UE4-Zombie-Starter

By MoCap Online

$ 4.99

26+ Zombie Animations For Unreal Engine

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

26 Animations - - INCLUDING ALL AS IN-PLACE (IPC) - 52 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Zombie-Starter
Format: UE4
Anim Count: 26
Total Files: 52

Latest Update: V-2.7
    • Unreal Engine 4.14 - 4.xx
    • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
    • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Zombie/UE4%20Zombie%20BP%20Config%20Settings%20-%20MocapOnline.pdf docs in “\Project\Source\” (not visible in the editor).
    • New Animations
    • New Short Loops,
    • Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - New cleaner turning loops.
    • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • "A" Pose Skeleton Reference Stance
    • Previous 2.6 Update Version:
    • “A” and “T” pose files included to change the default retarget manager stance.
    • All animations as Root Motion and In-Place.
    • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
    • Demo Blueprint Controller is provided as is as a bonus.
    • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
    • Hyper Attacks
    • Hyper Chases
    • All animations are on the UE4 template skeleton with IK bones.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
      • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
      • Provided Motus Man character is copyright © Motus Digital, LLC

      3D Viewer

      ZOMBIE Starter - 3D Viewer - Animation Player


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      Media

      Animation List

      UNREAL ZOMBIE STARTER - Animation List

      ATTACKS
      Zombie_Stand_To_Atk_1
      Zombie_Atk_Loop_1
      Zombie_Atk_Arms_3_SHORT_Loop
      Zombie_HyperAttack_1_SHORT_Loop
      Zombie_HyperAttack_1_SHORT_Idle_Loop

      DEATHS
      Zombie_Death_Back_Mid_1
      Zombie_Death_Hit_Back_1
      Zombie_OnFire_2A_SHORT

      CRAWLS
      Zombie_Stand to_Crawl_1
      Zombie_Crawl_1_Loop

      CHASES, HYPER CHASES
      Zombie_Stand_To_Chase_1
      Zombie_Chase_1_Loop
      Zombie_Chase_1_KnockBack_Chase
      Zombie_HyperChase_1_Loop

      WALKS
      Zombie_Stand_Walk_F_1
      Zombie_Walk_F_1_Loop
      Zombie_Walk_F_1_KnockBack_Walk

      STANDS, REACHES, TURNS
      MOB_Stand_to_Zombie_Idle_1_v2
      Zombie_Idle_1_v2_to_MOB_Stand
      Zombie_Idle_1_v2
      Zombie_Idle_2
      Zombie_Reach_1_Loop
      Zombie_Turn_L_90_1
      Zombie_Turn_R_90_1
      Zombie_Turn_L_45_Loop
      Zombie_Turn_R_45_Loop

      *View in Google Sheets
      **Download PDF
      ***Download XLSX

      MOCAP ONLINE / MOTUS DIGITAL
      http://www.MoCapOnline.com
      MoCap@MotusDigital.com