ZOMBIE: MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

ZOMBIE: 3D CHARACTER ANIMATION PACKS - UNDEAD CREATURE ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION

ZOMBIE ATTACK, HYPER-ATTACK, CHASE, HYPER-CHASE, CRAWL, WALK, STAND, TURN, DEATH, ON FIRE & TRANSITIONS

Create & control your Zombie Horde with this set of flesh-hungry undead animations. We obtained and motion capture REAL actual Zombies (No we didn't) to bring life-like creepiness to your undead game or 3D animation project. Walking dead style slow animations, horrific hyper-speed chases, as well as a healthy slice of zombie attacks and deaths included.

*FBX Zombie Starter
#Starter-FBX

26+ ZOMBIE ANIMATIONS IN .FBX FORMAT

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

26 ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATIONS FILES

3D Viewer
#Starter-FBX

Technical Info
#Starter-FBX
  • Major Rev. 2.7 Update
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec 
  • All animations are .fbx format, standard fbx bone names.
*UE4 Zombie Starter
#Starter-UE4

26+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns 

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

26 ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATIONS FILES

3D Viewer
#Starter-UE4

Technical Info
#Starter-UE4

Major Rev. 2.7 Update

  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
  • New Animations
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • "A" Pose Skeleton Reference Stance

  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming"
    https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks
  • Hyper Chases
    • All animations are on the UE4 template skeleton with IK bones. 
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). 
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

    Also available on the UE4 Marketplace.

    *Unity Zombie Starter
    #Starter-Unity

    26+ ZOMBIE ANIMATIONS FOR UNITY 3D

    INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

    A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

    3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

    26 ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATIONS FILES

    3D Viewer
    #Starter-Unity

    Technical Info
    #Starter-Unity
    • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
      Mocap Online - Unity Animation Notes

      • Major Rev. 2.7 Update
      • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - New cleaner turning loops.
      • New Stabilized Root Motion with Single Axis and Single Speed, for
      • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
    *iClone Zombie Starter
    #Starter-ICL

    26+ ZOMBIE ANIMATIONS FOR iCLONE

    INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

    A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

    Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *iMotion MoCap Packs are compatible with iClone 6 and higher.

    26 ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATIONS FILES

    3D Viewer
    #Starter-ICL

    Technical Info
    #Starter-ICL
    Major Rev. 2.7 Update
    • All motions are in .rlMotion format for iClone 7 or higher.
    • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - New cleaner turning loops.
    • New Stabilized Root Motion with Single Axis and Single Speed, for
    • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
    • Detailed Animation List w/Documented Speed Cm/Sec 
    *CryEngine Zombie Starter
    #Starter-Cry

    17+ CRYENGINE ZOMBIE MOCAP ANIMATIONS FOR CRYENGINE

    INCLUDES: Standing, Chasing, Walking, Crawling, Reaching, Turning,  Deaths and Shambles.

    Create and control your own Zombie Horde with this set of flesh-hungry Undead animations. We obtained and motion captured actual REAL Zombies in our studio! (No we didn't)

    Technical Info
    #Starter-Cry
    • Our MotusMan is already featured in the CryEngine!
    • All animations are native I_CAF files and on the default MotusMan Character.
    • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • Provided Motus Man Zombie character is copyright © Motus Digital, LLC
    *BIP Zombie Starter
    #Starter-BIP

    26+ ZOMBIE ANIMATIONS IN .BIP FORMAT

    INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

    A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

    3D Character Animation provided in biped .BIP file format.

    3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

    26 ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATIONS FILES

    3D Viewer
    #Starter-BIP

    Technical Info
    #Starter-BIP
    Major Rev. 2.7 Update
    • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - New cleaner turning loops.
    • New Stabilized Root Motion with Single Axis and Single Speed, for
    • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • All animations are .bip format, standard bip bone names.
    • A 3ds Max 2015 file is included of the new “MotusMan_v55” Biped.

    Animation List 
    #Starter

    Zombie Starter Animation List (Download) 

    ATTACKS
    Zombie_Stand_To_Atk_1
    Zombie_Atk_Loop_1
    Zombie_Atk_Arms_3_SHORT_Loop
    Zombie_HyperAttack_1_SHORT_Loop
    Zombie_HyperAttack_1_SHORT_Idle_Loop

    DEATHS
    Zombie_Death_Back_Mid_1
    Zombie_Death_Hit_Back_1
    Zombie_OnFire_2A_SHORT
    CRAWLS
    Zombie_Stand to_Crawl_1
    Zombie_Crawl_1_Loop

    CHASES, HYPER CHASES
    Zombie_Stand_To_Chase_1
    Zombie_Chase_1_Loop
    Zombie_Chase_1_KnockBack_Chase
    Zombie_HyperChase_1_Loop

    WALKS
    Zombie_Stand_Walk_F_1
    Zombie_Walk_F_1_Loop
    Zombie_Walk_F_1_KnockBack_Walk

