Halloween Sale: horror mocap at Halloween prices, through Oct 31.Shop now →

Halloween Sale 2026 · Through Halloween, Oct 31

Bringing the UNDEAD TO LIFE

Special Halloween pricing on Zombie, Scared and Death, plus up to 50% off packs in the Halloween Sale. Through Halloween, Oct 31.Studio-captured horror mocap for zombies, scares and death scenes.

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Ends Oct 31, 11:59 PM PT
Halloween Bundle Scared + Death + Zombie PRO for $69.99, with Mobility Basic included as an add-on bonus Get the bundle →
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2,500+ Animations
30+ Themed Packs
19 Years of MoCap
30+ Marketplaces

Why the Dead Choose MoCap Online

RAISED FOR EVERY ENGINE

Unreal, Unity, Blender, FBX for Maya and MotionBuilder, BIP and iClone. Ready to drop in.

CAPTURED IN A REAL MOCAP STUDIO

Every lurch, scream and collapse captured live. Cleaned and production-ready.

YOURS AFTER PURCHASE

Download from your account after checkout. Re-download your packs anytime.

The Horde Is Moving

Real horror mocap, running live in real-time engines.

Pick Your Engine. Raise the Dead.

Pick your engine, then shop horror packs for it.

Unreal: ready to drop in.

How MoCap Online Animation Packs Work

Each pack contains a curated set of professionally captured motion capture animations organized by theme. Choose your category, select your file format, and download from your account. Every pack includes variations and transitions designed to work together in your game engine.

Packs are available in Starter, Basic, and Pro tiers — scale your animation library as your project grows. All animations within a pack share a common skeleton and naming convention, making it easy to set up animation state machines and blend trees in your engine of choice. Root motion data is included for all locomotion clips, and transition-friendly start and end poses ensure clean blending between different animation states.

Learn How Packs Work
Zombie reaching toward a cowering survivor

Need a Specific Scare?

Don’t see the creature you need? Submit an animation request and help shape our upcoming packs. We also offer custom motion capture through our parent company Motus Digital for studios needing bespoke animation work, from shoot planning to final delivery.

Submit a Request
Need a Specific Scare?

What Is Motion Capture Animation?

Motion capture (mocap) is the process of recording real human movement and translating it into 3D character animation data. Professional mocap studios use optical or inertial tracking systems to capture an actor’s performance with sub-millimeter precision.

At MoCap Online, we capture every animation in our professional studio with trained motion actors. The raw data is then cleaned, edited, and optimized for real-time game engines and CG pipelines. The result is natural, realistic character movement that would take weeks to hand-animate — delivered as instant-download packs ready for your project.

Whether you’re building an indie game, a AAA title, an architectural walkthrough, or a film previs, our animation library gives you studio-quality mocap at a fraction of custom capture costs.

Our motion capture process begins with professional actors performing movements in a calibrated optical tracking studio. Dozens of infrared cameras track reflective markers placed on the actor’s body at key joint positions, recording movement data at 120 frames per second or higher. This raw tracking data is processed through specialized software that reconstructs the full 3D skeleton movement, resolving marker occlusions and cleaning up noise. Our animation team then hand-edits each clip to ensure clean loop points, proper root motion, and consistent quality across every animation in a pack.

Pre-made motion capture animation packs offer significant advantages over both hand-animation and custom capture sessions. A single custom mocap shoot can cost thousands of dollars in studio rental, actor fees, and post-processing time. Hand-animating realistic human movement requires experienced animators working days or weeks per clip. MoCap Online packs deliver the same professional quality at a fraction of the cost, with instant access to hundreds of animations organized by theme and use case.

Our animations use a standardized skeleton hierarchy that makes retargeting to your character straightforward in all major game engines. Every pack is designed with game developers in mind — animations include proper root motion data, clean loop frames, and transition-friendly poses that work seamlessly in animation state machines and blend trees.

Who Raises the Dead with MoCap Online?

Professional horror mocap for every pipeline

Game Developers

Production-ready animation packs for Unreal, Unity, and custom engines. From zombie hordes to combat — ship your horror game faster with professional mocap. Our Starter, Basic, and Pro tier system lets you scale as your project grows from prototype to production.

Studios & Teams

Scalable animation libraries for AAA and indie studios. Multiple format options and bulk pack pricing. Our consistent skeleton hierarchy keeps every pack, horror included, working together in your production pipeline.

Horror Film & ArchViz

Realistic motion for horror film, previz, and architectural visualization. Natural walks, sits, scares and interactions bring renders and previz scenes to a level of realism that static poses cannot achieve.

