MoCap Online Blog

MoCap Online Holiday Sales Guide: Save Big On 3D Character Animations!

MoCap Online Holiday Sales Guide: Save Big On 3D Character Animations!

The holiday season is just around the corner! At MoCap Online, we make it easy and affordable to celebrate the festivities by offering exceptional deals on our first-rate 3D character animations! Whether you’re game developer needs a digital stocking stuffer, or you need a budget-friendly way to add to your own animation library, this is the time of year to save big at MoCap Online!  The sales below won’t last, so be sure to take advantage of these colossal savings while you can: MoCap Online’s BLOWOUT BLACK FRIDAY ANIMATION SALE!! MoCap...

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“A” POSE OR “T” POSE CONVERSION - UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  CONVERSION -  UNREAL ENGINE RETARGET MANAGER

“A” POSE OR “T” POSE  -  THE UE4 RETARGET MANAGER Most of our current packs come with a default “T” pose for the humanoid “Retarget Manager”. This is different from the new “A” pose from Epic. Since many users asked if we could provide a “T” that they were already using, we obliged. A small history lesson FWIW (Stay awake class): The "right" pose is a matter of opinion, since when Epic switched (thank goodness) to the much improved new SK_Mannequin for 4.8 it changed from a default “T” Pose to...

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Update on UE4 Version Compatiblility and Usage - New FAQ

  • In Ue4
Update on UE4 Version Compatiblility and Usage - New FAQ

A number of UE4 support questions have been forward compatibility of our packs to newer engine versions. Also the "T" versus "A" Pose has come up a lot. Please check out our FAQ and for these questions and more things UE4. PDF download here:https://goo.gl/gXK49z  ------------------------------------------------- MOCAPONLINE ANIMATIONS - UE4 VERSION COMPATIBILITY AND USAGE Most all of our animation packs are compatible with all current UE4 engine versions 4.8 - 4.xx. That is the short answer, this doc will go into detail about importing them and other notes on their usage. Please...

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