[UE4] Rifle Basic: 3D Character Animation Pack - Unreal Engine Game Development
$ 24.99 $ 49.99
113+ MILITARY RIFLE ANIMATIONS: Including IPC (In-Place Custom Attributes)
Updated: Rev. 2.7
All Animations with Root Motion and IPC (in-place with custom attributes)
Many Added Animations and Root Motion Tweaks.
New On-Back Holster Animations and Pistol Swaps.
Turn In-Place Loops.
Lower CrouchWalks.
New Split Jumps.
85 Animations, 13 Aim Offsets, 5 Split Jumps.
182 Total Animation Files.
INCLUDES: Idles, Fidgets, Walking, Jogging, Running, Jumping, Aiming, Shooting, Crouching and Transitions.
A basic set of Military Rifle animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Rifle is included with matching hand sockets and an animated weapon bone.
Technical Info
- Rev. 2.7 Update:
- Project Assets are Engine 4.14 and forward compatible.
- For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
- Many animations added and tweaked.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
- New Split Jumps
- Turn In-Place Loops.
- Lower CrouchWalks
- New faster Reloads - Including Standing and Crouching
- New Weapon Holsters - On Back and Pistol Swaps
- Back Rifle Socket and Hip Pistol Socket with Matching Animations
- Full Animation List has frame/seconds delay timings for Holster/UnHolster.
- Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
- Relaxed Look - aim offsets.
- “A” and “T” pose files included to change the default retarget manager stance.
-
Source Animation import and A/T Poses explained here:
UE4 Compatibility and Usage FAQ - Along with the two right hand weapon sockets, the Skeleton has two additional bones “hand-l-wep” and “hand-r-wep”, for animated attachment of the Rifle. “hand-r-wep” creates the correct Rifle position always, including holstering. They will not affect any other animations not using them.
- The “ik_hand_gun” bone is animated to follow the “hand-r-wep".
- The Rifle mesh is attached to “hand_r_wepSocket” and “RifleHolsterSocket” in the Persona skeleton view for preview.
- The Pistol mesh is attached to “hand_r_wepSocket” and “PistolHolsterSocket” in the Persona skeleton view for preview.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Content\Military_Rifle_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup .
- A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig.
Rifle Basic UE4 27 - Animation List (Download)
STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Reload
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R
TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop
AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90
FIRE, RELOAD, HOLSTER, SWAPS
LEGACY
NW_Stand_Relaxed_Rifle_Idle
W2_Stand_Aim_Holster
W2_Stand_Aim_Unholster
NEW
HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB
Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2
Firing, Reloads
W2_Stand_Aim_Reload
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_Crouch_Aim_Idle
W2_Crouch_Aim_Idle_v2
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU
JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU
RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed
W2_Run_F_to_Stand_Relaxed_RU
SPLIT JUMPS
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
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