Pistol - 3D Character Animations

By MoCap Online

$ 4.99

PISTOL: MOCAP ANIMATION PACKS - HANDGUN, PISTOL, REVOLVER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT & 3D ANIMATION

PISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

Going in! Pack your Pistol and take the fight to the enemy with our Pistol MoCap Animation Packs. Stand, walk, jog, run, crouch with gun-aiming and gun-down animations. Pistol Animation Packs match all Rifle Animation Packs allowing military 3d character to seamlessly swap between one-handed and two-handed weapons.

*Animation Pack
#Starter-BIP

20+ Pistol Animations In .Bip Format

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Pistol-Starter
Format: BIP
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Biped
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Various Minor Fixes.
Notes
  • Matches Rifle Starter 2.7A animation set.
  • All with Root Motion and In-Place.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

20+ Pistol Animations In .Fbx Format

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Pistol-Starter
Format: FBX
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Biped.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • Matches Rifle Starter 2.7A animation set.
  • All with Root Motion and In-Place.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

20+ Pistol Animations For Iclone

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Pistol-Starter
Format: ICL
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Biped
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Various Minor Fixes.
Notes
  • Matches Rifle Starter 2.7A animation set.
  • All with Root Motion and In-Place.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

20+ Pistol Animations For Unreal Engine

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Pistol-Starter
Format: UE4
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UNITY

20+ Pistol Animations For Unity 3D

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Pistol-Starter
Format: UNITY
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • All Animations Set to Humanoid.
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Starter 2.7A animation set.
  • All with Root Motion and In-Place.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
  • True Root Motion (moving reference root) as an option.
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

120+ Pistol Animations In .Bip Format

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Pistol-Basic
Format: BIP
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Biped
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set.
  • A fully textured Pistol has been included as a separate asset file.
  • All with Root Motion and In-Place.
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

120+ Pistol Animations In .Fbx Format

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Pistol-Basic
Format: FBX
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set.
  • A fully textured Pistol has been included as a separate asset .fbx file.
  • All with Root Motion and In-Place.
  • All animations are .fbx format, standard fbx bone names.
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

120+ Pistol Animations For Iclone

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Pistol-Basic
Format: ICL
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set.
  • A fully textured Pistol has been included as a separate asset file.
  • All with Root Motion and In-Place.
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

120+ Pistol Animations For Unreal Engine

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Pistol-Basic
Format: UE4
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
  • Includes aim offsets and Split Jumps.
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UNITY

120+ Pistol Animations For Unity 3D

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Pistol-Basic
Format: UNITY
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • All Animations Set to Humanoid.
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set.
  • All with Root Motion and In-Place
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

528+ Pistol Animations In .Bip Format

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Pistol-Pro
Format: BIP
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Biped
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Lowered Crouch Turns
  • 100's of new Animations.
  • Naming corrections, tweeks & various minor fixes.
Notes
  • Matches Rifle Pro 2.7A animation set.
  • A matching fully textured Pistol has been included as a separate file.
  • All with Root Motion and In-Place.
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

528+ Pistol Animations In .Fbx Format

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Pistol-Pro
Format: FBX
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes
Notes
  • Matches Rifle Pro 2.7A animation set.
  • A matching fully textured Pistol has been included as a separate asset .fbx file.
  • All with Root Motion and In-Place
  • All animations are .fbx format, standard fbx bone names.
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

528+ Pistol Animations For Iclone

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Pistol-Pro
Format: ICL
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Lowered Crouch Turns
  • 100's of new Animations.
  • Naming corrections, tweeks & various minor fixes.
Notes
  • Matches Rifle Pro 2.7A animation set.
  • A matching fully textured Pistol has been included as a separate asset .fbx file.
  • All with Root Motion and In-Place
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

528+ Pistol Animations For Unreal Engine

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Pistol-Pro
Format: UE4
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7A2
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
  • Includes aim offsets and Split Jumps.
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UNITY

528+ Pistol Animations For Unity 3D

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Pistol-Pro
Format: UNITY
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • Lowered Crouch Turns
  • Minor Fixes
  • Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior.
  • Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations.
  • All Animations set to Humanoid.
  • Version 2.7A matches the animation set and features in Rifle Pro 2.7A.
  • It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon.
  • Includes aim offsets and Split Jumps in all directions.
Notes
  • Matches Rifle Pro 2.7A animation set.
  • All with Root Motion and In-Place
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
  • True Root Motion (moving reference root) as an option.
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-BLENDER

