35+ Mobility Animations For Unreal Engine
INCLUDES: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.
A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 59 Total Animation Files
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical InfoID: UE4-Mobility-Starter
Anim Count: 35
Total Files: 59
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7B
- New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops - For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
- Various Minor Fixes
- Pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Includes two gaits: Walk and Jog, plus Crouching and jumping.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
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MOBILITY MoCap - Overview VideoNOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
STAND, TURNS, TRANSITIONS
WALKS, JUMPS, TRANSITION
CROUCH, TURNS, CROUCH WALK, TRANSITION
MOCAP ONLINE / MOTUS DIGITAL