PISTOL: MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

PISTOL: MOCAP ANIMATION PACKS - HANDGUN, PISTOL, REVOLVER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT & 3D ANIMATION

PISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

Going in! Pack your Pistol and take the fight to the enemy with our Pistol MoCap Animation Packs. Stand, walk, jog, run, crouch with gun-aiming and gun-down animations. Pistol Animation Packs match all Rifle Animation Packs allowing military 3d character to seamlessly swap between one-handed and two-handed weapons.

*Animation Pack
#Starter-BIP

20+ PISTOL ANIMATIONS IN .BIP FORMAT

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Pistol-Starter
Format: BIP
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Biped
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Various Minor Fixes.
Notes
    • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

20+ PISTOL ANIMATIONS IN .FBX FORMAT

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Pistol-Starter
Format: FBX
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • All animations are .fbx format, standard fbx bone names.
Notes
    • A matching fully textured Pistol has been included as a separate asset .fbx file.
    • All with Root Motion and In-Place.
    • A matching fully textured Pistol has been included as a separate asset .fbx file.
    • All with Root Motion and In-Place.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

20+ PISTOL ANIMATIONS FOR iCLONE

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Pistol-Starter
Format: ICL
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    Notes
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Starter-UE4

    20+ PISTOL ANIMATIONS FOR UNREAL ENGINE

    INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

    A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

    16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

    UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

      *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
    Technical Info
    #Starter-UE4
    ID: UE4-Pistol-Starter
    Format: UE4
    Anim Count: 16
    Total Files: 29

    In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

    Latest Update: V-2.7A2
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
      • Back Rifle Socket and Hip Rifle Socket with Matching Animations
      • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
      • Back Rifle Socket and Hip Rifle Socket with Matching Animations
      • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.

    *Animation Pack
    #Starter-UNITY

    20+ PISTOL ANIMATIONS FOR UNITY 3D

    INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

    A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

    16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

    UNITY - 3D Character Animations for Game Development in Unity 3D

      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
    Technical Info
    #Starter-UNITY
    ID: UNITY-Pistol-Starter
    Format: UNITY
    Anim Count: 16
    Total Files: 29

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • Update Version 2.7A1
      • All Animations Set to Humanoid.
      • Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
      • A set of Military Pistol animations for a third-person shooter game.
      • Includes aim offsets and Split Jumps.
    Notes
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Basic-BIP

    120+ PISTOL ANIMATIONS IN .BIP FORMAT

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

    BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

      *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
    Technical Info
    #Basic-BIP
    ID: BIP-Pistol-Basic
    Format: BIP
    Anim Count: 86
    Total Files: 194

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Biped
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Basic-FBX

    120+ PISTOL ANIMATIONS IN .FBX FORMAT

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

    FBX - Motion Capture 3D Character Animation provided in .FBX file format.

      *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
    Technical Info
    #Basic-FBX
    ID: FBX-Pistol-Basic
    Format: FBX
    Anim Count: 86
    Total Files: 194

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Skeleton
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Basic-ICL

    120+ PISTOL ANIMATIONS FOR iCLONE

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

    ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

      * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
    Technical Info
    #Basic-ICL
    ID: ICL-Pistol-Basic
    Format: ICL
    Anim Count: 86
    Total Files: 194

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Skeleton
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • Matches Rifle Basic 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Basic-UE4

    120+ PISTOL ANIMATIONS FOR UNREAL ENGINE

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

    UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

      *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
    Technical Info
    #Basic-UE4
    ID: UE4-Pistol-Basic
    Format: UE4
    Anim Count: 86
    Total Files: 194

    In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

    Latest Update: V-2.7A2
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
      • Includes aim offsets and Split Jumps.
      • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
      • Includes aim offsets and Split Jumps.
      • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.

    *Animation Pack
    #Basic-UNITY

    120+ PISTOL ANIMATIONS FOR UNITY 3D

    INCLUDES MORE: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

    A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

    86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

    UNITY - 3D Character Animations for Game Development in Unity 3D

      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
    Technical Info
    #Basic-UNITY
    ID: UNITY-Pistol-Basic
    Format: UNITY
    Anim Count: 86
    Total Files: 194

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • All Animations Set to Humanoid.
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
      • Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Pro-BIP

    528+ PISTOL ANIMATIONS IN .BIP FORMAT

    INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

    The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

    372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

    BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

      *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
    Technical Info
    #Pro-BIP
    ID: BIP-Pistol-Pro
    Format: BIP
    Anim Count: 372
    Total Files: 868

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Biped
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lowered Crouch Turns
      • 100's of new Animations.
      • Naming corrections, tweeks & various minor fixes.
    Notes
      • Matches Rifle Pro 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • Matches Rifle Pro 2.7A animation set.
      • A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Pro-FBX

    528+ PISTOL ANIMATIONS IN .FBX FORMAT

    INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

    The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

    372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

    FBX - Motion Capture 3D Character Animation provided in .FBX file format.