    STANDS, REACHES, TURNS
    MOB_Stand_to_Zombie_Idle_1_v2
    Zombie_Idle_1_v2_to_MOB_Stand
    Zombie_Idle_1_v2
    Zombie_Idle_2 

    MOCAP ONLINE / MOTUS DIGITAL 
    http://www.MoCapOnline.com 
    Mocap@MotusDigital.com

    *FBX Zombie Basic
    #Basic-FBX

    73+ ZOMBIE ANIMATIONS IN .FBX FORMAT

    INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

    A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

    Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations are compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

    114 Animations, 5 Split Jumps - 295 Total Files

    3D Viewer
    #Basic-FBX

    Technical Info
    #Basic-FBX
    Major Rev. 2.7 Update
    • All Animations Root Motion and In-Place
    • Many New Animations
    • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
    • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
    • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
    • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
    • New Stabilized Root Motion with Single Axis and Single Speed, for
    • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • All animations are .fbx format, standard fbx bone names.
    *UE4 Zombie Basic
    #Basic-UE4

    119+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

    INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

    A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

    3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

    114 Animations, 5 Split Jumps - 295 Total Files

    3D Viewer
    #Basic-UE4

    Technical Info
    #Basic-UE4
    Major Rev. 2.7 Update
    • Unreal Engine 4.14 - 4.xx
    • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
    • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
    • Many New Animations 
    • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
    • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
    • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
    • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
    • New Stabilized Root Motion with Single Axis and Single Speed, for
    • easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • "A" Pose Skeleton Reference Stance

    • Previous 2.6 Update Version:
    • “A” and “T” pose files included to change the default retarget manager stance.
    • All animations as Root Motion and In-Place.
    • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
    • Demo Blueprint Controller is provided as is as a bonus.
    • Blueprints created by: "3 Prong Gaming"
      https://www.youtube.com/user/ShortBusTrip
    • Hyper Attacks with variations.
    • Hyper Chases/Running with variations and transitions.
      • All animations are on the UE4 template skeleton with IK bones. 
      • All idles and transitions have been carefully pose-matched, for seamless motion trees.
      • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). 
      • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
      • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

      Also available on the UE4 Marketplace.

      *Unity Zombie Basic
      #Basic-Unity

      119+ ZOMBIE ANIMATIONS FOR UNITY 3D

      INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

      A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

      3D Character Animations for Game Development in Unity 3D

      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

      114 Animations, 5 Split Jumps - 295 Total Files

      3D Viewer
      #Basic-Unity

      Technical Info
      #Basic-Unity

      Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
      Mocap Online - Unity Animation Notes

      • Major Rev. 2.7 Update
      • All Animations Humanoid
      • All Animations Root Motion and In-Place
      • Many New Animations
      • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
      • New Stabilized Root Motion with Single Axis and Single Speed, for
      • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
      • All animations are .fbx format, standard fbx bone names.
      *iClone Zombie Basic 
      #Basic-ICL

      119+ ZOMBIE ANIMATIONS FOR iCLONE

      INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

      A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

      Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

      *iMotion MoCap Packs are compatible with iClone 6 and higher.

      114 Animations, 5 Split Jumps - 295 Total Files

      3D Viewer
      #Basic-ICL

      Technical Info
      #Basic-ICL
      Major Rev. 2.7 Update
      • All motions are in .rlMotion format for iClone 7 or higher.
      • All Animations Root Motion and In-Place
      • Many New Animations
      • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
      • New Stabilized Root Motion with Single Axis and Single Speed, for
      • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
      *CryEngine Zombie Basic 
      #Basic-CRY

      69 CRYENGINE Zombie MoCap Animations

      INCLUDES: Hyper Zombie Chases and Running, Jumping, Hyper-Attacks, On-Fire Variations and Deaths, Hits, Knock Backs, Crawling/Transitions, Standing Idles Variations, Walking, Slow Chasing, Directional Deaths, Reaching, Turns, and Shambles.

      Technical Info
      #Basic-CRY
      • Our MotusMan is already featured in the CryEngine!
      • All animations are native I_CAF files and on the default MotusMan Character.
      • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.

      • Rev. 2.5 Update:
      • Major update highlights:
        • Many animations added.
        • Hyper Attacks.
        • Hyper Chases/Running with transitions.
        • New Idles and variations.
        • On-Fire animations and Deaths.
        • Knock Backs, Hits.
        • Standing and Crawling hits and transitions
      • Variations of attacks with loops.
      • Variations of reaching, walking, crawling and chasing. 
      • Long and short looped versions, as well as long continuous motions.
      • Most locomotions have two versions, In-Place and with traveling root motion.
      • True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
      • Standing turns in place.
      • Deaths from 4 directions.
      • All idles and transitions have been carefully pose-matched, for seamless motion trees. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. 

