turns
    Minor Fixes

    2.7A1 - Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
  • All Animations Set to Humanoid.
  • Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations. 
  • A set of Military Pistol animations for a third-person shooter game. 
  • Version 2.7A matches the animation set and features in Rifle Pro 2.7A. 
  • It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon. 
  • Includes aim offsets and Split Jumps. 
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.

     - Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
    Mocap Online - Unity Animation Notes

    *iClone Pistol Basic 
    #Basic-ICL

    120+ PISTOL ANIMATIONS FOR iCLONE

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *iMotion MoCap Packs are compatible with iClone 6 and higher.

    86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

    3D Viewer
    #Basic-ICL

    Technical Info
    #Basic-ICL

    Rev. 2.7A2
    Lowered Crouch Turns
    Misc. Fixes

    • All motions already converted in iMotion format, ready for iClone 7 or higher.
    • Basic set of Military Pistol animations for an FPS or third-person shooter game.
    • Provided Motus Man character is copyright © Motus Digital, LLC 

    (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

    *CryEngine Pistol Basic 
    #Basic-CRY

    39 PISTOL ANIMATIONS FOR CRYENGINE

    INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    3D Character Animations for Game Development in the CryEngine Game Engine.

    *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

    Technical Info
    #Basic-CRY
    • Our MotusMan is already featured in the CryEngine!
    • All animations are native I_CAF files and on the default MotusMan Character.
    • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
    • Large set of Military Pistol animations for an FPS or third-person shooter game.
    • Locomotions are included as traveling and in-place loops, as well as original full motions.
    • Moving jumps are included as traveling and in-place motion.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RT_weapon_R_default_target” bone in the right hand will place and animate it correctly.
    • Provided Motus Man character is copyright © Motus Digital, LLC 

    Also available on the CryEngine Marketplace.

    *BIP Pistol Basic
    #Basic-BIP

    120+ PISTOL ANIMATIONS IN .BIP FORMAT

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    Motion Capture 3D Character Animation provided in biped .BIP file format.

    3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

    86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

    3D Viewer
    #Basic-BIP

    Technical Info
    #Basic-BIP

    Rev. 2.7A2
    Lowered Crouch Turns
    Misc. Fixes

    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • All animations are .bip format, standard Biped bone names.
    • MotusMan v55 matching Biped included in Max file.
    • A fully textured Pistol has been included as a separate asset.
    • Provided Motus Man character is copyright © Motus Digital, LLC

        (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

        Animation List
        #Basic

        Pistol Basic - Animation List (Download)

        STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
        W1_Stand_Aim_Idle
        W1_Stand_Aim_L_90
        W1_Stand_Aim_R_90
        W1_Stand_Aim_Jump
        W1_Stand_Aim_Fgt_v1
        W1_Stand_Aim_To_Relaxed
        W1_Stand_Aim_To_Walk_Aim_F
        W1_Stand_Relaxed_Idle
        W1_Stand_Relaxed_Fgt_v2
        W1_Stand_Relaxed_To_Aim
        W1_Stand_Relaxed_Death_F
        W1_Stand_Relaxed_Death_B
        W1_Stand_Relaxed_Death_L
        W1_Stand_Relaxed_Death_R

        TURN LOOPS
        W1_Stand_Aim_Turn_In_Place_L_Loop
        W1_Stand_Aim_Turn_In_Place_R_Loop
        W1_Stand_Rlx_Turn_In_Place_L_Loop
        W1_Stand_Rlx_Turn_In_Place_R_Loop
        W1_Crouch_Aim_Turn_In_Place_L_Loop
        W1_Crouch_Aim_Turn_In_Place_R_Loop
        W1_Crouch_Rlx_Turn_In_Place_L_Loop
        W1_Crouch_Rlx_Turn_In_Place_R_Loop

        AIM OFFSETS
        W1_Stand_Aim_Point_Center
        W1_Stand_Aim_Point_D90
        W1_Stand_Aim_Point_L90
        W1_Stand_Aim_Point_R90
        W1_Stand_Aim_Point_U90
        W1_Stand_Relaxed_Look_Center
        W1_Stand_Relaxed_Look_D90
        W1_Stand_Relaxed_Look_U90
        W1_Crouch_Aim_Point_Center
        W1_Crouch_Aim_Point_D90
        W1_Crouch_Aim_Point_L90
        W1_Crouch_Aim_Point_R90
        W1_Crouch_Aim_Point_U90

        FIRE, RELOAD, HOLSTER, SWAPS

        HOLSTER - Mobility Pack Connections
        W1_Aim_Equip_Get_From_MOB
        W1_Aim_Equip_Return_To_MOB
        W1_Crouch_Aim_Equip_Get_From_MOB
        W1_Crouch_Aim_Equip_Return_To_MOB

        Rifle/Pistol Swaps
        W2_Stand_Aim_Swap_To_W1
        W1_Stand_Aim_Swap_To_W2
        W2_Crouch_Aim_Swap_To_W1
        W1_Crouch_Aim_Swap_To_W2

        Firing, Reloads
        W1_Stand_Relaxed_Reload
        W1_Stand_Aim_Reload
        W1_Stand_Fire_Continuous
        W1_Stand_Fire_Single
        W1_Crouch_Aim_Reload
        W1_Crouch_Fire_Single
        W1_Crouch_Fire_Continuous