      *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
    Technical Info
    #Pro-FBX
    ID: FBX-Pistol-Pro
    Format: FBX
    Anim Count: 372
    Total Files: 868

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Skeleton
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lowered Crouch Turns
      • 100's of new Animations.
      • Naming corrections, tweeks & various minor fixes.
    Notes
      • Matches Rifle Pro 2.7A animation set.
      • All with Root Motion and In-Place
      • A matching fully textured Pistol has been included as a separate asset .fbx file.
      • Matches Rifle Pro 2.7A animation set.
      • All with Root Motion and In-Place
      • A matching fully textured Pistol has been included as a separate asset .fbx file.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Pro-ICL

    528+ PISTOL ANIMATIONS FOR iCLONE

    INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

    The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

    372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

    ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

      * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
    Technical Info
    #Pro-ICL
    ID: ICL-Pistol-Pro
    Format: ICL
    Anim Count: 372
    Total Files: 868

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Skeleton
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
      • Lowered Crouch Turns
      • 100's of new Animations.
      • Naming corrections, tweeks & various minor fixes.
    Notes
      • Matches Rifle Pro 2.7A animation set.
      • All with Root Motion and In-Place
      • A matching fully textured Pistol has been included as a separate asset .fbx file.
      • Matches Rifle Pro 2.7A animation set.
      • All with Root Motion and In-Place
      • A matching fully textured Pistol has been included as a separate asset .fbx file.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Pro-UE4

    528+ PISTOL ANIMATIONS FOR UNREAL ENGINE

    INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

    The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

    372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

    UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

      *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
    Technical Info
    #Pro-UE4
    ID: UE4-Pistol-Pro
    Format: UE4
    Anim Count: 372
    Total Files: 868

    In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

    Latest Update: V-2.7A2
      • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • Added more Relaxed Walks, Jogs, CrouchWalks,
      • Various Minor Fixes.
    Notes
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
      • Includes aim offsets and Split Jumps.
      • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
      • All with Root Motion and In-Place IPC curves. (In Place Custom)
      • Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A.
      • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
      • Includes aim offsets and Split Jumps.
      • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.

    *Animation Pack
    #Pro-UNITY

    528+ PISTOL ANIMATIONS FOR UNITY 3D

    INCLUDES ALL: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

    The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

    372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

    UNITY - 3D Character Animations for Game Development in Unity 3D

      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
    Technical Info
    #Pro-UNITY
    ID: UNITY-Pistol-Pro
    Format: UNITY
    Anim Count: 372
    Total Files: 868

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • Lowered Crouch Turns
      • Minor Fixes
      • 2.7A1 - Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
      • Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations.
      • All Animations set to Humanoid.
      • Version 2.7A matches the animation set and features in Rifle Pro 2.7A.
      • It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon.
      • Includes aim offsets and Split Jumps in all directions.
    Notes
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
      • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
      • True Root Motion (moving reference root) as an option.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • All locomotions are created as clean one cycle loops.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    Media
    #all


    NOTE: Highlight video of Pistol PRO. Pistol STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.


    NOTE: Highlight video of Pistol PRO. Pistol STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.




    3D Viewer
    #Starter

    PISTOL Starter MoCap Animation Pack


    *Use password "mocap" if set to private.
    Animation List
    #Starter

    PISTOL-Starter - Animation List (Download)

    STAND
    W1_Stand_Aim_Idle
    W1_Stand_Relaxed_Idle

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_U90
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_U90

    FIRE
    W1_Stand_Fire_Single
    W1_Crouch_Fire_Single

    WALK
    W1_Walk_Aim_F_Loop

    CROUCH
    W1_CrouchWalk_Aim_F_Loop
    W1_Crouch_Idle
    W1_Crouch_Aim_Idle

    JOG
    W1_Jog_Aim_F_Loop

    SPLIT JUMPS
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC

    PISTOL-Starter - Animation List (Download)

    3D Viewer
    #Basic

    PISTOL Basic MoCap Animation Pack


    *Use password "mocap" if set to private.
    Animation List
    #Basic

    PISTOL-Basic - Animation List (Download)

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W1_Stand_Aim_Idle
    W1_Stand_Aim_L_90
    W1_Stand_Aim_R_90
    W1_Stand_Aim_Jump
    W1_Stand_Aim_Fgt_v1
    W1_Stand_Aim_To_Relaxed
    W1_Stand_Aim_To_Walk_Aim_F
    W1_Stand_Relaxed_Idle
    W1_Stand_Relaxed_Fgt_v2
    W1_Stand_Relaxed_To_Aim
    W1_Stand_Relaxed_Death_F
    W1_Stand_Relaxed_Death_B
    W1_Stand_Relaxed_Death_L
    W1_Stand_Relaxed_Death_R

