[UE4] Rifle Basic

By MoCap Online

$ 44.99

123+ MILITARY RIFLE ANIMATIONS Including IPC (In-Place Custom Attributes)

Updated: Rev. 2.7A2 

Lowered Crouch Turns
Stabilized Aim Turns
Version 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
A few animations added, and naming corrections.
Reference Pose is an "A".

Rev. 2.7A 

Version 2.7A has a New Socket on the "middle_01_r" bone for attaching the Rifle, and all Animations updated to use it. 
(Please see Technical Details below)
Visually, 2.7A animations look the same as 2.7, it is a technical change and update.

Updated: Rev. 2.7 

All Animations with Root Motion and IPC (in-place with custom attributes)
Many Added Animations and Root Motion Tweaks.
New On-Back Holster Animations and Pistol Swaps.
Turn In-Place Loops.
Lower CrouchWalks.
New Split Jumps.

88 Animations, 13 Aim Offsets, 7 Split Jumps. 
192 Total Animation Files.

INCLUDES: Idles, Fidgets, Walking, Jogging, Running, Jumping, Aiming, Shooting, Crouching and Transitions.

A basic set of Military Rifle animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Rifle is included with matching hand sockets and an animated weapon bone.

Technical Info

  • Lowered Crouch Turns
    Stabilized Aim Turns
    Rev. 2.7A1 Update

    • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • A few animations added, and naming corrections. 
    • Reference Pose is an "A".
  • Rev. 2.7A Update
    • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager. No custom rigging needed.
    • The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.

  • Rev. 2.7:
    • Project Assets are Engine 4.14 and forward compatible.
    • For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • Many animations added and tweaked.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
    • New Split Jumps
    • Turn In-Place Loops.
    • Lower CrouchWalks
    • New faster Reloads - Including Standing and Crouching
    • New Weapon Holsters - On Back and Pistol Swaps
    • Back Rifle Socket and Hip Pistol Socket with Matching Animations
    • Full Animation List has frame/seconds delay timings for Holster/UnHolster.
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • Relaxed Look - aim offsets.
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Source Animation import and A/T Poses explained here:
      UE4 Compatibility and Usage FAQ
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup.
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. 

Rifle Basic - Animation List (Download)

Animation List

 

Rifle Basic - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW
HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC

 

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