ZOMBIE: MOCAP ANIMATION PACKS

By MoCap Online

$ 4.99

ZOMBIE: MOCAP ANIMATION PACKS - UNDEAD ZOMBIE CREATURE ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION

ZOMBIE ATTACK, HYPER-ATTACK, CHASE, HYPER-CHASE, CRAWL, WALK, STAND, TURN, DEATH & TRANSITIONS

Create & control your Zombie Horde with this set of flesh-hungry undead animations. We obtained and motion capture REAL actual Zombies (No we didn't) to bring life-like creepiness to your undead game or 3D animation project. Walking dead style slow animations, horrific hyper-speed chases, as well as a healthy slice of zombie deaths included.

*Animation Pack
#Starter-BIP

26+ ZOMBIE ANIMATIONS IN .BIP FORMAT

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Zombie-Starter
Format: BIP
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - New cleaner turning loops.
    • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
    • Detailed Animation List w/Documented Speed Cm/Sec
Notes
    • All idles and transitions have been carefully pose-matched for seamless motion trees
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
    • Provided Motus Man character is copyright © Motus Digital, LLC

    *Animation Pack
    #Starter-FBX

    26+ ZOMBIE ANIMATIONS IN .FBX FORMAT

    INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

    A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

    26 Animations - - 52 Total Animation Files

    FBX - Motion Capture 3D Character Animation provided in .FBX file format.

      *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
    Technical Info
    #Starter-FBX
    ID: FBX-Zombie-Starter
    Format: FBX
    Anim Count: 26
    Total Files: 52

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7
      • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
      • New Turns and Looping Turns - New cleaner turning loops.
      • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
      • Detailed Animation List w/Documented Speed Cm/Sec
    Notes
      • All idles and transitions have been carefully pose-matched for seamless motion trees
      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
      • Provided Motus Man character is copyright © Motus Digital, LLC

      *Animation Pack
      #Starter-ICL

      26+ ZOMBIE ANIMATIONS FOR iCLONE

      INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

      A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

      26 Animations - - 52 Total Animation Files

      ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

        *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
      Technical Info
      #Starter-ICL
      ID: ICL-Zombie-Starter
      Format: ICL
      Anim Count: 26
      Total Files: 52

      In-Place Animations: ALL INCLUDED AS IN-PLACE

      Latest Update: V-2.7
        • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
        • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
        • New Turns and Looping Turns - New cleaner turning loops.
        • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
        • Detailed Animation List w/Documented Speed Cm/Sec
      Notes
        • All idles and transitions have been carefully pose-matched for seamless motion trees
        • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
        • Provided Motus Man character is copyright © Motus Digital, LLC

        *Animation Pack
        #Starter-UE4

        26+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

        INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

        A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

        26 Animations - - 52 Total Animation Files

        UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

          *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
        Technical Info
        #Starter-UE4
        ID: UE4-Zombie-Starter
        Format: UE4
        Anim Count: 26
        Total Files: 52

        In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

        Latest Update: V-2.7
          • Unreal Engine 4.14 - 4.xx
          • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
          • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Zombie/UE4%20Zombie%20BP%20Config%20Settings%20-%20MocapOnline.pdf docs in “\Project\Source\” (not visible in the editor).
          • New Animations
          • New Short Loops,
          • Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
          • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
          • New Turns and Looping Turns - New cleaner turning loops.
          • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
          • Detailed Animation List w/Documented Speed Cm/Sec
          • "A" Pose Skeleton Reference Stance
          • Previous 2.6 Update Version:
          • “A” and “T” pose files included to change the default retarget manager stance.
          • All animations as Root Motion and In-Place.
          • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
          • Demo Blueprint Controller is provided as is as a bonus.
          • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
          • Hyper Attacks
          • Hyper Chases
          • All animations are on the UE4 template skeleton with IK bones.
          • All idles and transitions have been carefully pose-matched, for seamless motion trees.
          • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
          • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
          • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
        Notes
          • All idles and transitions have been carefully pose-matched for seamless motion trees
          • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
          • Provided Motus Man character is copyright © Motus Digital, LLC

          *Animation Pack
          #Starter-UNITY

          26+ ZOMBIE ANIMATIONS FOR UNITY 3D

          INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

          A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

          26 Animations - - 52 Total Animation Files

          UNITY - 3D Character Animations for Game Development in Unity 3D

            *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
          Technical Info
          #Starter-UNITY
          ID: UNITY-Zombie-Starter
          Format: UNITY
          Anim Count: 26
          Total Files: 52

          In-Place Animations: ALL INCLUDED AS IN-PLACE

          Latest Update: V-2.7
            • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
            • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
            • New Turns and Looping Turns - New cleaner turning loops.
            • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
            • Detailed Animation List w/Documented Speed Cm/Sec
            • All animations are .fbx format, standard fbx bone names.
          Notes
            • All idles and transitions have been carefully pose-matched for seamless motion trees
            • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
            • Provided Motus Man character is copyright © Motus Digital, LLC