Latest from the Crypt

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Try Before You Buy

Download sample animations and test them in your pipeline. Pick your format and see how they retarget. Our sample packs include clips from our most popular categories so you can judge quality before you buy.

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Try Before You Buy

Animation File Formats and Game Engine Compatibility

Every MoCap Online pack ships in multiple professional formats so you can start working without conversion hassles.

FBX (Filmbox)

FBX is the industry standard interchange format for 3D animation, supported by virtually every game engine and digital content creation tool. Our FBX files contain skeletal animation data with a standardized bone hierarchy, making retargeting to your character rig straightforward. FBX files from MoCap Online work directly in Autodesk Maya, Blender, Cinema 4D, MotionBuilder, and dozens of other applications. The FBX format preserves animation curves, root motion data, and bone transforms at the original capture frame rate.

Unreal Engine

For Unreal Engine users, we provide native animation assets that import directly into your project with zero configuration. These packages include properly configured Animation Sequences with root motion, blend spaces where applicable, and metadata tags for animation state machine integration. Our Unreal Engine packs are tested against UE4 and UE5 to ensure compatibility with the latest engine features including Control Rig, IK Retargeter, and the Animation Blueprint system.

Unity

Unity developers receive animation assets configured with the correct import settings for Unity’s Humanoid animation system, including avatar mapping and muscle definitions. You can apply animations directly to any character using Unity’s Humanoid rig without manual retargeting setup. Our Unity packs support both the legacy Animation system and the Animator Controller workflow, and are compatible with Unity’s Animation Rigging package for runtime IK adjustments.

iClone, BIP, and Blender

Reallusion iClone users receive motion files in iClone’s native format, ready to apply to any iClone character or avatar. BIP files drop into pipelines that use that skeleton. Blender users can import our FBX files directly using Blender’s built-in FBX importer, with bone orientations compatible with Blender’s armature systems. We provide documentation for optimal import settings in each application.

Motion Capture Animation Pack Categories

Our library spans over thirty themed packs covering every major category of human movement.

Mobility and Locomotion

Mobility animation packs cover the foundation of character locomotion including walking, jogging, running, sprinting, and turning at various speeds and styles. These packs include starts, stops, direction changes, and transitions that blend seamlessly in game engine locomotion systems. Our mobility animations feature natural weight shifts, arm swing, and foot placement derived directly from professional motion actors. Available in casual, athletic, injured, and cautious movement styles to match different character types and game scenarios.

Combat and Weapon Animations

Combat animation packs span multiple fighting disciplines and weapon types. Our rifle shooter packs include tactical movement, aiming, firing, reloading, weapon transitions, and cover-based actions used in first-person and third-person shooter games. Pistol shooter packs provide handgun-specific combat animations including one-handed and two-handed grips, quick-draw sequences, and pistol whip melee attacks. Ninja and martial arts packs feature acrobatic combat moves, sword attacks, staff techniques, and defensive maneuvers. Punching and melee packs deliver boxing combinations, street fighting moves, and close-quarters combat animations suitable for fighting games and action RPGs.

Zombie, Horror, and Death Animations

Zombie and horror animation packs provide the unsettling, off-balance movement patterns needed for undead and horror game characters. These include multiple zombie walk cycles, lunging attacks, feeding animations, stagger reactions, and transformation sequences. Our death animation packs offer a comprehensive library of character death reactions covering gunshot impacts from multiple angles, explosion knockbacks, melee hit reactions, falling deaths, and dramatic collapse sequences. These animations are essential for creating convincing combat feedback and enemy variety in action games.

Life, Social, and Everyday Animations

Life and social animation packs capture the everyday human activities needed to populate realistic game worlds and architectural visualizations. Conversation packs include talking gestures, listening poses, laughter, and multi-person interaction sequences. Office and desk packs provide seated typing, phone calls, standing presentations, and workplace movement. Bar and social packs feature drinking, toasting, bar stool interactions, and socializing gestures. Park and leisure packs offer walking, bench sitting, phone checking, and relaxed outdoor activities. Dance packs provide various dance styles for party scenes, celebrations, and entertainment venues. Architectural visualization packs are specifically designed for placing realistic human characters in building walkthroughs, urban environments, and real estate presentations with natural, everyday movement at a relaxed pace.

Frequently Asked Questions

Formats & Compatibility (4)
What file formats are included with each animation pack?

Every MoCap Online pack is available in these professional formats:

  • FBX — industry-standard interchange
  • Unreal Engine — native assets, zero-config import
  • Unity — Humanoid avatar ready
  • iClone — native Reallusion format
  • BIP — biped-ready files
  • Blender — drops into Blender

At checkout you select the format optimized for your pipeline. Need multiple formats? Each is a separate product listing, so you only pay for what you use.

