UNITY-Pistol-Basic

By MoCap Online

$ 44.99


120+ PISTOL ANIMATIONS FOR UNITY 3D

INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 194 Total Animation Files

3D Character Animations for Game Development in Unity 3D
*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

Technical Info
ID: UNITY-Pistol-Basic
Format: UNITY
Anim Count: 86
Total Files: 194

Latest Update: V-2.7A2
    • All Animations Set to Humanoid.
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Stabilized Aim Turns
    • Added more Relaxed Walks, Jogs, CrouchWalks,
    • Various Minor Fixes.
Notes
    • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
    • True Root Motion (moving reference root) as an option.
    UNITY - 3D Character Animations for Game Development in Unity 3D
      • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
      • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
      • Animations also available on the Unity Asset Store.
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • Provided Motus Man character is copyright © Motus Digital, LLC

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    Pistol Basic - Animation Player


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    Animation List

    UNITY PISTOL BASIC - Animation List

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W1_Stand_Aim_Idle
    W1_Stand_Aim_L_90
    W1_Stand_Aim_R_90
    W1_Stand_Aim_Jump
    W1_Stand_Aim_Fgt_v1
    W1_Stand_Aim_To_Relaxed
    W1_Stand_Aim_To_Walk_Aim_F
    W1_Stand_Relaxed_Idle
    W1_Stand_Relaxed_Fgt_v2
    W1_Stand_Relaxed_To_Aim
    W1_Stand_Relaxed_Death_F
    W1_Stand_Relaxed_Death_B
    W1_Stand_Relaxed_Death_L
    W1_Stand_Relaxed_Death_R

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop
    W1_Stand_Rlx_Turn_In_Place_L_Loop
    W1_Stand_Rlx_Turn_In_Place_R_Loop
    W1_Crouch_Aim_Turn_In_Place_L_Loop
    W1_Crouch_Aim_Turn_In_Place_R_Loop
    W1_Crouch_Rlx_Turn_In_Place_L_Loop
    W1_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_Center
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_L90
    W1_Stand_Aim_Point_R90
    W1_Stand_Aim_Point_U90
    W1_Stand_Relaxed_Look_Center
    W1_Stand_Relaxed_Look_D90
    W1_Stand_Relaxed_Look_U90
    W1_Crouch_Aim_Point_Center
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_L90
    W1_Crouch_Aim_Point_R90
    W1_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    HOLSTER - Mobility Pack Connections
    W1_Aim_Equip_Get_From_MOB
    W1_Aim_Equip_Return_To_MOB
    W1_Crouch_Aim_Equip_Get_From_MOB
    W1_Crouch_Aim_Equip_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W1_Stand_Relaxed_Reload
    W1_Stand_Aim_Reload
    W1_Stand_Fire_Continuous
    W1_Stand_Fire_Single
    W1_Crouch_Aim_Reload
    W1_Crouch_Fire_Single
    W1_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W1_Walk_Aim_F_Loop
    W1_Walk_Aim_B_Loop
    W1_Walk_Aim_L_Loop
    W1_Walk_Aim_R_Loop
    W1_Walk_Aim_L_CIR_Loop
    W1_Walk_Aim_R_CIR_Loop
    W1_Walk_Aim_F_Jump_RU
    W1_Walk_Aim_F_to_Stand_Aim_RU
    W1_Walk_F_Loop
    W1_Walk_B_Loop
    W1_Walk_L_Loop
    W1_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W1_CrouchWalk_Aim_F_Loop
    W1_CrouchWalk_Aim_B_Loop
    W1_CrouchWalk_Aim_L_Loop
    W1_CrouchWalk_Aim_R_Loop
    W1_Crouch_Idle
    W1_Crouch_Aim_Idle
    W1_CrouchWalk_F_Loop
    W1_CrouchWalk_B_Loop
    W1_CrouchWalk_L_Loop
    W1_CrouchWalk_R_Loop
    W1_Crouch_To_Crouch_Aim
    W1_Crouch_Aim_To_Crouch
    W1_Crouch_Aim_L_90
    W1_Crouch_Aim_R_90
    W1_Stand_Aim_To_Crouch_Aim
    W1_Crouch_Aim_To_Stand_Aim
    W1_Crouch_Aim_To_CrouchWalk_Aim_F
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W1_Jog_Aim_F_Loop
    W1_Jog_Aim_B_Loop
    W1_Jog_Aim_L_Loop
    W1_Jog_Aim_R_Loop
    W1_Jog_F_Loop
    W1_Jog_B_Loop
    W1_Jog_L_Loop
    W1_Jog_R_Loop
    W1_Jog_Aim_L_CIR_Loop
    W1_Jog_Aim_R_CIR_Loop
    W1_Jog_Aim_F_Jump_RU
    W1_Jog_Aim_L_Jump_RU
    W1_Jog_Aim_R_Jump_RU
    W1_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W1_Run_F_Loop
    W1_Run_L_Loop
    W1_Run_R_Loop
    W1_Run_L_CIR_Loop
    W1_Run_R_CIR_Loop
    W1_Run_F_Jump_RU
    W1_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Relaxed_Jump_Air_IPC
    W1_Stand_Relaxed_Jump_End_IPC
    W1_Stand_Relaxed_Jump_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Air_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_F_Jump_RU_Start_IPC
    W1_Jog_Aim_F_Jump_RU_Air_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_L_Jump_RU_Start_IPC
    W1_Jog_Aim_L_Jump_RU_Air_IPC
    W1_Jog_Aim_L_Jump_RU_End_IPC
    W1_Jog_Aim_R_Jump_RU_Start_IPC
    W1_Jog_Aim_R_Jump_RU_Air_IPC
    W1_Jog_Aim_R_Jump_RU_End_IPC
    W1_Run_F_Jump_RU_Start_IPC
    W1_Run_F_Jump_RU_Air_IPC
    W1_Run_F_Jump_RU_End_IPC

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    ***Download XLSX

    MOCAP ONLINE / MOTUS DIGITAL
    http://www.MoCapOnline.com
    MoCap@MotusDigital.com
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