19 Packs

BIP Animations

BIP Motion Capture Animations for 3ds Max Character StudioBIP is the native motion capture format for Autodesk 3ds Max's Character Studio system. Every MoCap Online animation pack ships BIP files alongside FBX, BVH, and engine-specific exports — so 3ds Max users get a true drag-and-drop workflow with no retargeting, n…

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About BIP Animations

BIP Motion Capture Animations for 3ds Max Character Studio

BIP is the native motion capture format for Autodesk 3ds Max's Character Studio system. Every MoCap Online animation pack ships BIP files alongside FBX, BVH, and engine-specific exports — so 3ds Max users get a true drag-and-drop workflow with no retargeting, no bone-mapping, and no conversion artifacts. Drop a BIP onto a Biped rig and the motion plays back exactly as it was captured on our Vicon stage.

Why BIP Format Still Matters in 2026

Even as game development has shifted to FBX-centric pipelines for Unreal and Unity, 3ds Max remains the dominant tool for VFX, archviz, broadcast graphics, and enterprise character work. Character Studio's Biped rig is still one of the fastest ways to get a humanoid character animated, and BIP files preserve foot locking, root motion, and full skeleton data in a format that loads instantly. For studios with established 3ds Max pipelines, BIP is the lowest-friction way to layer professional motion capture into existing scenes.

What's Included in MoCap Online BIP Packs

  • Native .bip files — load directly into Character Studio with no import dialog or skeleton mapping
  • Foot locking + root motion — preserved as captured, no manual fix-up required
  • FBX source files — bundled with every BIP pack for cross-tool work in Maya, Blender, or game engines
  • Pose-matched libraries — every pack uses the MotusMan skeleton so packs combine seamlessly
  • Free BIP samples — try our free pack before you buy

BIP (Biped) animation files are the native motion capture format for Autodesk 3ds Max's Character Studio. Every MoCap Online pack includes BIP exports alongside FBX, giving 3ds Max users a drag-and-drop workflow with no retargeting required.

BIP files store full skeleton animation data, foot locking, and root motion in a format that Character Studio reads natively. Load any BIP file onto a Biped rig and the motion maps automatically — no manual bone assignment, no conversion artifacts.

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