        WALKS, TURNS, JUMPS, TRANSITIONS
        W1_Walk_Aim_F_Loop
        W1_Walk_Aim_B_Loop
        W1_Walk_Aim_L_Loop
        W1_Walk_Aim_R_Loop
        W1_Walk_Aim_L_CIR_Loop
        W1_Walk_Aim_R_CIR_Loop
        W1_Walk_Aim_F_Jump_RU
        W1_Walk_Aim_F_to_Stand_Aim_RU
        W1_Walk_F_Loop
        W1_Walk_B_Loop
        W1_Walk_L_Loop
        W1_Walk_R_Loop

        CROUCH, TURNS, CROUCH WALKS, TRANSITION
        W1_CrouchWalk_Aim_F_Loop
        W1_CrouchWalk_Aim_B_Loop
        W1_CrouchWalk_Aim_L_Loop
        W1_CrouchWalk_Aim_R_Loop
        W1_Crouch_Idle
        W1_Crouch_Aim_Idle
        W1_CrouchWalk_F_Loop
        W1_CrouchWalk_B_Loop
        W1_CrouchWalk_L_Loop
        W1_CrouchWalk_R_Loop
        W1_Crouch_To_Crouch_Aim
        W1_Crouch_Aim_To_Crouch
        W1_Crouch_Aim_L_90
        W1_Crouch_Aim_R_90
        W1_Stand_Aim_To_Crouch_Aim
        W1_Crouch_Aim_To_Stand_Aim
        W1_Crouch_Aim_To_CrouchWalk_Aim_F
        W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

        JOGS, TURNS, JUMPS, TRANSITIONS
        W1_Jog_Aim_F_Loop
        W1_Jog_Aim_B_Loop
        W1_Jog_Aim_L_Loop
        W1_Jog_Aim_R_Loop
        W1_Jog_F_Loop
        W1_Jog_B_Loop
        W1_Jog_L_Loop
        W1_Jog_R_Loop
        W1_Jog_Aim_L_CIR_Loop
        W1_Jog_Aim_R_CIR_Loop
        W1_Jog_Aim_F_Jump_RU
        W1_Jog_Aim_L_Jump_RU
        W1_Jog_Aim_R_Jump_RU
        W1_Jog_Aim_F_to_Stand_Aim_RU

        RUNS, TURNS, JUMPS, TRANSITIONS
        W1_Run_F_Loop
        W1_Run_L_Loop
        W1_Run_R_Loop
        W1_Run_L_CIR_Loop
        W1_Run_R_CIR_Loop
        W1_Run_F_Jump_RU
        W1_Run_F_to_Stand_Relaxed_RU

        SPLIT JUMPS
        W1_Stand_Aim_Jump_Air_IPC
        W1_Stand_Aim_Jump_End_IPC
        W1_Stand_Aim_Jump_Start_IPC
        W1_Stand_Relaxed_Jump_Air_IPC
        W1_Stand_Relaxed_Jump_End_IPC
        W1_Stand_Relaxed_Jump_Start_IPC
        W1_Walk_Aim_F_Jump_RU_Start_IPC
        W1_Walk_Aim_F_Jump_RU_Air_IPC
        W1_Walk_Aim_F_Jump_RU_End_IPC
        W1_Jog_Aim_F_Jump_RU_Start_IPC
        W1_Jog_Aim_F_Jump_RU_Air_IPC
        W1_Jog_Aim_F_Jump_RU_End_IPC
        W1_Jog_Aim_L_Jump_RU_Start_IPC
        W1_Jog_Aim_L_Jump_RU_Air_IPC
        W1_Jog_Aim_L_Jump_RU_End_IPC
        W1_Jog_Aim_R_Jump_RU_Start_IPC
        W1_Jog_Aim_R_Jump_RU_Air_IPC
        W1_Jog_Aim_R_Jump_RU_End_IPC
        W1_Run_F_Jump_RU_Start_IPC
        W1_Run_F_Jump_RU_Air_IPC
        W1_Run_F_Jump_RU_End_IPC

        MOCAP ONLINE / MOTUS DIGITAL 
        http://www.MoCapOnline.com 
        MoCap@MotusDigital.com

        *FBX Pistol Pro
        #Pro-FBX

        528+ PISTOL ANIMATIONS IN .FBX FORMAT

        INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

        The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

        Motion Capture 3D Character Animation provided in .FBX file format.

        *.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

        372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

        3D Viewer
        #Pro-FBX

        Technical Info
        #Pro-FBX 
        • Rev. 2.7A2
          Lowered Crouch Turns
          Misc. Fixes
        • Update Version 2.7A
        • Matches Rifle Pro 2.7A animation set. 100's of new Animations.
        • NEW "MotusMan_v55.fbx" is a different modified skeleton from the older "MotusMan_v4". They are very similar but not the same.
        • Animations from older packs with MotusMan_v4 will not load properly onto the newer MotusMan_v55, so they will still need to use the MotusMan_v4 as the source for retargeting.
        • All of our FBX animation packs are currently being retrofitted with MotusMan_v55.
        • All animations are .fbx format, standard fbx bone names.
        • A matching fully textured Pistol has been included as a separate asset .fbx file.
        • All with Root Motion and In-Place

        (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents) 

        *UE4 Pistol Pro
        #Pro-UE4

        528+ MILITARY PISTOL ANIMATIONS FOR UNREAL ENGINE

        INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

        The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

        3D Character Animations for Game Development in UE4 / Unreal Engine

        *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

        372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

        3D Viewer
        #Pro-UE4

        Technical Info
        #Pro-UE4

        Update Version 2.7A2

        • UE4 Engine 4.14 - 4.xx Compatible
        • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
        • Matches Rifle Pro 2.7A animation set.
        • Lowered Crouch Turns
        • All with Root Motion and In-Place IPC curves. (In Place Custom)
        • IPC curves for "Speed" and "Rot(yaw)" to calculate varied motion with no foot sliding.
        • Split Jumps in all directions.
        • All animations are on the UE4 template skeleton with IK bones.  
        • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
        • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor). 
        • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
        • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
        *Unity Pistol Pro
        #Pro-Unity

        528+ Pistol Animations For Unity

        INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

        The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

        3D Character Animations for Game Development in Unity 3D

        *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

        372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

         3D Viewer
        #Pro-Unity

        Technical Info
        #Pro-Unity
        • Lowered Crouch Turns
          Minor Fixes
          2.7A1 - Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior. 
        • Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations.
        • All Animations set to Humanoid.
        • Version 2.7A matches the animation set and features in Rifle Pro 2.7A.
        • It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon.
        • Includes aim offsets and Split Jumps in all directions.
        • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.