      Also available on the CryEngine Marketplace

      *BIP Zombie Basic
      #Basic-BIP

      119+ .BIP Zombie MoCap Animations

      INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

      A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

      Motion Capture 3D Character Animation provided in biped .BIP file format.

      3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

      114 Animations, 5 Split Jumps - 295 Total Files

      3D Viewer
      #Basic-BIP

      Technical Info
      #Basic-BIP
      Major Rev. 2.7 Update
      • All Animations Root Motion and In-Place
      • Many New Animations 
      • Deaths - Many shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
      • New Stabilized Root Motion with Single Axis and Single Speed, for
      • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
      • All animations are .bip format, standard bip bone names.
      • A 3ds Max 2015 file is included of the new “MotusMan_v55” Biped.
      Animation List
      #Basic

      Zombie Basic - Animation List (Download)

      BITING AND ARM ATTACKS
      Zombie_Stand_To_Atk_1
      Zombie_Atk_Loop_1
      Zombie_Atk_End_1
      Zombie_Atk_KnockBack_1
      Zombie_Stand_To_Atk_2
      Zombie_Atk_Loop_2
      Zombie_Atk_End_2
      Zombie_Atk_KnockBack_2
      Zombie_Stand_To_Atk_3
      Zombie_Atk_Loop_3
      Zombie_Atk_End_3
      Zombie_Atk_KnockBack_3
      Zombie_Atk_Arm_1_L_Loop
      Zombie_Atk_Arm_1_L_SHORT_Loop
      Zombie_Atk_Arm_1_R_SHORT_Loop
      Zombie_Atk_Arms_3_Loop
      Zombie_Atk_Arms_3_SHORT_Loop
      Zombie_Atk_Arms_3A_SHORT_Loop
      Zombie_Atk_Arms_4_Loop
      Zombie_Atk_Arms_4_SHORT_Loop
      Zombie_Atk_Arms_4A_SHORT_Loop

      HYPER ATTACKS WITH IDLES
      Zombie_HyperAttack_1_Loop
      Zombie_HyperAttack_2_Loop
      Zombie_HyperAttack_4_Loop
      Zombie_HyperAttack_1_SHORT_Idle_Loop
      Zombie_HyperAttack_1_SHORT_Loop
      Zombie_HyperAttack_2_SHORT_Idle_Loop
      Zombie_HyperAttack_2_SHORT_Loop
      Zombie_HyperAttack_4_SHORT_Idle_Loop
      Zombie_HyperAttack_4_SHORT_Loop

      DEATHS
      Zombie_Death_Back_Mid_1
      Zombie_Death_Forward_1
      Zombie_Death_Left_1
      Zombie_Death_Right_1
      Zombie_Death_Hit_Back_1
      Zombie_Death_Hit_Back_1_Start
      Zombie_Death_Hit_Back_1_End
      Zombie_Death_Hit_Forward_1
      Zombie_Death_Hit_Forward_1_Start
      Zombie_Death_Hit_Forward_1_End
      Zombie_Death_Hit_Left_1
      Zombie_Death_Hit_Left_1_Start
      Zombie_Death_Hit_Left_1_End
      Zombie_Death_Hit_Right_1
      Zombie_Death_Hit_Right_1_Start
      Zombie_Death_Hit_Right_1_End
      Zombie_OnFire_1
      Zombie_OnFire_1_SHORT
      Zombie_OnFire_1_SHORT_Start
      Zombie_OnFire_1_SHORT_End
      Zombie_OnFire_2A
      Zombie_OnFire_2A_SHORT
      Zombie_OnFire_2A_SHORT_Start
      Zombie_OnFire_2A_SHORT_End
      Zombie_OnFire_4B
      Zombie_OnFire_4B_SHORT
      Zombie_OnFire_4B_SHORT_Start
      Zombie_OnFire_4B_SHORT_End

      CRAWLS
      Zombie_Stand to_Crawl_1
      Zombie_Stand_Hit_to_Crawl_1
      Zombie_Crawl_1_Loop
      Zombie_Crawl_1_to_Stand
      Zombie_Stand to_Crawl_2
      Zombie_Stand_Hit_to_Crawl_2
      Zombie_Crawl_2_Loop
      Zombie_Crawl_2_to_Stand