20+ Pistol Animations For Blender 3D

Includes: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

16 Animations - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Pistol-Starter
Format: BLENDER
Anim Count: 16
Total Files: 29

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • New MotusMan_V55 Biped
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set.
  • All with Root Motion and In-Place.
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BLENDER

86+ Pistol Animations For Blender 3D

Includes More: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Pistol-Basic
Format: BLENDER
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • Added more Relaxed Walks, Jogs, CrouchWalks,
  • Various Minor Fixes.
Notes
  • Matches Rifle Basic 2.7A animation set. All with Root Motion and In-Place
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BLENDER

528+ Pistol Animations For Blender 3D

Includes All: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths, and Transitions.

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Pistol-Pro
Format: BLENDER
Anim Count: 372
Total Files: 868

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Lowered Crouch Turns
  • 100's of new Animations.
  • Naming corrections, tweeks & various minor fixes.
Notes
  • Matches Rifle Pro 2.7A animation set. All with Root Motion and In-Place
  • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all



3D Viewer
#Starter

PISTOL Starter - 3D Viewer - Animation Player


Animation List
#Starter

PISTOL-Starter - Animation List (Download)

STAND
W1_Stand_Aim_Idle
W1_Stand_Relaxed_Idle

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_U90
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_U90

FIRE
W1_Stand_Fire_Single
W1_Crouch_Fire_Single

WALK
W1_Walk_Aim_F_Loop

CROUCH
W1_CrouchWalk_Aim_F_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle

JOG
W1_Jog_Aim_F_Loop

SPLIT JUMPS
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC

PISTOL-Starter - Animation List (Download)

*View in Google Sheets
**Download PDF
***Download XLSX

3D Viewer
#Basic

PISTOL Basic - 3D Viewer - Animation Player


Animation List
#Basic

PISTOL-Basic - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC

PISTOL-Basic - Animation List (Download)

*View in Google Sheets
**Download PDF
***Download XLSX

3D Viewer
#Pro

PISTOL Pro - 3D Viewer - Animation Player


Animation List
#Pro

PISTOL-Pro - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_45
W1_Stand_Aim_R_45
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_L_135
W1_Stand_Aim_R_135
W1_Stand_Aim_L_180
W1_Stand_Aim_R_180
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_Fgt_v2
W1_Stand_Aim_Fgt_v3
W1_Stand_Aim_Fgt_v4
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Aim_To_Walk_Aim_B
W1_Stand_Aim_To_Walk_Aim_L
W1_Stand_Aim_To_Walk_Aim_R
W1_Stand_Aim_To_Walk_Aim_L45_Fwd
W1_Stand_Aim_To_Walk_Aim_L90_Fwd
W1_Stand_Aim_To_Walk_Aim_L135_Fwd
W1_Stand_Aim_To_Walk_Aim_L180_Fwd
W1_Stand_Aim_To_Walk_Aim_R45_Fwd
W1_Stand_Aim_To_Walk_Aim_R90_Fwd
W1_Stand_Aim_To_Walk_Aim_R135_Fwd
W1_Stand_Aim_To_Walk_Aim_R180_Fwd
W1_Stand_Aim_To_Jog_Aim_F
W1_Stand_Aim_To_Jog_Aim_B
W1_Stand_Aim_To_Jog_Aim_L
W1_Stand_Aim_To_Jog_Aim_R
W1_Stand_Aim_To_Jog_Aim_L45_Fwd
W1_Stand_Aim_To_Jog_Aim_L90_Fwd
W1_Stand_Aim_To_Jog_Aim_L135_Fwd
W1_Stand_Aim_To_Jog_Aim_L180_Fwd
W1_Stand_Aim_To_Jog_Aim_R45_Fwd
W1_Stand_Aim_To_Jog_Aim_R90_Fwd
W1_Stand_Aim_To_Jog_Aim_R135_Fwd
W1_Stand_Aim_To_Jog_Aim_R180_Fwd
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_L_45
W1_Stand_Relaxed_R_45
W1_Stand_Relaxed_L_90
W1_Stand_Relaxed_R_90
W1_Stand_Relaxed_L_135
W1_Stand_Relaxed_R_135
W1_Stand_Relaxed_L_180
W1_Stand_Relaxed_R_180
W1_Stand_Relaxed_Jump
W1_Stand_Relaxed_Fgt_v1
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_Fgt_v3
W1_Stand_Relaxed_Fgt_v4
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_B_Fly
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R
W1_Stand_Relaxed_To_Walk_F
W1_Stand_Relaxed_To_Walk_B
W1_Stand_Relaxed_To_Walk_L
W1_Stand_Relaxed_To_Walk_R
W1_Stand_Relaxed_To_Walk_L45_Fwd
W1_Stand_Relaxed_To_Walk_L90_Fwd
W1_Stand_Relaxed_To_Walk_L135_Fwd
W1_Stand_Relaxed_To_Walk_L180_Fwd
W1_Stand_Relaxed_To_Walk_R45_Fwd
W1_Stand_Relaxed_To_Walk_R90_Fwd
W1_Stand_Relaxed_To_Walk_R135_Fwd
W1_Stand_Relaxed_To_Walk_R180_Fwd
W1_Stand_Relaxed_To_Jog_F
W1_Stand_Relaxed_To_Jog_B
W1_Stand_Relaxed_To_Jog_L
W1_Stand_Relaxed_To_Jog_R
W1_Stand_Relaxed_To_Jog_L45_Fwd
W1_Stand_Relaxed_To_Jog_L90_Fwd
W1_Stand_Relaxed_To_Jog_L135_Fwd
W1_Stand_Relaxed_To_Jog_L180_Fwd
W1_Stand_Relaxed_To_Jog_R45_Fwd
W1_Stand_Relaxed_To_Jog_R90_Fwd
W1_Stand_Relaxed_To_Jog_R135_Fwd
W1_Stand_Relaxed_To_Jog_R180_Fwd
W1_Stand_Relaxed_To_Run_F
W1_Stand_Relaxed_To_Run_L
W1_Stand_Relaxed_To_Run_R
W1_Stand_Relaxed_To_Run_L45_Fwd
W1_Stand_Relaxed_To_Run_L90_Fwd
W1_Stand_Relaxed_To_Run_L135_Fwd
W1_Stand_Relaxed_To_Run_L180_Fwd
W1_Stand_Relaxed_To_Run_R45_Fwd
W1_Stand_Relaxed_To_Run_R90_Fwd
W1_Stand_Relaxed_To_Run_R135_Fwd
W1_Stand_Relaxed_To_Run_R180_Fwd

