[UE4] Mobility Starter: 3D Character Animation Pack - Unreal Engine Game Development

By Motus Digital

$ 4.99

18+ MoCap Animations: Mobility Animations with IPC
(In-Place Custom Attributes)

Updated: Rev. 2.7 

Root Motion and IPC Animations (in-place with custom attributes)
Many Animation and Root Motion Fixes
IPC Split Jumps

18 Animations + In-Place, 3 aim offsets, 2 Split Jumps = 43 Total Animation Files.

INCLUDES: Idles, Walking, Jogging, Crouching, Turns, Jumps, and Transitions.

 

A starter set of animations for your bipedal character to move around in various ways. 

Technical Info

  • Rev. 2.7 Update
  • This "Starter" pack is a subset of "Mobility PRO"
  • ("PRO" version has a Demo Blueprint Controller, not  included in "Basic")
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
  • All animations as Root Motion and In-Place.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Source Animation import and A/T Poses explained here:
    UE4 Compatibility and Usage FAQ
  • FYI: The new Skeleton has two additional bones, “hand-l-wep” and “hand-r-wep”, for alternate attachments in Rifle and Pistol animations. They have no animation and can be ignored for this pack. They will not affect any animations not using them.
  • Motion list has descriptions and notes of each animation.
  • All animations are on the UE4 template skeleton with IK bones.
  • In-place animations noted as “_IPC”.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Mobility_01\Source\FBX\” (not visible in the UE4 editor) along with other documentation.
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Mobility Starter 2.7 - Animation List (Download)

STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS

Stand_Relaxed_Idle_v2
Stand_Relaxed_L90
Stand_Relaxed_R_90
Stand_Relaxed_to_Crouch
Stand_Relaxed_to_Walk_F
Stand_Relaxed_to_Jog_F

AIM OFFSETS

Stand_Relaxed_Look_Center
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90

WALKS, TURNS, JUMPS, TRANSITIONS

Walk_F
Walk_F_Jump
Walk_F_Jump_RU
Walk_F_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION

Crouch_Idle_V2
CrouchWalk_F
Crouch_to_Stand_Relaxed
Crouch_to_CrouchWalk_F
CrouchWalk_F_to_Crouch_RU

JOGS, TURNS, JUMPS, TRANSITIONS

Jog_F
Jog_F_Jump
Jog_F_Jump_RU

SPLIT JUMPS

Walk_F_Jump_RU_Air
Walk_F_Jump_RU_End
Walk_F_Jump_RU_Start
Jog_F_Jump_RU_Air
Jog_F_Jump_RU_End
Jog_F_Jump_RU_Start

MOTION CAPTURE ONLINE / MOTUS DIGITAL
http://www.motioncaptureonline.com
http://www.motioncaptureonline.com/products/ue4-mobility-starter
https://motioncaptureonline.zendesk.com
MoCap@MotusDigital.com

    Share this