      CHASES, WALKS, HYPER CHASES
      Zombie_Stand_To_Chase_1
      Zombie_Chase_1_Loop
      Zombie_Chase_1_Full_Loop
      Zombie_Chase_1_KnockBack_Chase
      Zombie_Stand_To_Chase_4_Full
      Zombie_Chase_4_Full_Loop
      Zombie_Chase_4_KnockBack_Chase
      Zombie_Stand_To_HyperChase_1
      Zombie_HyperChase_1_Loop
      Zombie_HyperChase_1_SHORT_Loop
      Zombie_HyperChase_1_SHORT_CIR_L_Loop
      Zombie_HyperChase_1_SHORT_CIR_R_Loop
      Zombie_Stand_To_HyperChase_2
      Zombie_HyperChase_2_Loop
      Zombie_HyperChase_2_SHORT_Loop
      Zombie_HyperChase_2_SHORT_CIR_L_Loop
      Zombie_HyperChase_2_SHORT_CIR_R_Loop
      Zombie_Stand_To_HyperChase_3
      Zombie_HyperChase_3_Loop
      Zombie_HyperChase_3_SHORT_Loop
      Zombie_HyperChase_3_SHORT_CIR_L_Loop
      Zombie_HyperChase_3_SHORT_CIR_R_Loop
      Zombie_Stand_To_HyperChase_4
      Zombie_HyperChase_4_Loop
      Zombie_HyperChase_4_SHORT_Loop
      Zombie_HyperChase_4_SHORT_CIR_L_Loop
      Zombie_HyperChase_4_SHORT_CIR_R_Loop

      Zombie_Stand_Walk_F_1
      Zombie_Walk_F_1_Loop
      Zombie_Walk_F_1_Full_Loop
      Zombie_Walk_F_1_KnockBack_Walk
      Zombie_Stand_Walk_F_2
      Zombie_Walk_F_2_Loop
      Zombie_Walk_F_2_KnockBack_Walk
      Zombie_Stand_Walk_F_3
      Zombie_Walk_F_3_Loop
      Zombie_Walk_F_3_KnockBack_Walk
      Zombie_Stand_Walk_F_4
      Zombie_Walk_F_4_Loop
      Zombie_Walk_F_4_KnockBack_Walk
      Zombie_Stand_Walk_F_5
      Zombie_Walk_F_5_Loop
      Zombie_Walk_F_5_KnockBack_Walk

      STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
      MOB_Stand_to_Zombie_Idle_1_v2
      Zombie_Idle_1_v2_to_MOB_Stand
      Zombie_Idle_1_v2_Full
      Zombie_Idle_1_v2
      Zombie_Idle_2
      Zombie_Idle_4
      Zombie_Reach_1_Loop
      Zombie_Reach_2_Loop
      Zombie_Shamble_1
      Zombie_Shamble_Long_1
      TURNS 
      Zombie_Turn_L_180_1
      Zombie_Turn_L_90_1
      Zombie_Turn_R_180_1
      Zombie_Turn_R_90_1

      TURNING LOOPS 
      Zombie_Turn_L_45_Loop
      Zombie_Turn_R_45_Loop
      Zombie_Turn_L_90_1_Loop
      Zombie_Turn_L_90_1_SHORT_Loop
      Zombie_Turn_L_180_1_Loop
      Zombie_Turn_L_180_1_SHORT_Loop
      Zombie_Turn_R_90_1_Loop
      Zombie_Turn_R_90_1_SHORT_Loop
      Zombie_Turn_R_180_1_Loop
      Zombie_Turn_R_180_1_SHORT_Loop
      Zombie_Turn_L_45_HA_2_Loop
      Zombie_Turn_R_45_HA_2_Loop
      Zombie_Turn_L_90_HA_2_SHORT_Loop
      Zombie_Turn_R_90_HA_2_SHORT_Loop
      Zombie_Turn_L_180_HA_2_SHORT_Loop
      Zombie_Turn_R_180_HA_2_SHORT_Loop
      Zombie_Turn_L_45_HA_4_Loop
      Zombie_Turn_R_45_HA_4_Loop
      Zombie_Turn_L_90_HA_4_SHORT_Loop
      Zombie_Turn_L_180_HA_4_SHORT_Loop
      Zombie_Turn_R_90_HA_4_SHORT_Loop
      Zombie_Turn_R_180_HA_4_SHORT_Loop

      SPLIT JUMPS
      Zombie_HyperChase_4_Jump_Start_IPC
      Zombie_HyperChase_4_Jump_Air_IPC
      Zombie_HyperChase_4_Jump_End_HA1_IPC
      Zombie_HyperChase_4_Jump_End_HA2_IPC
      Zombie_HyperChase_4_Jump_End_HA4_IPC

       

      MOCAP ONLINE / MOTUS DIGITAL 
      http://www.MoCapOnline.com 
      Mocap@MotusDigital.com

      *FBX Zombie Pro 
      #Pro-FBX

      265+ ZOMBIE ANIMATIONS IN .FBX FORMAT

      INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

      The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

      Motion Capture 3D Character Animation provided in .FBX file format.

