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Animation Formats & Engine Support

Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.

Want to understand what each format actually contains? See Motion Capture File Formats Explained: FBX, BIP, Unreal, Unity, and Blender.

FBX

Universal Standard

The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.

  • Works in Maya, 3ds Max, MotionBuilder, Blender
  • Importable into any game engine
  • Full skeleton + animation data
  • 30 fps, root motion included
FBX Format Details →

Unreal Engine

UE4 & UE5

Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.

  • UE5 IK Retargeter compatible
  • UE Mannequin skeleton
  • MetaHuman retargetable
  • AnimGraph, Blend Spaces, Montages
Unreal Engine Format Details →

Unity

Mecanim Humanoid

Ready for Unity's Humanoid Animation system (Mecanim). Configure the Avatar on import, then retarget Humanoid clips through Animator Controller workflows.

  • Unity Humanoid Avatar
  • Humanoid retargeting after Avatar setup
  • Animator Controller & Blend Trees
  • Built-in, URP, HDRP compatible
Unity Format Details →

Blender

Open Source 3D

FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and standard armature workflows.

  • Blender FBX import optimized
  • NLA Editor & Action system
  • Retargetable to Rigify & Mixamo with mapping
  • Retarget with constraints or add-ons
Blender Format Details →

iClone

Reallusion

Native rlMotion format for Reallusion iClone plus FBX import support. Apply to compatible iClone and Character Creator actors with Motion Library workflows.

  • Native rlMotion format
  • Character Creator workflow support
  • Motion Layer editing
  • Reach Target & Foot Contact
iClone Format Details →

BIP

3ds Max Biped

Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.

  • Native 3ds Max Biped format
  • Direct skeleton matching
  • Biped mixer & motion flow support
  • Export to FBX for game engines
BIP Format Details →

Format Comparison

Feature FBX Unreal Unity Blender iClone BIP
Root Motion ✓ ✓ ✓ ✓ ✓ ✓
Primary Workflow Interchange Unreal Project Unity Humanoid Blender FBX iClone 3ds Max Biped
Retargeting Support Mapping workflow IK Retargeter Avatar setup Constraints/add-ons CC/iClone tools Biped tools
State Machines — ✓ ✓ — — —
Native Format .fbx .fbx (UE) .fbx (Unity) .fbx .rlMotion .bip

Which Format Should I Choose?

Use the format that matches the app or engine where you will animate: Unreal for Unreal projects, Unity for Unity Humanoid projects, Blender for Blender workflows, iClone for Reallusion, BIP for 3ds Max Biped, and FBX when you need the safest cross-app interchange.

Pick the delivery format that matches your project. Professional motion capture for games, films, and interactive work.

Browse Animation Packs

Browse by Format

Complete Animation Library by Format

Most core MoCap Online animation packs are available in multiple 3D formats. Browse the collection for your chosen engine or software below, then check the individual pack page for exact files, frame rate, root motion, and in-place variants included.

FBX Format — Universal 3D Animation

FBX is the standard interchange format supported by Unreal Engine, Unity, Blender, Maya, 3ds Max, Cinema 4D, and every major 3D tool.

Unreal Engine Format — UE4 / UE5 Ready

Native Unreal Engine animation packs with UE4 skeleton retargeting, ready to drop into your project.

Unity Format — Mecanim Ready

Unity-native animation packs configured for the Mecanim humanoid rig and the Unity Animator state machine.

Blender Format — Blender Armature

Motion capture animations prepared for Blender's Action and NLA workflows.

iClone Format — Reallusion Character Creator Ready

iClone-compatible motion capture animations for Reallusion Character Creator and iClone 7/8 workflows.

BIP Format — Native 3ds Max Character Studio

Native BIP files for Character Studio in 3ds Max — the original motion capture workflow standard for max users.

Complete 3D Character Animation Library

Looking for the complete overview? The full MoCap Online catalog covers every action category across every supported format.