Punch - 3D Character Animations
By MoCap Online
$ 2.99PUNCH: MOCAP ANIMATIONS - PUNCH, FIGHT, BOXING & BRAWLING ANIMATIONS FOR GAME DEVELOPMENT & 3D PRODUCTION
LEFT PUNCH, RIGHT PUNCH, JAB, HOOK UPPERCUT, COMBO, DODGE, BLOCK, HIT, KNOCKDOWN & TRANSITIONS
Round 2 - FIGHT! Get into the ring with pounding offensive blows, brutal defensive hits and knockouts, while dodging and weaving your way to the title. Detailed variations of punches, blocks and hits to create complex animation sequences for a rock'em sock'em 3d character fist fight.
*Animation Pack
#Starter-BIP
20+ Punch Animations In .Bip Format
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Punch-StarterFormat: BIP
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Biped
- All animations root motion.
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-FBX
20+ Punch Animations In .Fbx Format
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Punch-StarterFormat: FBX
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- MotusMan_v55 - New updated skeleton.
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-ICL
20+ Punch Animations For Iclone
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Punch-StarterFormat: ICL
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Skeleton
- All motions are in .rlMotion format for iClone 7 or higher.
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-UE4
20+ Punch Animations For Unreal Engine
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Punch-StarterFormat: UE4
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- Engine 4.9 - 4.xx
- All animations now include root motion.
- Motion list now has detailed descriptions of each animation.
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-UNITY
20+ Punch Animations For Unity 3D
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Punch-StarterFormat: UNITY
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- New MotusMan_V55 Skeleton
- Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Look-At aim offsets
- Various Minor Fixes
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-BIP
47+ Punch Animations In .Bip Format
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Punch-BasicFormat: BIP
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Biped
- All animations root motion.
- A basic set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-FBX
47+ Punch Animations In .Fbx Format
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Punch-BasicFormat: FBX
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- MotusMan_v55 - New updated skeleton.
- A basic set of boxing animation for game development and cg production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-ICL
47+ Punch Animations For Iclone
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Punch-BasicFormat: ICL
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Skeleton
- All motions are in .rlMotion format for iClone 7 or higher.
- A basic set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UE4
47+ Fight Animations For Unreal Engine
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Punch-BasicFormat: UE4
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- Engine 4.9 - 4.xx
- All animations now include root motion.
- Motion list now has detailed descriptions of each animation.
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A basic set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UNITY
47+ Punch Animations For Unity 3D
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Punch-BasicFormat: UNITY
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- A basic set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-BIP
145+ Punch Animations In .Bip Format
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Punch-ProFormat: BIP
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Biped
- All animations root motion.
- A full set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-FBX
145+ Punch Animations In .Fbx Format
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Punch-ProFormat: FBX
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- MotusMan_v55 - New updated skeleton.
- A full set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-ICL
145+ Punch Animations For Iclone
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Punch-ProFormat: ICL
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New MotusMan_V55 Skeleton
- All motions are in .rlMotion format for iClone 7 or higher.
- A full set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-UE4
145+ Punch Animations For Unreal Engine
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Punch-ProFormat: UE4
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- Engine 4.15 - 4.xx
- For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly.
- All animations included as Root Motion.
- Reference Pose is an "A".
- “A” and “T” pose files included to change the default retarget manager stance.
- A full set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-UNITY
145+ Punch Animations For Unity 3D
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Punch-ProFormat: UNITY
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- A full set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-BLENDER
20+ Punch Animations For Blender 3D
Includes: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES, 6 PUNCHES, 9 HITS, 3 KNOCKOUTS - 20 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Punch-StarterFormat: BLENDER
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0 Notes
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-BLENDER
47+ Punch Animations For Blender 3D
Includes More: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.
A basic set of MCO Punch Animations. A variety of left and right cross, hooks, and uppercuts. A variety of hits, as well as a handful of dodge, weave, block, KO, and win celebration animations. A winning set of punch animations to get your character in the ring.
47 Animations - 5 IDLES, 18 PUNCHES, 19 HITS, 5 KNOCKOUTS - 47 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Punch-BasicFormat: BLENDER
Anim Count: 47
Total Files: 47
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0 Notes
- A basic set of boxing animation for game development and CG production.
- Many versions of idles and fidgets in normal, tired and hurt states.
- Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Many variations of knockouts, countdowns and victory celebrations.
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-BLENDER
145+ Punch Animations For Blender 3D
Includes All: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.
The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.
