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Animation Formats & Engine Support
Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.
Want to understand what each format actually contains? See Motion Capture File Formats Explained: FBX, BIP, Unreal, Unity, and Blender.
FBX
The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.
- Works in Maya, 3ds Max, MotionBuilder, Blender
- Importable into any game engine
- Full skeleton + animation data
- 30 fps, root motion included
Unreal Engine
Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.
- UE5 IK Retargeter compatible
- UE Mannequin skeleton
- MetaHuman retargetable
- AnimGraph, Blend Spaces, Montages
Unity
Ready for Unity's Humanoid Animation system (Mecanim). Configure the Avatar on import, then retarget Humanoid clips through Animator Controller workflows.
- Unity Humanoid Avatar
- Humanoid retargeting after Avatar setup
- Animator Controller & Blend Trees
- Built-in, URP, HDRP compatible
Blender
FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and standard armature workflows.
- Blender FBX import optimized
- NLA Editor & Action system
- Retargetable to Rigify & Mixamo with mapping
- Retarget with constraints or add-ons
iClone
Native rlMotion format for Reallusion iClone plus FBX import support. Apply to compatible iClone and Character Creator actors with Motion Library workflows.
- Native rlMotion format
- Character Creator workflow support
- Motion Layer editing
- Reach Target & Foot Contact
BIP
Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.
- Native 3ds Max Biped format
- Direct skeleton matching
- Biped mixer & motion flow support
- Export to FBX for game engines
Format Comparison
| Feature | FBX | Unreal | Unity | Blender | iClone | BIP |
|---|---|---|---|---|---|---|
| Root Motion | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Primary Workflow | Interchange | Unreal Project | Unity Humanoid | Blender FBX | iClone | 3ds Max Biped |
| Retargeting Support | Mapping workflow | IK Retargeter | Avatar setup | Constraints/add-ons | CC/iClone tools | Biped tools |
| State Machines | — | ✓ | ✓ | — | — | — |
| Native Format | .fbx | .fbx (UE) | .fbx (Unity) | .fbx | .rlMotion | .bip |
Which Format Should I Choose?
Use the format that matches the app or engine where you will animate: Unreal for Unreal projects, Unity for Unity Humanoid projects, Blender for Blender workflows, iClone for Reallusion, BIP for 3ds Max Biped, and FBX when you need the safest cross-app interchange.
Pick the delivery format that matches your project. Professional motion capture for games, films, and interactive work.
Browse Animation PacksBrowse by Format
- FBX Animations — Universal format for Unreal, Unity, Blender, Maya, and more.
- Unreal Engine Animations — Unreal Project delivery on the UE4 Skeleton.
- Unity Animations — Humanoid-ready for Mecanim.
- Blender Animations — Actions and NLA workflows in Blender.
- iClone Animations — Reallusion iClone and Character Creator.
- BIP Animations — Native 3ds Max Character Studio format.
- Free Animation Packs — Download free samples in any format.
Complete Animation Library by Format
Most core MoCap Online animation packs are available in multiple 3D formats. Browse the collection for your chosen engine or software below, then check the individual pack page for exact files, frame rate, root motion, and in-place variants included.
FBX Format — Universal 3D Animation
FBX is the standard interchange format supported by Unreal Engine, Unity, Blender, Maya, 3ds Max, Cinema 4D, and every major 3D tool.
- FBX Animation Collection — Every pack available in FBX
- FBX Format Guide — What's in the files and how to use them
Unreal Engine Format — UE4 / UE5 Ready
Native Unreal Engine animation packs with UE4 skeleton retargeting, ready to drop into your project.
- Unreal Engine Animation Collection — Every pack available for Unreal
- Unreal Format Guide — What's in the files and how to use them
Unity Format — Mecanim Ready
Unity-native animation packs configured for the Mecanim humanoid rig and the Unity Animator state machine.
- Unity Animation Collection — Every pack available for Unity
- Unity Format Guide — What's in the files and how to use them
Blender Format — Blender Armature
Motion capture animations prepared for Blender's Action and NLA workflows.
- Blender Animation Collection — Every pack available for Blender
- Blender Format Guide — What's in the files and how to use them
iClone Format — Reallusion Character Creator Ready
iClone-compatible motion capture animations for Reallusion Character Creator and iClone 7/8 workflows.
- iClone Animation Collection — Every pack available for iClone
- iClone Format Guide — What's in the files and how to use them
BIP Format — Native 3ds Max Character Studio
Native BIP files for Character Studio in 3ds Max — the original motion capture workflow standard for max users.
- BIP Animation Collection — Every pack available in BIP
- BIP Format Guide — What's in the files and how to use them
Complete 3D Character Animation Library
Looking for the complete overview? The full MoCap Online catalog covers every action category across every supported format.
- Complete 3D Character Animation Library — The full catalog
- Free MoCap Animations — Try before you buy
- Free Animation Packs — Download free samples


