BIP-Rifle-Basic

By Motus Digital

$ 44.99

123+ Rifle Animations In .Bip Format

INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 192 Total Animation Files

Motion Capture 3D Character Animation provided in biped .BIP file format.
*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.

Technical Info
ID: BIP-Rifle-Basic
Format: BIP
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • New MotusMan_V55 Biped
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Lowered Crouch Turns
    • Various Minor Fixes
Notes
    • Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
    • Please see included notes on "MotusMan_v55_NOTES".
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

RIFLE Basic - 3D Viewer - Animation Player


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Media

RIFLE MoCap - Overview Video

Animation List

BIP RIFLE BASIC - Animation List

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC

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