Tutorials
Tutorials
Learn how to edit, customize, and port MoCap Online animations in your engine of choice
Unreal Engine 5
UE5 IK Retargeting: UE4 Mannequin to UE5 Manny Popular
Quick guide to retargeting UE4 Mannequin animations to the UE5 Manny skeleton using IK Retargeter. Our most-watched tutorial with 46K+ views.
MotionBuilder Rig Editing
Our core tutorial series covering Crispin's professional editing workflow in MotionBuilder — from rig basics to advanced multi-pass techniques.
01 — Basics Tutorial
Universal editing template walkthrough: UE4 skeleton, control rig, IK bones, root motion auto-rig, floor contacts, finger poses, selection sets, and screen sets.
01A — Pose to Pose
Basic pose-to-pose editing workflow using the story tool and animation layers.
02 Pt.1 — Editing Details
Deep dive into editing: animation layers, filter application, keyframe reduction, and MobuCore batch scripts.
02 Pt.2 — Dance Editing Session
Full real-time editing session working through a dance animation with multi-pass corrections and root motion refinement.
03 — Animation Import
How to import FBX animation data into the MotionBuilder editing template.
04 — Multi-Pass Pose to Pose
Advanced multi-pass editing technique for refining pose-to-pose animations to production quality.
Action Scripts
Using MotionBuilder Action Scripts for automated batch processing of animation files.
Animation Format Porting
Step-by-step guides for converting between animation formats so you can use MoCap Online packs in any software.
05 — UE4 to Stock FBX
Converting UE4 skeleton animations to standard FBX format using MotionBuilder.
06 — Stock FBX to BIP (3ds Max)
Converting standard FBX animations to BIP (Biped) format for 3ds Max.
07 — Stock FBX to iClone 7
Importing and converting standard FBX animation files into iClone 7.
08 — Stock FBX to Blender
Importing and using FBX animation data in Blender.
Unity
Coming Soon
Unity-specific tutorials are in development. In the meantime, check our Help Center for Unity import guides.
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