16+ Zombie MoCap Animations - A Starter Set of Zombie 3D Character Animations for Game Development and CG Production.
UPDATE: REV. 2.6
Includes new IPC Animations (in-place with custom attributes)
A Starter subset of "Zombie Pro - Mocap Pack"
INCLUDING: Stand idles, turns, reaching, walk, crawl, chase, attack and death.
Create and control your own Zombie Horde with this set of flesh hungry Undead animations.
We obtained and motion captured actual REAL Zombies in our studio! (No we didn't) Bring your undead game to life.
NOTE: Basic and Pro packs include the new Hyper Zombie animations and a Demo Blueprint Controller! ***
More info here:
Unreal Engine 4.10 - 4.15
- Rev. 2.6 Update
- IPC ANIMATIONS:
Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
- All animations are on the UE4 template skeleton with IK bones.
- “A” and “T” pose files included to change the default retarget manager stance.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Zombie_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
STANDS, REACHES, TURNS, SHAMBLES