Professional Motion Capture Animation Packs
Studio-quality mocap for Unreal Engine, Unity, Blender, and more. Over 2,500 animations across 30+ themed packs.
Download free sample animations and test them in your pipeline before buying. No credit card required — just pick your format and start animating. Our sampler includes clips from our most popular categories.

Don’t see what you’re looking for? Submit an animation request and help shape our upcoming packs. We also offer custom motion capture services through our parent company Motus Digital for studios needing bespoke animation work — from shoot planning to final delivery.

Browse every pack preview in one place.
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MoCap Online is a professional motion capture animation library built for game developers, 3D artists, and VFX studios. Every clip in our library was captured at Motus Digital's optical mocap studio using trained performers — real human performance translated into production-ready 3D animation.
Our library covers locomotion systems, combat sequences, zombie and creature movement, martial arts, crowd scenes, and everyday social interactions. Every animation pack ships as an instant download in FBX, Unreal Engine (UE4/UE5), Unity, Blender, BVH, BIP, and iClone formats — no conversion needed.
Looking for a professional Mixamo alternative? MoCap Online delivers studio-captured motion data you own outright — no per-seat subscriptions, no cloud dependency. Start with our free animation samples, or explore our indie developer guide and file formats explained pages to get started.
Everything you need to know about our motion capture animation packs, supported formats, pricing, and how to get started.
The result is natural, realistic character movement that would take weeks to hand-animate — delivered as instant-download packs ready for your project.
Motion capture (mocap) is the process of recording real human movement and translating it into 3D character animation data. Professional mocap studios use optical or inertial tracking systems to capture an actor's performance with sub-millimeter precision. At MoCap Online, we capture every animation in our professional studio with trained motion actors. The raw data is then cleaned, edited, and optimized for real-time game engines and CG pipelines.
Our motion capture process begins with professional actors performing movements in a calibrated optical tracking studio. Dozens of infrared cameras track reflective markers placed on the actor's body at key joint positions, recording movement data at 120 frames per second or higher. This raw tracking data is processed through specialized software that reconstructs the full 3D skeleton movement, resolving marker occlusions and cleaning up noise. Our animation team then hand-edits each clip to ensure clean loop points, proper root motion, and consistent quality across every animation in a pack.
Pre-made motion capture animation packs offer significant advantages over both hand-animation and custom capture sessions. A single custom mocap shoot can cost thousands of dollars in studio rental, actor fees, and post-processing time. Hand-animating realistic human movement requires experienced animators working days or weeks per clip. MoCap Online packs deliver the same professional quality at a fraction of the cost, with instant access to hundreds of animations organized by theme and use case.
Our animations use a standardized skeleton hierarchy that makes retargeting to your character straightforward in all major game engines. Every pack is designed with game developers in mind — animations include proper root motion data, clean loop frames, and transition-friendly poses that work seamlessly in animation state machines and blend trees. Whether you're building an indie game, a AAA title, an architectural walkthrough, or a film previs, our animation library gives you studio-quality mocap at a fraction of custom capture costs.
Every MoCap Online animation pack is available in multiple professional file formats to ensure compatibility with your preferred workflow.
FBX is the industry standard interchange format for 3D animation, supported by virtually every game engine and digital content creation tool. Our FBX files contain skeletal animation data with a standardized bone hierarchy, making retargeting straightforward. Works directly in Maya, 3ds Max, Blender, Cinema 4D, MotionBuilder, and dozens of other applications.
BVH is a motion capture-specific format widely used for motion data exchange. BVH files store skeletal hierarchy and rotation data in a lightweight, human-readable text format — ideal for research applications, motion analysis, and workflows requiring programmatic access to raw joint rotation data.
For Unreal Engine users, we provide native animation assets that import directly with zero configuration. Packages include properly configured Animation Sequences with root motion, blend spaces, and metadata tags. Tested against UE4 and UE5, compatible with Control Rig, IK Retargeter, and Animation Blueprints.
Unity developers receive assets configured for Unity's Humanoid animation system, including avatar mapping and muscle definitions. Apply animations directly to any Humanoid rig character without manual retargeting. Compatible with both the legacy Animation system and Animator Controller workflow.
iClone users receive motion files in native format. 3ds Max users get BIP files for Character Studio Biped with full layer and motion mixing support. Blender users can import our FBX files directly with bone orientations compatible with Blender's armature systems.
Walking, jogging, running, sprinting, and turning at various speeds and styles. Includes starts, stops, direction changes, and transitions for game engine locomotion systems. Available in casual, athletic, injured, and cautious movement styles.
Rifle shooter packs with tactical movement, aiming, firing, reloading, and cover actions. Pistol packs with one-handed and two-handed grips. Ninja and martial arts packs with acrobatic combat, sword attacks, and staff techniques. Punching packs with boxing combinations and melee attacks.
Zombie walk cycles, lunging attacks, feeding animations, and transformation sequences. Death reactions covering gunshot impacts, explosion knockbacks, melee hits, falling deaths, and dramatic collapse sequences.
Conversation gestures and listening poses. Office typing and phone calls. Bar socializing and toasting. Park walking and bench sitting. Dance styles for celebrations. Architectural visualization packs designed specifically for building walkthroughs and urban environments.
Every MoCap Online animation pack is available in FBX, BVH, and engine-specific formats including Unreal Engine, Unity, iClone, and 3ds Max BIP. When you purchase a pack, you select your preferred format and receive a download optimized for that specific application. If you need the same animations in multiple formats, each format version is available as a separate product listing so you only pay for what you need.
The number of animations varies by pack and tier. Starter packs typically include 15 to 30 animation clips covering essential movements for a given theme. Standard packs expand to 40 to 80 clips with additional variations, transitions, and secondary actions. Pro packs provide the most comprehensive coverage with 80 to 150 or more clips including every variation, combo, and transition we captured for that theme. Each product page lists the exact animation count and includes a full clip list.