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D45
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L45
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_LD45
W1_Stand_Aim_Point_LD90
W1_Stand_Aim_Point_LU45
W1_Stand_Aim_Point_LU90
W1_Stand_Aim_Point_R45
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_RD45
W1_Stand_Aim_Point_RD90
W1_Stand_Aim_Point_RU45
W1_Stand_Aim_Point_RU90
W1_Stand_Aim_Point_U45
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_L90
W1_Stand_Relaxed_Look_LD45
W1_Stand_Relaxed_Look_LU45
W1_Stand_Relaxed_Look_R90
W1_Stand_Relaxed_Look_RD45
W1_Stand_Relaxed_Look_RU45
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_LD45
W1_Crouch_Aim_Point_LD90
W1_Crouch_Aim_Point_LU45
W1_Crouch_Aim_Point_LU90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_RD45
W1_Crouch_Aim_Point_RD90
W1_Crouch_Aim_Point_RU45
W1_Crouch_Aim_Point_RU90
W1_Crouch_Aim_Point_U90
W1_Crouch_Look_Center
W1_Crouch_Look_D90
W1_Crouch_Look_L90
W1_Crouch_Look_LD45
W1_Crouch_Look_LU45
W1_Crouch_Look_R90
W1_Crouch_Look_RD45
W1_Crouch_Look_RU45
W1_Crouch_Look_U90

FIRE, RELOAD, HOLSTER, SWAPS

LEGACY
NW_Stand_Relaxed_Pistol_Idle
W1_Stand_Relaxed_Holster
W1_Stand_Relaxed_Unholster
W1_Stand_Aim_Holster
W1_Stand_Aim_Unholster

NEW

HOLSTER - Mobility Pack Connections
W1_Rlx_Equip_Get_From_MOB
W1_Rlx_Equip_Return_To_MOB
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Equip_Get_From_MOB
W1_Crouch_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Pistol/Pistol Swaps
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1

Firing, Reloads
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Stand_Fire_Powerful
W1_Stand_Aim_Reload
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Unjam
W1_Stand_Relaxed_Unjam
W1_Crouch_Aim_Reload
W1_Crouch_Rlx_Reload
W1_Crouch_Fire_Continuous
W1_Crouch_Fire_Single
W1_Crouch_Fire_Powerful