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop
    W1_Stand_Rlx_Turn_In_Place_L_Loop
    W1_Stand_Rlx_Turn_In_Place_R_Loop
    W1_Crouch_Aim_Turn_In_Place_L_Loop
    W1_Crouch_Aim_Turn_In_Place_R_Loop
    W1_Crouch_Rlx_Turn_In_Place_L_Loop
    W1_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_Center
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_L90
    W1_Stand_Aim_Point_R90
    W1_Stand_Aim_Point_U90
    W1_Stand_Relaxed_Look_Center
    W1_Stand_Relaxed_Look_D90
    W1_Stand_Relaxed_Look_U90
    W1_Crouch_Aim_Point_Center
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_L90
    W1_Crouch_Aim_Point_R90
    W1_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    HOLSTER - Mobility Pack Connections
    W1_Aim_Equip_Get_From_MOB
    W1_Aim_Equip_Return_To_MOB
    W1_Crouch_Aim_Equip_Get_From_MOB
    W1_Crouch_Aim_Equip_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W1_Stand_Relaxed_Reload
    W1_Stand_Aim_Reload
    W1_Stand_Fire_Continuous
    W1_Stand_Fire_Single
    W1_Crouch_Aim_Reload
    W1_Crouch_Fire_Single
    W1_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W1_Walk_Aim_F_Loop
    W1_Walk_Aim_B_Loop
    W1_Walk_Aim_L_Loop
    W1_Walk_Aim_R_Loop
    W1_Walk_Aim_L_CIR_Loop
    W1_Walk_Aim_R_CIR_Loop
    W1_Walk_Aim_F_Jump_RU
    W1_Walk_Aim_F_to_Stand_Aim_RU
    W1_Walk_F_Loop
    W1_Walk_B_Loop
    W1_Walk_L_Loop
    W1_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W1_CrouchWalk_Aim_F_Loop
    W1_CrouchWalk_Aim_B_Loop
    W1_CrouchWalk_Aim_L_Loop
    W1_CrouchWalk_Aim_R_Loop
    W1_Crouch_Idle
    W1_Crouch_Aim_Idle
    W1_CrouchWalk_F_Loop
    W1_CrouchWalk_B_Loop
    W1_CrouchWalk_L_Loop
    W1_CrouchWalk_R_Loop
    W1_Crouch_To_Crouch_Aim
    W1_Crouch_Aim_To_Crouch
    W1_Crouch_Aim_L_90
    W1_Crouch_Aim_R_90
    W1_Stand_Aim_To_Crouch_Aim
    W1_Crouch_Aim_To_Stand_Aim
    W1_Crouch_Aim_To_CrouchWalk_Aim_F
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W1_Jog_Aim_F_Loop
    W1_Jog_Aim_B_Loop
    W1_Jog_Aim_L_Loop
    W1_Jog_Aim_R_Loop
    W1_Jog_F_Loop
    W1_Jog_B_Loop
    W1_Jog_L_Loop
    W1_Jog_R_Loop
    W1_Jog_Aim_L_CIR_Loop
    W1_Jog_Aim_R_CIR_Loop
    W1_Jog_Aim_F_Jump_RU
    W1_Jog_Aim_L_Jump_RU
    W1_Jog_Aim_R_Jump_RU
    W1_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W1_Run_F_Loop
    W1_Run_L_Loop
    W1_Run_R_Loop
    W1_Run_L_CIR_Loop
    W1_Run_R_CIR_Loop
    W1_Run_F_Jump_RU
    W1_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Relaxed_Jump_Air_IPC
    W1_Stand_Relaxed_Jump_End_IPC
    W1_Stand_Relaxed_Jump_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Air_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_F_Jump_RU_Start_IPC
    W1_Jog_Aim_F_Jump_RU_Air_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_L_Jump_RU_Start_IPC
    W1_Jog_Aim_L_Jump_RU_Air_IPC
    W1_Jog_Aim_L_Jump_RU_End_IPC
    W1_Jog_Aim_R_Jump_RU_Start_IPC
    W1_Jog_Aim_R_Jump_RU_Air_IPC
    W1_Jog_Aim_R_Jump_RU_End_IPC
    W1_Run_F_Jump_RU_Start_IPC
    W1_Run_F_Jump_RU_Air_IPC
    W1_Run_F_Jump_RU_End_IPC

    PISTOL-Basic - Animation List (Download)

    3D Viewer
    #Pro

    PISTOL Pro MoCap Animation Pack


    *Use password "mocap" if set to private.
    Animation List
    #Pro

    PISTOL-Pro - Animation List (Download)