            *Animation Pack
            #Basic-BIP

            119+ ZOMBIE ANIMATIONS IN .BIP FORMAT

            INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

            A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

            119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

            BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

              *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
            Technical Info
            #Basic-BIP
            ID: BIP-Zombie-Basic
            Format: BIP
            Anim Count: 119
            Total Files: 295

            In-Place Animations: ALL INCLUDED AS IN-PLACE

            Latest Update: V-2.7
              • All Animations Root Motion and In-Place
              • Many New Animations
              • Deaths - Many shorter truncated and looped variations, along with the original long performances.
              • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
              • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
              • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
              • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
              • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
              • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
              • Detailed Animation List w/Documented Speed Cm/Sec
            Notes
              • All idles and transitions have been carefully pose-matched for seamless motion trees
              • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
              • Provided Motus Man character is copyright © Motus Digital, LLC

              *Animation Pack
              #Basic-FBX

              73+ ZOMBIE ANIMATIONS IN .FBX FORMAT

              INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

              A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

              119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

              FBX - Motion Capture 3D Character Animation provided in .FBX file format.

                *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
              Technical Info
              #Basic-FBX
              ID: FBX-Zombie-Basic
              Format: FBX
              Anim Count: 119
              Total Files: 295

              In-Place Animations: ALL INCLUDED AS IN-PLACE

              Latest Update: V-2.7
                • All Animations Root Motion and In-Place
                • Many New Animations
                • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                • Detailed Animation List w/Documented Speed Cm/Sec
              Notes
                • All idles and transitions have been carefully pose-matched for seamless motion trees
                • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                • Provided Motus Man character is copyright © Motus Digital, LLC

                *Animation Pack
                #Basic-ICL

                119+ ZOMBIE ANIMATIONS FOR iCLONE

                INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

                A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

                119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

                ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

                  *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
                Technical Info
                #Basic-ICL
                ID: ICL-Zombie-Basic
                Format: ICL
                Anim Count: 119
                Total Files: 295

                In-Place Animations: ALL INCLUDED AS IN-PLACE

                Latest Update: V-2.7
                  • All Animations Root Motion and In-Place
                  • Many New Animations
                  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                  • Detailed Animation List w/Documented Speed Cm/Sec
                Notes
                  • All idles and transitions have been carefully pose-matched for seamless motion trees
                  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                  • Provided Motus Man character is copyright © Motus Digital, LLC

                  *Animation Pack
                  #Basic-UE4

                  119+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

                  INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

                  A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

                  119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

                  UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

                    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
                  Technical Info
                  #Basic-UE4
                  ID: UE4-Zombie-Basic
                  Format: UE4
                  Anim Count: 119
                  Total Files: 295

                  In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

                  Latest Update: V-2.7
                    • Unreal Engine 4.14 - 4.xx
                    • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
                    • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
                    • Many New Animations
                    • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                    • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                    • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                    • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                    • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                    • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
                    • Detailed Animation List w/Documented Speed Cm/Sec
                    • "A" Pose Skeleton Reference Stance
                    • Previous 2.6 Update Version:
                    • “A” and “T” pose files included to change the default retarget manager stance.
                    • All animations as Root Motion and In-Place.
                    • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
                    • Demo Blueprint Controller is provided as is as a bonus.
                    • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
                    • Hyper Attacks with variations.
                    • Hyper Chases/Running with variations and transitions.
                    • All animations are on the UE4 template skeleton with IK bones.
                    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
                    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
                    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
                    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
                  Notes
                    • All idles and transitions have been carefully pose-matched for seamless motion trees
                    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                    • Provided Motus Man character is copyright © Motus Digital, LLC

                    *Animation Pack
                    #Basic-UNITY

                    119+ ZOMBIE ANIMATIONS FOR UNITY 3D

                    INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

                    A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

                    119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

                    UNITY - 3D Character Animations for Game Development in Unity 3D

                      *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
                    Technical Info
                    #Basic-UNITY
                    ID: UNITY-Zombie-Basic
                    Format: UNITY
                    Anim Count: 119
                    Total Files: 295

                    In-Place Animations: ALL INCLUDED AS IN-PLACE

                    Latest Update: V-2.7
                      • All Animations Humanoid
                      • All Animations Root Motion and In-Place
                      • Many New Animations
                      • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                      • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                      • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                      • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                      • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                      • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                      • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                      • Detailed Animation List w/Documented Speed Cm/Sec
                      • All animations are .fbx format, standard fbx bone names.
                    Notes
                      • All idles and transitions have been carefully pose-matched for seamless motion trees
                      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                      • Provided Motus Man character is copyright © Motus Digital, LLC

                      *Animation Pack
                      #Pro-BIP

                      265+ ZOMBIE ANIMATIONS IN .BIP FORMAT

                      INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

                      The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

                      253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

                      BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

                        *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
                      Technical Info
                      #Pro-BIP
                      ID: BIP-Zombie-Pro
                      Format: BIP
                      Anim Count: 253
                      Total Files: 518