            (Highlight Video does not show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents) 

            Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
            Mocap Online - Unity Animation Notes

            *iClone Pistol Pro
            #Pro-ICL

            528+ iClone MoCap Pistol Animations

            INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

            The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

            Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

            *iMotion MoCap Packs are compatible with iClone 6 and higher.

            372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

            3D Viewer
            #Pro-ICL

            Technical Info
            #Pro-ICL
            • Rev. 2.7A2
              Lowered Crouch Turns
              Misc. Fixes
            • All motions already converted in iMotion format, ready for iClone 7 or higher.
            • Provided Motus Man character is copyright © Motus Digital, LLC

              (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

              *CryEngine Pistol Pro
              #Pro-Cry

              212 CRYENGINE MoCap Pistol Animations

              INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aims, Shooting, Turns, Jumps, Deaths, and Transitions.

              3D Character Animations for Game Development in the CryEngine Game Engine.

              *3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.

              Technical Info
              #Pro-Cry
              • Our MotusMan is already featured in the CryEngine!
              • All animations are native I_CAF files and on the default MotusMan Character.
              • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
              • Locomotions are included as traveling and in-place loops, as well as original full motions.
              • Moving jumps are included as traveling and in-place motion.
              • All idles and transitions have been carefully pose-matched, for seamless motion trees.
              • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RT_weapon_R_default_target” bone in the right hand will place and animate it correctly.
              • Provided Motus Man character is copyright © Motus Digital, LLC
               
              *BIP Pistol Pro
              #Pro-BIP

              528+ .BIP MoCap Pistol Animations

              INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

              The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

              Motion Capture 3D Character Animation provided in biped .BIP file format.

              3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

              372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

              3D Viewer
              #Pro-BIP

              Technical Info
              #Pro-BIP
              • Rev. 2.7A2
                Lowered Crouch Turns
                Misc. Fixes
              • All idles and transitions have been carefully pose-matched, for seamless motion trees.
              • All animations are .bip format, standard Biped bone names.
              • MotusMan v55 matching Biped included in Max file.
              • A fully textured Pistol has been included as a separate asset.
              • Provided Motus Man character is copyright © Motus Digital, LLC

                  (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

                  Animation List
                  #Pro

                  Pistol Pro - Animation List (Download)