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W1_Stand_Aim_Idle
    W1_Stand_Aim_L_45
    W1_Stand_Aim_R_45
    W1_Stand_Aim_L_90
    W1_Stand_Aim_R_90
    W1_Stand_Aim_L_135
    W1_Stand_Aim_R_135
    W1_Stand_Aim_L_180
    W1_Stand_Aim_R_180
    W1_Stand_Aim_Jump
    W1_Stand_Aim_Fgt_v1
    W1_Stand_Aim_Fgt_v2
    W1_Stand_Aim_Fgt_v3
    W1_Stand_Aim_Fgt_v4
    W1_Stand_Aim_To_Relaxed
    W1_Stand_Aim_To_Walk_Aim_F
    W1_Stand_Aim_To_Walk_Aim_B
    W1_Stand_Aim_To_Walk_Aim_L
    W1_Stand_Aim_To_Walk_Aim_R
    W1_Stand_Aim_To_Walk_Aim_L45_Fwd
    W1_Stand_Aim_To_Walk_Aim_L90_Fwd
    W1_Stand_Aim_To_Walk_Aim_L135_Fwd
    W1_Stand_Aim_To_Walk_Aim_L180_Fwd
    W1_Stand_Aim_To_Walk_Aim_R45_Fwd
    W1_Stand_Aim_To_Walk_Aim_R90_Fwd
    W1_Stand_Aim_To_Walk_Aim_R135_Fwd
    W1_Stand_Aim_To_Walk_Aim_R180_Fwd
    W1_Stand_Aim_To_Jog_Aim_F
    W1_Stand_Aim_To_Jog_Aim_B
    W1_Stand_Aim_To_Jog_Aim_L
    W1_Stand_Aim_To_Jog_Aim_R
    W1_Stand_Aim_To_Jog_Aim_L45_Fwd
    W1_Stand_Aim_To_Jog_Aim_L90_Fwd
    W1_Stand_Aim_To_Jog_Aim_L135_Fwd
    W1_Stand_Aim_To_Jog_Aim_L180_Fwd
    W1_Stand_Aim_To_Jog_Aim_R45_Fwd
    W1_Stand_Aim_To_Jog_Aim_R90_Fwd
    W1_Stand_Aim_To_Jog_Aim_R135_Fwd
    W1_Stand_Aim_To_Jog_Aim_R180_Fwd
    W1_Stand_Relaxed_Idle
    W1_Stand_Relaxed_L_45
    W1_Stand_Relaxed_R_45
    W1_Stand_Relaxed_L_90
    W1_Stand_Relaxed_R_90
    W1_Stand_Relaxed_L_135
    W1_Stand_Relaxed_R_135
    W1_Stand_Relaxed_L_180
    W1_Stand_Relaxed_R_180
    W1_Stand_Relaxed_Jump
    W1_Stand_Relaxed_Fgt_v1
    W1_Stand_Relaxed_Fgt_v2
    W1_Stand_Relaxed_Fgt_v3
    W1_Stand_Relaxed_Fgt_v4
    W1_Stand_Relaxed_To_Aim
    W1_Stand_Relaxed_Death_F
    W1_Stand_Relaxed_Death_B
    W1_Stand_Relaxed_Death_B_Fly
    W1_Stand_Relaxed_Death_L
    W1_Stand_Relaxed_Death_R
    W1_Stand_Relaxed_To_Walk_F
    W1_Stand_Relaxed_To_Walk_B
    W1_Stand_Relaxed_To_Walk_L
    W1_Stand_Relaxed_To_Walk_R
    W1_Stand_Relaxed_To_Walk_L45_Fwd
    W1_Stand_Relaxed_To_Walk_L90_Fwd
    W1_Stand_Relaxed_To_Walk_L135_Fwd
    W1_Stand_Relaxed_To_Walk_L180_Fwd
    W1_Stand_Relaxed_To_Walk_R45_Fwd
    W1_Stand_Relaxed_To_Walk_R90_Fwd
    W1_Stand_Relaxed_To_Walk_R135_Fwd
    W1_Stand_Relaxed_To_Walk_R180_Fwd
    W1_Stand_Relaxed_To_Jog_F
    W1_Stand_Relaxed_To_Jog_B
    W1_Stand_Relaxed_To_Jog_L
    W1_Stand_Relaxed_To_Jog_R
    W1_Stand_Relaxed_To_Jog_L45_Fwd
    W1_Stand_Relaxed_To_Jog_L90_Fwd
    W1_Stand_Relaxed_To_Jog_L135_Fwd
    W1_Stand_Relaxed_To_Jog_L180_Fwd
    W1_Stand_Relaxed_To_Jog_R45_Fwd
    W1_Stand_Relaxed_To_Jog_R90_Fwd
    W1_Stand_Relaxed_To_Jog_R135_Fwd
    W1_Stand_Relaxed_To_Jog_R180_Fwd
    W1_Stand_Relaxed_To_Run_F
    W1_Stand_Relaxed_To_Run_L
    W1_Stand_Relaxed_To_Run_R
    W1_Stand_Relaxed_To_Run_L45_Fwd
    W1_Stand_Relaxed_To_Run_L90_Fwd
    W1_Stand_Relaxed_To_Run_L135_Fwd
    W1_Stand_Relaxed_To_Run_L180_Fwd
    W1_Stand_Relaxed_To_Run_R45_Fwd
    W1_Stand_Relaxed_To_Run_R90_Fwd
    W1_Stand_Relaxed_To_Run_R135_Fwd
    W1_Stand_Relaxed_To_Run_R180_Fwd

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop
    W1_Stand_Rlx_Turn_In_Place_L_Loop
    W1_Stand_Rlx_Turn_In_Place_R_Loop
    W1_Crouch_Aim_Turn_In_Place_L_Loop
    W1_Crouch_Aim_Turn_In_Place_R_Loop
    W1_Crouch_Rlx_Turn_In_Place_L_Loop
    W1_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_Center
    W1_Stand_Aim_Point_D45
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_L45
    W1_Stand_Aim_Point_L90
    W1_Stand_Aim_Point_LD45
    W1_Stand_Aim_Point_LD90
    W1_Stand_Aim_Point_LU45
    W1_Stand_Aim_Point_LU90
    W1_Stand_Aim_Point_R45
    W1_Stand_Aim_Point_R90
    W1_Stand_Aim_Point_RD45
    W1_Stand_Aim_Point_RD90
    W1_Stand_Aim_Point_RU45
    W1_Stand_Aim_Point_RU90
    W1_Stand_Aim_Point_U45
    W1_Stand_Aim_Point_U90
    W1_Stand_Relaxed_Look_Center
    W1_Stand_Relaxed_Look_D90
    W1_Stand_Relaxed_Look_L90
    W1_Stand_Relaxed_Look_LD45
    W1_Stand_Relaxed_Look_LU45
    W1_Stand_Relaxed_Look_R90
    W1_Stand_Relaxed_Look_RD45
    W1_Stand_Relaxed_Look_RU45
    W1_Stand_Relaxed_Look_U90
    W1_Crouch_Aim_Point_Center
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_L90
    W1_Crouch_Aim_Point_LD45
    W1_Crouch_Aim_Point_LD90
    W1_Crouch_Aim_Point_LU45
    W1_Crouch_Aim_Point_LU90
    W1_Crouch_Aim_Point_R90
    W1_Crouch_Aim_Point_RD45
    W1_Crouch_Aim_Point_RD90
    W1_Crouch_Aim_Point_RU45
    W1_Crouch_Aim_Point_RU90
    W1_Crouch_Aim_Point_U90
    W1_Crouch_Look_Center
    W1_Crouch_Look_D90
    W1_Crouch_Look_L90
    W1_Crouch_Look_LD45
    W1_Crouch_Look_LU45
    W1_Crouch_Look_R90
    W1_Crouch_Look_RD45
    W1_Crouch_Look_RU45
    W1_Crouch_Look_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    LEGACY
    NW_Stand_Relaxed_Pistol_Idle
    W1_Stand_Relaxed_Holster
    W1_Stand_Relaxed_Unholster
    W1_Stand_Aim_Holster
    W1_Stand_Aim_Unholster

