UE4-Pistol-Starter

By MoCap Online

$ 4.99

20+ MILITARY PISTOL ANIMATIONS For Unreal Engine

INCLUDES: Idles, Stand, Crouch, Walk, Jog, Aiming, Turns, Split Jump.

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

16 Animations, 4 Aim Offsets, Split Jumps - 29 Total Files

3D Viewer 

Technical Info

Update Version 2.7A

  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • IPC curves for "Speed" and "Rot(yaw)" to calculate varied motion with no foot sliding.
  • All animations are on the UE4 template skeleton with IK bones.  
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
Animation List

UE4 Pistol Starter - Animation List 
(Download)

STAND
W1_Stand_Aim_Idle
W1_Stand_Relaxed_Idle

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_U90
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_U90

FIRE
W1_Stand_Fire_Single
W1_Crouch_Fire_Single

WALK
W1_Walk_Aim_F_Loop

CROUCH
W1_CrouchWalk_Aim_F_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle

JOG
W1_Jog_Aim_F_Loop

SPLIT JUMPS
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
UE4@MotusDigital.com

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