NINJA: 3D MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

NINJA: MOCAP ANIMATION PACKS - WITH VERTICAL JUMP TO AND FROM PLATFORM ANIMATIONS, FOR GAME DEVELOPMENT & 3D PRODUCTION

NINJA KICK, PUNCH, KNOCK-DOWN, DUCK, ROLL, PLATFORM-JUMP, IDLE, TURN & TRANSITIONS

Wax on. Wax off. Your 3D character completed training and is ready to kick some serious butt. Punch, kick, flip, and evade to slip through the shadows and seriously go Ninja on your enemies.

*Animation Pack
#Starter-BIP

30+ NINJA ANIMATIONS IN .BIP FORMAT

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Ninja-Starter
Format: BIP
Anim Count: 21
Total Files: 50

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • MotusMan_v55 - New updated skeleton.
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose- Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

30+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatable with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Ninja-Starter
Format: FBX
Anim Count: 21
Total Files: 50

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Biped
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose- Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

30+ NINJA ANIMATIONS FOR iCLONE

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Ninja-Starter
Format: ICL
Anim Count: 21
Total Files: 50

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose- Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

30+ NINJA ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Ninja-Starter
Format: UE4
Anim Count: 21
Total Files: 50

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Engine 4.15 - 4.xx
    • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • All animations included as Root Motion and In-Place. (IPC)
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Source Animation import and A/T Poses explained here: "“A” POSE OR “T” POSE CONVERSION" https://blog.mocaponline.com/blog/a-pose-or-t-pose-conversion-unreal-engine-retarget-manager
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • Archive of outdated Version 1 Animations is included.
Notes
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.

*Animation Pack
#Starter-UNITY

30+ NINJA ANIMATIONS FOR UNITY 3D

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Ninja-Starter
Format: UNITY
Anim Count: 21
Total Files: 50

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton and Avatar
    • All animations set as Humanoid, ready for use.
    • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
    • "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
    • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
    • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
    • "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
Notes
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
    • High, Medium and Low Platforms static meshes included.
    • A starter set of ninja animations for game development and CG production.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

103+ NINJA ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Ninja-Basic
Format: BIP
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Biped
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

103+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Ninja-Basic
Format: FBX
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • MotusMan_v55 - New updated skeleton.
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

103+ NINJA ANIMATIONS FOR iCLONE

INCLUDES MORE: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Ninja-Basic
Format: ICL
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton
    • All motions are in .rlMotion format for iClone 7 or higher.
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

103+ NINJA ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Ninja-Basic
Format: UE4
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Engine 4.15 - 4.xx
    • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • All animations included as Root Motion and In-Place. (IPC)
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Source Animation import and A/T Poses explained here: "“A” POSE OR “T” POSE CONVERSION" https://blog.mocaponline.com/blog/a-pose-or-t-pose-conversion-unreal-engine-retarget-manager
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • Archive of outdated Version 1 Animations is included.
Notes
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

*Animation Pack
#Basic-UNITY

103+ NINJA ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 Total Animation Files

UNITY - .FBX 3D Character Animations for Game Development in Unity 3D.

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Ninja-Basic
Format: UNITY
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton and Avatar
    • All animations set as Humanoid, ready for use.
    • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
    • "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
    • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
    • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
    • "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

219+ NINJA ANIMATIONS IN .BIP FORMAT

INCLUDES ALL: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Ninja-Pro
Format: BIP
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Biped
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All animations are .bip format, standard bip bone names.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All animations are .bip format, standard bip bone names.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

219+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Ninja-Pro
Format: FBX
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • MotusMan_v55 - New updated skeleton.
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All animations are .fbx format, standard fbx bone names.
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All animations are .fbx format, standard fbx bone names.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

219+ NINJA ANIMATIONS FOR iCLONE

INCLUDES ALL: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    * .rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Ninja-Pro
Format: ICL
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton
    • All motions are in .rlMotion format for iClone 7 or higher.
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

219+ NINJA ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Ninja-Pro
Format: UE4
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Engine 4.15 - 4.xx
    • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • All animations included as Root Motion and In-Place. (IPC)
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Source Animation import and A/T Poses explained here: "“A” POSE OR “T” POSE CONVERSION" https://blog.mocaponline.com/blog/a-pose-or-t-pose-conversion-unreal-engine-retarget-manager
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • Archive of outdated Version 1 Animations is included.
Notes
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • High, Medium and Low Platforms static meshes included.
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

*Animation Pack
#Pro-UNITY

219+ NINJA ANIMATIONS FOR UNITY 3D

INCLUDES ALL: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Ninja-Pro
Format: UNITY
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton and Avatar
    • All animations set as Humanoid, ready for use.
    • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
    • "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
    • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
    • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
    • "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
Notes
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • All locomotions are created as clean one cycle loops.
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all


NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.





