UNITY-Rifle-Basic

By MoCap Online

$ 44.99

123+ Rifle Animations For Unity 3D

INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 192 Total Animation Files

3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

  • technical info
    ID: UNITY-Rifle-Basic
    Format: UNITY
    Anim Count: 88
    Total Files: 192

    In-Place Animations: ALL INCLUDED AS IN-PLACE

    Latest Update: V-2.7A2
      • New MotusMan_V55 Skeleton and Avatar
      • All Animations Humanoid
      • Lowered Crouch Turns
      • Stabilized Aim Turns
      • New Rifle attachment on the"RightHandMiddle1" finger bone, and all Animations updated to use it.
    Notes
      • Rifle 3d characters animations to build and animation tree.
      • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
      • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
      • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
      • Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
    Unity 3D MoCap Online 3D Character Animations
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

  • 3d viewer

    RIFLE Basic - 3D Viewer - Animation Player


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  • media

    RIFLE MoCap - Overview Video

  • animation list

    UNITY RIFLE BASIC - Animation List

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W2_Stand_Aim_Idle_v2
    W2_Stand_Aim_L_90
    W2_Stand_Aim_R_90
    W2_Stand_Aim_Jump
    W2_Stand_Aim_Fgt_v1
    W2_Stand_Aim_To_Relaxed
    W2_Stand_Aim_To_Walk_Aim_F
    W2_Stand_Relaxed_Idle_v2
    W2_Stand_Relaxed_Fgt_v2
    W2_Stand_Relaxed_To_Aim
    W2_Stand_Relaxed_Death_F
    W2_Stand_Relaxed_Death_B
    W2_Stand_Relaxed_Death_L
    W2_Stand_Relaxed_Death_R

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop
    W2_Stand_Rlx_Turn_In_Place_L_Loop
    W2_Stand_Rlx_Turn_In_Place_R_Loop
    W2_Crouch_Aim_Turn_In_Place_L_Loop
    W2_Crouch_Aim_Turn_In_Place_R_Loop
    W2_Crouch_Rlx_Turn_In_Place_L_Loop
    W2_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_L90
    W2_Stand_Aim_Point_R90
    W2_Stand_Aim_Point_U90
    W2_Stand_Relaxed_Look_Center
    W2_Stand_Relaxed_Look_L90
    W2_Stand_Relaxed_Look_R90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_L90
    W2_Crouch_Aim_Point_R90
    W2_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    NEW

    HOLSTER - Mobility Pack Connections
    W2_Stand_Aim_Equip_Back_Get_From_MOB
    W2_Stand_Aim_Equip_Back_Return_To_MOB
    W2_Crouch_Aim_Equip_Back_Get_From_MOB
    W2_Crouch_Aim_Equip_Back_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W2_Stand_Relaxed_Reload
    W2_Stand_Aim_Reload
    W2_Stand_Fire_Burst
    W2_Stand_Fire_Continuous
    W2_Stand_Fire_Single
    W2_Crouch_Aim_Reload
    W2_Crouch_Fire_Single
    W2_Crouch_Fire_Continuous
    W2_Crouch_Rlx_Reload

    WALKS, TURNS, JUMPS, TRANSITIONS
    W2_Walk_Aim_F_Loop
    W2_Walk_Aim_B_Loop
    W2_Walk_Aim_L_Loop
    W2_Walk_Aim_R_Loop
    W2_Walk_Aim_L_CIR_Loop
    W2_Walk_Aim_R_CIR_Loop
    W2_Walk_Aim_F_Jump_RU
    W2_Walk_Aim_F_to_Stand_Aim_RU
    W2_Walk_F_Loop
    W2_Walk_B_Loop
    W2_Walk_L_Loop
    W2_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W2_CrouchWalk_Aim_F_Loop
    W2_CrouchWalk_Aim_B_Loop
    W2_CrouchWalk_Aim_L_Loop
    W2_CrouchWalk_Aim_R_Loop
    W2_CrouchWalk_F_Loop
    W2_CrouchWalk_B_Loop
    W2_CrouchWalk_L_Loop
    W2_CrouchWalk_R_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2
    W2_Crouch_To_Crouch_Aim
    W2_Crouch_Aim_To_Crouch
    W2_Crouch_Aim_L_90
    W2_Crouch_Aim_R_90
    W2_Stand_Aim_To_Crouch_Aim_v2
    W2_Crouch_Aim_To_Stand_Aim_v2
    W2_Crouch_Aim_To_CrouchWalk_Aim_F
    W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W2_Jog_Aim_F_Loop
    W2_Jog_Aim_B_Loop
    W2_Jog_Aim_L_Loop
    W2_Jog_Aim_R_Loop
    W2_Jog_F_Loop
    W2_Jog_B_Loop
    W2_Jog_L_Loop
    W2_Jog_R_Loop
    W2_Jog_Aim_L_CIR_Loop
    W2_Jog_Aim_R_CIR_Loop
    W2_Jog_Aim_F_Jump_RU
    W2_Jog_Aim_L_Jump_RU
    W2_Jog_Aim_R_Jump_RU
    W2_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W2_Run_F_Loop
    W2_Run_L_Loop
    W2_Run_R_Loop
    W2_Run_L_CIR_Loop
    W2_Run_R_CIR_Loop
    W2_Run_F_Jump_RU
    W2_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Stand_Relaxed_Jump_Start_IPC
    W2_Stand_Relaxed_Jump_Air_IPC
    W2_Stand_Relaxed_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_Start_IPC
    W2_Walk_Aim_F_Jump_RU_Air_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_Start_IPC
    W2_Jog_Aim_F_Jump_RU_Air_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_L_Jump_RU_Start_IPC
    W2_Jog_Aim_L_Jump_RU_Air_IPC
    W2_Jog_Aim_L_Jump_RU_End_IPC
    W2_Jog_Aim_R_Jump_RU_Start_IPC
    W2_Jog_Aim_R_Jump_RU_Air_IPC
    W2_Jog_Aim_R_Jump_RU_End_IPC
    W2_Run_F_Jump_RU_Start_IPC
    W2_Run_F_Jump_RU_Air_IPC
    W2_Run_F_Jump_RU_End_IPC

    *View in Google Sheets
    **Download PDF
    ***Download XLSX

  • mocap online / motus digital

    http://www.MoCapOnline.com
    MoCap@MotusDigital.com

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