                      In-Place Animations: ALL INCLUDED AS IN-PLACE

                      Latest Update: V-2.7
                        • All Animations Root Motion and In-Place
                        • Many New Animations
                        • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                        • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                        • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                        • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                        • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                        • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                        • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                        • Detailed Animation List w/Documented Speed Cm/Sec
                      Notes
                        • All idles and transitions have been carefully pose-matched for seamless motion trees
                        • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                        • Provided Motus Man character is copyright © Motus Digital, LLC

                        *Animation Pack
                        #Pro-FBX

                        265+ ZOMBIE ANIMATIONS IN .FBX FORMAT

                        INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

                        The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

                        253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

                        FBX - Motion Capture 3D Character Animation provided in .FBX file format.

                          *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
                        Technical Info
                        #Pro-FBX
                        ID: FBX-Zombie-Pro
                        Format: FBX
                        Anim Count: 253
                        Total Files: 518

                        In-Place Animations: ALL INCLUDED AS IN-PLACE

                        Latest Update: V-2.7
                          • All Animations Root Motion and In-Place
                          • Many New Animations
                          • New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                          • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                          • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                          • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                          • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                          • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                          • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                          • Detailed Animation List w/Documented Speed Cm/Sec
                        Notes
                          • All idles and transitions have been carefully pose-matched for seamless motion trees
                          • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                          • Provided Motus Man character is copyright © Motus Digital, LLC

                          *Animation Pack
                          #Pro-ICL

                          265+ ZOMBIE ANIMATIONS FOR iCLONE

                          INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

                          The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

                          253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

                          ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

                            *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
                          Technical Info
                          #Pro-ICL
                          ID: ICL-Zombie-Pro
                          Format: ICL
                          Anim Count: 253
                          Total Files: 518

                          In-Place Animations: ALL INCLUDED AS IN-PLACE

                          Latest Update: V-2.7
                            • All Animations Root Motion and In-Place
                            • Many New Animations
                            • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                            • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                            • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                            • Hyper
                            • Chase Leaning CIR Turns - Realistic leaning into turns.
                            • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                            • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                            • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                            • Detailed Animation List w/Documented Speed Cm/Sec
                          Notes
                            • All idles and transitions have been carefully pose-matched for seamless motion trees
                            • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                            • Provided Motus Man character is copyright © Motus Digital, LLC

                            *Animation Pack
                            #Pro-UE4

                            265+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

                            INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

                            The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

                            253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

                            UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

                              *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
                            Technical Info
                            #Pro-UE4
                            ID: UE4-Zombie-Pro
                            Format: UE4
                            Anim Count: 253
                            Total Files: 518

                            In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

                            Latest Update: V-2.7
                              • Unreal Engine 4.14 - 4.xx
                              • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
                              • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Zombie/UE4%20Zombie%20BP%20Config%20Settings%20-%20MocapOnline.pdf docs in “\Project\Source\” (not visible in the editor).
                              • Many New Animations
                              • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                              • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                              • New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                              • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                              • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                              • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                              • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
                              • Detailed Animation List w/Documented Speed Cm/Sec
                              • "A" Pose Skeleton Reference Stance
                              • Previous 2.6 Update Version:
                              • “A” and “T” pose files included to change the default retarget manager stance.
                              • All animations as Root Motion and In-Place.
                              • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
                              • Demo Blueprint Controller is provided as is as a bonus.
                              • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
                              • Hyper Attacks with variations.
                              • Hyper Chases/Running with variations and transitions. All animations are on the UE4 template skeleton with IK bones.
                              • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
                              • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
                              • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
                            Notes
                              • All idles and transitions have been carefully pose-matched for seamless motion trees
                              • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                              • Provided Motus Man character is copyright © Motus Digital, LLC

                              *Animation Pack
                              #Pro-UNITY

                              265+ ZOMBIE ANIMATIONS FOR UNITY 3D

                              INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

                              The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

                              253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

                              UNITY - 3D Character Animations for Game Development in Unity 3D

                                *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
                              Technical Info
                              #Pro-UNITY
                              ID: UNITY-Zombie-Pro
                              Format: UNITY
                              Anim Count: 253
                              Total Files: 518

                              In-Place Animations: ALL INCLUDED AS IN-PLACE

                              Latest Update: V-2.7
                                • All Animations Humanoid
                                • All Animations Root Motion and In-Place
                                • Many New Animations
                                • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
                                • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
                                • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
                                • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
                                • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
                                • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
                                • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
                                • Detailed Animation List w/Documented Speed Cm/Sec
                                • All animations are .fbx format, standard fbx bone names.
                              Notes
                                • All idles and transitions have been carefully pose-matched for seamless motion trees
                                • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
                                • Provided Motus Man character is copyright © Motus Digital, LLC

                                Media
                                #all



                                3D Viewer
                                #Starter

                                Zombie Starter - Animation Player


                                Animation List
                                #Starter

                                ZOMBIE-Starter - Animation List (Download)