                  STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
                  W1_Stand_Aim_Idle
                  W1_Stand_Aim_L_45
                  W1_Stand_Aim_R_45
                  W1_Stand_Aim_L_90
                  W1_Stand_Aim_R_90
                  W1_Stand_Aim_L_135
                  W1_Stand_Aim_R_135
                  W1_Stand_Aim_L_180
                  W1_Stand_Aim_R_180
                  W1_Stand_Aim_Jump
                  W1_Stand_Aim_Fgt_v1
                  W1_Stand_Aim_Fgt_v2
                  W1_Stand_Aim_Fgt_v3
                  W1_Stand_Aim_Fgt_v4
                  W1_Stand_Aim_To_Relaxed
                  W1_Stand_Aim_To_Walk_Aim_F
                  W1_Stand_Aim_To_Walk_Aim_B
                  W1_Stand_Aim_To_Walk_Aim_L
                  W1_Stand_Aim_To_Walk_Aim_R
                  W1_Stand_Aim_To_Walk_Aim_L45_Fwd
                  W1_Stand_Aim_To_Walk_Aim_L90_Fwd
                  W1_Stand_Aim_To_Walk_Aim_L135_Fwd
                  W1_Stand_Aim_To_Walk_Aim_L180_Fwd
                  W1_Stand_Aim_To_Walk_Aim_R45_Fwd
                  W1_Stand_Aim_To_Walk_Aim_R90_Fwd
                  W1_Stand_Aim_To_Walk_Aim_R135_Fwd
                  W1_Stand_Aim_To_Walk_Aim_R180_Fwd
                  W1_Stand_Aim_To_Jog_Aim_F
                  W1_Stand_Aim_To_Jog_Aim_B
                  W1_Stand_Aim_To_Jog_Aim_L
                  W1_Stand_Aim_To_Jog_Aim_R
                  W1_Stand_Aim_To_Jog_Aim_L45_Fwd
                  W1_Stand_Aim_To_Jog_Aim_L90_Fwd
                  W1_Stand_Aim_To_Jog_Aim_L135_Fwd
                  W1_Stand_Aim_To_Jog_Aim_L180_Fwd
                  W1_Stand_Aim_To_Jog_Aim_R45_Fwd
                  W1_Stand_Aim_To_Jog_Aim_R90_Fwd
                  W1_Stand_Aim_To_Jog_Aim_R135_Fwd
                  W1_Stand_Aim_To_Jog_Aim_R180_Fwd
                  W1_Stand_Relaxed_Idle
                  W1_Stand_Relaxed_L_45
                  W1_Stand_Relaxed_R_45
                  W1_Stand_Relaxed_L_90
                  W1_Stand_Relaxed_R_90
                  W1_Stand_Relaxed_L_135
                  W1_Stand_Relaxed_R_135
                  W1_Stand_Relaxed_L_180
                  W1_Stand_Relaxed_R_180
                  W1_Stand_Relaxed_Jump
                  W1_Stand_Relaxed_Fgt_v1
                  W1_Stand_Relaxed_Fgt_v2
                  W1_Stand_Relaxed_Fgt_v3
                  W1_Stand_Relaxed_Fgt_v4
                  W1_Stand_Relaxed_To_Aim
                  W1_Stand_Relaxed_Death_F
                  W1_Stand_Relaxed_Death_B
                  W1_Stand_Relaxed_Death_B_Fly
                  W1_Stand_Relaxed_Death_L
                  W1_Stand_Relaxed_Death_R
                  W1_Stand_Relaxed_To_Walk_F
                  W1_Stand_Relaxed_To_Walk_B
                  W1_Stand_Relaxed_To_Walk_L
                  W1_Stand_Relaxed_To_Walk_R
                  W1_Stand_Relaxed_To_Walk_L45_Fwd
                  W1_Stand_Relaxed_To_Walk_L90_Fwd
                  W1_Stand_Relaxed_To_Walk_L135_Fwd
                  W1_Stand_Relaxed_To_Walk_L180_Fwd
                  W1_Stand_Relaxed_To_Walk_R45_Fwd
                  W1_Stand_Relaxed_To_Walk_R90_Fwd
                  W1_Stand_Relaxed_To_Walk_R135_Fwd
                  W1_Stand_Relaxed_To_Walk_R180_Fwd
                  W1_Stand_Relaxed_To_Jog_F
                  W1_Stand_Relaxed_To_Jog_B
                  W1_Stand_Relaxed_To_Jog_L
                  W1_Stand_Relaxed_To_Jog_R
                  W1_Stand_Relaxed_To_Jog_L45_Fwd
                  W1_Stand_Relaxed_To_Jog_L90_Fwd
                  W1_Stand_Relaxed_To_Jog_L135_Fwd
                  W1_Stand_Relaxed_To_Jog_L180_Fwd
                  W1_Stand_Relaxed_To_Jog_R45_Fwd
                  W1_Stand_Relaxed_To_Jog_R90_Fwd
                  W1_Stand_Relaxed_To_Jog_R135_Fwd
                  W1_Stand_Relaxed_To_Jog_R180_Fwd
                  W1_Stand_Relaxed_To_Run_F
                  W1_Stand_Relaxed_To_Run_L
                  W1_Stand_Relaxed_To_Run_R
                  W1_Stand_Relaxed_To_Run_L45_Fwd
                  W1_Stand_Relaxed_To_Run_L90_Fwd
                  W1_Stand_Relaxed_To_Run_L135_Fwd
                  W1_Stand_Relaxed_To_Run_L180_Fwd
                  W1_Stand_Relaxed_To_Run_R45_Fwd
                  W1_Stand_Relaxed_To_Run_R90_Fwd
                  W1_Stand_Relaxed_To_Run_R135_Fwd
                  W1_Stand_Relaxed_To_Run_R180_Fwd

                  TURN LOOPS
                  W1_Stand_Aim_Turn_In_Place_L_Loop
                  W1_Stand_Aim_Turn_In_Place_R_Loop
                  W1_Stand_Rlx_Turn_In_Place_L_Loop
                  W1_Stand_Rlx_Turn_In_Place_R_Loop
                  W1_Crouch_Aim_Turn_In_Place_L_Loop
                  W1_Crouch_Aim_Turn_In_Place_R_Loop
                  W1_Crouch_Rlx_Turn_In_Place_L_Loop
                  W1_Crouch_Rlx_Turn_In_Place_R_Loop

                  AIM OFFSETS
                  W1_Stand_Aim_Point_Center
                  W1_Stand_Aim_Point_D45
                  W1_Stand_Aim_Point_D90
                  W1_Stand_Aim_Point_L45
                  W1_Stand_Aim_Point_L90
                  W1_Stand_Aim_Point_LD45
                  W1_Stand_Aim_Point_LD90
                  W1_Stand_Aim_Point_LU45
                  W1_Stand_Aim_Point_LU90
                  W1_Stand_Aim_Point_R45
                  W1_Stand_Aim_Point_R90
                  W1_Stand_Aim_Point_RD45
                  W1_Stand_Aim_Point_RD90
                  W1_Stand_Aim_Point_RU45
                  W1_Stand_Aim_Point_RU90
                  W1_Stand_Aim_Point_U45
                  W1_Stand_Aim_Point_U90
                  W1_Stand_Relaxed_Look_Center
                  W1_Stand_Relaxed_Look_D90
                  W1_Stand_Relaxed_Look_L90
                  W1_Stand_Relaxed_Look_LD45
                  W1_Stand_Relaxed_Look_LU45
                  W1_Stand_Relaxed_Look_R90
                  W1_Stand_Relaxed_Look_RD45
                  W1_Stand_Relaxed_Look_RU45
                  W1_Stand_Relaxed_Look_U90
                  W1_Crouch_Aim_Point_Center
                  W1_Crouch_Aim_Point_D90
                  W1_Crouch_Aim_Point_L90
                  W1_Crouch_Aim_Point_LD45
                  W1_Crouch_Aim_Point_LD90
                  W1_Crouch_Aim_Point_LU45
                  W1_Crouch_Aim_Point_LU90
                  W1_Crouch_Aim_Point_R90
                  W1_Crouch_Aim_Point_RD45
                  W1_Crouch_Aim_Point_RD90
                  W1_Crouch_Aim_Point_RU45
                  W1_Crouch_Aim_Point_RU90
                  W1_Crouch_Aim_Point_U90
                  W1_Crouch_Look_Center
                  W1_Crouch_Look_D90
                  W1_Crouch_Look_L90
                  W1_Crouch_Look_LD45
                  W1_Crouch_Look_LU45
                  W1_Crouch_Look_R90
                  W1_Crouch_Look_RD45
                  W1_Crouch_Look_RU45
                  W1_Crouch_Look_U90