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_L_BkPd_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_R_BkPd_Loop
W1_Walk_Aim_BL_BkPd_Loop
W1_Walk_Aim_BR_BkPd_Loop
W1_Walk_Aim_FL_Loop
W1_Walk_Aim_FR_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump
W1_Walk_Aim_F_Jump_LU
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_L_Jump
W1_Walk_Aim_L_Jump_LU
W1_Walk_Aim_L_Jump_RU
W1_Walk_Aim_R_Jump
W1_Walk_Aim_R_Jump_LU
W1_Walk_Aim_R_Jump_RU
W1_Walk_Aim_B_Jump
W1_Walk_Aim_B_Jump_LU
W1_Walk_Aim_B_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_LU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_Aim_B_to_Stand_Aim_LU
W1_Walk_Aim_B_to_Stand_Aim_RU
W1_Walk_Aim_L_to_Stand_Aim_LU
W1_Walk_Aim_L_to_Stand_Aim_RU
W1_Walk_Aim_R_to_Stand_Aim_LU
W1_Walk_Aim_R_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_L_BkPd_Loop
W1_Walk_R_Loop
W1_Walk_R_BkPd_Loop
W1_Walk_BL_BkPd_Loop
W1_Walk_BR_BkPd_Loop
W1_Walk_FL_Loop
W1_Walk_FR_Loop
W1_Walk_L_CIR_Loop
W1_Walk_R_CIR_Loop
W1_Walk_F_Jump
W1_Walk_F_Jump_LU
W1_Walk_F_Jump_RU
W1_Walk_L_Jump
W1_Walk_L_Jump_LU
W1_Walk_L_Jump_RU
W1_Walk_R_Jump
W1_Walk_R_Jump_LU
W1_Walk_R_Jump_RU
W1_Walk_B_Jump
W1_Walk_B_Jump_LU
W1_Walk_B_Jump_RU
W1_Walk_F_to_Stand_Relaxed_LU
W1_Walk_F_to_Stand_Relaxed_RU
W1_Walk_B_to_Stand_Relaxed_LU
W1_Walk_B_to_Stand_Relaxed_RU
W1_Walk_L_to_Stand_Relaxed_LU
W1_Walk_L_to_Stand_Relaxed_RU
W1_Walk_R_to_Stand_Relaxed_LU
W1_Walk_R_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_Crouch_Idle
W1_Crouch_L_45
W1_Crouch_L_90
W1_Crouch_L_135
W1_Crouch_L_180
W1_Crouch_R_45
W1_Crouch_R_90
W1_Crouch_R_135
W1_Crouch_R_180
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_L_BkPd_Loop
W1_CrouchWalk_R_Loop
W1_CrouchWalk_R_BkPd_Loop
W1_CrouchWalk_BL_BkPd_Loop
W1_CrouchWalk_BR_BkPd_Loop
W1_CrouchWalk_FL_Loop
W1_CrouchWalk_FR_Loop
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_L_BkPd_Loop
W1_CrouchWalk_Aim_R_Loop
W1_CrouchWalk_Aim_R_BkPd_Loop
W1_CrouchWalk_Aim_BL_BkPd_Loop
W1_CrouchWalk_Aim_BR_BkPd_Loop
W1_CrouchWalk_Aim_FL_Loop
W1_CrouchWalk_Aim_FR_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_Idle
W1_Crouch_Aim_L_135
W1_Crouch_Aim_L_180
W1_Crouch_Aim_L_45
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_135
W1_Crouch_Aim_R_180
W1_Crouch_Aim_R_45
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_Crouch_Aim_To_CrouchWalk_Aim_B
W1_Crouch_Aim_To_CrouchWalk_Aim_L
W1_Crouch_Aim_To_CrouchWalk_Aim_R
W1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W1_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W1_Stand_Relaxed_To_Crouch
W1_Crouch_To_Stand_Relaxed
W1_Crouch_To_CrouchWalk_F
W1_Crouch_To_CrouchWalk_B
W1_Crouch_To_CrouchWalk_L
W1_Crouch_To_CrouchWalk_R
W1_Crouch_To_CrouchWalk_L45_Fwd
W1_Crouch_To_CrouchWalk_L90_Fwd
W1_Crouch_To_CrouchWalk_L135_Fwd
W1_Crouch_To_CrouchWalk_L180_Fwd
W1_Crouch_To_CrouchWalk_R45_Fwd
W1_Crouch_To_CrouchWalk_R90_Fwd
W1_Crouch_To_CrouchWalk_R135_Fwd
W1_Crouch_To_CrouchWalk_R180_Fwd
W1_CrouchWalk_F_to_Crouch_LU
W1_CrouchWalk_F_to_Crouch_RU
W1_CrouchWalk_B_to_Crouch_LU
W1_CrouchWalk_B_to_Crouch_RU
W1_CrouchWalk_L_to_Crouch_LU
W1_CrouchWalk_L_to_Crouch_RU
W1_CrouchWalk_R_to_Crouch_LU
W1_CrouchWalk_R_to_Crouch_RU
W1_CrouchWalk_L_CIR_Loop
W1_CrouchWalk_R_CIR_Loop
W1_CrouchWalk_Aim_L_CIR_Loop
W1_CrouchWalk_Aim_R_CIR_Loop