                                ATTACKS
                                Zombie_Stand_To_Atk_1
                                Zombie_Atk_Loop_1
                                Zombie_Atk_Arms_3_SHORT_Loop
                                Zombie_HyperAttack_1_SHORT_Loop
                                Zombie_HyperAttack_1_SHORT_Idle_Loop

                                DEATHS
                                Zombie_Death_Back_Mid_1
                                Zombie_Death_Hit_Back_1
                                Zombie_OnFire_2A_SHORT

                                CRAWLS
                                Zombie_Stand to_Crawl_1
                                Zombie_Crawl_1_Loop

                                CHASES, HYPER CHASES
                                Zombie_Stand_To_Chase_1
                                Zombie_Chase_1_Loop
                                Zombie_Chase_1_KnockBack_Chase
                                Zombie_HyperChase_1_Loop

                                WALKS
                                Zombie_Stand_Walk_F_1
                                Zombie_Walk_F_1_Loop
                                Zombie_Walk_F_1_KnockBack_Walk

                                STANDS, REACHES, TURNS
                                MOB_Stand_to_Zombie_Idle_1_v2
                                Zombie_Idle_1_v2_to_MOB_Stand
                                Zombie_Idle_1_v2
                                Zombie_Idle_2
                                Zombie_Reach_1_Loop
                                Zombie_Turn_L_90_1
                                Zombie_Turn_R_90_1
                                Zombie_Turn_L_45_Loop
                                Zombie_Turn_R_45_Loop

                                ZOMBIE-Starter - Animation List (Download)

                                3D Viewer
                                #Basic

                                Zombie Basic - Animation Player


                                Animation List
                                #Basic

                                ZOMBIE-Basic - Animation List (Download)

                                BITING AND ARM ATTACKS
                                Zombie_Stand_To_Atk_1
                                Zombie_Atk_Loop_1
                                Zombie_Atk_End_1
                                Zombie_Atk_KnockBack_1
                                Zombie_Stand_To_Atk_2
                                Zombie_Atk_Loop_2
                                Zombie_Atk_End_2
                                Zombie_Atk_KnockBack_2
                                Zombie_Stand_To_Atk_3
                                Zombie_Atk_Loop_3
                                Zombie_Atk_End_3
                                Zombie_Atk_KnockBack_3
                                Zombie_Atk_Arm_1_L_Loop
                                Zombie_Atk_Arm_1_L_SHORT_Loop
                                Zombie_Atk_Arm_1_R_SHORT_Loop
                                Zombie_Atk_Arms_3_Loop
                                Zombie_Atk_Arms_3_SHORT_Loop
                                Zombie_Atk_Arms_3A_SHORT_Loop
                                Zombie_Atk_Arms_4_Loop
                                Zombie_Atk_Arms_4_SHORT_Loop
                                Zombie_Atk_Arms_4A_SHORT_Loop

                                HYPER ATTACKS WITH IDLES
                                Zombie_HyperAttack_1_Loop
                                Zombie_HyperAttack_2_Loop
                                Zombie_HyperAttack_4_Loop
                                Zombie_HyperAttack_1_SHORT_Idle_Loop
                                Zombie_HyperAttack_1_SHORT_Loop
                                Zombie_HyperAttack_2_SHORT_Idle_Loop
                                Zombie_HyperAttack_2_SHORT_Loop
                                Zombie_HyperAttack_4_SHORT_Idle_Loop
                                Zombie_HyperAttack_4_SHORT_Loop

                                DEATHS
                                Zombie_Death_Back_Mid_1
                                Zombie_Death_Forward_1
                                Zombie_Death_Left_1
                                Zombie_Death_Right_1
                                Zombie_Death_Hit_Back_1
                                Zombie_Death_Hit_Back_1_Start
                                Zombie_Death_Hit_Back_1_End
                                Zombie_Death_Hit_Forward_1
                                Zombie_Death_Hit_Forward_1_Start
                                Zombie_Death_Hit_Forward_1_End
                                Zombie_Death_Hit_Left_1
                                Zombie_Death_Hit_Left_1_Start
                                Zombie_Death_Hit_Left_1_End
                                Zombie_Death_Hit_Right_1
                                Zombie_Death_Hit_Right_1_Start
                                Zombie_Death_Hit_Right_1_End
                                Zombie_OnFire_1
                                Zombie_OnFire_1_SHORT
                                Zombie_OnFire_1_SHORT_Start
                                Zombie_OnFire_1_SHORT_End
                                Zombie_OnFire_2A
                                Zombie_OnFire_2A_SHORT
                                Zombie_OnFire_2A_SHORT_Start
                                Zombie_OnFire_2A_SHORT_End
                                Zombie_OnFire_4B
                                Zombie_OnFire_4B_SHORT
                                Zombie_OnFire_4B_SHORT_Start
                                Zombie_OnFire_4B_SHORT_End

