Animation Formats & Engine Support

Animation Formats & Engine Support

Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.

FBX

Universal Standard

The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.

  • Works in Maya, 3ds Max, MotionBuilder, Blender
  • Importable into any game engine
  • Full skeleton + animation data
  • 30 fps, root motion included
FBX Format Details →

BIP

3ds Max Biped

Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.

  • Native 3ds Max Biped format
  • Direct skeleton matching
  • Biped mixer & motion flow support
  • Export to FBX for game engines
BIP Format Details →

Unreal Engine

UE4 & UE5

Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.

  • UE5 IK Retargeter compatible
  • UE Mannequin skeleton
  • MetaHuman retargetable
  • AnimGraph, Blend Spaces, Montages
Unreal Engine Format Details →

Unity

Mecanim Humanoid

Ready for Unity's Humanoid Animation system (Mecanim). Configure the Avatar on import, then retarget Humanoid clips through Animator Controller workflows.

  • Unity Humanoid Avatar
  • Humanoid retargeting after Avatar setup
  • Animator Controller & Blend Trees
  • Built-in, URP, HDRP compatible
Unity Format Details →

iClone

Reallusion

Native rlMotion format for Reallusion iClone plus FBX import support. Apply to compatible iClone and Character Creator actors with Motion Library workflows.

  • Native rlMotion format
  • Character Creator workflow support
  • Motion Layer editing
  • Reach Target & Foot Contact
iClone Format Details →

Blender

Open Source 3D

FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and standard armature workflows.

  • Blender FBX import optimized
  • NLA Editor & Action system
  • Retargetable to Rigify & Mixamo with mapping
  • Retarget with constraints or add-ons
Blender Format Details →

Format Comparison

Feature FBX BIP Unreal Unity iClone Blender
Root Motion
Primary Workflow Interchange 3ds Max Biped Unreal Project Unity Humanoid iClone Blender FBX
Retargeting Support Mapping workflow Biped tools IK Retargeter Avatar setup CC/iClone tools Constraints/add-ons
State Machines
Native Format .fbx .bip .fbx (UE) .fbx (Unity) .rlMotion .fbx

Which Format Should I Choose?

Use the format that matches the app or engine where you will animate: Unreal for Unreal projects, Unity for Unity Humanoid projects, BIP for 3ds Max Biped, iClone for Reallusion, Blender for Blender workflows, and FBX when you need the safest cross-app interchange.

For a step-by-step router, use the Which Format tool.

Pick the delivery format that matches your project. Professional motion capture for games, films, and interactive work.

Browse Animation Packs

Browse by Format

Complete Animation Library by Format

Most core MoCap Online animation packs are available in multiple 3D formats. Browse the collection for your chosen engine or software below, then check the individual pack page for exact files, frame rate, root motion, and in-place variants included.

FBX Format — Universal 3D Animation

FBX is the standard interchange format supported by Unreal Engine, Unity, Blender, Maya, 3ds Max, Cinema 4D, and every major 3D tool.

Unreal Engine Format — UE4 / UE5 Ready

Native Unreal Engine animation packs with UE4 skeleton retargeting, ready to drop into your project.

Unity Format — Mecanim Ready

Unity-native animation packs configured for the Mecanim humanoid rig and the Unity Animator state machine.

Blender Format — Native Blender Armature

Motion capture animations optimized for Blender with native armature bindings and ready-to-render rigs.

BIP Format — Native 3ds Max Character Studio

Native BIP files for Character Studio in 3ds Max — the original motion capture workflow standard for max users.

iClone Format — Reallusion Character Creator Ready

iClone-compatible motion capture animations for Reallusion Character Creator and iClone 7/8 workflows.

Complete 3D Character Animation Library

Looking for the complete overview? The full MoCap Online catalog covers every action category across every supported format.

Bar drinking animation pack - 3D character bar interactions
Bar drinking mocap animation - character sitting at bar