    NEW

    HOLSTER - Mobility Pack Connections
    W1_Rlx_Equip_Get_From_MOB
    W1_Rlx_Equip_Return_To_MOB
    W1_Aim_Equip_Get_From_MOB
    W1_Aim_Equip_Return_To_MOB
    W1_Crouch_Equip_Get_From_MOB
    W1_Crouch_Equip_Return_To_MOB
    W1_Crouch_Aim_Equip_Get_From_MOB
    W1_Crouch_Aim_Equip_Return_To_MOB

    Pistol/Pistol Swaps
    W1_Stand_Aim_Swap_To_W2
    W1_Stand_Rlx_Swap_To_W2
    W1_Crouch_Aim_Swap_To_W2
    W1_Crouch_Rlx_Swap_To_W2
    W2_Stand_Aim_Swap_To_W1
    W2_Stand_Rlx_Swap_To_W1
    W2_Crouch_Aim_Swap_To_W1
    W2_Crouch_Rlx_Swap_To_W1

    Firing, Reloads
    W1_Stand_Fire_Continuous
    W1_Stand_Fire_Single
    W1_Stand_Fire_Powerful
    W1_Stand_Aim_Reload
    W1_Stand_Relaxed_Reload
    W1_Stand_Aim_Unjam
    W1_Stand_Relaxed_Unjam
    W1_Crouch_Aim_Reload
    W1_Crouch_Rlx_Reload
    W1_Crouch_Fire_Continuous
    W1_Crouch_Fire_Single
    W1_Crouch_Fire_Powerful

    WALKS, TURNS, JUMPS, TRANSITIONS
    W1_Walk_Aim_F_Loop
    W1_Walk_Aim_B_Loop
    W1_Walk_Aim_L_Loop
    W1_Walk_Aim_L_BkPd_Loop
    W1_Walk_Aim_R_Loop
    W1_Walk_Aim_R_BkPd_Loop
    W1_Walk_Aim_BL_BkPd_Loop
    W1_Walk_Aim_BR_BkPd_Loop
    W1_Walk_Aim_FL_Loop
    W1_Walk_Aim_FR_Loop
    W1_Walk_Aim_L_CIR_Loop
    W1_Walk_Aim_R_CIR_Loop
    W1_Walk_Aim_F_Jump
    W1_Walk_Aim_F_Jump_LU
    W1_Walk_Aim_F_Jump_RU
    W1_Walk_Aim_L_Jump
    W1_Walk_Aim_L_Jump_LU
    W1_Walk_Aim_L_Jump_RU
    W1_Walk_Aim_R_Jump
    W1_Walk_Aim_R_Jump_LU
    W1_Walk_Aim_R_Jump_RU
    W1_Walk_Aim_B_Jump
    W1_Walk_Aim_B_Jump_LU
    W1_Walk_Aim_B_Jump_RU
    W1_Walk_Aim_F_to_Stand_Aim_LU
    W1_Walk_Aim_F_to_Stand_Aim_RU
    W1_Walk_Aim_B_to_Stand_Aim_LU
    W1_Walk_Aim_B_to_Stand_Aim_RU
    W1_Walk_Aim_L_to_Stand_Aim_LU
    W1_Walk_Aim_L_to_Stand_Aim_RU
    W1_Walk_Aim_R_to_Stand_Aim_LU
    W1_Walk_Aim_R_to_Stand_Aim_RU
    W1_Walk_F_Loop
    W1_Walk_B_Loop
    W1_Walk_L_Loop
    W1_Walk_L_BkPd_Loop
    W1_Walk_R_Loop
    W1_Walk_R_BkPd_Loop
    W1_Walk_BL_BkPd_Loop
    W1_Walk_BR_BkPd_Loop
    W1_Walk_FL_Loop
    W1_Walk_FR_Loop
    W1_Walk_L_CIR_Loop
    W1_Walk_R_CIR_Loop
    W1_Walk_F_Jump
    W1_Walk_F_Jump_LU
    W1_Walk_F_Jump_RU
    W1_Walk_L_Jump
    W1_Walk_L_Jump_LU
    W1_Walk_L_Jump_RU
    W1_Walk_R_Jump
    W1_Walk_R_Jump_LU
    W1_Walk_R_Jump_RU
    W1_Walk_B_Jump
    W1_Walk_B_Jump_LU
    W1_Walk_B_Jump_RU
    W1_Walk_F_to_Stand_Relaxed_LU
    W1_Walk_F_to_Stand_Relaxed_RU
    W1_Walk_B_to_Stand_Relaxed_LU
    W1_Walk_B_to_Stand_Relaxed_RU
    W1_Walk_L_to_Stand_Relaxed_LU
    W1_Walk_L_to_Stand_Relaxed_RU
    W1_Walk_R_to_Stand_Relaxed_LU
    W1_Walk_R_to_Stand_Relaxed_RU

