VERSION 2 - IS HERE!UE4 Multiplayer Shooter V2: Blueprints & MoCap Animations NEW UPDATE / Version 2UE4 Engine 4.18 - 4.19 NEW and ENHANCED FEATURES INCLUDING: Gravity/Velocity based falling damage for Player Moving/Rotating Platforms and Elevators Acid Pools that cause progressive damage with audio feedback Massively redone “TestMap” Level with expanded Ramps and SkyWays, Lookout Sniper Tower, New Audio, and many new entertaining things and places to see and explore. Network Replicating Multiplayer 3rd Person Shooter Master Blueprints for all AssetsUE4 SK_Mannequin and MotusMan 3D CharactersWeapon and Projectile systemCharacter Animations & ControlsDemo "TestMap"...
Motion Capture Online Provides High Quality 3D Character Animations for Game Development and CG Production.
Motions were captured at Motus Digital Motion Capture Animation Studio. Data was tracked, cleaned, solved, pose-matched, looped and edited to create animation trees with seamless transitions. Packs include 100+ animations of specific genera such as; mobility, rifle, ninja or zombie collections.
MoCap Packs are compatible with game engines such as Unreal, Unity or Crytek. As well as Autodesk software such as MotionBuilder, Maya or 3ds Max.
Motion Capture Online will continue to grow our animation library by expanding on our existing MoCap Packs, as well as expanding into new movement types. If you have any questions, comments or would like to request character animations, email us at; MoCap@MotusDigital.com.
The stockings are hung, the tree is decorated, and it looks like all of you made the "nice" list so MoCap Online is bringing 30% OFF all 3D character animations through January 1st to celebrate! Browse the sale items HERE. Make sure to follow/like our social pages as we will be posting promo codes for extra savings over the next couple weeks! Facebook Twitter Pinterest Google + HAPPY HOLIDAYS!!
A Motionbuilder Tutorial discussing how to re-target animations from one character to another, and transfer the full Root motion correctly and accurately - even if there is a scale difference between the two rigs.