                  FIRE, RELOAD, HOLSTER, SWAPS
                  LEGACY
                  NW_Stand_Relaxed_Pistol_Idle
                  W1_Stand_Relaxed_Holster
                  W1_Stand_Relaxed_Unholster
                  W1_Stand_Aim_Holster
                  W1_Stand_Aim_Unholster

                  NEW
                  HOLSTER - Mobility Pack Connections
                  W1_Rlx_Equip_Get_From_MOB
                  W1_Rlx_Equip_Return_To_MOB
                  W1_Aim_Equip_Get_From_MOB
                  W1_Aim_Equip_Return_To_MOB
                  W1_Crouch_Equip_Get_From_MOB
                  W1_Crouch_Equip_Return_To_MOB
                  W1_Crouch_Aim_Equip_Get_From_MOB
                  W1_Crouch_Aim_Equip_Return_To_MOB

                  Pistol/Pistol Swaps
                  W1_Stand_Aim_Swap_To_W2
                  W1_Stand_Rlx_Swap_To_W2
                  W1_Crouch_Aim_Swap_To_W2
                  W1_Crouch_Rlx_Swap_To_W2
                  W2_Stand_Aim_Swap_To_W1
                  W2_Stand_Rlx_Swap_To_W1
                  W2_Crouch_Aim_Swap_To_W1
                  W2_Crouch_Rlx_Swap_To_W1

                  Firing, Reloads
                  W1_Stand_Fire_Continuous
                  W1_Stand_Fire_Single
                  W1_Stand_Fire_Powerful
                  W1_Stand_Aim_Reload
                  W1_Stand_Relaxed_Reload
                  W1_Stand_Aim_Unjam
                  W1_Stand_Relaxed_Unjam
                  W1_Crouch_Aim_Reload
                  W1_Crouch_Rlx_Reload
                  W1_Crouch_Fire_Continuous
                  W1_Crouch_Fire_Single
                  W1_Crouch_Fire_Powerful

                  WALKS, TURNS, JUMPS, TRANSITIONS
                  W1_Walk_Aim_F_Loop
                  W1_Walk_Aim_B_Loop
                  W1_Walk_Aim_L_Loop
                  W1_Walk_Aim_L_BkPd_Loop
                  W1_Walk_Aim_R_Loop
                  W1_Walk_Aim_R_BkPd_Loop
                  W1_Walk_Aim_BL_BkPd_Loop
                  W1_Walk_Aim_BR_BkPd_Loop
                  W1_Walk_Aim_FL_Loop
                  W1_Walk_Aim_FR_Loop
                  W1_Walk_Aim_L_CIR_Loop
                  W1_Walk_Aim_R_CIR_Loop
                  W1_Walk_Aim_F_Jump
                  W1_Walk_Aim_F_Jump_LU
                  W1_Walk_Aim_F_Jump_RU
                  W1_Walk_Aim_L_Jump
                  W1_Walk_Aim_L_Jump_LU
                  W1_Walk_Aim_L_Jump_RU
                  W1_Walk_Aim_R_Jump
                  W1_Walk_Aim_R_Jump_LU
                  W1_Walk_Aim_R_Jump_RU
                  W1_Walk_Aim_B_Jump
                  W1_Walk_Aim_B_Jump_LU
                  W1_Walk_Aim_B_Jump_RU
                  W1_Walk_Aim_F_to_Stand_Aim_LU
                  W1_Walk_Aim_F_to_Stand_Aim_RU
                  W1_Walk_Aim_B_to_Stand_Aim_LU
                  W1_Walk_Aim_B_to_Stand_Aim_RU
                  W1_Walk_Aim_L_to_Stand_Aim_LU
                  W1_Walk_Aim_L_to_Stand_Aim_RU
                  W1_Walk_Aim_R_to_Stand_Aim_LU
                  W1_Walk_Aim_R_to_Stand_Aim_RU
                  W1_Walk_F_Loop
                  W1_Walk_B_Loop
                  W1_Walk_L_Loop
                  W1_Walk_L_BkPd_Loop
                  W1_Walk_R_Loop
                  W1_Walk_R_BkPd_Loop
                  W1_Walk_BL_BkPd_Loop
                  W1_Walk_BR_BkPd_Loop
                  W1_Walk_FL_Loop
                  W1_Walk_FR_Loop
                  W1_Walk_L_CIR_Loop
                  W1_Walk_R_CIR_Loop
                  W1_Walk_F_Jump
                  W1_Walk_F_Jump_LU
                  W1_Walk_F_Jump_RU
                  W1_Walk_L_Jump
                  W1_Walk_L_Jump_LU
                  W1_Walk_L_Jump_RU
                  W1_Walk_R_Jump
                  W1_Walk_R_Jump_LU
                  W1_Walk_R_Jump_RU
                  W1_Walk_B_Jump
                  W1_Walk_B_Jump_LU
                  W1_Walk_B_Jump_RU
                  W1_Walk_F_to_Stand_Relaxed_LU
                  W1_Walk_F_to_Stand_Relaxed_RU
                  W1_Walk_B_to_Stand_Relaxed_LU
                  W1_Walk_B_to_Stand_Relaxed_RU
                  W1_Walk_L_to_Stand_Relaxed_LU
                  W1_Walk_L_to_Stand_Relaxed_RU
                  W1_Walk_R_to_Stand_Relaxed_LU
                  W1_Walk_R_to_Stand_Relaxed_RU

