28 CRYENGINE PISTOL ANIMATIONS
INCLUDES: Idles, Walking, Jogging, Crouching, Aiming, Shooting, Turns, Jumps and Transitions.
3D Character Animations for Game Development in the CryEngine Game Engine.
*3D character animations for game development in CryEngine. **Also available on the CryEngine Marketplace.
Includes a selection of animations from Military Rifle MoCap Pack
- Our MotusMan is already featured in the CryEngine!
- All animations are native I_CAF files and on the default MotusMan Character.
- The MotusMan Character is included in the First and Third Person Templates in CryEngine 5.
- Basic set of Military Rifle animations for an FPS or third-person shooter game.
- Locomotions are included as traveling and in-place (IP) loops, as well as original full motions.
- Moving jumps are included as traveling and in-place (IP) motion.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RT_weapon_R_default_target” bone in the right hand will place and animate it correctly.
- Provided Motus Man character is copyright © Motus Digital, LLC
STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
WALKS, TURNS, JUMPS, TRANSITIONS
CROUCH, TURNS, CROUCH WALKS, TRANSITION
JOGS, TURNS, JUMPS, TRANSITIONS
Available on CRYENGINE MARKETPLACE.