                                CRAWLS
                                Zombie_Stand to_Crawl_1
                                Zombie_Stand_Hit_to_Crawl_1
                                Zombie_Crawl_1_Loop
                                Zombie_Crawl_1_to_Stand
                                Zombie_Stand to_Crawl_2
                                Zombie_Stand_Hit_to_Crawl_2
                                Zombie_Crawl_2_Loop
                                Zombie_Crawl_2_to_Stand

                                CHASES, WALKS, HYPER CHASES
                                Zombie_Stand_To_Chase_1
                                Zombie_Chase_1_Loop
                                Zombie_Chase_1_Full_Loop
                                Zombie_Chase_1_KnockBack_Chase
                                Zombie_Stand_To_Chase_4_Full
                                Zombie_Chase_4_Full_Loop
                                Zombie_Chase_4_KnockBack_Chase
                                Zombie_Stand_To_HyperChase_1
                                Zombie_HyperChase_1_Loop
                                Zombie_HyperChase_1_SHORT_Loop
                                Zombie_HyperChase_1_SHORT_CIR_L_Loop
                                Zombie_HyperChase_1_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_2
                                Zombie_HyperChase_2_Loop
                                Zombie_HyperChase_2_SHORT_Loop
                                Zombie_HyperChase_2_SHORT_CIR_L_Loop
                                Zombie_HyperChase_2_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_3
                                Zombie_HyperChase_3_Loop
                                Zombie_HyperChase_3_SHORT_Loop
                                Zombie_HyperChase_3_SHORT_CIR_L_Loop
                                Zombie_HyperChase_3_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_4
                                Zombie_HyperChase_4_Loop
                                Zombie_HyperChase_4_SHORT_Loop
                                Zombie_HyperChase_4_SHORT_CIR_L_Loop
                                Zombie_HyperChase_4_SHORT_CIR_R_Loop
                                Zombie_Stand_Walk_F_1
                                Zombie_Walk_F_1_Loop
                                Zombie_Walk_F_1_Full_Loop
                                Zombie_Walk_F_1_KnockBack_Walk
                                Zombie_Stand_Walk_F_2
                                Zombie_Walk_F_2_Loop
                                Zombie_Walk_F_2_KnockBack_Walk
                                Zombie_Stand_Walk_F_3
                                Zombie_Walk_F_3_Loop
                                Zombie_Walk_F_3_KnockBack_Walk
                                Zombie_Stand_Walk_F_4
                                Zombie_Walk_F_4_Loop
                                Zombie_Walk_F_4_KnockBack_Walk
                                Zombie_Stand_Walk_F_5
                                Zombie_Walk_F_5_Loop
                                Zombie_Walk_F_5_KnockBack_Walk

                                STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
                                MOB_Stand_to_Zombie_Idle_1_v2
                                Zombie_Idle_1_v2_to_MOB_Stand
                                Zombie_Idle_1_v2_Full
                                Zombie_Idle_1_v2
                                Zombie_Idle_2
                                Zombie_Idle_4
                                Zombie_Reach_1_Loop
                                Zombie_Reach_2_Loop
                                Zombie_Shamble_1
                                Zombie_Shamble_Long_1

                                TURNS
                                Zombie_Turn_L_180_1
                                Zombie_Turn_L_90_1
                                Zombie_Turn_R_180_1
                                Zombie_Turn_R_90_1

                                TURNING LOOPS
                                Zombie_Turn_L_45_Loop
                                Zombie_Turn_R_45_Loop
                                Zombie_Turn_L_90_1_Loop
                                Zombie_Turn_L_90_1_SHORT_Loop
                                Zombie_Turn_L_180_1_Loop
                                Zombie_Turn_L_180_1_SHORT_Loop
                                Zombie_Turn_R_90_1_Loop
                                Zombie_Turn_R_90_1_SHORT_Loop
                                Zombie_Turn_R_180_1_Loop
                                Zombie_Turn_R_180_1_SHORT_Loop
                                Zombie_Turn_L_45_HA_2_Loop
                                Zombie_Turn_R_45_HA_2_Loop
                                Zombie_Turn_L_90_HA_2_SHORT_Loop
                                Zombie_Turn_R_90_HA_2_SHORT_Loop
                                Zombie_Turn_L_180_HA_2_SHORT_Loop
                                Zombie_Turn_R_180_HA_2_SHORT_Loop
                                Zombie_Turn_L_45_HA_4_Loop
                                Zombie_Turn_R_45_HA_4_Loop
                                Zombie_Turn_L_90_HA_4_SHORT_Loop
                                Zombie_Turn_L_180_HA_4_SHORT_Loop
                                Zombie_Turn_R_90_HA_4_SHORT_Loop
                                Zombie_Turn_R_180_HA_4_SHORT_Loop

                                SPLIT JUMPS
                                Zombie_HyperChase_4_Jump_Start_IPC
                                Zombie_HyperChase_4_Jump_Air_IPC
                                Zombie_HyperChase_4_Jump_End_HA1_IPC
                                Zombie_HyperChase_4_Jump_End_HA2_IPC
                                Zombie_HyperChase_4_Jump_End_HA4_IPC