                  CROUCH, TURNS, CROUCH WALKS, TRANSITION
                  W1_Crouch_Idle
                  W1_Crouch_L_45
                  W1_Crouch_L_90
                  W1_Crouch_L_135
                  W1_Crouch_L_180
                  W1_Crouch_R_45
                  W1_Crouch_R_90
                  W1_Crouch_R_135
                  W1_Crouch_R_180
                  W1_CrouchWalk_F_Loop
                  W1_CrouchWalk_B_Loop
                  W1_CrouchWalk_L_Loop
                  W1_CrouchWalk_L_BkPd_Loop
                  W1_CrouchWalk_R_Loop
                  W1_CrouchWalk_R_BkPd_Loop
                  W1_CrouchWalk_BL_BkPd_Loop
                  W1_CrouchWalk_BR_BkPd_Loop
                  W1_CrouchWalk_FL_Loop
                  W1_CrouchWalk_FR_Loop
                  W1_CrouchWalk_Aim_F_Loop
                  W1_CrouchWalk_Aim_B_Loop
                  W1_CrouchWalk_Aim_L_Loop
                  W1_CrouchWalk_Aim_L_BkPd_Loop
                  W1_CrouchWalk_Aim_R_Loop
                  W1_CrouchWalk_Aim_R_BkPd_Loop
                  W1_CrouchWalk_Aim_BL_BkPd_Loop
                  W1_CrouchWalk_Aim_BR_BkPd_Loop
                  W1_CrouchWalk_Aim_FL_Loop
                  W1_CrouchWalk_Aim_FR_Loop
                  W1_Crouch_To_Crouch_Aim
                  W1_Crouch_Aim_To_Crouch
                  W1_Crouch_Aim_Idle
                  W1_Crouch_Aim_L_135
                  W1_Crouch_Aim_L_180
                  W1_Crouch_Aim_L_45
                  W1_Crouch_Aim_L_90
                  W1_Crouch_Aim_R_135
                  W1_Crouch_Aim_R_180
                  W1_Crouch_Aim_R_45
                  W1_Crouch_Aim_R_90
                  W1_Stand_Aim_To_Crouch_Aim
                  W1_Crouch_Aim_To_Stand_Aim
                  W1_Crouch_Aim_To_CrouchWalk_Aim_F
                  W1_Crouch_Aim_To_CrouchWalk_Aim_B
                  W1_Crouch_Aim_To_CrouchWalk_Aim_L
                  W1_Crouch_Aim_To_CrouchWalk_Aim_R
                  W1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
                  W1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
                  W1_CrouchWalk_Aim_F_to_Crouch_Aim_LU
                  W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
                  W1_CrouchWalk_Aim_B_to_Crouch_Aim_LU
                  W1_CrouchWalk_Aim_B_to_Crouch_Aim_RU
                  W1_CrouchWalk_Aim_L_to_Crouch_Aim_LU
                  W1_CrouchWalk_Aim_L_to_Crouch_Aim_RU
                  W1_CrouchWalk_Aim_R_to_Crouch_Aim_LU
                  W1_CrouchWalk_Aim_R_to_Crouch_Aim_RU
                  W1_Stand_Relaxed_To_Crouch
                  W1_Crouch_To_Stand_Relaxed
                  W1_Crouch_To_CrouchWalk_F
                  W1_Crouch_To_CrouchWalk_B
                  W1_Crouch_To_CrouchWalk_L
                  W1_Crouch_To_CrouchWalk_R
                  W1_Crouch_To_CrouchWalk_L45_Fwd
                  W1_Crouch_To_CrouchWalk_L90_Fwd
                  W1_Crouch_To_CrouchWalk_L135_Fwd
                  W1_Crouch_To_CrouchWalk_L180_Fwd
                  W1_Crouch_To_CrouchWalk_R45_Fwd
                  W1_Crouch_To_CrouchWalk_R90_Fwd
                  W1_Crouch_To_CrouchWalk_R135_Fwd
                  W1_Crouch_To_CrouchWalk_R180_Fwd
                  W1_CrouchWalk_F_to_Crouch_LU
                  W1_CrouchWalk_F_to_Crouch_RU
                  W1_CrouchWalk_B_to_Crouch_LU
                  W1_CrouchWalk_B_to_Crouch_RU
                  W1_CrouchWalk_L_to_Crouch_LU
                  W1_CrouchWalk_L_to_Crouch_RU
                  W1_CrouchWalk_R_to_Crouch_LU
                  W1_CrouchWalk_R_to_Crouch_RU
                  W1_CrouchWalk_L_CIR_Loop
                  W1_CrouchWalk_R_CIR_Loop
                  W1_CrouchWalk_Aim_L_CIR_Loop
                  W1_CrouchWalk_Aim_R_CIR_Loop