3D Viewer
#Starter

NINJA Starter MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Starter

NINJA-Starter - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop

JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop

KICKS
NJA_Kick_High_v1
NJA_Kick_Mid_v1

PUNCH
NJA_Punch_High_v1
NJA_Punch_Mid_v3

STAR THROW
NJA_Star_Throw_Fwd_Single

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll

JUMPS, STEPS
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC

MID PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_U90

NINJA-Starter - Animation List (Download)

3D Viewer
#Basic

NINJA Basic MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Basic

NINJA-Basic - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4

CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop

JOGS, TURNS, JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop

JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop

KICKS, PUNCHES
NJA_Kick_High_v1
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Back_v1
NJA_Punch_High_v2
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1

STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll

HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead

MED PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

LOW PLATFORMS
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90

NINJA-Basic - Animation List (Download)

3D Viewer
#Pro

NINJA Pro MoCap Animation Pack


*Use password "mocap" if set to private.
Animation List
#Pro

NINJA-Pro - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_L_90
NJA_Rlx_Stand_R_90
NJA_Rlx_Stand_L_180
NJA_Rlx_Stand_R_180
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4
NJA_Rlx_Stand_Fidget_V5
NJA_Rlx_Stand_Fidget_V6
NJA_Rlx_Stand_Fidget_V7
NJA_Rlx_Stand_Fidget_V8

CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop

JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop
NJA_Cbt_Jog_Forward_To_Cbt_Std
NJA_Cbt_Jog_Back_To_Cbt_Std
NJA_Cbt_Jog_Left_To_Cbt_Std
NJA_Cbt_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_Loop
NJA_Rlx_Jog_Back_Loop
NJA_Rlx_Jog_Left_Loop
NJA_Rlx_Jog_Left_BkPd_Loop
NJA_Rlx_Jog_Right_Loop
NJA_Rlx_Jog_Right_BkPd_Loop
NJA_Rlx_Jog_Forward_To_Cbt_Std
NJA_Rlx_Jog_Back_To_Cbt_Std
NJA_Rlx_Jog_Left_To_Cbt_Std
NJA_Rlx_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_To_Rlx_Std
NJA_Rlx_Jog_Back_To_Rlx_Std
NJA_Rlx_Jog_Left_To_Rlx_Std
NJA_Rlx_Jog_Right_To_Rlx_Std

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop
NJA_Rlx_Walk_Forward_Loop
NJA_Rlx_Walk_Back_Loop
NJA_Rlx_Walk_Left_Loop
NJA_Rlx_Walk_Left_BkPd_Loop
NJA_Rlx_Walk_Right_Loop
NJA_Rlx_Walk_Right_BkPd_Loop

JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Jump_Wave
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right
NJA_Run_Flip_Long_Jump_Cbt_Stand
NJA_Run_Flip_Run

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop
NJA_Rlx_Run_Forward_Loop
NJA_Rlx_Run_Back_Loop
NJA_Rlx_Run_Left_Loop
NJA_Rlx_Run_Left_BkPd_Loop
NJA_Rlx_Run_Right_Loop
NJA_Rlx_Run_Right_BkPd_Loop
NJA_Cbt_Run_Forward_To_Cbt_Stnd
NJA_Cbt_Run_Left_To_Cbt_Stnd
NJA_Cbt_Run_Right_To_Cbt_Stnd

KICKS
NJA_Kick_High_v1
NJA_Kick_High_v2
NJA_Kick_High_v3
NJA_Kick_Mid_v1
NJA_Kick_Mid_v2
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Low_v2
NJA_Kick_Low_v3
NJA_Kick_Back_v1
NJA_Kick_Back_v2
NJA_Kick_Back_v3

PUNCH
NJA_Punch_High_v1
NJA_Punch_High_v2
NJA_Punch_High_v3
NJA_Punch_Mid_v1
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1
NJA_Punch_Back_v2
NJA_Punch_Back_v3

STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Hi_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Jump_Up_Flip
NJA_Cbt_Fwd_OneHand_Cartwheel
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Forward_Roll_v2
NJA_Cbt_Forward_Roll_v3
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll
NJA_Cbt_Forward_Cartwheel
NJA_Cbt_Back_Cartwheel
NJA_Cbt_Left_Cartwheel
NJA_Cbt_Right_Cartwheel
NJA_Run_Jump_Kickoff_Reverse_Run

HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Idle_Backwards
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead
NJA_Hang_Ptfm_Hi_Drop_Dead_Reverse
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std

MID PLATFORMS
NJA_Run_Ptfm_Mid_Jump_Down_Run
NJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std
NJA_Run_Jump_Roll_Up_Ptfm_Mid
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Mid_Run
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std
NJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std
NJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std

LOW PLATFORMS
NJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand
NJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand
NJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std
NJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std
NJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Low_Run
NJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_45
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_45
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_45
NJA_Cbt_Look_L_45_Dn_45
NJA_Cbt_Look_L_45_Dn_90
NJA_Cbt_Look_L_45_Up_45
NJA_Cbt_Look_L_45_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_45
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_45
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_45
NJA_Cbt_Look_R_45_Dn_45
NJA_Cbt_Look_R_45_Dn_90
NJA_Cbt_Look_R_45_Up_45
NJA_Cbt_Look_R_45_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_45
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_45
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90

NINJA-Pro - Animation List (Download)

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