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W1_Crouch_Idle
    W1_Crouch_L_45
    W1_Crouch_L_90
    W1_Crouch_L_135
    W1_Crouch_L_180
    W1_Crouch_R_45
    W1_Crouch_R_90
    W1_Crouch_R_135
    W1_Crouch_R_180
    W1_CrouchWalk_F_Loop
    W1_CrouchWalk_B_Loop
    W1_CrouchWalk_L_Loop
    W1_CrouchWalk_L_BkPd_Loop
    W1_CrouchWalk_R_Loop
    W1_CrouchWalk_R_BkPd_Loop
    W1_CrouchWalk_BL_BkPd_Loop
    W1_CrouchWalk_BR_BkPd_Loop
    W1_CrouchWalk_FL_Loop
    W1_CrouchWalk_FR_Loop
    W1_CrouchWalk_Aim_F_Loop
    W1_CrouchWalk_Aim_B_Loop
    W1_CrouchWalk_Aim_L_Loop
    W1_CrouchWalk_Aim_L_BkPd_Loop
    W1_CrouchWalk_Aim_R_Loop
    W1_CrouchWalk_Aim_R_BkPd_Loop
    W1_CrouchWalk_Aim_BL_BkPd_Loop
    W1_CrouchWalk_Aim_BR_BkPd_Loop
    W1_CrouchWalk_Aim_FL_Loop
    W1_CrouchWalk_Aim_FR_Loop
    W1_Crouch_To_Crouch_Aim
    W1_Crouch_Aim_To_Crouch
    W1_Crouch_Aim_Idle
    W1_Crouch_Aim_L_135
    W1_Crouch_Aim_L_180
    W1_Crouch_Aim_L_45
    W1_Crouch_Aim_L_90
    W1_Crouch_Aim_R_135
    W1_Crouch_Aim_R_180
    W1_Crouch_Aim_R_45
    W1_Crouch_Aim_R_90
    W1_Stand_Aim_To_Crouch_Aim
    W1_Crouch_Aim_To_Stand_Aim
    W1_Crouch_Aim_To_CrouchWalk_Aim_F
    W1_Crouch_Aim_To_CrouchWalk_Aim_B
    W1_Crouch_Aim_To_CrouchWalk_Aim_L
    W1_Crouch_Aim_To_CrouchWalk_Aim_R
    W1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
    W1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_LU
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
    W1_CrouchWalk_Aim_B_to_Crouch_Aim_LU
    W1_CrouchWalk_Aim_B_to_Crouch_Aim_RU
    W1_CrouchWalk_Aim_L_to_Crouch_Aim_LU
    W1_CrouchWalk_Aim_L_to_Crouch_Aim_RU
    W1_CrouchWalk_Aim_R_to_Crouch_Aim_LU
    W1_CrouchWalk_Aim_R_to_Crouch_Aim_RU
    W1_Stand_Relaxed_To_Crouch
    W1_Crouch_To_Stand_Relaxed
    W1_Crouch_To_CrouchWalk_F
    W1_Crouch_To_CrouchWalk_B
    W1_Crouch_To_CrouchWalk_L
    W1_Crouch_To_CrouchWalk_R
    W1_Crouch_To_CrouchWalk_L45_Fwd
    W1_Crouch_To_CrouchWalk_L90_Fwd
    W1_Crouch_To_CrouchWalk_L135_Fwd
    W1_Crouch_To_CrouchWalk_L180_Fwd
    W1_Crouch_To_CrouchWalk_R45_Fwd
    W1_Crouch_To_CrouchWalk_R90_Fwd
    W1_Crouch_To_CrouchWalk_R135_Fwd
    W1_Crouch_To_CrouchWalk_R180_Fwd
    W1_CrouchWalk_F_to_Crouch_LU
    W1_CrouchWalk_F_to_Crouch_RU
    W1_CrouchWalk_B_to_Crouch_LU
    W1_CrouchWalk_B_to_Crouch_RU
    W1_CrouchWalk_L_to_Crouch_LU
    W1_CrouchWalk_L_to_Crouch_RU
    W1_CrouchWalk_R_to_Crouch_LU
    W1_CrouchWalk_R_to_Crouch_RU
    W1_CrouchWalk_L_CIR_Loop
    W1_CrouchWalk_R_CIR_Loop
    W1_CrouchWalk_Aim_L_CIR_Loop
    W1_CrouchWalk_Aim_R_CIR_Loop