                  JOGS, TURNS, JUMPS, TRANSITIONS
                  W1_Jog_Aim_F_Loop
                  W1_Jog_Aim_B_Loop
                  W1_Jog_Aim_L_Loop
                  W1_Jog_Aim_L_BkPd_Loop
                  W1_Jog_Aim_R_Loop
                  W1_Jog_Aim_R_BkPd_Loop
                  W1_Jog_Aim_BL_BkPd_Loop
                  W1_Jog_Aim_BR_BkPd_Loop
                  W1_Jog_Aim_FL_Loop
                  W1_Jog_Aim_FR_Loop
                  W1_Jog_Aim_L_CIR_Loop
                  W1_Jog_Aim_R_CIR_Loop
                  W1_Jog_Aim_F_Jump
                  W1_Jog_Aim_F_Jump_LU
                  W1_Jog_Aim_F_Jump_RU
                  W1_Jog_Aim_L_Jump
                  W1_Jog_Aim_L_Jump_LU
                  W1_Jog_Aim_L_Jump_RU
                  W1_Jog_Aim_R_Jump
                  W1_Jog_Aim_R_Jump_LU
                  W1_Jog_Aim_R_Jump_RU
                  W1_Jog_Aim_B_to_Stand_Aim_LU
                  W1_Jog_Aim_B_to_Stand_Aim_RU
                  W1_Jog_Aim_F_to_Stand_Aim_LU
                  W1_Jog_Aim_F_to_Stand_Aim_RU
                  W1_Jog_Aim_L_to_Stand_Aim_LU
                  W1_Jog_Aim_L_to_Stand_Aim_RU
                  W1_Jog_Aim_R_to_Stand_Aim_LU
                  W1_Jog_Aim_R_to_Stand_Aim_RU
                  W1_Jog_F_Loop
                  W1_Jog_B_Loop
                  W1_Jog_L_Loop
                  W1_Jog_L_BkPd_Loop
                  W1_Jog_R_Loop
                  W1_Jog_R_BkPd_Loop
                  W1_Jog_BL_BkPd_Loop
                  W1_Jog_BR_BkPd_Loop
                  W1_Jog_FL_Loop
                  W1_Jog_FR_Loop
                  W1_Jog_L_CIR_Loop
                  W1_Jog_R_CIR_Loop
                  W1_Jog_F_Jump
                  W1_Jog_F_Jump_LU
                  W1_Jog_F_Jump_RU
                  W1_Jog_L_Jump
                  W1_Jog_L_Jump_LU
                  W1_Jog_L_Jump_RU
                  W1_Jog_R_Jump
                  W1_Jog_R_Jump_LU
                  W1_Jog_R_Jump_RU
                  W1_Jog_B_to_Stand_Relaxed
                  W1_Jog_B_to_Stand_Relaxed_LU
                  W1_Jog_B_to_Stand_Relaxed_RU
                  W1_Jog_F_to_Stand_Relaxed
                  W1_Jog_F_to_Stand_Relaxed_LU
                  W1_Jog_F_to_Stand_Relaxed_RU
                  W1_Jog_L_to_Stand_Relaxed
                  W1_Jog_L_to_Stand_Relaxed_LU
                  W1_Jog_L_to_Stand_Relaxed_RU
                  W1_Jog_R_to_Stand_Relaxed
                  W1_Jog_R_to_Stand_Relaxed_LU
                  W1_Jog_R_to_Stand_Relaxed_RU

                  RUNS, TURNS, JUMPS, TRANSITIONS
                  W1_Run_F_Loop
                  W1_Run_L_Loop
                  W1_Run_R_Loop
                  W1_Run_FL_Loop
                  W1_Run_FR_Loop
                  W1_Run_L_CIR_Loop
                  W1_Run_R_CIR_Loop
                  W1_Run_F_Jump
                  W1_Run_F_Jump_LU
                  W1_Run_F_Jump_RU
                  W1_Run_F_to_Stand_Relaxed
                  W1_Run_F_to_Stand_Relaxed_LU
                  W1_Run_F_to_Stand_Relaxed_RU
                  W1_Run_L_to_Stand_Relaxed
                  W1_Run_L_to_Stand_Relaxed_LU
                  W1_Run_L_to_Stand_Relaxed_RU
                  W1_Run_R_to_Stand_Relaxed
                  W1_Run_R_to_Stand_Relaxed_LU
                  W1_Run_R_to_Stand_Relaxed_RU
                  W1_Run_L_Jump_LU
                  W1_Run_L_Jump_RU
                  W1_Run_R_Jump_LU
                  W1_Run_R_Jump_RU