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_L_BkPd_Loop
W1_Jog_Aim_R_Loop
W1_Jog_Aim_R_BkPd_Loop
W1_Jog_Aim_BL_BkPd_Loop
W1_Jog_Aim_BR_BkPd_Loop
W1_Jog_Aim_FL_Loop
W1_Jog_Aim_FR_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump
W1_Jog_Aim_F_Jump_LU
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump
W1_Jog_Aim_L_Jump_LU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump
W1_Jog_Aim_R_Jump_LU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_B_to_Stand_Aim_LU
W1_Jog_Aim_B_to_Stand_Aim_RU
W1_Jog_Aim_F_to_Stand_Aim_LU
W1_Jog_Aim_F_to_Stand_Aim_RU
W1_Jog_Aim_L_to_Stand_Aim_LU
W1_Jog_Aim_L_to_Stand_Aim_RU
W1_Jog_Aim_R_to_Stand_Aim_LU
W1_Jog_Aim_R_to_Stand_Aim_RU
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_L_BkPd_Loop
W1_Jog_R_Loop
W1_Jog_R_BkPd_Loop
W1_Jog_BL_BkPd_Loop
W1_Jog_BR_BkPd_Loop
W1_Jog_FL_Loop
W1_Jog_FR_Loop
W1_Jog_L_CIR_Loop
W1_Jog_R_CIR_Loop
W1_Jog_F_Jump
W1_Jog_F_Jump_LU
W1_Jog_F_Jump_RU
W1_Jog_L_Jump
W1_Jog_L_Jump_LU
W1_Jog_L_Jump_RU
W1_Jog_R_Jump
W1_Jog_R_Jump_LU
W1_Jog_R_Jump_RU
W1_Jog_B_to_Stand_Relaxed
W1_Jog_B_to_Stand_Relaxed_LU
W1_Jog_B_to_Stand_Relaxed_RU
W1_Jog_F_to_Stand_Relaxed
W1_Jog_F_to_Stand_Relaxed_LU
W1_Jog_F_to_Stand_Relaxed_RU
W1_Jog_L_to_Stand_Relaxed
W1_Jog_L_to_Stand_Relaxed_LU
W1_Jog_L_to_Stand_Relaxed_RU
W1_Jog_R_to_Stand_Relaxed
W1_Jog_R_to_Stand_Relaxed_LU
W1_Jog_R_to_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_FL_Loop
W1_Run_FR_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump
W1_Run_F_Jump_LU
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed
W1_Run_F_to_Stand_Relaxed_LU
W1_Run_F_to_Stand_Relaxed_RU
W1_Run_L_to_Stand_Relaxed
W1_Run_L_to_Stand_Relaxed_LU
W1_Run_L_to_Stand_Relaxed_RU
W1_Run_R_to_Stand_Relaxed
W1_Run_R_to_Stand_Relaxed_LU
W1_Run_R_to_Stand_Relaxed_RU
W1_Run_L_Jump_LU
W1_Run_L_Jump_RU
W1_Run_R_Jump_LU
W1_Run_R_Jump_RU

