UE4-Punch-Starter
By MoCap Online
$ 2.9920+ Punch Animations For Unreal Engine
INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Blocks, Hits, KOs, Wins.
A small set of MCO Punch Animations. Three left punches, three right punches, a few hits, blocks, and dodges. A very simple set of punch and hit animations to get your character into a fistfight.
20 Animations - 2 IDLES/FIDGETS, 6 PUNCHES, 9 HITS / BLOCKS, 3 KNOCKOUTS/CELEBRATIONS - 20 Total Animation Files
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
ID: UE4-Punch-StarterFormat: UE4
Anim Count: 20
Total Files: 20
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.0
- Engine 4.9 - 4.xx
- All animations now include root motion.
- Motion list now has detailed descriptions of each animation.
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
- A set of boxing animation for game development and CG production.
- Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states.
- Hits and attacks from all directions.
- Knockouts, countdowns and victory celebrations.
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
PUNCH Starter - 3D Viewer - Animation Player
Click Play Button to Start - Please allow time to load...
Media
PUNCH MoCap - Overview Video
Animation List
UNREAL PUNCH STARTER - Animation List
IDLES, FIDGETS
Idle
Idle_Fidget_V1
RIGHT PUNCHES
Right_Cross
Right_Hook
Right_Uppercut
LEFT PUNCHES
Left_Jab
Left_Hook
Left_Uppercut
DEFENSE, HITS
Hit_By_Combo_V1_Short
Hit_By_Hook_V1_Short
Hit_By_Jab_V1_Short
DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_V1
Win_V1
*View in Google Sheets
**Download PDF
***Download XLSX
MOCAP ONLINE / MOTUS DIGITAL
http://www.MoCapOnline.com
MoCap@MotusDigital.com