Motion Capture for Reallusion iClone
Motion capture animations optimized for Reallusion's iClone motion system — seamless character retargeting and natural blending out of the box.
Native iClone motion files for Reallusion Character Creator and iClone. Direct import with automatic skeleton mapping and Motion LIVE support for real-time animation.
Why Choose iClone Animations?
- Native to iClone/CC — apply .rlMotion / .iMotion / MotionPlus directly to CC4 or iClone actors.
- Clean loops & transitions — pose‑matched idles/locomotions; starts/stops/turns are hand‑edited.
- Flexible motion types — use rlMotion for body, MotionPlus when body+facial/accessories are bundled, legacy iMotion for older scenes.
What's Included
- .rlMotion files for iClone 7/8 (primary delivery).
- Legacy .iMotion files included for iClone 6+ backward compatibility.
- .iMotion for projects targeting iClone 6+ (legacy compatibility).
- MotionPlus selectively when a pack benefits from facial curves or motion+accessory pairing.
- FBX 7.x animation files ready for CC4/iClone import.
Popular iClone Animation Packs
Hand-picked packs available in iClone format — ready to download and use.
Loading packs...
Compatible with iClone 6–8, Character Creator 4, FBX/BVH Import, and Engine Export (Unreal/Unity)
- Designed For
- Reallusion iClone (real-time 3D character animation)
- Game Engines
- Export to Unreal, Unity via iClone's FBX pipeline or Unreal Live Link
- Other Apps
- Download professional motion capture animation packs for Reallusion iClone 8, featuring rig-ready loops and smooth retargeting in .rlMotion, .iMotion, and .iMD formats for fast, easy integration.
- Load a CC (standard/humanoid) character in iClone. - Open Content Manager (Window → Content Manager). In Custom → Animation → Motion, add .rlMotion/.iMotion or drag/drop into the Custom library. - Double-click a motion (or drag onto the character) to apply. Use the timeline to blend/trim; save edited clips back to Custom. - For re-use, right-click the timeline clip → Save Motion Clip and name consistently. - Open iClone and load a CC character. - Drag-drop a .fbx motion into the Viewport or use File → Import. - Follow the import prompt to apply (recognized standards auto-map). - On the Timeline → Motion track, right-click the clip and Save as .iMotion or convert to .iMotionPlus if combined data is desired. - Open Character Creator 4 and load a CC character. - Open Perform → Perform List Editor. - Click Add, select .rlMotion / .iMotion / .iMotionPlus / .fbx / .bvh clips, then Convert/Apply. - Send the character to iClone; the Perform list is ready for quick previews. - In iClone 8, select your character → File → Import → Import External Motion. - Pick FBX/BVH and set the Motion Profile (bone mapping) in the dialog. - Click Convert All to apply and/or add to the Perform list and Custom library.
- Discover ICL — iClone 8 Mocap Animations from MoCap Online, offering motion capture tailored for Reallusion iClone with downloadable packs in .rlMotion, .iMotion, and .iMD formats. Access rig-ready loops designed for smooth retargeting and quick-start workflows, making it fast and easy to integrate professional mocap into your iClone projects.
- Discover ICL — iClone 8 Mocap Animations from MoCap Online, offering motion capture tailored for Reallusion iClone with downloadable packs in .rlMotion, .iMotion, and .iMD formats. Access rig-ready loops designed for smooth retargeting and quick-start workflows, making it fast and easy to integrate professional mocap into your iClone projects.
Technical Specifications· .iMotion, .iMD
- Technical Specs
- Formats: .rlMotion (primary), .iMotion (legacy), .iMotionPlus (combined data when included).
- Rig Basis: Authored from professional mocap; packaged for CC standard characters in iClone/CC.
- Use Cases: Real-time previz, cinematics, gameplay prototyping inside iClone; export to engines via FBX.
- Workflow: Timeline clips, Motion Layer keys, Reach Target, Foot/Hand Contact; optional Curve/Graph editor.
- Pipeline Tips: Save motion clips with timecode for editorial alignment; keep FPS/units consistent.
Frequently Asked Questions
What’s the difference between rlMotion, iMotion, and MotionPlus?
rlMotion is the current motion clip format (iClone 7/8, CC4). iMotion is older (still supported). MotionPlus can package body plus optional facial/accessories in one clip.
Which iClone/CC versions are supported?
Our rlMotion targets iClone 7/8 and CC4. Legacy iMotion supports iClone 6+. All play in iClone 8.
Do I still need 3DXchange?
No. 3DXchange is discontinued; iClone 8/CC4 include built-in import/export and motion conversion.
How do these work with Motion Director?
Motion Director uses iMD for live behaviors. You can record the result to the timeline and save as rlMotion for reuse.
How do I stop foot sliding or drifting hands?
Enable Foot/Hand Contact for grounded steps and add Reach Target keys to lock hands/feet to surfaces or props. Refine with Motion Layer keys.
What axis and units should I use?
iClone is Z-up and uses centimeters. Export from your DCC with matching units/orientation; bake keys at 30/60 FPS.
Can I export to Unreal/Unity?
Yes—export FBX from iClone/CC and retarget in-engine, or start with our matching FBX/Unreal/Unity packs for faster handoff.
Pro Tips
- Contacts: Use Foot/Hand Contact judiciously—combine with Reach Target for complex props/holds.
- Curve cleanup: Use Curve/Graph editor to thin or adjust keys after layering edits.
- Reach Target: Lock hands to props (weapons/tools) for seamless grabs within longer takes.
- Library hygiene: Save variants (e.g., _InPlace, _Root) as separate clips for clean state machines.
- Export hygiene: Bake transforms and avoid negative scales before FBX export; keep FPS/units consistent.
- Timecode: When archiving editorial shots, save motions with timecode for conform to picture.