    JOGS, TURNS, JUMPS, TRANSITIONS
    W1_Jog_Aim_F_Loop
    W1_Jog_Aim_B_Loop
    W1_Jog_Aim_L_Loop
    W1_Jog_Aim_L_BkPd_Loop
    W1_Jog_Aim_R_Loop
    W1_Jog_Aim_R_BkPd_Loop
    W1_Jog_Aim_BL_BkPd_Loop
    W1_Jog_Aim_BR_BkPd_Loop
    W1_Jog_Aim_FL_Loop
    W1_Jog_Aim_FR_Loop
    W1_Jog_Aim_L_CIR_Loop
    W1_Jog_Aim_R_CIR_Loop
    W1_Jog_Aim_F_Jump
    W1_Jog_Aim_F_Jump_LU
    W1_Jog_Aim_F_Jump_RU
    W1_Jog_Aim_L_Jump
    W1_Jog_Aim_L_Jump_LU
    W1_Jog_Aim_L_Jump_RU
    W1_Jog_Aim_R_Jump
    W1_Jog_Aim_R_Jump_LU
    W1_Jog_Aim_R_Jump_RU
    W1_Jog_Aim_B_to_Stand_Aim_LU
    W1_Jog_Aim_B_to_Stand_Aim_RU
    W1_Jog_Aim_F_to_Stand_Aim_LU
    W1_Jog_Aim_F_to_Stand_Aim_RU
    W1_Jog_Aim_L_to_Stand_Aim_LU
    W1_Jog_Aim_L_to_Stand_Aim_RU
    W1_Jog_Aim_R_to_Stand_Aim_LU
    W1_Jog_Aim_R_to_Stand_Aim_RU
    W1_Jog_F_Loop
    W1_Jog_B_Loop
    W1_Jog_L_Loop
    W1_Jog_L_BkPd_Loop
    W1_Jog_R_Loop
    W1_Jog_R_BkPd_Loop
    W1_Jog_BL_BkPd_Loop
    W1_Jog_BR_BkPd_Loop
    W1_Jog_FL_Loop
    W1_Jog_FR_Loop
    W1_Jog_L_CIR_Loop
    W1_Jog_R_CIR_Loop
    W1_Jog_F_Jump
    W1_Jog_F_Jump_LU
    W1_Jog_F_Jump_RU
    W1_Jog_L_Jump
    W1_Jog_L_Jump_LU
    W1_Jog_L_Jump_RU
    W1_Jog_R_Jump
    W1_Jog_R_Jump_LU
    W1_Jog_R_Jump_RU
    W1_Jog_B_to_Stand_Relaxed
    W1_Jog_B_to_Stand_Relaxed_LU
    W1_Jog_B_to_Stand_Relaxed_RU
    W1_Jog_F_to_Stand_Relaxed
    W1_Jog_F_to_Stand_Relaxed_LU
    W1_Jog_F_to_Stand_Relaxed_RU
    W1_Jog_L_to_Stand_Relaxed
    W1_Jog_L_to_Stand_Relaxed_LU
    W1_Jog_L_to_Stand_Relaxed_RU
    W1_Jog_R_to_Stand_Relaxed
    W1_Jog_R_to_Stand_Relaxed_LU
    W1_Jog_R_to_Stand_Relaxed_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W1_Run_F_Loop
    W1_Run_L_Loop
    W1_Run_R_Loop
    W1_Run_FL_Loop
    W1_Run_FR_Loop
    W1_Run_L_CIR_Loop
    W1_Run_R_CIR_Loop
    W1_Run_F_Jump
    W1_Run_F_Jump_LU
    W1_Run_F_Jump_RU
    W1_Run_F_to_Stand_Relaxed
    W1_Run_F_to_Stand_Relaxed_LU
    W1_Run_F_to_Stand_Relaxed_RU
    W1_Run_L_to_Stand_Relaxed
    W1_Run_L_to_Stand_Relaxed_LU
    W1_Run_L_to_Stand_Relaxed_RU
    W1_Run_R_to_Stand_Relaxed
    W1_Run_R_to_Stand_Relaxed_LU
    W1_Run_R_to_Stand_Relaxed_RU
    W1_Run_L_Jump_LU
    W1_Run_L_Jump_RU
    W1_Run_R_Jump_LU
    W1_Run_R_Jump_RU

