Animation Formats & Engine Support

Animation Formats & Engine Support

Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.

FBX

Universal Standard

The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.

  • Works in Maya, 3ds Max, MotionBuilder, Blender
  • Importable into any game engine
  • Full skeleton + animation data
  • 30 fps, root motion included
Learn More →

BIP

3ds Max Biped

Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.

  • Native 3ds Max Biped format
  • Direct skeleton matching
  • Biped mixer & motion flow support
  • Export to FBX for game engines
Learn More →

Unreal Engine

UE4 & UE5

Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.

  • UE5 IK Retargeter compatible
  • UE Mannequin skeleton
  • MetaHuman retargetable
  • AnimGraph, Blend Spaces, Montages
Learn More →

Unity

Mecanim Humanoid

Ready for Unity's Mecanim Humanoid system. Automatic retargeting to any Humanoid character with Animator Controller-ready clips.

  • Mecanim Humanoid Avatar
  • Auto-retarget to any character
  • Animator Controller & Blend Trees
  • Built-in, URP, HDRP compatible
Learn More →

iClone

Reallusion

Native rlMotion format for Reallusion iClone plus FBX import support. Apply directly to CC3/CC4 characters with Motion Library integration.

  • Native rlMotion format
  • CC3 & CC4 character support
  • Motion Layer editing
  • Reach Target & Foot Contact
Learn More →

Blender

Open Source 3D

FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and any Humanoid armature.

  • Blender FBX import optimized
  • NLA Editor & Action system
  • Rigify & Mixamo compatible
  • Retarget to any Humanoid armature
Learn More →

Format Comparison

Feature FBX BIP Unreal Unity iClone Blender
Root Motion
30 fps
Engine-Native 3ds Max
Auto-Retarget
State Machines
Native Format .fbx .bip .fbx (UE) .fbx (Unity) .rlMotion .fbx

Which Format Should I Choose?

Every animation pack on MoCap Online includes multiple format options, so you can always get the right files for your project:

  • Game developers (Unreal) → Choose the Unreal Engine format for native AnimGraph integration
  • Game developers (Unity) → Choose the Unity format for Mecanim Humanoid retargeting
  • 3ds Max artists → Choose BIP for native Biped workflow, or FBX for general use
  • Blender artists → Choose the Blender format for optimized FBX import
  • iClone users → Choose iClone for native rlMotion files
  • Not sure? → Start with FBX — it works everywhere

Every pack. Every format. Professional motion capture for your project.

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