      *.FBX character animations are compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

      253 Animations, 12 Split Jumps - 518 Total Files

      3D Viewer
      #Pro-FBX

      Technical Info
      #Pro-FBX 
      • Major Rev. 2.7 Update
      • All Animations Root Motion and In-Place
      • Many New Animations
      • New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
      • New Stabilized Root Motion with Single Axis and Single Speed, for
      • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
      • All animations are .fbx format, standard fbx bone names.
      *UE4 Zombie Pro
      #Pro-UE4

      265+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

      INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

      The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

      3D Character Animations for Game Development in UE4 / Unreal Engine

      *Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

      253 Animations, 12 Split Jumps - 518 Total Files

      3D Viewer
      #Pro-UE4

      Technical Info
      #Pro-UE4
      Major Rev. 2.7 Update
      • Unreal Engine 4.14 - 4.xx
      • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
      • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
      • Many New Animations
      • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
      • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
      • Detailed Animation List w/Documented Speed Cm/Sec 
      • "A" Pose Skeleton Reference Stance

      • Previous 2.6 Update Version:
      • “A” and “T” pose files included to change the default retarget manager stance.
      • All animations as Root Motion and In-Place.
      • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
      • Demo Blueprint Controller is provided as is as a bonus.
      • Blueprints created by: "3 Prong Gaming"
        https://www.youtube.com/user/ShortBusTrip
      • Hyper Attacks with variations.
      • Hyper Chases/Running with variations and transitions.
        • All animations are on the UE4 template skeleton with IK bones. 
        • All idles and transitions have been carefully pose-matched, for seamless motion trees.
        • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). 
        • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
        • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

        Also available on the UE4 Marketplace.

        *Unity Zombie Pro
        #Pro-Unity

        265+ ZOMBIE ANIMATIONS FOR UNITY 3D

        INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

        The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

        3D Character Animations for Game Development in Unity 3D

        *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

        253 Animations, 12 Split Jumps - 518 Total Files

         3D Viewer
        #Pro-Unity

        Technical Info
        #Pro-Unity

        Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
        Mocap Online - Unity Animation Notes

        • Major Rev. 2.7 Update
        • All Animations Humanoid
        • All Animations Root Motion and In-Place
        • Many New Animations
        • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
        • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
        • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
        • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
        • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
        • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
        • New Stabilized Root Motion with Single Axis and Single Speed, for
        • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
        • Detailed Animation List w/Documented Speed Cm/Sec 
        • All animations are .fbx format, standard fbx bone names.
        *iClone Zombie Pro
        #Pro-ICL

        265+ ZOMBIE ANIMATIONS FOR iCLONE

        INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

        The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

        Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

        *iMotion MoCap Packs are compatible with iClone 6 and higher.

        253 Animations, 12 Split Jumps - 518 Total Files

        3D Viewer
        #Pro-ICL

        Technical Info
        #Pro-ICL
        Major Rev. 2.7 Update
        • All motions are in .rlMotion format for iClone 7 or higher.
        • All Animations Root Motion and In-Place
        • Many New Animations
        • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
        • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
        • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
        • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
        • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
        • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
        • New Stabilized Root Motion with Single Axis and Single Speed, for
        • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
        • Detailed Animation List w/Documented Speed Cm/Sec
        *CryEngine Zombie Pro
        #Pro-Cry

        150+ CRYENGINE Zombie MoCap Animations

        INCLUDES: Hyper Zombie Chases and Running, Jumping, Hyper-Attacks, On-Fire Variations and Deaths, Hits, Knock Backs, Crawling/Transitions, Standing Idles Variations, Walking, Slow Chasing, Directional Deaths, Reaching, Turns, and Shambles.

        Technical Info
        #Pro-Cry
        • Our MotusMan is already featured in the CryEngine!
        • All animations are native I_CAF files and on the default MotusMan Character.
        • The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.

        • Rev. 2.5 Update:
        • Major update highlights:
          • Many animations added.
          • Hyper Attacks with variations.
          • Hyper Chases/Running with variations and transitions.
          • New Idles and variations.
          • On-Fire animations and Deaths.
          • Knock Backs, Hits, and Death animations.
          • Standing and Crawling hits and transitions.
        • All animations as Root Motion and In-Place.
        • Many versions of attacks with loops.
        • Many variations of standing, reaching shuffling, shambling, walking, crawling and chasing. 
        • Long and short looped versions, as well as long continuous motions.
        • Multiple deaths from all directions.
        • All idles and transitions have been carefully pose-matched, for seamless motion trees.
        • Provided Motus Man Zombie character is copyright © Motus Digital, LLC
        *BIP Zombie Pro
        #Pro-BIP

        265+ ZOMBIE ANIMATIONS IN .BIP FORMAT

        INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

        The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

        Motion Capture 3D Character Animation provided in biped .BIP file format.