    SPLIT JUMPS
    W1_Jog_Aim_F_Jump_LU_Start_IPC
    W1_Jog_Aim_F_Jump_LU_Air_IPC
    W1_Jog_Aim_F_Jump_LU_End_IPC
    W1_Jog_Aim_F_Jump_RU_Start_IPC
    W1_Jog_Aim_F_Jump_RU_Air_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_L_Jump_LU_Start_IPC
    W1_Jog_Aim_L_Jump_LU_Air_IPC
    W1_Jog_Aim_L_Jump_LU_End_IPC
    W1_Jog_Aim_L_Jump_RU_Start_IPC
    W1_Jog_Aim_L_Jump_RU_Air_IPC
    W1_Jog_Aim_L_Jump_RU_End_IPC
    W1_Jog_Aim_R_Jump_LU_Start_IPC
    W1_Jog_Aim_R_Jump_LU_Air_IPC
    W1_Jog_Aim_R_Jump_LU_End_IPC
    W1_Jog_Aim_R_Jump_RU_Start_IPC
    W1_Jog_Aim_R_Jump_RU_Air_IPC
    W1_Jog_Aim_R_Jump_RU_End_IPC
    W1_Jog_F_Jump_LU_Start_IPC
    W1_Jog_F_Jump_LU_Air_IPC
    W1_Jog_F_Jump_LU_End_IPC
    W1_Jog_F_Jump_RU_Start_IPC
    W1_Jog_F_Jump_RU_Air_IPC
    W1_Jog_F_Jump_RU_End_IPC
    W1_Jog_L_Jump_LU_Start_IPC
    W1_Jog_L_Jump_LU_Air_IPC
    W1_Jog_L_Jump_LU_End_IPC
    W1_Jog_L_Jump_RU_Start_IPC
    W1_Jog_L_Jump_RU_Air_IPC
    W1_Jog_L_Jump_RU_End_IPC
    W1_Jog_R_Jump_LU_Start_IPC
    W1_Jog_R_Jump_LU_Air_IPC
    W1_Jog_R_Jump_LU_End_IPC
    W1_Jog_R_Jump_RU_Start_IPC
    W1_Jog_R_Jump_RU_Air_IPC
    W1_Jog_R_Jump_RU_End_IPC
    W1_Run_F_Jump_LU_Start_IPC
    W1_Run_F_Jump_LU_Air_IPC
    W1_Run_F_Jump_LU_End_IPC
    W1_Run_F_Jump_RU_Start_IPC
    W1_Run_F_Jump_RU_Air_IPC
    W1_Run_F_Jump_RU_End_IPC
    W1_Run_L_Jump_LU_Start_IPC
    W1_Run_L_Jump_LU_Air_IPC
    W1_Run_L_Jump_LU_End_IPC
    W1_Run_L_Jump_RU_Start_IPC
    W1_Run_L_Jump_RU_Air_IPC
    W1_Run_L_Jump_RU_End_IPC
    W1_Run_R_Jump_LU_Start_IPC
    W1_Run_R_Jump_LU_Air_IPC
    W1_Run_R_Jump_LU_End_IPC
    W1_Run_R_Jump_RU_Start_IPC
    W1_Run_R_Jump_RU_Air_IPC
    W1_Run_R_Jump_RU_End_IPC
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Stand_Relaxed_Jump_Start_IPC
    W1_Stand_Relaxed_Jump_Air_IPC
    W1_Stand_Relaxed_Jump_End_IPC
    W1_Walk_Aim_B_Jump_LU_Start_IPC
    W1_Walk_Aim_B_Jump_LU_Air_IPC
    W1_Walk_Aim_B_Jump_LU_End_IPC
    W1_Walk_Aim_B_Jump_RU_Start_IPC
    W1_Walk_Aim_B_Jump_RU_Air_IPC
    W1_Walk_Aim_B_Jump_RU_End_IPC
    W1_Walk_Aim_F_Jump_LU_Start_IPC
    W1_Walk_Aim_F_Jump_LU_Air_IPC
    W1_Walk_Aim_F_Jump_LU_End_IPC
    W1_Walk_Aim_F_Jump_RU_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Air_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Walk_Aim_L_Jump_LU_Start_IPC
    W1_Walk_Aim_L_Jump_LU_Air_IPC
    W1_Walk_Aim_L_Jump_LU_End_IPC
    W1_Walk_Aim_L_Jump_RU_Start_IPC
    W1_Walk_Aim_L_Jump_RU_Air_IPC
    W1_Walk_Aim_L_Jump_RU_End_IPC
    W1_Walk_Aim_R_Jump_LU_Start_IPC
    W1_Walk_Aim_R_Jump_LU_Air_IPC
    W1_Walk_Aim_R_Jump_LU_End_IPC
    W1_Walk_Aim_R_Jump_RU_Start_IPC
    W1_Walk_Aim_R_Jump_RU_Air_IPC
    W1_Walk_Aim_R_Jump_RU_End_IPC
    W1_Walk_B_Jump_LU_Start_IPC
    W1_Walk_B_Jump_LU_Air_IPC
    W1_Walk_B_Jump_LU_End_IPC
    W1_Walk_B_Jump_RU_Start_IPC
    W1_Walk_B_Jump_RU_Air_IPC
    W1_Walk_B_Jump_RU_End_IPC
    W1_Walk_F_Jump_LU_Start_IPC
    W1_Walk_F_Jump_LU_Air_IPC
    W1_Walk_F_Jump_LU_End_IPC
    W1_Walk_F_Jump_RU_Start_IPC
    W1_Walk_F_Jump_RU_Air_IPC
    W1_Walk_F_Jump_RU_End_IPC
    W1_Walk_L_Jump_LU_Start_IPC
    W1_Walk_L_Jump_LU_Air_IPC
    W1_Walk_L_Jump_LU_End_IPC
    W1_Walk_L_Jump_RU_Start_IPC
    W1_Walk_L_Jump_RU_Air_IPC
    W1_Walk_L_Jump_RU_End_IPC
    W1_Walk_R_Jump_LU_Start_IPC
    W1_Walk_R_Jump_LU_Air_IPC
    W1_Walk_R_Jump_LU_End_IPC
    W1_Walk_R_Jump_RU_Start_IPC
    W1_Walk_R_Jump_RU_Air_IPC
    W1_Walk_R_Jump_RU_End_IPC

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