Do you offer custom motion capture services?

Yes. Through our parent studio Motus Digital, we offer bespoke motion capture shoots for studios and teams that need animations beyond our pack library.

Custom shoots are performed in our professional optical capture studio with experienced motion actors and our full post-processing pipeline — shoot planning, actor coordination, data cleanup, and format delivery. Contact us to discuss requirements and timeline.

Are your animations compatible with VR and AR projects?

Yes. Our animations work in VR and AR projects built on Unreal Engine and Unity.

The standard skeletal hierarchies are compatible with VR avatar systems and full-body tracking setups. For upper-body-only or IK-driven lower bodies, clips can be masked and blended using each engine's animation layer systems. The high capture frame rate keeps fast motion looking convincing at the close viewing distances typical in immersive experiences.

How do I import MoCap Online animations into my game engine or 3D software?

Depends on your format:

  • Unreal Engine — drag FBX files into the Content Browser or use the Import button
  • Unity — standard asset import workflow; animations pre-configured for Humanoid avatar
  • FBX (any DCC) — import into Maya, MotionBuilder, Cinema 4D, Blender, and more

Format-specific import guides are on our support pages.

Retargeting & Skeleton (2)
Can I retarget these animations to my own character?

Yes. All MoCap Online animations use a standardized humanoid skeleton designed for easy retargeting:

  • Unreal Engine — use the IK Retargeter or Animation Retargeting system to map onto any Skeletal Mesh with a compatible bone structure
  • Unity — our animations are pre-configured for the Humanoid avatar system, which handles retargeting automatically
  • FBX workflows — the skeleton follows industry-standard naming conventions that work with retargeting tools in Maya, MotionBuilder, Blender, and other DCC applications
What skeleton and rig do your animations use?

A consistent humanoid skeleton with industry-standard naming conventions. Every pack uses the same hierarchy, so animations from different packs combine cleanly in a single project.

Features:

  • Full body skeleton with proper joint orientations
  • Twist bones for smooth deformation
  • Root motion data for accurate in-engine movement
  • Compatible with retargeting systems in Unreal Engine, Unity, and major DCC tools

Detailed skeleton documentation and retargeting guides are on our support pages.

Library & Pack Tiers (3)
How many individual animations are in each pack?

Animation counts vary by pack tier:

  • Starter — 15 to 30 clips, covering the essential movements for a theme
  • Basic — 40 to 80 clips, with variations, transitions, and secondary actions
  • Pro — 80 to 150+ clips, every variation, combo, and transition we captured

Each product page lists the exact animation count and includes a full clip list, so you know what you are purchasing before you buy.

What is the difference between Starter, Basic, and Pro packs?

Same capture pipeline, same quality — different scope:

  • Starter — the essential animations for a theme, at the lowest price point
  • Basic — adds variety, transitions, and alternative versions of key movements
  • Pro — the most comprehensive coverage available, including every variation, combination, and transition we captured

All tiers use the same professional capture and editing pipeline — animation quality is identical across every tier.

Can I use animations from different packs together in the same project?

Absolutely. All MoCap Online packs use the same standardized skeleton hierarchy and bone naming conventions, so animations from any pack combine cleanly in a single project.

You can build blend trees and state machines that transition between clips from Mobility, Combat, Life, and any other pack. Inter-pack compatibility is a design principle — idle poses, transition clips, and start/end frames are calibrated to blend smoothly across themes.

Technical Specs (3)
Do animations include root motion data?

Yes. All locomotion and movement animations include clean, calibrated root motion that drives character translation and rotation from the animation itself, not procedural code. This is essential for physically grounded character movement where feet match the ground surface accurately.

Idle, gesture, and in-place animations use zero root motion so they stay stationary as expected.

What frame rate are your animations captured and delivered at?

Captured: 120 frames per second in our optical motion capture studio.

Delivered: 30 fps for most formats — the industry standard for real-time game engines. Smooth playback, manageable file sizes.

The high capture rate preserves full detail on fast movements like combat strikes and acrobatic actions, even after downsampling. FBX exports can be configured at other frame rates during export.

How large are the animation pack download files?

Sizes vary by format and animation count:

  • Starter FBX — typically 10 to 30 MB
  • Basic / Pro FBX — 30 to 100+ MB
  • Unreal UAsset packs — slightly larger due to engine metadata

All downloads are ZIP archives. Your download links stay active in your account permanently — re-download whenever you need, no time limits.