        3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

        253 Animations, 12 Split Jumps - 518 Total Files

        3D Viewer
        #Pro-BIP


        Technical Info
        #Pro-BIP
        Major Rev. 2.7 Update
        • All Animations Root Motion and In-Place
        • Many New Animations
        • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
        • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
        • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
        • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
        • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
        • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
        • New Stabilized Root Motion with Single Axis and Single Speed, for
        • easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
        • Detailed Animation List w/Documented Speed Cm/Sec
        • All animations are .bip format, standard bip bone names.
        • A 3ds Max 2015 file is included of the new “MotusMan_v55” Biped.
        Animation List
        #Pro

        Zombie Pro - Animation List (Download)

        BITING AND ARM ATTACKS 
        Zombie_Stand_To_Atk_1 
        Zombie_Atk_Loop_1 
        Zombie_Atk_End_1 
        Zombie_Atk_KnockBack_1 
        Zombie_Stand_To_Atk_2 
        Zombie_Atk_Loop_2 
        Zombie_Atk_End_2 
        Zombie_Atk_KnockBack_2 
        Zombie_Stand_To_Atk_3 
        Zombie_Atk_Loop_3 
        Zombie_Atk_End_3 
        Zombie_Atk_KnockBack_3 
        Zombie_Stand_To_Atk_4 
        Zombie_Atk_Loop_4 
        Zombie_Atk_End_4 
        Zombie_Atk_KnockBack_4 
        Zombie_Stand_To_Atk_5 
        Zombie_Atk_Loop_5 
        Zombie_Atk_End_5 
        Zombie_Atk_KnockBack_5 
        Zombie_Atk_Arm_1_L_Loop 
        Zombie_Atk_Arm_1_L_SHORT_Loop 
        Zombie_Atk_Arm_1_R_SHORT_Loop 
        Zombie_Atk_Arm_2_R_Loop 
        Zombie_Atk_Arm_2_L_SHORT_Loop 
        Zombie_Atk_Arm_2_R_SHORT_Loop 
        Zombie_Atk_Arms_3_Loop 
        Zombie_Atk_Arms_3_SHORT_Loop 
        Zombie_Atk_Arms_3A_SHORT_Loop 
        Zombie_Atk_Arms_4_Loop 
        Zombie_Atk_Arms_4_SHORT_Loop 
        Zombie_Atk_Arms_4A_SHORT_Loop 

        HYPER ATTACKS WITH IDLES 
        Zombie_HyperAttack_1_Loop 
        Zombie_HyperAttack_2_Loop 
        Zombie_HyperAttack_3_Loop 
        Zombie_HyperAttack_4_Loop 
        Zombie_HyperAttack_1_SHORT_Idle_Loop 
        Zombie_HyperAttack_1_SHORT_Loop 
        Zombie_HyperAttack_2_SHORT_Idle_Loop 
        Zombie_HyperAttack_2_SHORT_Loop 
        Zombie_HyperAttack_3_SHORT_Idle_Loop 
        Zombie_HyperAttack_3_SHORT_Loop 
        Zombie_HyperAttack_4_SHORT_Idle_Loop 
        Zombie_HyperAttack_4_SHORT_Loop 

        DEATHS 
        Zombie_Death_Back_Mid_1 
        Zombie_Death_Back_Mid_2 
        Zombie_Death_Back_Mid_3 
        Zombie_Death_Forward_1 
        Zombie_Death_Forward_2 
        Zombie_Death_Left_1 
        Zombie_Death_Left_2 
        Zombie_Death_Left_3 
        Zombie_Death_Right_1 
        Zombie_Death_Right_2 
        Zombie_Death_Right_3 
        Zombie_Death_Hit_Back_1 
        Zombie_Death_Hit_Back_1_Start 
        Zombie_Death_Hit_Back_1_End 
        Zombie_Death_Hit_Forward_1 
        Zombie_Death_Hit_Forward_1_Start 
        Zombie_Death_Hit_Forward_1_End 
        Zombie_Death_Hit_Left_1 
        Zombie_Death_Hit_Left_1_Start 
        Zombie_Death_Hit_Left_1_End 
        Zombie_Death_Hit_Right_1 
        Zombie_Death_Hit_Right_1_Start 
        Zombie_Death_Hit_Right_1_End 
        Zombie_OnFire_1 
        Zombie_OnFire_1_SHORT 
        Zombie_OnFire_1_SHORT_Start 
        Zombie_OnFire_1_SHORT_End 
        Zombie_OnFire_2A 
        Zombie_OnFire_2A_SHORT 
        Zombie_OnFire_2A_SHORT_Start 
        Zombie_OnFire_2A_SHORT_End 
        Zombie_OnFire_2B 
        Zombie_OnFire_3A 
        Zombie_OnFire_3B 
        Zombie_OnFire_3B_SHORT 
        Zombie_OnFire_3B_SHORT_Start 
        Zombie_OnFire_3B_SHORT_End 
        Zombie_OnFire_3C 
        Zombie_OnFire_4A 
        Zombie_OnFire_4B 
        Zombie_OnFire_4B_SHORT 
        Zombie_OnFire_4B_SHORT_Start 
        Zombie_OnFire_4B_SHORT_End 