145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - 145 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Punch-ProFormat: BLENDER
Anim Count: 145
Total Files: 145
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0 Notes Blender 3D
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
Media
#all
3D Viewer
#Starter
PUNCH Starter - 3D Viewer - Animation Player
Animation List
#Starter
PUNCH-Starter - Animation List (Download)
IDLES, FIDGETS
Idle
Idle_Fidget_V1
RIGHT PUNCHES
Right_Cross
Right_Hook
Right_Uppercut
LEFT PUNCHES
Left_Jab
Left_Hook
Left_Uppercut
DEFENSE, HITS
Hit_By_Combo_V1_Short
Hit_By_Hook_V1_Short
Hit_By_Jab_V1_Short
DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_V1
Win_V1
PUNCH-Starter - Animation List (Download)
*View in Google Sheets
**Download PDF
***Download XLSX
3D Viewer
#Basic
PUNCH Basic - 3D Viewer - Animation Player
Animation List
#Basic
PUNCH-Basic - Animation List (Download)
IDLES, FIDGETS
Idle
Idle_Fidget_V1
Idle_Hurt_V1
Idle_Really_Tired_V1
Idle_Tired
RIGHT PUNCHES
Right_Cross
Right_Cross_ Hard
Right_Cross_ Miss
Right_Hook
Right_Hook_Hard
Right_Hook_Miss
Right_Uppercut
Right_Uppercut_ Hard
Right_Uppercut_ Miss
LEFT PUNCHES
Left_Jab
Left_Jab_Hard
Left_Jab_Miss
Left_Hook
Left_Hook_ Hard
Left_Hook_ Miss
Left_Uppercut
Left_Uppercut_Hard
Left_Uppercut_ Miss
DEFENSE, HITS
Hit_By_Combo_V1
Hit_By_Combo_V1_Short
Hit_By_GutShot_V1
Hit_By_GutShot_V1_Short
Hit_By_Hook_V1
Hit_By_Hook_V1_Short
Hit_By_Jab_V1
Hit_By_Jab_V1_Short
DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Back_Dodge
Left_Weave
Right_Weave
Back_Weave
Quick_Weave
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_V1
Knockout_V2
Win_V1
Win_V2
PUNCH-Basic - Animation List (Download)
*View in Google Sheets
**Download PDF
***Download XLSX
3D Viewer
#Pro
PUNCH Pro - 3D Viewer - Animation Player
Animation List
#Pro
PUNCH-Pro - Animation List (Download)
IDLES, FIDGETS
Idle
Idle_Fidget_V1
Idle_Fidget_V2
Idle_Fidget_V3
Idle_Fidget_V4
Idle_Fidget_V5
Idle_Fidget_V6
Idle_Fidget_V7
Idle_Fidget_V8
Idle_Hurt_V1
Idle_Hurt_V2
Idle_Hurt_V3
Idle_Really_Tired_V1
Idle_Really_Tired_V2
Idle_Slighty_Tired
Idle_Tired
RIGHT PUNCHES
Right_Cross
Right_Cross_A
Right_Cross_B
Right_Cross_C
Right_Cross_ Hard
Right_Cross_ Hurt
Right_Cross_ Miss
Right_Cross_ Special
Right_Cross_FT
Right_Cross_ Hurt_FT
Right_Cross_Hard_FT
Right_Hook
Right_Hook_FT
Right_Hook_Hard
Right_Hook_Hard_FT
Right_Hook_Hurt
Right_Hook_Hurt_FT
Right_Hook_Miss
Right_Hook_Special
Right_Uppercut
Right_Uppercut_ Hard
Right_Uppercut_ Miss
Right_Uppercut_FT
Right_Uppercut_Hard_FT
Right_Uppercut_Hurt
Right_Uppercut_Hurt_FT
Right_Uppercut_Special
LEFT PUNCHES
Left_Jab
Left_Jab_A
Left_Jab_B
Left_Jab_C
Left_Jab_Hurt
Left_Jab_Hard
Left_Jab_Miss
Left_Jab_Special
Left_Jab_FT
Left_Jab_Hard_FT
Left_Jab_Hurt_FT
Left_Hook
Left_Hook_V2
Left_Hook_FT
Left_Hook_ Hard
Left_Hook_ Hard_FT
Left_Hook_Hurt
Left_Hook_Hurt_FT
Left_Hook_ Miss
Left_Hook_Special
Left_Uppercut
Left_Uppercut_FT
Left_Uppercut_Hard
Left_Uppercut_Hard_FT
Left_Uppercut_Hurt
Left_Uppercut_Hurt_FT
Left_Uppercut_ Miss
Left_Uppercut_Special
DEFENSE, HITS
Hit_By_Combo_V1
Hit_By_Combo_V1_Short
Hit_By_Combo_V2
Hit_By_Combo_V2_Short
Hit_By_Cross_V1
Hit_By_Cross_V1_Short
Hit_By_Cross_V2
Hit_By_Cross_V2_Short
Hit_By_Cross_V3
Hit_By_Cross_V4
Hit_By_GutShot_V1
Hit_By_GutShot_V1_Short
Hit_By_GutShot_V2
Hit_By_GutShot_V2_Short
Hit_By_GutShot_V3
Hit_By_Hook_V1
Hit_By_Hook_V1_Short
Hit_By_Hook_V2
Hit_By_Hook_V2_Short
Hit_By_Hook_V3
Hit_By_Hook_V3_Short
Hit_By_Hook_V5
Hit_By_Hook_V6
Hit_By_Hook_V6_Short
Hit_By_Hook_V7
Hit_By_Hook_V7_Short
Hit_By_Hook_V8
Hit_By_Hook_V8_Short
Hit_By_Jab_V1
Hit_By_Jab_V1_Short
Hit_By_Jab_V2
Hit_By_Jab_V2_Short
Hit_By_Jab_V3
Hit_By_Jab_V4
Hit_By_Jab_V4_Short
Hit_By_Jab_V5
Hit_By_Jab_V5_Short
Hit_By_Kidneyshot_V1
Hit_By_Uppercut_V1
DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Back_Dodge
Left_Weave
Right_Weave
Back_Weave
Combo_LH_RU
Combo_Punch
Body_Shot
Quick_Weave
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
Block_Straight_Hit_V2
Block_Straight_Hit_V3
Kidney_Shot
KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_Countdown_V2
Knockout_Countdown_V3
Knockout_V1
Knockout_V2
Knockout_V3
Knockout_V4
Knockout_V5
Knockout_V6
Knockout_V7
Knockout_V8
Win_V1
Win_V2
Win_V3
Win_V4
Win_V5
Win_V6
Win_V7
PUNCH-Pro - Animation List (Download)
*View in Google Sheets
**Download PDF
***Download XLSX
http://www.MoCapOnline.com
MoCap@MotusDigital.com