                                ZOMBIE-Basic - Animation List (Download)

                                3D Viewer
                                #Pro

                                Zombie Pro - Animation Player


                                Animation List
                                #Pro

                                ZOMBIE-Pro - Animation List (Download)

                                BITING AND ARM ATTACKS
                                Zombie_Stand_To_Atk_1
                                Zombie_Atk_Loop_1
                                Zombie_Atk_End_1
                                Zombie_Atk_KnockBack_1
                                Zombie_Stand_To_Atk_2
                                Zombie_Atk_Loop_2
                                Zombie_Atk_End_2
                                Zombie_Atk_KnockBack_2
                                Zombie_Stand_To_Atk_3
                                Zombie_Atk_Loop_3
                                Zombie_Atk_End_3
                                Zombie_Atk_KnockBack_3
                                Zombie_Stand_To_Atk_4
                                Zombie_Atk_Loop_4
                                Zombie_Atk_End_4
                                Zombie_Atk_KnockBack_4
                                Zombie_Stand_To_Atk_5
                                Zombie_Atk_Loop_5
                                Zombie_Atk_End_5
                                Zombie_Atk_KnockBack_5
                                Zombie_Atk_Arm_1_L_Loop
                                Zombie_Atk_Arm_1_L_SHORT_Loop
                                Zombie_Atk_Arm_1_R_SHORT_Loop
                                Zombie_Atk_Arm_2_R_Loop
                                Zombie_Atk_Arm_2_L_SHORT_Loop
                                Zombie_Atk_Arm_2_R_SHORT_Loop
                                Zombie_Atk_Arms_3_Loop
                                Zombie_Atk_Arms_3_SHORT_Loop
                                Zombie_Atk_Arms_3A_SHORT_Loop
                                Zombie_Atk_Arms_4_Loop
                                Zombie_Atk_Arms_4_SHORT_Loop
                                Zombie_Atk_Arms_4A_SHORT_Loop

                                HYPER ATTACKS WITH IDLES
                                Zombie_HyperAttack_1_Loop
                                Zombie_HyperAttack_2_Loop
                                Zombie_HyperAttack_3_Loop
                                Zombie_HyperAttack_4_Loop
                                Zombie_HyperAttack_1_SHORT_Idle_Loop
                                Zombie_HyperAttack_1_SHORT_Loop
                                Zombie_HyperAttack_2_SHORT_Idle_Loop
                                Zombie_HyperAttack_2_SHORT_Loop
                                Zombie_HyperAttack_3_SHORT_Idle_Loop
                                Zombie_HyperAttack_3_SHORT_Loop
                                Zombie_HyperAttack_4_SHORT_Idle_Loop
                                Zombie_HyperAttack_4_SHORT_Loop

                                DEATHS
                                Zombie_Death_Back_Mid_1
                                Zombie_Death_Back_Mid_2
                                Zombie_Death_Back_Mid_3
                                Zombie_Death_Forward_1
                                Zombie_Death_Forward_2
                                Zombie_Death_Left_1
                                Zombie_Death_Left_2
                                Zombie_Death_Left_3
                                Zombie_Death_Right_1
                                Zombie_Death_Right_2
                                Zombie_Death_Right_3
                                Zombie_Death_Hit_Back_1
                                Zombie_Death_Hit_Back_1_Start
                                Zombie_Death_Hit_Back_1_End
                                Zombie_Death_Hit_Forward_1
                                Zombie_Death_Hit_Forward_1_Start
                                Zombie_Death_Hit_Forward_1_End
                                Zombie_Death_Hit_Left_1
                                Zombie_Death_Hit_Left_1_Start
                                Zombie_Death_Hit_Left_1_End
                                Zombie_Death_Hit_Right_1
                                Zombie_Death_Hit_Right_1_Start
                                Zombie_Death_Hit_Right_1_End
                                Zombie_OnFire_1
                                Zombie_OnFire_1_SHORT
                                Zombie_OnFire_1_SHORT_Start
                                Zombie_OnFire_1_SHORT_End
                                Zombie_OnFire_2A
                                Zombie_OnFire_2A_SHORT
                                Zombie_OnFire_2A_SHORT_Start
                                Zombie_OnFire_2A_SHORT_End
                                Zombie_OnFire_2B
                                Zombie_OnFire_3A
                                Zombie_OnFire_3B
                                Zombie_OnFire_3B_SHORT
                                Zombie_OnFire_3B_SHORT_Start
                                Zombie_OnFire_3B_SHORT_End
                                Zombie_OnFire_3C
                                Zombie_OnFire_4A
                                Zombie_OnFire_4B
                                Zombie_OnFire_4B_SHORT
                                Zombie_OnFire_4B_SHORT_Start
                                Zombie_OnFire_4B_SHORT_End

