30+ Ninja Animations For Unity 3D
INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.
A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.
21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 50 Total Animation Files
3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical InfoID: UNITY-Ninja-Starter
Anim Count: 21
Total Files: 50
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
- "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
- New added Animations and Transitions
- Extensive Animation Tweaks, Fixes and Optimizations.
- New revised Combat Pose - Arms are forward beckoning and ready for a fight.
- New Combat Walk/Jog/Run
- New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
- New Turn Loops - Combat pivot left and right.
- New Aim Offsets - Look Up and Down
- New Split Jump
- Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
- High, Medium and Low Platforms static meshes included.
- A starter set of ninja animations for game development and CG production.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
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NINJA MoCap - Overview VideoNOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
IDLES, TURNS, FIDGETS, TRANSITIONS
WALKS, TURNS, JUMPS
JOGS, TURNS JUMPS
RUNS, TURNS, JUMPS
DUCKS, FLIPS, ROLLS, DIVES
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
MOCAP ONLINE / MOTUS DIGITAL