        CRAWLS 
        Zombie_Stand to_Crawl_1 
        Zombie_Stand_Hit_to_Crawl_1 
        Zombie_Crawl_1 
        Zombie_Crawl_1_Loop 
        Zombie_Crawl_1_to_Stand 
        Zombie_Stand to_Crawl_2 
        Zombie_Stand_Hit_to_Crawl_2 
        Zombie_Crawl_2 
        Zombie_Crawl_2_Loop 
        Zombie_Crawl_2_to_Stand 

        CHASES, WALKS, HYPER CHASES 
        Zombie_Stand_To_Chase_1 
        Zombie_Chase_1_Loop 
        Zombie_Stand_To_Chase_1_Full 
        Zombie_Chase_1_Full_Loop 
        Zombie_Chase_1_KnockBack_Chase 
        Zombie_Stand_To_Chase_2 
        Zombie_Chase_2_Loop 
        Zombie_Stand_To_Chase_2_Full 
        Zombie_Chase_2_Full_Loop 
        Zombie_Chase_2_KnockBack_Chase 
        Zombie_Stand_To_Chase_3 
        Zombie_Chase_3_Loop 
        Zombie_Stand_To_Chase_3_Full 
        Zombie_Chase_3_Full_Loop 
        Zombie_Chase_3_KnockBack_Chase 
        Zombie_Stand_To_Chase_4_Full 
        Zombie_Chase_4_Full_Loop 
        Zombie_Chase_4_KnockBack_Chase 
        Zombie_Stand_To_Chase_5 
        Zombie_Chase_5_Loop 
        Zombie_Stand_To_Chase_5_Full 
        Zombie_Chase_5_Full_Loop 
        Zombie_Chase_5_KnockBack_Chase 
        Zombie_Stand_To_HyperChase_1 
        Zombie_HyperChase_1_Loop 
        Zombie_HyperChase_1_SHORT_Loop 
        Zombie_HyperChase_1_SHORT_CIR_L_Loop 
        Zombie_HyperChase_1_SHORT_CIR_R_Loop 
        Zombie_Stand_To_HyperChase_2 
        Zombie_HyperChase_2_Loop 
        Zombie_HyperChase_2_SHORT_Loop 
        Zombie_HyperChase_2_SHORT_CIR_L_Loop 
        Zombie_HyperChase_2_SHORT_CIR_R_Loop 
        Zombie_Stand_To_HyperChase_3 
        Zombie_HyperChase_3_Loop 
        Zombie_HyperChase_3_SHORT_Loop 
        Zombie_HyperChase_3_SHORT_CIR_L_Loop 
        Zombie_HyperChase_3_SHORT_CIR_R_Loop 
        Zombie_Stand_To_HyperChase_4 
        Zombie_HyperChase_4_Loop 
        Zombie_HyperChase_4_SHORT_Loop 
        Zombie_HyperChase_4_SHORT_CIR_L_Loop 
        Zombie_HyperChase_4_SHORT_CIR_R_Loop 
        Zombie_Stand_To_HyperChase_5 
        Zombie_HyperChase_5_Loop 
        Zombie_HyperChase_5_SHORT_Loop 
        Zombie_HyperChase_5_SHORT_CIR_L_Loop 
        Zombie_HyperChase_5_SHORT_CIR_R_Loop 

        Zombie_Stand_Walk_F_1 
        Zombie_Walk_F_1_Loop 
        Zombie_Walk_F_1_Full_Loop 
        Zombie_Walk_F_1_KnockBack_Walk 
        Zombie_Stand_Walk_F_2 
        Zombie_Walk_F_2_Loop 
        Zombie_Stand_Walk_F_2_Full 
        Zombie_Walk_F_2_Full_Loop 
        Zombie_Walk_F_2_KnockBack_Walk 
        Zombie_Stand_Walk_F_3 
        Zombie_Walk_F_3_Loop 
        Zombie_Stand_Walk_F_3_Full 
        Zombie_Walk_F_3_Full_Loop 
        Zombie_Walk_F_3_KnockBack_Walk 
        Zombie_Stand_Walk_F_4 
        Zombie_Walk_F_4_Loop 
        Zombie_Stand_Walk_F_4_Full 
        Zombie_Walk_F_4_Full_Loop 
        Zombie_Walk_F_4_KnockBack_Walk 
        Zombie_Stand_Walk_F_5 
        Zombie_Walk_F_5_Loop 
        Zombie_Walk_F_5_Full_Loop 
        Zombie_Walk_F_5_KnockBack_Walk 
        Zombie_Stand_Walk_F_6 
        Zombie_Walk_F_6_Loop 
        Zombie_Walk_F_6_Full_Loop 
        Zombie_Walk_F_6_KnockBack_Walk 

        STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES) 
        MOB_Stand_to_Zombie_Idle_1_v2 
        Zombie_Idle_1_v2_to_MOB_Stand 
        Zombie_Idle_1_v2_Full 
        Zombie_Idle_1_v2 
        Zombie_Idle_2 
        Zombie_Idle_3 
        Zombie_Idle_4 
        Zombie_Reach_1_Loop 
        Zombie_Reach_2_Loop 
        Zombie_Reach_Full_1 
        Zombie_Reach_Full_2 
        Zombie_Shamble_1 
        Zombie_Shamble_2 
        Zombie_Shamble_Long_1 
        Zombie_Shamble_Long_2 