                                CRAWLS
                                Zombie_Stand to_Crawl_1
                                Zombie_Stand_Hit_to_Crawl_1
                                Zombie_Crawl_1
                                Zombie_Crawl_1_Loop
                                Zombie_Crawl_1_to_Stand
                                Zombie_Stand to_Crawl_2
                                Zombie_Stand_Hit_to_Crawl_2
                                Zombie_Crawl_2
                                Zombie_Crawl_2_Loop
                                Zombie_Crawl_2_to_Stand

                                CHASES, WALKS, HYPER CHASES
                                Zombie_Stand_To_Chase_1
                                Zombie_Chase_1_Loop
                                Zombie_Stand_To_Chase_1_Full
                                Zombie_Chase_1_Full_Loop
                                Zombie_Chase_1_KnockBack_Chase
                                Zombie_Stand_To_Chase_2
                                Zombie_Chase_2_Loop
                                Zombie_Stand_To_Chase_2_Full
                                Zombie_Chase_2_Full_Loop
                                Zombie_Chase_2_KnockBack_Chase
                                Zombie_Stand_To_Chase_3
                                Zombie_Chase_3_Loop
                                Zombie_Stand_To_Chase_3_Full
                                Zombie_Chase_3_Full_Loop
                                Zombie_Chase_3_KnockBack_Chase
                                Zombie_Stand_To_Chase_4_Full
                                Zombie_Chase_4_Full_Loop
                                Zombie_Chase_4_KnockBack_Chase
                                Zombie_Stand_To_Chase_5
                                Zombie_Chase_5_Loop
                                Zombie_Stand_To_Chase_5_Full
                                Zombie_Chase_5_Full_Loop
                                Zombie_Chase_5_KnockBack_Chase
                                Zombie_Stand_To_HyperChase_1
                                Zombie_HyperChase_1_Loop
                                Zombie_HyperChase_1_SHORT_Loop
                                Zombie_HyperChase_1_SHORT_CIR_L_Loop
                                Zombie_HyperChase_1_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_2
                                Zombie_HyperChase_2_Loop
                                Zombie_HyperChase_2_SHORT_Loop
                                Zombie_HyperChase_2_SHORT_CIR_L_Loop
                                Zombie_HyperChase_2_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_3
                                Zombie_HyperChase_3_Loop
                                Zombie_HyperChase_3_SHORT_Loop
                                Zombie_HyperChase_3_SHORT_CIR_L_Loop
                                Zombie_HyperChase_3_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_4
                                Zombie_HyperChase_4_Loop
                                Zombie_HyperChase_4_SHORT_Loop
                                Zombie_HyperChase_4_SHORT_CIR_L_Loop
                                Zombie_HyperChase_4_SHORT_CIR_R_Loop
                                Zombie_Stand_To_HyperChase_5
                                Zombie_HyperChase_5_Loop
                                Zombie_HyperChase_5_SHORT_Loop
                                Zombie_HyperChase_5_SHORT_CIR_L_Loop
                                Zombie_HyperChase_5_SHORT_CIR_R_Loop
                                Zombie_Stand_Walk_F_1
                                Zombie_Walk_F_1_Loop
                                Zombie_Walk_F_1_Full_Loop
                                Zombie_Walk_F_1_KnockBack_Walk
                                Zombie_Stand_Walk_F_2
                                Zombie_Walk_F_2_Loop
                                Zombie_Stand_Walk_F_2_Full
                                Zombie_Walk_F_2_Full_Loop
                                Zombie_Walk_F_2_KnockBack_Walk
                                Zombie_Stand_Walk_F_3
                                Zombie_Walk_F_3_Loop
                                Zombie_Stand_Walk_F_3_Full
                                Zombie_Walk_F_3_Full_Loop
                                Zombie_Walk_F_3_KnockBack_Walk
                                Zombie_Stand_Walk_F_4
                                Zombie_Walk_F_4_Loop
                                Zombie_Stand_Walk_F_4_Full
                                Zombie_Walk_F_4_Full_Loop
                                Zombie_Walk_F_4_KnockBack_Walk
                                Zombie_Stand_Walk_F_5
                                Zombie_Walk_F_5_Loop
                                Zombie_Walk_F_5_Full_Loop
                                Zombie_Walk_F_5_KnockBack_Walk
                                Zombie_Stand_Walk_F_6
                                Zombie_Walk_F_6_Loop
                                Zombie_Walk_F_6_Full_Loop
                                Zombie_Walk_F_6_KnockBack_Walk

                                STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
                                MOB_Stand_to_Zombie_Idle_1_v2
                                Zombie_Idle_1_v2_to_MOB_Stand
                                Zombie_Idle_1_v2_Full
                                Zombie_Idle_1_v2
                                Zombie_Idle_2
                                Zombie_Idle_3
                                Zombie_Idle_4
                                Zombie_Reach_1_Loop
                                Zombie_Reach_2_Loop
                                Zombie_Reach_Full_1
                                Zombie_Reach_Full_2
                                Zombie_Shamble_1
                                Zombie_Shamble_2
                                Zombie_Shamble_Long_1
                                Zombie_Shamble_Long_2

