Animation Formats & Engine Support
Animation Formats & Engine Support
Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.
FBX
The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.
- Works in Maya, 3ds Max, MotionBuilder, Blender
- Importable into any game engine
- Full skeleton + animation data
- 30 fps, root motion included
BIP
Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.
- Native 3ds Max Biped format
- Direct skeleton matching
- Biped mixer & motion flow support
- Export to FBX for game engines
Unreal Engine
Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.
- UE5 IK Retargeter compatible
- UE Mannequin skeleton
- MetaHuman retargetable
- AnimGraph, Blend Spaces, Montages
Unity
Ready for Unity's Mecanim Humanoid system. Automatic retargeting to any Humanoid character with Animator Controller-ready clips.
- Mecanim Humanoid Avatar
- Auto-retarget to any character
- Animator Controller & Blend Trees
- Built-in, URP, HDRP compatible
iClone
Native rlMotion format for Reallusion iClone plus FBX import support. Apply directly to CC3/CC4 characters with Motion Library integration.
- Native rlMotion format
- CC3 & CC4 character support
- Motion Layer editing
- Reach Target & Foot Contact
Blender
FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and any Humanoid armature.
- Blender FBX import optimized
- NLA Editor & Action system
- Rigify & Mixamo compatible
- Retarget to any Humanoid armature
Format Comparison
| Feature | FBX | BIP | Unreal | Unity | iClone | Blender |
|---|---|---|---|---|---|---|
| Root Motion | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| 30 fps | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Engine-Native | — | 3ds Max | ✓ | ✓ | ✓ | — |
| Auto-Retarget | — | ✓ | ✓ | ✓ | ✓ | — |
| State Machines | — | — | ✓ | ✓ | — | — |
| Native Format | .fbx | .bip | .fbx (UE) | .fbx (Unity) | .rlMotion | .fbx |
Which Format Should I Choose?
Every animation pack on MoCap Online includes multiple format options, so you can always get the right files for your project:
- Game developers (Unreal) → Choose the Unreal Engine format for native AnimGraph integration
- Game developers (Unity) → Choose the Unity format for Mecanim Humanoid retargeting
- 3ds Max artists → Choose BIP for native Biped workflow, or FBX for general use
- Blender artists → Choose the Blender format for optimized FBX import
- iClone users → Choose iClone for native rlMotion files
- Not sure? → Start with FBX — it works everywhere
Every pack. Every format. Professional motion capture for your project.
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