SPLIT JUMPS
W1_Jog_Aim_F_Jump_LU_Start_IPC
W1_Jog_Aim_F_Jump_LU_Air_IPC
W1_Jog_Aim_F_Jump_LU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_LU_Start_IPC
W1_Jog_Aim_L_Jump_LU_Air_IPC
W1_Jog_Aim_L_Jump_LU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_LU_Start_IPC
W1_Jog_Aim_R_Jump_LU_Air_IPC
W1_Jog_Aim_R_Jump_LU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Jog_F_Jump_LU_Start_IPC
W1_Jog_F_Jump_LU_Air_IPC
W1_Jog_F_Jump_LU_End_IPC
W1_Jog_F_Jump_RU_Start_IPC
W1_Jog_F_Jump_RU_Air_IPC
W1_Jog_F_Jump_RU_End_IPC
W1_Jog_L_Jump_LU_Start_IPC
W1_Jog_L_Jump_LU_Air_IPC
W1_Jog_L_Jump_LU_End_IPC
W1_Jog_L_Jump_RU_Start_IPC
W1_Jog_L_Jump_RU_Air_IPC
W1_Jog_L_Jump_RU_End_IPC
W1_Jog_R_Jump_LU_Start_IPC
W1_Jog_R_Jump_LU_Air_IPC
W1_Jog_R_Jump_LU_End_IPC
W1_Jog_R_Jump_RU_Start_IPC
W1_Jog_R_Jump_RU_Air_IPC
W1_Jog_R_Jump_RU_End_IPC
W1_Run_F_Jump_LU_Start_IPC
W1_Run_F_Jump_LU_Air_IPC
W1_Run_F_Jump_LU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
W1_Run_L_Jump_LU_Start_IPC
W1_Run_L_Jump_LU_Air_IPC
W1_Run_L_Jump_LU_End_IPC
W1_Run_L_Jump_RU_Start_IPC
W1_Run_L_Jump_RU_Air_IPC
W1_Run_L_Jump_RU_End_IPC
W1_Run_R_Jump_LU_Start_IPC
W1_Run_R_Jump_LU_Air_IPC
W1_Run_R_Jump_LU_End_IPC
W1_Run_R_Jump_RU_Start_IPC
W1_Run_R_Jump_RU_Air_IPC
W1_Run_R_Jump_RU_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Walk_Aim_B_Jump_LU_Start_IPC
W1_Walk_Aim_B_Jump_LU_Air_IPC
W1_Walk_Aim_B_Jump_LU_End_IPC
W1_Walk_Aim_B_Jump_RU_Start_IPC
W1_Walk_Aim_B_Jump_RU_Air_IPC
W1_Walk_Aim_B_Jump_RU_End_IPC
W1_Walk_Aim_F_Jump_LU_Start_IPC
W1_Walk_Aim_F_Jump_LU_Air_IPC
W1_Walk_Aim_F_Jump_LU_End_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Walk_Aim_L_Jump_LU_Start_IPC
W1_Walk_Aim_L_Jump_LU_Air_IPC
W1_Walk_Aim_L_Jump_LU_End_IPC
W1_Walk_Aim_L_Jump_RU_Start_IPC
W1_Walk_Aim_L_Jump_RU_Air_IPC
W1_Walk_Aim_L_Jump_RU_End_IPC
W1_Walk_Aim_R_Jump_LU_Start_IPC
W1_Walk_Aim_R_Jump_LU_Air_IPC
W1_Walk_Aim_R_Jump_LU_End_IPC
W1_Walk_Aim_R_Jump_RU_Start_IPC
W1_Walk_Aim_R_Jump_RU_Air_IPC
W1_Walk_Aim_R_Jump_RU_End_IPC
W1_Walk_B_Jump_LU_Start_IPC
W1_Walk_B_Jump_LU_Air_IPC
W1_Walk_B_Jump_LU_End_IPC
W1_Walk_B_Jump_RU_Start_IPC
W1_Walk_B_Jump_RU_Air_IPC
W1_Walk_B_Jump_RU_End_IPC
W1_Walk_F_Jump_LU_Start_IPC
W1_Walk_F_Jump_LU_Air_IPC
W1_Walk_F_Jump_LU_End_IPC
W1_Walk_F_Jump_RU_Start_IPC
W1_Walk_F_Jump_RU_Air_IPC
W1_Walk_F_Jump_RU_End_IPC
W1_Walk_L_Jump_LU_Start_IPC
W1_Walk_L_Jump_LU_Air_IPC
W1_Walk_L_Jump_LU_End_IPC
W1_Walk_L_Jump_RU_Start_IPC
W1_Walk_L_Jump_RU_Air_IPC
W1_Walk_L_Jump_RU_End_IPC
W1_Walk_R_Jump_LU_Start_IPC
W1_Walk_R_Jump_LU_Air_IPC
W1_Walk_R_Jump_LU_End_IPC
W1_Walk_R_Jump_RU_Start_IPC
W1_Walk_R_Jump_RU_Air_IPC
W1_Walk_R_Jump_RU_End_IPC

PISTOL-Pro - Animation List (Download)

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