                                TURNS
                                Zombie_Turn_L_180_1
                                Zombie_Turn_L_180_2
                                Zombie_Turn_L_180_3
                                Zombie_Turn_L_180_4
                                Zombie_Turn_L_90_1
                                Zombie_Turn_L_90_2
                                Zombie_Turn_L_90_3
                                Zombie_Turn_L_90_4
                                Zombie_Turn_L_90_5
                                Zombie_Turn_R_180_1
                                Zombie_Turn_R_180_2
                                Zombie_Turn_R_180_3
                                Zombie_Turn_R_180_4
                                Zombie_Turn_R_90_1
                                Zombie_Turn_R_90_2
                                Zombie_Turn_R_90_3
                                Zombie_Turn_R_90_4
                                Zombie_Turn_R_90_5

                                TURNING LOOPS
                                Zombie_Turn_L_45_Loop
                                Zombie_Turn_R_45_Loop
                                Zombie_Turn_L_90_1_Loop
                                Zombie_Turn_L_90_1_SHORT_Loop
                                Zombie_Turn_L_90_2_Loop
                                Zombie_Turn_L_90_3_Loop
                                Zombie_Turn_L_90_4_Loop
                                Zombie_Turn_L_90_5_Loop
                                Zombie_Turn_L_180_1_Loop
                                Zombie_Turn_L_180_1_SHORT_Loop
                                Zombie_Turn_L_180_2_Loop
                                Zombie_Turn_L_180_3_Loop
                                Zombie_Turn_L_180_4_Loop
                                Zombie_Turn_R_90_1_Loop
                                Zombie_Turn_R_90_1_SHORT_Loop
                                Zombie_Turn_R_90_2_Loop
                                Zombie_Turn_R_90_3_Loop
                                Zombie_Turn_R_90_4_Loop
                                Zombie_Turn_R_90_5_Loop
                                Zombie_Turn_R_180_1_Loop
                                Zombie_Turn_R_180_1_SHORT_Loop
                                Zombie_Turn_R_180_2_Loop
                                Zombie_Turn_R_180_3_Loop
                                Zombie_Turn_R_180_4_Loop
                                Zombie_Turn_L_45_HA_1_Loop
                                Zombie_Turn_R_45_HA_1_Loop
                                Zombie_Turn_L_45_HA_2_Loop
                                Zombie_Turn_R_45_HA_2_Loop
                                Zombie_Turn_L_45_HA_3_Loop
                                Zombie_Turn_R_45_HA_3_Loop
                                Zombie_Turn_L_45_HA_4_Loop
                                Zombie_Turn_R_45_HA_4_Loop
                                Zombie_Turn_L_90_HA_1_SHORT_Loop
                                Zombie_Turn_L_180_HA_1_SHORT_Loop
                                Zombie_Turn_R_90_HA_1_SHORT_Loop
                                Zombie_Turn_R_180_HA_1_SHORT_Loop
                                Zombie_Turn_L_90_HA_2_SHORT_Loop
                                Zombie_Turn_L_180_HA_2_SHORT_Loop
                                Zombie_Turn_R_90_HA_2_SHORT_Loop
                                Zombie_Turn_R_180_HA_2_SHORT_Loop
                                Zombie_Turn_L_90_HA_3_SHORT_Loop
                                Zombie_Turn_L_180_HA_3_SHORT_Loop
                                Zombie_Turn_R_90_HA_3_SHORT_Loop
                                Zombie_Turn_R_180_HA_3_SHORT_Loop
                                Zombie_Turn_L_90_HA_4_SHORT_Loop
                                Zombie_Turn_L_180_HA_4_SHORT_Loop
                                Zombie_Turn_R_90_HA_4_SHORT_Loop
                                Zombie_Turn_R_180_HA_4_SHORT_Loop

                                SPLIT JUMPS
                                Zombie_HyperChase_4_Jump_Start_IPC
                                Zombie_HyperChase_4_Jump_Air_IPC
                                Zombie_HyperChase_4_Jump_End_HA1_IPC
                                Zombie_HyperChase_4_Jump_End_HA2_IPC
                                Zombie_HyperChase_4_Jump_End_HA3_IPC
                                Zombie_HyperChase_4_Jump_End_HA4_IPC
                                Zombie_HyperChase_5_Jump_Start_IPC
                                Zombie_HyperChase_5_Jump_Air_IPC
                                Zombie_HyperChase_5_Jump_End_HA1_IPC
                                Zombie_HyperChase_5_Jump_End_HA2_IPC
                                Zombie_HyperChase_5_Jump_End_HA3_IPC
                                Zombie_HyperChase_5_Jump_End_HA4_IPC

                                ZOMBIE-Pro - Animation List (Download)

                                MOCAP ONLINE / MOTUS DIGITAL
                                http://www.MoCapOnline.com
                                MoCap@MotusDigital.com

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