Licensing & Pricing (2)
What licensing is included with animation packs?

Read the license terms on our licensing page before you ship a project.

Do you offer bundle discounts for purchasing multiple packs?

Yes. Bundles group related packs for less than buying each pack on its own:

  • Halloween MoCap Bundle — Scared, Death and Zombie PRO together for $69.99, plus Mobility Basic as an add-on bonus, in FBX, BIP, Unreal, Unity, Blender or iClone. Halloween pricing through Oct 31.
  • Shooter MoCap Bundle — the Rifle, Pistol, Mobility and Death packs together.

Each bundle page shows its current price and full contents.

Previewing Before You Buy (1)
Can I preview animations before purchasing?

Three ways to evaluate a pack before you buy:

  • Animation list tables — every product page shows each clip with name, frame count, and duration
  • Video previews — many packs include video of the animations playing on a character in real time
  • Sample packs — download representative clips and test them in your pipeline before committing

About MoCap Online and Motus Digital

MoCap Online is the digital storefront of Motus Digital, a professional motion capture studio founded in 2007. For nearly two decades, our team has specialized in capturing high-fidelity human movement data for the entertainment, gaming, and simulation industries. Our optical motion capture studio uses a multi-camera infrared tracking system with millimeter-level precision, operated by experienced technicians who have worked on projects ranging from indie games to feature film productions and military training simulations.

The MoCap Online marketplace was created to make professional-quality motion capture accessible to independent developers, small studios, and solo creators who need studio-grade character animation without the overhead of booking a custom capture session. Every animation in our library starts as a live performance by a professional motion actor, captured at high frame rates, cleaned and edited by our animation team, and delivered in formats optimized for modern real-time game engines and offline rendering pipelines.

Our animation library is organized into more than thirty themed packs spanning locomotion, combat, horror, social interactions, architectural visualization, and many more categories. We continuously expand our catalog based on customer feedback and animation request submissions from our community of game developers, animators, and 3D artists around the world.

Our production pipeline ensures consistent quality across every pack — from the initial capture session through skeleton calibration, data cleaning, clip editing, format conversion, and final quality assurance testing in multiple game engines. This standardized workflow means you can combine animations from different packs with confidence that they share the same skeleton hierarchy, quality standards, and technical specifications. Whether you are building your first game prototype or populating a large-scale production with hundreds of animated characters, MoCap Online provides the professional animation foundation your project needs.

Getting Started with MoCap Online Animation Packs

Whether you are a first-time buyer or a returning customer expanding your animation library, getting started with MoCap Online is straightforward. Follow these steps to find the right animations, download them in your preferred format, and integrate them into your project within minutes.

Step 1: Choose Your Animation Category

Browse our animation library by category to find the movement types your project needs. If you are building a third-person shooter, start with our Rifle or Pistol Shooter packs for weapon handling and tactical movement. For open-world or RPG projects, our Mobility packs provide essential walking, running, and traversal animations. Story-driven games benefit from our Life, Conversation, and Social packs for natural character interactions. Architectural visualization projects should explore our dedicated ArchViz and Crowd packs designed specifically for populating building walkthroughs and urban environments with realistic human activity.

Step 2: Select Your Format and Tier

Each animation pack is available in multiple file formats tailored to specific game engines and 3D applications. Select the format that matches your pipeline — FBX, Unreal Engine, Unity, Blender, BIP, and iClone. Next, choose your tier level based on how many animation clips you need. Starter packs provide core animations at the most affordable price, Basic packs add variety and transitions, and Pro packs deliver the complete animation set with every variation and combination we captured for that theme.

Step 3: Download and Import

After completing your purchase, download your animation pack instantly from your account. All downloads are delivered as compressed ZIP archives that extract to organized folders with clear file naming. Import the animation files into your game engine or 3D application using that software’s standard import process. Our animations are pre-configured for optimal import settings in each supported format, so you can start applying them to your characters right away with minimal setup. Detailed import guides for each supported engine and application are available on our documentation pages.

Step 4: Retarget and Integrate

Apply our animations to your character using your engine’s retargeting system. In Unreal Engine, set up the IK Retargeter or use the Animation Retargeting tools to map our skeleton to your character’s rig. In Unity, our animations work automatically with any character configured for the Humanoid avatar type. For DCC applications like Maya, MotionBuilder, or Blender, use the built-in retargeting tools or HumanIK to transfer our animations to your custom rig. Once retargeted, build animation blueprints, blend trees, and state machines that combine clips from multiple packs into a complete character animation system. Our consistent skeleton and naming conventions across all packs ensure that every animation blends and transitions cleanly with every other animation in our library.