Yes. All MoCap Online animations use a standardized humanoid skeleton hierarchy designed for easy retargeting. In Unreal Engine, use the IK Retargeter or Animation Retargeting system. In Unity, our animations are configured for the Humanoid avatar system, which handles retargeting automatically. For FBX workflows, the skeleton follows industry-standard naming conventions that work with retargeting tools in Maya, MotionBuilder, Blender, and other DCC applications.
Every animation pack comes with a Standard License that covers use in commercial and non-commercial projects. You can use our animations in games, films, architectural visualizations, simulations, and other digital media without additional royalty payments. The Standard License allows unlimited use in your own projects and products. For specific use cases such as large-scale enterprise deployments or redistribution in template products, we offer an extended Commercial License with broader terms.
Yes. Through our parent company Motus Digital, we offer custom motion capture shoots for studios and teams that need bespoke animations not covered by our existing pack library. Custom shoots are performed in our professional optical capture studio with experienced motion actors and our full post-processing pipeline. We handle everything from shoot planning and actor coordination to data cleanup and format delivery. Contact us to discuss your project requirements.
Our animations use a consistent humanoid skeleton with a standard bone hierarchy that follows industry naming conventions. The rig includes a full body skeleton with proper joint orientations, twist bones for smooth deformation, and root motion data for accurate character movement in game engines. The skeleton is designed to be compatible with retargeting systems in Unreal Engine, Unity, and major DCC tools.
Each product page includes animation list tables showing every clip in the pack with its name, frame count, and duration. Many packs include video previews showing the animations playing on a character in real time. We also offer free demo packs that let you download sample animations and test them in your pipeline before committing to a purchase.
Yes. All locomotion and movement animations include proper root motion data that drives character translation and rotation from the animation itself rather than relying on procedural movement code. This is essential for creating physically grounded character movement where the character's feet match the ground surface accurately. Idle, gesture, and in-place animations use zero root motion to stay stationary as expected.
Our tiered pack system lets you choose the level of animation coverage that fits your project scope and budget. Starter packs focus on the most essential animations, providing a solid foundation at the lowest price. Standard packs add variety with additional animations, transitions, and alternatives. Pro packs provide the most comprehensive coverage available, including every variation and transition clip we captured. All tiers use the same professional capture and editing pipeline — quality is identical across every tier.
Yes. Our animations work well in virtual reality and augmented reality projects built on Unreal Engine and Unity. The animations use standard skeletal hierarchies compatible with VR avatar systems and full-body tracking setups. For VR applications requiring upper-body-only animation or IK-driven lower bodies, our clips can be masked and blended using standard engine animation layer systems.
All MoCap Online animations are captured at 120 frames per second in our optical motion capture studio. The final delivered animation files are exported at 30 fps for most formats, which is the industry standard for real-time game engines. The high capture rate ensures that fast movements like combat strikes retain their full detail even after downsampling.
Download sizes vary by format and animation count. A typical Starter pack in FBX format ranges from 10 to 30 megabytes. Standard and Pro packs may range from 30 to 100+ megabytes. BVH files are generally the smallest. All downloads are compressed ZIP archives. Your download links remain active in your account permanently.
Absolutely. All MoCap Online animation packs use the same standardized skeleton hierarchy and bone naming conventions, so animations from any pack can be combined in a single project without conflicts. You can build animation blend trees and state machines that transition between clips from different packs. We design our animations with inter-pack compatibility in mind.
Yes. We offer curated animation bundles that group related packs at a discounted price compared to individual purchases. Our Starter Bundle, Pro Bundle, and Ultimate Bundle tiers provide progressively larger collections spanning multiple categories. Check our bundles collection page for current offerings and pricing.
The import process depends on your chosen format. Unreal Engine users can import FBX files directly into the Content Browser. Unity users import through the standard asset workflow with Humanoid avatar auto-retargeting. FBX files work with any FBX-compatible application including Maya, MotionBuilder, 3ds Max, and Blender. We provide format-specific import guides on our support pages.
Follow these steps to find the right animations, download them, and integrate them into your project.
MoCap Online is the digital storefront of Motus Digital, a professional motion capture studio founded in 2007. Our optical motion capture studio uses a multi-camera infrared tracking system with millimeter-level precision. The marketplace was created to make professional-quality motion capture accessible to independent developers, small studios, and solo creators.
Our library has grown to over 2,500 individual animation clips in 30+ themed packs spanning locomotion, combat, horror, social interactions, architectural visualization, and more. Our standardized production pipeline — from capture through skeleton calibration, data cleaning, clip editing, format conversion, and QA testing — ensures consistent quality across every pack.
Browse our animation library by category. Third-person shooters — start with Rifle or Pistol packs. Open-world or RPG — Mobility packs for walking, running, traversal. Story-driven games — Life, Conversation, Social packs. ArchViz — dedicated Crowd packs for building walkthroughs.
Choose FBX for general compatibility, BVH for motion data workflows, or engine-specific formats for Unreal Engine, Unity, iClone, and 3ds Max. Then choose your tier: Starter (core animations, best price), Standard (more variety and transitions), or Pro (complete set with every variation).
Download your pack instantly from your account as a compressed ZIP. Import into your engine using its standard import process. Our animations are pre-configured for optimal import settings in each format.
In Unreal Engine, use the IK Retargeter to map our skeleton to your character. In Unity, animations auto-retarget to any Humanoid avatar character. For Maya, MotionBuilder, or Blender, use built-in retargeting tools. Build blend trees and state machines combining clips from multiple packs — our consistent skeleton ensures seamless transitions.