Motion Capture for Reallusion iClone

Motion capture animations optimized for Reallusion's iClone motion system — seamless character retargeting and natural blending out of the box.

Native iClone motion files for Reallusion Character Creator and iClone. Apply to compatible CC/iClone characters and refine with Motion Layer, Reach Target, and contact tools.

Why Choose iClone Animations?

  • Native to iClone/Character Creator workflows apply .rlMotion, .iMotion, or iMotionPlus clips to compatible Reallusion actors.
  • Clean loops & transitions — pose‑matched idles/locomotions; starts/stops/turns are hand‑edited.
  • Flexible motion types — use rlMotion for body, MotionPlus when body+facial/accessories are bundled, legacy iMotion for older scenes.

What's Included

  • .rlMotion files for iClone 7/8 (primary delivery).
  • Legacy .iMotion files included for iClone 6+ backward compatibility.
  • .iMotion for projects targeting iClone 6+ (legacy compatibility).
  • MotionPlus selectively when a pack benefits from facial curves or motion+accessory pairing.
  • FBX 7.x animation files ready for Character Creator/iClone import where included.

Compatible with iClone 7/8, Character Creator workflows, FBX/BVH Import, and Engine Export (Unreal/Unity)

Designed For
Reallusion iClone (real-time 3D character animation)
Game Engines
Export to Unreal, Unity via iClone's FBX pipeline or Unreal Live Link
Other Apps
Download professional motion capture animation packs for Reallusion iClone 8, featuring rig-ready loops and smooth retargeting in .rlMotion, .iMotion, and .iMotionPlus formats where included.

Quick-Start: Load Reallusion Motion Files in iClone

  1. Open iClone and load a compatible Character Creator or iClone actor. Use Content Manager or the timeline to apply the .rlMotion, .iMotion, or .iMotionPlus file included with the pack.
  2. Import or apply the Reallusion motion file in iClone, test it on a compatible Character Creator or iClone actor, then refine contacts, reach targets, and Motion Layer edits as needed.

Technical Specifications· .rlMotion, .iMotion, .iMotionPlus (where included)

  • Technical Specs
  • Formats: .rlMotion (primary), .iMotion (legacy), .iMotionPlus (combined data when included).
  • Rig Basis: Authored from professional mocap; packaged for compatible Reallusion iClone and Character Creator workflows.
  • Use Cases: Real-time previz, cinematics, gameplay prototyping inside iClone; export to engines via FBX.
  • Workflow: Timeline clips, Motion Layer keys, Reach Target, Foot/Hand Contact; optional Curve/Graph editor.
  • Pipeline Tips: Save motion clips with timecode for editorial alignment; keep FPS/units consistent.

Frequently Asked Questions

What’s the difference between rlMotion, iMotion, and MotionPlus?
rlMotion is the current motion clip format for iClone 7/8 and Character Creator workflows. iMotion is older but still used for legacy projects. iMotionPlus can package body motion plus optional facial or accessory data.
Which iClone/CC versions are supported?
Our rlMotion targets iClone 7/8 and CC4. Legacy iMotion supports iClone 6+. All play in iClone 8.
Do I still need 3DXchange?
No. 3DXchange is discontinued; iClone 8/CC4 include built-in import/export and motion conversion.
How do these work with Motion Director?
Motion Director uses Reallusion's live behavior workflow. Record the result to the timeline, then save a reusable rlMotion clip when needed.
How do I stop foot sliding or drifting hands?
Enable Foot/Hand Contact for grounded steps and add Reach Target keys to lock hands/feet to surfaces or props. Refine with Motion Layer keys.
What axis and units should I use?
iClone is Z-up and uses centimeters. Export from your DCC with matching units/orientation; bake keys at 30/60 FPS.
Can I export to Unreal/Unity?
Yes—export FBX from iClone/CC and retarget in-engine, or start with our matching FBX/Unreal/Unity packs for faster handoff.

Pro Tips

  • Contacts: Use Foot/Hand Contact judiciously—combine with Reach Target for complex props/holds.
  • Curve cleanup: Use Curve/Graph editor to thin or adjust keys after layering edits.
  • Reach Target: Lock hands to props (weapons/tools) for seamless grabs within longer takes.
  • Library hygiene: Save variants (e.g., _InPlace, _Root) as separate clips for clean state machines.
  • Export hygiene: Bake transforms and avoid negative scales before FBX export; keep FPS/units consistent.
  • Timecode: When archiving editorial shots, save motions with timecode for conform to picture.

Try iClone Animations Free