[UE4] Pistol Starter: MoCap Animation Pack

By Motus Digital

$ 4.99

MILITARY PISTOL ANIMATIONS: A STARTER SET OF GAME-READY MILITARY ANIMATIONS FOR UE4.

INCLUDING: Idles, Walks, Jogs, Crouching, Aiming, Turns, Jump, Transitions.

 

 

Small set of Military Pistol animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Pistol is included with a matching hand socket.

Technical Info

Update Version 1.1 –

  • All animations are on the UE4 template skeleton with IK bones. The right hand has a socket that matches pistol’s correct position. A pistol is attached to the socket in the Persona skeleton view for preview. 
  • There is no root motion in this pack version 1. Version 2 will be a free and major update including root motion and other additions and improvements. Coming soon. 
  • Locomotions are included as traveling motion and in-place loops noted as “IP”, as well as original full motions. 
  • True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding. 
  • Moving jumps are included as traveling motion and in-place motion. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Military_Pistol_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig, and the 1911 Pistol mesh with constraints setup for one and two handed connections. Instructions for using the Pistol constraints are in the included PDF file. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

 

UE4 Pistol Starter- Animation List (Download)

STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS

NW_Stand_Relaxed_Pistol_Idle
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_To_Relaxed
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_To_Aim
W1_Stand_Fire_Single

AIM OFFSETS

W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90

WALKS, TURNS, JUMPS, TRANSITIONS

W1_Walk_Aim_F_Loop
W1_Walk_Aim_F_Loop_IP
W1_Walk_Aim_F_Jump

CROUCH, TURNS, CROUCH WALKS, TRANSITION

W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_F_Loop_IP
W1_Crouch_Aim_Idle
W1_Crouch_Aim_To_Crouch
W1_Crouch_Idle
W1_Crouch_To_Crouch_Aim
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Fire_Single
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90

JOGS, TURNS, JUMPS, TRANSITIONS

W1_Jog_Aim_F_Loop
W1_Jog_Aim_F_Loop_IP

MOTION CAPTURE ONLINE / MOTUS DIGITAL
http://www.motioncaptureonline.com
http://www.motioncaptureonline.com/products/ue4-pistol-starter
https://motioncaptureonline.zendesk.com
MoCap@MotusDigital.com

 

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