UNITY-Ninja-Basic
By MoCap Online
$ 54.99103+ NINJA ANIMATIONS FOR UNITY 3D
INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.
86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 193 Total Animation Files
3D Character Animations for Game Development in Unity 3D
*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
ID: UNITY-Ninja-BasicFormat: UNITY
Anim Count: 86
Total Files: 193
Latest Update: V-2.7
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
- "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
- New added Animations and Transitions
- Extensive Animation Tweaks, Fixes and Optimizations.
- New revised Combat Pose - Arms are forward beckoning and ready for a fight.
- New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
- New Crouch and Crouch Walks - Four way strafing.
- New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
- New Turn Loops - Combat pivot left and right.
- New Aim Offsets - Look in all directions.
- New Split Jump
- Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
- High, Medium and Low Platforms static meshes included.
- A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
- Hits and attacks. Stunts from high, mid and low platforms.
- Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
- Mocap_Online_-_Unity_Animation_Notes(https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view?usp=sharing)
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
Ninja Basic - Animation Player
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Media
Animation List
UNITY NINJA BASIC - Animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4
CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop
JOGS, TURNS, JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop
WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop
JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right
RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop
KICKS, PUNCHES
NJA_Kick_High_v1
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Back_v1
NJA_Punch_High_v2
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1
STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End
KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll
HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead
MED PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
LOW PLATFORMS
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std
AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90
ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
*View in Google Sheets
**Download PDF
***Download XLSX
http://www.MoCapOnline.com
MoCap@MotusDigital.com