                  SPLIT JUMPS
                  W1_Jog_Aim_F_Jump_LU_Start_IPC
                  W1_Jog_Aim_F_Jump_LU_Air_IPC
                  W1_Jog_Aim_F_Jump_LU_End_IPC
                  W1_Jog_Aim_F_Jump_RU_Start_IPC
                  W1_Jog_Aim_F_Jump_RU_Air_IPC
                  W1_Jog_Aim_F_Jump_RU_End_IPC
                  W1_Jog_Aim_L_Jump_LU_Start_IPC
                  W1_Jog_Aim_L_Jump_LU_Air_IPC
                  W1_Jog_Aim_L_Jump_LU_End_IPC
                  W1_Jog_Aim_L_Jump_RU_Start_IPC
                  W1_Jog_Aim_L_Jump_RU_Air_IPC
                  W1_Jog_Aim_L_Jump_RU_End_IPC
                  W1_Jog_Aim_R_Jump_LU_Start_IPC
                  W1_Jog_Aim_R_Jump_LU_Air_IPC
                  W1_Jog_Aim_R_Jump_LU_End_IPC
                  W1_Jog_Aim_R_Jump_RU_Start_IPC
                  W1_Jog_Aim_R_Jump_RU_Air_IPC
                  W1_Jog_Aim_R_Jump_RU_End_IPC
                  W1_Jog_F_Jump_LU_Start_IPC
                  W1_Jog_F_Jump_LU_Air_IPC
                  W1_Jog_F_Jump_LU_End_IPC
                  W1_Jog_F_Jump_RU_Start_IPC
                  W1_Jog_F_Jump_RU_Air_IPC
                  W1_Jog_F_Jump_RU_End_IPC
                  W1_Jog_L_Jump_LU_Start_IPC
                  W1_Jog_L_Jump_LU_Air_IPC
                  W1_Jog_L_Jump_LU_End_IPC
                  W1_Jog_L_Jump_RU_Start_IPC
                  W1_Jog_L_Jump_RU_Air_IPC
                  W1_Jog_L_Jump_RU_End_IPC
                  W1_Jog_R_Jump_LU_Start_IPC
                  W1_Jog_R_Jump_LU_Air_IPC
                  W1_Jog_R_Jump_LU_End_IPC
                  W1_Jog_R_Jump_RU_Start_IPC
                  W1_Jog_R_Jump_RU_Air_IPC
                  W1_Jog_R_Jump_RU_End_IPC
                  W1_Run_F_Jump_LU_Start_IPC
                  W1_Run_F_Jump_LU_Air_IPC
                  W1_Run_F_Jump_LU_End_IPC
                  W1_Run_F_Jump_RU_Start_IPC
                  W1_Run_F_Jump_RU_Air_IPC
                  W1_Run_F_Jump_RU_End_IPC
                  W1_Run_L_Jump_LU_Start_IPC
                  W1_Run_L_Jump_LU_Air_IPC
                  W1_Run_L_Jump_LU_End_IPC
                  W1_Run_L_Jump_RU_Start_IPC
                  W1_Run_L_Jump_RU_Air_IPC
                  W1_Run_L_Jump_RU_End_IPC
                  W1_Run_R_Jump_LU_Start_IPC
                  W1_Run_R_Jump_LU_Air_IPC
                  W1_Run_R_Jump_LU_End_IPC
                  W1_Run_R_Jump_RU_Start_IPC
                  W1_Run_R_Jump_RU_Air_IPC
                  W1_Run_R_Jump_RU_End_IPC
                  W1_Stand_Aim_Jump_Start_IPC
                  W1_Stand_Aim_Jump_Air_IPC
                  W1_Stand_Aim_Jump_End_IPC
                  W1_Stand_Relaxed_Jump_Start_IPC
                  W1_Stand_Relaxed_Jump_Air_IPC
                  W1_Stand_Relaxed_Jump_End_IPC
                  W1_Walk_Aim_B_Jump_LU_Start_IPC
                  W1_Walk_Aim_B_Jump_LU_Air_IPC
                  W1_Walk_Aim_B_Jump_LU_End_IPC
                  W1_Walk_Aim_B_Jump_RU_Start_IPC
                  W1_Walk_Aim_B_Jump_RU_Air_IPC
                  W1_Walk_Aim_B_Jump_RU_End_IPC
                  W1_Walk_Aim_F_Jump_LU_Start_IPC
                  W1_Walk_Aim_F_Jump_LU_Air_IPC
                  W1_Walk_Aim_F_Jump_LU_End_IPC
                  W1_Walk_Aim_F_Jump_RU_Start_IPC
                  W1_Walk_Aim_F_Jump_RU_Air_IPC
                  W1_Walk_Aim_F_Jump_RU_End_IPC
                  W1_Walk_Aim_L_Jump_LU_Start_IPC
                  W1_Walk_Aim_L_Jump_LU_Air_IPC
                  W1_Walk_Aim_L_Jump_LU_End_IPC
                  W1_Walk_Aim_L_Jump_RU_Start_IPC
                  W1_Walk_Aim_L_Jump_RU_Air_IPC
                  W1_Walk_Aim_L_Jump_RU_End_IPC
                  W1_Walk_Aim_R_Jump_LU_Start_IPC
                  W1_Walk_Aim_R_Jump_LU_Air_IPC
                  W1_Walk_Aim_R_Jump_LU_End_IPC
                  W1_Walk_Aim_R_Jump_RU_Start_IPC
                  W1_Walk_Aim_R_Jump_RU_Air_IPC
                  W1_Walk_Aim_R_Jump_RU_End_IPC
                  W1_Walk_B_Jump_LU_Start_IPC
                  W1_Walk_B_Jump_LU_Air_IPC
                  W1_Walk_B_Jump_LU_End_IPC
                  W1_Walk_B_Jump_RU_Start_IPC
                  W1_Walk_B_Jump_RU_Air_IPC
                  W1_Walk_B_Jump_RU_End_IPC
                  W1_Walk_F_Jump_LU_Start_IPC
                  W1_Walk_F_Jump_LU_Air_IPC
                  W1_Walk_F_Jump_LU_End_IPC
                  W1_Walk_F_Jump_RU_Start_IPC
                  W1_Walk_F_Jump_RU_Air_IPC
                  W1_Walk_F_Jump_RU_End_IPC
                  W1_Walk_L_Jump_LU_Start_IPC
                  W1_Walk_L_Jump_LU_Air_IPC
                  W1_Walk_L_Jump_LU_End_IPC
                  W1_Walk_L_Jump_RU_Start_IPC
                  W1_Walk_L_Jump_RU_Air_IPC
                  W1_Walk_L_Jump_RU_End_IPC
                  W1_Walk_R_Jump_LU_Start_IPC
                  W1_Walk_R_Jump_LU_Air_IPC
                  W1_Walk_R_Jump_LU_End_IPC
                  W1_Walk_R_Jump_RU_Start_IPC
                  W1_Walk_R_Jump_RU_Air_IPC
                  W1_Walk_R_Jump_RU_End_IPC

                   

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