        TURNS 
        Zombie_Turn_L_180_1 
        Zombie_Turn_L_180_2 
        Zombie_Turn_L_180_3 
        Zombie_Turn_L_180_4 
        Zombie_Turn_L_90_1 
        Zombie_Turn_L_90_2 
        Zombie_Turn_L_90_3 
        Zombie_Turn_L_90_4 
        Zombie_Turn_L_90_5 
        Zombie_Turn_R_180_1 
        Zombie_Turn_R_180_2 
        Zombie_Turn_R_180_3 
        Zombie_Turn_R_180_4 
        Zombie_Turn_R_90_1 
        Zombie_Turn_R_90_2 
        Zombie_Turn_R_90_3 
        Zombie_Turn_R_90_4 
        Zombie_Turn_R_90_5 

        TURNING LOOPS 
        Zombie_Turn_L_45_Loop 
        Zombie_Turn_R_45_Loop 
        Zombie_Turn_L_90_1_Loop 
        Zombie_Turn_L_90_1_SHORT_Loop 
        Zombie_Turn_L_90_2_Loop 
        Zombie_Turn_L_90_3_Loop 
        Zombie_Turn_L_90_4_Loop 
        Zombie_Turn_L_90_5_Loop 
        Zombie_Turn_L_180_1_Loop 
        Zombie_Turn_L_180_1_SHORT_Loop 
        Zombie_Turn_L_180_2_Loop 
        Zombie_Turn_L_180_3_Loop 
        Zombie_Turn_L_180_4_Loop 
        Zombie_Turn_R_90_1_Loop 
        Zombie_Turn_R_90_1_SHORT_Loop 
        Zombie_Turn_R_90_2_Loop 
        Zombie_Turn_R_90_3_Loop 
        Zombie_Turn_R_90_4_Loop 
        Zombie_Turn_R_90_5_Loop 
        Zombie_Turn_R_180_1_Loop 
        Zombie_Turn_R_180_1_SHORT_Loop 
        Zombie_Turn_R_180_2_Loop 
        Zombie_Turn_R_180_3_Loop 
        Zombie_Turn_R_180_4_Loop 
        Zombie_Turn_L_45_HA_1_Loop 
        Zombie_Turn_R_45_HA_1_Loop 
        Zombie_Turn_L_45_HA_2_Loop 
        Zombie_Turn_R_45_HA_2_Loop 
        Zombie_Turn_L_45_HA_3_Loop 
        Zombie_Turn_R_45_HA_3_Loop 
        Zombie_Turn_L_45_HA_4_Loop 
        Zombie_Turn_R_45_HA_4_Loop 
        Zombie_Turn_L_90_HA_1_SHORT_Loop 
        Zombie_Turn_L_180_HA_1_SHORT_Loop 
        Zombie_Turn_R_90_HA_1_SHORT_Loop 
        Zombie_Turn_R_180_HA_1_SHORT_Loop 
        Zombie_Turn_L_90_HA_2_SHORT_Loop 
        Zombie_Turn_L_180_HA_2_SHORT_Loop 
        Zombie_Turn_R_90_HA_2_SHORT_Loop 
        Zombie_Turn_R_180_HA_2_SHORT_Loop 
        Zombie_Turn_L_90_HA_3_SHORT_Loop 
        Zombie_Turn_L_180_HA_3_SHORT_Loop 
        Zombie_Turn_R_90_HA_3_SHORT_Loop 
        Zombie_Turn_R_180_HA_3_SHORT_Loop 
        Zombie_Turn_L_90_HA_4_SHORT_Loop 
        Zombie_Turn_L_180_HA_4_SHORT_Loop 
        Zombie_Turn_R_90_HA_4_SHORT_Loop 
        Zombie_Turn_R_180_HA_4_SHORT_Loop 

        SPLIT JUMPS 
        Zombie_HyperChase_4_Jump_Start_IPC 
        Zombie_HyperChase_4_Jump_Air_IPC 
        Zombie_HyperChase_4_Jump_End_HA1_IPC 
        Zombie_HyperChase_4_Jump_End_HA2_IPC 
        Zombie_HyperChase_4_Jump_End_HA3_IPC 
        Zombie_HyperChase_4_Jump_End_HA4_IPC 
        Zombie_HyperChase_5_Jump_Start_IPC 
        Zombie_HyperChase_5_Jump_Air_IPC 
        Zombie_HyperChase_5_Jump_End_HA1_IPC 
        Zombie_HyperChase_5_Jump_End_HA2_IPC 
        Zombie_HyperChase_5_Jump_End_HA3_IPC 
        Zombie_HyperChase_5_Jump_End_HA4_IPC

         

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