[BIP] Rifle Starter

By Motus Digital

$ 5.99

24+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps. 

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military-style rifle character shooting.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

11 Animations, 6 Aim Offsets, 5 Split Jumps - 33 Total Animation Files.

3D Viewer

Technical Info
  • Rev. 2.7A2
    Stabilized Aim Turns
    Misc. Fixes
  • Rev. 2.7A1 Update
    • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • NEW "MotusMan_v55" Skeleton. Please see the included "MotusMan_v55_NOTES" document.
    • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • Please see the included "Rifle Position NOTES" document.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "Right Hand Middle 1" bone in the right hand will place and animate it correctly.
  • All animations are .bip format, standard bip bone names.
    A 3ds Max 2015 file is included of the new “MotusMan_v55” Biped.
  • Provided Motus Man character is copyright © Motus Digital, LLC
Animation List 

Rifle Starter - Animation (List Download)

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

 

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